glslang AST output: include global vs. temp (local) in the printed output. This only effects test results, but a future check-in is going to fix some globals.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@30973 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2015-04-29 10:16:56 +00:00
parent bcef333a78
commit 8b37b04ecc
130 changed files with 15103 additions and 15104 deletions

View File

@@ -5,7 +5,7 @@ ERROR: 0:3: 'array initializer' : not supported for this version or the enabled
ERROR: 0:4: '#version' : must occur first in shader ERROR: 0:4: '#version' : must occur first in shader
ERROR: 0:7: 'attribute' : not supported in this stage: fragment ERROR: 0:7: 'attribute' : not supported in this stage: fragment
ERROR: 0:7: 'float' : type requires declaration of default precision qualifier ERROR: 0:7: 'float' : type requires declaration of default precision qualifier
ERROR: 0:9: '=' : cannot convert from 'const int' to 'mediump float' ERROR: 0:9: '=' : cannot convert from 'const int' to 'global mediump float'
ERROR: 0:11: 'uniform block' : not supported for this version or the enabled extensions ERROR: 0:11: 'uniform block' : not supported for this version or the enabled extensions
ERROR: 0:19: 'foo' : no matching overloaded function found ERROR: 0:19: 'foo' : no matching overloaded function found
ERROR: 0:20: 'bit shift left' : not supported for this version or the enabled extensions ERROR: 0:20: 'bit shift left' : not supported for this version or the enabled extensions
@@ -95,87 +95,87 @@ Requested GL_OES_standard_derivatives
Requested GL_OES_texture_3D Requested GL_OES_texture_3D
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:3 Sequence 0:3 Sequence
0:3 move second child to first child (3-element array of mediump int) 0:3 move second child to first child (temp 3-element array of mediump int)
0:3 'a' (3-element array of mediump int) 0:3 'a' (global 3-element array of mediump int)
0:3 Constant: 0:3 Constant:
0:3 2 (const int) 0:3 2 (const int)
0:3 3 (const int) 0:3 3 (const int)
0:3 4 (const int) 0:3 4 (const int)
0:17 Function Definition: main( (void) 0:17 Function Definition: main( (global void)
0:17 Function Parameters: 0:17 Function Parameters:
0:19 Sequence 0:19 Sequence
0:19 Constant: 0:19 Constant:
0:19 0.000000 0:19 0.000000
0:20 Sequence 0:20 Sequence
0:20 move second child to first child (mediump int) 0:20 move second child to first child (temp mediump int)
0:20 's' (mediump int) 0:20 's' (temp mediump int)
0:20 Constant: 0:20 Constant:
0:20 16 (const int) 0:20 16 (const int)
0:21 move second child to first child (mediump int) 0:21 move second child to first child (temp mediump int)
0:21 's' (mediump int) 0:21 's' (temp mediump int)
0:21 Constant: 0:21 Constant:
0:21 4 (const int) 0:21 4 (const int)
0:22 Test condition and select (void) 0:22 Test condition and select (temp void)
0:22 Condition 0:22 Condition
0:22 Compare Equal (bool) 0:22 Compare Equal (temp bool)
0:22 'a' (3-element array of mediump int) 0:22 'a' (global 3-element array of mediump int)
0:22 'a' (3-element array of mediump int) 0:22 'a' (global 3-element array of mediump int)
0:22 true case is null 0:22 true case is null
0:24 move second child to first child (mediump int) 0:24 move second child to first child (temp mediump int)
0:24 'b' (mediump int) 0:24 'b' (temp mediump int)
0:24 bitwise and (mediump int) 0:24 bitwise and (temp mediump int)
0:24 'c' (mediump int) 0:24 'c' (temp mediump int)
0:24 Constant: 0:24 Constant:
0:24 4 (const int) 0:24 4 (const int)
0:25 move second child to first child (mediump int) 0:25 move second child to first child (temp mediump int)
0:25 'b' (mediump int) 0:25 'b' (temp mediump int)
0:25 mod (mediump int) 0:25 mod (temp mediump int)
0:25 'c' (mediump int) 0:25 'c' (temp mediump int)
0:25 Constant: 0:25 Constant:
0:25 4 (const int) 0:25 4 (const int)
0:26 move second child to first child (mediump int) 0:26 move second child to first child (temp mediump int)
0:26 'b' (mediump int) 0:26 'b' (temp mediump int)
0:26 inclusive-or (mediump int) 0:26 inclusive-or (temp mediump int)
0:26 'c' (mediump int) 0:26 'c' (temp mediump int)
0:26 Constant: 0:26 Constant:
0:26 4 (const int) 0:26 4 (const int)
0:27 right shift second child into first child (mediump int) 0:27 right shift second child into first child (temp mediump int)
0:27 'b' (mediump int) 0:27 'b' (temp mediump int)
0:27 Constant: 0:27 Constant:
0:27 2 (const int) 0:27 2 (const int)
0:28 left shift second child into first child (mediump int) 0:28 left shift second child into first child (temp mediump int)
0:28 'b' (mediump int) 0:28 'b' (temp mediump int)
0:28 Constant: 0:28 Constant:
0:28 2 (const int) 0:28 2 (const int)
0:29 mod second child into first child (mediump int) 0:29 mod second child into first child (temp mediump int)
0:29 'b' (mediump int) 0:29 'b' (temp mediump int)
0:29 Constant: 0:29 Constant:
0:29 3 (const int) 0:29 3 (const int)
0:36 move second child to first child (structure{mediump float f, 10-element array of mediump float a}) 0:36 move second child to first child (temp structure{temp mediump float f, temp 10-element array of mediump float a})
0:36 's1' (structure{mediump float f, 10-element array of mediump float a}) 0:36 's1' (temp structure{temp mediump float f, temp 10-element array of mediump float a})
0:36 's2' (structure{mediump float f, 10-element array of mediump float a}) 0:36 's2' (temp structure{temp mediump float f, temp 10-element array of mediump float a})
0:37 Test condition and select (void) 0:37 Test condition and select (temp void)
0:37 Condition 0:37 Condition
0:37 Compare Equal (bool) 0:37 Compare Equal (temp bool)
0:37 's1' (structure{mediump float f, 10-element array of mediump float a}) 0:37 's1' (temp structure{temp mediump float f, temp 10-element array of mediump float a})
0:37 's2' (structure{mediump float f, 10-element array of mediump float a}) 0:37 's2' (temp structure{temp mediump float f, temp 10-element array of mediump float a})
0:37 true case is null 0:37 true case is null
0:38 Test condition and select (void) 0:38 Test condition and select (temp void)
0:38 Condition 0:38 Condition
0:38 Compare Not Equal (bool) 0:38 Compare Not Equal (temp bool)
0:38 's1' (structure{mediump float f, 10-element array of mediump float a}) 0:38 's1' (temp structure{temp mediump float f, temp 10-element array of mediump float a})
0:38 's2' (structure{mediump float f, 10-element array of mediump float a}) 0:38 's2' (temp structure{temp mediump float f, temp 10-element array of mediump float a})
0:38 true case is null 0:38 true case is null
0:40 'b' (mediump int) 0:40 'b' (temp mediump int)
0:54 Function Definition: foo10( (void) 0:54 Function Definition: foo10( (global void)
0:54 Function Parameters: 0:54 Function Parameters:
0:67 Function Definition: f11(s21; (void) 0:67 Function Definition: f11(s21; (global void)
0:67 Function Parameters: 0:67 Function Parameters:
0:67 'p2d' (in lowp sampler2D) 0:67 'p2d' (in lowp sampler2D)
0:87 Function Definition: foo234( (void) 0:87 Function Definition: foo234( (global void)
0:87 Function Parameters: 0:87 Function Parameters:
0:89 Sequence 0:89 Sequence
0:89 Function Call: texture3D(s31;vf3;f1; (highp 4-component vector of float) 0:89 Function Call: texture3D(s31;vf3;f1; (global highp 4-component vector of float)
0:89 's3D2' (uniform highp sampler3D) 0:89 's3D2' (uniform highp sampler3D)
0:89 Constant: 0:89 Constant:
0:89 0.200000 0:89 0.200000
@@ -183,79 +183,79 @@ ERROR: node is still EOpNull!
0:89 0.200000 0:89 0.200000
0:89 Constant: 0:89 Constant:
0:89 0.200000 0:89 0.200000
0:90 Function Call: texture3DProj(s31;vf4;f1; (highp 4-component vector of float) 0:90 Function Call: texture3DProj(s31;vf4;f1; (global highp 4-component vector of float)
0:90 's3D2' (uniform highp sampler3D) 0:90 's3D2' (uniform highp sampler3D)
0:90 direct index (smooth mediump 4-component vector of float) 0:90 direct index (smooth temp mediump 4-component vector of float)
0:90 'v' (smooth in 3-element array of mediump 4-component vector of float) 0:90 'v' (smooth in 3-element array of mediump 4-component vector of float)
0:90 Constant: 0:90 Constant:
0:90 1 (const int) 0:90 1 (const int)
0:90 Constant: 0:90 Constant:
0:90 0.400000 0:90 0.400000
0:91 dPdx (mediump 4-component vector of float) 0:91 dPdx (global mediump 4-component vector of float)
0:91 direct index (smooth mediump 4-component vector of float) 0:91 direct index (smooth temp mediump 4-component vector of float)
0:91 'v' (smooth in 3-element array of mediump 4-component vector of float) 0:91 'v' (smooth in 3-element array of mediump 4-component vector of float)
0:91 Constant: 0:91 Constant:
0:91 0 (const int) 0:91 0 (const int)
0:92 Constant: 0:92 Constant:
0:92 0.000000 0:92 0.000000
0:93 fwidth (mediump float) 0:93 fwidth (global mediump float)
0:93 'f13' (invariant mediump float) 0:93 'f13' (invariant global mediump float)
0:98 Function Definition: foo236( (void) 0:98 Function Definition: foo236( (global void)
0:98 Function Parameters: 0:98 Function Parameters:
0:100 Sequence 0:100 Sequence
0:100 dPdx (mediump 4-component vector of float) 0:100 dPdx (global mediump 4-component vector of float)
0:100 direct index (smooth mediump 4-component vector of float) 0:100 direct index (smooth temp mediump 4-component vector of float)
0:100 'v' (smooth in 3-element array of mediump 4-component vector of float) 0:100 'v' (smooth in 3-element array of mediump 4-component vector of float)
0:100 Constant: 0:100 Constant:
0:100 0 (const int) 0:100 0 (const int)
0:101 Constant: 0:101 Constant:
0:101 0.000000 0:101 0.000000
0:102 fwidth (mediump float) 0:102 fwidth (global mediump float)
0:102 'f13' (invariant mediump float) 0:102 'f13' (invariant global mediump float)
0:103 move second child to first child (mediump float) 0:103 move second child to first child (temp mediump float)
0:103 'gl_FragDepth' (mediump float) 0:103 'gl_FragDepth' (temp mediump float)
0:103 'f13' (invariant mediump float) 0:103 'f13' (invariant global mediump float)
0:104 move second child to first child (highp float) 0:104 move second child to first child (temp highp float)
0:104 'gl_FragDepthEXT' (gl_FragDepth highp float) 0:104 'gl_FragDepthEXT' (gl_FragDepth highp float)
0:104 'f13' (invariant mediump float) 0:104 'f13' (invariant global mediump float)
0:109 Function Definition: foo239( (void) 0:109 Function Definition: foo239( (global void)
0:109 Function Parameters: 0:109 Function Parameters:
0:111 Sequence 0:111 Sequence
0:111 move second child to first child (mediump float) 0:111 move second child to first child (temp mediump float)
0:111 'gl_FragDepth' (mediump float) 0:111 'gl_FragDepth' (temp mediump float)
0:111 'f13' (invariant mediump float) 0:111 'f13' (invariant global mediump float)
0:112 move second child to first child (highp float) 0:112 move second child to first child (temp highp float)
0:112 'gl_FragDepthEXT' (gl_FragDepth highp float) 0:112 'gl_FragDepthEXT' (gl_FragDepth highp float)
0:112 'f13' (invariant mediump float) 0:112 'f13' (invariant global mediump float)
0:119 Function Definition: foo245( (void) 0:119 Function Definition: foo245( (global void)
0:119 Function Parameters: 0:119 Function Parameters:
0:121 Sequence 0:121 Sequence
0:121 Function Call: texture2D(sE21;vf2; (lowp 4-component vector of float) 0:121 Function Call: texture2D(sE21;vf2; (global lowp 4-component vector of float)
0:121 'sExt' (uniform lowp samplerExternalOES) 0:121 'sExt' (uniform lowp samplerExternalOES)
0:121 Constant: 0:121 Constant:
0:121 0.200000 0:121 0.200000
0:121 0.200000 0:121 0.200000
0:122 Function Call: texture2DProj(sE21;vf3; (lowp 4-component vector of float) 0:122 Function Call: texture2DProj(sE21;vf3; (global lowp 4-component vector of float)
0:122 'sExt' (uniform lowp samplerExternalOES) 0:122 'sExt' (uniform lowp samplerExternalOES)
0:122 Construct vec3 (3-component vector of float) 0:122 Construct vec3 (temp 3-component vector of float)
0:122 'f13' (invariant mediump float) 0:122 'f13' (invariant global mediump float)
0:123 Function Call: texture2DProj(sE21;vf4; (lowp 4-component vector of float) 0:123 Function Call: texture2DProj(sE21;vf4; (global lowp 4-component vector of float)
0:123 'sExt' (uniform lowp samplerExternalOES) 0:123 'sExt' (uniform lowp samplerExternalOES)
0:123 direct index (smooth mediump 4-component vector of float) 0:123 direct index (smooth temp mediump 4-component vector of float)
0:123 'v' (smooth in 3-element array of mediump 4-component vector of float) 0:123 'v' (smooth in 3-element array of mediump 4-component vector of float)
0:123 Constant: 0:123 Constant:
0:123 2 (const int) 0:123 2 (const int)
0:130 Function Definition: foo246( (void) 0:130 Function Definition: foo246( (global void)
0:130 Function Parameters: 0:130 Function Parameters:
0:132 Sequence 0:132 Sequence
0:132 Function Call: texture2D(sE21;vf2; (mediump 4-component vector of float) 0:132 Function Call: texture2D(sE21;vf2; (global mediump 4-component vector of float)
0:132 'mediumExt' (uniform mediump samplerExternalOES) 0:132 'mediumExt' (uniform mediump samplerExternalOES)
0:132 Constant: 0:132 Constant:
0:132 0.200000 0:132 0.200000
0:132 0.200000 0:132 0.200000
0:133 Function Call: texture2DProj(sE21;vf4; (highp 4-component vector of float) 0:133 Function Call: texture2DProj(sE21;vf4; (global highp 4-component vector of float)
0:133 'highExt' (uniform highp samplerExternalOES) 0:133 'highExt' (uniform highp samplerExternalOES)
0:133 direct index (smooth mediump 4-component vector of float) 0:133 direct index (smooth temp mediump 4-component vector of float)
0:133 'v' (smooth in 3-element array of mediump 4-component vector of float) 0:133 'v' (smooth in 3-element array of mediump 4-component vector of float)
0:133 Constant: 0:133 Constant:
0:133 2 (const int) 0:133 2 (const int)
@@ -263,64 +263,64 @@ ERROR: node is still EOpNull!
0:134 0.000000 0:134 0.000000
0:135 Constant: 0:135 Constant:
0:135 0.000000 0:135 0.000000
0:137 Bitwise not (mediump int) 0:137 Bitwise not (temp mediump int)
0:137 'a' (mediump int) 0:137 'a' (temp mediump int)
0:138 inclusive-or (mediump int) 0:138 inclusive-or (temp mediump int)
0:138 'a' (mediump int) 0:138 'a' (temp mediump int)
0:138 'a' (mediump int) 0:138 'a' (temp mediump int)
0:139 bitwise and (mediump int) 0:139 bitwise and (temp mediump int)
0:139 'a' (mediump int) 0:139 'a' (temp mediump int)
0:139 'a' (mediump int) 0:139 'a' (temp mediump int)
0:145 Function Definition: foo203940(i1;f1;f1; (mediump int) 0:145 Function Definition: foo203940(i1;f1;f1; (global mediump int)
0:145 Function Parameters: 0:145 Function Parameters:
0:145 'a' (in mediump int) 0:145 'a' (in mediump int)
0:145 'b' (in mediump float) 0:145 'b' (in mediump float)
0:147 Sequence 0:147 Sequence
0:147 Function Call: texture2DProjGradEXT(s21;vf3;vf2;vf2; (lowp 4-component vector of float) 0:147 Function Call: texture2DProjGradEXT(s21;vf3;vf2;vf2; (global lowp 4-component vector of float)
0:147 's2Dg' (uniform lowp sampler2D) 0:147 's2Dg' (uniform lowp sampler2D)
0:147 Construct vec3 (3-component vector of float) 0:147 Construct vec3 (temp 3-component vector of float)
0:147 'f13' (invariant mediump float) 0:147 'f13' (invariant global mediump float)
0:147 'uv2' (invariant uniform mediump 2-component vector of float) 0:147 'uv2' (invariant uniform mediump 2-component vector of float)
0:147 'uv2' (invariant uniform mediump 2-component vector of float) 0:147 'uv2' (invariant uniform mediump 2-component vector of float)
0:148 Branch: Return with expression 0:148 Branch: Return with expression
0:148 'a' (in mediump int) 0:148 'a' (in mediump int)
0:151 Sequence 0:151 Sequence
0:151 move second child to first child (mediump float) 0:151 move second child to first child (temp mediump float)
0:151 'f123' (mediump float) 0:151 'f123' (global mediump float)
0:151 Constant: 0:151 Constant:
0:151 4.000000 0:151 4.000000
0:152 Sequence 0:152 Sequence
0:152 move second child to first child (mediump float) 0:152 move second child to first child (temp mediump float)
0:152 'f124' (mediump float) 0:152 'f124' (global mediump float)
0:152 Constant: 0:152 Constant:
0:152 50000000000.000000 0:152 50000000000.000000
0:158 Function Definition: foo323433( (void) 0:158 Function Definition: foo323433( (global void)
0:158 Function Parameters: 0:158 Function Parameters:
0:160 Sequence 0:160 Sequence
0:160 Function Call: texture2DLodEXT(s21;vf2;f1; (lowp 4-component vector of float) 0:160 Function Call: texture2DLodEXT(s21;vf2;f1; (global lowp 4-component vector of float)
0:160 's2Dg' (uniform lowp sampler2D) 0:160 's2Dg' (uniform lowp sampler2D)
0:160 'uv2' (invariant uniform mediump 2-component vector of float) 0:160 'uv2' (invariant uniform mediump 2-component vector of float)
0:160 'f13' (invariant mediump float) 0:160 'f13' (invariant global mediump float)
0:161 Function Call: texture2DProjGradEXT(s21;vf3;vf2;vf2; (lowp 4-component vector of float) 0:161 Function Call: texture2DProjGradEXT(s21;vf3;vf2;vf2; (global lowp 4-component vector of float)
0:161 's2Dg' (uniform lowp sampler2D) 0:161 's2Dg' (uniform lowp sampler2D)
0:161 Construct vec3 (3-component vector of float) 0:161 Construct vec3 (temp 3-component vector of float)
0:161 'f13' (invariant mediump float) 0:161 'f13' (invariant global mediump float)
0:161 'uv2' (invariant uniform mediump 2-component vector of float) 0:161 'uv2' (invariant uniform mediump 2-component vector of float)
0:161 'uv2' (invariant uniform mediump 2-component vector of float) 0:161 'uv2' (invariant uniform mediump 2-component vector of float)
0:162 Function Call: texture2DGradEXT(s21;vf2;vf2;vf2; (lowp 4-component vector of float) 0:162 Function Call: texture2DGradEXT(s21;vf2;vf2;vf2; (global lowp 4-component vector of float)
0:162 's2Dg' (uniform lowp sampler2D) 0:162 's2Dg' (uniform lowp sampler2D)
0:162 'uv2' (invariant uniform mediump 2-component vector of float) 0:162 'uv2' (invariant uniform mediump 2-component vector of float)
0:162 'uv2' (invariant uniform mediump 2-component vector of float) 0:162 'uv2' (invariant uniform mediump 2-component vector of float)
0:162 'uv2' (invariant uniform mediump 2-component vector of float) 0:162 'uv2' (invariant uniform mediump 2-component vector of float)
0:163 Function Call: textureCubeGradEXT(sC1;vf3;vf3;vf3; (lowp 4-component vector of float) 0:163 Function Call: textureCubeGradEXT(sC1;vf3;vf3;vf3; (global lowp 4-component vector of float)
0:163 'sCube' (uniform lowp samplerCube) 0:163 'sCube' (uniform lowp samplerCube)
0:163 Construct vec3 (3-component vector of float) 0:163 Construct vec3 (temp 3-component vector of float)
0:163 'f13' (invariant mediump float) 0:163 'f13' (invariant global mediump float)
0:163 Construct vec3 (3-component vector of float) 0:163 Construct vec3 (temp 3-component vector of float)
0:163 'f13' (invariant mediump float) 0:163 'f13' (invariant global mediump float)
0:163 Construct vec3 (3-component vector of float) 0:163 Construct vec3 (temp 3-component vector of float)
0:163 'f13' (invariant mediump float) 0:163 'f13' (invariant global mediump float)
0:167 Function Definition: fgfg(f1;i1; (mediump int) 0:167 Function Definition: fgfg(f1;i1; (global mediump int)
0:167 Function Parameters: 0:167 Function Parameters:
0:167 'f' (in mediump float) 0:167 'f' (in mediump float)
0:167 'i' (in highp int) 0:167 'i' (in highp int)
@@ -328,43 +328,43 @@ ERROR: node is still EOpNull!
0:167 Branch: Return with expression 0:167 Branch: Return with expression
0:167 Constant: 0:167 Constant:
0:167 2 (const int) 0:167 2 (const int)
0:173 Function Definition: gggf(f1; (mediump int) 0:173 Function Definition: gggf(f1; (global mediump int)
0:173 Function Parameters: 0:173 Function Parameters:
0:173 'f' (in mediump float) 0:173 'f' (in mediump float)
0:173 Sequence 0:173 Sequence
0:173 Branch: Return with expression 0:173 Branch: Return with expression
0:173 Constant: 0:173 Constant:
0:173 2 (const int) 0:173 2 (const int)
0:175 Function Definition: agggf(f1; (mediump int) 0:175 Function Definition: agggf(f1; (global mediump int)
0:175 Function Parameters: 0:175 Function Parameters:
0:175 'f' (in mediump float) 0:175 'f' (in mediump float)
0:175 Sequence 0:175 Sequence
0:175 Branch: Return with expression 0:175 Branch: Return with expression
0:175 Constant: 0:175 Constant:
0:175 2 (const int) 0:175 2 (const int)
0:187 Function Definition: badswizzle( (void) 0:187 Function Definition: badswizzle( (global void)
0:187 Function Parameters: 0:187 Function Parameters:
0:? Sequence 0:? Sequence
0:190 'a' (5-element array of mediump 3-component vector of float) 0:190 'a' (temp 5-element array of mediump 3-component vector of float)
0:191 'a' (5-element array of mediump 3-component vector of float) 0:191 'a' (temp 5-element array of mediump 3-component vector of float)
0:192 'a' (5-element array of mediump 3-component vector of float) 0:192 'a' (temp 5-element array of mediump 3-component vector of float)
0:193 Constant: 0:193 Constant:
0:193 5 (const int) 0:193 5 (const int)
0:194 Constant: 0:194 Constant:
0:194 0.000000 0:194 0.000000
0:? Linker Objects 0:? Linker Objects
0:? 'a' (3-element array of mediump int) 0:? 'a' (global 3-element array of mediump int)
0:? 'uint' (mediump int) 0:? 'uint' (global mediump int)
0:? 'v' (smooth in 3-element array of mediump 4-component vector of float) 0:? 'v' (smooth in 3-element array of mediump 4-component vector of float)
0:? 'f' (mediump float) 0:? 'f' (global mediump float)
0:? 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump int x}) 0:? 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump int x})
0:? 'fa' (implicitly-sized array of mediump float) 0:? 'fa' (global implicitly-sized array of mediump float)
0:? 'f13' (mediump float) 0:? 'f13' (global mediump float)
0:? 'fi' (invariant mediump float) 0:? 'fi' (invariant temp mediump float)
0:? 'av' (smooth in mediump 4-component vector of float) 0:? 'av' (smooth in mediump 4-component vector of float)
0:? 'uv2' (uniform mediump 2-component vector of float) 0:? 'uv2' (uniform mediump 2-component vector of float)
0:? 'uv3' (invariant uniform mediump 3-component vector of float) 0:? 'uv3' (invariant uniform mediump 3-component vector of float)
0:? 'glob2D' (lowp sampler2D) 0:? 'glob2D' (global lowp sampler2D)
0:? 'vary2D' (smooth in lowp sampler2D) 0:? 'vary2D' (smooth in lowp sampler2D)
0:? 's3D' (uniform mediump sampler3D) 0:? 's3D' (uniform mediump sampler3D)
0:? 's3D2' (uniform highp sampler3D) 0:? 's3D2' (uniform highp sampler3D)
@@ -372,10 +372,10 @@ ERROR: node is still EOpNull!
0:? 'mediumExt' (uniform mediump samplerExternalOES) 0:? 'mediumExt' (uniform mediump samplerExternalOES)
0:? 'highExt' (uniform highp samplerExternalOES) 0:? 'highExt' (uniform highp samplerExternalOES)
0:? 's2Dg' (uniform lowp sampler2D) 0:? 's2Dg' (uniform lowp sampler2D)
0:? 'f123' (mediump float) 0:? 'f123' (global mediump float)
0:? 'f124' (mediump float) 0:? 'f124' (global mediump float)
0:? 'sCube' (uniform lowp samplerCube) 0:? 'sCube' (uniform lowp samplerCube)
0:? 's' (smooth in structure{mediump float f}) 0:? 's' (smooth in structure{global mediump float f})
Linked fragment stage: Linked fragment stage:
@@ -389,87 +389,87 @@ Requested GL_OES_standard_derivatives
Requested GL_OES_texture_3D Requested GL_OES_texture_3D
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:3 Sequence 0:3 Sequence
0:3 move second child to first child (3-element array of mediump int) 0:3 move second child to first child (temp 3-element array of mediump int)
0:3 'a' (3-element array of mediump int) 0:3 'a' (global 3-element array of mediump int)
0:3 Constant: 0:3 Constant:
0:3 2 (const int) 0:3 2 (const int)
0:3 3 (const int) 0:3 3 (const int)
0:3 4 (const int) 0:3 4 (const int)
0:17 Function Definition: main( (void) 0:17 Function Definition: main( (global void)
0:17 Function Parameters: 0:17 Function Parameters:
0:19 Sequence 0:19 Sequence
0:19 Constant: 0:19 Constant:
0:19 0.000000 0:19 0.000000
0:20 Sequence 0:20 Sequence
0:20 move second child to first child (mediump int) 0:20 move second child to first child (temp mediump int)
0:20 's' (mediump int) 0:20 's' (temp mediump int)
0:20 Constant: 0:20 Constant:
0:20 16 (const int) 0:20 16 (const int)
0:21 move second child to first child (mediump int) 0:21 move second child to first child (temp mediump int)
0:21 's' (mediump int) 0:21 's' (temp mediump int)
0:21 Constant: 0:21 Constant:
0:21 4 (const int) 0:21 4 (const int)
0:22 Test condition and select (void) 0:22 Test condition and select (temp void)
0:22 Condition 0:22 Condition
0:22 Compare Equal (bool) 0:22 Compare Equal (temp bool)
0:22 'a' (3-element array of mediump int) 0:22 'a' (global 3-element array of mediump int)
0:22 'a' (3-element array of mediump int) 0:22 'a' (global 3-element array of mediump int)
0:22 true case is null 0:22 true case is null
0:24 move second child to first child (mediump int) 0:24 move second child to first child (temp mediump int)
0:24 'b' (mediump int) 0:24 'b' (temp mediump int)
0:24 bitwise and (mediump int) 0:24 bitwise and (temp mediump int)
0:24 'c' (mediump int) 0:24 'c' (temp mediump int)
0:24 Constant: 0:24 Constant:
0:24 4 (const int) 0:24 4 (const int)
0:25 move second child to first child (mediump int) 0:25 move second child to first child (temp mediump int)
0:25 'b' (mediump int) 0:25 'b' (temp mediump int)
0:25 mod (mediump int) 0:25 mod (temp mediump int)
0:25 'c' (mediump int) 0:25 'c' (temp mediump int)
0:25 Constant: 0:25 Constant:
0:25 4 (const int) 0:25 4 (const int)
0:26 move second child to first child (mediump int) 0:26 move second child to first child (temp mediump int)
0:26 'b' (mediump int) 0:26 'b' (temp mediump int)
0:26 inclusive-or (mediump int) 0:26 inclusive-or (temp mediump int)
0:26 'c' (mediump int) 0:26 'c' (temp mediump int)
0:26 Constant: 0:26 Constant:
0:26 4 (const int) 0:26 4 (const int)
0:27 right shift second child into first child (mediump int) 0:27 right shift second child into first child (temp mediump int)
0:27 'b' (mediump int) 0:27 'b' (temp mediump int)
0:27 Constant: 0:27 Constant:
0:27 2 (const int) 0:27 2 (const int)
0:28 left shift second child into first child (mediump int) 0:28 left shift second child into first child (temp mediump int)
0:28 'b' (mediump int) 0:28 'b' (temp mediump int)
0:28 Constant: 0:28 Constant:
0:28 2 (const int) 0:28 2 (const int)
0:29 mod second child into first child (mediump int) 0:29 mod second child into first child (temp mediump int)
0:29 'b' (mediump int) 0:29 'b' (temp mediump int)
0:29 Constant: 0:29 Constant:
0:29 3 (const int) 0:29 3 (const int)
0:36 move second child to first child (structure{mediump float f, 10-element array of mediump float a}) 0:36 move second child to first child (temp structure{temp mediump float f, temp 10-element array of mediump float a})
0:36 's1' (structure{mediump float f, 10-element array of mediump float a}) 0:36 's1' (temp structure{temp mediump float f, temp 10-element array of mediump float a})
0:36 's2' (structure{mediump float f, 10-element array of mediump float a}) 0:36 's2' (temp structure{temp mediump float f, temp 10-element array of mediump float a})
0:37 Test condition and select (void) 0:37 Test condition and select (temp void)
0:37 Condition 0:37 Condition
0:37 Compare Equal (bool) 0:37 Compare Equal (temp bool)
0:37 's1' (structure{mediump float f, 10-element array of mediump float a}) 0:37 's1' (temp structure{temp mediump float f, temp 10-element array of mediump float a})
0:37 's2' (structure{mediump float f, 10-element array of mediump float a}) 0:37 's2' (temp structure{temp mediump float f, temp 10-element array of mediump float a})
0:37 true case is null 0:37 true case is null
0:38 Test condition and select (void) 0:38 Test condition and select (temp void)
0:38 Condition 0:38 Condition
0:38 Compare Not Equal (bool) 0:38 Compare Not Equal (temp bool)
0:38 's1' (structure{mediump float f, 10-element array of mediump float a}) 0:38 's1' (temp structure{temp mediump float f, temp 10-element array of mediump float a})
0:38 's2' (structure{mediump float f, 10-element array of mediump float a}) 0:38 's2' (temp structure{temp mediump float f, temp 10-element array of mediump float a})
0:38 true case is null 0:38 true case is null
0:40 'b' (mediump int) 0:40 'b' (temp mediump int)
0:54 Function Definition: foo10( (void) 0:54 Function Definition: foo10( (global void)
0:54 Function Parameters: 0:54 Function Parameters:
0:67 Function Definition: f11(s21; (void) 0:67 Function Definition: f11(s21; (global void)
0:67 Function Parameters: 0:67 Function Parameters:
0:67 'p2d' (in lowp sampler2D) 0:67 'p2d' (in lowp sampler2D)
0:87 Function Definition: foo234( (void) 0:87 Function Definition: foo234( (global void)
0:87 Function Parameters: 0:87 Function Parameters:
0:89 Sequence 0:89 Sequence
0:89 Function Call: texture3D(s31;vf3;f1; (highp 4-component vector of float) 0:89 Function Call: texture3D(s31;vf3;f1; (global highp 4-component vector of float)
0:89 's3D2' (uniform highp sampler3D) 0:89 's3D2' (uniform highp sampler3D)
0:89 Constant: 0:89 Constant:
0:89 0.200000 0:89 0.200000
@@ -477,79 +477,79 @@ ERROR: node is still EOpNull!
0:89 0.200000 0:89 0.200000
0:89 Constant: 0:89 Constant:
0:89 0.200000 0:89 0.200000
0:90 Function Call: texture3DProj(s31;vf4;f1; (highp 4-component vector of float) 0:90 Function Call: texture3DProj(s31;vf4;f1; (global highp 4-component vector of float)
0:90 's3D2' (uniform highp sampler3D) 0:90 's3D2' (uniform highp sampler3D)
0:90 direct index (smooth mediump 4-component vector of float) 0:90 direct index (smooth temp mediump 4-component vector of float)
0:90 'v' (smooth in 3-element array of mediump 4-component vector of float) 0:90 'v' (smooth in 3-element array of mediump 4-component vector of float)
0:90 Constant: 0:90 Constant:
0:90 1 (const int) 0:90 1 (const int)
0:90 Constant: 0:90 Constant:
0:90 0.400000 0:90 0.400000
0:91 dPdx (mediump 4-component vector of float) 0:91 dPdx (global mediump 4-component vector of float)
0:91 direct index (smooth mediump 4-component vector of float) 0:91 direct index (smooth temp mediump 4-component vector of float)
0:91 'v' (smooth in 3-element array of mediump 4-component vector of float) 0:91 'v' (smooth in 3-element array of mediump 4-component vector of float)
0:91 Constant: 0:91 Constant:
0:91 0 (const int) 0:91 0 (const int)
0:92 Constant: 0:92 Constant:
0:92 0.000000 0:92 0.000000
0:93 fwidth (mediump float) 0:93 fwidth (global mediump float)
0:93 'f13' (invariant mediump float) 0:93 'f13' (invariant global mediump float)
0:98 Function Definition: foo236( (void) 0:98 Function Definition: foo236( (global void)
0:98 Function Parameters: 0:98 Function Parameters:
0:100 Sequence 0:100 Sequence
0:100 dPdx (mediump 4-component vector of float) 0:100 dPdx (global mediump 4-component vector of float)
0:100 direct index (smooth mediump 4-component vector of float) 0:100 direct index (smooth temp mediump 4-component vector of float)
0:100 'v' (smooth in 3-element array of mediump 4-component vector of float) 0:100 'v' (smooth in 3-element array of mediump 4-component vector of float)
0:100 Constant: 0:100 Constant:
0:100 0 (const int) 0:100 0 (const int)
0:101 Constant: 0:101 Constant:
0:101 0.000000 0:101 0.000000
0:102 fwidth (mediump float) 0:102 fwidth (global mediump float)
0:102 'f13' (invariant mediump float) 0:102 'f13' (invariant global mediump float)
0:103 move second child to first child (mediump float) 0:103 move second child to first child (temp mediump float)
0:103 'gl_FragDepth' (mediump float) 0:103 'gl_FragDepth' (temp mediump float)
0:103 'f13' (invariant mediump float) 0:103 'f13' (invariant global mediump float)
0:104 move second child to first child (highp float) 0:104 move second child to first child (temp highp float)
0:104 'gl_FragDepthEXT' (gl_FragDepth highp float) 0:104 'gl_FragDepthEXT' (gl_FragDepth highp float)
0:104 'f13' (invariant mediump float) 0:104 'f13' (invariant global mediump float)
0:109 Function Definition: foo239( (void) 0:109 Function Definition: foo239( (global void)
0:109 Function Parameters: 0:109 Function Parameters:
0:111 Sequence 0:111 Sequence
0:111 move second child to first child (mediump float) 0:111 move second child to first child (temp mediump float)
0:111 'gl_FragDepth' (mediump float) 0:111 'gl_FragDepth' (temp mediump float)
0:111 'f13' (invariant mediump float) 0:111 'f13' (invariant global mediump float)
0:112 move second child to first child (highp float) 0:112 move second child to first child (temp highp float)
0:112 'gl_FragDepthEXT' (gl_FragDepth highp float) 0:112 'gl_FragDepthEXT' (gl_FragDepth highp float)
0:112 'f13' (invariant mediump float) 0:112 'f13' (invariant global mediump float)
0:119 Function Definition: foo245( (void) 0:119 Function Definition: foo245( (global void)
0:119 Function Parameters: 0:119 Function Parameters:
0:121 Sequence 0:121 Sequence
0:121 Function Call: texture2D(sE21;vf2; (lowp 4-component vector of float) 0:121 Function Call: texture2D(sE21;vf2; (global lowp 4-component vector of float)
0:121 'sExt' (uniform lowp samplerExternalOES) 0:121 'sExt' (uniform lowp samplerExternalOES)
0:121 Constant: 0:121 Constant:
0:121 0.200000 0:121 0.200000
0:121 0.200000 0:121 0.200000
0:122 Function Call: texture2DProj(sE21;vf3; (lowp 4-component vector of float) 0:122 Function Call: texture2DProj(sE21;vf3; (global lowp 4-component vector of float)
0:122 'sExt' (uniform lowp samplerExternalOES) 0:122 'sExt' (uniform lowp samplerExternalOES)
0:122 Construct vec3 (3-component vector of float) 0:122 Construct vec3 (temp 3-component vector of float)
0:122 'f13' (invariant mediump float) 0:122 'f13' (invariant global mediump float)
0:123 Function Call: texture2DProj(sE21;vf4; (lowp 4-component vector of float) 0:123 Function Call: texture2DProj(sE21;vf4; (global lowp 4-component vector of float)
0:123 'sExt' (uniform lowp samplerExternalOES) 0:123 'sExt' (uniform lowp samplerExternalOES)
0:123 direct index (smooth mediump 4-component vector of float) 0:123 direct index (smooth temp mediump 4-component vector of float)
0:123 'v' (smooth in 3-element array of mediump 4-component vector of float) 0:123 'v' (smooth in 3-element array of mediump 4-component vector of float)
0:123 Constant: 0:123 Constant:
0:123 2 (const int) 0:123 2 (const int)
0:130 Function Definition: foo246( (void) 0:130 Function Definition: foo246( (global void)
0:130 Function Parameters: 0:130 Function Parameters:
0:132 Sequence 0:132 Sequence
0:132 Function Call: texture2D(sE21;vf2; (mediump 4-component vector of float) 0:132 Function Call: texture2D(sE21;vf2; (global mediump 4-component vector of float)
0:132 'mediumExt' (uniform mediump samplerExternalOES) 0:132 'mediumExt' (uniform mediump samplerExternalOES)
0:132 Constant: 0:132 Constant:
0:132 0.200000 0:132 0.200000
0:132 0.200000 0:132 0.200000
0:133 Function Call: texture2DProj(sE21;vf4; (highp 4-component vector of float) 0:133 Function Call: texture2DProj(sE21;vf4; (global highp 4-component vector of float)
0:133 'highExt' (uniform highp samplerExternalOES) 0:133 'highExt' (uniform highp samplerExternalOES)
0:133 direct index (smooth mediump 4-component vector of float) 0:133 direct index (smooth temp mediump 4-component vector of float)
0:133 'v' (smooth in 3-element array of mediump 4-component vector of float) 0:133 'v' (smooth in 3-element array of mediump 4-component vector of float)
0:133 Constant: 0:133 Constant:
0:133 2 (const int) 0:133 2 (const int)
@@ -557,64 +557,64 @@ ERROR: node is still EOpNull!
0:134 0.000000 0:134 0.000000
0:135 Constant: 0:135 Constant:
0:135 0.000000 0:135 0.000000
0:137 Bitwise not (mediump int) 0:137 Bitwise not (temp mediump int)
0:137 'a' (mediump int) 0:137 'a' (temp mediump int)
0:138 inclusive-or (mediump int) 0:138 inclusive-or (temp mediump int)
0:138 'a' (mediump int) 0:138 'a' (temp mediump int)
0:138 'a' (mediump int) 0:138 'a' (temp mediump int)
0:139 bitwise and (mediump int) 0:139 bitwise and (temp mediump int)
0:139 'a' (mediump int) 0:139 'a' (temp mediump int)
0:139 'a' (mediump int) 0:139 'a' (temp mediump int)
0:145 Function Definition: foo203940(i1;f1;f1; (mediump int) 0:145 Function Definition: foo203940(i1;f1;f1; (global mediump int)
0:145 Function Parameters: 0:145 Function Parameters:
0:145 'a' (in mediump int) 0:145 'a' (in mediump int)
0:145 'b' (in mediump float) 0:145 'b' (in mediump float)
0:147 Sequence 0:147 Sequence
0:147 Function Call: texture2DProjGradEXT(s21;vf3;vf2;vf2; (lowp 4-component vector of float) 0:147 Function Call: texture2DProjGradEXT(s21;vf3;vf2;vf2; (global lowp 4-component vector of float)
0:147 's2Dg' (uniform lowp sampler2D) 0:147 's2Dg' (uniform lowp sampler2D)
0:147 Construct vec3 (3-component vector of float) 0:147 Construct vec3 (temp 3-component vector of float)
0:147 'f13' (invariant mediump float) 0:147 'f13' (invariant global mediump float)
0:147 'uv2' (invariant uniform mediump 2-component vector of float) 0:147 'uv2' (invariant uniform mediump 2-component vector of float)
0:147 'uv2' (invariant uniform mediump 2-component vector of float) 0:147 'uv2' (invariant uniform mediump 2-component vector of float)
0:148 Branch: Return with expression 0:148 Branch: Return with expression
0:148 'a' (in mediump int) 0:148 'a' (in mediump int)
0:151 Sequence 0:151 Sequence
0:151 move second child to first child (mediump float) 0:151 move second child to first child (temp mediump float)
0:151 'f123' (mediump float) 0:151 'f123' (global mediump float)
0:151 Constant: 0:151 Constant:
0:151 4.000000 0:151 4.000000
0:152 Sequence 0:152 Sequence
0:152 move second child to first child (mediump float) 0:152 move second child to first child (temp mediump float)
0:152 'f124' (mediump float) 0:152 'f124' (global mediump float)
0:152 Constant: 0:152 Constant:
0:152 50000000000.000000 0:152 50000000000.000000
0:158 Function Definition: foo323433( (void) 0:158 Function Definition: foo323433( (global void)
0:158 Function Parameters: 0:158 Function Parameters:
0:160 Sequence 0:160 Sequence
0:160 Function Call: texture2DLodEXT(s21;vf2;f1; (lowp 4-component vector of float) 0:160 Function Call: texture2DLodEXT(s21;vf2;f1; (global lowp 4-component vector of float)
0:160 's2Dg' (uniform lowp sampler2D) 0:160 's2Dg' (uniform lowp sampler2D)
0:160 'uv2' (invariant uniform mediump 2-component vector of float) 0:160 'uv2' (invariant uniform mediump 2-component vector of float)
0:160 'f13' (invariant mediump float) 0:160 'f13' (invariant global mediump float)
0:161 Function Call: texture2DProjGradEXT(s21;vf3;vf2;vf2; (lowp 4-component vector of float) 0:161 Function Call: texture2DProjGradEXT(s21;vf3;vf2;vf2; (global lowp 4-component vector of float)
0:161 's2Dg' (uniform lowp sampler2D) 0:161 's2Dg' (uniform lowp sampler2D)
0:161 Construct vec3 (3-component vector of float) 0:161 Construct vec3 (temp 3-component vector of float)
0:161 'f13' (invariant mediump float) 0:161 'f13' (invariant global mediump float)
0:161 'uv2' (invariant uniform mediump 2-component vector of float) 0:161 'uv2' (invariant uniform mediump 2-component vector of float)
0:161 'uv2' (invariant uniform mediump 2-component vector of float) 0:161 'uv2' (invariant uniform mediump 2-component vector of float)
0:162 Function Call: texture2DGradEXT(s21;vf2;vf2;vf2; (lowp 4-component vector of float) 0:162 Function Call: texture2DGradEXT(s21;vf2;vf2;vf2; (global lowp 4-component vector of float)
0:162 's2Dg' (uniform lowp sampler2D) 0:162 's2Dg' (uniform lowp sampler2D)
0:162 'uv2' (invariant uniform mediump 2-component vector of float) 0:162 'uv2' (invariant uniform mediump 2-component vector of float)
0:162 'uv2' (invariant uniform mediump 2-component vector of float) 0:162 'uv2' (invariant uniform mediump 2-component vector of float)
0:162 'uv2' (invariant uniform mediump 2-component vector of float) 0:162 'uv2' (invariant uniform mediump 2-component vector of float)
0:163 Function Call: textureCubeGradEXT(sC1;vf3;vf3;vf3; (lowp 4-component vector of float) 0:163 Function Call: textureCubeGradEXT(sC1;vf3;vf3;vf3; (global lowp 4-component vector of float)
0:163 'sCube' (uniform lowp samplerCube) 0:163 'sCube' (uniform lowp samplerCube)
0:163 Construct vec3 (3-component vector of float) 0:163 Construct vec3 (temp 3-component vector of float)
0:163 'f13' (invariant mediump float) 0:163 'f13' (invariant global mediump float)
0:163 Construct vec3 (3-component vector of float) 0:163 Construct vec3 (temp 3-component vector of float)
0:163 'f13' (invariant mediump float) 0:163 'f13' (invariant global mediump float)
0:163 Construct vec3 (3-component vector of float) 0:163 Construct vec3 (temp 3-component vector of float)
0:163 'f13' (invariant mediump float) 0:163 'f13' (invariant global mediump float)
0:167 Function Definition: fgfg(f1;i1; (mediump int) 0:167 Function Definition: fgfg(f1;i1; (global mediump int)
0:167 Function Parameters: 0:167 Function Parameters:
0:167 'f' (in mediump float) 0:167 'f' (in mediump float)
0:167 'i' (in highp int) 0:167 'i' (in highp int)
@@ -622,43 +622,43 @@ ERROR: node is still EOpNull!
0:167 Branch: Return with expression 0:167 Branch: Return with expression
0:167 Constant: 0:167 Constant:
0:167 2 (const int) 0:167 2 (const int)
0:173 Function Definition: gggf(f1; (mediump int) 0:173 Function Definition: gggf(f1; (global mediump int)
0:173 Function Parameters: 0:173 Function Parameters:
0:173 'f' (in mediump float) 0:173 'f' (in mediump float)
0:173 Sequence 0:173 Sequence
0:173 Branch: Return with expression 0:173 Branch: Return with expression
0:173 Constant: 0:173 Constant:
0:173 2 (const int) 0:173 2 (const int)
0:175 Function Definition: agggf(f1; (mediump int) 0:175 Function Definition: agggf(f1; (global mediump int)
0:175 Function Parameters: 0:175 Function Parameters:
0:175 'f' (in mediump float) 0:175 'f' (in mediump float)
0:175 Sequence 0:175 Sequence
0:175 Branch: Return with expression 0:175 Branch: Return with expression
0:175 Constant: 0:175 Constant:
0:175 2 (const int) 0:175 2 (const int)
0:187 Function Definition: badswizzle( (void) 0:187 Function Definition: badswizzle( (global void)
0:187 Function Parameters: 0:187 Function Parameters:
0:? Sequence 0:? Sequence
0:190 'a' (5-element array of mediump 3-component vector of float) 0:190 'a' (temp 5-element array of mediump 3-component vector of float)
0:191 'a' (5-element array of mediump 3-component vector of float) 0:191 'a' (temp 5-element array of mediump 3-component vector of float)
0:192 'a' (5-element array of mediump 3-component vector of float) 0:192 'a' (temp 5-element array of mediump 3-component vector of float)
0:193 Constant: 0:193 Constant:
0:193 5 (const int) 0:193 5 (const int)
0:194 Constant: 0:194 Constant:
0:194 0.000000 0:194 0.000000
0:? Linker Objects 0:? Linker Objects
0:? 'a' (3-element array of mediump int) 0:? 'a' (global 3-element array of mediump int)
0:? 'uint' (mediump int) 0:? 'uint' (global mediump int)
0:? 'v' (smooth in 3-element array of mediump 4-component vector of float) 0:? 'v' (smooth in 3-element array of mediump 4-component vector of float)
0:? 'f' (mediump float) 0:? 'f' (global mediump float)
0:? 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump int x}) 0:? 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump int x})
0:? 'fa' (1-element array of mediump float) 0:? 'fa' (global 1-element array of mediump float)
0:? 'f13' (mediump float) 0:? 'f13' (global mediump float)
0:? 'fi' (invariant mediump float) 0:? 'fi' (invariant temp mediump float)
0:? 'av' (smooth in mediump 4-component vector of float) 0:? 'av' (smooth in mediump 4-component vector of float)
0:? 'uv2' (uniform mediump 2-component vector of float) 0:? 'uv2' (uniform mediump 2-component vector of float)
0:? 'uv3' (invariant uniform mediump 3-component vector of float) 0:? 'uv3' (invariant uniform mediump 3-component vector of float)
0:? 'glob2D' (lowp sampler2D) 0:? 'glob2D' (global lowp sampler2D)
0:? 'vary2D' (smooth in lowp sampler2D) 0:? 'vary2D' (smooth in lowp sampler2D)
0:? 's3D' (uniform mediump sampler3D) 0:? 's3D' (uniform mediump sampler3D)
0:? 's3D2' (uniform highp sampler3D) 0:? 's3D2' (uniform highp sampler3D)
@@ -666,8 +666,8 @@ ERROR: node is still EOpNull!
0:? 'mediumExt' (uniform mediump samplerExternalOES) 0:? 'mediumExt' (uniform mediump samplerExternalOES)
0:? 'highExt' (uniform highp samplerExternalOES) 0:? 'highExt' (uniform highp samplerExternalOES)
0:? 's2Dg' (uniform lowp sampler2D) 0:? 's2Dg' (uniform lowp sampler2D)
0:? 'f123' (mediump float) 0:? 'f123' (global mediump float)
0:? 'f124' (mediump float) 0:? 'f124' (global mediump float)
0:? 'sCube' (uniform lowp samplerCube) 0:? 'sCube' (uniform lowp samplerCube)
0:? 's' (smooth in structure{mediump float f}) 0:? 's' (smooth in structure{global mediump float f})

