glslang AST output: include global vs. temp (local) in the printed output. This only effects test results, but a future check-in is going to fix some globals.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@30973 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -2,22 +2,22 @@
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Shader version: 120
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0:? Sequence
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0:11 Function Definition: main( (void)
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0:11 Function Definition: main( (global void)
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0:11 Function Parameters:
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0:? Sequence
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0:15 Sequence
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0:15 move second child to first child (2-component vector of float)
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0:15 't' (2-component vector of float)
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0:15 add (2-component vector of float)
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0:15 direct index (smooth 2-component vector of float)
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0:15 move second child to first child (temp 2-component vector of float)
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0:15 't' (temp 2-component vector of float)
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0:15 add (temp 2-component vector of float)
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0:15 direct index (smooth temp 2-component vector of float)
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0:15 'v' (smooth in 2-element array of 2-component vector of float)
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0:15 Constant:
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0:15 0 (const int)
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0:15 direct index (smooth 2-component vector of float)
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0:15 direct index (smooth temp 2-component vector of float)
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0:15 'v' (smooth in 2-element array of 2-component vector of float)
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0:15 Constant:
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0:15 1 (const int)
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0:17 move second child to first child (4-component vector of float)
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0:17 move second child to first child (temp 4-component vector of float)
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0:17 'gl_FragColor' (fragColor 4-component vector of float)
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0:17 Constant:
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0:17 30.000000
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@@ -34,22 +34,22 @@ Linked fragment stage:
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Shader version: 120
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0:? Sequence
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0:11 Function Definition: main( (void)
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0:11 Function Definition: main( (global void)
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0:11 Function Parameters:
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0:? Sequence
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0:15 Sequence
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0:15 move second child to first child (2-component vector of float)
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0:15 't' (2-component vector of float)
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0:15 add (2-component vector of float)
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0:15 direct index (smooth 2-component vector of float)
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0:15 move second child to first child (temp 2-component vector of float)
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0:15 't' (temp 2-component vector of float)
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0:15 add (temp 2-component vector of float)
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0:15 direct index (smooth temp 2-component vector of float)
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0:15 'v' (smooth in 2-element array of 2-component vector of float)
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0:15 Constant:
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0:15 0 (const int)
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0:15 direct index (smooth 2-component vector of float)
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0:15 direct index (smooth temp 2-component vector of float)
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0:15 'v' (smooth in 2-element array of 2-component vector of float)
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0:15 Constant:
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0:15 1 (const int)
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0:17 move second child to first child (4-component vector of float)
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0:17 move second child to first child (temp 4-component vector of float)
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0:17 'gl_FragColor' (fragColor 4-component vector of float)
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0:17 Constant:
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0:17 30.000000
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