glslang AST output: include global vs. temp (local) in the printed output. This only effects test results, but a future check-in is going to fix some globals.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@30973 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -7,34 +7,34 @@ ERROR: 3 compilation errors. No code generated.
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Shader version: 300
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ERROR: node is still EOpNull!
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0:18 Function Definition: main( (void)
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0:18 Function Definition: main( (global void)
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0:18 Function Parameters:
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0:20 Sequence
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0:20 Sequence
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0:20 move second child to first child (highp 4-component vector of float)
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0:20 't' (highp 4-component vector of float)
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0:20 Function Call: texture(s21;vf2; (highp 4-component vector of float)
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0:20 move second child to first child (temp highp 4-component vector of float)
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0:20 't' (temp highp 4-component vector of float)
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0:20 Function Call: texture(s21;vf2; (global highp 4-component vector of float)
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0:20 's2D' (uniform lowp sampler2D)
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0:20 Constant:
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0:20 0.100000
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0:20 0.200000
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0:21 add second child into first child (highp 4-component vector of float)
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0:21 't' (highp 4-component vector of float)
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0:21 Function Call: texture(s21;vf2; (highp 4-component vector of float)
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0:21 add second child into first child (temp highp 4-component vector of float)
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0:21 't' (temp highp 4-component vector of float)
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0:21 Function Call: texture(s21;vf2; (global highp 4-component vector of float)
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0:21 's2Dhigh' (uniform highp sampler2D)
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0:21 Constant:
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0:21 0.100000
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0:21 0.200000
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0:22 add second child into first child (highp 4-component vector of float)
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0:22 't' (highp 4-component vector of float)
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0:22 Function Call: texture(sAS21;vf4; (highp float)
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0:22 add second child into first child (temp highp 4-component vector of float)
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0:22 't' (temp highp 4-component vector of float)
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0:22 Function Call: texture(sAS21;vf4; (global highp float)
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0:22 's2dAS' (uniform mediump sampler2DArrayShadow)
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0:22 Constant:
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0:22 0.500000
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0:22 0.500000
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0:22 0.500000
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0:22 0.500000
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0:24 move second child to first child (highp 4-component vector of float)
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0:24 move second child to first child (temp highp 4-component vector of float)
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0:24 'gl_Position' (gl_Position highp 4-component vector of float)
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0:24 'pos' (in highp 4-component vector of float)
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0:? Linker Objects
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@@ -55,34 +55,34 @@ Linked vertex stage:
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Shader version: 300
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ERROR: node is still EOpNull!
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0:18 Function Definition: main( (void)
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0:18 Function Definition: main( (global void)
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0:18 Function Parameters:
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0:20 Sequence
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0:20 Sequence
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0:20 move second child to first child (highp 4-component vector of float)
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0:20 't' (highp 4-component vector of float)
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0:20 Function Call: texture(s21;vf2; (highp 4-component vector of float)
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0:20 move second child to first child (temp highp 4-component vector of float)
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0:20 't' (temp highp 4-component vector of float)
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0:20 Function Call: texture(s21;vf2; (global highp 4-component vector of float)
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0:20 's2D' (uniform lowp sampler2D)
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0:20 Constant:
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0:20 0.100000
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0:20 0.200000
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0:21 add second child into first child (highp 4-component vector of float)
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0:21 't' (highp 4-component vector of float)
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0:21 Function Call: texture(s21;vf2; (highp 4-component vector of float)
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0:21 add second child into first child (temp highp 4-component vector of float)
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0:21 't' (temp highp 4-component vector of float)
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0:21 Function Call: texture(s21;vf2; (global highp 4-component vector of float)
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0:21 's2Dhigh' (uniform highp sampler2D)
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0:21 Constant:
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0:21 0.100000
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0:21 0.200000
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0:22 add second child into first child (highp 4-component vector of float)
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0:22 't' (highp 4-component vector of float)
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0:22 Function Call: texture(sAS21;vf4; (highp float)
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0:22 add second child into first child (temp highp 4-component vector of float)
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0:22 't' (temp highp 4-component vector of float)
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0:22 Function Call: texture(sAS21;vf4; (global highp float)
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0:22 's2dAS' (uniform mediump sampler2DArrayShadow)
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0:22 Constant:
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0:22 0.500000
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0:22 0.500000
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0:22 0.500000
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0:22 0.500000
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0:24 move second child to first child (highp 4-component vector of float)
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0:24 move second child to first child (temp highp 4-component vector of float)
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0:24 'gl_Position' (gl_Position highp 4-component vector of float)
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0:24 'pos' (in highp 4-component vector of float)
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0:? Linker Objects
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