File diff suppressed because it is too large Load Diff

View File

@@ -16,7 +16,7 @@ ERROR: 12 compilation errors. No code generated.
Shader version: 100 Shader version: 100
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:3 Function Definition: f(i1;i1;i1; (highp int) 0:3 Function Definition: f(i1;i1;i1; (global highp int)
0:3 Function Parameters: 0:3 Function Parameters:
0:3 'a' (in highp int) 0:3 'a' (in highp int)
0:3 'b' (in highp int) 0:3 'b' (in highp int)
@@ -24,104 +24,104 @@ ERROR: node is still EOpNull!
0:? Sequence 0:? Sequence
0:8 Sequence 0:8 Sequence
0:8 Sequence 0:8 Sequence
0:8 move second child to first child (highp float) 0:8 move second child to first child (temp highp float)
0:8 'a' (highp float) 0:8 'a' (temp highp float)
0:8 add (highp float) 0:8 add (temp highp float)
0:8 Convert int to float (highp float) 0:8 Convert int to float (temp highp float)
0:8 'a' (in highp int) 0:8 'a' (in highp int)
0:8 Constant: 0:8 Constant:
0:8 1.000000 0:8 1.000000
0:11 Branch: Return with expression 0:11 Branch: Return with expression
0:11 'a' (in highp int) 0:11 'a' (in highp int)
0:25 Function Definition: cos(f1; (highp float) 0:25 Function Definition: cos(f1; (global highp float)
0:25 Function Parameters: 0:25 Function Parameters:
0:25 'x' (in highp float) 0:25 'x' (in highp float)
0:27 Sequence 0:27 Sequence
0:27 Branch: Return with expression 0:27 Branch: Return with expression
0:27 Constant: 0:27 Constant:
0:27 1.000000 0:27 1.000000
0:29 Function Definition: radians(b1; (bool) 0:29 Function Definition: radians(b1; (global bool)
0:29 Function Parameters: 0:29 Function Parameters:
0:29 'x' (in bool) 0:29 'x' (in bool)
0:31 Sequence 0:31 Sequence
0:31 Branch: Return with expression 0:31 Branch: Return with expression
0:31 Constant: 0:31 Constant:
0:31 true (const bool) 0:31 true (const bool)
0:36 Function Definition: main( (void) 0:36 Function Definition: main( (global void)
0:36 Function Parameters: 0:36 Function Parameters:
0:? Sequence 0:? Sequence
0:39 Function Call: g( (highp int) 0:39 Function Call: g( (temp highp int)
0:42 'sin' (highp float) 0:42 'sin' (temp highp float)
0:43 Constant: 0:43 Constant:
0:43 0.000000 0:43 0.000000
0:44 Function Call: f(i1;i1;i1; (highp int) 0:44 Function Call: f(i1;i1;i1; (global highp int)
0:44 Constant: 0:44 Constant:
0:44 1 (const int) 0:44 1 (const int)
0:44 Constant: 0:44 Constant:
0:44 2 (const int) 0:44 2 (const int)
0:44 Constant: 0:44 Constant:
0:44 3 (const int) 0:44 3 (const int)
0:47 move second child to first child (highp float) 0:47 move second child to first child (temp highp float)
0:47 'f' (highp float) 0:47 'f' (temp highp float)
0:47 Constant: 0:47 Constant:
0:47 3.000000 0:47 3.000000
0:49 move second child to first child (highp 4-component vector of float) 0:49 move second child to first child (temp highp 4-component vector of float)
0:49 'gl_Position' (invariant gl_Position highp 4-component vector of float) 0:49 'gl_Position' (invariant gl_Position highp 4-component vector of float)
0:49 Construct vec4 (highp 4-component vector of float) 0:49 Construct vec4 (temp highp 4-component vector of float)
0:49 'f' (highp float) 0:49 'f' (temp highp float)
0:51 Sequence 0:51 Sequence
0:51 Sequence 0:51 Sequence
0:51 move second child to first child (highp int) 0:51 move second child to first child (temp highp int)
0:51 'f' (highp int) 0:51 'f' (temp highp int)
0:51 Constant: 0:51 Constant:
0:51 0 (const int) 0:51 0 (const int)
0:51 Loop with condition tested first 0:51 Loop with condition tested first
0:51 Loop Condition 0:51 Loop Condition
0:51 Compare Less Than (bool) 0:51 Compare Less Than (temp bool)
0:51 'f' (highp int) 0:51 'f' (temp highp int)
0:51 Constant: 0:51 Constant:
0:51 10 (const int) 0:51 10 (const int)
0:51 Loop Body 0:51 Loop Body
0:52 Pre-Increment (highp int) 0:52 Pre-Increment (temp highp int)
0:52 'f' (highp int) 0:52 'f' (temp highp int)
0:51 Loop Terminal Expression 0:51 Loop Terminal Expression
0:51 Pre-Increment (highp int) 0:51 Pre-Increment (temp highp int)
0:51 'f' (highp int) 0:51 'f' (temp highp int)
0:54 Sequence 0:54 Sequence
0:54 move second child to first child (highp int) 0:54 move second child to first child (temp highp int)
0:54 'x' (highp int) 0:54 'x' (temp highp int)
0:54 Constant: 0:54 Constant:
0:54 1 (const int) 0:54 1 (const int)
0:56 Sequence 0:56 Sequence
0:56 Sequence 0:56 Sequence
0:56 move second child to first child (highp float) 0:56 move second child to first child (temp highp float)
0:56 'x' (highp float) 0:56 'x' (temp highp float)
0:56 Constant: 0:56 Constant:
0:56 2.000000 0:56 2.000000
0:56 move second child to first child (highp float) 0:56 move second child to first child (temp highp float)
0:56 'y' (highp float) 0:56 'y' (temp highp float)
0:56 'x' (highp float) 0:56 'x' (temp highp float)
0:60 Sequence 0:60 Sequence
0:60 Sequence 0:60 Sequence
0:60 move second child to first child (highp int) 0:60 move second child to first child (temp highp int)
0:60 'x' (highp int) 0:60 'x' (temp highp int)
0:60 'x' (highp int) 0:60 'x' (temp highp int)
0:68 Sequence 0:68 Sequence
0:68 Sequence 0:68 Sequence
0:68 move second child to first child (structure{highp int x}) 0:68 move second child to first child (temp structure{temp highp int x})
0:68 'S' (structure{highp int x}) 0:68 'S' (temp structure{temp highp int x})
0:68 Constant: 0:68 Constant:
0:68 0 (const int) 0:68 0 (const int)
0:69 x: direct index for structure (highp int) 0:69 x: direct index for structure (temp highp int)
0:69 'S' (structure{highp int x}) 0:69 'S' (temp structure{temp highp int x})
0:69 Constant: 0:69 Constant:
0:69 0 (const int) 0:69 0 (const int)
0:73 Constant: 0:73 Constant:
0:73 0.000000 0:73 0.000000
0:? Linker Objects 0:? Linker Objects
0:? 'b' (bool) 0:? 'b' (global bool)
0:? 'tan' (highp float) 0:? 'tan' (global highp float)
0:? 's' (smooth out structure{highp float f}) 0:? 's' (smooth out structure{global highp float f})
Linked vertex stage: Linked vertex stage:
@@ -129,7 +129,7 @@ Linked vertex stage:
Shader version: 100 Shader version: 100
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:3 Function Definition: f(i1;i1;i1; (highp int) 0:3 Function Definition: f(i1;i1;i1; (global highp int)
0:3 Function Parameters: 0:3 Function Parameters:
0:3 'a' (in highp int) 0:3 'a' (in highp int)
0:3 'b' (in highp int) 0:3 'b' (in highp int)
@@ -137,102 +137,102 @@ ERROR: node is still EOpNull!
0:? Sequence 0:? Sequence
0:8 Sequence 0:8 Sequence
0:8 Sequence 0:8 Sequence
0:8 move second child to first child (highp float) 0:8 move second child to first child (temp highp float)
0:8 'a' (highp float) 0:8 'a' (temp highp float)
0:8 add (highp float) 0:8 add (temp highp float)
0:8 Convert int to float (highp float) 0:8 Convert int to float (temp highp float)
0:8 'a' (in highp int) 0:8 'a' (in highp int)
0:8 Constant: 0:8 Constant:
0:8 1.000000 0:8 1.000000
0:11 Branch: Return with expression 0:11 Branch: Return with expression
0:11 'a' (in highp int) 0:11 'a' (in highp int)
0:25 Function Definition: cos(f1; (highp float) 0:25 Function Definition: cos(f1; (global highp float)
0:25 Function Parameters: 0:25 Function Parameters:
0:25 'x' (in highp float) 0:25 'x' (in highp float)
0:27 Sequence 0:27 Sequence
0:27 Branch: Return with expression 0:27 Branch: Return with expression
0:27 Constant: 0:27 Constant:
0:27 1.000000 0:27 1.000000
0:29 Function Definition: radians(b1; (bool) 0:29 Function Definition: radians(b1; (global bool)
0:29 Function Parameters: 0:29 Function Parameters:
0:29 'x' (in bool) 0:29 'x' (in bool)
0:31 Sequence 0:31 Sequence
0:31 Branch: Return with expression 0:31 Branch: Return with expression
0:31 Constant: 0:31 Constant:
0:31 true (const bool) 0:31 true (const bool)
0:36 Function Definition: main( (void) 0:36 Function Definition: main( (global void)
0:36 Function Parameters: 0:36 Function Parameters:
0:? Sequence 0:? Sequence
0:39 Function Call: g( (highp int) 0:39 Function Call: g( (temp highp int)
0:42 'sin' (highp float) 0:42 'sin' (temp highp float)
0:43 Constant: 0:43 Constant:
0:43 0.000000 0:43 0.000000
0:44 Function Call: f(i1;i1;i1; (highp int) 0:44 Function Call: f(i1;i1;i1; (global highp int)
0:44 Constant: 0:44 Constant:
0:44 1 (const int) 0:44 1 (const int)
0:44 Constant: 0:44 Constant:
0:44 2 (const int) 0:44 2 (const int)
0:44 Constant: 0:44 Constant:
0:44 3 (const int) 0:44 3 (const int)
0:47 move second child to first child (highp float) 0:47 move second child to first child (temp highp float)
0:47 'f' (highp float) 0:47 'f' (temp highp float)
0:47 Constant: 0:47 Constant:
0:47 3.000000 0:47 3.000000
0:49 move second child to first child (highp 4-component vector of float) 0:49 move second child to first child (temp highp 4-component vector of float)
0:49 'gl_Position' (invariant gl_Position highp 4-component vector of float) 0:49 'gl_Position' (invariant gl_Position highp 4-component vector of float)
0:49 Construct vec4 (highp 4-component vector of float) 0:49 Construct vec4 (temp highp 4-component vector of float)
0:49 'f' (highp float) 0:49 'f' (temp highp float)
0:51 Sequence 0:51 Sequence
0:51 Sequence 0:51 Sequence
0:51 move second child to first child (highp int) 0:51 move second child to first child (temp highp int)
0:51 'f' (highp int) 0:51 'f' (temp highp int)
0:51 Constant: 0:51 Constant:
0:51 0 (const int) 0:51 0 (const int)
0:51 Loop with condition tested first 0:51 Loop with condition tested first
0:51 Loop Condition 0:51 Loop Condition
0:51 Compare Less Than (bool) 0:51 Compare Less Than (temp bool)
0:51 'f' (highp int) 0:51 'f' (temp highp int)
0:51 Constant: 0:51 Constant:
0:51 10 (const int) 0:51 10 (const int)
0:51 Loop Body 0:51 Loop Body
0:52 Pre-Increment (highp int) 0:52 Pre-Increment (temp highp int)
0:52 'f' (highp int) 0:52 'f' (temp highp int)
0:51 Loop Terminal Expression 0:51 Loop Terminal Expression
0:51 Pre-Increment (highp int) 0:51 Pre-Increment (temp highp int)
0:51 'f' (highp int) 0:51 'f' (temp highp int)
0:54 Sequence 0:54 Sequence
0:54 move second child to first child (highp int) 0:54 move second child to first child (temp highp int)
0:54 'x' (highp int) 0:54 'x' (temp highp int)
0:54 Constant: 0:54 Constant:
0:54 1 (const int) 0:54 1 (const int)
0:56 Sequence 0:56 Sequence
0:56 Sequence 0:56 Sequence
0:56 move second child to first child (highp float) 0:56 move second child to first child (temp highp float)
0:56 'x' (highp float) 0:56 'x' (temp highp float)
0:56 Constant: 0:56 Constant:
0:56 2.000000 0:56 2.000000
0:56 move second child to first child (highp float) 0:56 move second child to first child (temp highp float)
0:56 'y' (highp float) 0:56 'y' (temp highp float)
0:56 'x' (highp float) 0:56 'x' (temp highp float)
0:60 Sequence 0:60 Sequence
0:60 Sequence 0:60 Sequence
0:60 move second child to first child (highp int) 0:60 move second child to first child (temp highp int)
0:60 'x' (highp int) 0:60 'x' (temp highp int)
0:60 'x' (highp int) 0:60 'x' (temp highp int)
0:68 Sequence 0:68 Sequence
0:68 Sequence 0:68 Sequence
0:68 move second child to first child (structure{highp int x}) 0:68 move second child to first child (temp structure{temp highp int x})
0:68 'S' (structure{highp int x}) 0:68 'S' (temp structure{temp highp int x})
0:68 Constant: 0:68 Constant:
0:68 0 (const int) 0:68 0 (const int)
0:69 x: direct index for structure (highp int) 0:69 x: direct index for structure (temp highp int)
0:69 'S' (structure{highp int x}) 0:69 'S' (temp structure{temp highp int x})
0:69 Constant: 0:69 Constant:
0:69 0 (const int) 0:69 0 (const int)
0:73 Constant: 0:73 Constant:
0:73 0.000000 0:73 0.000000
0:? Linker Objects 0:? Linker Objects
0:? 'b' (bool) 0:? 'b' (global bool)
0:? 'tan' (highp float) 0:? 'tan' (global highp float)
0:? 's' (smooth out structure{highp float f}) 0:? 's' (smooth out structure{global highp float f})

View File

@@ -7,7 +7,7 @@ ERROR: 3 compilation errors. No code generated.
Shader version: 110 Shader version: 110
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:3 Function Definition: f(i1;i1;i1; (int) 0:3 Function Definition: f(i1;i1;i1; (global int)
0:3 Function Parameters: 0:3 Function Parameters:
0:3 'a' (in int) 0:3 'a' (in int)
0:3 'b' (in int) 0:3 'b' (in int)
@@ -15,106 +15,106 @@ ERROR: node is still EOpNull!
0:? Sequence 0:? Sequence
0:8 Sequence 0:8 Sequence
0:8 Sequence 0:8 Sequence
0:8 move second child to first child (float) 0:8 move second child to first child (temp float)
0:8 'a' (float) 0:8 'a' (temp float)
0:8 add (float) 0:8 add (temp float)
0:8 Convert int to float (float) 0:8 Convert int to float (temp float)
0:8 'a' (in int) 0:8 'a' (in int)
0:8 Constant: 0:8 Constant:
0:8 1.000000 0:8 1.000000
0:11 Branch: Return with expression 0:11 Branch: Return with expression
0:11 'a' (in int) 0:11 'a' (in int)
0:25 Function Definition: cos(f1; (float) 0:25 Function Definition: cos(f1; (global float)
0:25 Function Parameters: 0:25 Function Parameters:
0:25 'x' (in float) 0:25 'x' (in float)
0:27 Sequence 0:27 Sequence
0:27 Branch: Return with expression 0:27 Branch: Return with expression
0:27 Constant: 0:27 Constant:
0:27 1.000000 0:27 1.000000
0:29 Function Definition: radians(b1; (bool) 0:29 Function Definition: radians(b1; (global bool)
0:29 Function Parameters: 0:29 Function Parameters:
0:29 'x' (in bool) 0:29 'x' (in bool)
0:31 Sequence 0:31 Sequence
0:31 Branch: Return with expression 0:31 Branch: Return with expression
0:31 Constant: 0:31 Constant:
0:31 true (const bool) 0:31 true (const bool)
0:36 Function Definition: main( (void) 0:36 Function Definition: main( (global void)
0:36 Function Parameters: 0:36 Function Parameters:
0:? Sequence 0:? Sequence
0:39 Function Call: g( (int) 0:39 Function Call: g( (temp int)
0:42 'sin' (float) 0:42 'sin' (temp float)
0:43 Function Call: sin(f1; (float) 0:43 Function Call: sin(f1; (global float)
0:43 Constant: 0:43 Constant:
0:43 0.700000 0:43 0.700000
0:44 Function Call: f(i1;i1;i1; (int) 0:44 Function Call: f(i1;i1;i1; (global int)
0:44 Constant: 0:44 Constant:
0:44 1 (const int) 0:44 1 (const int)
0:44 Constant: 0:44 Constant:
0:44 2 (const int) 0:44 2 (const int)
0:44 Constant: 0:44 Constant:
0:44 3 (const int) 0:44 3 (const int)
0:47 move second child to first child (float) 0:47 move second child to first child (temp float)
0:47 'f' (float) 0:47 'f' (temp float)
0:47 Constant: 0:47 Constant:
0:47 3.000000 0:47 3.000000
0:49 move second child to first child (4-component vector of float) 0:49 move second child to first child (temp 4-component vector of float)
0:49 'gl_Position' (gl_Position 4-component vector of float) 0:49 'gl_Position' (gl_Position 4-component vector of float)
0:49 Construct vec4 (4-component vector of float) 0:49 Construct vec4 (temp 4-component vector of float)
0:49 'f' (float) 0:49 'f' (temp float)
0:51 Sequence 0:51 Sequence
0:51 Sequence 0:51 Sequence
0:51 move second child to first child (int) 0:51 move second child to first child (temp int)
0:51 'f' (int) 0:51 'f' (temp int)
0:51 Constant: 0:51 Constant:
0:51 0 (const int) 0:51 0 (const int)
0:51 Loop with condition tested first 0:51 Loop with condition tested first
0:51 Loop Condition 0:51 Loop Condition
0:51 Compare Less Than (bool) 0:51 Compare Less Than (temp bool)
0:51 'f' (int) 0:51 'f' (temp int)
0:51 Constant: 0:51 Constant:
0:51 10 (const int) 0:51 10 (const int)
0:51 Loop Body 0:51 Loop Body
0:52 Pre-Increment (int) 0:52 Pre-Increment (temp int)
0:52 'f' (int) 0:52 'f' (temp int)
0:51 Loop Terminal Expression 0:51 Loop Terminal Expression
0:51 Pre-Increment (int) 0:51 Pre-Increment (temp int)
0:51 'f' (int) 0:51 'f' (temp int)
0:54 Sequence 0:54 Sequence
0:54 move second child to first child (int) 0:54 move second child to first child (temp int)
0:54 'x' (int) 0:54 'x' (temp int)
0:54 Constant: 0:54 Constant:
0:54 1 (const int) 0:54 1 (const int)
0:56 Sequence 0:56 Sequence
0:56 Sequence 0:56 Sequence
0:56 move second child to first child (float) 0:56 move second child to first child (temp float)
0:56 'x' (float) 0:56 'x' (temp float)
0:56 Constant: 0:56 Constant:
0:56 2.000000 0:56 2.000000
0:56 move second child to first child (float) 0:56 move second child to first child (temp float)
0:56 'y' (float) 0:56 'y' (temp float)
0:56 'x' (float) 0:56 'x' (temp float)
0:60 Sequence 0:60 Sequence
0:60 Sequence 0:60 Sequence
0:60 move second child to first child (int) 0:60 move second child to first child (temp int)
0:60 'x' (int) 0:60 'x' (temp int)
0:60 'x' (int) 0:60 'x' (temp int)
0:68 Sequence 0:68 Sequence
0:68 Sequence 0:68 Sequence
0:68 move second child to first child (structure{int x}) 0:68 move second child to first child (temp structure{temp int x})
0:68 'S' (structure{int x}) 0:68 'S' (temp structure{temp int x})
0:68 Constant: 0:68 Constant:
0:68 0 (const int) 0:68 0 (const int)
0:69 x: direct index for structure (int) 0:69 x: direct index for structure (temp int)
0:69 'S' (structure{int x}) 0:69 'S' (temp structure{temp int x})
0:69 Constant: 0:69 Constant:
0:69 0 (const int) 0:69 0 (const int)
0:73 Constant: 0:73 Constant:
0:73 183.346494 0:73 183.346494
0:? Linker Objects 0:? Linker Objects
0:? 'b' (bool) 0:? 'b' (global bool)
0:? 'c' (bool) 0:? 'c' (global bool)
0:? 'f' (float) 0:? 'f' (global float)
0:? 'tan' (float) 0:? 'tan' (global float)
Linked vertex stage: Linked vertex stage:
@@ -122,7 +122,7 @@ Linked vertex stage:
Shader version: 110 Shader version: 110
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:3 Function Definition: f(i1;i1;i1; (int) 0:3 Function Definition: f(i1;i1;i1; (global int)
0:3 Function Parameters: 0:3 Function Parameters:
0:3 'a' (in int) 0:3 'a' (in int)
0:3 'b' (in int) 0:3 'b' (in int)
@@ -130,104 +130,104 @@ ERROR: node is still EOpNull!
0:? Sequence 0:? Sequence
0:8 Sequence 0:8 Sequence
0:8 Sequence 0:8 Sequence
0:8 move second child to first child (float) 0:8 move second child to first child (temp float)
0:8 'a' (float) 0:8 'a' (temp float)
0:8 add (float) 0:8 add (temp float)
0:8 Convert int to float (float) 0:8 Convert int to float (temp float)
0:8 'a' (in int) 0:8 'a' (in int)
0:8 Constant: 0:8 Constant:
0:8 1.000000 0:8 1.000000
0:11 Branch: Return with expression 0:11 Branch: Return with expression
0:11 'a' (in int) 0:11 'a' (in int)
0:25 Function Definition: cos(f1; (float) 0:25 Function Definition: cos(f1; (global float)
0:25 Function Parameters: 0:25 Function Parameters:
0:25 'x' (in float) 0:25 'x' (in float)
0:27 Sequence 0:27 Sequence
0:27 Branch: Return with expression 0:27 Branch: Return with expression
0:27 Constant: 0:27 Constant:
0:27 1.000000 0:27 1.000000
0:29 Function Definition: radians(b1; (bool) 0:29 Function Definition: radians(b1; (global bool)
0:29 Function Parameters: 0:29 Function Parameters:
0:29 'x' (in bool) 0:29 'x' (in bool)
0:31 Sequence 0:31 Sequence
0:31 Branch: Return with expression 0:31 Branch: Return with expression
0:31 Constant: 0:31 Constant:
0:31 true (const bool) 0:31 true (const bool)
0:36 Function Definition: main( (void) 0:36 Function Definition: main( (global void)
0:36 Function Parameters: 0:36 Function Parameters:
0:? Sequence 0:? Sequence
0:39 Function Call: g( (int) 0:39 Function Call: g( (temp int)
0:42 'sin' (float) 0:42 'sin' (temp float)
0:43 Function Call: sin(f1; (float) 0:43 Function Call: sin(f1; (global float)
0:43 Constant: 0:43 Constant:
0:43 0.700000 0:43 0.700000
0:44 Function Call: f(i1;i1;i1; (int) 0:44 Function Call: f(i1;i1;i1; (global int)
0:44 Constant: 0:44 Constant:
0:44 1 (const int) 0:44 1 (const int)
0:44 Constant: 0:44 Constant:
0:44 2 (const int) 0:44 2 (const int)
0:44 Constant: 0:44 Constant:
0:44 3 (const int) 0:44 3 (const int)
0:47 move second child to first child (float) 0:47 move second child to first child (temp float)
0:47 'f' (float) 0:47 'f' (temp float)
0:47 Constant: 0:47 Constant:
0:47 3.000000 0:47 3.000000
0:49 move second child to first child (4-component vector of float) 0:49 move second child to first child (temp 4-component vector of float)
0:49 'gl_Position' (gl_Position 4-component vector of float) 0:49 'gl_Position' (gl_Position 4-component vector of float)
0:49 Construct vec4 (4-component vector of float) 0:49 Construct vec4 (temp 4-component vector of float)
0:49 'f' (float) 0:49 'f' (temp float)
0:51 Sequence 0:51 Sequence
0:51 Sequence 0:51 Sequence
0:51 move second child to first child (int) 0:51 move second child to first child (temp int)
0:51 'f' (int) 0:51 'f' (temp int)
0:51 Constant: 0:51 Constant:
0:51 0 (const int) 0:51 0 (const int)
0:51 Loop with condition tested first 0:51 Loop with condition tested first
0:51 Loop Condition 0:51 Loop Condition
0:51 Compare Less Than (bool) 0:51 Compare Less Than (temp bool)
0:51 'f' (int) 0:51 'f' (temp int)
0:51 Constant: 0:51 Constant:
0:51 10 (const int) 0:51 10 (const int)
0:51 Loop Body 0:51 Loop Body
0:52 Pre-Increment (int) 0:52 Pre-Increment (temp int)
0:52 'f' (int) 0:52 'f' (temp int)
0:51 Loop Terminal Expression 0:51 Loop Terminal Expression
0:51 Pre-Increment (int) 0:51 Pre-Increment (temp int)
0:51 'f' (int) 0:51 'f' (temp int)
0:54 Sequence 0:54 Sequence
0:54 move second child to first child (int) 0:54 move second child to first child (temp int)
0:54 'x' (int) 0:54 'x' (temp int)
0:54 Constant: 0:54 Constant:
0:54 1 (const int) 0:54 1 (const int)
0:56 Sequence 0:56 Sequence
0:56 Sequence 0:56 Sequence
0:56 move second child to first child (float) 0:56 move second child to first child (temp float)
0:56 'x' (float) 0:56 'x' (temp float)
0:56 Constant: 0:56 Constant:
0:56 2.000000 0:56 2.000000
0:56 move second child to first child (float) 0:56 move second child to first child (temp float)
0:56 'y' (float) 0:56 'y' (temp float)
0:56 'x' (float) 0:56 'x' (temp float)
0:60 Sequence 0:60 Sequence
0:60 Sequence 0:60 Sequence
0:60 move second child to first child (int) 0:60 move second child to first child (temp int)
0:60 'x' (int) 0:60 'x' (temp int)
0:60 'x' (int) 0:60 'x' (temp int)
0:68 Sequence 0:68 Sequence
0:68 Sequence 0:68 Sequence
0:68 move second child to first child (structure{int x}) 0:68 move second child to first child (temp structure{temp int x})
0:68 'S' (structure{int x}) 0:68 'S' (temp structure{temp int x})
0:68 Constant: 0:68 Constant:
0:68 0 (const int) 0:68 0 (const int)
0:69 x: direct index for structure (int) 0:69 x: direct index for structure (temp int)
0:69 'S' (structure{int x}) 0:69 'S' (temp structure{temp int x})
0:69 Constant: 0:69 Constant:
0:69 0 (const int) 0:69 0 (const int)
0:73 Constant: 0:73 Constant:
0:73 183.346494 0:73 183.346494
0:? Linker Objects 0:? Linker Objects
0:? 'b' (bool) 0:? 'b' (global bool)
0:? 'c' (bool) 0:? 'c' (global bool)
0:? 'f' (float) 0:? 'f' (global float)
0:? 'tan' (float) 0:? 'tan' (global float)

