glslang AST output: include global vs. temp (local) in the printed output. This only effects test results, but a future check-in is going to fix some globals.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@30973 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
@@ -44,13 +44,13 @@ ERROR: 37 compilation errors. No code generated.
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Shader version: 430
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Requested GL_3DL_array_objects
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ERROR: node is still EOpNull!
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0:134 Function Definition: funcA(I21; (4-component vector of float)
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0:134 Function Definition: funcA(I21; (global 4-component vector of float)
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0:134 Function Parameters:
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0:134 'a' (restrict in image2D)
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0:136 Function Definition: funcB(I21; (4-component vector of float)
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0:136 Function Definition: funcB(I21; (global 4-component vector of float)
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0:136 Function Parameters:
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0:136 'a' (in image2D)
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0:140 Function Definition: func(f1;f1;f1;f1; (float)
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0:140 Function Definition: func(f1;f1;f1;f1; (global float)
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0:140 Function Parameters:
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0:140 'e' (in float)
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0:140 'f' (in float)
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@@ -58,14 +58,14 @@ ERROR: node is still EOpNull!
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0:140 'h' (in float)
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0:142 Sequence
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0:142 Branch: Return with expression
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0:142 add (float)
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0:142 component-wise multiply (float)
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0:142 add (temp float)
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0:142 component-wise multiply (temp float)
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0:142 'e' (in float)
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0:142 'f' (in float)
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0:142 component-wise multiply (float)
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0:142 component-wise multiply (temp float)
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0:142 'g' (in float)
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0:142 'h' (in float)
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0:146 Function Definition: func2(f1;f1;f1;f1; (float)
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0:146 Function Definition: func2(f1;f1;f1;f1; (global float)
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0:146 Function Parameters:
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0:146 'e' (in float)
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0:146 'f' (in float)
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@@ -73,49 +73,49 @@ ERROR: node is still EOpNull!
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0:146 'h' (in float)
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0:148 Sequence
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0:148 Sequence
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0:148 move second child to first child (float)
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0:148 'result' (float)
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0:148 add (float)
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0:148 component-wise multiply (float)
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0:148 move second child to first child (temp float)
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0:148 'result' (temp float)
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0:148 add (temp float)
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0:148 component-wise multiply (temp float)
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0:148 'e' (in float)
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0:148 'f' (in float)
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0:148 component-wise multiply (float)
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0:148 component-wise multiply (temp float)
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0:148 'g' (in float)
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0:148 'h' (in float)
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0:150 Branch: Return with expression
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0:150 'result' (float)
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0:153 Function Definition: func3(f1;f1;f1; (float)
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0:150 'result' (temp float)
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0:153 Function Definition: func3(f1;f1;f1; (global float)
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0:153 Function Parameters:
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0:153 'i' (in float)
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0:153 'j' (in float)
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0:153 'k' (out float)
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0:155 Sequence
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0:155 move second child to first child (float)
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0:155 move second child to first child (temp float)
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0:155 'k' (out float)
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0:155 add (float)
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0:155 component-wise multiply (float)
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0:155 add (temp float)
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0:155 component-wise multiply (temp float)
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0:155 'i' (in float)
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0:155 'i' (in float)
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0:155 'j' (in float)
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0:158 Function Definition: main( (void)
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0:158 Function Definition: main( (global void)
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0:158 Function Parameters:
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0:160 Sequence
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0:160 Sequence
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0:160 move second child to first child (3-component vector of float)
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0:160 'r' (3-component vector of float)
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0:160 Construct vec3 (3-component vector of float)
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0:160 component-wise multiply (4-component vector of float)
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0:160 move second child to first child (temp 3-component vector of float)
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0:160 'r' (temp 3-component vector of float)
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0:160 Construct vec3 (temp 3-component vector of float)
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0:160 component-wise multiply (temp 4-component vector of float)
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0:160 'a' (in 4-component vector of float)
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0:160 'b' (in 4-component vector of float)
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0:161 Sequence
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0:161 move second child to first child (3-component vector of float)
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0:161 's' (3-component vector of float)
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0:161 Construct vec3 (3-component vector of float)
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0:161 component-wise multiply (4-component vector of float)
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0:161 move second child to first child (temp 3-component vector of float)
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0:161 's' (temp 3-component vector of float)
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0:161 Construct vec3 (temp 3-component vector of float)
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0:161 component-wise multiply (temp 4-component vector of float)
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0:161 'c' (in 4-component vector of float)
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0:161 'd' (in 4-component vector of float)
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0:162 move second child to first child (3-component vector of float)
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0:162 vector swizzle (3-component vector of float)
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0:162 move second child to first child (temp 3-component vector of float)
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0:162 vector swizzle (temp 3-component vector of float)
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0:162 'v' (smooth out 4-component vector of float)
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0:162 Sequence
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0:162 Constant:
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@@ -124,108 +124,108 @@ ERROR: node is still EOpNull!
