glslang AST output: include global vs. temp (local) in the printed output. This only effects test results, but a future check-in is going to fix some globals.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@30973 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2015-04-29 10:16:56 +00:00
parent bcef333a78
commit 8b37b04ecc
130 changed files with 15103 additions and 15104 deletions

View File

@@ -11,118 +11,118 @@ ERROR: 7 compilation errors. No code generated.
Shader version: 100
ERROR: node is still EOpNull!
0:5 Function Definition: foo(vf3; (lowp 2-component vector of float)
0:5 Function Definition: foo(vf3; (temp lowp 2-component vector of float)
0:5 Function Parameters:
0:5 'mv3' (in mediump 3-component vector of float)
0:? Sequence
0:8 Branch: Return with expression
0:8 vector swizzle (highp 2-component vector of float)
0:8 'hv4' (highp 4-component vector of float)
0:8 vector swizzle (temp highp 2-component vector of float)
0:8 'hv4' (temp highp 4-component vector of float)
0:8 Sequence
0:8 Constant:
0:8 0 (const int)
0:8 Constant:
0:8 1 (const int)
0:25 Function Definition: main( (void)
0:25 Function Definition: main( (global void)
0:25 Function Parameters:
0:27 Sequence
0:27 Sequence
0:27 move second child to first child (highp int)
0:27 'sum' (lowp int)
0:27 add (highp int)
0:27 'global_medium' (mediump int)
0:27 'global_high' (highp int)
0:29 move second child to first child (mediump 4-component vector of float)
0:27 move second child to first child (temp highp int)
0:27 'sum' (temp lowp int)
0:27 add (temp highp int)
0:27 'global_medium' (global mediump int)
0:27 'global_high' (global highp int)
0:29 move second child to first child (temp mediump 4-component vector of float)
0:29 'gl_FragColor' (fragColor mediump 4-component vector of float)
0:29 Construct vec4 (mediump 4-component vector of float)
0:29 Construct vec4 (temp mediump 4-component vector of float)
0:29 'color' (smooth in mediump 3-component vector of float)
0:29 Constant:
0:29 1.000000
0:32 add second child into first child (highp int)
0:32 'sum' (lowp int)
0:32 'level1_high' (highp int)
0:36 add second child into first child (lowp int)
0:36 'sum' (lowp int)
0:36 'level1_low' (lowp int)
0:32 add second child into first child (temp highp int)
0:32 'sum' (temp lowp int)
0:32 'level1_high' (temp highp int)
0:36 add second child into first child (temp lowp int)
0:36 'sum' (temp lowp int)
0:36 'level1_low' (temp lowp int)
0:41 Sequence
0:41 move second child to first child (mediump float)
0:41 'd' (lowp float)
0:41 distance (mediump float)
0:41 'arg1' (lowp float)
0:41 'arg2' (mediump float)
0:41 move second child to first child (temp mediump float)
0:41 'd' (temp lowp float)
0:41 distance (global mediump float)
0:41 'arg1' (temp lowp float)
0:41 'arg2' (temp mediump float)
0:? Sequence
0:45 add second child into first child (lowp int)
0:45 'sum' (lowp int)
0:45 'level2_low' (lowp int)
0:49 add second child into first child (highp int)
0:49 'sum' (lowp int)
0:49 'level2_high' (highp int)
0:45 add second child into first child (temp lowp int)
0:45 'sum' (temp lowp int)
0:45 'level2_low' (temp lowp int)
0:49 add second child into first child (temp highp int)
0:49 'sum' (temp lowp int)
0:49 'level2_high' (temp highp int)
0:58 Loop with condition not tested first
0:58 Loop Condition
0:58 Constant:
0:58 true (const bool)
0:58 Loop Body
0:51 Sequence
0:51 Test condition and select (void)
0:51 Test condition and select (temp void)
0:51 Condition
0:51 Constant:
0:51 true (const bool)
0:51 true case