File diff suppressed because it is too large Load Diff

View File

@@ -12,7 +12,7 @@ ERROR: 0:28: 'length' : array must be declared with a size before using this me
ERROR: 0:31: 'length' : incomplete method syntax ERROR: 0:31: 'length' : incomplete method syntax
ERROR: 0:32: 'length' : method does not accept any arguments ERROR: 0:32: 'length' : method does not accept any arguments
ERROR: 0:33: '.' : cannot apply to an array: flizbit ERROR: 0:33: '.' : cannot apply to an array: flizbit
ERROR: 0:33: '=' : cannot convert from '7-element array of float' to 'int' ERROR: 0:33: '=' : cannot convert from 'temp 7-element array of float' to 'temp int'
ERROR: 0:34: '.' : cannot apply to an array: flizbit ERROR: 0:34: '.' : cannot apply to an array: flizbit
ERROR: 0:34: 'f' : can't use function syntax on variable ERROR: 0:34: 'f' : can't use function syntax on variable
ERROR: 0:34: 'a4' : redefinition ERROR: 0:34: 'a4' : redefinition
@@ -24,11 +24,11 @@ ERROR: 0:39: 'arrays of arrays' : not supported with this profile: none
ERROR: 0:40: 'arrays of arrays' : not supported with this profile: none ERROR: 0:40: 'arrays of arrays' : not supported with this profile: none
ERROR: 0:40: 'constructor' : array constructor needs one argument per array element ERROR: 0:40: 'constructor' : array constructor needs one argument per array element
ERROR: 0:40: 'arrays of arrays' : not supported with this profile: none ERROR: 0:40: 'arrays of arrays' : not supported with this profile: none
ERROR: 0:40: '=' : cannot convert from 'const float' to '2-element array of float' ERROR: 0:40: '=' : cannot convert from 'const float' to 'temp 2-element array of float'
ERROR: 0:41: 'arrays of arrays' : not supported with this profile: none ERROR: 0:41: 'arrays of arrays' : not supported with this profile: none
ERROR: 0:41: 'constructor' : array constructor needs one argument per array element ERROR: 0:41: 'constructor' : array constructor needs one argument per array element
ERROR: 0:41: 'arrays of arrays' : not supported with this profile: none ERROR: 0:41: 'arrays of arrays' : not supported with this profile: none
ERROR: 0:41: '=' : cannot convert from 'const float' to '2-element array of float' ERROR: 0:41: '=' : cannot convert from 'const float' to 'temp 2-element array of float'
ERROR: 0:50: 'arrays of arrays' : not supported with this profile: none ERROR: 0:50: 'arrays of arrays' : not supported with this profile: none
ERROR: 0:51: 'arrays of arrays' : not supported with this profile: none ERROR: 0:51: 'arrays of arrays' : not supported with this profile: none
ERROR: 0:52: 'arrays of arrays' : not supported with this profile: none ERROR: 0:52: 'arrays of arrays' : not supported with this profile: none
@@ -53,16 +53,16 @@ ERROR: 0:168: 'bit shift right' : not supported for this version or the enabled
ERROR: 0:168: 'bitwise and' : not supported for this version or the enabled extensions ERROR: 0:168: 'bitwise and' : not supported for this version or the enabled extensions
ERROR: 0:168: 'bitwise inclusive or' : not supported for this version or the enabled extensions ERROR: 0:168: 'bitwise inclusive or' : not supported for this version or the enabled extensions
ERROR: 0:171: 'modf' : no matching overloaded function found ERROR: 0:171: 'modf' : no matching overloaded function found
ERROR: 0:171: '=' : cannot convert from 'const float' to '3-component vector of float' ERROR: 0:171: '=' : cannot convert from 'const float' to 'temp 3-component vector of float'
ERROR: 0:172: 'trunc' : no matching overloaded function found ERROR: 0:172: 'trunc' : no matching overloaded function found
ERROR: 0:173: 'round' : no matching overloaded function found ERROR: 0:173: 'round' : no matching overloaded function found
ERROR: 0:173: '=' : cannot convert from 'const float' to '2-component vector of float' ERROR: 0:173: '=' : cannot convert from 'const float' to 'temp 2-component vector of float'
ERROR: 0:174: 'roundEven' : no matching overloaded function found ERROR: 0:174: 'roundEven' : no matching overloaded function found
ERROR: 0:174: '=' : cannot convert from 'const float' to '2-component vector of float' ERROR: 0:174: '=' : cannot convert from 'const float' to 'temp 2-component vector of float'
ERROR: 0:175: 'isnan' : no matching overloaded function found ERROR: 0:175: 'isnan' : no matching overloaded function found
ERROR: 0:175: '=' : cannot convert from 'const float' to '2-component vector of bool' ERROR: 0:175: '=' : cannot convert from 'const float' to 'temp 2-component vector of bool'
ERROR: 0:176: 'isinf' : no matching overloaded function found ERROR: 0:176: 'isinf' : no matching overloaded function found
ERROR: 0:176: '=' : cannot convert from 'const float' to '4-component vector of bool' ERROR: 0:176: '=' : cannot convert from 'const float' to 'temp 4-component vector of bool'
ERROR: 0:178: 'sinh' : no matching overloaded function found ERROR: 0:178: 'sinh' : no matching overloaded function found
ERROR: 0:179: 'cosh' : no matching overloaded function found ERROR: 0:179: 'cosh' : no matching overloaded function found
ERROR: 0:179: 'tanh' : no matching overloaded function found ERROR: 0:179: 'tanh' : no matching overloaded function found
@@ -71,7 +71,7 @@ ERROR: 0:180: 'asinh' : no matching overloaded function found
ERROR: 0:180: 'acosh' : no matching overloaded function found ERROR: 0:180: 'acosh' : no matching overloaded function found
ERROR: 0:181: 'atanh' : no matching overloaded function found ERROR: 0:181: 'atanh' : no matching overloaded function found
ERROR: 0:183: 'gl_VertexID' : undeclared identifier ERROR: 0:183: 'gl_VertexID' : undeclared identifier
ERROR: 0:183: '=' : cannot convert from 'float' to 'int' ERROR: 0:183: '=' : cannot convert from 'temp float' to 'temp int'
ERROR: 0:184: 'gl_ClipDistance' : undeclared identifier ERROR: 0:184: 'gl_ClipDistance' : undeclared identifier
ERROR: 0:184: 'gl_ClipDistance' : left of '[' is not of type array, matrix, or vector ERROR: 0:184: 'gl_ClipDistance' : left of '[' is not of type array, matrix, or vector
ERROR: 0:184: 'assign' : l-value required (can't modify a const) ERROR: 0:184: 'assign' : l-value required (can't modify a const)
@@ -83,77 +83,77 @@ ERROR: 79 compilation errors. No code generated.
Shader version: 120 Shader version: 120
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:15 Function Definition: main( (void) 0:15 Function Definition: main( (global void)
0:15 Function Parameters: 0:15 Function Parameters:
0:17 Sequence 0:17 Sequence
0:17 move second child to first child (2-component vector of float) 0:17 move second child to first child (temp 2-component vector of float)
0:17 'centTexCoord' (invariant smooth out 2-component vector of float) 0:17 'centTexCoord' (invariant smooth out 2-component vector of float)
0:17 'attv2' (in 2-component vector of float) 0:17 'attv2' (in 2-component vector of float)
0:18 move second child to first child (4-component vector of float) 0:18 move second child to first child (temp 4-component vector of float)
0:18 'gl_Position' (invariant gl_Position 4-component vector of float) 0:18 'gl_Position' (invariant gl_Position 4-component vector of float)
0:18 'attv4' (in 4-component vector of float) 0:18 'attv4' (in 4-component vector of float)
0:20 move second child to first child (4-component vector of float) 0:20 move second child to first child (temp 4-component vector of float)
0:20 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float) 0:20 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float)
0:20 'attv4' (in 4-component vector of float) 0:20 'attv4' (in 4-component vector of float)
0:21 move second child to first child (float) 0:21 move second child to first child (temp float)
0:21 Constant: 0:21 Constant:
0:21 0.000000 0:21 0.000000
0:21 Constant: 0:21 Constant:
0:21 0.200000 0:21 0.200000
0:25 move second child to first child (4-component vector of float) 0:25 move second child to first child (temp 4-component vector of float)
0:25 'gl_Position' (invariant gl_Position 4-component vector of float) 0:25 'gl_Position' (invariant gl_Position 4-component vector of float)
0:25 direct index (4-component vector of float) 0:25 direct index (temp 4-component vector of float)
0:25 'b' (12-element array of 4-component vector of float) 0:25 'b' (temp 12-element array of 4-component vector of float)
0:25 Constant: 0:25 Constant:
0:25 11 (const int) 0:25 11 (const int)
0:28 Sequence 0:28 Sequence
0:28 move second child to first child (int) 0:28 move second child to first child (temp int)
0:28 'a1' (int) 0:28 'a1' (temp int)
0:28 Constant: 0:28 Constant:
0:28 1 (const int) 0:28 1 (const int)
0:30 Sequence 0:30 Sequence
0:30 move second child to first child (int) 0:30 move second child to first child (temp int)
0:30 'aa' (int) 0:30 'aa' (temp int)
0:30 Constant: 0:30 Constant:
0:30 7 (const int) 0:30 7 (const int)
0:31 Sequence 0:31 Sequence
0:31 move second child to first child (int) 0:31 move second child to first child (temp int)
0:31 'a2' (int) 0:31 'a2' (temp int)
0:32 Sequence 0:32 Sequence
0:32 move second child to first child (int) 0:32 move second child to first child (temp int)
0:32 'a3' (int) 0:32 'a3' (temp int)
0:32 Constant: 0:32 Constant:
0:32 1 (const int) 0:32 1 (const int)
0:43 move second child to first child (float) 0:43 move second child to first child (temp float)
0:43 'gl_PointSize' (invariant gl_PointSize float) 0:43 'gl_PointSize' (invariant gl_PointSize float)
0:43 Constant: 0:43 Constant:
0:43 3.800000 0:43 3.800000
0:61 Function Definition: overloadB(f1;f1; (void) 0:61 Function Definition: overloadB(f1;f1; (global void)
0:61 Function Parameters: 0:61 Function Parameters:
0:61 '' (in float) 0:61 '' (in float)
0:61 '' (const (read only) float) 0:61 '' (const (read only) float)
0:78 Function Definition: foo( (void) 0:78 Function Definition: foo( (global void)
0:78 Function Parameters: 0:78 Function Parameters:
0:? Sequence 0:? Sequence
0:83 Function Call: overloadB(f1;f1; (void) 0:83 Function Call: overloadB(f1;f1; (global void)
0:83 'f' (float) 0:83 'f' (temp float)
0:83 'f' (float) 0:83 'f' (temp float)
0:84 Function Call: overloadB(f1;f1; (void) 0:84 Function Call: overloadB(f1;f1; (global void)
0:84 'f' (float) 0:84 'f' (temp float)
0:84 Constant: 0:84 Constant:
0:84 2.000000 0:84 2.000000
0:85 Function Call: overloadB(f1;f1; (void) 0:85 Function Call: overloadB(f1;f1; (global void)
0:85 Constant: 0:85 Constant:
0:85 1.000000 0:85 1.000000
0:85 Convert int to float (float) 0:85 Convert int to float (temp float)
0:85 'i' (int) 0:85 'i' (temp int)
0:87 Constant: 0:87 Constant:
0:87 0.000000 0:87 0.000000
0:88 Function Call: overloadC(i1;i1; (2-component vector of float) 0:88 Function Call: overloadC(i1;i1; (global 2-component vector of float)
0:88 Constant: 0:88 Constant:
0:88 1 (const int) 0:88 1 (const int)
0:88 'i' (int) 0:88 'i' (temp int)
0:89 Function Call: overloadC(vf2;vf2; (2-component vector of float) 0:89 Function Call: overloadC(vf2;vf2; (global 2-component vector of float)
0:89 Constant: 0:89 Constant:
0:89 1.000000 0:89 1.000000
0:89 1.000000 0:89 1.000000
@@ -162,41 +162,41 @@ ERROR: node is still EOpNull!
0:89 2.000000 0:89 2.000000
0:90 Constant: 0:90 Constant:
0:90 0.000000 0:90 0.000000
0:91 Function Call: overloadC(vf2;vf2; (2-component vector of float) 0:91 Function Call: overloadC(vf2;vf2; (global 2-component vector of float)
0:91 Constant: 0:91 Constant:
0:91 1.000000 0:91 1.000000
0:91 1.000000 0:91 1.000000
0:91 Constant: 0:91 Constant:
0:91 2.000000 0:91 2.000000
0:91 2.000000 0:91 2.000000
0:93 Function Call: overloadD(i1;f1; (3-component vector of float) 0:93 Function Call: overloadD(i1;f1; (global 3-component vector of float)
0:93 'i' (int) 0:93 'i' (temp int)
0:93 'f' (float) 0:93 'f' (temp float)
0:94 Function Call: overloadD(f1;i1; (3-component vector of float) 0:94 Function Call: overloadD(f1;i1; (global 3-component vector of float)
0:94 'f' (float) 0:94 'f' (temp float)
0:94 'i' (int) 0:94 'i' (temp int)
0:95 Function Call: overloadD(f1;i1; (3-component vector of float) 0:95 Function Call: overloadD(f1;i1; (global 3-component vector of float)
0:95 Convert int to float (float) 0:95 Convert int to float (temp float)
0:95 'i' (int) 0:95 'i' (temp int)
0:95 'i' (int) 0:95 'i' (temp int)
0:98 Constant: 0:98 Constant:
0:98 0.000000 0:98 0.000000
0:100 Constant: 0:100 Constant:
0:100 0.841471 0:100 0.841471
0:101 Function Call: texture2D(s21;vf2; (4-component vector of float) 0:101 Function Call: texture2D(s21;vf2; (global 4-component vector of float)
0:101 's2D' (uniform sampler2D) 0:101 's2D' (uniform sampler2D)
0:101 Constant: 0:101 Constant:
0:101 0.000000 0:101 0.000000
0:101 0.000000 0:101 0.000000
0:102 clamp (4-component vector of float) 0:102 clamp (global 4-component vector of float)
0:102 'attv4' (in 4-component vector of float) 0:102 'attv4' (in 4-component vector of float)
0:102 Constant: 0:102 Constant:
0:102 0.000000 0:102 0.000000
0:102 Constant: 0:102 Constant:
0:102 1.000000 0:102 1.000000
0:103 clamp (4-component vector of float) 0:103 clamp (global 4-component vector of float)
0:103 Convert int to float (4-component vector of float) 0:103 Convert int to float (temp 4-component vector of float)
0:103 Convert float to int (4-component vector of int) 0:103 Convert float to int (temp 4-component vector of int)
0:103 'attv4' (in 4-component vector of float) 0:103 'attv4' (in 4-component vector of float)
0:103 Constant: 0:103 Constant:
0:103 0.000000 0:103 0.000000
@@ -208,11 +208,11 @@ ERROR: node is still EOpNull!
0:107 0.000000 0:107 0.000000
0:108 Constant: 0:108 Constant:
0:108 0.000000 0:108 0.000000
0:109 Function Call: overloadE(vf2; (3-component vector of float) 0:109 Function Call: overloadE(vf2; (global 3-component vector of float)
0:109 Constant: 0:109 Constant:
0:109 3.300000 0:109 3.300000
0:109 3.300000 0:109 3.300000
0:110 Function Call: overloadE(mf22; (3-component vector of float) 0:110 Function Call: overloadE(mf22; (global 3-component vector of float)
0:110 Constant: 0:110 Constant:
0:110 0.500000 0:110 0.500000
0:110 0.000000 0:110 0.000000
@@ -220,106 +220,106 @@ ERROR: node is still EOpNull!
0:110 0.500000 0:110 0.500000
0:111 Constant: 0:111 Constant:
0:111 0.000000 0:111 0.000000
0:112 Function Call: overloadE(vf2; (3-component vector of float) 0:112 Function Call: overloadE(vf2; (global 3-component vector of float)
0:112 Constant: 0:112 Constant:
0:112 1.000000 0:112 1.000000
0:112 1.000000 0:112 1.000000
0:115 Function Call: overloadE(f1[2]; (3-component vector of float) 0:115 Function Call: overloadE(f1[2]; (global 3-component vector of float)
0:115 'b' (2-element array of float) 0:115 'b' (temp 2-element array of float)
0:117 Constant: 0:117 Constant:
0:117 0.000000 0:117 0.000000
0:118 Function Call: overloadF(i1; (3-component vector of float) 0:118 Function Call: overloadF(i1; (global 3-component vector of float)
0:118 Constant: 0:118 Constant:
0:118 1 (const int) 0:118 1 (const int)
0:128 Function Definition: foo2( (void) 0:128 Function Definition: foo2( (global void)
0:128 Function Parameters: 0:128 Function Parameters:
0:? Sequence 0:? Sequence
0:135 Comma (void) 0:135 Comma (global void)
0:135 Function Call: outFun(f1;vi2;i1;f1; (void) 0:135 Function Call: outFun(f1;vi2;i1;f1; (global void)
0:135 Convert int to float (float) 0:135 Convert int to float (temp float)
0:135 'i' (int) 0:135 'i' (temp int)
0:135 'tempArg' (2-component vector of int) 0:135 'tempArg' (temp 2-component vector of int)
0:135 'i' (int) 0:135 'i' (temp int)
0:135 'f' (float) 0:135 'f' (temp float)
0:135 move second child to first child (2-component vector of float) 0:135 move second child to first child (temp 2-component vector of float)
0:135 'v2' (2-component vector of float) 0:135 'v2' (temp 2-component vector of float)
0:135 Convert int to float (2-component vector of float) 0:135 Convert int to float (temp 2-component vector of float)
0:135 'tempArg' (2-component vector of int) 0:135 'tempArg' (temp 2-component vector of int)
0:136 Comma (int) 0:136 Comma (global int)
0:136 move second child to first child (int) 0:136 move second child to first child (temp int)
0:136 'tempReturn' (int) 0:136 'tempReturn' (global int)
0:136 Function Call: outFunRet(f1;i1;i1;vi4; (int) 0:136 Function Call: outFunRet(f1;i1;i1;vi4; (global int)
0:136 Convert int to float (float) 0:136 Convert int to float (temp float)
0:136 'i' (int) 0:136 'i' (temp int)
0:136 'tempArg' (int) 0:136 'tempArg' (temp int)
0:136 'i' (int) 0:136 'i' (temp int)
0:136 'tempArg' (4-component vector of int) 0:136 'tempArg' (temp 4-component vector of int)
0:136 move second child to first child (float) 0:136 move second child to first child (temp float)
0:136 'f' (float) 0:136 'f' (temp float)
0:136 Convert int to float (float) 0:136 Convert int to float (temp float)
0:136 'tempArg' (int) 0:136 'tempArg' (temp int)
0:136 move second child to first child (4-component vector of float) 0:136 move second child to first child (temp 4-component vector of float)
0:136 'v4' (4-component vector of float) 0:136 'v4' (temp 4-component vector of float)
0:136 Convert int to float (4-component vector of float) 0:136 Convert int to float (temp 4-component vector of float)
0:136 'tempArg' (4-component vector of int) 0:136 'tempArg' (temp 4-component vector of int)
0:136 'tempReturn' (int) 0:136 'tempReturn' (global int)
0:137 Sequence 0:137 Sequence
0:137 move second child to first child (float) 0:137 move second child to first child (temp float)
0:137 'ret' (float) 0:137 'ret' (temp float)
0:137 Convert int to float (float) 0:137 Convert int to float (temp float)
0:137 Comma (int) 0:137 Comma (global int)
0:137 move second child to first child (int) 0:137 move second child to first child (temp int)
0:137 'tempReturn' (int) 0:137 'tempReturn' (global int)
0:137 Function Call: outFunRet(f1;i1;i1;vi4; (int) 0:137 Function Call: outFunRet(f1;i1;i1;vi4; (global int)
0:137 Convert int to float (float) 0:137 Convert int to float (temp float)
0:137 'i' (int) 0:137 'i' (temp int)
0:137 'tempArg' (int) 0:137 'tempArg' (temp int)
0:137 'i' (int) 0:137 'i' (temp int)
0:137 'tempArg' (4-component vector of int) 0:137 'tempArg' (temp 4-component vector of int)
0:137 move second child to first child (float) 0:137 move second child to first child (temp float)
0:137 'f' (float) 0:137 'f' (temp float)
0:137 Convert int to float (float) 0:137 Convert int to float (temp float)
0:137 'tempArg' (int) 0:137 'tempArg' (temp int)
0:137 move second child to first child (4-component vector of float) 0:137 move second child to first child (temp 4-component vector of float)
0:137 'v4' (4-component vector of float) 0:137 'v4' (temp 4-component vector of float)
0:137 Convert int to float (4-component vector of float) 0:137 Convert int to float (temp 4-component vector of float)
0:137 'tempArg' (4-component vector of int) 0:137 'tempArg' (temp 4-component vector of int)
0:137 'tempReturn' (int) 0:137 'tempReturn' (global int)
0:138 Sequence 0:138 Sequence
0:138 move second child to first child (2-component vector of float) 0:138 move second child to first child (temp 2-component vector of float)
0:138 'ret2' (2-component vector of float) 0:138 'ret2' (temp 2-component vector of float)
0:138 Convert int to float (2-component vector of float) 0:138 Convert int to float (temp 2-component vector of float)
0:138 Comma (2-component vector of int) 0:138 Comma (global 2-component vector of int)
0:138 move second child to first child (2-component vector of int) 0:138 move second child to first child (temp 2-component vector of int)
0:138 'tempReturn' (2-component vector of int) 0:138 'tempReturn' (global 2-component vector of int)
0:138 Function Call: outFunRet(f1;vi4;i1;vi4; (2-component vector of int) 0:138 Function Call: outFunRet(f1;vi4;i1;vi4; (global 2-component vector of int)
0:138 Convert int to float (float) 0:138 Convert int to float (temp float)
0:138 'i' (int) 0:138 'i' (temp int)
0:138 'tempArg' (4-component vector of int) 0:138 'tempArg' (temp 4-component vector of int)
0:138 'i' (int) 0:138 'i' (temp int)
0:138 'tempArg' (4-component vector of int) 0:138 'tempArg' (temp 4-component vector of int)
0:138 move second child to first child (4-component vector of float) 0:138 move second child to first child (temp 4-component vector of float)
0:138 'v4' (4-component vector of float) 0:138 'v4' (temp 4-component vector of float)
0:138 Convert int to float (4-component vector of float) 0:138 Convert int to float (temp 4-component vector of float)
0:138 'tempArg' (4-component vector of int) 0:138 'tempArg' (temp 4-component vector of int)
0:138 move second child to first child (4-component vector of float) 0:138 move second child to first child (temp 4-component vector of float)
0:138 'v4' (4-component vector of float) 0:138 'v4' (temp 4-component vector of float)
0:138 Convert int to float (4-component vector of float) 0:138 Convert int to float (temp 4-component vector of float)
0:138 'tempArg' (4-component vector of int) 0:138 'tempArg' (temp 4-component vector of int)
0:138 'tempReturn' (2-component vector of int) 0:138 'tempReturn' (global 2-component vector of int)
0:139 Sequence 0:139 Sequence
0:139 move second child to first child (bool) 0:139 move second child to first child (temp bool)
0:139 'b' (bool) 0:139 'b' (temp bool)
0:139 any (bool) 0:139 any (global bool)
0:139 Compare Less Than (4-component vector of bool) 0:139 Compare Less Than (global 4-component vector of bool)
0:139 'v4' (4-component vector of float) 0:139 'v4' (temp 4-component vector of float)
0:139 'attv4' (in 4-component vector of float) 0:139 'attv4' (in 4-component vector of float)
0:154 Function Definition: foo213( (void) 0:154 Function Definition: foo213( (global void)
0:154 Function Parameters: 0:154 Function Parameters:
0:156 Sequence 0:156 Sequence
0:156 Sequence 0:156 Sequence
0:156 move second child to first child (float) 0:156 move second child to first child (temp float)
0:156 'f' (float) 0:156 'f' (temp float)
0:156 Constant: 0:156 Constant:
0:156 3.000000 0:156 3.000000
0:157 switch 0:157 switch
@@ -331,36 +331,36 @@ ERROR: node is still EOpNull!
0:158 Constant: 0:158 Constant:
0:158 1 (const int) 0:158 1 (const int)
0:? Sequence 0:? Sequence
0:159 move second child to first child (float) 0:159 move second child to first child (temp float)
0:159 'f' (float) 0:159 'f' (temp float)
0:159 sine (float) 0:159 sine (global float)
0:159 'f' (float) 0:159 'f' (temp float)
0:160 Branch: Break 0:160 Branch: Break
0:161 case: with expression 0:161 case: with expression
0:161 Constant: 0:161 Constant:
0:161 2 (const int) 0:161 2 (const int)
0:? Sequence 0:? Sequence
0:162 move second child to first child (float) 0:162 move second child to first child (temp float)
0:162 'f' (float) 0:162 'f' (temp float)
0:162 component-wise multiply (float) 0:162 component-wise multiply (temp float)
0:162 'f' (float) 0:162 'f' (temp float)
0:162 'f' (float) 0:162 'f' (temp float)
0:163 default: 0:163 default:
0:? Sequence 0:? Sequence
0:164 move second child to first child (float) 0:164 move second child to first child (temp float)
0:164 'f' (float) 0:164 'f' (temp float)
0:164 Constant: 0:164 Constant:
0:164 3.000000 0:164 3.000000
0:168 inclusive-or (int) 0:168 inclusive-or (temp int)
0:168 left-shift (int) 0:168 left-shift (temp int)
0:168 'i' (int) 0:168 'i' (temp int)
0:168 Constant: 0:168 Constant:
0:168 3 (const int) 0:168 3 (const int)
0:168 Constant: 0:168 Constant:
0:168 69 (const int) 0:168 69 (const int)
0:172 Sequence 0:172 Sequence
0:172 move second child to first child (float) 0:172 move second child to first child (temp float)
0:172 't' (float) 0:172 't' (temp float)
0:172 Constant: 0:172 Constant:
0:172 0.000000 0:172 0.000000
0:178 Constant: 0:178 Constant:
@@ -369,7 +369,7 @@ ERROR: node is still EOpNull!
0:180 0.000000 0:180 0.000000
0:181 Constant: 0:181 Constant:
0:181 0.000000 0:181 0.000000
0:184 move second child to first child (float) 0:184 move second child to first child (temp float)
0:184 Constant: 0:184 Constant:
0:184 0.000000 0:184 0.000000
0:184 Constant: 0:184 Constant:
@@ -394,7 +394,7 @@ ERROR: node is still EOpNull!
0:? 'c2D' (in 2-component vector of float) 0:? 'c2D' (in 2-component vector of float)
0:? 'c3D' (in 3-component vector of float) 0:? 'c3D' (in 3-component vector of float)
0:? 'v4' (uniform 4-component vector of float) 0:? 'v4' (uniform 4-component vector of float)
0:? 'abc' (int) 0:? 'abc' (global int)
Linked vertex stage: Linked vertex stage:
@@ -402,77 +402,77 @@ Linked vertex stage:
Shader version: 120 Shader version: 120
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:15 Function Definition: main( (void) 0:15 Function Definition: main( (global void)
0:15 Function Parameters: 0:15 Function Parameters:
0:17 Sequence 0:17 Sequence
0:17 move second child to first child (2-component vector of float) 0:17 move second child to first child (temp 2-component vector of float)
0:17 'centTexCoord' (invariant smooth out 2-component vector of float) 0:17 'centTexCoord' (invariant smooth out 2-component vector of float)
0:17 'attv2' (in 2-component vector of float) 0:17 'attv2' (in 2-component vector of float)
0:18 move second child to first child (4-component vector of float) 0:18 move second child to first child (temp 4-component vector of float)
0:18 'gl_Position' (invariant gl_Position 4-component vector of float) 0:18 'gl_Position' (invariant gl_Position 4-component vector of float)
0:18 'attv4' (in 4-component vector of float) 0:18 'attv4' (in 4-component vector of float)
0:20 move second child to first child (4-component vector of float) 0:20 move second child to first child (temp 4-component vector of float)
0:20 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float) 0:20 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float)
0:20 'attv4' (in 4-component vector of float) 0:20 'attv4' (in 4-component vector of float)
0:21 move second child to first child (float) 0:21 move second child to first child (temp float)
0:21 Constant: 0:21 Constant:
0:21 0.000000 0:21 0.000000
0:21 Constant: 0:21 Constant:
0:21 0.200000 0:21 0.200000
0:25 move second child to first child (4-component vector of float) 0:25 move second child to first child (temp 4-component vector of float)
0:25 'gl_Position' (invariant gl_Position 4-component vector of float) 0:25 'gl_Position' (invariant gl_Position 4-component vector of float)
0:25 direct index (4-component vector of float) 0:25 direct index (temp 4-component vector of float)
0:25 'b' (12-element array of 4-component vector of float) 0:25 'b' (temp 12-element array of 4-component vector of float)
0:25 Constant: 0:25 Constant:
0:25 11 (const int) 0:25 11 (const int)
0:28 Sequence 0:28 Sequence
0:28 move second child to first child (int) 0:28 move second child to first child (temp int)
0:28 'a1' (int) 0:28 'a1' (temp int)
0:28 Constant: 0:28 Constant:
0:28 1 (const int) 0:28 1 (const int)
0:30 Sequence 0:30 Sequence
0:30 move second child to first child (int) 0:30 move second child to first child (temp int)
0:30 'aa' (int) 0:30 'aa' (temp int)
0:30 Constant: 0:30 Constant:
0:30 7 (const int) 0:30 7 (const int)
0:31 Sequence 0:31 Sequence
0:31 move second child to first child (int) 0:31 move second child to first child (temp int)
0:31 'a2' (int) 0:31 'a2' (temp int)
0:32 Sequence 0:32 Sequence
0:32 move second child to first child (int) 0:32 move second child to first child (temp int)
0:32 'a3' (int) 0:32 'a3' (temp int)
0:32 Constant: 0:32 Constant:
0:32 1 (const int) 0:32 1 (const int)
0:43 move second child to first child (float) 0:43 move second child to first child (temp float)
0:43 'gl_PointSize' (invariant gl_PointSize float) 0:43 'gl_PointSize' (invariant gl_PointSize float)
0:43 Constant: 0:43 Constant:
0:43 3.800000 0:43 3.800000
0:61 Function Definition: overloadB(f1;f1; (void) 0:61 Function Definition: overloadB(f1;f1; (global void)
0:61 Function Parameters: 0:61 Function Parameters:
0:61 '' (in float) 0:61 '' (in float)
0:61 '' (const (read only) float) 0:61 '' (const (read only) float)
0:78 Function Definition: foo( (void) 0:78 Function Definition: foo( (global void)
0:78 Function Parameters: 0:78 Function Parameters:
0:? Sequence 0:? Sequence
0:83 Function Call: overloadB(f1;f1; (void) 0:83 Function Call: overloadB(f1;f1; (global void)
0:83 'f' (float) 0:83 'f' (temp float)
0:83 'f' (float) 0:83 'f' (temp float)
0:84 Function Call: overloadB(f1;f1; (void) 0:84 Function Call: overloadB(f1;f1; (global void)
0:84 'f' (float) 0:84 'f' (temp float)
0:84 Constant: 0:84 Constant:
0:84 2.000000 0:84 2.000000
0:85 Function Call: overloadB(f1;f1; (void) 0:85 Function Call: overloadB(f1;f1; (global void)
0:85 Constant: 0:85 Constant:
0:85 1.000000 0:85 1.000000
0:85 Convert int to float (float) 0:85 Convert int to float (temp float)
0:85 'i' (int) 0:85 'i' (temp int)
0:87 Constant: 0:87 Constant:
0:87 0.000000 0:87 0.000000
0:88 Function Call: overloadC(i1;i1; (2-component vector of float) 0:88 Function Call: overloadC(i1;i1; (global 2-component vector of float)
0:88 Constant: 0:88 Constant:
0:88 1 (const int) 0:88 1 (const int)
0:88 'i' (int) 0:88 'i' (temp int)
0:89 Function Call: overloadC(vf2;vf2; (2-component vector of float) 0:89 Function Call: overloadC(vf2;vf2; (global 2-component vector of float)
0:89 Constant: 0:89 Constant:
0:89 1.000000 0:89 1.000000
0:89 1.000000 0:89 1.000000
@@ -481,41 +481,41 @@ ERROR: node is still EOpNull!
0:89 2.000000 0:89 2.000000
0:90 Constant: 0:90 Constant:
0:90 0.000000 0:90 0.000000
0:91 Function Call: overloadC(vf2;vf2; (2-component vector of float) 0:91 Function Call: overloadC(vf2;vf2; (global 2-component vector of float)
0:91 Constant: 0:91 Constant:
0:91 1.000000 0:91 1.000000
0:91 1.000000 0:91 1.000000
0:91 Constant: 0:91 Constant:
0:91 2.000000 0:91 2.000000
0:91 2.000000 0:91 2.000000
0:93 Function Call: overloadD(i1;f1; (3-component vector of float) 0:93 Function Call: overloadD(i1;f1; (global 3-component vector of float)
0:93 'i' (int) 0:93 'i' (temp int)
0:93 'f' (float) 0:93 'f' (temp float)
0:94 Function Call: overloadD(f1;i1; (3-component vector of float) 0:94 Function Call: overloadD(f1;i1; (global 3-component vector of float)
0:94 'f' (float) 0:94 'f' (temp float)
0:94 'i' (int) 0:94 'i' (temp int)
0:95 Function Call: overloadD(f1;i1; (3-component vector of float) 0:95 Function Call: overloadD(f1;i1; (global 3-component vector of float)
0:95 Convert int to float (float) 0:95 Convert int to float (temp float)
0:95 'i' (int) 0:95 'i' (temp int)
0:95 'i' (int) 0:95 'i' (temp int)
0:98 Constant: 0:98 Constant:
0:98 0.000000 0:98 0.000000
0:100 Constant: 0:100 Constant:
0:100 0.841471 0:100 0.841471
0:101 Function Call: texture2D(s21;vf2; (4-component vector of float) 0:101 Function Call: texture2D(s21;vf2; (global 4-component vector of float)
0:101 's2D' (uniform sampler2D) 0:101 's2D' (uniform sampler2D)
0:101 Constant: 0:101 Constant:
0:101 0.000000 0:101 0.000000
0:101 0.000000 0:101 0.000000
0:102 clamp (4-component vector of float) 0:102 clamp (global 4-component vector of float)
0:102 'attv4' (in 4-component vector of float) 0:102 'attv4' (in 4-component vector of float)
0:102 Constant: 0:102 Constant:
0:102 0.000000 0:102 0.000000
0:102 Constant: 0:102 Constant:
0:102 1.000000 0:102 1.000000
0:103 clamp (4-component vector of float) 0:103 clamp (global 4-component vector of float)
0:103 Convert int to float (4-component vector of float) 0:103 Convert int to float (temp 4-component vector of float)
0:103 Convert float to int (4-component vector of int) 0:103 Convert float to int (temp 4-component vector of int)
0:103 'attv4' (in 4-component vector of float) 0:103 'attv4' (in 4-component vector of float)
0:103 Constant: 0:103 Constant:
0:103 0.000000 0:103 0.000000
@@ -527,11 +527,11 @@ ERROR: node is still EOpNull!
0:107 0.000000 0:107 0.000000
0:108 Constant: 0:108 Constant:
0:108 0.000000 0:108 0.000000
0:109 Function Call: overloadE(vf2; (3-component vector of float) 0:109 Function Call: overloadE(vf2; (global 3-component vector of float)
0:109 Constant: 0:109 Constant:
0:109 3.300000 0:109 3.300000
0:109 3.300000 0:109 3.300000
0:110 Function Call: overloadE(mf22; (3-component vector of float) 0:110 Function Call: overloadE(mf22; (global 3-component vector of float)
0:110 Constant: 0:110 Constant:
0:110 0.500000 0:110 0.500000
0:110 0.000000 0:110 0.000000
@@ -539,106 +539,106 @@ ERROR: node is still EOpNull!
0:110 0.500000 0:110 0.500000
0:111 Constant: 0:111 Constant:
0:111 0.000000 0:111 0.000000
0:112 Function Call: overloadE(vf2; (3-component vector of float) 0:112 Function Call: overloadE(vf2; (global 3-component vector of float)
0:112 Constant: 0:112 Constant:
0:112 1.000000 0:112 1.000000
0:112 1.000000 0:112 1.000000
0:115 Function Call: overloadE(f1[2]; (3-component vector of float) 0:115 Function Call: overloadE(f1[2]; (global 3-component vector of float)
0:115 'b' (2-element array of float) 0:115 'b' (temp 2-element array of float)
0:117 Constant: 0:117 Constant:
0:117 0.000000 0:117 0.000000
0:118 Function Call: overloadF(i1; (3-component vector of float) 0:118 Function Call: overloadF(i1; (global 3-component vector of float)
0:118 Constant: 0:118 Constant:
0:118 1 (const int) 0:118 1 (const int)
0:128 Function Definition: foo2( (void) 0:128 Function Definition: foo2( (global void)
0:128 Function Parameters: 0:128 Function Parameters:
0:? Sequence 0:? Sequence
0:135 Comma (void) 0:135 Comma (global void)
0:135 Function Call: outFun(f1;vi2;i1;f1; (void) 0:135 Function Call: outFun(f1;vi2;i1;f1; (global void)
0:135 Convert int to float (float) 0:135 Convert int to float (temp float)
0:135 'i' (int) 0:135 'i' (temp int)
0:135 'tempArg' (2-component vector of int) 0:135 'tempArg' (temp 2-component vector of int)
0:135 'i' (int) 0:135 'i' (temp int)
0:135 'f' (float) 0:135 'f' (temp float)
0:135 move second child to first child (2-component vector of float) 0:135 move second child to first child (temp 2-component vector of float)
0:135 'v2' (2-component vector of float) 0:135 'v2' (temp 2-component vector of float)
0:135 Convert int to float (2-component vector of float) 0:135 Convert int to float (temp 2-component vector of float)
0:135 'tempArg' (2-component vector of int) 0:135 'tempArg' (temp 2-component vector of int)
0:136 Comma (int) 0:136 Comma (global int)
0:136 move second child to first child (int) 0:136 move second child to first child (temp int)
0:136 'tempReturn' (int) 0:136 'tempReturn' (global int)
0:136 Function Call: outFunRet(f1;i1;i1;vi4; (int) 0:136 Function Call: outFunRet(f1;i1;i1;vi4; (global int)
0:136 Convert int to float (float) 0:136 Convert int to float (temp float)
0:136 'i' (int) 0:136 'i' (temp int)
0:136 'tempArg' (int) 0:136 'tempArg' (temp int)
0:136 'i' (int) 0:136 'i' (temp int)
0:136 'tempArg' (4-component vector of int) 0:136 'tempArg' (temp 4-component vector of int)
0:136 move second child to first child (float) 0:136 move second child to first child (temp float)
0:136 'f' (float) 0:136 'f' (temp float)
0:136 Convert int to float (float) 0:136 Convert int to float (temp float)
0:136 'tempArg' (int) 0:136 'tempArg' (temp int)
0:136 move second child to first child (4-component vector of float) 0:136 move second child to first child (temp 4-component vector of float)
0:136 'v4' (4-component vector of float) 0:136 'v4' (temp 4-component vector of float)
0:136 Convert int to float (4-component vector of float) 0:136 Convert int to float (temp 4-component vector of float)
0:136 'tempArg' (4-component vector of int) 0:136 'tempArg' (temp 4-component vector of int)
0:136 'tempReturn' (int) 0:136 'tempReturn' (global int)
0:137 Sequence 0:137 Sequence
0:137 move second child to first child (float) 0:137 move second child to first child (temp float)
0:137 'ret' (float) 0:137 'ret' (temp float)
0:137 Convert int to float (float) 0:137 Convert int to float (temp float)
0:137 Comma (int) 0:137 Comma (global int)
0:137 move second child to first child (int) 0:137 move second child to first child (temp int)
0:137 'tempReturn' (int) 0:137 'tempReturn' (global int)
0:137 Function Call: outFunRet(f1;i1;i1;vi4; (int) 0:137 Function Call: outFunRet(f1;i1;i1;vi4; (global int)
0:137 Convert int to float (float) 0:137 Convert int to float (temp float)
0:137 'i' (int) 0:137 'i' (temp int)
0:137 'tempArg' (int) 0:137 'tempArg' (temp int)
0:137 'i' (int) 0:137 'i' (temp int)
0:137 'tempArg' (4-component vector of int) 0:137 'tempArg' (temp 4-component vector of int)
0:137 move second child to first child (float) 0:137 move second child to first child (temp float)
0:137 'f' (float) 0:137 'f' (temp float)
0:137 Convert int to float (float) 0:137 Convert int to float (temp float)
0:137 'tempArg' (int) 0:137 'tempArg' (temp int)
0:137 move second child to first child (4-component vector of float) 0:137 move second child to first child (temp 4-component vector of float)
0:137 'v4' (4-component vector of float) 0:137 'v4' (temp 4-component vector of float)
0:137 Convert int to float (4-component vector of float) 0:137 Convert int to float (temp 4-component vector of float)
0:137 'tempArg' (4-component vector of int) 0:137 'tempArg' (temp 4-component vector of int)
0:137 'tempReturn' (int) 0:137 'tempReturn' (global int)
0:138 Sequence 0:138 Sequence
0:138 move second child to first child (2-component vector of float) 0:138 move second child to first child (temp 2-component vector of float)
0:138 'ret2' (2-component vector of float) 0:138 'ret2' (temp 2-component vector of float)
0:138 Convert int to float (2-component vector of float) 0:138 Convert int to float (temp 2-component vector of float)
0:138 Comma (2-component vector of int) 0:138 Comma (global 2-component vector of int)
0:138 move second child to first child (2-component vector of int) 0:138 move second child to first child (temp 2-component vector of int)
0:138 'tempReturn' (2-component vector of int) 0:138 'tempReturn' (global 2-component vector of int)
0:138 Function Call: outFunRet(f1;vi4;i1;vi4; (2-component vector of int) 0:138 Function Call: outFunRet(f1;vi4;i1;vi4; (global 2-component vector of int)
0:138 Convert int to float (float) 0:138 Convert int to float (temp float)
0:138 'i' (int) 0:138 'i' (temp int)
0:138 'tempArg' (4-component vector of int) 0:138 'tempArg' (temp 4-component vector of int)
0:138 'i' (int) 0:138 'i' (temp int)
0:138 'tempArg' (4-component vector of int) 0:138 'tempArg' (temp 4-component vector of int)
0:138 move second child to first child (4-component vector of float) 0:138 move second child to first child (temp 4-component vector of float)
0:138 'v4' (4-component vector of float) 0:138 'v4' (temp 4-component vector of float)
0:138 Convert int to float (4-component vector of float) 0:138 Convert int to float (temp 4-component vector of float)
0:138 'tempArg' (4-component vector of int) 0:138 'tempArg' (temp 4-component vector of int)
0:138 move second child to first child (4-component vector of float) 0:138 move second child to first child (temp 4-component vector of float)
0:138 'v4' (4-component vector of float) 0:138 'v4' (temp 4-component vector of float)
0:138 Convert int to float (4-component vector of float) 0:138 Convert int to float (temp 4-component vector of float)
0:138 'tempArg' (4-component vector of int) 0:138 'tempArg' (temp 4-component vector of int)
0:138 'tempReturn' (2-component vector of int) 0:138 'tempReturn' (global 2-component vector of int)
0:139 Sequence 0:139 Sequence
0:139 move second child to first child (bool) 0:139 move second child to first child (temp bool)
0:139 'b' (bool) 0:139 'b' (temp bool)
0:139 any (bool) 0:139 any (global bool)
0:139 Compare Less Than (4-component vector of bool) 0:139 Compare Less Than (global 4-component vector of bool)
0:139 'v4' (4-component vector of float) 0:139 'v4' (temp 4-component vector of float)
0:139 'attv4' (in 4-component vector of float) 0:139 'attv4' (in 4-component vector of float)
0:154 Function Definition: foo213( (void) 0:154 Function Definition: foo213( (global void)
0:154 Function Parameters: 0:154 Function Parameters:
0:156 Sequence 0:156 Sequence
0:156 Sequence 0:156 Sequence
0:156 move second child to first child (float) 0:156 move second child to first child (temp float)
0:156 'f' (float) 0:156 'f' (temp float)
0:156 Constant: 0:156 Constant:
0:156 3.000000 0:156 3.000000
0:157 switch 0:157 switch
@@ -650,36 +650,36 @@ ERROR: node is still EOpNull!
0:158 Constant: 0:158 Constant:
0:158 1 (const int) 0:158 1 (const int)
0:? Sequence 0:? Sequence
0:159 move second child to first child (float) 0:159 move second child to first child (temp float)
0:159 'f' (float) 0:159 'f' (temp float)
0:159 sine (float) 0:159 sine (global float)
0:159 'f' (float) 0:159 'f' (temp float)
0:160 Branch: Break 0:160 Branch: Break
0:161 case: with expression 0:161 case: with expression
0:161 Constant: 0:161 Constant:
0:161 2 (const int) 0:161 2 (const int)
0:? Sequence 0:? Sequence
0:162 move second child to first child (float) 0:162 move second child to first child (temp float)
0:162 'f' (float) 0:162 'f' (temp float)
0:162 component-wise multiply (float) 0:162 component-wise multiply (temp float)
0:162 'f' (float) 0:162 'f' (temp float)
0:162 'f' (float) 0:162 'f' (temp float)
0:163 default: 0:163 default:
0:? Sequence 0:? Sequence
0:164 move second child to first child (float) 0:164 move second child to first child (temp float)
0:164 'f' (float) 0:164 'f' (temp float)
0:164 Constant: 0:164 Constant:
0:164 3.000000 0:164 3.000000
0:168 inclusive-or (int) 0:168 inclusive-or (temp int)
0:168 left-shift (int) 0:168 left-shift (temp int)
0:168 'i' (int) 0:168 'i' (temp int)
0:168 Constant: 0:168 Constant:
0:168 3 (const int) 0:168 3 (const int)
0:168 Constant: 0:168 Constant:
0:168 69 (const int) 0:168 69 (const int)
0:172 Sequence 0:172 Sequence
0:172 move second child to first child (float) 0:172 move second child to first child (temp float)
0:172 't' (float) 0:172 't' (temp float)
0:172 Constant: 0:172 Constant:
0:172 0.000000 0:172 0.000000
0:178 Constant: 0:178 Constant:
@@ -688,7 +688,7 @@ ERROR: node is still EOpNull!
0:180 0.000000 0:180 0.000000
0:181 Constant: 0:181 Constant:
0:181 0.000000 0:181 0.000000
0:184 move second child to first child (float) 0:184 move second child to first child (temp float)
0:184 Constant: 0:184 Constant:
0:184 0.000000 0:184 0.000000
0:184 Constant: 0:184 Constant:
@@ -713,5 +713,5 @@ ERROR: node is still EOpNull!
0:? 'c2D' (in 2-component vector of float) 0:? 'c2D' (in 2-component vector of float)
0:? 'c3D' (in 3-component vector of float) 0:? 'c3D' (in 3-component vector of float)
0:? 'v4' (uniform 4-component vector of float) 0:? 'v4' (uniform 4-component vector of float)
0:? 'abc' (int) 0:? 'abc' (global int)

