glslang AST output: include global vs. temp (local) in the printed output. This only effects test results, but a future check-in is going to fix some globals.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@30973 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2015-04-29 10:16:56 +00:00
parent bcef333a78
commit 8b37b04ecc
130 changed files with 15103 additions and 15104 deletions

View File

@@ -8,12 +8,12 @@ ERROR: 4 compilation errors. No code generated.
Shader version: 110
ERROR: node is still EOpNull!
0:42 Function Definition: main( (void)
0:42 Function Definition: main( (global void)
0:42 Function Parameters:
0:44 Sequence
0:44 move second child to first child (4-component vector of float)
0:44 move second child to first child (temp 4-component vector of float)
0:44 'gl_FragColor' (fragColor 4-component vector of float)
0:44 Construct vec4 (4-component vector of float)
0:44 Construct vec4 (temp 4-component vector of float)
0:44 'color' (smooth in 3-component vector of float)
0:44 Constant:
0:44 142.000000
@@ -28,12 +28,12 @@ Linked fragment stage:
Shader version: 110
ERROR: node is still EOpNull!
0:42 Function Definition: main( (void)
0:42 Function Definition: main( (global void)
0:42 Function Parameters:
0:44 Sequence
0:44 move second child to first child (4-component vector of float)
0:44 move second child to first child (temp 4-component vector of float)
0:44 'gl_FragColor' (fragColor 4-component vector of float)
0:44 Construct vec4 (4-component vector of float)
0:44 Construct vec4 (temp 4-component vector of float)
0:44 'color' (smooth in 3-component vector of float)
0:44 Constant:
0:44 142.000000