glslang AST output: include global vs. temp (local) in the printed output. This only effects test results, but a future check-in is going to fix some globals.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@30973 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -3,17 +3,17 @@ WARNING: 0:4: varying deprecated in version 130; may be removed in future releas
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Shader version: 150
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0:? Sequence
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0:7 Function Definition: foo( (4-component vector of float)
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0:7 Function Definition: foo( (global 4-component vector of float)
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0:7 Function Parameters:
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0:9 Sequence
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0:9 Branch: Return with expression
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0:9 'BaseColor' (smooth in 4-component vector of float)
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0:12 Function Definition: main( (void)
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0:12 Function Definition: main( (global void)
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0:12 Function Parameters:
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0:14 Sequence
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0:14 move second child to first child (4-component vector of float)
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0:14 move second child to first child (temp 4-component vector of float)
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0:14 'gl_FragColor' (fragColor 4-component vector of float)
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0:14 Function Call: foo( (4-component vector of float)
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0:14 Function Call: foo( (global 4-component vector of float)
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0:? Linker Objects
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0:? 'bigColor' (uniform 4-component vector of float)
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0:? 'BaseColor' (smooth in 4-component vector of float)
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@@ -25,17 +25,17 @@ Linked fragment stage:
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Shader version: 150
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0:? Sequence
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0:7 Function Definition: foo( (4-component vector of float)
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0:7 Function Definition: foo( (global 4-component vector of float)
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0:7 Function Parameters:
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0:9 Sequence
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0:9 Branch: Return with expression
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0:9 'BaseColor' (smooth in 4-component vector of float)
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0:12 Function Definition: main( (void)
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0:12 Function Definition: main( (global void)
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0:12 Function Parameters:
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0:14 Sequence
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0:14 move second child to first child (4-component vector of float)
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0:14 move second child to first child (temp 4-component vector of float)
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0:14 'gl_FragColor' (fragColor 4-component vector of float)
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0:14 Function Call: foo( (4-component vector of float)
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0:14 Function Call: foo( (global 4-component vector of float)
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0:? Linker Objects
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0:? 'bigColor' (uniform 4-component vector of float)
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0:? 'BaseColor' (smooth in 4-component vector of float)
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