glslang AST output: include global vs. temp (local) in the printed output. This only effects test results, but a future check-in is going to fix some globals.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@30973 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2015-04-29 10:16:56 +00:00
parent bcef333a78
commit 8b37b04ecc
130 changed files with 15103 additions and 15104 deletions

View File

@@ -3,17 +3,17 @@ WARNING: 0:4: varying deprecated in version 130; may be removed in future releas
Shader version: 150
0:? Sequence
0:7 Function Definition: foo( (4-component vector of float)
0:7 Function Definition: foo( (global 4-component vector of float)
0:7 Function Parameters:
0:9 Sequence
0:9 Branch: Return with expression
0:9 'BaseColor' (smooth in 4-component vector of float)
0:12 Function Definition: main( (void)
0:12 Function Definition: main( (global void)
0:12 Function Parameters:
0:14 Sequence
0:14 move second child to first child (4-component vector of float)
0:14 move second child to first child (temp 4-component vector of float)
0:14 'gl_FragColor' (fragColor 4-component vector of float)
0:14 Function Call: foo( (4-component vector of float)
0:14 Function Call: foo( (global 4-component vector of float)
0:? Linker Objects
0:? 'bigColor' (uniform 4-component vector of float)
0:? 'BaseColor' (smooth in 4-component vector of float)
@@ -25,17 +25,17 @@ Linked fragment stage:
Shader version: 150
0:? Sequence
0:7 Function Definition: foo( (4-component vector of float)
0:7 Function Definition: foo( (global 4-component vector of float)
0:7 Function Parameters:
0:9 Sequence
0:9 Branch: Return with expression
0:9 'BaseColor' (smooth in 4-component vector of float)
0:12 Function Definition: main( (void)
0:12 Function Definition: main( (global void)
0:12 Function Parameters:
0:14 Sequence
0:14 move second child to first child (4-component vector of float)
0:14 move second child to first child (temp 4-component vector of float)
0:14 'gl_FragColor' (fragColor 4-component vector of float)
0:14 Function Call: foo( (4-component vector of float)
0:14 Function Call: foo( (global 4-component vector of float)
0:? Linker Objects
0:? 'bigColor' (uniform 4-component vector of float)
0:? 'BaseColor' (smooth in 4-component vector of float)