glslang AST output: include global vs. temp (local) in the printed output. This only effects test results, but a future check-in is going to fix some globals.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@30973 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -9,15 +9,15 @@ ERROR: 2 compilation errors. No code generated.
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Shader version: 420
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Requested GL_ARB_texture_rectangle
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ERROR: node is still EOpNull!
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0:42 Function Definition: main( (void)
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0:42 Function Definition: main( (global void)
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0:42 Function Parameters:
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0:44 Sequence
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0:44 move second child to first child (4-component vector of float)
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0:44 move second child to first child (temp 4-component vector of float)
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0:44 gl_Position: direct index for structure (gl_Position 4-component vector of float)
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0:44 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
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0:44 Constant:
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0:44 0 (const uint)
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0:44 Construct vec4 (4-component vector of float)
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0:44 Construct vec4 (temp 4-component vector of float)
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0:44 'color' (in 3-component vector of float)
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0:44 Constant:
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0:44 142.000000
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@@ -36,15 +36,15 @@ Linked vertex stage:
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Shader version: 420
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Requested GL_ARB_texture_rectangle
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ERROR: node is still EOpNull!
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0:42 Function Definition: main( (void)
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0:42 Function Definition: main( (global void)
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0:42 Function Parameters:
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0:44 Sequence
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0:44 move second child to first child (4-component vector of float)
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0:44 move second child to first child (temp 4-component vector of float)
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0:44 gl_Position: direct index for structure (gl_Position 4-component vector of float)
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0:44 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 1-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
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0:44 Constant:
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0:44 0 (const uint)
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0:44 Construct vec4 (4-component vector of float)
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0:44 Construct vec4 (temp 4-component vector of float)
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0:44 'color' (in 3-component vector of float)
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0:44 Constant:
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0:44 142.000000
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