glslang AST output: include global vs. temp (local) in the printed output. This only effects test results, but a future check-in is going to fix some globals.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@30973 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -2,29 +2,29 @@
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Shader version: 110
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0:? Sequence
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0:7 Function Definition: main( (void)
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0:7 Function Definition: main( (global void)
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0:7 Function Parameters:
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0:9 Sequence
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0:9 Sequence
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0:9 move second child to first child (4-component vector of float)
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0:9 'color' (4-component vector of float)
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'color' (temp 4-component vector of float)
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0:9 'BaseColor' (smooth in 4-component vector of float)
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0:13 Loop with condition not tested first
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0:13 Loop Condition
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0:13 Compare Less Than (bool)
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0:13 direct index (float)
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0:13 'color' (4-component vector of float)
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0:13 Compare Less Than (temp bool)
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0:13 direct index (temp float)
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0:13 'color' (temp 4-component vector of float)
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0:13 Constant:
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0:13 0 (const int)
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0:13 'd' (uniform float)
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0:13 Loop Body
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0:12 Sequence
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0:12 add second child into first child (4-component vector of float)
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0:12 'color' (4-component vector of float)
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0:12 add second child into first child (temp 4-component vector of float)
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0:12 'color' (temp 4-component vector of float)
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0:12 'bigColor' (uniform 4-component vector of float)
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0:15 move second child to first child (4-component vector of float)
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0:15 move second child to first child (temp 4-component vector of float)
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0:15 'gl_FragColor' (fragColor 4-component vector of float)
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0:15 'color' (4-component vector of float)
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0:15 'color' (temp 4-component vector of float)
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0:? Linker Objects
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0:? 'bigColor' (uniform 4-component vector of float)
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0:? 'BaseColor' (smooth in 4-component vector of float)
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@@ -36,29 +36,29 @@ Linked fragment stage:
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Shader version: 110
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0:? Sequence
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0:7 Function Definition: main( (void)
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0:7 Function Definition: main( (global void)
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0:7 Function Parameters:
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0:9 Sequence
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0:9 Sequence
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0:9 move second child to first child (4-component vector of float)
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0:9 'color' (4-component vector of float)
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'color' (temp 4-component vector of float)
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0:9 'BaseColor' (smooth in 4-component vector of float)
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0:13 Loop with condition not tested first
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0:13 Loop Condition
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0:13 Compare Less Than (bool)
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0:13 direct index (float)
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0:13 'color' (4-component vector of float)
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0:13 Compare Less Than (temp bool)
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0:13 direct index (temp float)
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0:13 'color' (temp 4-component vector of float)
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0:13 Constant:
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0:13 0 (const int)
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0:13 'd' (uniform float)
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0:13 Loop Body
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0:12 Sequence
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0:12 add second child into first child (4-component vector of float)
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0:12 'color' (4-component vector of float)
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0:12 add second child into first child (temp 4-component vector of float)
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0:12 'color' (temp 4-component vector of float)
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0:12 'bigColor' (uniform 4-component vector of float)
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0:15 move second child to first child (4-component vector of float)
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0:15 move second child to first child (temp 4-component vector of float)
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0:15 'gl_FragColor' (fragColor 4-component vector of float)
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0:15 'color' (4-component vector of float)
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0:15 'color' (temp 4-component vector of float)
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0:? Linker Objects
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0:? 'bigColor' (uniform 4-component vector of float)
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0:? 'BaseColor' (smooth in 4-component vector of float)
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