glslang AST output: include global vs. temp (local) in the printed output. This only effects test results, but a future check-in is going to fix some globals.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@30973 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2015-04-29 10:16:56 +00:00
parent bcef333a78
commit 8b37b04ecc
130 changed files with 15103 additions and 15104 deletions

View File

@@ -4,13 +4,13 @@ WARNING: 0:4: varying deprecated in version 130; may be removed in future releas
Shader version: 130
0:? Sequence
0:6 Function Definition: main( (void)
0:6 Function Definition: main( (global void)
0:6 Function Parameters:
0:8 Sequence
0:8 move second child to first child (float)
0:8 move second child to first child (temp float)
0:8 'gl_FragDepth' (gl_FragDepth float)
0:8 'Depth' (smooth in float)
0:9 move second child to first child (4-component vector of float)
0:9 move second child to first child (temp 4-component vector of float)
0:9 'gl_FragColor' (fragColor 4-component vector of float)
0:9 'Color' (smooth in 4-component vector of float)
0:? Linker Objects
@@ -23,13 +23,13 @@ Linked fragment stage:
Shader version: 130
0:? Sequence
0:6 Function Definition: main( (void)
0:6 Function Definition: main( (global void)
0:6 Function Parameters:
0:8 Sequence
0:8 move second child to first child (float)
0:8 move second child to first child (temp float)
0:8 'gl_FragDepth' (gl_FragDepth float)
0:8 'Depth' (smooth in float)
0:9 move second child to first child (4-component vector of float)
0:9 move second child to first child (temp 4-component vector of float)
0:9 'gl_FragColor' (fragColor 4-component vector of float)
0:9 'Color' (smooth in 4-component vector of float)
0:? Linker Objects