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0:162 1 (const int)
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0:162 Constant:
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0:162 2 (const int)
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0:162 add (3-component vector of float)
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0:162 'r' (3-component vector of float)
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0:162 's' (3-component vector of float)
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0:163 move second child to first child (float)
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0:163 direct index (float)
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0:162 add (temp 3-component vector of float)
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0:162 'r' (temp 3-component vector of float)
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0:162 's' (temp 3-component vector of float)
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0:163 move second child to first child (temp float)
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0:163 direct index (temp float)
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0:163 'v' (smooth out 4-component vector of float)
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0:163 Constant:
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0:163 3 (const int)
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0:163 add (float)
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0:163 component-wise multiply (float)
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0:163 direct index (float)
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0:163 add (temp float)
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0:163 component-wise multiply (temp float)
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0:163 direct index (temp float)
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0:163 'a' (in 4-component vector of float)
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0:163 Constant:
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0:163 3 (const int)
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0:163 direct index (float)
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0:163 direct index (temp float)
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0:163 'b' (in 4-component vector of float)
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0:163 Constant:
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0:163 3 (const int)
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0:163 component-wise multiply (float)
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0:163 direct index (float)
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0:163 component-wise multiply (temp float)
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0:163 direct index (temp float)
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0:163 'c' (in 4-component vector of float)
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0:163 Constant:
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0:163 3 (const int)
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0:163 direct index (float)
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0:163 direct index (temp float)
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0:163 'd' (in 4-component vector of float)
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0:163 Constant:
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0:163 3 (const int)
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0:164 move second child to first child (float)
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0:164 direct index (float)
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0:164 move second child to first child (temp float)
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0:164 direct index (temp float)
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0:164 'v' (smooth out 4-component vector of float)
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0:164 Constant:
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0:164 0 (const int)
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0:164 Function Call: func(f1;f1;f1;f1; (float)
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0:164 direct index (float)
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0:164 Function Call: func(f1;f1;f1;f1; (global float)
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0:164 direct index (temp float)
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0:164 'a' (in 4-component vector of float)
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0:164 Constant:
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0:164 0 (const int)
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0:164 direct index (float)
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0:164 direct index (temp float)
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0:164 'b' (in 4-component vector of float)
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0:164 Constant:
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0:164 0 (const int)
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0:164 direct index (float)
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0:164 direct index (temp float)
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0:164 'c' (in 4-component vector of float)
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0:164 Constant:
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0:164 0 (const int)
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0:164 direct index (float)
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0:164 direct index (temp float)
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0:164 'd' (in 4-component vector of float)
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0:164 Constant:
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0:164 0 (const int)
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0:166 move second child to first child (float)
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0:166 direct index (float)
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0:166 move second child to first child (temp float)
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0:166 direct index (temp float)
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0:166 'v' (smooth out 4-component vector of float)
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0:166 Constant:
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0:166 0 (const int)
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0:166 Function Call: func2(f1;f1;f1;f1; (float)
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0:166 direct index (float)
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0:166 Function Call: func2(f1;f1;f1;f1; (global float)
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0:166 direct index (temp float)
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0:166 'a' (in 4-component vector of float)
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0:166 Constant:
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0:166 0 (const int)
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0:166 direct index (float)
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0:166 direct index (temp float)
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0:166 'b' (in 4-component vector of float)
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0:166 Constant:
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0:166 0 (const int)
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0:166 direct index (float)
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0:166 direct index (temp float)
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0:166 'c' (in 4-component vector of float)
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0:166 Constant:
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0:166 0 (const int)
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0:166 direct index (float)
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0:166 direct index (temp float)
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0:166 'd' (in 4-component vector of float)
