glslang AST output: include global vs. temp (local) in the printed output. This only effects test results, but a future check-in is going to fix some globals.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@30973 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2015-04-29 10:16:56 +00:00
parent bcef333a78
commit 8b37b04ecc
130 changed files with 15103 additions and 15104 deletions

View File

@@ -2,29 +2,29 @@
Shader version: 110
0:? Sequence
0:7 Function Definition: main( (void)
0:7 Function Definition: main( (global void)
0:7 Function Parameters:
0:9 Sequence
0:9 Sequence
0:9 move second child to first child (4-component vector of float)
0:9 'color' (4-component vector of float)
0:9 move second child to first child (temp 4-component vector of float)
0:9 'color' (temp 4-component vector of float)
0:9 'BaseColor' (smooth in 4-component vector of float)
0:11 Loop with condition tested first
0:11 Loop Condition
0:11 Compare Less Than (bool)
0:11 direct index (float)
0:11 'color' (4-component vector of float)
0:11 Compare Less Than (temp bool)
0:11 direct index (temp float)
0:11 'color' (temp 4-component vector of float)
0:11 Constant:
0:11 0 (const int)
0:11 'd' (uniform float)
0:11 Loop Body
0:12 Sequence
0:12 add second child into first child (4-component vector of float)
0:12 'color' (4-component vector of float)
0:12 add second child into first child (temp 4-component vector of float)
0:12 'color' (temp 4-component vector of float)
0:12 'bigColor' (uniform 4-component vector of float)
0:15 move second child to first child (4-component vector of float)
0:15 move second child to first child (temp 4-component vector of float)
0:15 'gl_FragColor' (fragColor 4-component vector of float)
0:15 'color' (4-component vector of float)
0:15 'color' (temp 4-component vector of float)
0:? Linker Objects
0:? 'bigColor' (uniform 4-component vector of float)
0:? 'BaseColor' (smooth in 4-component vector of float)
@@ -36,29 +36,29 @@ Linked fragment stage:
Shader version: 110
0:? Sequence
0:7 Function Definition: main( (void)
0:7 Function Definition: main( (global void)
0:7 Function Parameters:
0:9 Sequence
0:9 Sequence
0:9 move second child to first child (4-component vector of float)
0:9 'color' (4-component vector of float)
0:9 move second child to first child (temp 4-component vector of float)
0:9 'color' (temp 4-component vector of float)
0:9 'BaseColor' (smooth in 4-component vector of float)
0:11 Loop with condition tested first
0:11 Loop Condition
0:11 Compare Less Than (bool)
0:11 direct index (float)
0:11 'color' (4-component vector of float)
0:11 Compare Less Than (temp bool)
0:11 direct index (temp float)
0:11 'color' (temp 4-component vector of float)
0:11 Constant:
0:11 0 (const int)
0:11 'd' (uniform float)
0:11 Loop Body
0:12 Sequence
0:12 add second child into first child (4-component vector of float)
0:12 'color' (4-component vector of float)
0:12 add second child into first child (temp 4-component vector of float)
0:12 'color' (temp 4-component vector of float)
0:12 'bigColor' (uniform 4-component vector of float)
0:15 move second child to first child (4-component vector of float)
0:15 move second child to first child (temp 4-component vector of float)
0:15 'gl_FragColor' (fragColor 4-component vector of float)
0:15 'color' (4-component vector of float)
0:15 'color' (temp 4-component vector of float)
0:? Linker Objects
0:? 'bigColor' (uniform 4-component vector of float)
0:? 'BaseColor' (smooth in 4-component vector of float)