View File

@@ -4,20 +4,20 @@ ERROR: 0:35: 'redeclaration' : cannot change the type of gl_Color
ERROR: 0:38: 'gl_Color' : redeclaring non-array as array ERROR: 0:38: 'gl_Color' : redeclaring non-array as array
ERROR: 0:39: 'redeclaration' : cannot change storage, memory, or auxiliary qualification of gl_Color ERROR: 0:39: 'redeclaration' : cannot change storage, memory, or auxiliary qualification of gl_Color
WARNING: 0:45: extension GL_ARB_texture_gather is being used for textureGather(...) WARNING: 0:45: extension GL_ARB_texture_gather is being used for textureGather(...)
ERROR: 0:62: '<' : wrong operand types: no operation '<' exists that takes a left-hand operand of type '3-component vector of bool' and a right operand of type '3-component vector of bool' (or there is no acceptable conversion) ERROR: 0:62: '<' : wrong operand types: no operation '<' exists that takes a left-hand operand of type 'temp 3-component vector of bool' and a right operand of type 'temp 3-component vector of bool' (or there is no acceptable conversion)
ERROR: 0:63: '>' : wrong operand types: no operation '>' exists that takes a left-hand operand of type '3-component vector of uint' and a right operand of type '3-component vector of uint' (or there is no acceptable conversion) ERROR: 0:63: '>' : wrong operand types: no operation '>' exists that takes a left-hand operand of type 'temp 3-component vector of uint' and a right operand of type 'temp 3-component vector of uint' (or there is no acceptable conversion)
ERROR: 0:64: '>=' : wrong operand types: no operation '>=' exists that takes a left-hand operand of type 'const 2-component vector of uint' and a right operand of type 'const 2-component vector of uint' (or there is no acceptable conversion) ERROR: 0:64: '>=' : wrong operand types: no operation '>=' exists that takes a left-hand operand of type 'const 2-component vector of uint' and a right operand of type 'const 2-component vector of uint' (or there is no acceptable conversion)
ERROR: 0:80: 'textureGatherOffset' : no matching overloaded function found ERROR: 0:80: 'textureGatherOffset' : no matching overloaded function found
ERROR: 0:80: 'assign' : cannot convert from 'const float' to '4-component vector of float' ERROR: 0:80: 'assign' : cannot convert from 'const float' to 'temp 4-component vector of float'
ERROR: 0:81: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions ERROR: 0:81: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions
ERROR: 0:84: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions ERROR: 0:84: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions
ERROR: 0:85: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions ERROR: 0:85: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions
WARNING: 0:88: '#extension' : extension is only partially supported: GL_ARB_gpu_shader5 WARNING: 0:88: '#extension' : extension is only partially supported: GL_ARB_gpu_shader5
ERROR: 0:120: 'line continuation' : not supported for this version or the enabled extensions ERROR: 0:120: 'line continuation' : not supported for this version or the enabled extensions
ERROR: 0:126: 'uniform block' : not supported for this version or the enabled extensions ERROR: 0:126: 'uniform block' : not supported for this version or the enabled extensions
ERROR: 0:140: 'length' : does not operate on this type: bool ERROR: 0:140: 'length' : does not operate on this type: temp bool
ERROR: 0:140: 'boolb' : can't use function syntax on variable ERROR: 0:140: 'boolb' : can't use function syntax on variable
ERROR: 0:141: 'length' : does not operate on this type: float ERROR: 0:141: 'length' : does not operate on this type: temp float
ERROR: 0:141: '' : function call, method, or subroutine call expected ERROR: 0:141: '' : function call, method, or subroutine call expected
ERROR: 0:141: '' : no matching overloaded function found ERROR: 0:141: '' : no matching overloaded function found
ERROR: 0:142: 'length' : incomplete method syntax ERROR: 0:142: 'length' : incomplete method syntax
@@ -42,77 +42,77 @@ Requested GL_ARB_texture_gather
Requested GL_ARB_texture_rectangle Requested GL_ARB_texture_rectangle
using early_fragment_tests using early_fragment_tests
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:16 Function Definition: main( (void) 0:16 Function Definition: main( (global void)
0:16 Function Parameters: 0:16 Function Parameters:
0:18 Sequence 0:18 Sequence
0:18 Sequence 0:18 Sequence
0:18 move second child to first child (float) 0:18 move second child to first child (temp float)
0:18 'clip' (float) 0:18 'clip' (temp float)
0:18 direct index (smooth float) 0:18 direct index (smooth temp float)
0:18 'gl_ClipDistance' (smooth in implicitly-sized array of float) 0:18 'gl_ClipDistance' (smooth in implicitly-sized array of float)
0:18 Constant: 0:18 Constant:
0:18 3 (const int) 0:18 3 (const int)
0:23 Function Definition: foo( (void) 0:23 Function Definition: foo( (global void)
0:23 Function Parameters: 0:23 Function Parameters:
0:25 Sequence 0:25 Sequence
0:25 Sequence 0:25 Sequence
0:25 move second child to first child (4-component vector of float) 0:25 move second child to first child (temp 4-component vector of float)
0:25 's' (4-component vector of float) 0:25 's' (temp 4-component vector of float)
0:25 Function Call: textureGather(sC1;vf3; (4-component vector of float) 0:25 Function Call: textureGather(sC1;vf3; (global 4-component vector of float)
0:25 'sampC' (uniform samplerCube) 0:25 'sampC' (uniform samplerCube)
0:25 Constant: 0:25 Constant:
0:25 0.200000 0:25 0.200000
0:25 0.200000 0:25 0.200000
0:25 0.200000 0:25 0.200000
0:30 Function Definition: bar( (void) 0:30 Function Definition: bar( (global void)
0:30 Function Parameters: 0:30 Function Parameters:
0:32 Sequence 0:32 Sequence
0:32 Sequence 0:32 Sequence
0:32 move second child to first child (4-component vector of float) 0:32 move second child to first child (temp 4-component vector of float)
0:32 's' (4-component vector of float) 0:32 's' (temp 4-component vector of float)
0:32 Function Call: textureGather(sC1;vf3; (4-component vector of float) 0:32 Function Call: textureGather(sC1;vf3; (global 4-component vector of float)
0:32 'sampC' (uniform samplerCube) 0:32 'sampC' (uniform samplerCube)
0:32 Constant: 0:32 Constant:
0:32 0.200000 0:32 0.200000
0:32 0.200000 0:32 0.200000
0:32 0.200000 0:32 0.200000
0:43 Function Definition: bar2( (void) 0:43 Function Definition: bar2( (global void)
0:43 Function Parameters: 0:43 Function Parameters:
0:45 Sequence 0:45 Sequence
0:45 Sequence 0:45 Sequence
0:45 move second child to first child (4-component vector of float) 0:45 move second child to first child (temp 4-component vector of float)
0:45 's' (4-component vector of float) 0:45 's' (temp 4-component vector of float)
0:45 Function Call: textureGather(sC1;vf3; (4-component vector of float) 0:45 Function Call: textureGather(sC1;vf3; (global 4-component vector of float)
0:45 'sampC' (uniform samplerCube) 0:45 'sampC' (uniform samplerCube)
0:45 Constant: 0:45 Constant:
0:45 0.200000 0:45 0.200000
0:45 0.200000 0:45 0.200000
0:45 0.200000 0:45 0.200000
0:49 move second child to first child (3-component vector of bool) 0:49 move second child to first child (temp 3-component vector of bool)
0:49 'b3' (3-component vector of bool) 0:49 'b3' (temp 3-component vector of bool)
0:49 Compare Less Than (3-component vector of bool) 0:49 Compare Less Than (global 3-component vector of bool)
0:49 'uv3' (3-component vector of uint) 0:49 'uv3' (temp 3-component vector of uint)
0:49 'uv3' (3-component vector of uint) 0:49 'uv3' (temp 3-component vector of uint)
0:50 move second child to first child (3-component vector of bool) 0:50 move second child to first child (temp 3-component vector of bool)
0:50 'b3' (3-component vector of bool) 0:50 'b3' (temp 3-component vector of bool)
0:50 Equal (3-component vector of bool) 0:50 Equal (global 3-component vector of bool)
0:50 'uv3' (3-component vector of uint) 0:50 'uv3' (temp 3-component vector of uint)
0:50 'uv3' (3-component vector of uint) 0:50 'uv3' (temp 3-component vector of uint)
0:56 direct index (int) 0:56 direct index (temp int)
0:56 'a1' (1-element array of int) 0:56 'a1' (temp 1-element array of int)
0:56 Constant: 0:56 Constant:
0:56 0 (const int) 0:56 0 (const int)
0:57 direct index (int) 0:57 direct index (temp int)
0:57 'a2' (1-element array of int) 0:57 'a2' (temp 1-element array of int)
0:57 Constant: 0:57 Constant:
0:57 0 (const int) 0:57 0 (const int)
0:60 direct index (int) 0:60 direct index (temp int)
0:60 'a3' (4-element array of int) 0:60 'a3' (temp 4-element array of int)
0:60 Constant: 0:60 Constant:
0:60 3 (const int) 0:60 3 (const int)
0:61 Compare Not Equal (bool) 0:61 Compare Not Equal (temp bool)
0:61 'b3' (3-component vector of bool) 0:61 'b3' (temp 3-component vector of bool)
0:61 'b3' (3-component vector of bool) 0:61 'b3' (temp 3-component vector of bool)
0:62 Constant: 0:62 Constant:
0:62 false (const bool) 0:62 false (const bool)
0:63 Constant: 0:63 Constant:
@@ -123,13 +123,13 @@ ERROR: node is still EOpNull!
0:65 true (const bool) 0:65 true (const bool)
0:66 Constant: 0:66 Constant:
0:66 false (const bool) 0:66 false (const bool)
0:77 Function Definition: bar23( (void) 0:77 Function Definition: bar23( (global void)
0:77 Function Parameters: 0:77 Function Parameters:
0:? Sequence 0:? Sequence
0:80 's' (4-component vector of float) 0:80 's' (temp 4-component vector of float)
0:81 move second child to first child (4-component vector of float) 0:81 move second child to first child (temp 4-component vector of float)
0:81 's' (4-component vector of float) 0:81 's' (temp 4-component vector of float)
0:81 Function Call: textureGatherOffset(sR21;vf2;vi2; (4-component vector of float) 0:81 Function Call: textureGatherOffset(sR21;vf2;vi2; (global 4-component vector of float)
0:81 'samp2DR' (uniform sampler2DRect) 0:81 'samp2DR' (uniform sampler2DRect)
0:81 Constant: 0:81 Constant:
0:81 0.300000 0:81 0.300000
@@ -137,9 +137,9 @@ ERROR: node is still EOpNull!
0:81 Constant: 0:81 Constant:
0:81 1 (const int) 0:81 1 (const int)
0:81 1 (const int) 0:81 1 (const int)
0:82 move second child to first child (4-component vector of float) 0:82 move second child to first child (temp 4-component vector of float)
0:82 's' (4-component vector of float) 0:82 's' (temp 4-component vector of float)
0:82 Function Call: textureGatherOffset(s21;vf2;vi2; (4-component vector of float) 0:82 Function Call: textureGatherOffset(s21;vf2;vi2; (global 4-component vector of float)
0:82 'samp2D' (uniform sampler2D) 0:82 'samp2D' (uniform sampler2D)
0:82 Constant: 0:82 Constant:
0:82 0.300000 0:82 0.300000
@@ -147,9 +147,9 @@ ERROR: node is still EOpNull!
0:82 Constant: 0:82 Constant:
0:82 1 (const int) 0:82 1 (const int)
0:82 1 (const int) 0:82 1 (const int)
0:83 move second child to first child (4-component vector of float) 0:83 move second child to first child (temp 4-component vector of float)
0:83 's' (4-component vector of float) 0:83 's' (temp 4-component vector of float)
0:83 Function Call: textureGatherOffset(sA21;vf3;vi2; (4-component vector of float) 0:83 Function Call: textureGatherOffset(sA21;vf3;vi2; (global 4-component vector of float)
0:83 'samp2DA' (uniform sampler2DArray) 0:83 'samp2DA' (uniform sampler2DArray)
0:83 Constant: 0:83 Constant:
0:83 0.300000 0:83 0.300000
@@ -158,9 +158,9 @@ ERROR: node is still EOpNull!
0:83 Constant: 0:83 Constant:
0:83 1 (const int) 0:83 1 (const int)
0:83 1 (const int) 0:83 1 (const int)
0:84 move second child to first child (4-component vector of float) 0:84 move second child to first child (temp 4-component vector of float)
0:84 's' (4-component vector of float) 0:84 's' (temp 4-component vector of float)
0:84 Function Call: textureGatherOffset(sS21;vf2;f1;vi2; (4-component vector of float) 0:84 Function Call: textureGatherOffset(sS21;vf2;f1;vi2; (global 4-component vector of float)
0:84 'samp2DS' (uniform sampler2DShadow) 0:84 'samp2DS' (uniform sampler2DShadow)
0:84 Constant: 0:84 Constant:
0:84 0.300000 0:84 0.300000
@@ -170,9 +170,9 @@ ERROR: node is still EOpNull!
0:84 Constant: 0:84 Constant:
0:84 1 (const int) 0:84 1 (const int)
0:84 1 (const int) 0:84 1 (const int)
0:85 move second child to first child (4-component vector of float) 0:85 move second child to first child (temp 4-component vector of float)
0:85 's' (4-component vector of float) 0:85 's' (temp 4-component vector of float)
0:85 Function Call: textureGatherOffset(s21;vf2;vi2;i1; (4-component vector of float) 0:85 Function Call: textureGatherOffset(s21;vf2;vi2;i1; (global 4-component vector of float)
0:85 'samp2D' (uniform sampler2D) 0:85 'samp2D' (uniform sampler2D)
0:85 Constant: 0:85 Constant:
0:85 0.300000 0:85 0.300000
@@ -182,12 +182,12 @@ ERROR: node is still EOpNull!
0:85 1 (const int) 0:85 1 (const int)
0:85 Constant: 0:85 Constant:
0:85 2 (const int) 0:85 2 (const int)
0:90 Function Definition: bar234( (void) 0:90 Function Definition: bar234( (global void)
0:90 Function Parameters: 0:90 Function Parameters:
0:? Sequence 0:? Sequence
0:93 move second child to first child (4-component vector of float) 0:93 move second child to first child (temp 4-component vector of float)
0:93 's' (4-component vector of float) 0:93 's' (temp 4-component vector of float)
0:93 Function Call: textureGatherOffset(s21;vf2;vi2; (4-component vector of float) 0:93 Function Call: textureGatherOffset(s21;vf2;vi2; (global 4-component vector of float)
0:93 'samp2D' (uniform sampler2D) 0:93 'samp2D' (uniform sampler2D)
0:93 Constant: 0:93 Constant:
0:93 0.300000 0:93 0.300000
@@ -195,9 +195,9 @@ ERROR: node is still EOpNull!
0:93 Constant: 0:93 Constant:
0:93 1 (const int) 0:93 1 (const int)
0:93 1 (const int) 0:93 1 (const int)
0:94 move second child to first child (4-component vector of float) 0:94 move second child to first child (temp 4-component vector of float)
0:94 's' (4-component vector of float) 0:94 's' (temp 4-component vector of float)
0:94 Function Call: textureGatherOffset(sA21;vf3;vi2; (4-component vector of float) 0:94 Function Call: textureGatherOffset(sA21;vf3;vi2; (global 4-component vector of float)
0:94 'samp2DA' (uniform sampler2DArray) 0:94 'samp2DA' (uniform sampler2DArray)
0:94 Constant: 0:94 Constant:
0:94 0.300000 0:94 0.300000
@@ -206,9 +206,9 @@ ERROR: node is still EOpNull!
0:94 Constant: 0:94 Constant:
0:94 1 (const int) 0:94 1 (const int)
0:94 1 (const int) 0:94 1 (const int)
0:95 move second child to first child (4-component vector of float) 0:95 move second child to first child (temp 4-component vector of float)
0:95 's' (4-component vector of float) 0:95 's' (temp 4-component vector of float)
0:95 Function Call: textureGatherOffset(sR21;vf2;vi2; (4-component vector of float) 0:95 Function Call: textureGatherOffset(sR21;vf2;vi2; (global 4-component vector of float)
0:95 'samp2DR' (uniform sampler2DRect) 0:95 'samp2DR' (uniform sampler2DRect)
0:95 Constant: 0:95 Constant:
0:95 0.300000 0:95 0.300000
@@ -216,9 +216,9 @@ ERROR: node is still EOpNull!
0:95 Constant: 0:95 Constant:
0:95 1 (const int) 0:95 1 (const int)
0:95 1 (const int) 0:95 1 (const int)
0:96 move second child to first child (4-component vector of float) 0:96 move second child to first child (temp 4-component vector of float)
0:96 's' (4-component vector of float) 0:96 's' (temp 4-component vector of float)
0:96 Function Call: textureGatherOffset(sS21;vf2;f1;vi2; (4-component vector of float) 0:96 Function Call: textureGatherOffset(sS21;vf2;f1;vi2; (global 4-component vector of float)
0:96 'samp2DS' (uniform sampler2DShadow) 0:96 'samp2DS' (uniform sampler2DShadow)
0:96 Constant: 0:96 Constant:
0:96 0.300000 0:96 0.300000
@@ -228,9 +228,9 @@ ERROR: node is still EOpNull!
0:96 Constant: 0:96 Constant:
0:96 1 (const int) 0:96 1 (const int)
0:96 1 (const int) 0:96 1 (const int)
0:97 move second child to first child (4-component vector of float) 0:97 move second child to first child (temp 4-component vector of float)
0:97 's' (4-component vector of float) 0:97 's' (temp 4-component vector of float)
0:97 Function Call: textureGatherOffset(s21;vf2;vi2;i1; (4-component vector of float) 0:97 Function Call: textureGatherOffset(s21;vf2;vi2;i1; (global 4-component vector of float)
0:97 'samp2D' (uniform sampler2D) 0:97 'samp2D' (uniform sampler2D)
0:97 Constant: 0:97 Constant:
0:97 0.300000 0:97 0.300000
@@ -240,64 +240,64 @@ ERROR: node is still EOpNull!
0:97 1 (const int) 0:97 1 (const int)
0:97 Constant: 0:97 Constant:
0:97 2 (const int) 0:97 2 (const int)
0:107 Function Definition: bar235( (void) 0:107 Function Definition: bar235( (global void)
0:107 Function Parameters: 0:107 Function Parameters:
0:109 Sequence 0:109 Sequence
0:109 Sequence 0:109 Sequence
0:109 move second child to first child (3-component vector of int) 0:109 move second child to first child (temp 3-component vector of int)
0:109 'a' (3-component vector of int) 0:109 'a' (temp 3-component vector of int)
0:109 Function Call: textureSize(sAC1;i1; (3-component vector of int) 0:109 Function Call: textureSize(sAC1;i1; (global 3-component vector of int)
0:109 'Sca' (uniform samplerCubeArray) 0:109 'Sca' (uniform samplerCubeArray)
0:109 Constant: 0:109 Constant:
0:109 3 (const int) 0:109 3 (const int)
0:110 Sequence 0:110 Sequence
0:110 move second child to first child (4-component vector of float) 0:110 move second child to first child (temp 4-component vector of float)
0:110 'b' (4-component vector of float) 0:110 'b' (temp 4-component vector of float)
0:110 Function Call: texture(sAC1;vf4; (4-component vector of float) 0:110 Function Call: texture(sAC1;vf4; (global 4-component vector of float)
0:110 'Sca' (uniform samplerCubeArray) 0:110 'Sca' (uniform samplerCubeArray)
0:110 'i' (smooth in 4-component vector of float) 0:110 'i' (smooth in 4-component vector of float)
0:111 Sequence 0:111 Sequence
0:111 move second child to first child (4-component vector of int) 0:111 move second child to first child (temp 4-component vector of int)
0:111 'c' (4-component vector of int) 0:111 'c' (temp 4-component vector of int)
0:111 Function Call: texture(isAC1;vf4;f1; (4-component vector of int) 0:111 Function Call: texture(isAC1;vf4;f1; (global 4-component vector of int)
0:111 'Isca' (uniform isamplerCubeArray) 0:111 'Isca' (uniform isamplerCubeArray)
0:111 'i' (smooth in 4-component vector of float) 0:111 'i' (smooth in 4-component vector of float)
0:111 Constant: 0:111 Constant:
0:111 0.700000 0:111 0.700000
0:112 Sequence 0:112 Sequence
0:112 move second child to first child (4-component vector of uint) 0:112 move second child to first child (temp 4-component vector of uint)
0:112 'd' (4-component vector of uint) 0:112 'd' (temp 4-component vector of uint)
0:112 Function Call: texture(usAC1;vf4; (4-component vector of uint) 0:112 Function Call: texture(usAC1;vf4; (global 4-component vector of uint)
0:112 'Usca' (uniform usamplerCubeArray) 0:112 'Usca' (uniform usamplerCubeArray)
0:112 'i' (smooth in 4-component vector of float) 0:112 'i' (smooth in 4-component vector of float)
0:114 move second child to first child (4-component vector of float) 0:114 move second child to first child (temp 4-component vector of float)
0:114 'b' (4-component vector of float) 0:114 'b' (temp 4-component vector of float)
0:114 Function Call: textureLod(sAC1;vf4;f1; (4-component vector of float) 0:114 Function Call: textureLod(sAC1;vf4;f1; (global 4-component vector of float)
0:114 'Sca' (uniform samplerCubeArray) 0:114 'Sca' (uniform samplerCubeArray)
0:114 'i' (smooth in 4-component vector of float) 0:114 'i' (smooth in 4-component vector of float)
0:114 Constant: 0:114 Constant:
0:114 1.700000 0:114 1.700000
0:115 move second child to first child (3-component vector of int) 0:115 move second child to first child (temp 3-component vector of int)
0:115 'a' (3-component vector of int) 0:115 'a' (temp 3-component vector of int)
0:115 Function Call: textureSize(sASC1;i1; (3-component vector of int) 0:115 Function Call: textureSize(sASC1;i1; (global 3-component vector of int)
0:115 'Scas' (uniform samplerCubeArrayShadow) 0:115 'Scas' (uniform samplerCubeArrayShadow)
0:115 direct index (int) 0:115 direct index (temp int)
0:115 'a' (3-component vector of int) 0:115 'a' (temp 3-component vector of int)
0:115 Constant: 0:115 Constant:
0:115 0 (const int) 0:115 0 (const int)
0:116 Sequence 0:116 Sequence
0:116 move second child to first child (float) 0:116 move second child to first child (temp float)
0:116 'f' (float) 0:116 'f' (temp float)
0:116 Function Call: texture(sASC1;vf4;f1; (float) 0:116 Function Call: texture(sASC1;vf4;f1; (global float)
0:116 'Scas' (uniform samplerCubeArrayShadow) 0:116 'Scas' (uniform samplerCubeArrayShadow)
0:116 'i' (smooth in 4-component vector of float) 0:116 'i' (smooth in 4-component vector of float)
0:116 direct index (float) 0:116 direct index (temp float)
0:116 'b' (4-component vector of float) 0:116 'b' (temp 4-component vector of float)
0:116 Constant: 0:116 Constant:
0:116 1 (const int) 0:116 1 (const int)
0:117 move second child to first child (4-component vector of int) 0:117 move second child to first child (temp 4-component vector of int)
0:117 'c' (4-component vector of int) 0:117 'c' (temp 4-component vector of int)
0:117 Function Call: textureGrad(isAC1;vf4;vf3;vf3; (4-component vector of int) 0:117 Function Call: textureGrad(isAC1;vf4;vf3;vf3; (global 4-component vector of int)
0:117 'Isca' (uniform isamplerCubeArray) 0:117 'Isca' (uniform isamplerCubeArray)
0:117 'i' (smooth in 4-component vector of float) 0:117 'i' (smooth in 4-component vector of float)
0:117 Constant: 0:117 Constant:
@@ -308,42 +308,42 @@ ERROR: node is still EOpNull!
0:117 0.200000 0:117 0.200000
0:117 0.200000 0:117 0.200000
0:117 0.200000 0:117 0.200000
0:129 Function Definition: bar23444( (void) 0:129 Function Definition: bar23444( (global void)
0:129 Function Parameters: 0:129 Function Parameters:
0:? Sequence 0:? Sequence
0:132 Sequence 0:132 Sequence
0:132 move second child to first child (float) 0:132 move second child to first child (temp float)
0:132 'a1' (float) 0:132 'a1' (temp float)
0:132 direct index (float) 0:132 direct index (temp float)
0:132 direct index (3-component vector of float) 0:132 direct index (temp 3-component vector of float)
0:132 'm43' (4X3 matrix of float) 0:132 'm43' (temp 4X3 matrix of float)
0:132 Constant: 0:132 Constant:
0:132 3 (const int) 0:132 3 (const int)
0:132 Constant: 0:132 Constant:
0:132 1 (const int) 0:132 1 (const int)
0:134 Sequence 0:134 Sequence
0:134 move second child to first child (int) 0:134 move second child to first child (temp int)
0:134 'a2' (int) 0:134 'a2' (temp int)
0:134 Constant: 0:134 Constant:
0:134 4 (const int) 0:134 4 (const int)
0:135 add second child into first child (int) 0:135 add second child into first child (temp int)
0:135 'a2' (int) 0:135 'a2' (temp int)
0:135 Constant: 0:135 Constant:
0:135 3 (const int) 0:135 3 (const int)
0:136 add second child into first child (int) 0:136 add second child into first child (temp int)
0:136 'a2' (int) 0:136 'a2' (temp int)
0:136 Constant: 0:136 Constant:
0:136 3 (const int) 0:136 3 (const int)
0:137 Sequence 0:137 Sequence
0:137 move second child to first child (float) 0:137 move second child to first child (temp float)
0:137 'b' (const (read only) float) 0:137 'b' (const (read only) float)
0:137 component-wise multiply (float) 0:137 component-wise multiply (temp float)
0:137 Constant: 0:137 Constant:
0:137 2.000000 0:137 2.000000
0:137 'a1' (float) 0:137 'a1' (temp float)
0:138 move second child to first child (float) 0:138 move second child to first child (temp float)
0:138 direct index (float) 0:138 direct index (temp float)
0:138 'a' (3-component vector of float) 0:138 'a' (temp 3-component vector of float)
0:138 Constant: 0:138 Constant:
0:138 0 (const int) 0:138 0 (const int)
0:138 Constant: 0:138 Constant:
@@ -354,28 +354,28 @@ ERROR: node is still EOpNull!
0:141 0.000000 0:141 0.000000
0:143 Constant: 0:143 Constant:
0:143 1 (const int) 0:143 1 (const int)
0:162 Function Definition: qux2( (void) 0:162 Function Definition: qux2( (global void)
0:162 Function Parameters: 0:162 Function Parameters:
0:? Sequence 0:? Sequence
0:165 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (int) 0:165 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (global int)
0:165 'iimg2D' (layout(r32i ) uniform iimage2D) 0:165 'iimg2D' (layout(r32i ) uniform iimage2D)
0:165 Construct ivec2 (2-component vector of int) 0:165 Construct ivec2 (temp 2-component vector of int)
0:165 'i' (int) 0:165 'i' (temp int)
0:165 'i' (int) 0:165 'i' (temp int)
0:165 'i' (int) 0:165 'i' (temp int)
0:165 'i' (int) 0:165 'i' (temp int)
0:166 Sequence 0:166 Sequence
0:166 move second child to first child (4-component vector of int) 0:166 move second child to first child (temp 4-component vector of int)
0:166 'pos' (4-component vector of int) 0:166 'pos' (temp 4-component vector of int)
0:166 Function Call: imageLoad(iI21;vi2; (4-component vector of int) 0:166 Function Call: imageLoad(iI21;vi2; (global 4-component vector of int)
0:166 'iimg2D' (layout(r32i ) uniform iimage2D) 0:166 'iimg2D' (layout(r32i ) uniform iimage2D)
0:166 Construct ivec2 (2-component vector of int) 0:166 Construct ivec2 (temp 2-component vector of int)
0:166 'i' (int) 0:166 'i' (temp int)
0:166 'i' (int) 0:166 'i' (temp int)
0:? Linker Objects 0:? Linker Objects
0:? 'a' (3-component vector of float) 0:? 'a' (temp 3-component vector of float)
0:? 'b' (float) 0:? 'b' (temp float)
0:? 'c' (int) 0:? 'c' (temp int)
0:? 'i' (smooth in 4-component vector of float) 0:? 'i' (smooth in 4-component vector of float)
0:? 'o' (out 4-component vector of float) 0:? 'o' (out 4-component vector of float)
0:? 'fflat' (flat in float) 0:? 'fflat' (flat in float)
@@ -393,7 +393,7 @@ ERROR: node is still EOpNull!
0:? 'Isca' (uniform isamplerCubeArray) 0:? 'Isca' (uniform isamplerCubeArray)
0:? 'Usca' (uniform usamplerCubeArray) 0:? 'Usca' (uniform usamplerCubeArray)
0:? 'Scas' (uniform samplerCubeArrayShadow) 0:? 'Scas' (uniform samplerCubeArrayShadow)
0:? 'x' (int) 0:? 'x' (global int)
0:? 'ai' (const 3-element array of int) 0:? 'ai' (const 3-element array of int)
0:? 10 (const int) 0:? 10 (const int)
0:? 23 (const int) 0:? 23 (const int)
@@ -418,77 +418,77 @@ Requested GL_ARB_texture_gather
Requested GL_ARB_texture_rectangle Requested GL_ARB_texture_rectangle
using early_fragment_tests using early_fragment_tests
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:16 Function Definition: main( (void) 0:16 Function Definition: main( (global void)
0:16 Function Parameters: 0:16 Function Parameters:
0:18 Sequence 0:18 Sequence
0:18 Sequence 0:18 Sequence
0:18 move second child to first child (float) 0:18 move second child to first child (temp float)
0:18 'clip' (float) 0:18 'clip' (temp float)
0:18 direct index (smooth float) 0:18 direct index (smooth temp float)
0:18 'gl_ClipDistance' (smooth in 4-element array of float) 0:18 'gl_ClipDistance' (smooth in 4-element array of float)
0:18 Constant: 0:18 Constant:
0:18 3 (const int) 0:18 3 (const int)
0:23 Function Definition: foo( (void) 0:23 Function Definition: foo( (global void)
0:23 Function Parameters: 0:23 Function Parameters:
0:25 Sequence 0:25 Sequence
0:25 Sequence 0:25 Sequence
0:25 move second child to first child (4-component vector of float) 0:25 move second child to first child (temp 4-component vector of float)
0:25 's' (4-component vector of float) 0:25 's' (temp 4-component vector of float)
0:25 Function Call: textureGather(sC1;vf3; (4-component vector of float) 0:25 Function Call: textureGather(sC1;vf3; (global 4-component vector of float)
0:25 'sampC' (uniform samplerCube) 0:25 'sampC' (uniform samplerCube)
0:25 Constant: 0:25 Constant:
0:25 0.200000 0:25 0.200000
0:25 0.200000 0:25 0.200000
0:25 0.200000 0:25 0.200000
0:30 Function Definition: bar( (void) 0:30 Function Definition: bar( (global void)
0:30 Function Parameters: 0:30 Function Parameters:
0:32 Sequence 0:32 Sequence
0:32 Sequence 0:32 Sequence
0:32 move second child to first child (4-component vector of float) 0:32 move second child to first child (temp 4-component vector of float)
0:32 's' (4-component vector of float) 0:32 's' (temp 4-component vector of float)
0:32 Function Call: textureGather(sC1;vf3; (4-component vector of float) 0:32 Function Call: textureGather(sC1;vf3; (global 4-component vector of float)
0:32 'sampC' (uniform samplerCube) 0:32 'sampC' (uniform samplerCube)
0:32 Constant: 0:32 Constant:
0:32 0.200000 0:32 0.200000
0:32 0.200000 0:32 0.200000
0:32 0.200000 0:32 0.200000
0:43 Function Definition: bar2( (void) 0:43 Function Definition: bar2( (global void)
0:43 Function Parameters: 0:43 Function Parameters:
0:45 Sequence 0:45 Sequence
0:45 Sequence 0:45 Sequence
0:45 move second child to first child (4-component vector of float) 0:45 move second child to first child (temp 4-component vector of float)
0:45 's' (4-component vector of float) 0:45 's' (temp 4-component vector of float)
0:45 Function Call: textureGather(sC1;vf3; (4-component vector of float) 0:45 Function Call: textureGather(sC1;vf3; (global 4-component vector of float)
0:45 'sampC' (uniform samplerCube) 0:45 'sampC' (uniform samplerCube)
0:45 Constant: 0:45 Constant:
0:45 0.200000 0:45 0.200000
0:45 0.200000 0:45 0.200000
0:45 0.200000 0:45 0.200000
0:49 move second child to first child (3-component vector of bool) 0:49 move second child to first child (temp 3-component vector of bool)
0:49 'b3' (3-component vector of bool) 0:49 'b3' (temp 3-component vector of bool)
0:49 Compare Less Than (3-component vector of bool) 0:49 Compare Less Than (global 3-component vector of bool)
0:49 'uv3' (3-component vector of uint) 0:49 'uv3' (temp 3-component vector of uint)
0:49 'uv3' (3-component vector of uint) 0:49 'uv3' (temp 3-component vector of uint)
0:50 move second child to first child (3-component vector of bool) 0:50 move second child to first child (temp 3-component vector of bool)
0:50 'b3' (3-component vector of bool) 0:50 'b3' (temp 3-component vector of bool)
0:50 Equal (3-component vector of bool) 0:50 Equal (global 3-component vector of bool)
0:50 'uv3' (3-component vector of uint) 0:50 'uv3' (temp 3-component vector of uint)
0:50 'uv3' (3-component vector of uint) 0:50 'uv3' (temp 3-component vector of uint)
0:56 direct index (int) 0:56 direct index (temp int)
0:56 'a1' (1-element array of int) 0:56 'a1' (temp 1-element array of int)
0:56 Constant: 0:56 Constant:
0:56 0 (const int) 0:56 0 (const int)
0:57 direct index (int) 0:57 direct index (temp int)
0:57 'a2' (1-element array of int) 0:57 'a2' (temp 1-element array of int)
0:57 Constant: 0:57 Constant:
0:57 0 (const int) 0:57 0 (const int)
0:60 direct index (int) 0:60 direct index (temp int)
0:60 'a3' (4-element array of int) 0:60 'a3' (temp 4-element array of int)
0:60 Constant: 0:60 Constant:
0:60 3 (const int) 0:60 3 (const int)
0:61 Compare Not Equal (bool) 0:61 Compare Not Equal (temp bool)
0:61 'b3' (3-component vector of bool) 0:61 'b3' (temp 3-component vector of bool)
0:61 'b3' (3-component vector of bool) 0:61 'b3' (temp 3-component vector of bool)
0:62 Constant: 0:62 Constant:
0:62 false (const bool) 0:62 false (const bool)
0:63 Constant: 0:63 Constant:
@@ -499,13 +499,13 @@ ERROR: node is still EOpNull!
0:65 true (const bool) 0:65 true (const bool)
0:66 Constant: 0:66 Constant:
0:66 false (const bool) 0:66 false (const bool)
0:77 Function Definition: bar23( (void) 0:77 Function Definition: bar23( (global void)
0:77 Function Parameters: 0:77 Function Parameters:
0:? Sequence 0:? Sequence
0:80 's' (4-component vector of float) 0:80 's' (temp 4-component vector of float)
0:81 move second child to first child (4-component vector of float) 0:81 move second child to first child (temp 4-component vector of float)
0:81 's' (4-component vector of float) 0:81 's' (temp 4-component vector of float)
0:81 Function Call: textureGatherOffset(sR21;vf2;vi2; (4-component vector of float) 0:81 Function Call: textureGatherOffset(sR21;vf2;vi2; (global 4-component vector of float)
0:81 'samp2DR' (uniform sampler2DRect) 0:81 'samp2DR' (uniform sampler2DRect)
0:81 Constant: 0:81 Constant:
0:81 0.300000 0:81 0.300000
@@ -513,9 +513,9 @@ ERROR: node is still EOpNull!
0:81 Constant: 0:81 Constant:
0:81 1 (const int) 0:81 1 (const int)
0:81 1 (const int) 0:81 1 (const int)
0:82 move second child to first child (4-component vector of float) 0:82 move second child to first child (temp 4-component vector of float)
0:82 's' (4-component vector of float) 0:82 's' (temp 4-component vector of float)
0:82 Function Call: textureGatherOffset(s21;vf2;vi2; (4-component vector of float) 0:82 Function Call: textureGatherOffset(s21;vf2;vi2; (global 4-component vector of float)
0:82 'samp2D' (uniform sampler2D) 0:82 'samp2D' (uniform sampler2D)
0:82 Constant: 0:82 Constant:
0:82 0.300000 0:82 0.300000
@@ -523,9 +523,9 @@ ERROR: node is still EOpNull!
0:82 Constant: 0:82 Constant:
0:82 1 (const int) 0:82 1 (const int)
0:82 1 (const int) 0:82 1 (const int)
0:83 move second child to first child (4-component vector of float) 0:83 move second child to first child (temp 4-component vector of float)
0:83 's' (4-component vector of float) 0:83 's' (temp 4-component vector of float)
0:83 Function Call: textureGatherOffset(sA21;vf3;vi2; (4-component vector of float) 0:83 Function Call: textureGatherOffset(sA21;vf3;vi2; (global 4-component vector of float)
0:83 'samp2DA' (uniform sampler2DArray) 0:83 'samp2DA' (uniform sampler2DArray)
0:83 Constant: 0:83 Constant:
0:83 0.300000 0:83 0.300000
@@ -534,9 +534,9 @@ ERROR: node is still EOpNull!
0:83 Constant: 0:83 Constant:
0:83 1 (const int) 0:83 1 (const int)
0:83 1 (const int) 0:83 1 (const int)
0:84 move second child to first child (4-component vector of float) 0:84 move second child to first child (temp 4-component vector of float)
0:84 's' (4-component vector of float) 0:84 's' (temp 4-component vector of float)
0:84 Function Call: textureGatherOffset(sS21;vf2;f1;vi2; (4-component vector of float) 0:84 Function Call: textureGatherOffset(sS21;vf2;f1;vi2; (global 4-component vector of float)
0:84 'samp2DS' (uniform sampler2DShadow) 0:84 'samp2DS' (uniform sampler2DShadow)
0:84 Constant: 0:84 Constant:
0:84 0.300000 0:84 0.300000
@@ -546,9 +546,9 @@ ERROR: node is still EOpNull!
0:84 Constant: 0:84 Constant:
0:84 1 (const int) 0:84 1 (const int)
0:84 1 (const int) 0:84 1 (const int)
0:85 move second child to first child (4-component vector of float) 0:85 move second child to first child (temp 4-component vector of float)
0:85 's' (4-component vector of float) 0:85 's' (temp 4-component vector of float)
0:85 Function Call: textureGatherOffset(s21;vf2;vi2;i1; (4-component vector of float) 0:85 Function Call: textureGatherOffset(s21;vf2;vi2;i1; (global 4-component vector of float)
0:85 'samp2D' (uniform sampler2D) 0:85 'samp2D' (uniform sampler2D)
0:85 Constant: 0:85 Constant:
0:85 0.300000 0:85 0.300000
@@ -558,12 +558,12 @@ ERROR: node is still EOpNull!
0:85 1 (const int) 0:85 1 (const int)
0:85 Constant: 0:85 Constant:
0:85 2 (const int) 0:85 2 (const int)
0:90 Function Definition: bar234( (void) 0:90 Function Definition: bar234( (global void)
0:90 Function Parameters: 0:90 Function Parameters:
0:? Sequence 0:? Sequence
0:93 move second child to first child (4-component vector of float) 0:93 move second child to first child (temp 4-component vector of float)
0:93 's' (4-component vector of float) 0:93 's' (temp 4-component vector of float)
0:93 Function Call: textureGatherOffset(s21;vf2;vi2; (4-component vector of float) 0:93 Function Call: textureGatherOffset(s21;vf2;vi2; (global 4-component vector of float)
0:93 'samp2D' (uniform sampler2D) 0:93 'samp2D' (uniform sampler2D)
0:93 Constant: 0:93 Constant:
0:93 0.300000 0:93 0.300000
@@ -571,9 +571,9 @@ ERROR: node is still EOpNull!
0:93 Constant: 0:93 Constant:
0:93 1 (const int) 0:93 1 (const int)
0:93 1 (const int) 0:93 1 (const int)
0:94 move second child to first child (4-component vector of float) 0:94 move second child to first child (temp 4-component vector of float)
0:94 's' (4-component vector of float) 0:94 's' (temp 4-component vector of float)
0:94 Function Call: textureGatherOffset(sA21;vf3;vi2; (4-component vector of float) 0:94 Function Call: textureGatherOffset(sA21;vf3;vi2; (global 4-component vector of float)
0:94 'samp2DA' (uniform sampler2DArray) 0:94 'samp2DA' (uniform sampler2DArray)
0:94 Constant: 0:94 Constant:
0:94 0.300000 0:94 0.300000
@@ -582,9 +582,9 @@ ERROR: node is still EOpNull!
0:94 Constant: 0:94 Constant:
0:94 1 (const int) 0:94 1 (const int)
0:94 1 (const int) 0:94 1 (const int)
0:95 move second child to first child (4-component vector of float) 0:95 move second child to first child (temp 4-component vector of float)
0:95 's' (4-component vector of float) 0:95 's' (temp 4-component vector of float)
0:95 Function Call: textureGatherOffset(sR21;vf2;vi2; (4-component vector of float) 0:95 Function Call: textureGatherOffset(sR21;vf2;vi2; (global 4-component vector of float)
0:95 'samp2DR' (uniform sampler2DRect) 0:95 'samp2DR' (uniform sampler2DRect)
0:95 Constant: 0:95 Constant:
0:95 0.300000 0:95 0.300000
@@ -592,9 +592,9 @@ ERROR: node is still EOpNull!
0:95 Constant: 0:95 Constant:
0:95 1 (const int) 0:95 1 (const int)
0:95 1 (const int) 0:95 1 (const int)
0:96 move second child to first child (4-component vector of float) 0:96 move second child to first child (temp 4-component vector of float)
0:96 's' (4-component vector of float) 0:96 's' (temp 4-component vector of float)
0:96 Function Call: textureGatherOffset(sS21;vf2;f1;vi2; (4-component vector of float) 0:96 Function Call: textureGatherOffset(sS21;vf2;f1;vi2; (global 4-component vector of float)
0:96 'samp2DS' (uniform sampler2DShadow) 0:96 'samp2DS' (uniform sampler2DShadow)
0:96 Constant: 0:96 Constant:
0:96 0.300000 0:96 0.300000
@@ -604,9 +604,9 @@ ERROR: node is still EOpNull!
0:96 Constant: 0:96 Constant:
0:96 1 (const int) 0:96 1 (const int)
0:96 1 (const int) 0:96 1 (const int)
0:97 move second child to first child (4-component vector of float) 0:97 move second child to first child (temp 4-component vector of float)
0:97 's' (4-component vector of float) 0:97 's' (temp 4-component vector of float)
0:97 Function Call: textureGatherOffset(s21;vf2;vi2;i1; (4-component vector of float) 0:97 Function Call: textureGatherOffset(s21;vf2;vi2;i1; (global 4-component vector of float)
0:97 'samp2D' (uniform sampler2D) 0:97 'samp2D' (uniform sampler2D)
0:97 Constant: 0:97 Constant:
0:97 0.300000 0:97 0.300000
@@ -616,64 +616,64 @@ ERROR: node is still EOpNull!
0:97 1 (const int) 0:97 1 (const int)
0:97 Constant: 0:97 Constant:
0:97 2 (const int) 0:97 2 (const int)
0:107 Function Definition: bar235( (void) 0:107 Function Definition: bar235( (global void)
0:107 Function Parameters: 0:107 Function Parameters:
0:109 Sequence 0:109 Sequence
0:109 Sequence 0:109 Sequence
0:109 move second child to first child (3-component vector of int) 0:109 move second child to first child (temp 3-component vector of int)
0:109 'a' (3-component vector of int) 0:109 'a' (temp 3-component vector of int)
0:109 Function Call: textureSize(sAC1;i1; (3-component vector of int) 0:109 Function Call: textureSize(sAC1;i1; (global 3-component vector of int)
0:109 'Sca' (uniform samplerCubeArray) 0:109 'Sca' (uniform samplerCubeArray)
0:109 Constant: 0:109 Constant:
0:109 3 (const int) 0:109 3 (const int)
0:110 Sequence 0:110 Sequence
0:110 move second child to first child (4-component vector of float) 0:110 move second child to first child (temp 4-component vector of float)
0:110 'b' (4-component vector of float) 0:110 'b' (temp 4-component vector of float)
0:110 Function Call: texture(sAC1;vf4; (4-component vector of float) 0:110 Function Call: texture(sAC1;vf4; (global 4-component vector of float)
0:110 'Sca' (uniform samplerCubeArray) 0:110 'Sca' (uniform samplerCubeArray)
0:110 'i' (smooth in 4-component vector of float) 0:110 'i' (smooth in 4-component vector of float)
0:111 Sequence 0:111 Sequence
0:111 move second child to first child (4-component vector of int) 0:111 move second child to first child (temp 4-component vector of int)
0:111 'c' (4-component vector of int) 0:111 'c' (temp 4-component vector of int)
0:111 Function Call: texture(isAC1;vf4;f1; (4-component vector of int) 0:111 Function Call: texture(isAC1;vf4;f1; (global 4-component vector of int)
0:111 'Isca' (uniform isamplerCubeArray) 0:111 'Isca' (uniform isamplerCubeArray)
0:111 'i' (smooth in 4-component vector of float) 0:111 'i' (smooth in 4-component vector of float)
0:111 Constant: 0:111 Constant:
0:111 0.700000 0:111 0.700000
0:112 Sequence 0:112 Sequence
0:112 move second child to first child (4-component vector of uint) 0:112 move second child to first child (temp 4-component vector of uint)
0:112 'd' (4-component vector of uint) 0:112 'd' (temp 4-component vector of uint)
0:112 Function Call: texture(usAC1;vf4; (4-component vector of uint) 0:112 Function Call: texture(usAC1;vf4; (global 4-component vector of uint)
0:112 'Usca' (uniform usamplerCubeArray) 0:112 'Usca' (uniform usamplerCubeArray)
0:112 'i' (smooth in 4-component vector of float) 0:112 'i' (smooth in 4-component vector of float)
0:114 move second child to first child (4-component vector of float) 0:114 move second child to first child (temp 4-component vector of float)
0:114 'b' (4-component vector of float) 0:114 'b' (temp 4-component vector of float)
0:114 Function Call: textureLod(sAC1;vf4;f1; (4-component vector of float) 0:114 Function Call: textureLod(sAC1;vf4;f1; (global 4-component vector of float)
0:114 'Sca' (uniform samplerCubeArray) 0:114 'Sca' (uniform samplerCubeArray)
0:114 'i' (smooth in 4-component vector of float) 0:114 'i' (smooth in 4-component vector of float)
0:114 Constant: 0:114 Constant:
0:114 1.700000 0:114 1.700000
0:115 move second child to first child (3-component vector of int) 0:115 move second child to first child (temp 3-component vector of int)
0:115 'a' (3-component vector of int) 0:115 'a' (temp 3-component vector of int)
0:115 Function Call: textureSize(sASC1;i1; (3-component vector of int) 0:115 Function Call: textureSize(sASC1;i1; (global 3-component vector of int)
0:115 'Scas' (uniform samplerCubeArrayShadow) 0:115 'Scas' (uniform samplerCubeArrayShadow)
0:115 direct index (int) 0:115 direct index (temp int)
0:115 'a' (3-component vector of int) 0:115 'a' (temp 3-component vector of int)
0:115 Constant: 0:115 Constant:
0:115 0 (const int) 0:115 0 (const int)
0:116 Sequence 0:116 Sequence
0:116 move second child to first child (float) 0:116 move second child to first child (temp float)
0:116 'f' (float) 0:116 'f' (temp float)
0:116 Function Call: texture(sASC1;vf4;f1; (float) 0:116 Function Call: texture(sASC1;vf4;f1; (global float)
0:116 'Scas' (uniform samplerCubeArrayShadow) 0:116 'Scas' (uniform samplerCubeArrayShadow)
0:116 'i' (smooth in 4-component vector of float) 0:116 'i' (smooth in 4-component vector of float)
0:116 direct index (float) 0:116 direct index (temp float)
0:116 'b' (4-component vector of float) 0:116 'b' (temp 4-component vector of float)
0:116 Constant: 0:116 Constant:
0:116 1 (const int) 0:116 1 (const int)
0:117 move second child to first child (4-component vector of int) 0:117 move second child to first child (temp 4-component vector of int)
0:117 'c' (4-component vector of int) 0:117 'c' (temp 4-component vector of int)
0:117 Function Call: textureGrad(isAC1;vf4;vf3;vf3; (4-component vector of int) 0:117 Function Call: textureGrad(isAC1;vf4;vf3;vf3; (global 4-component vector of int)
0:117 'Isca' (uniform isamplerCubeArray) 0:117 'Isca' (uniform isamplerCubeArray)
0:117 'i' (smooth in 4-component vector of float) 0:117 'i' (smooth in 4-component vector of float)
0:117 Constant: 0:117 Constant:
@@ -684,42 +684,42 @@ ERROR: node is still EOpNull!
0:117 0.200000 0:117 0.200000
0:117 0.200000 0:117 0.200000
0:117 0.200000 0:117 0.200000
0:129 Function Definition: bar23444( (void) 0:129 Function Definition: bar23444( (global void)
0:129 Function Parameters: 0:129 Function Parameters:
0:? Sequence 0:? Sequence
0:132 Sequence 0:132 Sequence
0:132 move second child to first child (float) 0:132 move second child to first child (temp float)
0:132 'a1' (float) 0:132 'a1' (temp float)
0:132 direct index (float) 0:132 direct index (temp float)
0:132 direct index (3-component vector of float) 0:132 direct index (temp 3-component vector of float)
0:132 'm43' (4X3 matrix of float) 0:132 'm43' (temp 4X3 matrix of float)
0:132 Constant: 0:132 Constant:
0:132 3 (const int) 0:132 3 (const int)
0:132 Constant: 0:132 Constant:
0:132 1 (const int) 0:132 1 (const int)
0:134 Sequence 0:134 Sequence
0:134 move second child to first child (int) 0:134 move second child to first child (temp int)
0:134 'a2' (int) 0:134 'a2' (temp int)
0:134 Constant: 0:134 Constant:
0:134 4 (const int) 0:134 4 (const int)
0:135 add second child into first child (int) 0:135 add second child into first child (temp int)
0:135 'a2' (int) 0:135 'a2' (temp int)
0:135 Constant: 0:135 Constant:
0:135 3 (const int) 0:135 3 (const int)
0:136 add second child into first child (int) 0:136 add second child into first child (temp int)
0:136 'a2' (int) 0:136 'a2' (temp int)
0:136 Constant: 0:136 Constant:
0:136 3 (const int) 0:136 3 (const int)
0:137 Sequence 0:137 Sequence
0:137 move second child to first child (float) 0:137 move second child to first child (temp float)
0:137 'b' (const (read only) float) 0:137 'b' (const (read only) float)
0:137 component-wise multiply (float) 0:137 component-wise multiply (temp float)
0:137 Constant: 0:137 Constant:
0:137 2.000000 0:137 2.000000
0:137 'a1' (float) 0:137 'a1' (temp float)
0:138 move second child to first child (float) 0:138 move second child to first child (temp float)
0:138 direct index (float) 0:138 direct index (temp float)
0:138 'a' (3-component vector of float) 0:138 'a' (temp 3-component vector of float)
0:138 Constant: 0:138 Constant:
0:138 0 (const int) 0:138 0 (const int)
0:138 Constant: 0:138 Constant:
@@ -730,28 +730,28 @@ ERROR: node is still EOpNull!
0:141 0.000000 0:141 0.000000
0:143 Constant: 0:143 Constant:
0:143 1 (const int) 0:143 1 (const int)
0:162 Function Definition: qux2( (void) 0:162 Function Definition: qux2( (global void)
0:162 Function Parameters: 0:162 Function Parameters:
0:? Sequence 0:? Sequence
0:165 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (int) 0:165 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (global int)
0:165 'iimg2D' (layout(r32i ) uniform iimage2D) 0:165 'iimg2D' (layout(r32i ) uniform iimage2D)
0:165 Construct ivec2 (2-component vector of int) 0:165 Construct ivec2 (temp 2-component vector of int)
0:165 'i' (int) 0:165 'i' (temp int)
0:165 'i' (int) 0:165 'i' (temp int)
0:165 'i' (int) 0:165 'i' (temp int)
0:165 'i' (int) 0:165 'i' (temp int)
0:166 Sequence 0:166 Sequence
0:166 move second child to first child (4-component vector of int) 0:166 move second child to first child (temp 4-component vector of int)
0:166 'pos' (4-component vector of int) 0:166 'pos' (temp 4-component vector of int)
0:166 Function Call: imageLoad(iI21;vi2; (4-component vector of int) 0:166 Function Call: imageLoad(iI21;vi2; (global 4-component vector of int)
0:166 'iimg2D' (layout(r32i ) uniform iimage2D) 0:166 'iimg2D' (layout(r32i ) uniform iimage2D)
0:166 Construct ivec2 (2-component vector of int) 0:166 Construct ivec2 (temp 2-component vector of int)
0:166 'i' (int) 0:166 'i' (temp int)
0:166 'i' (int) 0:166 'i' (temp int)
0:? Linker Objects 0:? Linker Objects
0:? 'a' (3-component vector of float) 0:? 'a' (temp 3-component vector of float)
0:? 'b' (float) 0:? 'b' (temp float)
0:? 'c' (int) 0:? 'c' (temp int)
0:? 'i' (smooth in 4-component vector of float) 0:? 'i' (smooth in 4-component vector of float)
0:? 'o' (out 4-component vector of float) 0:? 'o' (out 4-component vector of float)
0:? 'fflat' (flat in float) 0:? 'fflat' (flat in float)
@@ -769,7 +769,7 @@ ERROR: node is still EOpNull!
0:? 'Isca' (uniform isamplerCubeArray) 0:? 'Isca' (uniform isamplerCubeArray)
0:? 'Usca' (uniform usamplerCubeArray) 0:? 'Usca' (uniform usamplerCubeArray)
0:? 'Scas' (uniform samplerCubeArrayShadow) 0:? 'Scas' (uniform samplerCubeArrayShadow)
0:? 'x' (int) 0:? 'x' (global int)
0:? 'ai' (const 3-element array of int) 0:? 'ai' (const 3-element array of int)
0:? 10 (const int) 0:? 10 (const int)
0:? 23 (const int) 0:? 23 (const int)

View File

@@ -1,8 +1,8 @@
130.vert 130.vert
ERROR: 0:59: 'gl_InstanceID' : undeclared identifier ERROR: 0:59: 'gl_InstanceID' : undeclared identifier
ERROR: 0:59: '=' : cannot convert from 'float' to 'int' ERROR: 0:59: '=' : cannot convert from 'temp float' to 'temp int'
ERROR: 0:61: 'texelFetch' : no matching overloaded function found ERROR: 0:61: 'texelFetch' : no matching overloaded function found
ERROR: 0:61: 'assign' : cannot convert from 'const float' to 'int' ERROR: 0:61: 'assign' : cannot convert from 'const float' to 'temp int'
ERROR: 0:75: '##' : token pasting not implemented (internal error) ERROR: 0:75: '##' : token pasting not implemented (internal error)
ERROR: 0:75: '' : syntax error ERROR: 0:75: '' : syntax error
ERROR: 6 compilation errors. No code generated. ERROR: 6 compilation errors. No code generated.
@@ -10,12 +10,12 @@ ERROR: 6 compilation errors. No code generated.
Shader version: 130 Shader version: 130
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:15 Function Definition: main( (void) 0:15 Function Definition: main( (global void)
0:15 Function Parameters: 0:15 Function Parameters:
0:17 Sequence 0:17 Sequence
0:17 Sequence 0:17 Sequence
0:17 move second child to first child (float) 0:17 move second child to first child (temp float)
0:17 'f' (float) 0:17 'f' (temp float)
0:17 Constant: 0:17 Constant:
0:17 3.000000 0:17 3.000000
0:18 switch 0:18 switch
@@ -27,111 +27,111 @@ ERROR: node is still EOpNull!
0:19 Constant: 0:19 Constant:
0:19 1 (const int) 0:19 1 (const int)
0:? Sequence 0:? Sequence
0:20 move second child to first child (float) 0:20 move second child to first child (temp float)
0:20 'f' (float) 0:20 'f' (temp float)
0:20 sine (float) 0:20 sine (global float)
0:20 'f' (float) 0:20 'f' (temp float)
0:21 Branch: Break 0:21 Branch: Break
0:22 case: with expression 0:22 case: with expression
0:22 Constant: 0:22 Constant:
0:22 2 (const int) 0:22 2 (const int)
0:? Sequence 0:? Sequence
0:23 move second child to first child (float) 0:23 move second child to first child (temp float)
0:23 'f' (float) 0:23 'f' (temp float)
0:23 component-wise multiply (float) 0:23 component-wise multiply (temp float)
0:23 'f' (float) 0:23 'f' (temp float)
0:23 'f' (float) 0:23 'f' (temp float)
0:24 default: 0:24 default:
0:? Sequence 0:? Sequence
0:25 move second child to first child (float) 0:25 move second child to first child (temp float)
0:25 'f' (float) 0:25 'f' (temp float)
0:25 Constant: 0:25 Constant:
0:25 3.000000 0:25 3.000000
0:29 move second child to first child (uint) 0:29 move second child to first child (temp uint)
0:29 'i' (uint) 0:29 'i' (temp uint)
0:29 direct index (uint) 0:29 direct index (temp uint)
0:29 Function Call: texture(us21;vf2; (4-component vector of uint) 0:29 Function Call: texture(us21;vf2; (global 4-component vector of uint)
0:29 'us2D' (uniform usampler2D) 0:29 'us2D' (uniform usampler2D)
0:29 Convert int to float (2-component vector of float) 0:29 Convert int to float (temp 2-component vector of float)
0:29 'x' (in 2-component vector of int) 0:29 'x' (in 2-component vector of int)
0:29 Constant: 0:29 Constant:
0:29 3 (const int) 0:29 3 (const int)
0:30 inclusive-or (uint) 0:30 inclusive-or (temp uint)
0:30 left-shift (uint) 0:30 left-shift (temp uint)
0:30 'i' (uint) 0:30 'i' (temp uint)
0:30 Constant: 0:30 Constant:
0:30 3 (const uint) 0:30 3 (const uint)
0:30 Constant: 0:30 Constant:
0:30 69 (const uint) 0:30 69 (const uint)
0:33 Sequence 0:33 Sequence
0:33 move second child to first child (3-component vector of float) 0:33 move second child to first child (temp 3-component vector of float)
0:33 'v11' (3-component vector of float) 0:33 'v11' (temp 3-component vector of float)
0:33 modf (3-component vector of float) 0:33 modf (global 3-component vector of float)
0:33 'modfIn' (3-component vector of float) 0:33 'modfIn' (temp 3-component vector of float)
0:33 'modfOut' (3-component vector of float) 0:33 'modfOut' (temp 3-component vector of float)
0:34 Sequence 0:34 Sequence
0:34 move second child to first child (float) 0:34 move second child to first child (temp float)
0:34 't' (float) 0:34 't' (temp float)
0:34 trunc (float) 0:34 trunc (global float)
0:34 'f' (float) 0:34 'f' (temp float)
0:35 Sequence 0:35 Sequence
0:35 move second child to first child (2-component vector of float) 0:35 move second child to first child (temp 2-component vector of float)
0:35 'v12' (2-component vector of float) 0:35 'v12' (temp 2-component vector of float)
0:35 round (2-component vector of float) 0:35 round (global 2-component vector of float)
0:35 'v2a' (in 2-component vector of float) 0:35 'v2a' (in 2-component vector of float)
0:36 Sequence 0:36 Sequence
0:36 move second child to first child (2-component vector of float) 0:36 move second child to first child (temp 2-component vector of float)
0:36 'v13' (2-component vector of float) 0:36 'v13' (temp 2-component vector of float)
0:36 roundEven (2-component vector of float) 0:36 roundEven (global 2-component vector of float)
0:36 'v2a' (in 2-component vector of float) 0:36 'v2a' (in 2-component vector of float)
0:37 Sequence 0:37 Sequence
0:37 move second child to first child (2-component vector of bool) 0:37 move second child to first child (temp 2-component vector of bool)
0:37 'b10' (2-component vector of bool) 0:37 'b10' (temp 2-component vector of bool)
0:37 isnan (2-component vector of bool) 0:37 isnan (global 2-component vector of bool)
0:37 'v2a' (in 2-component vector of float) 0:37 'v2a' (in 2-component vector of float)
0:38 Sequence 0:38 Sequence
0:38 move second child to first child (4-component vector of bool) 0:38 move second child to first child (temp 4-component vector of bool)
0:38 'b11' (4-component vector of bool) 0:38 'b11' (temp 4-component vector of bool)
0:38 isinf (4-component vector of bool) 0:38 isinf (global 4-component vector of bool)
0:38 'v4' (uniform 4-component vector of float) 0:38 'v4' (uniform 4-component vector of float)
0:40 add (2-component vector of float) 0:40 add (temp 2-component vector of float)
0:40 hyp. sine (float) 0:40 hyp. sine (global float)
0:40 'c1D' (in float) 0:40 'c1D' (in float)
0:41 vector-scale (2-component vector of float) 0:41 vector-scale (temp 2-component vector of float)
0:41 hyp. cosine (float) 0:41 hyp. cosine (global float)
0:41 'c1D' (in float) 0:41 'c1D' (in float)
0:41 hyp. tangent (2-component vector of float) 0:41 hyp. tangent (global 2-component vector of float)
0:41 'c2D' (in 2-component vector of float) 0:41 'c2D' (in 2-component vector of float)
0:42 add (4-component vector of float) 0:42 add (temp 4-component vector of float)
0:42 arc hyp. sine (4-component vector of float) 0:42 arc hyp. sine (global 4-component vector of float)
0:42 'c4D' (smooth 4-component vector of float) 0:42 'c4D' (smooth temp 4-component vector of float)
0:42 arc hyp. cosine (4-component vector of float) 0:42 arc hyp. cosine (global 4-component vector of float)
0:42 'c4D' (smooth 4-component vector of float) 0:42 'c4D' (smooth temp 4-component vector of float)
0:43 arc hyp. tangent (3-component vector of float) 0:43 arc hyp. tangent (global 3-component vector of float)
0:43 'c3D' (in 3-component vector of float) 0:43 'c3D' (in 3-component vector of float)
0:45 Sequence 0:45 Sequence
0:45 move second child to first child (int) 0:45 move second child to first child (temp int)
0:45 'id' (int) 0:45 'id' (temp int)
0:45 'gl_VertexID' (gl_VertexId int) 0:45 'gl_VertexID' (gl_VertexId int)
0:46 move second child to first child (float) 0:46 move second child to first child (temp float)
0:46 direct index (smooth float) 0:46 direct index (smooth temp float)
0:46 'gl_ClipDistance' (smooth out implicitly-sized array of float) 0:46 'gl_ClipDistance' (smooth out implicitly-sized array of float)
0:46 Constant: 0:46 Constant:
0:46 1 (const int) 0:46 1 (const int)
0:46 Constant: 0:46 Constant:
0:46 0.300000 0:46 0.300000
0:57 Function Definition: foo88( (void) 0:57 Function Definition: foo88( (global void)
0:57 Function Parameters: 0:57 Function Parameters:
0:? Sequence 0:? Sequence
0:61 'id' (int) 0:61 'id' (temp int)
0:63 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float) 0:63 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float)
0:64 'gl_Color' (in 4-component vector of float) 0:64 'gl_Color' (in 4-component vector of float)
0:65 direct index (structure{4-component vector of float ambient, 4-component vector of float diffuse, 4-component vector of float specular, 4-component vector of float position, 4-component vector of float halfVector, 3-component vector of float spotDirection, float spotExponent, float spotCutoff, float spotCosCutoff, float constantAttenuation, float linearAttenuation, float quadraticAttenuation}) 0:65 direct index (temp structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation})
0:65 'gl_LightSource' (uniform 32-element array of structure{4-component vector of float ambient, 4-component vector of float diffuse, 4-component vector of float specular, 4-component vector of float position, 4-component vector of float halfVector, 3-component vector of float spotDirection, float spotExponent, float spotCutoff, float spotCosCutoff, float constantAttenuation, float linearAttenuation, float quadraticAttenuation}) 0:65 'gl_LightSource' (uniform 32-element array of structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation})
0:65 Constant: 0:65 Constant:
0:65 0 (const int) 0:65 0 (const int)
0:66 far: direct index for structure (float) 0:66 far: direct index for structure (global float)
0:66 'gl_DepthRange' (uniform structure{float near, float far, float diff}) 0:66 'gl_DepthRange' (uniform structure{global float near, global float far, global float diff})
0:66 Constant: 0:66 Constant:
0:66 1 (const int) 0:66 1 (const int)
0:67 'gl_TexCoord' (smooth out implicitly-sized array of 4-component vector of float) 0:67 'gl_TexCoord' (smooth out implicitly-sized array of 4-component vector of float)
@@ -145,11 +145,11 @@ ERROR: node is still EOpNull!
0:? 'c1D' (in float) 0:? 'c1D' (in float)
0:? 'c2D' (in 2-component vector of float) 0:? 'c2D' (in 2-component vector of float)
0:? 'c3D' (in 3-component vector of float) 0:? 'c3D' (in 3-component vector of float)
0:? 'c4D' (smooth 4-component vector of float) 0:? 'c4D' (smooth temp 4-component vector of float)
0:? 'v4' (uniform 4-component vector of float) 0:? 'v4' (uniform 4-component vector of float)
0:? 'gl_ClipDistance' (smooth out implicitly-sized array of float) 0:? 'gl_ClipDistance' (smooth out implicitly-sized array of float)
0:? 'gl_TexCoord' (smooth out implicitly-sized array of 4-component vector of float) 0:? 'gl_TexCoord' (smooth out implicitly-sized array of 4-component vector of float)
0:? 'abc' (int) 0:? 'abc' (global int)
0:? 'gl_VertexID' (gl_VertexId int) 0:? 'gl_VertexID' (gl_VertexId int)
@@ -159,12 +159,12 @@ ERROR: Linking vertex stage: Can only use one of gl_ClipDistance or gl_ClipVerte
Shader version: 130 Shader version: 130
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:15 Function Definition: main( (void) 0:15 Function Definition: main( (global void)
0:15 Function Parameters: 0:15 Function Parameters:
0:17 Sequence 0:17 Sequence
0:17 Sequence 0:17 Sequence
0:17 move second child to first child (float) 0:17 move second child to first child (temp float)
0:17 'f' (float) 0:17 'f' (temp float)
0:17 Constant: 0:17 Constant:
0:17 3.000000 0:17 3.000000
0:18 switch 0:18 switch
@@ -176,111 +176,111 @@ ERROR: node is still EOpNull!
0:19 Constant: 0:19 Constant:
0:19 1 (const int) 0:19 1 (const int)
0:? Sequence 0:? Sequence
0:20 move second child to first child (float) 0:20 move second child to first child (temp float)
0:20 'f' (float) 0:20 'f' (temp float)
0:20 sine (float) 0:20 sine (global float)
0:20 'f' (float) 0:20 'f' (temp float)
0:21 Branch: Break 0:21 Branch: Break
0:22 case: with expression 0:22 case: with expression
0:22 Constant: 0:22 Constant:
0:22 2 (const int) 0:22 2 (const int)
0:? Sequence 0:? Sequence
0:23 move second child to first child (float) 0:23 move second child to first child (temp float)
0:23 'f' (float) 0:23 'f' (temp float)
0:23 component-wise multiply (float) 0:23 component-wise multiply (temp float)
0:23 'f' (float) 0:23 'f' (temp float)
0:23 'f' (float) 0:23 'f' (temp float)
0:24 default: 0:24 default:
0:? Sequence 0:? Sequence
0:25 move second child to first child (float) 0:25 move second child to first child (temp float)
0:25 'f' (float) 0:25 'f' (temp float)
0:25 Constant: 0:25 Constant:
0:25 3.000000 0:25 3.000000
0:29 move second child to first child (uint) 0:29 move second child to first child (temp uint)
0:29 'i' (uint) 0:29 'i' (temp uint)
0:29 direct index (uint) 0:29 direct index (temp uint)
0:29 Function Call: texture(us21;vf2; (4-component vector of uint) 0:29 Function Call: texture(us21;vf2; (global 4-component vector of uint)
0:29 'us2D' (uniform usampler2D) 0:29 'us2D' (uniform usampler2D)
0:29 Convert int to float (2-component vector of float) 0:29 Convert int to float (temp 2-component vector of float)
0:29 'x' (in 2-component vector of int) 0:29 'x' (in 2-component vector of int)
0:29 Constant: 0:29 Constant:
0:29 3 (const int) 0:29 3 (const int)
0:30 inclusive-or (uint) 0:30 inclusive-or (temp uint)
0:30 left-shift (uint) 0:30 left-shift (temp uint)
0:30 'i' (uint) 0:30 'i' (temp uint)
0:30 Constant: 0:30 Constant:
0:30 3 (const uint) 0:30 3 (const uint)
0:30 Constant: 0:30 Constant:
0:30 69 (const uint) 0:30 69 (const uint)
0:33 Sequence 0:33 Sequence
0:33 move second child to first child (3-component vector of float) 0:33 move second child to first child (temp 3-component vector of float)
0:33 'v11' (3-component vector of float) 0:33 'v11' (temp 3-component vector of float)
0:33 modf (3-component vector of float) 0:33 modf (global 3-component vector of float)
0:33 'modfIn' (3-component vector of float) 0:33 'modfIn' (temp 3-component vector of float)
0:33 'modfOut' (3-component vector of float) 0:33 'modfOut' (temp 3-component vector of float)
0:34 Sequence 0:34 Sequence
0:34 move second child to first child (float) 0:34 move second child to first child (temp float)
0:34 't' (float) 0:34 't' (temp float)
0:34 trunc (float) 0:34 trunc (global float)
0:34 'f' (float) 0:34 'f' (temp float)
0:35 Sequence 0:35 Sequence
0:35 move second child to first child (2-component vector of float) 0:35 move second child to first child (temp 2-component vector of float)
0:35 'v12' (2-component vector of float) 0:35 'v12' (temp 2-component vector of float)
0:35 round (2-component vector of float) 0:35 round (global 2-component vector of float)
0:35 'v2a' (in 2-component vector of float) 0:35 'v2a' (in 2-component vector of float)
0:36 Sequence 0:36 Sequence
0:36 move second child to first child (2-component vector of float) 0:36 move second child to first child (temp 2-component vector of float)
0:36 'v13' (2-component vector of float) 0:36 'v13' (temp 2-component vector of float)
0:36 roundEven (2-component vector of float) 0:36 roundEven (global 2-component vector of float)
0:36 'v2a' (in 2-component vector of float) 0:36 'v2a' (in 2-component vector of float)
0:37 Sequence 0:37 Sequence
0:37 move second child to first child (2-component vector of bool) 0:37 move second child to first child (temp 2-component vector of bool)
0:37 'b10' (2-component vector of bool) 0:37 'b10' (temp 2-component vector of bool)
0:37 isnan (2-component vector of bool) 0:37 isnan (global 2-component vector of bool)
0:37 'v2a' (in 2-component vector of float) 0:37 'v2a' (in 2-component vector of float)
0:38 Sequence 0:38 Sequence
0:38 move second child to first child (4-component vector of bool) 0:38 move second child to first child (temp 4-component vector of bool)
0:38 'b11' (4-component vector of bool) 0:38 'b11' (temp 4-component vector of bool)
0:38 isinf (4-component vector of bool) 0:38 isinf (global 4-component vector of bool)
0:38 'v4' (uniform 4-component vector of float) 0:38 'v4' (uniform 4-component vector of float)
0:40 add (2-component vector of float) 0:40 add (temp 2-component vector of float)
0:40 hyp. sine (float) 0:40 hyp. sine (global float)
0:40 'c1D' (in float) 0:40 'c1D' (in float)
0:41 vector-scale (2-component vector of float) 0:41 vector-scale (temp 2-component vector of float)
0:41 hyp. cosine (float) 0:41 hyp. cosine (global float)
0:41 'c1D' (in float) 0:41 'c1D' (in float)
0:41 hyp. tangent (2-component vector of float) 0:41 hyp. tangent (global 2-component vector of float)
0:41 'c2D' (in 2-component vector of float) 0:41 'c2D' (in 2-component vector of float)
0:42 add (4-component vector of float) 0:42 add (temp 4-component vector of float)
0:42 arc hyp. sine (4-component vector of float) 0:42 arc hyp. sine (global 4-component vector of float)
0:42 'c4D' (smooth 4-component vector of float) 0:42 'c4D' (smooth temp 4-component vector of float)
0:42 arc hyp. cosine (4-component vector of float) 0:42 arc hyp. cosine (global 4-component vector of float)
0:42 'c4D' (smooth 4-component vector of float) 0:42 'c4D' (smooth temp 4-component vector of float)
0:43 arc hyp. tangent (3-component vector of float) 0:43 arc hyp. tangent (global 3-component vector of float)
0:43 'c3D' (in 3-component vector of float) 0:43 'c3D' (in 3-component vector of float)
0:45 Sequence 0:45 Sequence
0:45 move second child to first child (int) 0:45 move second child to first child (temp int)
0:45 'id' (int) 0:45 'id' (temp int)
0:45 'gl_VertexID' (gl_VertexId int) 0:45 'gl_VertexID' (gl_VertexId int)
0:46 move second child to first child (float) 0:46 move second child to first child (temp float)
0:46 direct index (smooth float) 0:46 direct index (smooth temp float)
0:46 'gl_ClipDistance' (smooth out 2-element array of float) 0:46 'gl_ClipDistance' (smooth out 2-element array of float)
0:46 Constant: 0:46 Constant:
0:46 1 (const int) 0:46 1 (const int)
0:46 Constant: 0:46 Constant:
0:46 0.300000 0:46 0.300000
0:57 Function Definition: foo88( (void) 0:57 Function Definition: foo88( (global void)
0:57 Function Parameters: 0:57 Function Parameters:
0:? Sequence 0:? Sequence
0:61 'id' (int) 0:61 'id' (temp int)
0:63 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float) 0:63 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float)
0:64 'gl_Color' (in 4-component vector of float) 0:64 'gl_Color' (in 4-component vector of float)
0:65 direct index (structure{4-component vector of float ambient, 4-component vector of float diffuse, 4-component vector of float specular, 4-component vector of float position, 4-component vector of float halfVector, 3-component vector of float spotDirection, float spotExponent, float spotCutoff, float spotCosCutoff, float constantAttenuation, float linearAttenuation, float quadraticAttenuation}) 0:65 direct index (temp structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation})
0:65 'gl_LightSource' (uniform 32-element array of structure{4-component vector of float ambient, 4-component vector of float diffuse, 4-component vector of float specular, 4-component vector of float position, 4-component vector of float halfVector, 3-component vector of float spotDirection, float spotExponent, float spotCutoff, float spotCosCutoff, float constantAttenuation, float linearAttenuation, float quadraticAttenuation}) 0:65 'gl_LightSource' (uniform 32-element array of structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation})
0:65 Constant: 0:65 Constant:
0:65 0 (const int) 0:65 0 (const int)
0:66 far: direct index for structure (float) 0:66 far: direct index for structure (global float)
0:66 'gl_DepthRange' (uniform structure{float near, float far, float diff}) 0:66 'gl_DepthRange' (uniform structure{global float near, global float far, global float diff})
0:66 Constant: 0:66 Constant:
0:66 1 (const int) 0:66 1 (const int)
0:67 'gl_TexCoord' (smooth out 1-element array of 4-component vector of float) 0:67 'gl_TexCoord' (smooth out 1-element array of 4-component vector of float)
@@ -294,10 +294,10 @@ ERROR: node is still EOpNull!
0:? 'c1D' (in float) 0:? 'c1D' (in float)
0:? 'c2D' (in 2-component vector of float) 0:? 'c2D' (in 2-component vector of float)
0:? 'c3D' (in 3-component vector of float) 0:? 'c3D' (in 3-component vector of float)
0:? 'c4D' (smooth 4-component vector of float) 0:? 'c4D' (smooth temp 4-component vector of float)
0:? 'v4' (uniform 4-component vector of float) 0:? 'v4' (uniform 4-component vector of float)
0:? 'gl_ClipDistance' (smooth out 2-element array of float) 0:? 'gl_ClipDistance' (smooth out 2-element array of float)
0:? 'gl_TexCoord' (smooth out 1-element array of 4-component vector of float) 0:? 'gl_TexCoord' (smooth out 1-element array of 4-component vector of float)
0:? 'abc' (int) 0:? 'abc' (global int)
0:? 'gl_VertexID' (gl_VertexId int) 0:? 'gl_VertexID' (gl_VertexId int)