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0:166 Constant:
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0:166 0 (const int)
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0:167 Function Call: func3(f1;f1;f1; (float)
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0:167 component-wise multiply (float)
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0:167 direct index (float)
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0:167 Function Call: func3(f1;f1;f1; (global float)
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0:167 component-wise multiply (temp float)
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0:167 direct index (temp float)
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0:167 'a' (in 4-component vector of float)
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0:167 Constant:
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0:167 0 (const int)
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0:167 direct index (float)
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0:167 direct index (temp float)
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0:167 'b' (in 4-component vector of float)
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0:167 Constant:
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0:167 0 (const int)
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0:167 component-wise multiply (float)
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0:167 direct index (float)
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0:167 component-wise multiply (temp float)
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0:167 direct index (temp float)
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0:167 'c' (in 4-component vector of float)
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0:167 Constant:
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0:167 0 (const int)
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0:167 direct index (float)
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0:167 direct index (temp float)
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0:167 'd' (in 4-component vector of float)
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0:167 Constant:
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0:167 0 (const int)
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0:167 direct index (float)
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0:167 direct index (temp float)
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0:167 'v' (smooth out 4-component vector of float)
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0:167 Constant:
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0:167 0 (const int)
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0:169 Function Call: funcA(I21; (4-component vector of float)
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0:169 Function Call: funcA(I21; (global 4-component vector of float)
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0:169 'img1' (layout(rgba32f ) uniform image2D)
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0:170 Function Call: funcB(I21; (4-component vector of float)
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0:170 Function Call: funcB(I21; (global 4-component vector of float)
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0:170 'img2' (layout(rgba32f ) coherent uniform image2D)
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0:? Sequence
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0:178 Sequence
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0:178 move second child to first child (structure{float intensity, 3-component vector of float position})
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0:178 'lightVar' (structure{float intensity, 3-component vector of float position})
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0:178 move second child to first child (temp structure{temp float intensity, temp 3-component vector of float position})
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0:178 'lightVar' (temp structure{temp float intensity, temp 3-component vector of float position})
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0:178 Constant:
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0:178 3.000000
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0:178 1.000000
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@@ -233,32 +233,32 @@ ERROR: node is still EOpNull!
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0:178 3.000000
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0:? Sequence
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0:185 Sequence
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0:185 move second child to first child (5-element array of float)
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0:185 'a' (5-element array of float)
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0:185 Construct float (5-element array of float)
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0:185 'g' (float)
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0:185 move second child to first child (temp 5-element array of float)
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0:185 'a' (temp 5-element array of float)
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0:185 Construct float (temp 5-element array of float)
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0:185 'g' (temp float)
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0:185 Constant:
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0:185 1.000000
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0:185 'g' (float)
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0:185 'g' (temp float)
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0:185 Constant:
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0:185 2.300000
|
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0:185 'g' (float)
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0:188 move second child to first child (3-element array of float)
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0:188 'b' (3-element array of float)
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0:188 Construct float (3-element array of float)
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0:188 'g' (float)
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0:188 add (float)
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0:188 'g' (float)
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0:185 'g' (temp float)
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0:188 move second child to first child (temp 3-element array of float)
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0:188 'b' (temp 3-element array of float)
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0:188 Construct float (temp 3-element array of float)
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0:188 'g' (temp float)
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0:188 add (temp float)
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0:188 'g' (temp float)
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0:188 Constant:
|
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0:188 1.000000
|
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0:188 add (float)
|
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0:188 'g' (float)
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0:188 add (temp float)
|
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0:188 'g' (temp float)
|
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0:188 Constant:
|
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0:188 2.000000
|
||||
0:191 Sequence
|
||||
0:191 Sequence
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0:191 move second child to first child (2-element array of 4-component vector of float)
|
||||
0:191 'b' (2-element array of 4-component vector of float)
|
||||
0:191 move second child to first child (temp 2-element array of 4-component vector of float)
|
||||
0:191 'b' (temp 2-element array of 4-component vector of float)
|
||||
0:191 Constant:
|
||||
0:191 1.000000
|
||||
0:191 1.000000
|
||||
@@ -280,7 +280,7 @@ ERROR: node is still EOpNull!
