glslang AST output: include global vs. temp (local) in the printed output. This only effects test results, but a future check-in is going to fix some globals.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@30973 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -6,12 +6,12 @@ ERROR: 2 compilation errors. No code generated.
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Shader version: 300
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ERROR: node is still EOpNull!
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0:41 Function Definition: main( (void)
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0:41 Function Definition: main( (global void)
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0:41 Function Parameters:
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0:43 Sequence
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0:43 move second child to first child (highp 4-component vector of float)
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0:43 move second child to first child (temp highp 4-component vector of float)
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0:43 'foo' (out highp 4-component vector of float)
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0:43 Construct vec4 (highp 4-component vector of float)
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0:43 Construct vec4 (temp highp 4-component vector of float)
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0:43 'color' (smooth in highp 3-component vector of float)
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0:43 Constant:
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0:43 142.000000
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@@ -27,12 +27,12 @@ Linked fragment stage:
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Shader version: 300
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ERROR: node is still EOpNull!
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0:41 Function Definition: main( (void)
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0:41 Function Definition: main( (global void)
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0:41 Function Parameters:
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0:43 Sequence
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0:43 move second child to first child (highp 4-component vector of float)
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0:43 move second child to first child (temp highp 4-component vector of float)
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0:43 'foo' (out highp 4-component vector of float)
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0:43 Construct vec4 (highp 4-component vector of float)
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0:43 Construct vec4 (temp highp 4-component vector of float)
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0:43 'color' (smooth in highp 3-component vector of float)
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0:43 Constant:
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0:43 142.000000
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