glslang AST output: include global vs. temp (local) in the printed output. This only effects test results, but a future check-in is going to fix some globals.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@30973 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2015-04-29 10:16:56 +00:00
parent bcef333a78
commit 8b37b04ecc
130 changed files with 15103 additions and 15104 deletions

View File

@@ -2,22 +2,22 @@
Shader version: 120
0:? Sequence
0:11 Function Definition: main( (void)
0:11 Function Definition: main( (global void)
0:11 Function Parameters:
0:? Sequence
0:15 Sequence
0:15 move second child to first child (2-component vector of float)
0:15 't' (2-component vector of float)
0:15 add (2-component vector of float)
0:15 direct index (smooth 2-component vector of float)
0:15 move second child to first child (temp 2-component vector of float)
0:15 't' (temp 2-component vector of float)
0:15 add (temp 2-component vector of float)
0:15 direct index (smooth temp 2-component vector of float)
0:15 'v' (smooth in 2-element array of 2-component vector of float)
0:15 Constant:
0:15 0 (const int)
0:15 direct index (smooth 2-component vector of float)
0:15 direct index (smooth temp 2-component vector of float)
0:15 'v' (smooth in 2-element array of 2-component vector of float)
0:15 Constant:
0:15 1 (const int)
0:17 move second child to first child (4-component vector of float)
0:17 move second child to first child (temp 4-component vector of float)
0:17 'gl_FragColor' (fragColor 4-component vector of float)
0:17 Constant:
0:17 30.000000
@@ -34,22 +34,22 @@ Linked fragment stage:
Shader version: 120
0:? Sequence
0:11 Function Definition: main( (void)
0:11 Function Definition: main( (global void)
0:11 Function Parameters:
0:? Sequence
0:15 Sequence
0:15 move second child to first child (2-component vector of float)
0:15 't' (2-component vector of float)
0:15 add (2-component vector of float)
0:15 direct index (smooth 2-component vector of float)
0:15 move second child to first child (temp 2-component vector of float)
0:15 't' (temp 2-component vector of float)
0:15 add (temp 2-component vector of float)
0:15 direct index (smooth temp 2-component vector of float)
0:15 'v' (smooth in 2-element array of 2-component vector of float)
0:15 Constant:
0:15 0 (const int)
0:15 direct index (smooth 2-component vector of float)
0:15 direct index (smooth temp 2-component vector of float)
0:15 'v' (smooth in 2-element array of 2-component vector of float)
0:15 Constant:
0:15 1 (const int)
0:17 move second child to first child (4-component vector of float)
0:17 move second child to first child (temp 4-component vector of float)
0:17 'gl_FragColor' (fragColor 4-component vector of float)
0:17 Constant:
0:17 30.000000