0:? Sequence
0:54 add second child into first child (mediump int)
0:54 'sum' (lowp int)
0:54 'level4_medium' (mediump int)
0:57 add second child into first child (highp int)
0:57 'sum' (lowp int)
0:57 'level3_high' (highp int)
0:60 add second child into first child (highp int)
0:60 'sum' (lowp int)
0:60 'level2_high2' (highp int)
0:63 add second child into first child (lowp int)
0:63 'sum' (lowp int)
0:63 'level1_low3' (lowp int)
0:65 add second child into first child (lowp int)
0:65 'sum' (lowp int)
0:65 add (lowp int)
0:54 add second child into first child (temp mediump int)
0:54 'sum' (temp lowp int)
0:54 'level4_medium' (temp mediump int)
0:57 add second child into first child (temp highp int)
0:57 'sum' (temp lowp int)
0:57 'level3_high' (temp highp int)
0:60 add second child into first child (temp highp int)
0:60 'sum' (temp lowp int)
0:60 'level2_high2' (temp highp int)
0:63 add second child into first child (temp lowp int)
0:63 'sum' (temp lowp int)
0:63 'level1_low3' (temp lowp int)
0:65 add second child into first child (temp lowp int)
0:65 'sum' (temp lowp int)
0:65 add (temp lowp int)
0:65 Constant:
0:65 4 (const int)
0:65 direct index (lowp int)
0:65 add (lowp 2-component vector of int)
0:65 component-wise multiply (lowp 2-component vector of int)
0:65 Construct ivec2 (lowp 2-component vector of int)
0:65 'level1_low3' (lowp int)
0:65 Construct ivec2 (lowp 2-component vector of int)
0:65 'level1_high' (highp int)
0:65 Construct ivec2 (lowp 2-component vector of int)
0:65 Comma (highp int)
0:65 'level1_low3' (lowp int)
0:65 'level1_high' (highp int)
0:65 direct index (temp lowp int)
0:65 add (temp lowp 2-component vector of int)
0:65 component-wise multiply (temp lowp 2-component vector of int)
0:65 Construct ivec2 (temp lowp 2-component vector of int)
0:65 'level1_low3' (temp lowp int)
0:65 Construct ivec2 (temp lowp 2-component vector of int)
0:65 'level1_high' (temp highp int)
0:65 Construct ivec2 (temp lowp 2-component vector of int)
0:65 Comma (temp highp int)
0:65 'level1_low3' (temp lowp int)
0:65 'level1_high' (temp highp int)
0:65 Constant:
0:65 0 (const int)
0:67 Function Call: texture2D(s21;vf2; (lowp 4-component vector of float)
0:67 Function Call: texture2D(s21;vf2; (global lowp 4-component vector of float)
0:67 'samplerLow' (uniform lowp sampler2D)
0:67 Constant:
0:67 0.100000
0:67 0.200000
0:68 Function Call: texture2D(s21;vf2; (mediump 4-component vector of float)
0:68 Function Call: texture2D(s21;vf2; (global mediump 4-component vector of float)
0:68 'samplerMed' (uniform mediump sampler2D)
0:68 Constant:
0:68 0.100000
0:68 0.200000
0:69 Function Call: texture2D(s21;vf2; (highp 4-component vector of float)
0:69 Function Call: texture2D(s21;vf2; (global highp 4-component vector of float)
0:69 'samplerHigh' (uniform highp sampler2D)
0:69 Constant:
0:69 0.100000
0:69 0.200000
0:? Linker Objects
0:? 'color' (smooth in mediump 3-component vector of float)
0:? 'global_medium' (mediump int)
0:? 'global_medium' (global mediump int)
0:? 'samplerLow' (uniform lowp sampler2D)
0:? 'samplerMed' (uniform mediump sampler2D)
0:? 'samplerHigh' (uniform highp sampler2D)
0:? 'uint' (mediump 4-component vector of float)
0:? 'global_high' (highp int)
0:? 'b2' (mediump 2-component vector of bool)
0:? 'uint' (global mediump 4-component vector of float)
0:? 'global_high' (global highp int)
0:? 'b2' (temp mediump 2-component vector of bool)
Linked fragment stage:
@@ -130,116 +130,116 @@ Linked fragment stage:
Shader version: 100
ERROR: node is still EOpNull!
