glslang AST output: include global vs. temp (local) in the printed output. This only effects test results, but a future check-in is going to fix some globals.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@30973 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -2,34 +2,34 @@ nonSquare.vert
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Shader version: 120
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0:? Sequence
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0:15 Function Definition: main( (void)
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0:15 Function Definition: main( (global void)
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0:15 Function Parameters:
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0:? Sequence
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0:20 move second child to first child (2-component vector of float)
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0:20 'a' (2-component vector of float)
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0:20 vector-times-matrix (2-component vector of float)
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0:20 move second child to first child (temp 2-component vector of float)
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0:20 'a' (temp 2-component vector of float)
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0:20 vector-times-matrix (temp 2-component vector of float)
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0:20 'v3' (in 3-component vector of float)
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0:20 'm23' (2X3 matrix of float)
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0:21 move second child to first child (2-component vector of float)
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0:21 'b' (2-component vector of float)
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0:21 matrix-times-vector (2-component vector of float)
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0:20 'm23' (temp 2X3 matrix of float)
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0:21 move second child to first child (temp 2-component vector of float)
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0:21 'b' (temp 2-component vector of float)
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0:21 matrix-times-vector (temp 2-component vector of float)
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0:21 'm32' (uniform 3X2 matrix of float)
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0:21 'v3' (in 3-component vector of float)
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0:23 move second child to first child (4-component vector of float)
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0:23 move second child to first child (temp 4-component vector of float)
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0:23 'gl_Position' (gl_Position 4-component vector of float)
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0:24 add (4-component vector of float)
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0:24 add (4-component vector of float)
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0:24 add (4-component vector of float)
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0:23 add (4-component vector of float)
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0:23 Construct vec4 (4-component vector of float)
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0:23 matrix-times-vector (3-component vector of float)
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0:23 matrix-multiply (3X3 matrix of float)
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0:23 'm23' (2X3 matrix of float)
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0:24 add (temp 4-component vector of float)
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0:24 add (temp 4-component vector of float)
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0:24 add (temp 4-component vector of float)
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0:23 add (temp 4-component vector of float)
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0:23 Construct vec4 (temp 4-component vector of float)
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0:23 matrix-times-vector (temp 3-component vector of float)
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0:23 matrix-multiply (temp 3X3 matrix of float)
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0:23 'm23' (temp 2X3 matrix of float)
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0:23 'm32' (uniform 3X2 matrix of float)
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0:23 'v3' (in 3-component vector of float)
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0:23 Constant:
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0:23 0.000000
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0:24 matrix-times-vector (4-component vector of float)
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0:24 matrix-times-vector (temp 4-component vector of float)
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0:24 Constant:
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0:24 3.000000
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0:24 6.000000
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@@ -95,34 +95,34 @@ Linked vertex stage:
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Shader version: 120
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0:? Sequence
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0:15 Function Definition: main( (void)
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0:15 Function Definition: main( (global void)
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0:15 Function Parameters:
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0:? Sequence
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0:20 move second child to first child (2-component vector of float)
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0:20 'a' (2-component vector of float)
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0:20 vector-times-matrix (2-component vector of float)
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0:20 move second child to first child (temp 2-component vector of float)
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0:20 'a' (temp 2-component vector of float)
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0:20 vector-times-matrix (temp 2-component vector of float)
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0:20 'v3' (in 3-component vector of float)
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0:20 'm23' (2X3 matrix of float)
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0:21 move second child to first child (2-component vector of float)
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0:21 'b' (2-component vector of float)
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0:21 matrix-times-vector (2-component vector of float)
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0:20 'm23' (temp 2X3 matrix of float)
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0:21 move second child to first child (temp 2-component vector of float)
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0:21 'b' (temp 2-component vector of float)
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0:21 matrix-times-vector (temp 2-component vector of float)
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0:21 'm32' (uniform 3X2 matrix of float)
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0:21 'v3' (in 3-component vector of float)
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0:23 move second child to first child (4-component vector of float)
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0:23 move second child to first child (temp 4-component vector of float)
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0:23 'gl_Position' (gl_Position 4-component vector of float)
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0:24 add (4-component vector of float)
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0:24 add (4-component vector of float)
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0:24 add (4-component vector of float)
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0:23 add (4-component vector of float)
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0:23 Construct vec4 (4-component vector of float)
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0:23 matrix-times-vector (3-component vector of float)
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0:23 matrix-multiply (3X3 matrix of float)
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0:23 'm23' (2X3 matrix of float)
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0:24 add (temp 4-component vector of float)
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0:24 add (temp 4-component vector of float)
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0:24 add (temp 4-component vector of float)
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0:23 add (temp 4-component vector of float)
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0:23 Construct vec4 (temp 4-component vector of float)
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0:23 matrix-times-vector (temp 3-component vector of float)
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0:23 matrix-multiply (temp 3X3 matrix of float)
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0:23 'm23' (temp 2X3 matrix of float)
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0:23 'm32' (uniform 3X2 matrix of float)
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0:23 'v3' (in 3-component vector of float)
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0:23 Constant:
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0:23 0.000000
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0:24 matrix-times-vector (4-component vector of float)
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0:24 matrix-times-vector (temp 4-component vector of float)
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0:24 Constant:
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0:24 3.000000
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0:24 6.000000
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