|
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0:? 'transforms' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform 4X4 matrix of float ModelViewMatrix, layout(column_major shared ) uniform 4X4 matrix of float ModelViewProjectionMatrix, layout(column_major shared ) uniform implicitly-sized array of 4-component vector of float a, layout(column_major shared ) uniform float Deformation})
|
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0:? 'normal' (layout(location=3 ) in 4-component vector of float)
|
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0:? 'colors' (layout(location=6 ) in 3-element array of 4-component vector of float)
|
||||
0:? 's' (layout(location=3 ) structure{3-component vector of float a1, 2X2 matrix of float b, 2-element array of 4-component vector of float c})
|
||||
0:? 's' (layout(location=3 ) temp structure{global 3-component vector of float a1, global 2X2 matrix of float b, global 2-element array of 4-component vector of float c})
|
||||
0:? 'var1' (smooth out 4-component vector of float)
|
||||
0:? 'anon@1' (out block{out 4-component vector of float var2, out 2-component vector of float var3, out 3-component vector of float var4})
|
||||
0:? 'var5' (smooth out 4-component vector of float)
|
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@@ -321,13 +321,13 @@ Linked vertex stage:
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Shader version: 430
|
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Requested GL_3DL_array_objects
|
||||
ERROR: node is still EOpNull!
|
||||
0:134 Function Definition: funcA(I21; (4-component vector of float)
|
||||
0:134 Function Definition: funcA(I21; (global 4-component vector of float)
|
||||
0:134 Function Parameters:
|
||||
0:134 'a' (restrict in image2D)
|
||||
0:136 Function Definition: funcB(I21; (4-component vector of float)
|
||||
0:136 Function Definition: funcB(I21; (global 4-component vector of float)
|
||||
0:136 Function Parameters:
|
||||
0:136 'a' (in image2D)
|
||||
0:140 Function Definition: func(f1;f1;f1;f1; (float)
|
||||
0:140 Function Definition: func(f1;f1;f1;f1; (global float)
|
||||
0:140 Function Parameters:
|
||||
0:140 'e' (in float)
|
||||
0:140 'f' (in float)
|
||||
@@ -335,14 +335,14 @@ ERROR: node is still EOpNull!
|
||||
0:140 'h' (in float)
|
||||
0:142 Sequence
|
||||
0:142 Branch: Return with expression
|
||||
0:142 add (float)
|
||||
0:142 component-wise multiply (float)
|
||||
0:142 add (temp float)
|
||||
0:142 component-wise multiply (temp float)
|
||||
0:142 'e' (in float)
|
||||
0:142 'f' (in float)
|
||||
0:142 component-wise multiply (float)
|
||||
0:142 component-wise multiply (temp float)
|
||||
0:142 'g' (in float)
|
||||
0:142 'h' (in float)
|
||||
0:146 Function Definition: func2(f1;f1;f1;f1; (float)
|
||||
0:146 Function Definition: func2(f1;f1;f1;f1; (global float)
|
||||
0:146 Function Parameters:
|
||||
0:146 'e' (in float)
|
||||
0:146 'f' (in float)
|
||||
@@ -350,49 +350,49 @@ ERROR: node is still EOpNull!
|
||||
0:146 'h' (in float)
|
||||
0:148 Sequence
|
||||
0:148 Sequence
|
||||
0:148 move second child to first child (float)
|
||||
0:148 'result' (float)
|
||||
0:148 add (float)
|
||||
0:148 component-wise multiply (float)
|
||||
0:148 move second child to first child (temp float)
|
||||
0:148 'result' (temp float)
|
||||
0:148 add (temp float)
|
||||
0:148 component-wise multiply (temp float)
|
||||
0:148 'e' (in float)
|
||||
0:148 'f' (in float)
|
||||
0:148 component-wise multiply (float)
|
||||
0:148 component-wise multiply (temp float)
|
||||
0:148 'g' (in float)
|
||||
0:148 'h' (in float)
|
||||
0:150 Branch: Return with expression
|
||||
0:150 'result' (float)
|
||||
0:153 Function Definition: func3(f1;f1;f1; (float)
|
||||
0:150 'result' (temp float)
|
||||
0:153 Function Definition: func3(f1;f1;f1; (global float)
|
||||
0:153 Function Parameters:
|
||||
0:153 'i' (in float)
|
||||
0:153 'j' (in float)
|
||||
0:153 'k' (out float)
|
||||
0:155 Sequence
|
||||
0:155 move second child to first child (float)
|
||||
0:155 move second child to first child (temp float)