0:5 Function Definition: foo(vf3; (lowp 2-component vector of float)
0:5 Function Definition: foo(vf3; (temp lowp 2-component vector of float)
0:5 Function Parameters:
0:5 'mv3' (in mediump 3-component vector of float)
0:? Sequence
0:8 Branch: Return with expression
0:8 vector swizzle (highp 2-component vector of float)
0:8 'hv4' (highp 4-component vector of float)
0:8 vector swizzle (temp highp 2-component vector of float)
0:8 'hv4' (temp highp 4-component vector of float)
0:8 Sequence
0:8 Constant:
0:8 0 (const int)
0:8 Constant:
0:8 1 (const int)
0:25 Function Definition: main( (void)
0:25 Function Definition: main( (global void)
0:25 Function Parameters:
0:27 Sequence
0:27 Sequence
0:27 move second child to first child (highp int)
0:27 'sum' (lowp int)
0:27 add (highp int)
0:27 'global_medium' (mediump int)
0:27 'global_high' (highp int)
0:29 move second child to first child (mediump 4-component vector of float)
0:27 move second child to first child (temp highp int)
0:27 'sum' (temp lowp int)
0:27 add (temp highp int)
0:27 'global_medium' (global mediump int)
0:27 'global_high' (global highp int)
0:29 move second child to first child (temp mediump 4-component vector of float)
0:29 'gl_FragColor' (fragColor mediump 4-component vector of float)
0:29 Construct vec4 (mediump 4-component vector of float)
0:29 Construct vec4 (temp mediump 4-component vector of float)
0:29 'color' (smooth in mediump 3-component vector of float)
0:29 Constant:
0:29 1.000000
0:32 add second child into first child (highp int)
0:32 'sum' (lowp int)
0:32 'level1_high' (highp int)
0:36 add second child into first child (lowp int)
0:36 'sum' (lowp int)
0:36 'level1_low' (lowp int)
0:32 add second child into first child (temp highp int)
0:32 'sum' (temp lowp int)
0:32 'level1_high' (temp highp int)
0:36 add second child into first child (temp lowp int)
0:36 'sum' (temp lowp int)
0:36 'level1_low' (temp lowp int)
0:41 Sequence
0:41 move second child to first child (mediump float)
0:41 'd' (lowp float)
0:41 distance (mediump float)
0:41 'arg1' (lowp float)
0:41 'arg2' (mediump float)
0:41 move second child to first child (temp mediump float)
0:41 'd' (temp lowp float)
0:41 distance (global mediump float)
0:41 'arg1' (temp lowp float)
0:41 'arg2' (temp mediump float)
0:? Sequence
0:45 add second child into first child (lowp int)
0:45 'sum' (lowp int)
0:45 'level2_low' (lowp int)
0:49 add second child into first child (highp int)
0:49 'sum' (lowp int)
0:49 'level2_high' (highp int)
0:45 add second child into first child (temp lowp int)
0:45 'sum' (temp lowp int)
0:45 'level2_low' (temp lowp int)
0:49 add second child into first child (temp highp int)
0:49 'sum' (temp lowp int)
0:49 'level2_high' (temp highp int)
0:58 Loop with condition not tested first
0:58 Loop Condition
0:58 Constant:
0:58 true (const bool)
0:58 Loop Body
0:51 Sequence
0:51 Test condition and select (void)
0:51 Test condition and select (temp void)
0:51 Condition
0:51 Constant:
0:51 true (const bool)
0:51 true case
0:? Sequence
0:54 add second child into first child (mediump int)
0:54 'sum' (lowp int)
0:54 'level4_medium' (mediump int)
0:57 add second child into first child (highp int)
0:57 'sum' (lowp int)