View File

@@ -15,36 +15,36 @@ Shader version: 140
Requested GL_ARB_explicit_attrib_location Requested GL_ARB_explicit_attrib_location
Requested GL_ARB_separate_shader_objects Requested GL_ARB_separate_shader_objects
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:10 Function Definition: main( (void) 0:10 Function Definition: main( (global void)
0:10 Function Parameters: 0:10 Function Parameters:
0:12 Sequence 0:12 Sequence
0:12 Sequence 0:12 Sequence
0:12 move second child to first child (float) 0:12 move second child to first child (temp float)
0:12 'clip' (float) 0:12 'clip' (temp float)
0:12 direct index (smooth float) 0:12 direct index (smooth temp float)
0:12 'gl_ClipDistance' (smooth in 5-element array of float) 0:12 'gl_ClipDistance' (smooth in 5-element array of float)
0:12 Constant: 0:12 Constant:
0:12 2 (const int) 0:12 2 (const int)
0:22 Sequence 0:22 Sequence
0:22 move second child to first child (float) 0:22 move second child to first child (temp float)
0:22 'patch' (float) 0:22 'patch' (global float)
0:22 Constant: 0:22 Constant:
0:22 3.100000 0:22 3.100000
0:36 Function Definition: foo( (void) 0:36 Function Definition: foo( (global void)
0:36 Function Parameters: 0:36 Function Parameters:
0:38 Sequence 0:38 Sequence
0:38 Sequence 0:38 Sequence
0:38 move second child to first child (2-component vector of float) 0:38 move second child to first child (temp 2-component vector of float)
0:38 'r1' (2-component vector of float) 0:38 'r1' (temp 2-component vector of float)
0:38 modf (2-component vector of float) 0:38 modf (global 2-component vector of float)
0:38 vector swizzle (2-component vector of float) 0:38 vector swizzle (temp 2-component vector of float)
0:38 'v' (smooth in 4-component vector of float) 0:38 'v' (smooth in 4-component vector of float)
0:38 Sequence 0:38 Sequence
0:38 Constant: 0:38 Constant:
0:38 0 (const int) 0:38 0 (const int)
0:38 Constant: 0:38 Constant:
0:38 1 (const int) 0:38 1 (const int)
0:38 vector swizzle (2-component vector of float) 0:38 vector swizzle (temp 2-component vector of float)
0:38 'v' (smooth in 4-component vector of float) 0:38 'v' (smooth in 4-component vector of float)
0:38 Sequence 0:38 Sequence
0:38 Constant: 0:38 Constant:
@@ -52,17 +52,17 @@ ERROR: node is still EOpNull!
0:38 Constant: 0:38 Constant:
0:38 3 (const int) 0:38 3 (const int)
0:39 Sequence 0:39 Sequence
0:39 move second child to first child (2-component vector of float) 0:39 move second child to first child (temp 2-component vector of float)
0:39 'r2' (2-component vector of float) 0:39 'r2' (temp 2-component vector of float)
0:39 modf (2-component vector of float) 0:39 modf (global 2-component vector of float)
0:39 vector swizzle (2-component vector of float) 0:39 vector swizzle (temp 2-component vector of float)
0:39 'o' (out 4-component vector of float) 0:39 'o' (out 4-component vector of float)
0:39 Sequence 0:39 Sequence
0:39 Constant: 0:39 Constant:
0:39 0 (const int) 0:39 0 (const int)
0:39 Constant: 0:39 Constant:
0:39 1 (const int) 0:39 1 (const int)
0:39 vector swizzle (2-component vector of float) 0:39 vector swizzle (temp 2-component vector of float)
0:39 'o' (out 4-component vector of float) 0:39 'o' (out 4-component vector of float)
0:39 Sequence 0:39 Sequence
0:39 Constant: 0:39 Constant:
@@ -75,8 +75,8 @@ ERROR: node is still EOpNull!
0:? 'o' (out 4-component vector of float) 0:? 'o' (out 4-component vector of float)
0:? 'gl_ClipDistance' (smooth in 5-element array of float) 0:? 'gl_ClipDistance' (smooth in 5-element array of float)
0:? 'gl_ClipDistance' (smooth in 5-element array of float) 0:? 'gl_ClipDistance' (smooth in 5-element array of float)
0:? 's' (smooth in structure{float f}) 0:? 's' (smooth in structure{global float f})
0:? 'patch' (float) 0:? 'patch' (global float)
0:? 'vl' (layout(location=3 ) smooth in 4-component vector of float) 0:? 'vl' (layout(location=3 ) smooth in 4-component vector of float)
0:? 'factorBad' (layout(location=3 ) out 4-component vector of float) 0:? 'factorBad' (layout(location=3 ) out 4-component vector of float)
0:? 'factor' (layout(location=5 ) out 4-component vector of float) 0:? 'factor' (layout(location=5 ) out 4-component vector of float)
@@ -90,36 +90,36 @@ Shader version: 140
Requested GL_ARB_explicit_attrib_location Requested GL_ARB_explicit_attrib_location
Requested GL_ARB_separate_shader_objects Requested GL_ARB_separate_shader_objects
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:10 Function Definition: main( (void) 0:10 Function Definition: main( (global void)
0:10 Function Parameters: 0:10 Function Parameters:
0:12 Sequence 0:12 Sequence
0:12 Sequence 0:12 Sequence
0:12 move second child to first child (float) 0:12 move second child to first child (temp float)
0:12 'clip' (float) 0:12 'clip' (temp float)
0:12 direct index (smooth float) 0:12 direct index (smooth temp float)
0:12 'gl_ClipDistance' (smooth in 5-element array of float) 0:12 'gl_ClipDistance' (smooth in 5-element array of float)
0:12 Constant: 0:12 Constant:
0:12 2 (const int) 0:12 2 (const int)
0:22 Sequence 0:22 Sequence
0:22 move second child to first child (float) 0:22 move second child to first child (temp float)
0:22 'patch' (float) 0:22 'patch' (global float)
0:22 Constant: 0:22 Constant:
0:22 3.100000 0:22 3.100000
0:36 Function Definition: foo( (void) 0:36 Function Definition: foo( (global void)
0:36 Function Parameters: 0:36 Function Parameters:
0:38 Sequence 0:38 Sequence
0:38 Sequence 0:38 Sequence
0:38 move second child to first child (2-component vector of float) 0:38 move second child to first child (temp 2-component vector of float)
0:38 'r1' (2-component vector of float) 0:38 'r1' (temp 2-component vector of float)
0:38 modf (2-component vector of float) 0:38 modf (global 2-component vector of float)
0:38 vector swizzle (2-component vector of float) 0:38 vector swizzle (temp 2-component vector of float)
0:38 'v' (smooth in 4-component vector of float) 0:38 'v' (smooth in 4-component vector of float)
0:38 Sequence 0:38 Sequence
0:38 Constant: 0:38 Constant:
0:38 0 (const int) 0:38 0 (const int)
0:38 Constant: 0:38 Constant:
0:38 1 (const int) 0:38 1 (const int)
0:38 vector swizzle (2-component vector of float) 0:38 vector swizzle (temp 2-component vector of float)
0:38 'v' (smooth in 4-component vector of float) 0:38 'v' (smooth in 4-component vector of float)
0:38 Sequence 0:38 Sequence
0:38 Constant: 0:38 Constant:
@@ -127,17 +127,17 @@ ERROR: node is still EOpNull!
0:38 Constant: 0:38 Constant:
0:38 3 (const int) 0:38 3 (const int)
0:39 Sequence 0:39 Sequence
0:39 move second child to first child (2-component vector of float) 0:39 move second child to first child (temp 2-component vector of float)
0:39 'r2' (2-component vector of float) 0:39 'r2' (temp 2-component vector of float)
0:39 modf (2-component vector of float) 0:39 modf (global 2-component vector of float)
0:39 vector swizzle (2-component vector of float) 0:39 vector swizzle (temp 2-component vector of float)
0:39 'o' (out 4-component vector of float) 0:39 'o' (out 4-component vector of float)
0:39 Sequence 0:39 Sequence
0:39 Constant: 0:39 Constant:
0:39 0 (const int) 0:39 0 (const int)
0:39 Constant: 0:39 Constant:
0:39 1 (const int) 0:39 1 (const int)
0:39 vector swizzle (2-component vector of float) 0:39 vector swizzle (temp 2-component vector of float)
0:39 'o' (out 4-component vector of float) 0:39 'o' (out 4-component vector of float)
0:39 Sequence 0:39 Sequence
0:39 Constant: 0:39 Constant:
@@ -150,8 +150,8 @@ ERROR: node is still EOpNull!
0:? 'o' (out 4-component vector of float) 0:? 'o' (out 4-component vector of float)
0:? 'gl_ClipDistance' (smooth in 5-element array of float) 0:? 'gl_ClipDistance' (smooth in 5-element array of float)
0:? 'gl_ClipDistance' (smooth in 5-element array of float) 0:? 'gl_ClipDistance' (smooth in 5-element array of float)
0:? 's' (smooth in structure{float f}) 0:? 's' (smooth in structure{global float f})
0:? 'patch' (float) 0:? 'patch' (global float)
0:? 'vl' (layout(location=3 ) smooth in 4-component vector of float) 0:? 'vl' (layout(location=3 ) smooth in 4-component vector of float)
0:? 'factorBad' (layout(location=3 ) out 4-component vector of float) 0:? 'factorBad' (layout(location=3 ) out 4-component vector of float)
0:? 'factor' (layout(location=5 ) out 4-component vector of float) 0:? 'factor' (layout(location=5 ) out 4-component vector of float)

View File

@@ -16,23 +16,23 @@ Shader version: 140
Requested GL_ARB_explicit_attrib_location Requested GL_ARB_explicit_attrib_location
Requested GL_ARB_separate_shader_objects Requested GL_ARB_separate_shader_objects
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:9 Function Definition: main( (void) 0:9 Function Definition: main( (global void)
0:9 Function Parameters: 0:9 Function Parameters:
0:11 Sequence 0:11 Sequence
0:11 Sequence 0:11 Sequence
0:11 move second child to first child (int) 0:11 move second child to first child (temp int)
0:11 'id' (int) 0:11 'id' (temp int)
0:11 'gl_InstanceID' (gl_InstanceId int) 0:11 'gl_InstanceID' (gl_InstanceId int)
0:12 add second child into first child (int) 0:12 add second child into first child (temp int)
0:12 'id' (int) 0:12 'id' (temp int)
0:12 anonMem: direct index for structure (layout(column_major std140 offset=0 ) uniform int) 0:12 anonMem: direct index for structure (layout(column_major std140 offset=0 ) uniform int)
0:12 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform int anonMem}) 0:12 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform int anonMem})
0:12 Constant: 0:12 Constant:
0:12 0 (const uint) 0:12 0 (const uint)
0:13 add second child into first child (int) 0:13 add second child into first child (temp int)
0:13 'id' (int) 0:13 'id' (temp int)
0:13 direct index (int) 0:13 direct index (temp int)
0:13 Function Call: texelFetch(isB1;i1; (4-component vector of int) 0:13 Function Call: texelFetch(isB1;i1; (global 4-component vector of int)
0:13 'sbuf' (uniform isamplerBuffer) 0:13 'sbuf' (uniform isamplerBuffer)
0:13 Constant: 0:13 Constant:
0:13 8 (const int) 0:13 8 (const int)
@@ -40,57 +40,57 @@ ERROR: node is still EOpNull!
0:13 3 (const int) 0:13 3 (const int)
0:14 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float) 0:14 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float)
0:15 'gl_Color' (in 4-component vector of float) 0:15 'gl_Color' (in 4-component vector of float)
0:16 direct index (structure{4-component vector of float ambient, 4-component vector of float diffuse, 4-component vector of float specular, 4-component vector of float position, 4-component vector of float halfVector, 3-component vector of float spotDirection, float spotExponent, float spotCutoff, float spotCosCutoff, float constantAttenuation, float linearAttenuation, float quadraticAttenuation}) 0:16 direct index (temp structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation})
0:16 'gl_LightSource' (uniform 32-element array of structure{4-component vector of float ambient, 4-component vector of float diffuse, 4-component vector of float specular, 4-component vector of float position, 4-component vector of float halfVector, 3-component vector of float spotDirection, float spotExponent, float spotCutoff, float spotCosCutoff, float constantAttenuation, float linearAttenuation, float quadraticAttenuation}) 0:16 'gl_LightSource' (uniform 32-element array of structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation})
0:16 Constant: 0:16 Constant:
0:16 0 (const int) 0:16 0 (const int)
0:17 far: direct index for structure (float) 0:17 far: direct index for structure (global float)
0:17 'gl_DepthRange' (uniform structure{float near, float far, float diff}) 0:17 'gl_DepthRange' (uniform structure{global float near, global float far, global float diff})
0:17 Constant: 0:17 Constant:
0:17 1 (const int) 0:17 1 (const int)
0:18 'gl_TexCoord' (smooth out implicitly-sized array of 4-component vector of float) 0:18 'gl_TexCoord' (smooth out implicitly-sized array of 4-component vector of float)
0:19 'gl_FogFragCoord' (smooth out float) 0:19 'gl_FogFragCoord' (smooth out float)
0:20 'gl_FrontColor' (smooth out 4-component vector of float) 0:20 'gl_FrontColor' (smooth out 4-component vector of float)
0:48 Function Definition: foo( (void) 0:48 Function Definition: foo( (global void)
0:48 Function Parameters: 0:48 Function Parameters:
0:50 Sequence 0:50 Sequence
0:50 Sequence 0:50 Sequence
0:50 move second child to first child (4-component vector of float) 0:50 move second child to first child (temp 4-component vector of float)
0:50 'v' (4-component vector of float) 0:50 'v' (temp 4-component vector of float)
0:50 Function Call: texelFetch(sR21;vi2; (4-component vector of float) 0:50 Function Call: texelFetch(sR21;vi2; (global 4-component vector of float)
0:50 's2dr' (uniform sampler2DRect) 0:50 's2dr' (uniform sampler2DRect)
0:50 'itloc2' (in 2-component vector of int) 0:50 'itloc2' (in 2-component vector of int)
0:51 add second child into first child (4-component vector of float) 0:51 add second child into first child (temp 4-component vector of float)
0:51 'v' (4-component vector of float) 0:51 'v' (temp 4-component vector of float)
0:51 Constant: 0:51 Constant:
0:51 0.000000 0:51 0.000000
0:52 add second child into first child (4-component vector of float) 0:52 add second child into first child (temp 4-component vector of float)
0:52 'v' (4-component vector of float) 0:52 'v' (temp 4-component vector of float)
0:52 Function Call: texture(sR21;vf2; (4-component vector of float) 0:52 Function Call: texture(sR21;vf2; (global 4-component vector of float)
0:52 's2dr' (uniform sampler2DRect) 0:52 's2dr' (uniform sampler2DRect)
0:52 'tloc2' (in 2-component vector of float) 0:52 'tloc2' (in 2-component vector of float)
0:53 add second child into first child (4-component vector of float) 0:53 add second child into first child (temp 4-component vector of float)
0:53 'v' (4-component vector of float) 0:53 'v' (temp 4-component vector of float)
0:53 Constant: 0:53 Constant:
0:53 0.000000 0:53 0.000000
0:54 add second child into first child (4-component vector of float) 0:54 add second child into first child (temp 4-component vector of float)
0:54 'v' (4-component vector of float) 0:54 'v' (temp 4-component vector of float)
0:54 Function Call: texture(sSR21;vf3; (float) 0:54 Function Call: texture(sSR21;vf3; (global float)
0:54 's2drs' (uniform sampler2DRectShadow) 0:54 's2drs' (uniform sampler2DRectShadow)
0:54 'tloc3' (in 3-component vector of float) 0:54 'tloc3' (in 3-component vector of float)
0:55 add second child into first child (4-component vector of float) 0:55 add second child into first child (temp 4-component vector of float)
0:55 'v' (4-component vector of float) 0:55 'v' (temp 4-component vector of float)
0:55 Function Call: textureProj(sR21;vf3; (4-component vector of float) 0:55 Function Call: textureProj(sR21;vf3; (global 4-component vector of float)
0:55 's2dr' (uniform sampler2DRect) 0:55 's2dr' (uniform sampler2DRect)
0:55 'tloc3' (in 3-component vector of float) 0:55 'tloc3' (in 3-component vector of float)
0:56 add second child into first child (4-component vector of float) 0:56 add second child into first child (temp 4-component vector of float)
0:56 'v' (4-component vector of float) 0:56 'v' (temp 4-component vector of float)
0:56 Function Call: textureProj(sR21;vf4; (4-component vector of float) 0:56 Function Call: textureProj(sR21;vf4; (global 4-component vector of float)
0:56 's2dr' (uniform sampler2DRect) 0:56 's2dr' (uniform sampler2DRect)
0:56 'tloc4' (in 4-component vector of float) 0:56 'tloc4' (in 4-component vector of float)
0:57 add second child into first child (4-component vector of float) 0:57 add second child into first child (temp 4-component vector of float)
0:57 'v' (4-component vector of float) 0:57 'v' (temp 4-component vector of float)
0:57 Function Call: textureProjGradOffset(sR21;vf4;vf2;vf2;vi2; (4-component vector of float) 0:57 Function Call: textureProjGradOffset(sR21;vf4;vf2;vf2;vi2; (global 4-component vector of float)
0:57 's2dr' (uniform sampler2DRect) 0:57 's2dr' (uniform sampler2DRect)
0:57 'tloc4' (in 4-component vector of float) 0:57 'tloc4' (in 4-component vector of float)
0:57 Constant: 0:57 Constant:
@@ -102,9 +102,9 @@ ERROR: node is still EOpNull!
0:57 Constant: 0:57 Constant:
0:57 1 (const int) 0:57 1 (const int)
0:57 2 (const int) 0:57 2 (const int)
0:58 add second child into first child (4-component vector of float) 0:58 add second child into first child (temp 4-component vector of float)
0:58 'v' (4-component vector of float) 0:58 'v' (temp 4-component vector of float)
0:58 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (float) 0:58 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (global float)
0:58 's2drs' (uniform sampler2DRectShadow) 0:58 's2drs' (uniform sampler2DRectShadow)
0:58 'tloc4' (in 4-component vector of float) 0:58 'tloc4' (in 4-component vector of float)
0:58 Constant: 0:58 Constant:
@@ -146,23 +146,23 @@ Shader version: 140
Requested GL_ARB_explicit_attrib_location Requested GL_ARB_explicit_attrib_location
Requested GL_ARB_separate_shader_objects Requested GL_ARB_separate_shader_objects
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:9 Function Definition: main( (void) 0:9 Function Definition: main( (global void)
0:9 Function Parameters: 0:9 Function Parameters:
0:11 Sequence 0:11 Sequence
0:11 Sequence 0:11 Sequence
0:11 move second child to first child (int) 0:11 move second child to first child (temp int)
0:11 'id' (int) 0:11 'id' (temp int)
0:11 'gl_InstanceID' (gl_InstanceId int) 0:11 'gl_InstanceID' (gl_InstanceId int)
0:12 add second child into first child (int) 0:12 add second child into first child (temp int)
0:12 'id' (int) 0:12 'id' (temp int)
0:12 anonMem: direct index for structure (layout(column_major std140 offset=0 ) uniform int) 0:12 anonMem: direct index for structure (layout(column_major std140 offset=0 ) uniform int)
0:12 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform int anonMem}) 0:12 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform int anonMem})
0:12 Constant: 0:12 Constant:
0:12 0 (const uint) 0:12 0 (const uint)
0:13 add second child into first child (int) 0:13 add second child into first child (temp int)
0:13 'id' (int) 0:13 'id' (temp int)
0:13 direct index (int) 0:13 direct index (temp int)
0:13 Function Call: texelFetch(isB1;i1; (4-component vector of int) 0:13 Function Call: texelFetch(isB1;i1; (global 4-component vector of int)
0:13 'sbuf' (uniform isamplerBuffer) 0:13 'sbuf' (uniform isamplerBuffer)
0:13 Constant: 0:13 Constant:
0:13 8 (const int) 0:13 8 (const int)
@@ -170,57 +170,57 @@ ERROR: node is still EOpNull!
0:13 3 (const int) 0:13 3 (const int)
0:14 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float) 0:14 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float)
0:15 'gl_Color' (in 4-component vector of float) 0:15 'gl_Color' (in 4-component vector of float)
0:16 direct index (structure{4-component vector of float ambient, 4-component vector of float diffuse, 4-component vector of float specular, 4-component vector of float position, 4-component vector of float halfVector, 3-component vector of float spotDirection, float spotExponent, float spotCutoff, float spotCosCutoff, float constantAttenuation, float linearAttenuation, float quadraticAttenuation}) 0:16 direct index (temp structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation})
0:16 'gl_LightSource' (uniform 32-element array of structure{4-component vector of float ambient, 4-component vector of float diffuse, 4-component vector of float specular, 4-component vector of float position, 4-component vector of float halfVector, 3-component vector of float spotDirection, float spotExponent, float spotCutoff, float spotCosCutoff, float constantAttenuation, float linearAttenuation, float quadraticAttenuation}) 0:16 'gl_LightSource' (uniform 32-element array of structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation})
0:16 Constant: 0:16 Constant:
0:16 0 (const int) 0:16 0 (const int)
0:17 far: direct index for structure (float) 0:17 far: direct index for structure (global float)
0:17 'gl_DepthRange' (uniform structure{float near, float far, float diff}) 0:17 'gl_DepthRange' (uniform structure{global float near, global float far, global float diff})
0:17 Constant: 0:17 Constant:
0:17 1 (const int) 0:17 1 (const int)
0:18 'gl_TexCoord' (smooth out 1-element array of 4-component vector of float) 0:18 'gl_TexCoord' (smooth out 1-element array of 4-component vector of float)
0:19 'gl_FogFragCoord' (smooth out float) 0:19 'gl_FogFragCoord' (smooth out float)
0:20 'gl_FrontColor' (smooth out 4-component vector of float) 0:20 'gl_FrontColor' (smooth out 4-component vector of float)
0:48 Function Definition: foo( (void) 0:48 Function Definition: foo( (global void)
0:48 Function Parameters: 0:48 Function Parameters:
0:50 Sequence 0:50 Sequence
0:50 Sequence 0:50 Sequence
0:50 move second child to first child (4-component vector of float) 0:50 move second child to first child (temp 4-component vector of float)
0:50 'v' (4-component vector of float) 0:50 'v' (temp 4-component vector of float)
0:50 Function Call: texelFetch(sR21;vi2; (4-component vector of float) 0:50 Function Call: texelFetch(sR21;vi2; (global 4-component vector of float)
0:50 's2dr' (uniform sampler2DRect) 0:50 's2dr' (uniform sampler2DRect)
0:50 'itloc2' (in 2-component vector of int) 0:50 'itloc2' (in 2-component vector of int)
0:51 add second child into first child (4-component vector of float) 0:51 add second child into first child (temp 4-component vector of float)
0:51 'v' (4-component vector of float) 0:51 'v' (temp 4-component vector of float)
0:51 Constant: 0:51 Constant:
0:51 0.000000 0:51 0.000000
0:52 add second child into first child (4-component vector of float) 0:52 add second child into first child (temp 4-component vector of float)
0:52 'v' (4-component vector of float) 0:52 'v' (temp 4-component vector of float)
0:52 Function Call: texture(sR21;vf2; (4-component vector of float) 0:52 Function Call: texture(sR21;vf2; (global 4-component vector of float)
0:52 's2dr' (uniform sampler2DRect) 0:52 's2dr' (uniform sampler2DRect)
0:52 'tloc2' (in 2-component vector of float) 0:52 'tloc2' (in 2-component vector of float)
0:53 add second child into first child (4-component vector of float) 0:53 add second child into first child (temp 4-component vector of float)
0:53 'v' (4-component vector of float) 0:53 'v' (temp 4-component vector of float)
0:53 Constant: 0:53 Constant:
0:53 0.000000 0:53 0.000000
0:54 add second child into first child (4-component vector of float) 0:54 add second child into first child (temp 4-component vector of float)
0:54 'v' (4-component vector of float) 0:54 'v' (temp 4-component vector of float)
0:54 Function Call: texture(sSR21;vf3; (float) 0:54 Function Call: texture(sSR21;vf3; (global float)
0:54 's2drs' (uniform sampler2DRectShadow) 0:54 's2drs' (uniform sampler2DRectShadow)
0:54 'tloc3' (in 3-component vector of float) 0:54 'tloc3' (in 3-component vector of float)
0:55 add second child into first child (4-component vector of float) 0:55 add second child into first child (temp 4-component vector of float)
0:55 'v' (4-component vector of float) 0:55 'v' (temp 4-component vector of float)
0:55 Function Call: textureProj(sR21;vf3; (4-component vector of float) 0:55 Function Call: textureProj(sR21;vf3; (global 4-component vector of float)
0:55 's2dr' (uniform sampler2DRect) 0:55 's2dr' (uniform sampler2DRect)
0:55 'tloc3' (in 3-component vector of float) 0:55 'tloc3' (in 3-component vector of float)
0:56 add second child into first child (4-component vector of float) 0:56 add second child into first child (temp 4-component vector of float)
0:56 'v' (4-component vector of float) 0:56 'v' (temp 4-component vector of float)
0:56 Function Call: textureProj(sR21;vf4; (4-component vector of float) 0:56 Function Call: textureProj(sR21;vf4; (global 4-component vector of float)
0:56 's2dr' (uniform sampler2DRect) 0:56 's2dr' (uniform sampler2DRect)
0:56 'tloc4' (in 4-component vector of float) 0:56 'tloc4' (in 4-component vector of float)
0:57 add second child into first child (4-component vector of float) 0:57 add second child into first child (temp 4-component vector of float)
0:57 'v' (4-component vector of float) 0:57 'v' (temp 4-component vector of float)
0:57 Function Call: textureProjGradOffset(sR21;vf4;vf2;vf2;vi2; (4-component vector of float) 0:57 Function Call: textureProjGradOffset(sR21;vf4;vf2;vf2;vi2; (global 4-component vector of float)
0:57 's2dr' (uniform sampler2DRect) 0:57 's2dr' (uniform sampler2DRect)
0:57 'tloc4' (in 4-component vector of float) 0:57 'tloc4' (in 4-component vector of float)
0:57 Constant: 0:57 Constant:
@@ -232,9 +232,9 @@ ERROR: node is still EOpNull!
0:57 Constant: 0:57 Constant:
0:57 1 (const int) 0:57 1 (const int)
0:57 2 (const int) 0:57 2 (const int)
0:58 add second child into first child (4-component vector of float) 0:58 add second child into first child (temp 4-component vector of float)
0:58 'v' (4-component vector of float) 0:58 'v' (temp 4-component vector of float)
0:58 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (float) 0:58 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (global float)
0:58 's2drs' (uniform sampler2DRectShadow) 0:58 's2drs' (uniform sampler2DRectShadow)
0:58 'tloc4' (in 4-component vector of float) 0:58 'tloc4' (in 4-component vector of float)
0:58 Constant: 0:58 Constant:

View File

@@ -10,84 +10,84 @@ Shader version: 150
gl_FragCoord pixel center is integer gl_FragCoord pixel center is integer
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:9 Function Definition: main( (void) 0:9 Function Definition: main( (global void)
0:9 Function Parameters: 0:9 Function Parameters:
0:11 Sequence 0:11 Sequence
0:11 Sequence 0:11 Sequence
0:11 move second child to first child (4-component vector of float) 0:11 move second child to first child (temp 4-component vector of float)
0:11 'c' (4-component vector of float) 0:11 'c' (temp 4-component vector of float)
0:11 'gl_FragCoord' (gl_FragCoord 4-component vector of float) 0:11 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
0:18 Sequence 0:18 Sequence
0:18 move second child to first child (float) 0:18 move second child to first child (temp float)
0:18 'patch' (float) 0:18 'patch' (global float)
0:18 Constant: 0:18 Constant:
0:18 3.100000 0:18 3.100000
0:31 Function Definition: barWxyz( (void) 0:31 Function Definition: barWxyz( (global void)
0:31 Function Parameters: 0:31 Function Parameters:
0:33 Sequence 0:33 Sequence
0:33 Sequence 0:33 Sequence
0:33 move second child to first child (2-component vector of int) 0:33 move second child to first child (temp 2-component vector of int)
0:33 't11' (2-component vector of int) 0:33 't11' (temp 2-component vector of int)
0:33 Function Call: textureSize(s21; (2-component vector of int) 0:33 Function Call: textureSize(s21; (global 2-component vector of int)
0:33 'sms' (uniform sampler2DMS) 0:33 'sms' (uniform sampler2DMS)
0:34 Sequence 0:34 Sequence
0:34 move second child to first child (2-component vector of int) 0:34 move second child to first child (temp 2-component vector of int)
0:34 't12' (2-component vector of int) 0:34 't12' (temp 2-component vector of int)
0:34 Function Call: textureSize(is21; (2-component vector of int) 0:34 Function Call: textureSize(is21; (global 2-component vector of int)
0:34 'isms' (uniform isampler2DMS) 0:34 'isms' (uniform isampler2DMS)
0:35 Sequence 0:35 Sequence
0:35 move second child to first child (2-component vector of int) 0:35 move second child to first child (temp 2-component vector of int)
0:35 't13' (2-component vector of int) 0:35 't13' (temp 2-component vector of int)
0:35 Function Call: textureSize(us21; (2-component vector of int) 0:35 Function Call: textureSize(us21; (global 2-component vector of int)
0:35 'usms' (uniform usampler2DMS) 0:35 'usms' (uniform usampler2DMS)
0:36 Sequence 0:36 Sequence
0:36 move second child to first child (3-component vector of int) 0:36 move second child to first child (temp 3-component vector of int)
0:36 't21' (3-component vector of int) 0:36 't21' (temp 3-component vector of int)
0:36 Function Call: textureSize(sA21; (3-component vector of int) 0:36 Function Call: textureSize(sA21; (global 3-component vector of int)
0:36 'smsa' (uniform sampler2DMSArray) 0:36 'smsa' (uniform sampler2DMSArray)
0:37 Sequence 0:37 Sequence
0:37 move second child to first child (3-component vector of int) 0:37 move second child to first child (temp 3-component vector of int)
0:37 't22' (3-component vector of int) 0:37 't22' (temp 3-component vector of int)
0:37 Function Call: textureSize(isA21; (3-component vector of int) 0:37 Function Call: textureSize(isA21; (global 3-component vector of int)
0:37 'ismsa' (uniform isampler2DMSArray) 0:37 'ismsa' (uniform isampler2DMSArray)
0:38 Sequence 0:38 Sequence
0:38 move second child to first child (3-component vector of int) 0:38 move second child to first child (temp 3-component vector of int)
0:38 't23' (3-component vector of int) 0:38 't23' (temp 3-component vector of int)
0:38 Function Call: textureSize(usA21; (3-component vector of int) 0:38 Function Call: textureSize(usA21; (global 3-component vector of int)
0:38 'usmsa' (uniform usampler2DMSArray) 0:38 'usmsa' (uniform usampler2DMSArray)
0:39 Sequence 0:39 Sequence
0:39 move second child to first child (4-component vector of float) 0:39 move second child to first child (temp 4-component vector of float)
0:39 't31' (4-component vector of float) 0:39 't31' (temp 4-component vector of float)
0:39 Function Call: texelFetch(s21;vi2;i1; (4-component vector of float) 0:39 Function Call: texelFetch(s21;vi2;i1; (global 4-component vector of float)
0:39 'sms' (uniform sampler2DMS) 0:39 'sms' (uniform sampler2DMS)
0:39 'p2' (flat in 2-component vector of int) 0:39 'p2' (flat in 2-component vector of int)
0:39 'samp' (flat in int) 0:39 'samp' (flat in int)
0:40 Sequence 0:40 Sequence
0:40 move second child to first child (4-component vector of int) 0:40 move second child to first child (temp 4-component vector of int)
0:40 't32' (4-component vector of int) 0:40 't32' (temp 4-component vector of int)
0:40 Function Call: texelFetch(is21;vi2;i1; (4-component vector of int) 0:40 Function Call: texelFetch(is21;vi2;i1; (global 4-component vector of int)
0:40 'isms' (uniform isampler2DMS) 0:40 'isms' (uniform isampler2DMS)
0:40 'p2' (flat in 2-component vector of int) 0:40 'p2' (flat in 2-component vector of int)
0:40 'samp' (flat in int) 0:40 'samp' (flat in int)
0:41 Sequence 0:41 Sequence
0:41 move second child to first child (4-component vector of uint) 0:41 move second child to first child (temp 4-component vector of uint)
0:41 't33' (4-component vector of uint) 0:41 't33' (temp 4-component vector of uint)
0:41 Function Call: texelFetch(us21;vi2;i1; (4-component vector of uint) 0:41 Function Call: texelFetch(us21;vi2;i1; (global 4-component vector of uint)
0:41 'usms' (uniform usampler2DMS) 0:41 'usms' (uniform usampler2DMS)
0:41 'p2' (flat in 2-component vector of int) 0:41 'p2' (flat in 2-component vector of int)
0:41 Constant: 0:41 Constant:
0:41 3 (const int) 0:41 3 (const int)
0:42 Sequence 0:42 Sequence
0:42 move second child to first child (4-component vector of float) 0:42 move second child to first child (temp 4-component vector of float)
0:42 't41' (4-component vector of float) 0:42 't41' (temp 4-component vector of float)
0:42 Function Call: texelFetch(sA21;vi3;i1; (4-component vector of float) 0:42 Function Call: texelFetch(sA21;vi3;i1; (global 4-component vector of float)
0:42 'smsa' (uniform sampler2DMSArray) 0:42 'smsa' (uniform sampler2DMSArray)
0:42 'p3' (flat in 3-component vector of int) 0:42 'p3' (flat in 3-component vector of int)
0:42 'samp' (flat in int) 0:42 'samp' (flat in int)
0:43 Sequence 0:43 Sequence
0:43 move second child to first child (4-component vector of int) 0:43 move second child to first child (temp 4-component vector of int)
0:43 't42' (4-component vector of int) 0:43 't42' (temp 4-component vector of int)
0:43 Function Call: texelFetch(isA21;vi3;i1; (4-component vector of int) 0:43 Function Call: texelFetch(isA21;vi3;i1; (global 4-component vector of int)
0:43 'ismsa' (uniform isampler2DMSArray) 0:43 'ismsa' (uniform isampler2DMSArray)
0:43 Constant: 0:43 Constant:
0:43 2 (const int) 0:43 2 (const int)
@@ -95,9 +95,9 @@ ERROR: node is still EOpNull!
0:43 2 (const int) 0:43 2 (const int)
0:43 'samp' (flat in int) 0:43 'samp' (flat in int)
0:44 Sequence 0:44 Sequence
0:44 move second child to first child (4-component vector of uint) 0:44 move second child to first child (temp 4-component vector of uint)
0:44 't43' (4-component vector of uint) 0:44 't43' (temp 4-component vector of uint)
0:44 Function Call: texelFetch(usA21;vi3;i1; (4-component vector of uint) 0:44 Function Call: texelFetch(usA21;vi3;i1; (global 4-component vector of uint)
0:44 'usmsa' (uniform usampler2DMSArray) 0:44 'usmsa' (uniform usampler2DMSArray)
0:44 'p3' (flat in 3-component vector of int) 0:44 'p3' (flat in 3-component vector of int)
0:44 'samp' (flat in int) 0:44 'samp' (flat in int)
@@ -105,8 +105,8 @@ ERROR: node is still EOpNull!
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float) 0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float) 0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
0:? 'foo' (smooth in 4-component vector of float) 0:? 'foo' (smooth in 4-component vector of float)
0:? 's' (smooth in structure{float f}) 0:? 's' (smooth in structure{global float f})
0:? 'patch' (float) 0:? 'patch' (global float)
0:? 'sms' (uniform sampler2DMS) 0:? 'sms' (uniform sampler2DMS)
0:? 'isms' (uniform isampler2DMS) 0:? 'isms' (uniform isampler2DMS)
0:? 'usms' (uniform usampler2DMS) 0:? 'usms' (uniform usampler2DMS)
@@ -125,84 +125,84 @@ Shader version: 150
gl_FragCoord pixel center is integer gl_FragCoord pixel center is integer
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:9 Function Definition: main( (void) 0:9 Function Definition: main( (global void)
0:9 Function Parameters: 0:9 Function Parameters:
0:11 Sequence 0:11 Sequence
0:11 Sequence 0:11 Sequence
0:11 move second child to first child (4-component vector of float) 0:11 move second child to first child (temp 4-component vector of float)
0:11 'c' (4-component vector of float) 0:11 'c' (temp 4-component vector of float)
0:11 'gl_FragCoord' (gl_FragCoord 4-component vector of float) 0:11 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
0:18 Sequence 0:18 Sequence
0:18 move second child to first child (float) 0:18 move second child to first child (temp float)
0:18 'patch' (float) 0:18 'patch' (global float)
0:18 Constant: 0:18 Constant:
0:18 3.100000 0:18 3.100000
0:31 Function Definition: barWxyz( (void) 0:31 Function Definition: barWxyz( (global void)
0:31 Function Parameters: 0:31 Function Parameters:
0:33 Sequence 0:33 Sequence
0:33 Sequence 0:33 Sequence
0:33 move second child to first child (2-component vector of int) 0:33 move second child to first child (temp 2-component vector of int)
0:33 't11' (2-component vector of int) 0:33 't11' (temp 2-component vector of int)
0:33 Function Call: textureSize(s21; (2-component vector of int) 0:33 Function Call: textureSize(s21; (global 2-component vector of int)
0:33 'sms' (uniform sampler2DMS) 0:33 'sms' (uniform sampler2DMS)
0:34 Sequence 0:34 Sequence
0:34 move second child to first child (2-component vector of int) 0:34 move second child to first child (temp 2-component vector of int)
0:34 't12' (2-component vector of int) 0:34 't12' (temp 2-component vector of int)
0:34 Function Call: textureSize(is21; (2-component vector of int) 0:34 Function Call: textureSize(is21; (global 2-component vector of int)
0:34 'isms' (uniform isampler2DMS) 0:34 'isms' (uniform isampler2DMS)
0:35 Sequence 0:35 Sequence
0:35 move second child to first child (2-component vector of int) 0:35 move second child to first child (temp 2-component vector of int)
0:35 't13' (2-component vector of int) 0:35 't13' (temp 2-component vector of int)
0:35 Function Call: textureSize(us21; (2-component vector of int) 0:35 Function Call: textureSize(us21; (global 2-component vector of int)
0:35 'usms' (uniform usampler2DMS) 0:35 'usms' (uniform usampler2DMS)
0:36 Sequence 0:36 Sequence
0:36 move second child to first child (3-component vector of int) 0:36 move second child to first child (temp 3-component vector of int)
0:36 't21' (3-component vector of int) 0:36 't21' (temp 3-component vector of int)
0:36 Function Call: textureSize(sA21; (3-component vector of int) 0:36 Function Call: textureSize(sA21; (global 3-component vector of int)
0:36 'smsa' (uniform sampler2DMSArray) 0:36 'smsa' (uniform sampler2DMSArray)
0:37 Sequence 0:37 Sequence
0:37 move second child to first child (3-component vector of int) 0:37 move second child to first child (temp 3-component vector of int)
0:37 't22' (3-component vector of int) 0:37 't22' (temp 3-component vector of int)
0:37 Function Call: textureSize(isA21; (3-component vector of int) 0:37 Function Call: textureSize(isA21; (global 3-component vector of int)
0:37 'ismsa' (uniform isampler2DMSArray) 0:37 'ismsa' (uniform isampler2DMSArray)
0:38 Sequence 0:38 Sequence
0:38 move second child to first child (3-component vector of int) 0:38 move second child to first child (temp 3-component vector of int)
0:38 't23' (3-component vector of int) 0:38 't23' (temp 3-component vector of int)
0:38 Function Call: textureSize(usA21; (3-component vector of int) 0:38 Function Call: textureSize(usA21; (global 3-component vector of int)
0:38 'usmsa' (uniform usampler2DMSArray) 0:38 'usmsa' (uniform usampler2DMSArray)
0:39 Sequence 0:39 Sequence
0:39 move second child to first child (4-component vector of float) 0:39 move second child to first child (temp 4-component vector of float)
0:39 't31' (4-component vector of float) 0:39 't31' (temp 4-component vector of float)
0:39 Function Call: texelFetch(s21;vi2;i1; (4-component vector of float) 0:39 Function Call: texelFetch(s21;vi2;i1; (global 4-component vector of float)
0:39 'sms' (uniform sampler2DMS) 0:39 'sms' (uniform sampler2DMS)
0:39 'p2' (flat in 2-component vector of int) 0:39 'p2' (flat in 2-component vector of int)
0:39 'samp' (flat in int) 0:39 'samp' (flat in int)
0:40 Sequence 0:40 Sequence
0:40 move second child to first child (4-component vector of int) 0:40 move second child to first child (temp 4-component vector of int)
0:40 't32' (4-component vector of int) 0:40 't32' (temp 4-component vector of int)
0:40 Function Call: texelFetch(is21;vi2;i1; (4-component vector of int) 0:40 Function Call: texelFetch(is21;vi2;i1; (global 4-component vector of int)
0:40 'isms' (uniform isampler2DMS) 0:40 'isms' (uniform isampler2DMS)
0:40 'p2' (flat in 2-component vector of int) 0:40 'p2' (flat in 2-component vector of int)
0:40 'samp' (flat in int) 0:40 'samp' (flat in int)
0:41 Sequence 0:41 Sequence
0:41 move second child to first child (4-component vector of uint) 0:41 move second child to first child (temp 4-component vector of uint)
0:41 't33' (4-component vector of uint) 0:41 't33' (temp 4-component vector of uint)
0:41 Function Call: texelFetch(us21;vi2;i1; (4-component vector of uint) 0:41 Function Call: texelFetch(us21;vi2;i1; (global 4-component vector of uint)
0:41 'usms' (uniform usampler2DMS) 0:41 'usms' (uniform usampler2DMS)
0:41 'p2' (flat in 2-component vector of int) 0:41 'p2' (flat in 2-component vector of int)
0:41 Constant: 0:41 Constant:
0:41 3 (const int) 0:41 3 (const int)
0:42 Sequence 0:42 Sequence
0:42 move second child to first child (4-component vector of float) 0:42 move second child to first child (temp 4-component vector of float)
0:42 't41' (4-component vector of float) 0:42 't41' (temp 4-component vector of float)
0:42 Function Call: texelFetch(sA21;vi3;i1; (4-component vector of float) 0:42 Function Call: texelFetch(sA21;vi3;i1; (global 4-component vector of float)
0:42 'smsa' (uniform sampler2DMSArray) 0:42 'smsa' (uniform sampler2DMSArray)
0:42 'p3' (flat in 3-component vector of int) 0:42 'p3' (flat in 3-component vector of int)
0:42 'samp' (flat in int) 0:42 'samp' (flat in int)
0:43 Sequence 0:43 Sequence
0:43 move second child to first child (4-component vector of int) 0:43 move second child to first child (temp 4-component vector of int)
0:43 't42' (4-component vector of int) 0:43 't42' (temp 4-component vector of int)
0:43 Function Call: texelFetch(isA21;vi3;i1; (4-component vector of int) 0:43 Function Call: texelFetch(isA21;vi3;i1; (global 4-component vector of int)
0:43 'ismsa' (uniform isampler2DMSArray) 0:43 'ismsa' (uniform isampler2DMSArray)
0:43 Constant: 0:43 Constant:
0:43 2 (const int) 0:43 2 (const int)
@@ -210,9 +210,9 @@ ERROR: node is still EOpNull!
0:43 2 (const int) 0:43 2 (const int)
0:43 'samp' (flat in int) 0:43 'samp' (flat in int)
0:44 Sequence 0:44 Sequence
0:44 move second child to first child (4-component vector of uint) 0:44 move second child to first child (temp 4-component vector of uint)
0:44 't43' (4-component vector of uint) 0:44 't43' (temp 4-component vector of uint)
0:44 Function Call: texelFetch(usA21;vi3;i1; (4-component vector of uint) 0:44 Function Call: texelFetch(usA21;vi3;i1; (global 4-component vector of uint)
0:44 'usmsa' (uniform usampler2DMSArray) 0:44 'usmsa' (uniform usampler2DMSArray)
0:44 'p3' (flat in 3-component vector of int) 0:44 'p3' (flat in 3-component vector of int)
0:44 'samp' (flat in int) 0:44 'samp' (flat in int)
@@ -220,8 +220,8 @@ ERROR: node is still EOpNull!
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float) 0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float) 0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
0:? 'foo' (smooth in 4-component vector of float) 0:? 'foo' (smooth in 4-component vector of float)
0:? 's' (smooth in structure{float f}) 0:? 's' (smooth in structure{global float f})
0:? 'patch' (float) 0:? 'patch' (global float)
0:? 'sms' (uniform sampler2DMS) 0:? 'sms' (uniform sampler2DMS)
0:? 'isms' (uniform isampler2DMS) 0:? 'isms' (uniform isampler2DMS)
0:? 'usms' (uniform usampler2DMS) 0:? 'usms' (uniform usampler2DMS)