|
||||
0:155 'k' (out float)
|
||||
0:155 add (float)
|
||||
0:155 component-wise multiply (float)
|
||||
0:155 add (temp float)
|
||||
0:155 component-wise multiply (temp float)
|
||||
0:155 'i' (in float)
|
||||
0:155 'i' (in float)
|
||||
0:155 'j' (in float)
|
||||
0:158 Function Definition: main( (void)
|
||||
0:158 Function Definition: main( (global void)
|
||||
0:158 Function Parameters:
|
||||
0:160 Sequence
|
||||
0:160 Sequence
|
||||
0:160 move second child to first child (3-component vector of float)
|
||||
0:160 'r' (3-component vector of float)
|
||||
0:160 Construct vec3 (3-component vector of float)
|
||||
0:160 component-wise multiply (4-component vector of float)
|
||||
0:160 move second child to first child (temp 3-component vector of float)
|
||||
0:160 'r' (temp 3-component vector of float)
|
||||
0:160 Construct vec3 (temp 3-component vector of float)
|
||||
0:160 component-wise multiply (temp 4-component vector of float)
|
||||
0:160 'a' (in 4-component vector of float)
|
||||
0:160 'b' (in 4-component vector of float)
|
||||
0:161 Sequence
|
||||
0:161 move second child to first child (3-component vector of float)
|
||||
0:161 's' (3-component vector of float)
|
||||
0:161 Construct vec3 (3-component vector of float)
|
||||
0:161 component-wise multiply (4-component vector of float)
|
||||
0:161 move second child to first child (temp 3-component vector of float)
|
||||
0:161 's' (temp 3-component vector of float)
|
||||
0:161 Construct vec3 (temp 3-component vector of float)
|
||||
0:161 component-wise multiply (temp 4-component vector of float)
|
||||
0:161 'c' (in 4-component vector of float)
|
||||
0:161 'd' (in 4-component vector of float)
|
||||
0:162 move second child to first child (3-component vector of float)
|
||||
0:162 vector swizzle (3-component vector of float)
|
||||
0:162 move second child to first child (temp 3-component vector of float)
|
||||
0:162 vector swizzle (temp 3-component vector of float)
|
||||
0:162 'v' (smooth out 4-component vector of float)
|
||||
0:162 Sequence
|
||||
0:162 Constant:
|
||||
@@ -401,108 +401,108 @@ ERROR: node is still EOpNull!
|
||||
0:162 1 (const int)
|
||||
0:162 Constant:
|
||||
0:162 2 (const int)
|
||||
0:162 add (3-component vector of float)
|
||||
0:162 'r' (3-component vector of float)
|
||||
0:162 's' (3-component vector of float)
|
||||
0:163 move second child to first child (float)
|
||||
0:163 direct index (float)
|
||||
0:162 add (temp 3-component vector of float)
|
||||
0:162 'r' (temp 3-component vector of float)
|
||||
0:162 's' (temp 3-component vector of float)
|
||||
0:163 move second child to first child (temp float)
|
||||
0:163 direct index (temp float)
|
||||
0:163 'v' (smooth out 4-component vector of float)
|
||||
0:163 Constant:
|
||||
0:163 3 (const int)
|
||||
0:163 add (float)
|
||||
0:163 component-wise multiply (float)
|
||||
0:163 direct index (float)
|
||||
0:163 add (temp float)
|
||||
0:163 component-wise multiply (temp float)
|
||||
0:163 direct index (temp float)
|
||||
0:163 'a' (in 4-component vector of float)
|
||||
0:163 Constant:
|
||||
0:163 3 (const int)
|
||||
0:163 direct index (float)
|
||||
0:163 direct index (temp float)
|
||||
0:163 'b' (in 4-component vector of float)
|
||||
0:163 Constant:
|
||||
0:163 3 (const int)
|
||||
0:163 component-wise multiply (float)
|
||||
0:163 direct index (float)
|
||||
0:163 component-wise multiply (temp float)
|
||||
0:163 direct index (temp float)
|
||||
0:163 'c' (in 4-component vector of float)
|
||||
0:163 Constant:
|
||||
0:163 3 (const int)
|
||||
0:163 direct index (float)
|
||||
0:163 direct index (temp float)
|
||||
0:163 'd' (in 4-component vector of float)
|
||||
0:163 Constant:
|
||||
0:163 3 (const int)
|
||||
0:164 move second child to first child (float)
|
||||
0:164 direct index (float)
|
||||
0:164 move second child to first child (temp float)
|
||||
0:164 direct index (temp float)
|
||||
0:164 'v' (smooth out 4-component vector of float)
|
||||
0:164 Constant:
|
||||
0:164 0 (const int)
|
||||
