glslang AST output: include global vs. temp (local) in the printed output. This only effects test results, but a future check-in is going to fix some globals.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@30973 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -6,50 +6,50 @@ WARNING: 0:8: varying deprecated in version 130; may be removed in future releas
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Shader version: 130
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0:? Sequence
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0:12 Function Definition: main( (void)
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0:12 Function Definition: main( (global void)
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0:12 Function Parameters:
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0:14 Sequence
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0:14 Sequence
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0:14 move second child to first child (4-component vector of float)
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0:14 'texColor' (4-component vector of float)
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0:14 Function Call: texture2D(s21;vf2; (4-component vector of float)
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0:14 move second child to first child (temp 4-component vector of float)
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0:14 'texColor' (temp 4-component vector of float)
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0:14 Function Call: texture2D(s21;vf2; (global 4-component vector of float)
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0:14 'texSampler2D' (uniform sampler2D)
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0:14 Construct vec2 (2-component vector of float)
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0:14 add (4-component vector of float)
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0:14 add (4-component vector of float)
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0:14 indirect index (smooth 4-component vector of float)
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0:14 Construct vec2 (temp 2-component vector of float)
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0:14 add (temp 4-component vector of float)
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0:14 add (temp 4-component vector of float)
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0:14 indirect index (smooth temp 4-component vector of float)
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0:14 'userIn' (smooth in 2-element array of 4-component vector of float)
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0:14 'b' (uniform int)
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0:14 indirect index (smooth 4-component vector of float)
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0:14 indirect index (smooth temp 4-component vector of float)
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0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:14 'a' (uniform int)
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0:14 direct index (smooth 4-component vector of float)
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0:14 direct index (smooth temp 4-component vector of float)
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0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:14 Constant:
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0:14 5 (const int)
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0:16 add second child into first child (4-component vector of float)
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0:16 'texColor' (4-component vector of float)
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0:16 add second child into first child (temp 4-component vector of float)
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0:16 'texColor' (temp 4-component vector of float)
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0:16 'color' (smooth in 4-component vector of float)
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0:18 move second child to first child (float)
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0:18 direct index (float)
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0:18 'texColor' (4-component vector of float)
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0:18 move second child to first child (temp float)
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0:18 direct index (temp float)
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0:18 'texColor' (temp 4-component vector of float)
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0:18 Constant:
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0:18 3 (const int)
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0:18 'alpha' (smooth in float)
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0:20 move second child to first child (4-component vector of float)
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0:20 move second child to first child (temp 4-component vector of float)
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0:20 'gl_FragColor' (fragColor 4-component vector of float)
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0:20 add (4-component vector of float)
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0:20 add (4-component vector of float)
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0:20 add (4-component vector of float)
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0:20 direct index (smooth 4-component vector of float)
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0:20 add (temp 4-component vector of float)
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0:20 add (temp 4-component vector of float)
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0:20 add (temp 4-component vector of float)
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0:20 direct index (smooth temp 4-component vector of float)
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0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:20 Constant:
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0:20 0 (const int)
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0:20 indirect index (smooth 4-component vector of float)
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0:20 indirect index (smooth temp 4-component vector of float)
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0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:20 'b' (uniform int)
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0:20 'texColor' (4-component vector of float)
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0:20 indirect index (smooth 4-component vector of float)
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0:20 'texColor' (temp 4-component vector of float)
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0:20 indirect index (smooth temp 4-component vector of float)
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0:20 'userIn' (smooth in 2-element array of 4-component vector of float)
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0:20 'a' (uniform int)
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0:? Linker Objects
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@@ -68,50 +68,50 @@ Linked fragment stage:
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Shader version: 130
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0:? Sequence
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0:12 Function Definition: main( (void)
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0:12 Function Definition: main( (global void)
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0:12 Function Parameters:
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0:14 Sequence
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0:14 Sequence
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0:14 move second child to first child (4-component vector of float)
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0:14 'texColor' (4-component vector of float)
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0:14 Function Call: texture2D(s21;vf2; (4-component vector of float)
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0:14 move second child to first child (temp 4-component vector of float)
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0:14 'texColor' (temp 4-component vector of float)
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0:14 Function Call: texture2D(s21;vf2; (global 4-component vector of float)
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0:14 'texSampler2D' (uniform sampler2D)
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0:14 Construct vec2 (2-component vector of float)
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0:14 add (4-component vector of float)
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0:14 add (4-component vector of float)
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0:14 indirect index (smooth 4-component vector of float)
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0:14 Construct vec2 (temp 2-component vector of float)
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0:14 add (temp 4-component vector of float)
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0:14 add (temp 4-component vector of float)
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0:14 indirect index (smooth temp 4-component vector of float)
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0:14 'userIn' (smooth in 2-element array of 4-component vector of float)
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0:14 'b' (uniform int)
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0:14 indirect index (smooth 4-component vector of float)
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0:14 indirect index (smooth temp 4-component vector of float)
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0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:14 'a' (uniform int)
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0:14 direct index (smooth 4-component vector of float)
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0:14 direct index (smooth temp 4-component vector of float)
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0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:14 Constant:
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0:14 5 (const int)
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0:16 add second child into first child (4-component vector of float)
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0:16 'texColor' (4-component vector of float)
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0:16 add second child into first child (temp 4-component vector of float)
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0:16 'texColor' (temp 4-component vector of float)
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0:16 'color' (smooth in 4-component vector of float)
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0:18 move second child to first child (float)
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0:18 direct index (float)
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0:18 'texColor' (4-component vector of float)
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0:18 move second child to first child (temp float)
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0:18 direct index (temp float)
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0:18 'texColor' (temp 4-component vector of float)
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0:18 Constant:
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0:18 3 (const int)
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0:18 'alpha' (smooth in float)
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0:20 move second child to first child (4-component vector of float)
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0:20 move second child to first child (temp 4-component vector of float)
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0:20 'gl_FragColor' (fragColor 4-component vector of float)
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0:20 add (4-component vector of float)
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0:20 add (4-component vector of float)
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0:20 add (4-component vector of float)
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0:20 direct index (smooth 4-component vector of float)
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0:20 add (temp 4-component vector of float)
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0:20 add (temp 4-component vector of float)
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0:20 add (temp 4-component vector of float)
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0:20 direct index (smooth temp 4-component vector of float)
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0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:20 Constant:
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0:20 0 (const int)
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0:20 indirect index (smooth 4-component vector of float)
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0:20 indirect index (smooth temp 4-component vector of float)
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0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
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0:20 'b' (uniform int)
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0:20 'texColor' (4-component vector of float)
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0:20 indirect index (smooth 4-component vector of float)
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0:20 'texColor' (temp 4-component vector of float)
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0:20 indirect index (smooth temp 4-component vector of float)
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0:20 'userIn' (smooth in 2-element array of 4-component vector of float)
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0:20 'a' (uniform int)
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0:? Linker Objects
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