View File

@@ -44,38 +44,38 @@ max_vertices = 200
input primitive = lines_adjacency input primitive = lines_adjacency
output primitive = triangle_strip output primitive = triangle_strip
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:25 Function Definition: main( (void) 0:25 Function Definition: main( (global void)
0:25 Function Parameters: 0:25 Function Parameters:
0:27 Sequence 0:27 Sequence
0:27 EmitVertex (void) 0:27 EmitVertex (global void)
0:28 EndPrimitive (void) 0:28 EndPrimitive (global void)
0:29 Constant: 0:29 Constant:
0:29 0.000000 0:29 0.000000
0:30 Constant: 0:30 Constant:
0:30 0.000000 0:30 0.000000
0:32 move second child to first child (3-component vector of float) 0:32 move second child to first child (temp 3-component vector of float)
0:32 color: direct index for structure (layout(stream=0 ) out 3-component vector of float) 0:32 color: direct index for structure (layout(stream=0 ) out 3-component vector of float)
0:32 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color}) 0:32 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color})
0:32 Constant: 0:32 Constant:
0:32 0 (const uint) 0:32 0 (const uint)
0:32 color: direct index for structure (in 3-component vector of float) 0:32 color: direct index for structure (in 3-component vector of float)
0:32 direct index (block{in 3-component vector of float color}) 0:32 direct index (temp block{in 3-component vector of float color})
0:32 'fromV' (in 4-element array of block{in 3-component vector of float color}) 0:32 'fromV' (in 4-element array of block{in 3-component vector of float color})
0:32 Constant: 0:32 Constant:
0:32 0 (const int) 0:32 0 (const int)
0:32 Constant: 0:32 Constant:
0:32 0 (const int) 0:32 0 (const int)
0:33 move second child to first child (float) 0:33 move second child to first child (temp float)
0:33 direct index (layout(stream=0 ) float) 0:33 direct index (layout(stream=0 ) temp float)
0:33 gl_ClipDistance: direct index for structure (layout(stream=0 ) out implicitly-sized array of float) 0:33 gl_ClipDistance: direct index for structure (layout(stream=0 ) out implicitly-sized array of float)
0:33 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out implicitly-sized array of float gl_ClipDistance}) 0:33 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out implicitly-sized array of float gl_ClipDistance})
0:33 Constant: 0:33 Constant:
0:33 2 (const uint) 0:33 2 (const uint)
0:33 Constant: 0:33 Constant:
0:33 3 (const int) 0:33 3 (const int)
0:33 direct index (float) 0:33 direct index (temp float)
0:33 gl_ClipDistance: direct index for structure (in implicitly-sized array of float) 0:33 gl_ClipDistance: direct index for structure (in implicitly-sized array of float)
0:33 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:33 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:33 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:33 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:33 Constant: 0:33 Constant:
0:33 1 (const int) 0:33 1 (const int)
@@ -83,42 +83,42 @@ ERROR: node is still EOpNull!
0:33 2 (const int) 0:33 2 (const int)
0:33 Constant: 0:33 Constant:
0:33 2 (const int) 0:33 2 (const int)
0:34 move second child to first child (4-component vector of float) 0:34 move second child to first child (temp 4-component vector of float)
0:34 gl_Position: direct index for structure (layout(stream=0 ) gl_Position 4-component vector of float) 0:34 gl_Position: direct index for structure (layout(stream=0 ) gl_Position 4-component vector of float)
0:34 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out implicitly-sized array of float gl_ClipDistance}) 0:34 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out implicitly-sized array of float gl_ClipDistance})
0:34 Constant: 0:34 Constant:
0:34 0 (const uint) 0:34 0 (const uint)
0:34 gl_Position: direct index for structure (in 4-component vector of float) 0:34 gl_Position: direct index for structure (in 4-component vector of float)
0:34 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:34 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:34 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:34 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:34 Constant: 0:34 Constant:
0:34 0 (const int) 0:34 0 (const int)
0:34 Constant: 0:34 Constant:
0:34 0 (const int) 0:34 0 (const int)
0:35 move second child to first child (float) 0:35 move second child to first child (temp float)
0:35 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize float) 0:35 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize float)
0:35 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out implicitly-sized array of float gl_ClipDistance}) 0:35 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out implicitly-sized array of float gl_ClipDistance})
0:35 Constant: 0:35 Constant:
0:35 1 (const uint) 0:35 1 (const uint)
0:35 gl_PointSize: direct index for structure (in float) 0:35 gl_PointSize: direct index for structure (in float)
0:35 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:35 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:35 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:35 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:35 Constant: 0:35 Constant:
0:35 3 (const int) 0:35 3 (const int)
0:35 Constant: 0:35 Constant:
0:35 1 (const int) 0:35 1 (const int)
0:36 move second child to first child (int) 0:36 move second child to first child (temp int)
0:36 'gl_PrimitiveID' (layout(stream=0 ) out int) 0:36 'gl_PrimitiveID' (layout(stream=0 ) out int)
0:36 'gl_PrimitiveIDIn' (in int) 0:36 'gl_PrimitiveIDIn' (in int)
0:37 move second child to first child (int) 0:37 move second child to first child (temp int)
0:37 'gl_Layer' (layout(stream=0 ) out int) 0:37 'gl_Layer' (layout(stream=0 ) out int)
0:37 Constant: 0:37 Constant:
0:37 2 (const int) 0:37 2 (const int)
0:67 Function Definition: foo(i1; (void) 0:67 Function Definition: foo(i1; (global void)
0:67 Function Parameters: 0:67 Function Parameters:
0:67 'a' (in int) 0:67 'a' (in int)
0:69 Sequence 0:69 Sequence
0:69 move second child to first child (4-component vector of float) 0:69 move second child to first child (temp 4-component vector of float)
0:69 a: direct index for structure (layout(stream=6 ) out 4-component vector of float) 0:69 a: direct index for structure (layout(stream=6 ) out 4-component vector of float)
0:69 'ouuaa6' (layout(stream=6 ) out block{layout(stream=6 ) out 4-component vector of float a}) 0:69 'ouuaa6' (layout(stream=6 ) out block{layout(stream=6 ) out 4-component vector of float a})
0:69 Constant: 0:69 Constant:
@@ -129,21 +129,21 @@ ERROR: node is still EOpNull!
0:69 1.000000 0:69 1.000000
0:69 1.000000 0:69 1.000000
0:107 Sequence 0:107 Sequence
0:107 move second child to first child (float) 0:107 move second child to first child (temp float)
0:107 'summ' (float) 0:107 'summ' (global float)
0:107 Constant: 0:107 Constant:
0:107 11332.000000 0:107 11332.000000
0:127 Function Definition: fooe1( (void) 0:127 Function Definition: fooe1( (global void)
0:127 Function Parameters: 0:127 Function Parameters:
0:129 Sequence 0:129 Sequence
0:129 move second child to first child (int) 0:129 move second child to first child (temp int)
0:129 'gl_ViewportIndex' (layout(stream=0 ) out int) 0:129 'gl_ViewportIndex' (layout(stream=0 ) out int)
0:129 Constant: 0:129 Constant:
0:129 15 (const int) 0:129 15 (const int)
0:134 Function Definition: fooe2( (void) 0:134 Function Definition: fooe2( (global void)
0:134 Function Parameters: 0:134 Function Parameters:
0:136 Sequence 0:136 Sequence
0:136 move second child to first child (int) 0:136 move second child to first child (temp int)
0:136 'gl_ViewportIndex' (layout(stream=0 ) out int) 0:136 'gl_ViewportIndex' (layout(stream=0 ) out int)
0:136 Constant: 0:136 Constant:
0:136 15 (const int) 0:136 15 (const int)
@@ -171,7 +171,7 @@ ERROR: node is still EOpNull!
0:? 'insn' (in 4-element array of block{in int a15}) 0:? 'insn' (in 4-element array of block{in int a15})
0:? 'anon@3' (layout(stream=3 ) out block{layout(stream=3 ) out float f15}) 0:? 'anon@3' (layout(stream=3 ) out block{layout(stream=3 ) out float f15})
0:? 'anon@4' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform bool b15}) 0:? 'anon@4' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform bool b15})
0:? 'summ' (float) 0:? 'summ' (global float)
0:? 'gl_ViewportIndex' (layout(stream=3 ) out int) 0:? 'gl_ViewportIndex' (layout(stream=3 ) out int)
@@ -185,38 +185,38 @@ max_vertices = 200
input primitive = lines_adjacency input primitive = lines_adjacency
output primitive = triangle_strip output primitive = triangle_strip
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:25 Function Definition: main( (void) 0:25 Function Definition: main( (global void)
0:25 Function Parameters: 0:25 Function Parameters:
0:27 Sequence 0:27 Sequence
0:27 EmitVertex (void) 0:27 EmitVertex (global void)
0:28 EndPrimitive (void) 0:28 EndPrimitive (global void)
0:29 Constant: 0:29 Constant:
0:29 0.000000 0:29 0.000000
0:30 Constant: 0:30 Constant:
0:30 0.000000 0:30 0.000000
0:32 move second child to first child (3-component vector of float) 0:32 move second child to first child (temp 3-component vector of float)
0:32 color: direct index for structure (layout(stream=0 ) out 3-component vector of float) 0:32 color: direct index for structure (layout(stream=0 ) out 3-component vector of float)
0:32 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color}) 0:32 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color})
0:32 Constant: 0:32 Constant:
0:32 0 (const uint) 0:32 0 (const uint)
0:32 color: direct index for structure (in 3-component vector of float) 0:32 color: direct index for structure (in 3-component vector of float)
0:32 direct index (block{in 3-component vector of float color}) 0:32 direct index (temp block{in 3-component vector of float color})
0:32 'fromV' (in 4-element array of block{in 3-component vector of float color}) 0:32 'fromV' (in 4-element array of block{in 3-component vector of float color})
0:32 Constant: 0:32 Constant:
0:32 0 (const int) 0:32 0 (const int)
0:32 Constant: 0:32 Constant:
0:32 0 (const int) 0:32 0 (const int)
0:33 move second child to first child (float) 0:33 move second child to first child (temp float)
0:33 direct index (layout(stream=0 ) float) 0:33 direct index (layout(stream=0 ) temp float)
0:33 gl_ClipDistance: direct index for structure (layout(stream=0 ) out 4-element array of float) 0:33 gl_ClipDistance: direct index for structure (layout(stream=0 ) out 4-element array of float)
0:33 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out 4-element array of float gl_ClipDistance}) 0:33 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out 4-element array of float gl_ClipDistance})
0:33 Constant: 0:33 Constant:
0:33 2 (const uint) 0:33 2 (const uint)
0:33 Constant: 0:33 Constant:
0:33 3 (const int) 0:33 3 (const int)
0:33 direct index (float) 0:33 direct index (temp float)
0:33 gl_ClipDistance: direct index for structure (in 1-element array of float) 0:33 gl_ClipDistance: direct index for structure (in 1-element array of float)
0:33 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:33 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:33 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:33 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:33 Constant: 0:33 Constant:
0:33 1 (const int) 0:33 1 (const int)
@@ -224,42 +224,42 @@ ERROR: node is still EOpNull!
0:33 2 (const int) 0:33 2 (const int)
0:33 Constant: 0:33 Constant:
0:33 2 (const int) 0:33 2 (const int)
0:34 move second child to first child (4-component vector of float) 0:34 move second child to first child (temp 4-component vector of float)
0:34 gl_Position: direct index for structure (layout(stream=0 ) gl_Position 4-component vector of float) 0:34 gl_Position: direct index for structure (layout(stream=0 ) gl_Position 4-component vector of float)
0:34 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out 4-element array of float gl_ClipDistance}) 0:34 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out 4-element array of float gl_ClipDistance})
0:34 Constant: 0:34 Constant:
0:34 0 (const uint) 0:34 0 (const uint)
0:34 gl_Position: direct index for structure (in 4-component vector of float) 0:34 gl_Position: direct index for structure (in 4-component vector of float)
0:34 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:34 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:34 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:34 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:34 Constant: 0:34 Constant:
0:34 0 (const int) 0:34 0 (const int)
0:34 Constant: 0:34 Constant:
0:34 0 (const int) 0:34 0 (const int)
0:35 move second child to first child (float) 0:35 move second child to first child (temp float)
0:35 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize float) 0:35 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize float)
0:35 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out 4-element array of float gl_ClipDistance}) 0:35 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out 4-element array of float gl_ClipDistance})
0:35 Constant: 0:35 Constant:
0:35 1 (const uint) 0:35 1 (const uint)
0:35 gl_PointSize: direct index for structure (in float) 0:35 gl_PointSize: direct index for structure (in float)
0:35 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:35 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:35 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:35 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:35 Constant: 0:35 Constant:
0:35 3 (const int) 0:35 3 (const int)
0:35 Constant: 0:35 Constant:
0:35 1 (const int) 0:35 1 (const int)
0:36 move second child to first child (int) 0:36 move second child to first child (temp int)
0:36 'gl_PrimitiveID' (layout(stream=0 ) out int) 0:36 'gl_PrimitiveID' (layout(stream=0 ) out int)
0:36 'gl_PrimitiveIDIn' (in int) 0:36 'gl_PrimitiveIDIn' (in int)
0:37 move second child to first child (int) 0:37 move second child to first child (temp int)
0:37 'gl_Layer' (layout(stream=0 ) out int) 0:37 'gl_Layer' (layout(stream=0 ) out int)
0:37 Constant: 0:37 Constant:
0:37 2 (const int) 0:37 2 (const int)
0:67 Function Definition: foo(i1; (void) 0:67 Function Definition: foo(i1; (global void)
0:67 Function Parameters: 0:67 Function Parameters:
0:67 'a' (in int) 0:67 'a' (in int)
0:69 Sequence 0:69 Sequence
0:69 move second child to first child (4-component vector of float) 0:69 move second child to first child (temp 4-component vector of float)
0:69 a: direct index for structure (layout(stream=6 ) out 4-component vector of float) 0:69 a: direct index for structure (layout(stream=6 ) out 4-component vector of float)
0:69 'ouuaa6' (layout(stream=6 ) out block{layout(stream=6 ) out 4-component vector of float a}) 0:69 'ouuaa6' (layout(stream=6 ) out block{layout(stream=6 ) out 4-component vector of float a})
0:69 Constant: 0:69 Constant:
@@ -270,21 +270,21 @@ ERROR: node is still EOpNull!
0:69 1.000000 0:69 1.000000
0:69 1.000000 0:69 1.000000
0:107 Sequence 0:107 Sequence
0:107 move second child to first child (float) 0:107 move second child to first child (temp float)
0:107 'summ' (float) 0:107 'summ' (global float)
0:107 Constant: 0:107 Constant:
0:107 11332.000000 0:107 11332.000000
0:127 Function Definition: fooe1( (void) 0:127 Function Definition: fooe1( (global void)
0:127 Function Parameters: 0:127 Function Parameters:
0:129 Sequence 0:129 Sequence
0:129 move second child to first child (int) 0:129 move second child to first child (temp int)
0:129 'gl_ViewportIndex' (layout(stream=0 ) out int) 0:129 'gl_ViewportIndex' (layout(stream=0 ) out int)
0:129 Constant: 0:129 Constant:
0:129 15 (const int) 0:129 15 (const int)
0:134 Function Definition: fooe2( (void) 0:134 Function Definition: fooe2( (global void)
0:134 Function Parameters: 0:134 Function Parameters:
0:136 Sequence 0:136 Sequence
0:136 move second child to first child (int) 0:136 move second child to first child (temp int)
0:136 'gl_ViewportIndex' (layout(stream=0 ) out int) 0:136 'gl_ViewportIndex' (layout(stream=0 ) out int)
0:136 Constant: 0:136 Constant:
0:136 15 (const int) 0:136 15 (const int)
@@ -312,6 +312,6 @@ ERROR: node is still EOpNull!
0:? 'insn' (in 4-element array of block{in int a15}) 0:? 'insn' (in 4-element array of block{in int a15})
0:? 'anon@3' (layout(stream=3 ) out block{layout(stream=3 ) out float f15}) 0:? 'anon@3' (layout(stream=3 ) out block{layout(stream=3 ) out float f15})
0:? 'anon@4' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform bool b15}) 0:? 'anon@4' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform bool b15})
0:? 'summ' (float) 0:? 'summ' (global float)
0:? 'gl_ViewportIndex' (layout(stream=3 ) out int) 0:? 'gl_ViewportIndex' (layout(stream=3 ) out int)

File diff suppressed because it is too large Load Diff

View File

@@ -6,34 +6,34 @@ ERROR: 2 compilation errors. No code generated.
Shader version: 150 Shader version: 150
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:9 Function Definition: main( (void) 0:9 Function Definition: main( (global void)
0:9 Function Parameters: 0:9 Function Parameters:
0:11 Sequence 0:11 Sequence
0:11 move second child to first child (4-component vector of float) 0:11 move second child to first child (temp 4-component vector of float)
0:11 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float) 0:11 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float)
0:11 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) 0:11 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:11 Constant: 0:11 Constant:
0:11 0 (const uint) 0:11 0 (const uint)
0:11 'iv4' (in 4-component vector of float) 0:11 'iv4' (in 4-component vector of float)
0:12 move second child to first child (float) 0:12 move second child to first child (temp float)
0:12 gl_PointSize: direct index for structure (gl_PointSize float) 0:12 gl_PointSize: direct index for structure (gl_PointSize float)
0:12 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) 0:12 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:12 Constant: 0:12 Constant:
0:12 1 (const uint) 0:12 1 (const uint)
0:12 'ps' (uniform float) 0:12 'ps' (uniform float)
0:13 move second child to first child (float) 0:13 move second child to first child (temp float)
0:13 direct index (float) 0:13 direct index (temp float)
0:13 gl_ClipDistance: direct index for structure (out 4-element array of float) 0:13 gl_ClipDistance: direct index for structure (out 4-element array of float)
0:13 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) 0:13 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:13 Constant: 0:13 Constant:
0:13 2 (const uint) 0:13 2 (const uint)
0:13 Constant: 0:13 Constant:
0:13 2 (const int) 0:13 2 (const int)
0:13 direct index (float) 0:13 direct index (temp float)
0:13 'iv4' (in 4-component vector of float) 0:13 'iv4' (in 4-component vector of float)
0:13 Constant: 0:13 Constant:
0:13 0 (const int) 0:13 0 (const int)
0:14 move second child to first child (4-component vector of float) 0:14 move second child to first child (temp 4-component vector of float)
0:14 gl_ClipVertex: direct index for structure (gl_ClipVertex 4-component vector of float) 0:14 gl_ClipVertex: direct index for structure (gl_ClipVertex 4-component vector of float)
0:14 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) 0:14 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:14 Constant: 0:14 Constant:
@@ -53,34 +53,34 @@ ERROR: Linking vertex stage: Can only use one of gl_ClipDistance or gl_ClipVerte
Shader version: 150 Shader version: 150
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:9 Function Definition: main( (void) 0:9 Function Definition: main( (global void)
0:9 Function Parameters: 0:9 Function Parameters:
0:11 Sequence 0:11 Sequence
0:11 move second child to first child (4-component vector of float) 0:11 move second child to first child (temp 4-component vector of float)
0:11 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float) 0:11 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float)
0:11 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) 0:11 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:11 Constant: 0:11 Constant:
0:11 0 (const uint) 0:11 0 (const uint)
0:11 'iv4' (in 4-component vector of float) 0:11 'iv4' (in 4-component vector of float)
0:12 move second child to first child (float) 0:12 move second child to first child (temp float)
0:12 gl_PointSize: direct index for structure (gl_PointSize float) 0:12 gl_PointSize: direct index for structure (gl_PointSize float)
0:12 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) 0:12 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:12 Constant: 0:12 Constant:
0:12 1 (const uint) 0:12 1 (const uint)
0:12 'ps' (uniform float) 0:12 'ps' (uniform float)
0:13 move second child to first child (float) 0:13 move second child to first child (temp float)
0:13 direct index (float) 0:13 direct index (temp float)
0:13 gl_ClipDistance: direct index for structure (out 4-element array of float) 0:13 gl_ClipDistance: direct index for structure (out 4-element array of float)
0:13 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) 0:13 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:13 Constant: 0:13 Constant:
0:13 2 (const uint) 0:13 2 (const uint)
0:13 Constant: 0:13 Constant:
0:13 2 (const int) 0:13 2 (const int)
0:13 direct index (float) 0:13 direct index (temp float)
0:13 'iv4' (in 4-component vector of float) 0:13 'iv4' (in 4-component vector of float)
0:13 Constant: 0:13 Constant:
0:13 0 (const int) 0:13 0 (const int)
0:14 move second child to first child (4-component vector of float) 0:14 move second child to first child (temp 4-component vector of float)
0:14 gl_ClipVertex: direct index for structure (gl_ClipVertex 4-component vector of float) 0:14 gl_ClipVertex: direct index for structure (gl_ClipVertex 4-component vector of float)
0:14 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) 0:14 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:14 Constant: 0:14 Constant:

View File

@@ -29,7 +29,7 @@ ERROR: 0:111: 'variable indexing fragment shader ouput array' : not supported wi
ERROR: 0:119: '==' : can't use with samplers or structs containing samplers ERROR: 0:119: '==' : can't use with samplers or structs containing samplers
ERROR: 0:120: '!=' : can't use with samplers or structs containing samplers ERROR: 0:120: '!=' : can't use with samplers or structs containing samplers
ERROR: 0:121: '==' : can't use with samplers or structs containing samplers ERROR: 0:121: '==' : can't use with samplers or structs containing samplers
ERROR: 0:121: '==' : wrong operand types: no operation '==' exists that takes a left-hand operand of type 'lowp sampler2D' and a right operand of type 'lowp sampler2D' (or there is no acceptable conversion) ERROR: 0:121: '==' : wrong operand types: no operation '==' exists that takes a left-hand operand of type 'global lowp sampler2D' and a right operand of type 'global lowp sampler2D' (or there is no acceptable conversion)
ERROR: 0:122: '=' : can't use with samplers or structs containing samplers ERROR: 0:122: '=' : can't use with samplers or structs containing samplers
ERROR: 0:123: '==' : can't use with samplers or structs containing samplers ERROR: 0:123: '==' : can't use with samplers or structs containing samplers
ERROR: 0:129: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset] ERROR: 0:129: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset]
@@ -47,43 +47,43 @@ ERROR: 42 compilation errors. No code generated.
Shader version: 300 Shader version: 300
using early_fragment_tests using early_fragment_tests
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:53 Function Definition: main( (void) 0:53 Function Definition: main( (global void)
0:53 Function Parameters: 0:53 Function Parameters:
0:? Sequence 0:? Sequence
0:57 move second child to first child (lowp 4-component vector of float) 0:57 move second child to first child (temp lowp 4-component vector of float)
0:57 'v' (lowp 4-component vector of float) 0:57 'v' (temp lowp 4-component vector of float)
0:57 Function Call: texture(s21;vf2; (lowp 4-component vector of float) 0:57 Function Call: texture(s21;vf2; (global lowp 4-component vector of float)
0:57 's2D' (uniform lowp sampler2D) 0:57 's2D' (uniform lowp sampler2D)
0:57 'c2D' (smooth in lowp 2-component vector of float) 0:57 'c2D' (smooth in lowp 2-component vector of float)
0:58 move second child to first child (lowp 4-component vector of float) 0:58 move second child to first child (temp lowp 4-component vector of float)
0:58 'v' (lowp 4-component vector of float) 0:58 'v' (temp lowp 4-component vector of float)
0:58 Function Call: textureProj(s31;vf4; (lowp 4-component vector of float) 0:58 Function Call: textureProj(s31;vf4; (global lowp 4-component vector of float)
0:58 's3D' (uniform lowp sampler3D) 0:58 's3D' (uniform lowp sampler3D)
0:58 'c4D' (smooth lowp 4-component vector of float) 0:58 'c4D' (smooth temp lowp 4-component vector of float)
0:59 move second child to first child (lowp 4-component vector of float) 0:59 move second child to first child (temp lowp 4-component vector of float)
0:59 'v' (lowp 4-component vector of float) 0:59 'v' (temp lowp 4-component vector of float)
0:59 Function Call: textureLod(sA21;vf3;f1; (lowp 4-component vector of float) 0:59 Function Call: textureLod(sA21;vf3;f1; (global lowp 4-component vector of float)
0:59 's2DArray' (uniform lowp sampler2DArray) 0:59 's2DArray' (uniform lowp sampler2DArray)
0:59 'c3D' (smooth in lowp 3-component vector of float) 0:59 'c3D' (smooth in lowp 3-component vector of float)
0:59 Constant: 0:59 Constant:
0:59 1.200000 0:59 1.200000
0:60 move second child to first child (lowp float) 0:60 move second child to first child (temp lowp float)
0:60 'f' (lowp float) 0:60 'f' (temp lowp float)
0:60 Function Call: textureOffset(sS21;vf3;vi2;f1; (lowp float) 0:60 Function Call: textureOffset(sS21;vf3;vi2;f1; (global lowp float)
0:60 's2DShadow' (uniform lowp sampler2DShadow) 0:60 's2DShadow' (uniform lowp sampler2DShadow)
0:60 'c3D' (smooth in lowp 3-component vector of float) 0:60 'c3D' (smooth in lowp 3-component vector of float)
0:60 'ic2D' (flat in mediump 2-component vector of int) 0:60 'ic2D' (flat in mediump 2-component vector of int)
0:60 'c1D' (smooth in lowp float) 0:60 'c1D' (smooth in lowp float)
0:61 move second child to first child (lowp 4-component vector of float) 0:61 move second child to first child (temp lowp 4-component vector of float)
0:61 'v' (lowp 4-component vector of float) 0:61 'v' (temp lowp 4-component vector of float)
0:61 Function Call: texelFetch(s31;vi3;i1; (lowp 4-component vector of float) 0:61 Function Call: texelFetch(s31;vi3;i1; (global lowp 4-component vector of float)
0:61 's3D' (uniform lowp sampler3D) 0:61 's3D' (uniform lowp sampler3D)
0:61 'ic3D' (flat in mediump 3-component vector of int) 0:61 'ic3D' (flat in mediump 3-component vector of int)
0:61 'ic1D' (flat in mediump int) 0:61 'ic1D' (flat in mediump int)
0:62 move second child to first child (lowp 4-component vector of float) 0:62 move second child to first child (temp lowp 4-component vector of float)
0:62 'v' (lowp 4-component vector of float) 0:62 'v' (temp lowp 4-component vector of float)
0:62 Function Call: texelFetchOffset(s21;vi2;i1;vi2; (lowp 4-component vector of float) 0:62 Function Call: texelFetchOffset(s21;vi2;i1;vi2; (global lowp 4-component vector of float)
0:62 direct index (lowp sampler2D) 0:62 direct index (temp lowp sampler2D)
0:62 'arrayedSampler' (uniform 5-element array of lowp sampler2D) 0:62 'arrayedSampler' (uniform 5-element array of lowp sampler2D)
0:62 Constant: 0:62 Constant:
0:62 2 (const int) 0:62 2 (const int)
@@ -91,266 +91,266 @@ ERROR: node is still EOpNull!
0:62 Constant: 0:62 Constant:
0:62 4 (const int) 0:62 4 (const int)
0:62 'ic2D' (flat in mediump 2-component vector of int) 0:62 'ic2D' (flat in mediump 2-component vector of int)
0:63 move second child to first child (lowp float) 0:63 move second child to first child (temp lowp float)
0:63 'f' (lowp float) 0:63 'f' (temp lowp float)
0:63 Function Call: textureLodOffset(sS21;vf3;f1;vi2; (lowp float) 0:63 Function Call: textureLodOffset(sS21;vf3;f1;vi2; (global lowp float)
0:63 's2DShadow' (uniform lowp sampler2DShadow) 0:63 's2DShadow' (uniform lowp sampler2DShadow)
0:63 'c3D' (smooth in lowp 3-component vector of float) 0:63 'c3D' (smooth in lowp 3-component vector of float)
0:63 'c1D' (smooth in lowp float) 0:63 'c1D' (smooth in lowp float)
0:63 'ic2D' (flat in mediump 2-component vector of int) 0:63 'ic2D' (flat in mediump 2-component vector of int)
0:64 move second child to first child (lowp 4-component vector of float) 0:64 move second child to first child (temp lowp 4-component vector of float)
0:64 'v' (lowp 4-component vector of float) 0:64 'v' (temp lowp 4-component vector of float)
0:64 Function Call: textureProjLodOffset(s21;vf3;f1;vi2; (lowp 4-component vector of float) 0:64 Function Call: textureProjLodOffset(s21;vf3;f1;vi2; (global lowp 4-component vector of float)
0:64 's2D' (uniform lowp sampler2D) 0:64 's2D' (uniform lowp sampler2D)
0:64 'c3D' (smooth in lowp 3-component vector of float) 0:64 'c3D' (smooth in lowp 3-component vector of float)
0:64 'c1D' (smooth in lowp float) 0:64 'c1D' (smooth in lowp float)
0:64 'ic2D' (flat in mediump 2-component vector of int) 0:64 'ic2D' (flat in mediump 2-component vector of int)
0:65 move second child to first child (lowp 4-component vector of float) 0:65 move second child to first child (temp lowp 4-component vector of float)
0:65 'v' (lowp 4-component vector of float) 0:65 'v' (temp lowp 4-component vector of float)
0:65 Function Call: textureGrad(sC1;vf3;vf3;vf3; (lowp 4-component vector of float) 0:65 Function Call: textureGrad(sC1;vf3;vf3;vf3; (global lowp 4-component vector of float)
0:65 'sCube' (uniform lowp samplerCube) 0:65 'sCube' (uniform lowp samplerCube)
0:65 'c3D' (smooth in lowp 3-component vector of float) 0:65 'c3D' (smooth in lowp 3-component vector of float)
0:65 'c3D' (smooth in lowp 3-component vector of float) 0:65 'c3D' (smooth in lowp 3-component vector of float)
0:65 'c3D' (smooth in lowp 3-component vector of float) 0:65 'c3D' (smooth in lowp 3-component vector of float)
0:66 move second child to first child (lowp float) 0:66 move second child to first child (temp lowp float)
0:66 'f' (lowp float) 0:66 'f' (temp lowp float)
0:66 Function Call: textureGradOffset(sAS21;vf4;vf2;vf2;vi2; (lowp float) 0:66 Function Call: textureGradOffset(sAS21;vf4;vf2;vf2;vi2; (global lowp float)
0:66 's2DArrayShadow' (uniform lowp sampler2DArrayShadow) 0:66 's2DArrayShadow' (uniform lowp sampler2DArrayShadow)
0:66 'c4D' (smooth lowp 4-component vector of float) 0:66 'c4D' (smooth temp lowp 4-component vector of float)
0:66 'c2D' (smooth in lowp 2-component vector of float) 0:66 'c2D' (smooth in lowp 2-component vector of float)
0:66 'c2D' (smooth in lowp 2-component vector of float) 0:66 'c2D' (smooth in lowp 2-component vector of float)
0:66 'ic2D' (flat in mediump 2-component vector of int) 0:66 'ic2D' (flat in mediump 2-component vector of int)
0:67 move second child to first child (lowp 4-component vector of float) 0:67 move second child to first child (temp lowp 4-component vector of float)
0:67 'v' (lowp 4-component vector of float) 0:67 'v' (temp lowp 4-component vector of float)
0:67 Function Call: textureProjGrad(s31;vf4;vf3;vf3; (lowp 4-component vector of float) 0:67 Function Call: textureProjGrad(s31;vf4;vf3;vf3; (global lowp 4-component vector of float)
0:67 's3D' (uniform lowp sampler3D) 0:67 's3D' (uniform lowp sampler3D)
0:67 'c4D' (smooth lowp 4-component vector of float) 0:67 'c4D' (smooth temp lowp 4-component vector of float)
0:67 'c3D' (smooth in lowp 3-component vector of float) 0:67 'c3D' (smooth in lowp 3-component vector of float)
0:67 'c3D' (smooth in lowp 3-component vector of float) 0:67 'c3D' (smooth in lowp 3-component vector of float)
0:68 move second child to first child (lowp 4-component vector of float) 0:68 move second child to first child (temp lowp 4-component vector of float)
0:68 'v' (lowp 4-component vector of float) 0:68 'v' (temp lowp 4-component vector of float)
0:68 Function Call: textureProjGradOffset(s21;vf3;vf2;vf2;vi2; (lowp 4-component vector of float) 0:68 Function Call: textureProjGradOffset(s21;vf3;vf2;vf2;vi2; (global lowp 4-component vector of float)
0:68 's2D' (uniform lowp sampler2D) 0:68 's2D' (uniform lowp sampler2D)
0:68 'c3D' (smooth in lowp 3-component vector of float) 0:68 'c3D' (smooth in lowp 3-component vector of float)
0:68 'c2D' (smooth in lowp 2-component vector of float) 0:68 'c2D' (smooth in lowp 2-component vector of float)
0:68 'c2D' (smooth in lowp 2-component vector of float) 0:68 'c2D' (smooth in lowp 2-component vector of float)
0:68 'ic2D' (flat in mediump 2-component vector of int) 0:68 'ic2D' (flat in mediump 2-component vector of int)
0:69 move second child to first child (lowp 4-component vector of float) 0:69 move second child to first child (temp lowp 4-component vector of float)
0:69 'v' (lowp 4-component vector of float) 0:69 'v' (temp lowp 4-component vector of float)
0:69 Function Call: texture(s21;vf2; (lowp 4-component vector of float) 0:69 Function Call: texture(s21;vf2; (global lowp 4-component vector of float)
0:69 indirect index (lowp sampler2D) 0:69 indirect index (temp lowp sampler2D)
0:69 'arrayedSampler' (uniform 5-element array of lowp sampler2D) 0:69 'arrayedSampler' (uniform 5-element array of lowp sampler2D)
0:69 'ic1D' (flat in mediump int) 0:69 'ic1D' (flat in mediump int)
0:69 'c2D' (smooth in lowp 2-component vector of float) 0:69 'c2D' (smooth in lowp 2-component vector of float)
0:72 move second child to first child (mediump 4-component vector of int) 0:72 move second child to first child (temp mediump 4-component vector of int)
0:72 'iv' (mediump 4-component vector of int) 0:72 'iv' (temp mediump 4-component vector of int)
0:72 Function Call: texture(is21;vf2; (mediump 4-component vector of int) 0:72 Function Call: texture(is21;vf2; (global mediump 4-component vector of int)
0:72 'is2D' (uniform lowp isampler2D) 0:72 'is2D' (uniform lowp isampler2D)
0:72 'c2D' (smooth in lowp 2-component vector of float) 0:72 'c2D' (smooth in lowp 2-component vector of float)
0:73 move second child to first child (mediump 4-component vector of int) 0:73 move second child to first child (temp mediump 4-component vector of int)
0:73 'iv' (mediump 4-component vector of int) 0:73 'iv' (temp mediump 4-component vector of int)
0:73 Function Call: textureProjOffset(is21;vf4;vi2; (mediump 4-component vector of int) 0:73 Function Call: textureProjOffset(is21;vf4;vi2; (global mediump 4-component vector of int)
0:73 'is2D' (uniform lowp isampler2D) 0:73 'is2D' (uniform lowp isampler2D)
0:73 'c4D' (smooth lowp 4-component vector of float) 0:73 'c4D' (smooth temp lowp 4-component vector of float)
0:73 'ic2D' (flat in mediump 2-component vector of int) 0:73 'ic2D' (flat in mediump 2-component vector of int)
0:74 move second child to first child (mediump 4-component vector of int) 0:74 move second child to first child (temp mediump 4-component vector of int)
0:74 'iv' (mediump 4-component vector of int) 0:74 'iv' (temp mediump 4-component vector of int)
0:74 Function Call: textureProjLod(is21;vf3;f1; (mediump 4-component vector of int) 0:74 Function Call: textureProjLod(is21;vf3;f1; (global mediump 4-component vector of int)
0:74 'is2D' (uniform lowp isampler2D) 0:74 'is2D' (uniform lowp isampler2D)
0:74 'c3D' (smooth in lowp 3-component vector of float) 0:74 'c3D' (smooth in lowp 3-component vector of float)
0:74 'c1D' (smooth in lowp float) 0:74 'c1D' (smooth in lowp float)
0:75 move second child to first child (mediump 4-component vector of int) 0:75 move second child to first child (temp mediump 4-component vector of int)
0:75 'iv' (mediump 4-component vector of int) 0:75 'iv' (temp mediump 4-component vector of int)
0:75 Function Call: textureProjGrad(is21;vf3;vf2;vf2; (mediump 4-component vector of int) 0:75 Function Call: textureProjGrad(is21;vf3;vf2;vf2; (global mediump 4-component vector of int)
0:75 'is2D' (uniform lowp isampler2D) 0:75 'is2D' (uniform lowp isampler2D)
0:75 'c3D' (smooth in lowp 3-component vector of float) 0:75 'c3D' (smooth in lowp 3-component vector of float)
0:75 'c2D' (smooth in lowp 2-component vector of float) 0:75 'c2D' (smooth in lowp 2-component vector of float)
0:75 'c2D' (smooth in lowp 2-component vector of float) 0:75 'c2D' (smooth in lowp 2-component vector of float)
0:76 move second child to first child (mediump 4-component vector of int) 0:76 move second child to first child (temp mediump 4-component vector of int)
0:76 'iv' (mediump 4-component vector of int) 0:76 'iv' (temp mediump 4-component vector of int)
0:76 Function Call: texture(is31;vf3;f1; (mediump 4-component vector of int) 0:76 Function Call: texture(is31;vf3;f1; (global mediump 4-component vector of int)
0:76 'is3D' (uniform lowp isampler3D) 0:76 'is3D' (uniform lowp isampler3D)
0:76 'c3D' (smooth in lowp 3-component vector of float) 0:76 'c3D' (smooth in lowp 3-component vector of float)
0:76 Constant: 0:76 Constant:
0:76 4.200000 0:76 4.200000
0:77 move second child to first child (mediump 4-component vector of int) 0:77 move second child to first child (temp mediump 4-component vector of int)
0:77 'iv' (mediump 4-component vector of int) 0:77 'iv' (temp mediump 4-component vector of int)
0:77 Function Call: textureLod(isC1;vf3;f1; (mediump 4-component vector of int) 0:77 Function Call: textureLod(isC1;vf3;f1; (global mediump 4-component vector of int)
0:77 'isCube' (uniform lowp isamplerCube) 0:77 'isCube' (uniform lowp isamplerCube)
0:77 'c3D' (smooth in lowp 3-component vector of float) 0:77 'c3D' (smooth in lowp 3-component vector of float)
0:77 'c1D' (smooth in lowp float) 0:77 'c1D' (smooth in lowp float)
0:78 move second child to first child (mediump 4-component vector of int) 0:78 move second child to first child (temp mediump 4-component vector of int)
0:78 'iv' (mediump 4-component vector of int) 0:78 'iv' (temp mediump 4-component vector of int)
0:78 Function Call: texelFetch(isA21;vi3;i1; (mediump 4-component vector of int) 0:78 Function Call: texelFetch(isA21;vi3;i1; (global mediump 4-component vector of int)
0:78 'is2DArray' (uniform lowp isampler2DArray) 0:78 'is2DArray' (uniform lowp isampler2DArray)
0:78 'ic3D' (flat in mediump 3-component vector of int) 0:78 'ic3D' (flat in mediump 3-component vector of int)
0:78 'ic1D' (flat in mediump int) 0:78 'ic1D' (flat in mediump int)
0:80 move second child to first child (highp 2-component vector of int) 0:80 move second child to first child (temp highp 2-component vector of int)
0:80 vector swizzle (mediump 2-component vector of int) 0:80 vector swizzle (temp mediump 2-component vector of int)
0:80 'iv' (mediump 4-component vector of int) 0:80 'iv' (temp mediump 4-component vector of int)
0:80 Sequence 0:80 Sequence
0:80 Constant: 0:80 Constant:
0:80 0 (const int) 0:80 0 (const int)
0:80 Constant: 0:80 Constant:
0:80 1 (const int) 0:80 1 (const int)
0:80 Function Call: textureSize(sSC1;i1; (highp 2-component vector of int) 0:80 Function Call: textureSize(sSC1;i1; (temp highp 2-component vector of int)
0:80 'sCubeShadow' (uniform lowp samplerCubeShadow) 0:80 'sCubeShadow' (uniform lowp samplerCubeShadow)
0:80 Constant: 0:80 Constant:
0:80 2 (const int) 0:80 2 (const int)
0:88 add second child into first child (highp float) 0:88 add second child into first child (temp highp float)
0:88 'f' (lowp float) 0:88 'f' (temp lowp float)
0:88 direct index (highp float) 0:88 direct index (temp highp float)
0:88 'gl_FragCoord' (gl_FragCoord highp 4-component vector of float) 0:88 'gl_FragCoord' (gl_FragCoord highp 4-component vector of float)
0:88 Constant: 0:88 Constant:
0:88 1 (const int) 0:88 1 (const int)
0:89 move second child to first child (highp float) 0:89 move second child to first child (temp highp float)
0:89 'gl_FragDepth' (gl_FragDepth highp float) 0:89 'gl_FragDepth' (gl_FragDepth highp float)
0:89 'f' (lowp float) 0:89 'f' (temp lowp float)
0:91 move second child to first child (lowp 3-component vector of float) 0:91 move second child to first child (temp lowp 3-component vector of float)
0:91 'sc' (out lowp 3-component vector of float) 0:91 'sc' (out lowp 3-component vector of float)
0:91 c: direct index for structure (lowp 3-component vector of float) 0:91 c: direct index for structure (global lowp 3-component vector of float)
0:91 's2' (smooth in structure{lowp 3-component vector of float c, lowp float f}) 0:91 's2' (smooth in structure{global lowp 3-component vector of float c, global lowp float f})
0:91 Constant: 0:91 Constant:
0:91 0 (const int) 0:91 0 (const int)
0:92 move second child to first child (lowp float) 0:92 move second child to first child (temp lowp float)
0:92 'sf' (out lowp float) 0:92 'sf' (out lowp float)
0:92 f: direct index for structure (lowp float) 0:92 f: direct index for structure (global lowp float)
0:92 's2' (smooth in structure{lowp 3-component vector of float c, lowp float f}) 0:92 's2' (smooth in structure{global lowp 3-component vector of float c, global lowp float f})
0:92 Constant: 0:92 Constant:
0:92 1 (const int) 0:92 1 (const int)
0:94 add (lowp 2-component vector of float) 0:94 add (temp lowp 2-component vector of float)
0:94 hyp. sine (lowp float) 0:94 hyp. sine (global lowp float)
0:94 'c1D' (smooth in lowp float) 0:94 'c1D' (smooth in lowp float)
0:95 vector-scale (lowp 2-component vector of float) 0:95 vector-scale (temp lowp 2-component vector of float)
0:95 hyp. cosine (lowp float) 0:95 hyp. cosine (global lowp float)
0:95 'c1D' (smooth in lowp float) 0:95 'c1D' (smooth in lowp float)
0:95 hyp. tangent (lowp 2-component vector of float) 0:95 hyp. tangent (global lowp 2-component vector of float)
0:95 'c2D' (smooth in lowp 2-component vector of float) 0:95 'c2D' (smooth in lowp 2-component vector of float)
0:96 add (lowp 4-component vector of float) 0:96 add (temp lowp 4-component vector of float)
0:96 arc hyp. sine (lowp 4-component vector of float) 0:96 arc hyp. sine (global lowp 4-component vector of float)
0:96 'c4D' (smooth lowp 4-component vector of float) 0:96 'c4D' (smooth temp lowp 4-component vector of float)
0:96 arc hyp. cosine (lowp 4-component vector of float) 0:96 arc hyp. cosine (global lowp 4-component vector of float)
0:96 'c4D' (smooth lowp 4-component vector of float) 0:96 'c4D' (smooth temp lowp 4-component vector of float)
0:97 arc hyp. tangent (lowp 3-component vector of float) 0:97 arc hyp. tangent (global lowp 3-component vector of float)
0:97 'c3D' (smooth in lowp 3-component vector of float) 0:97 'c3D' (smooth in lowp 3-component vector of float)
0:108 Function Definition: foo( (void) 0:108 Function Definition: foo( (global void)
0:108 Function Parameters: 0:108 Function Parameters:
0:110 Sequence 0:110 Sequence
0:110 move second child to first child (lowp 4-component vector of float) 0:110 move second child to first child (temp lowp 4-component vector of float)
0:110 direct index (lowp 4-component vector of float) 0:110 direct index (temp lowp 4-component vector of float)
0:110 'colors' (out 4-element array of lowp 4-component vector of float) 0:110 'colors' (out 4-element array of lowp 4-component vector of float)
0:110 Constant: 0:110 Constant:
0:110 2 (const int) 0:110 2 (const int)
0:110 'c4D' (smooth lowp 4-component vector of float) 0:110 'c4D' (smooth temp lowp 4-component vector of float)
0:111 move second child to first child (lowp 4-component vector of float) 0:111 move second child to first child (temp lowp 4-component vector of float)
0:111 indirect index (lowp 4-component vector of float) 0:111 indirect index (temp lowp 4-component vector of float)
0:111 'colors' (out 4-element array of lowp 4-component vector of float) 0:111 'colors' (out 4-element array of lowp 4-component vector of float)
0:111 'ic1D' (flat in mediump int) 0:111 'ic1D' (flat in mediump int)
0:111 'c4D' (smooth lowp 4-component vector of float) 0:111 'c4D' (smooth temp lowp 4-component vector of float)
0:117 Function Definition: foo13(struct-s-i1-s211; (void) 0:117 Function Definition: foo13(struct-s-i1-s211; (global void)
0:117 Function Parameters: 0:117 Function Parameters:
0:117 'inSt2' (in structure{mediump int i, lowp sampler2D s}) 0:117 'inSt2' (in structure{global mediump int i, global lowp sampler2D s})
0:119 Sequence 0:119 Sequence
0:119 Test condition and select (void) 0:119 Test condition and select (temp void)
0:119 Condition 0:119 Condition
0:119 Compare Equal (bool) 0:119 Compare Equal (temp bool)
0:119 'st1' (uniform structure{mediump int i, lowp sampler2D s}) 0:119 'st1' (uniform structure{global mediump int i, global lowp sampler2D s})
0:119 'st2' (uniform structure{mediump int i, lowp sampler2D s}) 0:119 'st2' (uniform structure{global mediump int i, global lowp sampler2D s})
0:119 true case is null 0:119 true case is null
0:120 Test condition and select (void) 0:120 Test condition and select (temp void)
0:120 Condition 0:120 Condition
0:120 Compare Not Equal (bool) 0:120 Compare Not Equal (temp bool)
0:120 'st1' (uniform structure{mediump int i, lowp sampler2D s}) 0:120 'st1' (uniform structure{global mediump int i, global lowp sampler2D s})
0:120 'st2' (uniform structure{mediump int i, lowp sampler2D s}) 0:120 'st2' (uniform structure{global mediump int i, global lowp sampler2D s})
0:120 true case is null 0:120 true case is null
0:121 Constant: 0:121 Constant:
0:121 false (const bool) 0:121 false (const bool)
0:122 move second child to first child (structure{mediump int i, lowp sampler2D s}) 0:122 move second child to first child (temp structure{global mediump int i, global lowp sampler2D s})
0:122 'inSt2' (in structure{mediump int i, lowp sampler2D s}) 0:122 'inSt2' (in structure{global mediump int i, global lowp sampler2D s})
0:122 'st1' (uniform structure{mediump int i, lowp sampler2D s}) 0:122 'st1' (uniform structure{global mediump int i, global lowp sampler2D s})
0:123 Compare Equal (bool) 0:123 Compare Equal (temp bool)
0:123 'inSt2' (in structure{mediump int i, lowp sampler2D s}) 0:123 'inSt2' (in structure{global mediump int i, global lowp sampler2D s})
0:123 'st1' (uniform structure{mediump int i, lowp sampler2D s}) 0:123 'st1' (uniform structure{global mediump int i, global lowp sampler2D s})
0:126 Function Definition: foo23( (void) 0:126 Function Definition: foo23( (global void)
0:126 Function Parameters: 0:126 Function Parameters:
0:128 Sequence 0:128 Sequence
0:128 Function Call: textureOffset(sS21;vf3;vi2;f1; (lowp float) 0:128 Function Call: textureOffset(sS21;vf3;vi2;f1; (global lowp float)
0:128 's2DShadow' (uniform lowp sampler2DShadow) 0:128 's2DShadow' (uniform lowp sampler2DShadow)
0:128 'c3D' (smooth in lowp 3-component vector of float) 0:128 'c3D' (smooth in lowp 3-component vector of float)
0:128 Constant: 0:128 Constant:
0:128 -8 (const int) 0:128 -8 (const int)
0:128 7 (const int) 0:128 7 (const int)
0:128 'c1D' (smooth in lowp float) 0:128 'c1D' (smooth in lowp float)
0:129 Function Call: textureOffset(sS21;vf3;vi2;f1; (lowp float) 0:129 Function Call: textureOffset(sS21;vf3;vi2;f1; (global lowp float)
0:129 's2DShadow' (uniform lowp sampler2DShadow) 0:129 's2DShadow' (uniform lowp sampler2DShadow)
0:129 'c3D' (smooth in lowp 3-component vector of float) 0:129 'c3D' (smooth in lowp 3-component vector of float)
0:129 Constant: 0:129 Constant:
0:129 -9 (const int) 0:129 -9 (const int)
0:129 8 (const int) 0:129 8 (const int)
0:129 'c1D' (smooth in lowp float) 0:129 'c1D' (smooth in lowp float)
0:132 Function Definition: foo324( (void) 0:132 Function Definition: foo324( (global void)
0:132 Function Parameters: 0:132 Function Parameters:
0:134 Sequence 0:134 Sequence
0:134 Sequence 0:134 Sequence
0:134 move second child to first child (lowp float) 0:134 move second child to first child (temp lowp float)
0:134 'p' (lowp float) 0:134 'p' (temp lowp float)
0:134 Constant: 0:134 Constant:
0:134 210.712306 0:134 210.712306
0:135 add second child into first child (lowp float) 0:135 add second child into first child (temp lowp float)
0:135 'p' (lowp float) 0:135 'p' (temp lowp float)
0:135 Constant: 0:135 Constant:
0:135 0.389418 0:135 0.389418
0:136 add second child into first child (lowp float) 0:136 add second child into first child (temp lowp float)
0:136 'p' (lowp float) 0:136 'p' (temp lowp float)
0:136 Constant: 0:136 Constant:
0:136 5.000000 0:136 5.000000
0:137 add second child into first child (lowp float) 0:137 add second child into first child (temp lowp float)
0:137 'p' (lowp float) 0:137 'p' (temp lowp float)
0:137 Constant: 0:137 Constant:
0:137 13.000000 0:137 13.000000
0:138 Sequence 0:138 Sequence
0:138 move second child to first child (lowp 3-component vector of float) 0:138 move second child to first child (temp lowp 3-component vector of float)
0:138 'c3' (lowp 3-component vector of float) 0:138 'c3' (temp lowp 3-component vector of float)
0:138 Constant: 0:138 Constant:
0:138 -15.000000 0:138 -15.000000
0:138 -2.000000 0:138 -2.000000
0:138 39.000000 0:138 39.000000
0:139 add second child into first child (lowp 3-component vector of float) 0:139 add second child into first child (temp lowp 3-component vector of float)
0:139 'c3' (lowp 3-component vector of float) 0:139 'c3' (temp lowp 3-component vector of float)
0:139 Constant: 0:139 Constant:
0:139 -1.000000 0:139 -1.000000
0:139 -2.000000 0:139 -2.000000
0:139 -3.000000 0:139 -3.000000
0:140 add second child into first child (lowp 3-component vector of float) 0:140 add second child into first child (temp lowp 3-component vector of float)
0:140 'c3' (lowp 3-component vector of float) 0:140 'c3' (temp lowp 3-component vector of float)
0:140 Constant: 0:140 Constant:
0:140 1.000000 0:140 1.000000
0:140 2.000000 0:140 2.000000
0:140 3.000000 0:140 3.000000
0:141 Sequence 0:141 Sequence
0:141 move second child to first child (lowp 2-component vector of float) 0:141 move second child to first child (temp lowp 2-component vector of float)
0:141 'c2' (lowp 2-component vector of float) 0:141 'c2' (temp lowp 2-component vector of float)
0:141 Constant: 0:141 Constant:
0:141 1.000000 0:141 1.000000
0:141 -3.000000 0:141 -3.000000
0:142 add second child into first child (lowp 2-component vector of float) 0:142 add second child into first child (temp lowp 2-component vector of float)
0:142 'c2' (lowp 2-component vector of float) 0:142 'c2' (temp lowp 2-component vector of float)
0:142 Constant: 0:142 Constant:
0:142 1.000000 0:142 1.000000
0:142 -3.000000 0:142 -3.000000
0:143 add second child into first child (lowp 2-component vector of float) 0:143 add second child into first child (temp lowp 2-component vector of float)
0:143 'c2' (lowp 2-component vector of float) 0:143 'c2' (temp lowp 2-component vector of float)
0:143 Constant: 0:143 Constant:
0:143 3.000000 0:143 3.000000
0:143 -8.544004 0:143 -8.544004
0:144 add second child into first child (lowp 2-component vector of float) 0:144 add second child into first child (temp lowp 2-component vector of float)
0:144 'c2' (lowp 2-component vector of float) 0:144 'c2' (temp lowp 2-component vector of float)
0:144 Constant: 0:144 Constant:
0:144 0.000000 0:144 0.000000
0:144 0.000000 0:144 0.000000
0:145 Sequence 0:145 Sequence
0:145 move second child to first child (lowp 3X2 matrix of float) 0:145 move second child to first child (temp lowp 3X2 matrix of float)
0:145 'm32' (lowp 3X2 matrix of float) 0:145 'm32' (temp lowp 3X2 matrix of float)
0:145 Constant: 0:145 Constant:
0:145 10.000000 0:145 10.000000
0:145 15.000000 0:145 15.000000
@@ -377,22 +377,22 @@ ERROR: node is still EOpNull!
0:? 'c1D' (smooth in lowp float) 0:? 'c1D' (smooth in lowp float)
0:? 'c2D' (smooth in lowp 2-component vector of float) 0:? 'c2D' (smooth in lowp 2-component vector of float)
0:? 'c3D' (smooth in lowp 3-component vector of float) 0:? 'c3D' (smooth in lowp 3-component vector of float)
0:? 'c4D' (smooth lowp 4-component vector of float) 0:? 'c4D' (smooth temp lowp 4-component vector of float)
0:? 'ic1D' (flat in mediump int) 0:? 'ic1D' (flat in mediump int)
0:? 'ic2D' (flat in mediump 2-component vector of int) 0:? 'ic2D' (flat in mediump 2-component vector of int)
0:? 'ic3D' (flat in mediump 3-component vector of int) 0:? 'ic3D' (flat in mediump 3-component vector of int)
0:? 'ic4D' (flat in mediump 4-component vector of int) 0:? 'ic4D' (flat in mediump 4-component vector of int)
0:? 'badv' (noperspective in lowp 4-component vector of float) 0:? 'badv' (noperspective in lowp 4-component vector of float)
0:? 'bads' (smooth in lowp sampler2D) 0:? 'bads' (smooth in lowp sampler2D)
0:? 'badout' (smooth in structure{mediump int i, lowp sampler2D s}) 0:? 'badout' (smooth in structure{global mediump int i, global lowp sampler2D s})
0:? 's2' (smooth in structure{lowp 3-component vector of float c, lowp float f}) 0:? 's2' (smooth in structure{global lowp 3-component vector of float c, global lowp float f})
0:? 'sc' (out lowp 3-component vector of float) 0:? 'sc' (out lowp 3-component vector of float)
0:? 'sf' (out lowp float) 0:? 'sf' (out lowp float)
0:? 'arrayedSampler' (uniform 5-element array of lowp sampler2D) 0:? 'arrayedSampler' (uniform 5-element array of lowp sampler2D)
0:? 'multiInst' (layout(column_major shared ) uniform 2-element array of block{layout(column_major shared ) uniform 2-element array of mediump int a, layout(column_major shared ) uniform 2-element array of mediump int b, layout(column_major shared ) uniform 2-element array of mediump int c}) 0:? 'multiInst' (layout(column_major shared ) uniform 2-element array of block{layout(column_major shared ) uniform 2-element array of mediump int a, layout(column_major shared ) uniform 2-element array of mediump int b, layout(column_major shared ) uniform 2-element array of mediump int c})
0:? 'colors' (out 4-element array of lowp 4-component vector of float) 0:? 'colors' (out 4-element array of lowp 4-component vector of float)
0:? 'st1' (uniform structure{mediump int i, lowp sampler2D s}) 0:? 'st1' (uniform structure{global mediump int i, global lowp sampler2D s})
0:? 'st2' (uniform structure{mediump int i, lowp sampler2D s}) 0:? 'st2' (uniform structure{global mediump int i, global lowp sampler2D s})
0:? 'fooinv' (invariant smooth in lowp 4-component vector of float) 0:? 'fooinv' (invariant smooth in lowp 4-component vector of float)
@@ -403,43 +403,43 @@ ERROR: Linking fragment stage: when more than one fragment shader output, all mu
Shader version: 300 Shader version: 300
using early_fragment_tests using early_fragment_tests
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:53 Function Definition: main( (void) 0:53 Function Definition: main( (global void)
0:53 Function Parameters: 0:53 Function Parameters:
0:? Sequence 0:? Sequence
0:57 move second child to first child (lowp 4-component vector of float) 0:57 move second child to first child (temp lowp 4-component vector of float)
0:57 'v' (lowp 4-component vector of float) 0:57 'v' (temp lowp 4-component vector of float)
0:57 Function Call: texture(s21;vf2; (lowp 4-component vector of float) 0:57 Function Call: texture(s21;vf2; (global lowp 4-component vector of float)
0:57 's2D' (uniform lowp sampler2D) 0:57 's2D' (uniform lowp sampler2D)
0:57 'c2D' (smooth in lowp 2-component vector of float) 0:57 'c2D' (smooth in lowp 2-component vector of float)
0:58 move second child to first child (lowp 4-component vector of float) 0:58 move second child to first child (temp lowp 4-component vector of float)
0:58 'v' (lowp 4-component vector of float) 0:58 'v' (temp lowp 4-component vector of float)
0:58 Function Call: textureProj(s31;vf4; (lowp 4-component vector of float) 0:58 Function Call: textureProj(s31;vf4; (global lowp 4-component vector of float)
0:58 's3D' (uniform lowp sampler3D) 0:58 's3D' (uniform lowp sampler3D)
0:58 'c4D' (smooth lowp 4-component vector of float) 0:58 'c4D' (smooth temp lowp 4-component vector of float)
0:59 move second child to first child (lowp 4-component vector of float) 0:59 move second child to first child (temp lowp 4-component vector of float)
0:59 'v' (lowp 4-component vector of float) 0:59 'v' (temp lowp 4-component vector of float)
0:59 Function Call: textureLod(sA21;vf3;f1; (lowp 4-component vector of float) 0:59 Function Call: textureLod(sA21;vf3;f1; (global lowp 4-component vector of float)
0:59 's2DArray' (uniform lowp sampler2DArray) 0:59 's2DArray' (uniform lowp sampler2DArray)
0:59 'c3D' (smooth in lowp 3-component vector of float) 0:59 'c3D' (smooth in lowp 3-component vector of float)
0:59 Constant: 0:59 Constant:
0:59 1.200000 0:59 1.200000
0:60 move second child to first child (lowp float) 0:60 move second child to first child (temp lowp float)
0:60 'f' (lowp float) 0:60 'f' (temp lowp float)
0:60 Function Call: textureOffset(sS21;vf3;vi2;f1; (lowp float) 0:60 Function Call: textureOffset(sS21;vf3;vi2;f1; (global lowp float)
0:60 's2DShadow' (uniform lowp sampler2DShadow) 0:60 's2DShadow' (uniform lowp sampler2DShadow)
0:60 'c3D' (smooth in lowp 3-component vector of float) 0:60 'c3D' (smooth in lowp 3-component vector of float)
0:60 'ic2D' (flat in mediump 2-component vector of int) 0:60 'ic2D' (flat in mediump 2-component vector of int)
0:60 'c1D' (smooth in lowp float) 0:60 'c1D' (smooth in lowp float)
0:61 move second child to first child (lowp 4-component vector of float) 0:61 move second child to first child (temp lowp 4-component vector of float)
0:61 'v' (lowp 4-component vector of float) 0:61 'v' (temp lowp 4-component vector of float)
0:61 Function Call: texelFetch(s31;vi3;i1; (lowp 4-component vector of float) 0:61 Function Call: texelFetch(s31;vi3;i1; (global lowp 4-component vector of float)
0:61 's3D' (uniform lowp sampler3D) 0:61 's3D' (uniform lowp sampler3D)
0:61 'ic3D' (flat in mediump 3-component vector of int) 0:61 'ic3D' (flat in mediump 3-component vector of int)
0:61 'ic1D' (flat in mediump int) 0:61 'ic1D' (flat in mediump int)
0:62 move second child to first child (lowp 4-component vector of float) 0:62 move second child to first child (temp lowp 4-component vector of float)
0:62 'v' (lowp 4-component vector of float) 0:62 'v' (temp lowp 4-component vector of float)
0:62 Function Call: texelFetchOffset(s21;vi2;i1;vi2; (lowp 4-component vector of float) 0:62 Function Call: texelFetchOffset(s21;vi2;i1;vi2; (global lowp 4-component vector of float)
0:62 direct index (lowp sampler2D) 0:62 direct index (temp lowp sampler2D)
0:62 'arrayedSampler' (uniform 5-element array of lowp sampler2D) 0:62 'arrayedSampler' (uniform 5-element array of lowp sampler2D)
0:62 Constant: 0:62 Constant:
0:62 2 (const int) 0:62 2 (const int)
@@ -447,266 +447,266 @@ ERROR: node is still EOpNull!
0:62 Constant: 0:62 Constant:
0:62 4 (const int) 0:62 4 (const int)
0:62 'ic2D' (flat in mediump 2-component vector of int) 0:62 'ic2D' (flat in mediump 2-component vector of int)
0:63 move second child to first child (lowp float) 0:63 move second child to first child (temp lowp float)
0:63 'f' (lowp float) 0:63 'f' (temp lowp float)
0:63 Function Call: textureLodOffset(sS21;vf3;f1;vi2; (lowp float) 0:63 Function Call: textureLodOffset(sS21;vf3;f1;vi2; (global lowp float)
0:63 's2DShadow' (uniform lowp sampler2DShadow) 0:63 's2DShadow' (uniform lowp sampler2DShadow)
0:63 'c3D' (smooth in lowp 3-component vector of float) 0:63 'c3D' (smooth in lowp 3-component vector of float)
0:63 'c1D' (smooth in lowp float) 0:63 'c1D' (smooth in lowp float)
0:63 'ic2D' (flat in mediump 2-component vector of int) 0:63 'ic2D' (flat in mediump 2-component vector of int)
0:64 move second child to first child (lowp 4-component vector of float) 0:64 move second child to first child (temp lowp 4-component vector of float)
0:64 'v' (lowp 4-component vector of float) 0:64 'v' (temp lowp 4-component vector of float)
0:64 Function Call: textureProjLodOffset(s21;vf3;f1;vi2; (lowp 4-component vector of float) 0:64 Function Call: textureProjLodOffset(s21;vf3;f1;vi2; (global lowp 4-component vector of float)
0:64 's2D' (uniform lowp sampler2D) 0:64 's2D' (uniform lowp sampler2D)
0:64 'c3D' (smooth in lowp 3-component vector of float) 0:64 'c3D' (smooth in lowp 3-component vector of float)
0:64 'c1D' (smooth in lowp float) 0:64 'c1D' (smooth in lowp float)
0:64 'ic2D' (flat in mediump 2-component vector of int) 0:64 'ic2D' (flat in mediump 2-component vector of int)
0:65 move second child to first child (lowp 4-component vector of float) 0:65 move second child to first child (temp lowp 4-component vector of float)
0:65 'v' (lowp 4-component vector of float) 0:65 'v' (temp lowp 4-component vector of float)
0:65 Function Call: textureGrad(sC1;vf3;vf3;vf3; (lowp 4-component vector of float) 0:65 Function Call: textureGrad(sC1;vf3;vf3;vf3; (global lowp 4-component vector of float)
0:65 'sCube' (uniform lowp samplerCube) 0:65 'sCube' (uniform lowp samplerCube)
0:65 'c3D' (smooth in lowp 3-component vector of float) 0:65 'c3D' (smooth in lowp 3-component vector of float)
0:65 'c3D' (smooth in lowp 3-component vector of float) 0:65 'c3D' (smooth in lowp 3-component vector of float)
0:65 'c3D' (smooth in lowp 3-component vector of float) 0:65 'c3D' (smooth in lowp 3-component vector of float)
0:66 move second child to first child (lowp float) 0:66 move second child to first child (temp lowp float)
0:66 'f' (lowp float) 0:66 'f' (temp lowp float)
0:66 Function Call: textureGradOffset(sAS21;vf4;vf2;vf2;vi2; (lowp float) 0:66 Function Call: textureGradOffset(sAS21;vf4;vf2;vf2;vi2; (global lowp float)
0:66 's2DArrayShadow' (uniform lowp sampler2DArrayShadow) 0:66 's2DArrayShadow' (uniform lowp sampler2DArrayShadow)
0:66 'c4D' (smooth lowp 4-component vector of float) 0:66 'c4D' (smooth temp lowp 4-component vector of float)
0:66 'c2D' (smooth in lowp 2-component vector of float) 0:66 'c2D' (smooth in lowp 2-component vector of float)
0:66 'c2D' (smooth in lowp 2-component vector of float) 0:66 'c2D' (smooth in lowp 2-component vector of float)
0:66 'ic2D' (flat in mediump 2-component vector of int) 0:66 'ic2D' (flat in mediump 2-component vector of int)
0:67 move second child to first child (lowp 4-component vector of float) 0:67 move second child to first child (temp lowp 4-component vector of float)
0:67 'v' (lowp 4-component vector of float) 0:67 'v' (temp lowp 4-component vector of float)
0:67 Function Call: textureProjGrad(s31;vf4;vf3;vf3; (lowp 4-component vector of float) 0:67 Function Call: textureProjGrad(s31;vf4;vf3;vf3; (global lowp 4-component vector of float)
0:67 's3D' (uniform lowp sampler3D) 0:67 's3D' (uniform lowp sampler3D)
0:67 'c4D' (smooth lowp 4-component vector of float) 0:67 'c4D' (smooth temp lowp 4-component vector of float)
0:67 'c3D' (smooth in lowp 3-component vector of float) 0:67 'c3D' (smooth in lowp 3-component vector of float)
0:67 'c3D' (smooth in lowp 3-component vector of float) 0:67 'c3D' (smooth in lowp 3-component vector of float)
0:68 move second child to first child (lowp 4-component vector of float) 0:68 move second child to first child (temp lowp 4-component vector of float)
0:68 'v' (lowp 4-component vector of float) 0:68 'v' (temp lowp 4-component vector of float)
0:68 Function Call: textureProjGradOffset(s21;vf3;vf2;vf2;vi2; (lowp 4-component vector of float) 0:68 Function Call: textureProjGradOffset(s21;vf3;vf2;vf2;vi2; (global lowp 4-component vector of float)
0:68 's2D' (uniform lowp sampler2D) 0:68 's2D' (uniform lowp sampler2D)
0:68 'c3D' (smooth in lowp 3-component vector of float) 0:68 'c3D' (smooth in lowp 3-component vector of float)
0:68 'c2D' (smooth in lowp 2-component vector of float) 0:68 'c2D' (smooth in lowp 2-component vector of float)
0:68 'c2D' (smooth in lowp 2-component vector of float) 0:68 'c2D' (smooth in lowp 2-component vector of float)
0:68 'ic2D' (flat in mediump 2-component vector of int) 0:68 'ic2D' (flat in mediump 2-component vector of int)
0:69 move second child to first child (lowp 4-component vector of float) 0:69 move second child to first child (temp lowp 4-component vector of float)
0:69 'v' (lowp 4-component vector of float) 0:69 'v' (temp lowp 4-component vector of float)
0:69 Function Call: texture(s21;vf2; (lowp 4-component vector of float) 0:69 Function Call: texture(s21;vf2; (global lowp 4-component vector of float)
0:69 indirect index (lowp sampler2D) 0:69 indirect index (temp lowp sampler2D)
0:69 'arrayedSampler' (uniform 5-element array of lowp sampler2D) 0:69 'arrayedSampler' (uniform 5-element array of lowp sampler2D)
0:69 'ic1D' (flat in mediump int) 0:69 'ic1D' (flat in mediump int)
0:69 'c2D' (smooth in lowp 2-component vector of float) 0:69 'c2D' (smooth in lowp 2-component vector of float)
0:72 move second child to first child (mediump 4-component vector of int) 0:72 move second child to first child (temp mediump 4-component vector of int)
0:72 'iv' (mediump 4-component vector of int) 0:72 'iv' (temp mediump 4-component vector of int)
0:72 Function Call: texture(is21;vf2; (mediump 4-component vector of int) 0:72 Function Call: texture(is21;vf2; (global mediump 4-component vector of int)
0:72 'is2D' (uniform lowp isampler2D) 0:72 'is2D' (uniform lowp isampler2D)
0:72 'c2D' (smooth in lowp 2-component vector of float) 0:72 'c2D' (smooth in lowp 2-component vector of float)
0:73 move second child to first child (mediump 4-component vector of int) 0:73 move second child to first child (temp mediump 4-component vector of int)
0:73 'iv' (mediump 4-component vector of int) 0:73 'iv' (temp mediump 4-component vector of int)
0:73 Function Call: textureProjOffset(is21;vf4;vi2; (mediump 4-component vector of int) 0:73 Function Call: textureProjOffset(is21;vf4;vi2; (global mediump 4-component vector of int)
0:73 'is2D' (uniform lowp isampler2D) 0:73 'is2D' (uniform lowp isampler2D)
0:73 'c4D' (smooth lowp 4-component vector of float) 0:73 'c4D' (smooth temp lowp 4-component vector of float)
0:73 'ic2D' (flat in mediump 2-component vector of int) 0:73 'ic2D' (flat in mediump 2-component vector of int)
0:74 move second child to first child (mediump 4-component vector of int) 0:74 move second child to first child (temp mediump 4-component vector of int)
0:74 'iv' (mediump 4-component vector of int) 0:74 'iv' (temp mediump 4-component vector of int)
0:74 Function Call: textureProjLod(is21;vf3;f1; (mediump 4-component vector of int) 0:74 Function Call: textureProjLod(is21;vf3;f1; (global mediump 4-component vector of int)
0:74 'is2D' (uniform lowp isampler2D) 0:74 'is2D' (uniform lowp isampler2D)
0:74 'c3D' (smooth in lowp 3-component vector of float) 0:74 'c3D' (smooth in lowp 3-component vector of float)
0:74 'c1D' (smooth in lowp float) 0:74 'c1D' (smooth in lowp float)
0:75 move second child to first child (mediump 4-component vector of int) 0:75 move second child to first child (temp mediump 4-component vector of int)
0:75 'iv' (mediump 4-component vector of int) 0:75 'iv' (temp mediump 4-component vector of int)
0:75 Function Call: textureProjGrad(is21;vf3;vf2;vf2; (mediump 4-component vector of int) 0:75 Function Call: textureProjGrad(is21;vf3;vf2;vf2; (global mediump 4-component vector of int)
0:75 'is2D' (uniform lowp isampler2D) 0:75 'is2D' (uniform lowp isampler2D)
0:75 'c3D' (smooth in lowp 3-component vector of float) 0:75 'c3D' (smooth in lowp 3-component vector of float)
0:75 'c2D' (smooth in lowp 2-component vector of float) 0:75 'c2D' (smooth in lowp 2-component vector of float)
0:75 'c2D' (smooth in lowp 2-component vector of float) 0:75 'c2D' (smooth in lowp 2-component vector of float)
0:76 move second child to first child (mediump 4-component vector of int) 0:76 move second child to first child (temp mediump 4-component vector of int)
0:76 'iv' (mediump 4-component vector of int) 0:76 'iv' (temp mediump 4-component vector of int)
0:76 Function Call: texture(is31;vf3;f1; (mediump 4-component vector of int) 0:76 Function Call: texture(is31;vf3;f1; (global mediump 4-component vector of int)
0:76 'is3D' (uniform lowp isampler3D) 0:76 'is3D' (uniform lowp isampler3D)
0:76 'c3D' (smooth in lowp 3-component vector of float) 0:76 'c3D' (smooth in lowp 3-component vector of float)
0:76 Constant: 0:76 Constant:
0:76 4.200000 0:76 4.200000
0:77 move second child to first child (mediump 4-component vector of int) 0:77 move second child to first child (temp mediump 4-component vector of int)
0:77 'iv' (mediump 4-component vector of int) 0:77 'iv' (temp mediump 4-component vector of int)
0:77 Function Call: textureLod(isC1;vf3;f1; (mediump 4-component vector of int) 0:77 Function Call: textureLod(isC1;vf3;f1; (global mediump 4-component vector of int)
0:77 'isCube' (uniform lowp isamplerCube) 0:77 'isCube' (uniform lowp isamplerCube)
0:77 'c3D' (smooth in lowp 3-component vector of float) 0:77 'c3D' (smooth in lowp 3-component vector of float)
0:77 'c1D' (smooth in lowp float) 0:77 'c1D' (smooth in lowp float)
0:78 move second child to first child (mediump 4-component vector of int) 0:78 move second child to first child (temp mediump 4-component vector of int)
0:78 'iv' (mediump 4-component vector of int) 0:78 'iv' (temp mediump 4-component vector of int)
0:78 Function Call: texelFetch(isA21;vi3;i1; (mediump 4-component vector of int) 0:78 Function Call: texelFetch(isA21;vi3;i1; (global mediump 4-component vector of int)
0:78 'is2DArray' (uniform lowp isampler2DArray) 0:78 'is2DArray' (uniform lowp isampler2DArray)
0:78 'ic3D' (flat in mediump 3-component vector of int) 0:78 'ic3D' (flat in mediump 3-component vector of int)
0:78 'ic1D' (flat in mediump int) 0:78 'ic1D' (flat in mediump int)
0:80 move second child to first child (highp 2-component vector of int) 0:80 move second child to first child (temp highp 2-component vector of int)
0:80 vector swizzle (mediump 2-component vector of int) 0:80 vector swizzle (temp mediump 2-component vector of int)
0:80 'iv' (mediump 4-component vector of int) 0:80 'iv' (temp mediump 4-component vector of int)
0:80 Sequence 0:80 Sequence
0:80 Constant: 0:80 Constant:
0:80 0 (const int) 0:80 0 (const int)
0:80 Constant: 0:80 Constant:
0:80 1 (const int) 0:80 1 (const int)
0:80 Function Call: textureSize(sSC1;i1; (highp 2-component vector of int) 0:80 Function Call: textureSize(sSC1;i1; (temp highp 2-component vector of int)
0:80 'sCubeShadow' (uniform lowp samplerCubeShadow) 0:80 'sCubeShadow' (uniform lowp samplerCubeShadow)
0:80 Constant: 0:80 Constant:
0:80 2 (const int) 0:80 2 (const int)
0:88 add second child into first child (highp float) 0:88 add second child into first child (temp highp float)
0:88 'f' (lowp float) 0:88 'f' (temp lowp float)
0:88 direct index (highp float) 0:88 direct index (temp highp float)
0:88 'gl_FragCoord' (gl_FragCoord highp 4-component vector of float) 0:88 'gl_FragCoord' (gl_FragCoord highp 4-component vector of float)
0:88 Constant: 0:88 Constant:
0:88 1 (const int) 0:88 1 (const int)
0:89 move second child to first child (highp float) 0:89 move second child to first child (temp highp float)
0:89 'gl_FragDepth' (gl_FragDepth highp float) 0:89 'gl_FragDepth' (gl_FragDepth highp float)
0:89 'f' (lowp float) 0:89 'f' (temp lowp float)
0:91 move second child to first child (lowp 3-component vector of float) 0:91 move second child to first child (temp lowp 3-component vector of float)
0:91 'sc' (out lowp 3-component vector of float) 0:91 'sc' (out lowp 3-component vector of float)
0:91 c: direct index for structure (lowp 3-component vector of float) 0:91 c: direct index for structure (global lowp 3-component vector of float)
0:91 's2' (smooth in structure{lowp 3-component vector of float c, lowp float f}) 0:91 's2' (smooth in structure{global lowp 3-component vector of float c, global lowp float f})
0:91 Constant: 0:91 Constant:
0:91 0 (const int) 0:91 0 (const int)
0:92 move second child to first child (lowp float) 0:92 move second child to first child (temp lowp float)
0:92 'sf' (out lowp float) 0:92 'sf' (out lowp float)
0:92 f: direct index for structure (lowp float) 0:92 f: direct index for structure (global lowp float)
0:92 's2' (smooth in structure{lowp 3-component vector of float c, lowp float f}) 0:92 's2' (smooth in structure{global lowp 3-component vector of float c, global lowp float f})
0:92 Constant: 0:92 Constant:
0:92 1 (const int) 0:92 1 (const int)
0:94 add (lowp 2-component vector of float) 0:94 add (temp lowp 2-component vector of float)
0:94 hyp. sine (lowp float) 0:94 hyp. sine (global lowp float)
0:94 'c1D' (smooth in lowp float) 0:94 'c1D' (smooth in lowp float)
0:95 vector-scale (lowp 2-component vector of float) 0:95 vector-scale (temp lowp 2-component vector of float)
0:95 hyp. cosine (lowp float) 0:95 hyp. cosine (global lowp float)
0:95 'c1D' (smooth in lowp float) 0:95 'c1D' (smooth in lowp float)
0:95 hyp. tangent (lowp 2-component vector of float) 0:95 hyp. tangent (global lowp 2-component vector of float)
0:95 'c2D' (smooth in lowp 2-component vector of float) 0:95 'c2D' (smooth in lowp 2-component vector of float)
0:96 add (lowp 4-component vector of float) 0:96 add (temp lowp 4-component vector of float)
0:96 arc hyp. sine (lowp 4-component vector of float) 0:96 arc hyp. sine (global lowp 4-component vector of float)
0:96 'c4D' (smooth lowp 4-component vector of float) 0:96 'c4D' (smooth temp lowp 4-component vector of float)
0:96 arc hyp. cosine (lowp 4-component vector of float) 0:96 arc hyp. cosine (global lowp 4-component vector of float)
0:96 'c4D' (smooth lowp 4-component vector of float) 0:96 'c4D' (smooth temp lowp 4-component vector of float)
0:97 arc hyp. tangent (lowp 3-component vector of float) 0:97 arc hyp. tangent (global lowp 3-component vector of float)
0:97 'c3D' (smooth in lowp 3-component vector of float) 0:97 'c3D' (smooth in lowp 3-component vector of float)
0:108 Function Definition: foo( (void) 0:108 Function Definition: foo( (global void)
0:108 Function Parameters: 0:108 Function Parameters:
0:110 Sequence 0:110 Sequence
0:110 move second child to first child (lowp 4-component vector of float) 0:110 move second child to first child (temp lowp 4-component vector of float)
0:110 direct index (lowp 4-component vector of float) 0:110 direct index (temp lowp 4-component vector of float)
0:110 'colors' (out 4-element array of lowp 4-component vector of float) 0:110 'colors' (out 4-element array of lowp 4-component vector of float)
0:110 Constant: 0:110 Constant:
0:110 2 (const int) 0:110 2 (const int)
0:110 'c4D' (smooth lowp 4-component vector of float) 0:110 'c4D' (smooth temp lowp 4-component vector of float)
0:111 move second child to first child (lowp 4-component vector of float) 0:111 move second child to first child (temp lowp 4-component vector of float)
0:111 indirect index (lowp 4-component vector of float) 0:111 indirect index (temp lowp 4-component vector of float)
0:111 'colors' (out 4-element array of lowp 4-component vector of float) 0:111 'colors' (out 4-element array of lowp 4-component vector of float)
0:111 'ic1D' (flat in mediump int) 0:111 'ic1D' (flat in mediump int)
0:111 'c4D' (smooth lowp 4-component vector of float) 0:111 'c4D' (smooth temp lowp 4-component vector of float)
0:117 Function Definition: foo13(struct-s-i1-s211; (void) 0:117 Function Definition: foo13(struct-s-i1-s211; (global void)
0:117 Function Parameters: 0:117 Function Parameters:
0:117 'inSt2' (in structure{mediump int i, lowp sampler2D s}) 0:117 'inSt2' (in structure{global mediump int i, global lowp sampler2D s})
0:119 Sequence 0:119 Sequence
0:119 Test condition and select (void) 0:119 Test condition and select (temp void)
0:119 Condition 0:119 Condition
0:119 Compare Equal (bool) 0:119 Compare Equal (temp bool)
0:119 'st1' (uniform structure{mediump int i, lowp sampler2D s}) 0:119 'st1' (uniform structure{global mediump int i, global lowp sampler2D s})
0:119 'st2' (uniform structure{mediump int i, lowp sampler2D s}) 0:119 'st2' (uniform structure{global mediump int i, global lowp sampler2D s})
0:119 true case is null 0:119 true case is null
0:120 Test condition and select (void) 0:120 Test condition and select (temp void)
0:120 Condition 0:120 Condition
0:120 Compare Not Equal (bool) 0:120 Compare Not Equal (temp bool)
0:120 'st1' (uniform structure{mediump int i, lowp sampler2D s}) 0:120 'st1' (uniform structure{global mediump int i, global lowp sampler2D s})
0:120 'st2' (uniform structure{mediump int i, lowp sampler2D s}) 0:120 'st2' (uniform structure{global mediump int i, global lowp sampler2D s})
0:120 true case is null 0:120 true case is null
0:121 Constant: 0:121 Constant:
0:121 false (const bool) 0:121 false (const bool)
0:122 move second child to first child (structure{mediump int i, lowp sampler2D s}) 0:122 move second child to first child (temp structure{global mediump int i, global lowp sampler2D s})
0:122 'inSt2' (in structure{mediump int i, lowp sampler2D s}) 0:122 'inSt2' (in structure{global mediump int i, global lowp sampler2D s})
0:122 'st1' (uniform structure{mediump int i, lowp sampler2D s}) 0:122 'st1' (uniform structure{global mediump int i, global lowp sampler2D s})
0:123 Compare Equal (bool) 0:123 Compare Equal (temp bool)
0:123 'inSt2' (in structure{mediump int i, lowp sampler2D s}) 0:123 'inSt2' (in structure{global mediump int i, global lowp sampler2D s})
0:123 'st1' (uniform structure{mediump int i, lowp sampler2D s}) 0:123 'st1' (uniform structure{global mediump int i, global lowp sampler2D s})
0:126 Function Definition: foo23( (void) 0:126 Function Definition: foo23( (global void)
0:126 Function Parameters: 0:126 Function Parameters:
0:128 Sequence 0:128 Sequence
0:128 Function Call: textureOffset(sS21;vf3;vi2;f1; (lowp float) 0:128 Function Call: textureOffset(sS21;vf3;vi2;f1; (global lowp float)
0:128 's2DShadow' (uniform lowp sampler2DShadow) 0:128 's2DShadow' (uniform lowp sampler2DShadow)
0:128 'c3D' (smooth in lowp 3-component vector of float) 0:128 'c3D' (smooth in lowp 3-component vector of float)
0:128 Constant: 0:128 Constant:
0:128 -8 (const int) 0:128 -8 (const int)
0:128 7 (const int) 0:128 7 (const int)
0:128 'c1D' (smooth in lowp float) 0:128 'c1D' (smooth in lowp float)
0:129 Function Call: textureOffset(sS21;vf3;vi2;f1; (lowp float) 0:129 Function Call: textureOffset(sS21;vf3;vi2;f1; (global lowp float)
0:129 's2DShadow' (uniform lowp sampler2DShadow) 0:129 's2DShadow' (uniform lowp sampler2DShadow)
0:129 'c3D' (smooth in lowp 3-component vector of float) 0:129 'c3D' (smooth in lowp 3-component vector of float)
0:129 Constant: 0:129 Constant:
0:129 -9 (const int) 0:129 -9 (const int)
0:129 8 (const int) 0:129 8 (const int)
0:129 'c1D' (smooth in lowp float) 0:129 'c1D' (smooth in lowp float)
0:132 Function Definition: foo324( (void) 0:132 Function Definition: foo324( (global void)
0:132 Function Parameters: 0:132 Function Parameters:
0:134 Sequence 0:134 Sequence
0:134 Sequence 0:134 Sequence
0:134 move second child to first child (lowp float) 0:134 move second child to first child (temp lowp float)
0:134 'p' (lowp float) 0:134 'p' (temp lowp float)
0:134 Constant: 0:134 Constant:
0:134 210.712306 0:134 210.712306
0:135 add second child into first child (lowp float) 0:135 add second child into first child (temp lowp float)
0:135 'p' (lowp float) 0:135 'p' (temp lowp float)
0:135 Constant: 0:135 Constant:
0:135 0.389418 0:135 0.389418
0:136 add second child into first child (lowp float) 0:136 add second child into first child (temp lowp float)
0:136 'p' (lowp float) 0:136 'p' (temp lowp float)
0:136 Constant: 0:136 Constant:
0:136 5.000000 0:136 5.000000
0:137 add second child into first child (lowp float) 0:137 add second child into first child (temp lowp float)
0:137 'p' (lowp float) 0:137 'p' (temp lowp float)
0:137 Constant: 0:137 Constant:
0:137 13.000000 0:137 13.000000
0:138 Sequence 0:138 Sequence
0:138 move second child to first child (lowp 3-component vector of float) 0:138 move second child to first child (temp lowp 3-component vector of float)
0:138 'c3' (lowp 3-component vector of float) 0:138 'c3' (temp lowp 3-component vector of float)
0:138 Constant: 0:138 Constant:
0:138 -15.000000 0:138 -15.000000
0:138 -2.000000 0:138 -2.000000
0:138 39.000000 0:138 39.000000
0:139 add second child into first child (lowp 3-component vector of float) 0:139 add second child into first child (temp lowp 3-component vector of float)
0:139 'c3' (lowp 3-component vector of float) 0:139 'c3' (temp lowp 3-component vector of float)
0:139 Constant: 0:139 Constant:
0:139 -1.000000 0:139 -1.000000
0:139 -2.000000 0:139 -2.000000
0:139 -3.000000 0:139 -3.000000
0:140 add second child into first child (lowp 3-component vector of float) 0:140 add second child into first child (temp lowp 3-component vector of float)
0:140 'c3' (lowp 3-component vector of float) 0:140 'c3' (temp lowp 3-component vector of float)
0:140 Constant: 0:140 Constant:
0:140 1.000000 0:140 1.000000
0:140 2.000000 0:140 2.000000
0:140 3.000000 0:140 3.000000
0:141 Sequence 0:141 Sequence
0:141 move second child to first child (lowp 2-component vector of float) 0:141 move second child to first child (temp lowp 2-component vector of float)
0:141 'c2' (lowp 2-component vector of float) 0:141 'c2' (temp lowp 2-component vector of float)
0:141 Constant: 0:141 Constant:
0:141 1.000000 0:141 1.000000
0:141 -3.000000 0:141 -3.000000
0:142 add second child into first child (lowp 2-component vector of float) 0:142 add second child into first child (temp lowp 2-component vector of float)
0:142 'c2' (lowp 2-component vector of float) 0:142 'c2' (temp lowp 2-component vector of float)
0:142 Constant: 0:142 Constant:
0:142 1.000000 0:142 1.000000
0:142 -3.000000 0:142 -3.000000
0:143 add second child into first child (lowp 2-component vector of float) 0:143 add second child into first child (temp lowp 2-component vector of float)
0:143 'c2' (lowp 2-component vector of float) 0:143 'c2' (temp lowp 2-component vector of float)
0:143 Constant: 0:143 Constant:
0:143 3.000000 0:143 3.000000
0:143 -8.544004 0:143 -8.544004
0:144 add second child into first child (lowp 2-component vector of float) 0:144 add second child into first child (temp lowp 2-component vector of float)
0:144 'c2' (lowp 2-component vector of float) 0:144 'c2' (temp lowp 2-component vector of float)
0:144 Constant: 0:144 Constant:
0:144 0.000000 0:144 0.000000
0:144 0.000000 0:144 0.000000
0:145 Sequence 0:145 Sequence
0:145 move second child to first child (lowp 3X2 matrix of float) 0:145 move second child to first child (temp lowp 3X2 matrix of float)
0:145 'm32' (lowp 3X2 matrix of float) 0:145 'm32' (temp lowp 3X2 matrix of float)
0:145 Constant: 0:145 Constant:
0:145 10.000000 0:145 10.000000
0:145 15.000000 0:145 15.000000
@@ -733,21 +733,21 @@ ERROR: node is still EOpNull!
0:? 'c1D' (smooth in lowp float) 0:? 'c1D' (smooth in lowp float)
0:? 'c2D' (smooth in lowp 2-component vector of float) 0:? 'c2D' (smooth in lowp 2-component vector of float)
0:? 'c3D' (smooth in lowp 3-component vector of float) 0:? 'c3D' (smooth in lowp 3-component vector of float)
0:? 'c4D' (smooth lowp 4-component vector of float) 0:? 'c4D' (smooth temp lowp 4-component vector of float)
0:? 'ic1D' (flat in mediump int) 0:? 'ic1D' (flat in mediump int)
0:? 'ic2D' (flat in mediump 2-component vector of int) 0:? 'ic2D' (flat in mediump 2-component vector of int)
0:? 'ic3D' (flat in mediump 3-component vector of int) 0:? 'ic3D' (flat in mediump 3-component vector of int)
0:? 'ic4D' (flat in mediump 4-component vector of int) 0:? 'ic4D' (flat in mediump 4-component vector of int)
0:? 'badv' (noperspective in lowp 4-component vector of float) 0:? 'badv' (noperspective in lowp 4-component vector of float)
0:? 'bads' (smooth in lowp sampler2D) 0:? 'bads' (smooth in lowp sampler2D)
0:? 'badout' (smooth in structure{mediump int i, lowp sampler2D s}) 0:? 'badout' (smooth in structure{global mediump int i, global lowp sampler2D s})
0:? 's2' (smooth in structure{lowp 3-component vector of float c, lowp float f}) 0:? 's2' (smooth in structure{global lowp 3-component vector of float c, global lowp float f})
0:? 'sc' (out lowp 3-component vector of float) 0:? 'sc' (out lowp 3-component vector of float)
0:? 'sf' (out lowp float) 0:? 'sf' (out lowp float)
0:? 'arrayedSampler' (uniform 5-element array of lowp sampler2D) 0:? 'arrayedSampler' (uniform 5-element array of lowp sampler2D)
0:? 'multiInst' (layout(column_major shared ) uniform 2-element array of block{layout(column_major shared ) uniform 2-element array of mediump int a, layout(column_major shared ) uniform 2-element array of mediump int b, layout(column_major shared ) uniform 2-element array of mediump int c}) 0:? 'multiInst' (layout(column_major shared ) uniform 2-element array of block{layout(column_major shared ) uniform 2-element array of mediump int a, layout(column_major shared ) uniform 2-element array of mediump int b, layout(column_major shared ) uniform 2-element array of mediump int c})
0:? 'colors' (out 4-element array of lowp 4-component vector of float) 0:? 'colors' (out 4-element array of lowp 4-component vector of float)
0:? 'st1' (uniform structure{mediump int i, lowp sampler2D s}) 0:? 'st1' (uniform structure{global mediump int i, global lowp sampler2D s})
0:? 'st2' (uniform structure{mediump int i, lowp sampler2D s}) 0:? 'st2' (uniform structure{global mediump int i, global lowp sampler2D s})
0:? 'fooinv' (invariant smooth in lowp 4-component vector of float) 0:? 'fooinv' (invariant smooth in lowp 4-component vector of float)