0:164 Function Call: func(f1;f1;f1;f1; (float)
|
||||
0:164 direct index (float)
|
||||
0:164 Function Call: func(f1;f1;f1;f1; (global float)
|
||||
0:164 direct index (temp float)
|
||||
0:164 'a' (in 4-component vector of float)
|
||||
0:164 Constant:
|
||||
0:164 0 (const int)
|
||||
0:164 direct index (float)
|
||||
0:164 direct index (temp float)
|
||||
0:164 'b' (in 4-component vector of float)
|
||||
0:164 Constant:
|
||||
0:164 0 (const int)
|
||||
0:164 direct index (float)
|
||||
0:164 direct index (temp float)
|
||||
0:164 'c' (in 4-component vector of float)
|
||||
0:164 Constant:
|
||||
0:164 0 (const int)
|
||||
0:164 direct index (float)
|
||||
0:164 direct index (temp float)
|
||||
0:164 'd' (in 4-component vector of float)
|
||||
0:164 Constant:
|
||||
0:164 0 (const int)
|
||||
0:166 move second child to first child (float)
|
||||
0:166 direct index (float)
|
||||
0:166 move second child to first child (temp float)
|
||||
0:166 direct index (temp float)
|
||||
0:166 'v' (smooth out 4-component vector of float)
|
||||
0:166 Constant:
|
||||
0:166 0 (const int)
|
||||
0:166 Function Call: func2(f1;f1;f1;f1; (float)
|
||||
0:166 direct index (float)
|
||||
0:166 Function Call: func2(f1;f1;f1;f1; (global float)
|
||||
0:166 direct index (temp float)
|
||||
0:166 'a' (in 4-component vector of float)
|
||||
0:166 Constant:
|
||||
0:166 0 (const int)
|
||||
0:166 direct index (float)
|
||||
0:166 direct index (temp float)
|
||||
0:166 'b' (in 4-component vector of float)
|
||||
0:166 Constant:
|
||||
0:166 0 (const int)
|
||||
0:166 direct index (float)
|
||||
0:166 direct index (temp float)
|
||||
0:166 'c' (in 4-component vector of float)
|
||||
0:166 Constant:
|
||||
0:166 0 (const int)
|
||||
0:166 direct index (float)
|
||||
0:166 direct index (temp float)
|
||||
0:166 'd' (in 4-component vector of float)
|
||||
0:166 Constant:
|
||||
0:166 0 (const int)
|
||||
0:167 Function Call: func3(f1;f1;f1; (float)
|
||||
0:167 component-wise multiply (float)
|
||||
0:167 direct index (float)
|
||||
0:167 Function Call: func3(f1;f1;f1; (global float)
|
||||
0:167 component-wise multiply (temp float)
|
||||
0:167 direct index (temp float)
|
||||
0:167 'a' (in 4-component vector of float)
|
||||
0:167 Constant:
|
||||
0:167 0 (const int)
|
||||
0:167 direct index (float)
|
||||
0:167 direct index (temp float)
|
||||
0:167 'b' (in 4-component vector of float)
|
||||
0:167 Constant:
|
||||
0:167 0 (const int)
|
||||
0:167 component-wise multiply (float)
|
||||
0:167 direct index (float)
|
||||
0:167 component-wise multiply (temp float)
|
||||
0:167 direct index (temp float)
|
||||
0:167 'c' (in 4-component vector of float)
|
||||
0:167 Constant:
|
||||
0:167 0 (const int)
|
||||
0:167 direct index (float)
|
||||
0:167 direct index (temp float)
|
||||
0:167 'd' (in 4-component vector of float)
|
||||
0:167 Constant:
|
||||
0:167 0 (const int)
|
||||
0:167 direct index (float)
|
||||
0:167 direct index (temp float)
|
||||
0:167 'v' (smooth out 4-component vector of float)
|
||||
0:167 Constant:
|
||||
0:167 0 (const int)
|
||||
0:169 Function Call: funcA(I21; (4-component vector of float)
|
||||
0:169 Function Call: funcA(I21; (global 4-component vector of float)
|
||||
0:169 'img1' (layout(rgba32f ) uniform image2D)
|
||||
0:170 Function Call: funcB(I21; (4-component vector of float)
|
||||
0:170 Function Call: funcB(I21; (global 4-component vector of float)
|
||||
0:170 'img2' (layout(rgba32f ) coherent uniform image2D)
|
||||
0:? Sequence
|
||||
0:178 Sequence
|
||||
0:178 move second child to first child (structure{float intensity, 3-component vector of float position})
|
||||
0:178 'lightVar' (structure{float intensity, 3-component vector of float position})
|
||||
0:178 move second child to first child (temp structure{temp float intensity, temp 3-component vector of float position})
|
||||
0:178 'lightVar' (temp structure{temp float intensity, temp 3-component vector of float position})
|
||||
0:178 Constant:
|
||||
0:178 3.000000
|
||||
0:178 1.000000
|
||||
@@ -510,32 +510,32 @@ ERROR: node is still EOpNull!