0:57 'level3_high' (highp int)
0:60 add second child into first child (highp int)
0:60 'sum' (lowp int)
0:60 'level2_high2' (highp int)
0:63 add second child into first child (lowp int)
0:63 'sum' (lowp int)
0:63 'level1_low3' (lowp int)
0:65 add second child into first child (lowp int)
0:65 'sum' (lowp int)
0:65 add (lowp int)
0:54 add second child into first child (temp mediump int)
0:54 'sum' (temp lowp int)
0:54 'level4_medium' (temp mediump int)
0:57 add second child into first child (temp highp int)
0:57 'sum' (temp lowp int)
0:57 'level3_high' (temp highp int)
0:60 add second child into first child (temp highp int)
0:60 'sum' (temp lowp int)
0:60 'level2_high2' (temp highp int)
0:63 add second child into first child (temp lowp int)
0:63 'sum' (temp lowp int)
0:63 'level1_low3' (temp lowp int)
0:65 add second child into first child (temp lowp int)
0:65 'sum' (temp lowp int)
0:65 add (temp lowp int)
0:65 Constant:
0:65 4 (const int)
0:65 direct index (lowp int)
0:65 add (lowp 2-component vector of int)
0:65 component-wise multiply (lowp 2-component vector of int)
0:65 Construct ivec2 (lowp 2-component vector of int)
0:65 'level1_low3' (lowp int)
0:65 Construct ivec2 (lowp 2-component vector of int)
0:65 'level1_high' (highp int)
0:65 Construct ivec2 (lowp 2-component vector of int)
0:65 Comma (highp int)
0:65 'level1_low3' (lowp int)
0:65 'level1_high' (highp int)
0:65 direct index (temp lowp int)
0:65 add (temp lowp 2-component vector of int)
0:65 component-wise multiply (temp lowp 2-component vector of int)
0:65 Construct ivec2 (temp lowp 2-component vector of int)
0:65 'level1_low3' (temp lowp int)
0:65 Construct ivec2 (temp lowp 2-component vector of int)
0:65 'level1_high' (temp highp int)
0:65 Construct ivec2 (temp lowp 2-component vector of int)
0:65 Comma (temp highp int)
0:65 'level1_low3' (temp lowp int)
0:65 'level1_high' (temp highp int)
0:65 Constant:
0:65 0 (const int)
0:67 Function Call: texture2D(s21;vf2; (lowp 4-component vector of float)
0:67 Function Call: texture2D(s21;vf2; (global lowp 4-component vector of float)
0:67 'samplerLow' (uniform lowp sampler2D)
0:67 Constant:
0:67 0.100000
0:67 0.200000
0:68 Function Call: texture2D(s21;vf2; (mediump 4-component vector of float)
0:68 Function Call: texture2D(s21;vf2; (global mediump 4-component vector of float)
0:68 'samplerMed' (uniform mediump sampler2D)
0:68 Constant:
0:68 0.100000
0:68 0.200000
0:69 Function Call: texture2D(s21;vf2; (highp 4-component vector of float)
0:69 Function Call: texture2D(s21;vf2; (global highp 4-component vector of float)
0:69 'samplerHigh' (uniform highp sampler2D)
0:69 Constant:
0:69 0.100000
0:69 0.200000
0:? Linker Objects
0:? 'color' (smooth in mediump 3-component vector of float)
0:? 'global_medium' (mediump int)
0:? 'global_medium' (global mediump int)
0:? 'samplerLow' (uniform lowp sampler2D)
0:? 'samplerMed' (uniform mediump sampler2D)
0:? 'samplerHigh' (uniform highp sampler2D)
0:? 'uint' (mediump 4-component vector of float)
0:? 'global_high' (highp int)
0:? 'b2' (mediump 2-component vector of bool)
0:? 'uint' (global mediump 4-component vector of float)
0:? 'global_high' (global highp int)
0:? 'b2' (temp mediump 2-component vector of bool)