glslang AST output: include global vs. temp (local) in the printed output. This only effects test results, but a future check-in is going to fix some globals.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@30973 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -6,51 +6,51 @@ WARNING: 0:8: varying deprecated in version 130; may be removed in future releas
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Shader version: 130
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0:? Sequence
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0:10 Function Definition: main( (void)
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0:10 Function Definition: main( (global void)
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0:10 Function Parameters:
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0:12 Sequence
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0:12 Sequence
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0:12 move second child to first child (4-component vector of float)
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0:12 'texColor' (4-component vector of float)
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0:12 Function Call: texture2D(s21;vf2; (4-component vector of float)
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0:12 move second child to first child (temp 4-component vector of float)
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0:12 'texColor' (temp 4-component vector of float)
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0:12 Function Call: texture2D(s21;vf2; (global 4-component vector of float)
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0:12 'texSampler2D' (uniform sampler2D)
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0:12 Construct vec2 (2-component vector of float)
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0:12 add (4-component vector of float)
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0:12 direct index (smooth 4-component vector of float)
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0:12 Construct vec2 (temp 2-component vector of float)
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0:12 add (temp 4-component vector of float)
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0:12 direct index (smooth temp 4-component vector of float)
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0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:12 Constant:
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0:12 4 (const int)
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0:12 direct index (smooth 4-component vector of float)
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0:12 direct index (smooth temp 4-component vector of float)
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0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:12 Constant:
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0:12 5 (const int)
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0:14 add second child into first child (4-component vector of float)
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0:14 'texColor' (4-component vector of float)
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0:14 add second child into first child (temp 4-component vector of float)
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0:14 'texColor' (temp 4-component vector of float)
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0:14 'color' (smooth in 4-component vector of float)
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0:16 move second child to first child (float)
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0:16 direct index (float)
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0:16 'texColor' (4-component vector of float)
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0:16 move second child to first child (temp float)
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0:16 direct index (temp float)
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0:16 'texColor' (temp 4-component vector of float)
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0:16 Constant:
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0:16 3 (const int)
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0:16 'alpha' (smooth in float)
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0:18 move second child to first child (4-component vector of float)
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0:18 move second child to first child (temp 4-component vector of float)
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0:18 'gl_FragColor' (fragColor 4-component vector of float)
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0:18 add (4-component vector of float)
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0:18 add (4-component vector of float)
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0:18 add (4-component vector of float)
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0:18 direct index (smooth 4-component vector of float)
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0:18 add (temp 4-component vector of float)
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0:18 add (temp 4-component vector of float)
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0:18 add (temp 4-component vector of float)
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0:18 direct index (smooth temp 4-component vector of float)
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0:18 'foo' (smooth in 3-element array of 4-component vector of float)
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0:18 Constant:
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0:18 1 (const int)
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0:18 direct index (smooth 4-component vector of float)
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0:18 direct index (smooth temp 4-component vector of float)
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0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:18 Constant:
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0:18 0 (const int)
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0:18 direct index (smooth 4-component vector of float)
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0:18 direct index (smooth temp 4-component vector of float)
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0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:18 Constant:
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0:18 4 (const int)
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0:18 'texColor' (4-component vector of float)
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0:18 'texColor' (temp 4-component vector of float)
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0:? Linker Objects
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0:? 'texSampler2D' (uniform sampler2D)
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0:? 'color' (smooth in 4-component vector of float)
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@@ -65,51 +65,51 @@ Linked fragment stage:
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Shader version: 130
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0:? Sequence
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0:10 Function Definition: main( (void)
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0:10 Function Definition: main( (global void)
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0:10 Function Parameters:
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0:12 Sequence
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0:12 Sequence
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0:12 move second child to first child (4-component vector of float)
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0:12 'texColor' (4-component vector of float)
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0:12 Function Call: texture2D(s21;vf2; (4-component vector of float)
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0:12 move second child to first child (temp 4-component vector of float)
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0:12 'texColor' (temp 4-component vector of float)
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0:12 Function Call: texture2D(s21;vf2; (global 4-component vector of float)
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0:12 'texSampler2D' (uniform sampler2D)
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0:12 Construct vec2 (2-component vector of float)
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0:12 add (4-component vector of float)
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0:12 direct index (smooth 4-component vector of float)
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0:12 Construct vec2 (temp 2-component vector of float)
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0:12 add (temp 4-component vector of float)
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0:12 direct index (smooth temp 4-component vector of float)
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0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:12 Constant:
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0:12 4 (const int)
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0:12 direct index (smooth 4-component vector of float)
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0:12 direct index (smooth temp 4-component vector of float)
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0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:12 Constant:
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0:12 5 (const int)
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0:14 add second child into first child (4-component vector of float)
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0:14 'texColor' (4-component vector of float)
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0:14 add second child into first child (temp 4-component vector of float)
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0:14 'texColor' (temp 4-component vector of float)
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0:14 'color' (smooth in 4-component vector of float)
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0:16 move second child to first child (float)
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0:16 direct index (float)
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0:16 'texColor' (4-component vector of float)
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0:16 move second child to first child (temp float)
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0:16 direct index (temp float)
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0:16 'texColor' (temp 4-component vector of float)
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0:16 Constant:
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0:16 3 (const int)
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0:16 'alpha' (smooth in float)
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0:18 move second child to first child (4-component vector of float)
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0:18 move second child to first child (temp 4-component vector of float)
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0:18 'gl_FragColor' (fragColor 4-component vector of float)
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0:18 add (4-component vector of float)
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0:18 add (4-component vector of float)
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0:18 add (4-component vector of float)
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0:18 direct index (smooth 4-component vector of float)
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0:18 add (temp 4-component vector of float)
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0:18 add (temp 4-component vector of float)
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0:18 add (temp 4-component vector of float)
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0:18 direct index (smooth temp 4-component vector of float)
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0:18 'foo' (smooth in 3-element array of 4-component vector of float)
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0:18 Constant:
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0:18 1 (const int)
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0:18 direct index (smooth 4-component vector of float)
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0:18 direct index (smooth temp 4-component vector of float)
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0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:18 Constant:
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0:18 0 (const int)
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0:18 direct index (smooth 4-component vector of float)
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0:18 direct index (smooth temp 4-component vector of float)
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0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:18 Constant:
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0:18 4 (const int)
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0:18 'texColor' (4-component vector of float)
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0:18 'texColor' (temp 4-component vector of float)
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0:? Linker Objects
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0:? 'texSampler2D' (uniform sampler2D)
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0:? 'color' (smooth in 4-component vector of float)
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