|
||||
0:178 3.000000
|
||||
0:? Sequence
|
||||
0:185 Sequence
|
||||
0:185 move second child to first child (5-element array of float)
|
||||
0:185 'a' (5-element array of float)
|
||||
0:185 Construct float (5-element array of float)
|
||||
0:185 'g' (float)
|
||||
0:185 move second child to first child (temp 5-element array of float)
|
||||
0:185 'a' (temp 5-element array of float)
|
||||
0:185 Construct float (temp 5-element array of float)
|
||||
0:185 'g' (temp float)
|
||||
0:185 Constant:
|
||||
0:185 1.000000
|
||||
0:185 'g' (float)
|
||||
0:185 'g' (temp float)
|
||||
0:185 Constant:
|
||||
0:185 2.300000
|
||||
0:185 'g' (float)
|
||||
0:188 move second child to first child (3-element array of float)
|
||||
0:188 'b' (3-element array of float)
|
||||
0:188 Construct float (3-element array of float)
|
||||
0:188 'g' (float)
|
||||
0:188 add (float)
|
||||
0:188 'g' (float)
|
||||
0:185 'g' (temp float)
|
||||
0:188 move second child to first child (temp 3-element array of float)
|
||||
0:188 'b' (temp 3-element array of float)
|
||||
0:188 Construct float (temp 3-element array of float)
|
||||
0:188 'g' (temp float)
|
||||
0:188 add (temp float)
|
||||
0:188 'g' (temp float)
|
||||
0:188 Constant:
|
||||
0:188 1.000000
|
||||
0:188 add (float)
|
||||
0:188 'g' (float)
|
||||
0:188 add (temp float)
|
||||
0:188 'g' (temp float)
|
||||
0:188 Constant:
|
||||
0:188 2.000000
|
||||
0:191 Sequence
|
||||
0:191 Sequence
|
||||
0:191 move second child to first child (2-element array of 4-component vector of float)
|
||||
0:191 'b' (2-element array of 4-component vector of float)
|
||||
0:191 move second child to first child (temp 2-element array of 4-component vector of float)
|
||||
0:191 'b' (temp 2-element array of 4-component vector of float)
|
||||
0:191 Constant:
|
||||
0:191 1.000000
|
||||
0:191 1.000000
|
||||
@@ -557,7 +557,7 @@ ERROR: node is still EOpNull!
|
||||
0:? 'transforms' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform 4X4 matrix of float ModelViewMatrix, layout(column_major shared ) uniform 4X4 matrix of float ModelViewProjectionMatrix, layout(column_major shared ) uniform 1-element array of 4-component vector of float a, layout(column_major shared ) uniform float Deformation})
|
||||
0:? 'normal' (layout(location=3 ) in 4-component vector of float)
|
||||
0:? 'colors' (layout(location=6 ) in 3-element array of 4-component vector of float)
|
||||
0:? 's' (layout(location=3 ) structure{3-component vector of float a1, 2X2 matrix of float b, 2-element array of 4-component vector of float c})
|
||||
0:? 's' (layout(location=3 ) temp structure{global 3-component vector of float a1, global 2X2 matrix of float b, global 2-element array of 4-component vector of float c})
|
||||
0:? 'var1' (smooth out 4-component vector of float)
|
||||
0:? 'anon@1' (out block{out 4-component vector of float var2, out 2-component vector of float var3, out 3-component vector of float var4})
|
||||
0:? 'var5' (smooth out 4-component vector of float)
|
||||
|
||||
Reference in New Issue
Block a user