View File

@@ -44,160 +44,160 @@ ERROR: 40 compilation errors. No code generated.
Shader version: 300 Shader version: 300
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:27 Function Definition: main( (void) 0:27 Function Definition: main( (global void)
0:27 Function Parameters: 0:27 Function Parameters:
0:29 Sequence 0:29 Sequence
0:29 Sequence 0:29 Sequence
0:29 move second child to first child (highp int) 0:29 move second child to first child (temp highp int)
0:29 'id' (highp int) 0:29 'id' (temp highp int)
0:29 add (highp int) 0:29 add (temp highp int)
0:29 'gl_VertexID' (gl_VertexId highp int) 0:29 'gl_VertexID' (gl_VertexId highp int)
0:29 'gl_InstanceID' (gl_InstanceId highp int) 0:29 'gl_InstanceID' (gl_InstanceId highp int)
0:31 Sequence 0:31 Sequence
0:31 move second child to first child (highp int) 0:31 move second child to first child (temp highp int)
0:31 'c0' (highp int) 0:31 'c0' (temp highp int)
0:31 Constant: 0:31 Constant:
0:31 64 (const int) 0:31 64 (const int)
0:32 Sequence 0:32 Sequence
0:32 move second child to first child (highp int) 0:32 move second child to first child (temp highp int)
0:32 'c1' (highp int) 0:32 'c1' (temp highp int)
0:32 Constant: 0:32 Constant:
0:32 128 (const int) 0:32 128 (const int)
0:33 Sequence 0:33 Sequence
0:33 move second child to first child (highp int) 0:33 move second child to first child (temp highp int)
0:33 'c2' (highp int) 0:33 'c2' (temp highp int)
0:33 Constant: 0:33 Constant:
0:33 16 (const int) 0:33 16 (const int)
0:34 Sequence 0:34 Sequence
0:34 move second child to first child (highp int) 0:34 move second child to first child (temp highp int)
0:34 'c3' (highp int) 0:34 'c3' (temp highp int)
0:34 Constant: 0:34 Constant:
0:34 15 (const int) 0:34 15 (const int)
0:35 Sequence 0:35 Sequence
0:35 move second child to first child (highp int) 0:35 move second child to first child (temp highp int)
0:35 'c4' (highp int) 0:35 'c4' (temp highp int)
0:35 Constant: 0:35 Constant:
0:35 32 (const int) 0:35 32 (const int)
0:36 Sequence 0:36 Sequence
0:36 move second child to first child (highp int) 0:36 move second child to first child (temp highp int)
0:36 'c5' (highp int) 0:36 'c5' (temp highp int)
0:36 Constant: 0:36 Constant:
0:36 80 (const int) 0:36 80 (const int)
0:37 Sequence 0:37 Sequence
0:37 move second child to first child (highp int) 0:37 move second child to first child (temp highp int)
0:37 'c6' (highp int) 0:37 'c6' (temp highp int)
0:37 Constant: 0:37 Constant:
0:37 32 (const int) 0:37 32 (const int)
0:38 Sequence 0:38 Sequence
0:38 move second child to first child (highp int) 0:38 move second child to first child (temp highp int)
0:38 'c7' (highp int) 0:38 'c7' (temp highp int)
0:38 Constant: 0:38 Constant:
0:38 16 (const int) 0:38 16 (const int)
0:39 Sequence 0:39 Sequence
0:39 move second child to first child (highp int) 0:39 move second child to first child (temp highp int)
0:39 'c8' (highp int) 0:39 'c8' (temp highp int)
0:39 Constant: 0:39 Constant:
0:39 32 (const int) 0:39 32 (const int)
0:40 Sequence 0:40 Sequence
0:40 move second child to first child (highp int) 0:40 move second child to first child (temp highp int)
0:40 'c9' (highp int) 0:40 'c9' (temp highp int)
0:40 Constant: 0:40 Constant:
0:40 -8 (const int) 0:40 -8 (const int)
0:41 Sequence 0:41 Sequence
0:41 move second child to first child (highp int) 0:41 move second child to first child (temp highp int)
0:41 'c10' (highp int) 0:41 'c10' (temp highp int)
0:41 Constant: 0:41 Constant:
0:41 7 (const int) 0:41 7 (const int)
0:43 Sequence 0:43 Sequence
0:43 move second child to first child (highp 3X4 matrix of float) 0:43 move second child to first child (temp highp 3X4 matrix of float)
0:43 'tm' (highp 3X4 matrix of float) 0:43 'tm' (temp highp 3X4 matrix of float)
0:43 transpose (highp 3X4 matrix of float) 0:43 transpose (global highp 3X4 matrix of float)
0:43 'm43' (uniform highp 4X3 matrix of float) 0:43 'm43' (uniform highp 4X3 matrix of float)
0:44 Sequence 0:44 Sequence
0:44 move second child to first child (highp float) 0:44 move second child to first child (temp highp float)
0:44 'dm' (highp float) 0:44 'dm' (temp highp float)
0:44 determinant (highp float) 0:44 determinant (global highp float)
0:44 'm44' (uniform highp 4X4 matrix of float) 0:44 'm44' (uniform highp 4X4 matrix of float)
0:45 Sequence 0:45 Sequence
0:45 move second child to first child (highp 3X3 matrix of float) 0:45 move second child to first child (temp highp 3X3 matrix of float)
0:45 'im' (highp 3X3 matrix of float) 0:45 'im' (temp highp 3X3 matrix of float)
0:45 inverse (highp 3X3 matrix of float) 0:45 inverse (global highp 3X3 matrix of float)
0:45 'm33' (uniform highp 3X3 matrix of float) 0:45 'm33' (uniform highp 3X3 matrix of float)
0:47 Sequence 0:47 Sequence
0:47 move second child to first child (highp 3X2 matrix of float) 0:47 move second child to first child (temp highp 3X2 matrix of float)
0:47 'op' (highp 3X2 matrix of float) 0:47 'op' (temp highp 3X2 matrix of float)
0:47 outer product (highp 3X2 matrix of float) 0:47 outer product (global highp 3X2 matrix of float)
0:47 'v2' (smooth out highp 2-component vector of float) 0:47 'v2' (smooth out highp 2-component vector of float)
0:47 'v3' (in highp 3-component vector of float) 0:47 'v3' (in highp 3-component vector of float)
0:49 move second child to first child (highp 4-component vector of float) 0:49 move second child to first child (temp highp 4-component vector of float)
0:49 'gl_Position' (gl_Position highp 4-component vector of float) 0:49 'gl_Position' (gl_Position highp 4-component vector of float)
0:49 direct index (highp 4-component vector of float) 0:49 direct index (temp highp 4-component vector of float)
0:49 'm44' (uniform highp 4X4 matrix of float) 0:49 'm44' (uniform highp 4X4 matrix of float)
0:49 Constant: 0:49 Constant:
0:49 2 (const int) 0:49 2 (const int)
0:50 move second child to first child (highp float) 0:50 move second child to first child (temp highp float)
0:50 'gl_PointSize' (gl_PointSize highp float) 0:50 'gl_PointSize' (gl_PointSize highp float)
0:50 direct index (highp float) 0:50 direct index (temp highp float)
0:50 'v2' (smooth out highp 2-component vector of float) 0:50 'v2' (smooth out highp 2-component vector of float)
0:50 Constant: 0:50 Constant:
0:50 1 (const int) 0:50 1 (const int)
0:52 move second child to first child (highp 3-component vector of float) 0:52 move second child to first child (temp highp 3-component vector of float)
0:52 c: direct index for structure (highp 3-component vector of float) 0:52 c: direct index for structure (global highp 3-component vector of float)
0:52 's' (smooth out structure{highp 3-component vector of float c, highp float f}) 0:52 's' (smooth out structure{global highp 3-component vector of float c, global highp float f})
0:52 Constant: 0:52 Constant:
0:52 0 (const int) 0:52 0 (const int)
0:52 'v3' (in highp 3-component vector of float) 0:52 'v3' (in highp 3-component vector of float)
0:53 move second child to first child (highp float) 0:53 move second child to first child (temp highp float)
0:53 f: direct index for structure (highp float) 0:53 f: direct index for structure (global highp float)
0:53 's' (smooth out structure{highp 3-component vector of float c, highp float f}) 0:53 's' (smooth out structure{global highp 3-component vector of float c, global highp float f})
0:53 Constant: 0:53 Constant:
0:53 1 (const int) 0:53 1 (const int)
0:53 'dm' (highp float) 0:53 'dm' (temp highp float)
0:68 Sequence 0:68 Sequence
0:68 move second child to first child (2-element array of highp float) 0:68 move second child to first child (temp 2-element array of highp float)
0:68 'okayA' (2-element array of highp float) 0:68 'okayA' (global 2-element array of highp float)
0:68 Constant: 0:68 Constant:
0:68 3.000000 0:68 3.000000
0:68 4.000000 0:68 4.000000
0:71 Function Definition: newVFun( (void) 0:71 Function Definition: newVFun( (global void)
0:71 Function Parameters: 0:71 Function Parameters:
0:73 Sequence 0:73 Sequence
0:73 move second child to first child (highp 3-component vector of float) 0:73 move second child to first child (temp highp 3-component vector of float)
0:73 'newV' (smooth out highp 3-component vector of float) 0:73 'newV' (smooth out highp 3-component vector of float)
0:73 'v3' (in highp 3-component vector of float) 0:73 'v3' (in highp 3-component vector of float)
0:118 Function Definition: foo23( (void) 0:118 Function Definition: foo23( (global void)
0:118 Function Parameters: 0:118 Function Parameters:
0:120 Sequence 0:120 Sequence
0:120 Sequence 0:120 Sequence
0:120 move second child to first child (highp 2-component vector of int) 0:120 move second child to first child (temp highp 2-component vector of int)
0:120 'x1' (highp 2-component vector of int) 0:120 'x1' (temp highp 2-component vector of int)
0:120 Function Call: textureSize(s21;i1; (highp 2-component vector of int) 0:120 Function Call: textureSize(s21;i1; (temp highp 2-component vector of int)
0:120 's2D' (uniform lowp sampler2D) 0:120 's2D' (uniform lowp sampler2D)
0:120 Constant: 0:120 Constant:
0:120 2 (const int) 0:120 2 (const int)
0:121 Constant: 0:121 Constant:
0:121 0.000000 0:121 0.000000
0:122 Sequence 0:122 Sequence
0:122 move second child to first child (highp 3-component vector of int) 0:122 move second child to first child (temp highp 3-component vector of int)
0:122 'x3' (highp 3-component vector of int) 0:122 'x3' (temp highp 3-component vector of int)
0:122 Function Call: textureSize(sAS21;i1; (highp 3-component vector of int) 0:122 Function Call: textureSize(sAS21;i1; (temp highp 3-component vector of int)
0:122 's2DAS' (uniform lowp sampler2DArrayShadow) 0:122 's2DAS' (uniform lowp sampler2DArrayShadow)
0:122 Constant: 0:122 Constant:
0:122 -1 (const int) 0:122 -1 (const int)
0:123 Constant: 0:123 Constant:
0:123 0.000000 0:123 0.000000
0:124 Sequence 0:124 Sequence
0:124 move second child to first child (highp 4-component vector of float) 0:124 move second child to first child (temp highp 4-component vector of float)
0:124 'x4' (highp 4-component vector of float) 0:124 'x4' (temp highp 4-component vector of float)
0:124 Function Call: texture(s21;vf2; (highp 4-component vector of float) 0:124 Function Call: texture(s21;vf2; (global highp 4-component vector of float)
0:124 's2D' (uniform lowp sampler2D) 0:124 's2D' (uniform lowp sampler2D)
0:124 'c2D' (in highp 2-component vector of float) 0:124 'c2D' (in highp 2-component vector of float)
0:125 Constant: 0:125 Constant:
0:125 0.000000 0:125 0.000000
0:126 Sequence 0:126 Sequence
0:126 move second child to first child (highp 4-component vector of float) 0:126 move second child to first child (temp highp 4-component vector of float)
0:126 'x5' (highp 4-component vector of float) 0:126 'x5' (temp highp 4-component vector of float)
0:126 Function Call: textureProjOffset(s31;vf4;vi3; (highp 4-component vector of float) 0:126 Function Call: textureProjOffset(s31;vf4;vi3; (global highp 4-component vector of float)
0:126 's3D' (uniform lowp sampler3D) 0:126 's3D' (uniform lowp sampler3D)
0:126 Constant: 0:126 Constant:
0:126 0.200000 0:126 0.200000
@@ -211,9 +211,9 @@ ERROR: node is still EOpNull!
0:127 Constant: 0:127 Constant:
0:127 0.000000 0:127 0.000000
0:128 Sequence 0:128 Sequence
0:128 move second child to first child (highp float) 0:128 move second child to first child (temp highp float)
0:128 'x6' (highp float) 0:128 'x6' (temp highp float)
0:128 Function Call: textureProjGradOffset(sS21;vf4;vf2;vf2;vi2; (highp float) 0:128 Function Call: textureProjGradOffset(sS21;vf4;vf2;vf2;vi2; (global highp float)
0:128 's2DS' (uniform lowp sampler2DShadow) 0:128 's2DS' (uniform lowp sampler2DShadow)
0:128 'invIn' (invariant in highp 4-component vector of float) 0:128 'invIn' (invariant in highp 4-component vector of float)
0:128 Constant: 0:128 Constant:
@@ -225,35 +225,35 @@ ERROR: node is still EOpNull!
0:128 Constant: 0:128 Constant:
0:128 1 (const int) 0:128 1 (const int)
0:128 1 (const int) 0:128 1 (const int)
0:137 Function Definition: foo2349( (void) 0:137 Function Definition: foo2349( (global void)
0:137 Function Parameters: 0:137 Function Parameters:
0:139 Sequence 0:139 Sequence
0:139 Sequence 0:139 Sequence
0:139 move second child to first child (3-element array of highp float) 0:139 move second child to first child (temp 3-element array of highp float)
0:139 'x' (3-element array of highp float) 0:139 'x' (temp 3-element array of highp float)
0:139 Constant: 0:139 Constant:
0:139 1.000000 0:139 1.000000
0:139 2.000000 0:139 2.000000
0:139 3.000000 0:139 3.000000
0:140 Sequence 0:140 Sequence
0:140 move second child to first child (3-element array of highp float) 0:140 move second child to first child (temp 3-element array of highp float)
0:140 'y' (3-element array of highp float) 0:140 'y' (temp 3-element array of highp float)
0:140 'x' (3-element array of highp float) 0:140 'x' (temp 3-element array of highp float)
0:141 Sequence 0:141 Sequence
0:141 move second child to first child (3-element array of highp float) 0:141 move second child to first child (temp 3-element array of highp float)
0:141 'z' (3-element array of highp float) 0:141 'z' (temp 3-element array of highp float)
0:141 'x' (3-element array of highp float) 0:141 'x' (temp 3-element array of highp float)
0:143 move second child to first child (3-element array of highp float) 0:143 move second child to first child (temp 3-element array of highp float)
0:143 'w' (3-element array of highp float) 0:143 'w' (temp 3-element array of highp float)
0:143 'y' (3-element array of highp float) 0:143 'y' (temp 3-element array of highp float)
0:155 Function Definition: gggf(f1; (highp int) 0:155 Function Definition: gggf(f1; (global highp int)
0:155 Function Parameters: 0:155 Function Parameters:
0:155 'f' (in highp float) 0:155 'f' (in highp float)
0:155 Sequence 0:155 Sequence
0:155 Branch: Return with expression 0:155 Branch: Return with expression
0:155 Constant: 0:155 Constant:
0:155 2 (const int) 0:155 2 (const int)
0:158 Function Definition: agggf(f1; (highp int) 0:158 Function Definition: agggf(f1; (global highp int)
0:158 Function Parameters: 0:158 Function Parameters:
0:158 'f' (in highp float) 0:158 'f' (in highp float)
0:158 Sequence 0:158 Sequence
@@ -274,15 +274,15 @@ ERROR: node is still EOpNull!
0:? 'rep' (smooth flat out highp 4-component vector of float) 0:? 'rep' (smooth flat out highp 4-component vector of float)
0:? 'rep2' (centroid smooth sample out highp 4-component vector of float) 0:? 'rep2' (centroid smooth sample out highp 4-component vector of float)
0:? 'rep3' (in highp 4-component vector of float) 0:? 'rep3' (in highp 4-component vector of float)
0:? 's' (smooth out structure{highp 3-component vector of float c, highp float f}) 0:? 's' (smooth out structure{global highp 3-component vector of float c, global highp float f})
0:? 'badsize' (implicitly-sized array of highp float) 0:? 'badsize' (global implicitly-sized array of highp float)
0:? 'badsize2' (implicitly-sized array of highp float) 0:? 'badsize2' (global implicitly-sized array of highp float)
0:? 'ubInst' (layout(column_major shared ) uniform implicitly-sized array of block{layout(column_major shared ) uniform implicitly-sized array of highp int a}) 0:? 'ubInst' (layout(column_major shared ) uniform implicitly-sized array of block{layout(column_major shared ) uniform implicitly-sized array of highp int a})
0:? 'okayA' (2-element array of highp float) 0:? 'okayA' (global 2-element array of highp float)
0:? 'newV' (smooth out highp 3-component vector of float) 0:? 'newV' (smooth out highp 3-component vector of float)
0:? 'invIn' (in highp 4-component vector of float) 0:? 'invIn' (in highp 4-component vector of float)
0:? 's2' (smooth out structure{highp 3-component vector of float c, highp float f}) 0:? 's2' (smooth out structure{global highp 3-component vector of float c, global highp float f})
0:? 's3' (invariant smooth out structure{highp 3-component vector of float c, highp float f}) 0:? 's3' (invariant smooth out structure{global highp 3-component vector of float c, global highp float f})
0:? 'a' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform highp float f}) 0:? 'a' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform highp float f})
0:? 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform bool b23}) 0:? 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform bool b23})
0:? 's2D' (uniform lowp sampler2D) 0:? 's2D' (uniform lowp sampler2D)
@@ -290,9 +290,9 @@ ERROR: node is still EOpNull!
0:? 's2DS' (uniform lowp sampler2DShadow) 0:? 's2DS' (uniform lowp sampler2DShadow)
0:? 's2DAS' (uniform lowp sampler2DArrayShadow) 0:? 's2DAS' (uniform lowp sampler2DArrayShadow)
0:? 'c2D' (in highp 2-component vector of float) 0:? 'c2D' (in highp 2-component vector of float)
0:? 'ssss' (smooth out structure{highp float f}) 0:? 'ssss' (smooth out structure{global highp float f})
0:? 'Binst' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform highp int a}) 0:? 'Binst' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform highp int a})
0:? 'Bfoo' (highp int) 0:? 'Bfoo' (global highp int)
0:? 'gl_VertexID' (gl_VertexId highp int) 0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int) 0:? 'gl_InstanceID' (gl_InstanceId highp int)
@@ -302,160 +302,160 @@ Linked vertex stage:
Shader version: 300 Shader version: 300
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:27 Function Definition: main( (void) 0:27 Function Definition: main( (global void)
0:27 Function Parameters: 0:27 Function Parameters:
0:29 Sequence 0:29 Sequence
0:29 Sequence 0:29 Sequence
0:29 move second child to first child (highp int) 0:29 move second child to first child (temp highp int)
0:29 'id' (highp int) 0:29 'id' (temp highp int)
0:29 add (highp int) 0:29 add (temp highp int)
0:29 'gl_VertexID' (gl_VertexId highp int) 0:29 'gl_VertexID' (gl_VertexId highp int)
0:29 'gl_InstanceID' (gl_InstanceId highp int) 0:29 'gl_InstanceID' (gl_InstanceId highp int)
0:31 Sequence 0:31 Sequence
0:31 move second child to first child (highp int) 0:31 move second child to first child (temp highp int)
0:31 'c0' (highp int) 0:31 'c0' (temp highp int)
0:31 Constant: 0:31 Constant:
0:31 64 (const int) 0:31 64 (const int)
0:32 Sequence 0:32 Sequence
0:32 move second child to first child (highp int) 0:32 move second child to first child (temp highp int)
0:32 'c1' (highp int) 0:32 'c1' (temp highp int)
0:32 Constant: 0:32 Constant:
0:32 128 (const int) 0:32 128 (const int)
0:33 Sequence 0:33 Sequence
0:33 move second child to first child (highp int) 0:33 move second child to first child (temp highp int)
0:33 'c2' (highp int) 0:33 'c2' (temp highp int)
0:33 Constant: 0:33 Constant:
0:33 16 (const int) 0:33 16 (const int)
0:34 Sequence 0:34 Sequence
0:34 move second child to first child (highp int) 0:34 move second child to first child (temp highp int)
0:34 'c3' (highp int) 0:34 'c3' (temp highp int)
0:34 Constant: 0:34 Constant:
0:34 15 (const int) 0:34 15 (const int)
0:35 Sequence 0:35 Sequence
0:35 move second child to first child (highp int) 0:35 move second child to first child (temp highp int)
0:35 'c4' (highp int) 0:35 'c4' (temp highp int)
0:35 Constant: 0:35 Constant:
0:35 32 (const int) 0:35 32 (const int)
0:36 Sequence 0:36 Sequence
0:36 move second child to first child (highp int) 0:36 move second child to first child (temp highp int)
0:36 'c5' (highp int) 0:36 'c5' (temp highp int)
0:36 Constant: 0:36 Constant:
0:36 80 (const int) 0:36 80 (const int)
0:37 Sequence 0:37 Sequence
0:37 move second child to first child (highp int) 0:37 move second child to first child (temp highp int)
0:37 'c6' (highp int) 0:37 'c6' (temp highp int)
0:37 Constant: 0:37 Constant:
0:37 32 (const int) 0:37 32 (const int)
0:38 Sequence 0:38 Sequence
0:38 move second child to first child (highp int) 0:38 move second child to first child (temp highp int)
0:38 'c7' (highp int) 0:38 'c7' (temp highp int)
0:38 Constant: 0:38 Constant:
0:38 16 (const int) 0:38 16 (const int)
0:39 Sequence 0:39 Sequence
0:39 move second child to first child (highp int) 0:39 move second child to first child (temp highp int)
0:39 'c8' (highp int) 0:39 'c8' (temp highp int)
0:39 Constant: 0:39 Constant:
0:39 32 (const int) 0:39 32 (const int)
0:40 Sequence 0:40 Sequence
0:40 move second child to first child (highp int) 0:40 move second child to first child (temp highp int)
0:40 'c9' (highp int) 0:40 'c9' (temp highp int)
0:40 Constant: 0:40 Constant:
0:40 -8 (const int) 0:40 -8 (const int)
0:41 Sequence 0:41 Sequence
0:41 move second child to first child (highp int) 0:41 move second child to first child (temp highp int)
0:41 'c10' (highp int) 0:41 'c10' (temp highp int)
0:41 Constant: 0:41 Constant:
0:41 7 (const int) 0:41 7 (const int)
0:43 Sequence 0:43 Sequence
0:43 move second child to first child (highp 3X4 matrix of float) 0:43 move second child to first child (temp highp 3X4 matrix of float)
0:43 'tm' (highp 3X4 matrix of float) 0:43 'tm' (temp highp 3X4 matrix of float)
0:43 transpose (highp 3X4 matrix of float) 0:43 transpose (global highp 3X4 matrix of float)
0:43 'm43' (uniform highp 4X3 matrix of float) 0:43 'm43' (uniform highp 4X3 matrix of float)
0:44 Sequence 0:44 Sequence
0:44 move second child to first child (highp float) 0:44 move second child to first child (temp highp float)
0:44 'dm' (highp float) 0:44 'dm' (temp highp float)
0:44 determinant (highp float) 0:44 determinant (global highp float)
0:44 'm44' (uniform highp 4X4 matrix of float) 0:44 'm44' (uniform highp 4X4 matrix of float)
0:45 Sequence 0:45 Sequence
0:45 move second child to first child (highp 3X3 matrix of float) 0:45 move second child to first child (temp highp 3X3 matrix of float)
0:45 'im' (highp 3X3 matrix of float) 0:45 'im' (temp highp 3X3 matrix of float)
0:45 inverse (highp 3X3 matrix of float) 0:45 inverse (global highp 3X3 matrix of float)
0:45 'm33' (uniform highp 3X3 matrix of float) 0:45 'm33' (uniform highp 3X3 matrix of float)
0:47 Sequence 0:47 Sequence
0:47 move second child to first child (highp 3X2 matrix of float) 0:47 move second child to first child (temp highp 3X2 matrix of float)
0:47 'op' (highp 3X2 matrix of float) 0:47 'op' (temp highp 3X2 matrix of float)
0:47 outer product (highp 3X2 matrix of float) 0:47 outer product (global highp 3X2 matrix of float)
0:47 'v2' (smooth out highp 2-component vector of float) 0:47 'v2' (smooth out highp 2-component vector of float)
0:47 'v3' (in highp 3-component vector of float) 0:47 'v3' (in highp 3-component vector of float)
0:49 move second child to first child (highp 4-component vector of float) 0:49 move second child to first child (temp highp 4-component vector of float)
0:49 'gl_Position' (gl_Position highp 4-component vector of float) 0:49 'gl_Position' (gl_Position highp 4-component vector of float)
0:49 direct index (highp 4-component vector of float) 0:49 direct index (temp highp 4-component vector of float)
0:49 'm44' (uniform highp 4X4 matrix of float) 0:49 'm44' (uniform highp 4X4 matrix of float)
0:49 Constant: 0:49 Constant:
0:49 2 (const int) 0:49 2 (const int)
0:50 move second child to first child (highp float) 0:50 move second child to first child (temp highp float)
0:50 'gl_PointSize' (gl_PointSize highp float) 0:50 'gl_PointSize' (gl_PointSize highp float)
0:50 direct index (highp float) 0:50 direct index (temp highp float)
0:50 'v2' (smooth out highp 2-component vector of float) 0:50 'v2' (smooth out highp 2-component vector of float)
0:50 Constant: 0:50 Constant:
0:50 1 (const int) 0:50 1 (const int)
0:52 move second child to first child (highp 3-component vector of float) 0:52 move second child to first child (temp highp 3-component vector of float)
0:52 c: direct index for structure (highp 3-component vector of float) 0:52 c: direct index for structure (global highp 3-component vector of float)
0:52 's' (smooth out structure{highp 3-component vector of float c, highp float f}) 0:52 's' (smooth out structure{global highp 3-component vector of float c, global highp float f})
0:52 Constant: 0:52 Constant:
0:52 0 (const int) 0:52 0 (const int)
0:52 'v3' (in highp 3-component vector of float) 0:52 'v3' (in highp 3-component vector of float)
0:53 move second child to first child (highp float) 0:53 move second child to first child (temp highp float)
0:53 f: direct index for structure (highp float) 0:53 f: direct index for structure (global highp float)
0:53 's' (smooth out structure{highp 3-component vector of float c, highp float f}) 0:53 's' (smooth out structure{global highp 3-component vector of float c, global highp float f})
0:53 Constant: 0:53 Constant:
0:53 1 (const int) 0:53 1 (const int)
0:53 'dm' (highp float) 0:53 'dm' (temp highp float)
0:68 Sequence 0:68 Sequence
0:68 move second child to first child (2-element array of highp float) 0:68 move second child to first child (temp 2-element array of highp float)
0:68 'okayA' (2-element array of highp float) 0:68 'okayA' (global 2-element array of highp float)
0:68 Constant: 0:68 Constant:
0:68 3.000000 0:68 3.000000
0:68 4.000000 0:68 4.000000
0:71 Function Definition: newVFun( (void) 0:71 Function Definition: newVFun( (global void)
0:71 Function Parameters: 0:71 Function Parameters:
0:73 Sequence 0:73 Sequence
0:73 move second child to first child (highp 3-component vector of float) 0:73 move second child to first child (temp highp 3-component vector of float)
0:73 'newV' (smooth out highp 3-component vector of float) 0:73 'newV' (smooth out highp 3-component vector of float)
0:73 'v3' (in highp 3-component vector of float) 0:73 'v3' (in highp 3-component vector of float)
0:118 Function Definition: foo23( (void) 0:118 Function Definition: foo23( (global void)
0:118 Function Parameters: 0:118 Function Parameters:
0:120 Sequence 0:120 Sequence
0:120 Sequence 0:120 Sequence
0:120 move second child to first child (highp 2-component vector of int) 0:120 move second child to first child (temp highp 2-component vector of int)
0:120 'x1' (highp 2-component vector of int) 0:120 'x1' (temp highp 2-component vector of int)
0:120 Function Call: textureSize(s21;i1; (highp 2-component vector of int) 0:120 Function Call: textureSize(s21;i1; (temp highp 2-component vector of int)
0:120 's2D' (uniform lowp sampler2D) 0:120 's2D' (uniform lowp sampler2D)
0:120 Constant: 0:120 Constant:
0:120 2 (const int) 0:120 2 (const int)
0:121 Constant: 0:121 Constant:
0:121 0.000000 0:121 0.000000
0:122 Sequence 0:122 Sequence
0:122 move second child to first child (highp 3-component vector of int) 0:122 move second child to first child (temp highp 3-component vector of int)
0:122 'x3' (highp 3-component vector of int) 0:122 'x3' (temp highp 3-component vector of int)
0:122 Function Call: textureSize(sAS21;i1; (highp 3-component vector of int) 0:122 Function Call: textureSize(sAS21;i1; (temp highp 3-component vector of int)
0:122 's2DAS' (uniform lowp sampler2DArrayShadow) 0:122 's2DAS' (uniform lowp sampler2DArrayShadow)
0:122 Constant: 0:122 Constant:
0:122 -1 (const int) 0:122 -1 (const int)
0:123 Constant: 0:123 Constant:
0:123 0.000000 0:123 0.000000
0:124 Sequence 0:124 Sequence
0:124 move second child to first child (highp 4-component vector of float) 0:124 move second child to first child (temp highp 4-component vector of float)
0:124 'x4' (highp 4-component vector of float) 0:124 'x4' (temp highp 4-component vector of float)
0:124 Function Call: texture(s21;vf2; (highp 4-component vector of float) 0:124 Function Call: texture(s21;vf2; (global highp 4-component vector of float)
0:124 's2D' (uniform lowp sampler2D) 0:124 's2D' (uniform lowp sampler2D)
0:124 'c2D' (in highp 2-component vector of float) 0:124 'c2D' (in highp 2-component vector of float)
0:125 Constant: 0:125 Constant:
0:125 0.000000 0:125 0.000000
0:126 Sequence 0:126 Sequence
0:126 move second child to first child (highp 4-component vector of float) 0:126 move second child to first child (temp highp 4-component vector of float)
0:126 'x5' (highp 4-component vector of float) 0:126 'x5' (temp highp 4-component vector of float)
0:126 Function Call: textureProjOffset(s31;vf4;vi3; (highp 4-component vector of float) 0:126 Function Call: textureProjOffset(s31;vf4;vi3; (global highp 4-component vector of float)
0:126 's3D' (uniform lowp sampler3D) 0:126 's3D' (uniform lowp sampler3D)
0:126 Constant: 0:126 Constant:
0:126 0.200000 0:126 0.200000
@@ -469,9 +469,9 @@ ERROR: node is still EOpNull!
0:127 Constant: 0:127 Constant:
0:127 0.000000 0:127 0.000000
0:128 Sequence 0:128 Sequence
0:128 move second child to first child (highp float) 0:128 move second child to first child (temp highp float)
0:128 'x6' (highp float) 0:128 'x6' (temp highp float)
0:128 Function Call: textureProjGradOffset(sS21;vf4;vf2;vf2;vi2; (highp float) 0:128 Function Call: textureProjGradOffset(sS21;vf4;vf2;vf2;vi2; (global highp float)
0:128 's2DS' (uniform lowp sampler2DShadow) 0:128 's2DS' (uniform lowp sampler2DShadow)
0:128 'invIn' (invariant in highp 4-component vector of float) 0:128 'invIn' (invariant in highp 4-component vector of float)
0:128 Constant: 0:128 Constant:
@@ -483,35 +483,35 @@ ERROR: node is still EOpNull!
0:128 Constant: 0:128 Constant:
0:128 1 (const int) 0:128 1 (const int)
0:128 1 (const int) 0:128 1 (const int)
0:137 Function Definition: foo2349( (void) 0:137 Function Definition: foo2349( (global void)
0:137 Function Parameters: 0:137 Function Parameters:
0:139 Sequence 0:139 Sequence
0:139 Sequence 0:139 Sequence
0:139 move second child to first child (3-element array of highp float) 0:139 move second child to first child (temp 3-element array of highp float)
0:139 'x' (3-element array of highp float) 0:139 'x' (temp 3-element array of highp float)
0:139 Constant: 0:139 Constant:
0:139 1.000000 0:139 1.000000
0:139 2.000000 0:139 2.000000
0:139 3.000000 0:139 3.000000
0:140 Sequence 0:140 Sequence
0:140 move second child to first child (3-element array of highp float) 0:140 move second child to first child (temp 3-element array of highp float)
0:140 'y' (3-element array of highp float) 0:140 'y' (temp 3-element array of highp float)
0:140 'x' (3-element array of highp float) 0:140 'x' (temp 3-element array of highp float)
0:141 Sequence 0:141 Sequence
0:141 move second child to first child (3-element array of highp float) 0:141 move second child to first child (temp 3-element array of highp float)
0:141 'z' (3-element array of highp float) 0:141 'z' (temp 3-element array of highp float)
0:141 'x' (3-element array of highp float) 0:141 'x' (temp 3-element array of highp float)
0:143 move second child to first child (3-element array of highp float) 0:143 move second child to first child (temp 3-element array of highp float)
0:143 'w' (3-element array of highp float) 0:143 'w' (temp 3-element array of highp float)
0:143 'y' (3-element array of highp float) 0:143 'y' (temp 3-element array of highp float)
0:155 Function Definition: gggf(f1; (highp int) 0:155 Function Definition: gggf(f1; (global highp int)
0:155 Function Parameters: 0:155 Function Parameters:
0:155 'f' (in highp float) 0:155 'f' (in highp float)
0:155 Sequence 0:155 Sequence
0:155 Branch: Return with expression 0:155 Branch: Return with expression
0:155 Constant: 0:155 Constant:
0:155 2 (const int) 0:155 2 (const int)
0:158 Function Definition: agggf(f1; (highp int) 0:158 Function Definition: agggf(f1; (global highp int)
0:158 Function Parameters: 0:158 Function Parameters:
0:158 'f' (in highp float) 0:158 'f' (in highp float)
0:158 Sequence 0:158 Sequence
@@ -532,15 +532,15 @@ ERROR: node is still EOpNull!
0:? 'rep' (smooth flat out highp 4-component vector of float) 0:? 'rep' (smooth flat out highp 4-component vector of float)
0:? 'rep2' (centroid smooth sample out highp 4-component vector of float) 0:? 'rep2' (centroid smooth sample out highp 4-component vector of float)
0:? 'rep3' (in highp 4-component vector of float) 0:? 'rep3' (in highp 4-component vector of float)
0:? 's' (smooth out structure{highp 3-component vector of float c, highp float f}) 0:? 's' (smooth out structure{global highp 3-component vector of float c, global highp float f})
0:? 'badsize' (1-element array of highp float) 0:? 'badsize' (global 1-element array of highp float)
0:? 'badsize2' (1-element array of highp float) 0:? 'badsize2' (global 1-element array of highp float)
0:? 'ubInst' (layout(column_major shared ) uniform 1-element array of block{layout(column_major shared ) uniform 1-element array of highp int a}) 0:? 'ubInst' (layout(column_major shared ) uniform 1-element array of block{layout(column_major shared ) uniform 1-element array of highp int a})
0:? 'okayA' (2-element array of highp float) 0:? 'okayA' (global 2-element array of highp float)
0:? 'newV' (smooth out highp 3-component vector of float) 0:? 'newV' (smooth out highp 3-component vector of float)
0:? 'invIn' (in highp 4-component vector of float) 0:? 'invIn' (in highp 4-component vector of float)
0:? 's2' (smooth out structure{highp 3-component vector of float c, highp float f}) 0:? 's2' (smooth out structure{global highp 3-component vector of float c, global highp float f})
0:? 's3' (invariant smooth out structure{highp 3-component vector of float c, highp float f}) 0:? 's3' (invariant smooth out structure{global highp 3-component vector of float c, global highp float f})
0:? 'a' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform highp float f}) 0:? 'a' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform highp float f})
0:? 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform bool b23}) 0:? 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform bool b23})
0:? 's2D' (uniform lowp sampler2D) 0:? 's2D' (uniform lowp sampler2D)
@@ -548,9 +548,9 @@ ERROR: node is still EOpNull!
0:? 's2DS' (uniform lowp sampler2DShadow) 0:? 's2DS' (uniform lowp sampler2DShadow)
0:? 's2DAS' (uniform lowp sampler2DArrayShadow) 0:? 's2DAS' (uniform lowp sampler2DArrayShadow)
0:? 'c2D' (in highp 2-component vector of float) 0:? 'c2D' (in highp 2-component vector of float)
0:? 'ssss' (smooth out structure{highp float f}) 0:? 'ssss' (smooth out structure{global highp float f})
0:? 'Binst' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform highp int a}) 0:? 'Binst' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform highp int a})
0:? 'Bfoo' (highp int) 0:? 'Bfoo' (global highp int)
0:? 'gl_VertexID' (gl_VertexId highp int) 0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int) 0:? 'gl_InstanceID' (gl_InstanceId highp int)

View File

@@ -6,206 +6,206 @@ ERROR: 2 compilation errors. No code generated.
Shader version: 300 Shader version: 300
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:26 Function Definition: main( (void) 0:26 Function Definition: main( (global void)
0:26 Function Parameters: 0:26 Function Parameters:
0:29 Sequence 0:29 Sequence
0:29 Sequence 0:29 Sequence
0:29 move second child to first child (mediump 3-component vector of float) 0:29 move second child to first child (temp mediump 3-component vector of float)
0:29 'v' (mediump 3-component vector of float) 0:29 'v' (temp mediump 3-component vector of float)
0:29 mix (mediump 3-component vector of float) 0:29 mix (global mediump 3-component vector of float)
0:29 'x' (mediump 3-component vector of float) 0:29 'x' (global mediump 3-component vector of float)
0:29 'y' (mediump 3-component vector of float) 0:29 'y' (global mediump 3-component vector of float)
0:29 'bv' (3-component vector of bool) 0:29 'bv' (global 3-component vector of bool)
0:30 Sequence 0:30 Sequence
0:30 move second child to first child (mediump 4-component vector of int) 0:30 move second child to first child (temp mediump 4-component vector of int)
0:30 'iv10' (mediump 4-component vector of int) 0:30 'iv10' (temp mediump 4-component vector of int)
0:30 Absolute value (mediump 4-component vector of int) 0:30 Absolute value (global mediump 4-component vector of int)
0:30 'iv4a' (mediump 4-component vector of int) 0:30 'iv4a' (global mediump 4-component vector of int)
0:31 Sequence 0:31 Sequence
0:31 move second child to first child (mediump 4-component vector of int) 0:31 move second child to first child (temp mediump 4-component vector of int)
0:31 'iv11' (mediump 4-component vector of int) 0:31 'iv11' (temp mediump 4-component vector of int)
0:31 Sign (mediump 4-component vector of int) 0:31 Sign (global mediump 4-component vector of int)
0:31 'iv4a' (mediump 4-component vector of int) 0:31 'iv4a' (global mediump 4-component vector of int)
0:32 Sequence 0:32 Sequence
0:32 move second child to first child (mediump 4-component vector of int) 0:32 move second child to first child (temp mediump 4-component vector of int)
0:32 'iv12' (mediump 4-component vector of int) 0:32 'iv12' (temp mediump 4-component vector of int)
0:32 min (mediump 4-component vector of int) 0:32 min (global mediump 4-component vector of int)
0:32 'iv4a' (mediump 4-component vector of int) 0:32 'iv4a' (global mediump 4-component vector of int)
0:32 'iv4b' (mediump 4-component vector of int) 0:32 'iv4b' (global mediump 4-component vector of int)
0:33 Sequence 0:33 Sequence
0:33 move second child to first child (mediump 4-component vector of int) 0:33 move second child to first child (temp mediump 4-component vector of int)
0:33 'iv13' (mediump 4-component vector of int) 0:33 'iv13' (temp mediump 4-component vector of int)
0:33 min (mediump 4-component vector of int) 0:33 min (global mediump 4-component vector of int)
0:33 'iv4a' (mediump 4-component vector of int) 0:33 'iv4a' (global mediump 4-component vector of int)
0:33 'imin' (mediump int) 0:33 'imin' (global mediump int)
0:34 Sequence 0:34 Sequence
0:34 move second child to first child (mediump 2-component vector of uint) 0:34 move second child to first child (temp mediump 2-component vector of uint)
0:34 'u' (mediump 2-component vector of uint) 0:34 'u' (temp mediump 2-component vector of uint)
0:34 min (mediump 2-component vector of uint) 0:34 min (global mediump 2-component vector of uint)
0:34 'uv2x' (mediump 2-component vector of uint) 0:34 'uv2x' (global mediump 2-component vector of uint)
0:34 'uv2y' (mediump 2-component vector of uint) 0:34 'uv2y' (global mediump 2-component vector of uint)
0:35 Sequence 0:35 Sequence
0:35 move second child to first child (mediump 4-component vector of uint) 0:35 move second child to first child (temp mediump 4-component vector of uint)
0:35 'uv' (mediump 4-component vector of uint) 0:35 'uv' (temp mediump 4-component vector of uint)
0:35 min (mediump 4-component vector of uint) 0:35 min (global mediump 4-component vector of uint)
0:35 'uv4y' (mediump 4-component vector of uint) 0:35 'uv4y' (global mediump 4-component vector of uint)
0:35 'uy' (mediump uint) 0:35 'uy' (global mediump uint)
0:36 Sequence 0:36 Sequence
0:36 move second child to first child (mediump 3-component vector of int) 0:36 move second child to first child (temp mediump 3-component vector of int)
0:36 'iv14' (mediump 3-component vector of int) 0:36 'iv14' (temp mediump 3-component vector of int)
0:36 max (mediump 3-component vector of int) 0:36 max (global mediump 3-component vector of int)
0:36 'iv3a' (mediump 3-component vector of int) 0:36 'iv3a' (global mediump 3-component vector of int)
0:36 'iv3b' (mediump 3-component vector of int) 0:36 'iv3b' (global mediump 3-component vector of int)
0:37 Sequence 0:37 Sequence
0:37 move second child to first child (mediump 4-component vector of int) 0:37 move second child to first child (temp mediump 4-component vector of int)
0:37 'iv15' (mediump 4-component vector of int) 0:37 'iv15' (temp mediump 4-component vector of int)
0:37 max (mediump 4-component vector of int) 0:37 max (global mediump 4-component vector of int)
0:37 'iv4a' (mediump 4-component vector of int) 0:37 'iv4a' (global mediump 4-component vector of int)
0:37 'imax' (mediump int) 0:37 'imax' (global mediump int)
0:38 Sequence 0:38 Sequence
0:38 move second child to first child (mediump 2-component vector of uint) 0:38 move second child to first child (temp mediump 2-component vector of uint)
0:38 'u10' (mediump 2-component vector of uint) 0:38 'u10' (temp mediump 2-component vector of uint)
0:38 max (mediump 2-component vector of uint) 0:38 max (global mediump 2-component vector of uint)
0:38 'uv2x' (mediump 2-component vector of uint) 0:38 'uv2x' (global mediump 2-component vector of uint)
0:38 'uv2y' (mediump 2-component vector of uint) 0:38 'uv2y' (global mediump 2-component vector of uint)
0:39 Sequence 0:39 Sequence
0:39 move second child to first child (mediump 2-component vector of uint) 0:39 move second child to first child (temp mediump 2-component vector of uint)
0:39 'u11' (mediump 2-component vector of uint) 0:39 'u11' (temp mediump 2-component vector of uint)
0:39 max (mediump 2-component vector of uint) 0:39 max (global mediump 2-component vector of uint)
0:39 'uv2x' (mediump 2-component vector of uint) 0:39 'uv2x' (global mediump 2-component vector of uint)
0:39 'uy' (mediump uint) 0:39 'uy' (global mediump uint)
0:40 Sequence 0:40 Sequence
0:40 move second child to first child (mediump 4-component vector of int) 0:40 move second child to first child (temp mediump 4-component vector of int)
0:40 'iv16' (mediump 4-component vector of int) 0:40 'iv16' (temp mediump 4-component vector of int)
0:40 clamp (mediump 4-component vector of int) 0:40 clamp (global mediump 4-component vector of int)
0:40 'iv4a' (mediump 4-component vector of int) 0:40 'iv4a' (global mediump 4-component vector of int)
0:40 'iv4a' (mediump 4-component vector of int) 0:40 'iv4a' (global mediump 4-component vector of int)
0:40 'iv4b' (mediump 4-component vector of int) 0:40 'iv4b' (global mediump 4-component vector of int)
0:41 Sequence 0:41 Sequence
0:41 move second child to first child (mediump 4-component vector of int) 0:41 move second child to first child (temp mediump 4-component vector of int)
0:41 'iv17' (mediump 4-component vector of int) 0:41 'iv17' (temp mediump 4-component vector of int)
0:41 clamp (mediump 4-component vector of int) 0:41 clamp (global mediump 4-component vector of int)
0:41 'iv4a' (mediump 4-component vector of int) 0:41 'iv4a' (global mediump 4-component vector of int)
0:41 'imin' (mediump int) 0:41 'imin' (global mediump int)
0:41 'imax' (mediump int) 0:41 'imax' (global mediump int)
0:42 Sequence 0:42 Sequence
0:42 move second child to first child (mediump 2-component vector of uint) 0:42 move second child to first child (temp mediump 2-component vector of uint)
0:42 'u12' (mediump 2-component vector of uint) 0:42 'u12' (temp mediump 2-component vector of uint)
0:42 clamp (mediump 2-component vector of uint) 0:42 clamp (global mediump 2-component vector of uint)
0:42 'uv2x' (mediump 2-component vector of uint) 0:42 'uv2x' (global mediump 2-component vector of uint)
0:42 'uv2y' (mediump 2-component vector of uint) 0:42 'uv2y' (global mediump 2-component vector of uint)
0:42 'uv2c' (mediump 2-component vector of uint) 0:42 'uv2c' (global mediump 2-component vector of uint)
0:43 Sequence 0:43 Sequence
0:43 move second child to first child (mediump 4-component vector of uint) 0:43 move second child to first child (temp mediump 4-component vector of uint)
0:43 'uv10' (mediump 4-component vector of uint) 0:43 'uv10' (temp mediump 4-component vector of uint)
0:43 clamp (mediump 4-component vector of uint) 0:43 clamp (global mediump 4-component vector of uint)
0:43 'uv4y' (mediump 4-component vector of uint) 0:43 'uv4y' (global mediump 4-component vector of uint)
0:43 'umin' (mediump uint) 0:43 'umin' (global mediump uint)
0:43 'umax' (mediump uint) 0:43 'umax' (global mediump uint)
0:47 Sequence 0:47 Sequence
0:47 move second child to first child (mediump 3-component vector of float) 0:47 move second child to first child (temp mediump 3-component vector of float)
0:47 'v11' (mediump 3-component vector of float) 0:47 'v11' (temp mediump 3-component vector of float)
0:47 modf (mediump 3-component vector of float) 0:47 modf (global mediump 3-component vector of float)
0:47 'x' (mediump 3-component vector of float) 0:47 'x' (global mediump 3-component vector of float)
0:47 'modfOut' (mediump 3-component vector of float) 0:47 'modfOut' (temp mediump 3-component vector of float)
0:49 Sequence 0:49 Sequence
0:49 move second child to first child (mediump float) 0:49 move second child to first child (temp mediump float)
0:49 't' (mediump float) 0:49 't' (temp mediump float)
0:49 trunc (mediump float) 0:49 trunc (global mediump float)
0:49 'f' (mediump float) 0:49 'f' (global mediump float)
0:50 Sequence 0:50 Sequence
0:50 move second child to first child (mediump 2-component vector of float) 0:50 move second child to first child (temp mediump 2-component vector of float)
0:50 'v12' (mediump 2-component vector of float) 0:50 'v12' (temp mediump 2-component vector of float)
0:50 round (mediump 2-component vector of float) 0:50 round (global mediump 2-component vector of float)
0:50 'v2a' (mediump 2-component vector of float) 0:50 'v2a' (global mediump 2-component vector of float)
0:51 Sequence 0:51 Sequence
0:51 move second child to first child (mediump 2-component vector of float) 0:51 move second child to first child (temp mediump 2-component vector of float)
0:51 'v13' (mediump 2-component vector of float) 0:51 'v13' (temp mediump 2-component vector of float)
0:51 roundEven (mediump 2-component vector of float) 0:51 roundEven (global mediump 2-component vector of float)
0:51 'v2a' (mediump 2-component vector of float) 0:51 'v2a' (global mediump 2-component vector of float)
0:52 Sequence 0:52 Sequence
0:52 move second child to first child (2-component vector of bool) 0:52 move second child to first child (temp 2-component vector of bool)
0:52 'b10' (2-component vector of bool) 0:52 'b10' (temp 2-component vector of bool)
0:52 isnan (2-component vector of bool) 0:52 isnan (global 2-component vector of bool)
0:52 'v2a' (mediump 2-component vector of float) 0:52 'v2a' (global mediump 2-component vector of float)
0:53 Sequence 0:53 Sequence
0:53 move second child to first child (4-component vector of bool) 0:53 move second child to first child (temp 4-component vector of bool)
0:53 'b11' (4-component vector of bool) 0:53 'b11' (temp 4-component vector of bool)
0:53 isinf (4-component vector of bool) 0:53 isinf (global 4-component vector of bool)
0:53 'v4' (mediump 4-component vector of float) 0:53 'v4' (global mediump 4-component vector of float)
0:56 Sequence 0:56 Sequence
0:56 move second child to first child (mediump int) 0:56 move second child to first child (temp mediump int)
0:56 'i' (mediump int) 0:56 'i' (temp mediump int)
0:56 floatBitsToInt (mediump int) 0:56 floatBitsToInt (global mediump int)
0:56 'f' (mediump float) 0:56 'f' (global mediump float)
0:57 Sequence 0:57 Sequence
0:57 move second child to first child (mediump 4-component vector of uint) 0:57 move second child to first child (temp mediump 4-component vector of uint)
0:57 'uv11' (mediump 4-component vector of uint) 0:57 'uv11' (temp mediump 4-component vector of uint)
0:57 floatBitsToUint (mediump 4-component vector of uint) 0:57 floatBitsToUint (global mediump 4-component vector of uint)
0:57 'v4' (mediump 4-component vector of float) 0:57 'v4' (global mediump 4-component vector of float)
0:58 Sequence 0:58 Sequence
0:58 move second child to first child (mediump 4-component vector of float) 0:58 move second child to first child (temp mediump 4-component vector of float)
0:58 'v14' (mediump 4-component vector of float) 0:58 'v14' (temp mediump 4-component vector of float)
0:58 intBitsToFloat (mediump 4-component vector of float) 0:58 intBitsToFloat (global mediump 4-component vector of float)
0:58 'iv4a' (mediump 4-component vector of int) 0:58 'iv4a' (global mediump 4-component vector of int)
0:59 Sequence 0:59 Sequence
0:59 move second child to first child (mediump 2-component vector of float) 0:59 move second child to first child (temp mediump 2-component vector of float)
0:59 'v15' (mediump 2-component vector of float) 0:59 'v15' (temp mediump 2-component vector of float)
0:59 uintBitsToFloat (mediump 2-component vector of float) 0:59 uintBitsToFloat (global mediump 2-component vector of float)
0:59 'uv2c' (mediump 2-component vector of uint) 0:59 'uv2c' (global mediump 2-component vector of uint)
0:62 Sequence 0:62 Sequence
0:62 move second child to first child (highp uint) 0:62 move second child to first child (temp highp uint)
0:62 'u19' (mediump uint) 0:62 'u19' (temp mediump uint)
0:62 packSnorm2x16 (highp uint) 0:62 packSnorm2x16 (temp highp uint)
0:62 'v2a' (mediump 2-component vector of float) 0:62 'v2a' (global mediump 2-component vector of float)
0:63 Sequence 0:63 Sequence
0:63 move second child to first child (highp 2-component vector of float) 0:63 move second child to first child (temp highp 2-component vector of float)
0:63 'v20' (mediump 2-component vector of float) 0:63 'v20' (temp mediump 2-component vector of float)
0:63 unpackSnorm2x16 (highp 2-component vector of float) 0:63 unpackSnorm2x16 (temp highp 2-component vector of float)
0:63 'uy' (mediump uint) 0:63 'uy' (global mediump uint)
0:64 Sequence 0:64 Sequence
0:64 move second child to first child (highp uint) 0:64 move second child to first child (temp highp uint)
0:64 'u15' (mediump uint) 0:64 'u15' (temp mediump uint)
0:64 packUnorm2x16 (highp uint) 0:64 packUnorm2x16 (temp highp uint)
0:64 'v2a' (mediump 2-component vector of float) 0:64 'v2a' (global mediump 2-component vector of float)
0:65 Sequence 0:65 Sequence
0:65 move second child to first child (highp 2-component vector of float) 0:65 move second child to first child (temp highp 2-component vector of float)
0:65 'v16' (mediump 2-component vector of float) 0:65 'v16' (temp mediump 2-component vector of float)
0:65 unpackUnorm2x16 (highp 2-component vector of float) 0:65 unpackUnorm2x16 (temp highp 2-component vector of float)
0:65 'uy' (mediump uint) 0:65 'uy' (global mediump uint)
0:66 Sequence 0:66 Sequence
0:66 move second child to first child (highp uint) 0:66 move second child to first child (temp highp uint)
0:66 'u17' (mediump uint) 0:66 'u17' (temp mediump uint)
0:66 packHalf2x16 (highp uint) 0:66 packHalf2x16 (temp highp uint)
0:66 'v2b' (mediump 2-component vector of float) 0:66 'v2b' (global mediump 2-component vector of float)
0:67 Sequence 0:67 Sequence
0:67 move second child to first child (mediump 2-component vector of float) 0:67 move second child to first child (temp mediump 2-component vector of float)
0:67 'v18' (mediump 2-component vector of float) 0:67 'v18' (temp mediump 2-component vector of float)
0:67 unpackHalf2x16 (mediump 2-component vector of float) 0:67 unpackHalf2x16 (temp mediump 2-component vector of float)
0:67 'uy' (mediump uint) 0:67 'uy' (global mediump uint)
0:70 Constant: 0:70 Constant:
0:70 0.000000 0:70 0.000000
0:? Linker Objects 0:? Linker Objects
0:? 'imax' (mediump int) 0:? 'imax' (global mediump int)
0:? 'imin' (mediump int) 0:? 'imin' (global mediump int)
0:? 'umax' (mediump uint) 0:? 'umax' (global mediump uint)
0:? 'umin' (mediump uint) 0:? 'umin' (global mediump uint)
0:? 'x' (mediump 3-component vector of float) 0:? 'x' (global mediump 3-component vector of float)
0:? 'y' (mediump 3-component vector of float) 0:? 'y' (global mediump 3-component vector of float)
0:? 'bv' (3-component vector of bool) 0:? 'bv' (global 3-component vector of bool)
0:? 'uy' (mediump uint) 0:? 'uy' (global mediump uint)
0:? 'uv2c' (mediump 2-component vector of uint) 0:? 'uv2c' (global mediump 2-component vector of uint)
0:? 'uv2y' (mediump 2-component vector of uint) 0:? 'uv2y' (global mediump 2-component vector of uint)
0:? 'uv2x' (mediump 2-component vector of uint) 0:? 'uv2x' (global mediump 2-component vector of uint)
0:? 'uv4y' (mediump 4-component vector of uint) 0:? 'uv4y' (global mediump 4-component vector of uint)
0:? 'iv3a' (mediump 3-component vector of int) 0:? 'iv3a' (global mediump 3-component vector of int)
0:? 'iv3b' (mediump 3-component vector of int) 0:? 'iv3b' (global mediump 3-component vector of int)
0:? 'iv4a' (mediump 4-component vector of int) 0:? 'iv4a' (global mediump 4-component vector of int)
0:? 'iv4b' (mediump 4-component vector of int) 0:? 'iv4b' (global mediump 4-component vector of int)
0:? 'f' (mediump float) 0:? 'f' (global mediump float)
0:? 'v2a' (mediump 2-component vector of float) 0:? 'v2a' (global mediump 2-component vector of float)
0:? 'v2b' (mediump 2-component vector of float) 0:? 'v2b' (global mediump 2-component vector of float)
0:? 'v4' (mediump 4-component vector of float) 0:? 'v4' (global mediump 4-component vector of float)
Linked fragment stage: Linked fragment stage:
@@ -213,204 +213,204 @@ Linked fragment stage:
Shader version: 300 Shader version: 300
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:26 Function Definition: main( (void) 0:26 Function Definition: main( (global void)
0:26 Function Parameters: 0:26 Function Parameters:
0:29 Sequence 0:29 Sequence
0:29 Sequence 0:29 Sequence
0:29 move second child to first child (mediump 3-component vector of float) 0:29 move second child to first child (temp mediump 3-component vector of float)
0:29 'v' (mediump 3-component vector of float) 0:29 'v' (temp mediump 3-component vector of float)
0:29 mix (mediump 3-component vector of float) 0:29 mix (global mediump 3-component vector of float)
0:29 'x' (mediump 3-component vector of float) 0:29 'x' (global mediump 3-component vector of float)
0:29 'y' (mediump 3-component vector of float) 0:29 'y' (global mediump 3-component vector of float)
0:29 'bv' (3-component vector of bool) 0:29 'bv' (global 3-component vector of bool)
0:30 Sequence 0:30 Sequence
0:30 move second child to first child (mediump 4-component vector of int) 0:30 move second child to first child (temp mediump 4-component vector of int)
0:30 'iv10' (mediump 4-component vector of int) 0:30 'iv10' (temp mediump 4-component vector of int)
0:30 Absolute value (mediump 4-component vector of int) 0:30 Absolute value (global mediump 4-component vector of int)
0:30 'iv4a' (mediump 4-component vector of int) 0:30 'iv4a' (global mediump 4-component vector of int)
0:31 Sequence 0:31 Sequence
0:31 move second child to first child (mediump 4-component vector of int) 0:31 move second child to first child (temp mediump 4-component vector of int)
0:31 'iv11' (mediump 4-component vector of int) 0:31 'iv11' (temp mediump 4-component vector of int)
0:31 Sign (mediump 4-component vector of int) 0:31 Sign (global mediump 4-component vector of int)
0:31 'iv4a' (mediump 4-component vector of int) 0:31 'iv4a' (global mediump 4-component vector of int)
0:32 Sequence 0:32 Sequence
0:32 move second child to first child (mediump 4-component vector of int) 0:32 move second child to first child (temp mediump 4-component vector of int)
0:32 'iv12' (mediump 4-component vector of int) 0:32 'iv12' (temp mediump 4-component vector of int)
0:32 min (mediump 4-component vector of int) 0:32 min (global mediump 4-component vector of int)
0:32 'iv4a' (mediump 4-component vector of int) 0:32 'iv4a' (global mediump 4-component vector of int)
0:32 'iv4b' (mediump 4-component vector of int) 0:32 'iv4b' (global mediump 4-component vector of int)
0:33 Sequence 0:33 Sequence
0:33 move second child to first child (mediump 4-component vector of int) 0:33 move second child to first child (temp mediump 4-component vector of int)
0:33 'iv13' (mediump 4-component vector of int) 0:33 'iv13' (temp mediump 4-component vector of int)
0:33 min (mediump 4-component vector of int) 0:33 min (global mediump 4-component vector of int)
0:33 'iv4a' (mediump 4-component vector of int) 0:33 'iv4a' (global mediump 4-component vector of int)
0:33 'imin' (mediump int) 0:33 'imin' (global mediump int)
0:34 Sequence 0:34 Sequence
0:34 move second child to first child (mediump 2-component vector of uint) 0:34 move second child to first child (temp mediump 2-component vector of uint)
0:34 'u' (mediump 2-component vector of uint) 0:34 'u' (temp mediump 2-component vector of uint)
0:34 min (mediump 2-component vector of uint) 0:34 min (global mediump 2-component vector of uint)
0:34 'uv2x' (mediump 2-component vector of uint) 0:34 'uv2x' (global mediump 2-component vector of uint)
0:34 'uv2y' (mediump 2-component vector of uint) 0:34 'uv2y' (global mediump 2-component vector of uint)
0:35 Sequence 0:35 Sequence
0:35 move second child to first child (mediump 4-component vector of uint) 0:35 move second child to first child (temp mediump 4-component vector of uint)
0:35 'uv' (mediump 4-component vector of uint) 0:35 'uv' (temp mediump 4-component vector of uint)
0:35 min (mediump 4-component vector of uint) 0:35 min (global mediump 4-component vector of uint)
0:35 'uv4y' (mediump 4-component vector of uint) 0:35 'uv4y' (global mediump 4-component vector of uint)
0:35 'uy' (mediump uint) 0:35 'uy' (global mediump uint)
0:36 Sequence 0:36 Sequence
0:36 move second child to first child (mediump 3-component vector of int) 0:36 move second child to first child (temp mediump 3-component vector of int)
0:36 'iv14' (mediump 3-component vector of int) 0:36 'iv14' (temp mediump 3-component vector of int)
0:36 max (mediump 3-component vector of int) 0:36 max (global mediump 3-component vector of int)
0:36 'iv3a' (mediump 3-component vector of int) 0:36 'iv3a' (global mediump 3-component vector of int)
0:36 'iv3b' (mediump 3-component vector of int) 0:36 'iv3b' (global mediump 3-component vector of int)
0:37 Sequence 0:37 Sequence
0:37 move second child to first child (mediump 4-component vector of int) 0:37 move second child to first child (temp mediump 4-component vector of int)
0:37 'iv15' (mediump 4-component vector of int) 0:37 'iv15' (temp mediump 4-component vector of int)
0:37 max (mediump 4-component vector of int) 0:37 max (global mediump 4-component vector of int)
0:37 'iv4a' (mediump 4-component vector of int) 0:37 'iv4a' (global mediump 4-component vector of int)
0:37 'imax' (mediump int) 0:37 'imax' (global mediump int)
0:38 Sequence 0:38 Sequence
0:38 move second child to first child (mediump 2-component vector of uint) 0:38 move second child to first child (temp mediump 2-component vector of uint)
0:38 'u10' (mediump 2-component vector of uint) 0:38 'u10' (temp mediump 2-component vector of uint)
0:38 max (mediump 2-component vector of uint) 0:38 max (global mediump 2-component vector of uint)
0:38 'uv2x' (mediump 2-component vector of uint) 0:38 'uv2x' (global mediump 2-component vector of uint)
0:38 'uv2y' (mediump 2-component vector of uint) 0:38 'uv2y' (global mediump 2-component vector of uint)
0:39 Sequence 0:39 Sequence
0:39 move second child to first child (mediump 2-component vector of uint) 0:39 move second child to first child (temp mediump 2-component vector of uint)
0:39 'u11' (mediump 2-component vector of uint) 0:39 'u11' (temp mediump 2-component vector of uint)
0:39 max (mediump 2-component vector of uint) 0:39 max (global mediump 2-component vector of uint)
0:39 'uv2x' (mediump 2-component vector of uint) 0:39 'uv2x' (global mediump 2-component vector of uint)
0:39 'uy' (mediump uint) 0:39 'uy' (global mediump uint)
0:40 Sequence 0:40 Sequence
0:40 move second child to first child (mediump 4-component vector of int) 0:40 move second child to first child (temp mediump 4-component vector of int)
0:40 'iv16' (mediump 4-component vector of int) 0:40 'iv16' (temp mediump 4-component vector of int)
0:40 clamp (mediump 4-component vector of int) 0:40 clamp (global mediump 4-component vector of int)
0:40 'iv4a' (mediump 4-component vector of int) 0:40 'iv4a' (global mediump 4-component vector of int)
0:40 'iv4a' (mediump 4-component vector of int) 0:40 'iv4a' (global mediump 4-component vector of int)
0:40 'iv4b' (mediump 4-component vector of int) 0:40 'iv4b' (global mediump 4-component vector of int)
0:41 Sequence 0:41 Sequence
0:41 move second child to first child (mediump 4-component vector of int) 0:41 move second child to first child (temp mediump 4-component vector of int)
0:41 'iv17' (mediump 4-component vector of int) 0:41 'iv17' (temp mediump 4-component vector of int)
0:41 clamp (mediump 4-component vector of int) 0:41 clamp (global mediump 4-component vector of int)
0:41 'iv4a' (mediump 4-component vector of int) 0:41 'iv4a' (global mediump 4-component vector of int)
0:41 'imin' (mediump int) 0:41 'imin' (global mediump int)
0:41 'imax' (mediump int) 0:41 'imax' (global mediump int)
0:42 Sequence 0:42 Sequence
0:42 move second child to first child (mediump 2-component vector of uint) 0:42 move second child to first child (temp mediump 2-component vector of uint)
0:42 'u12' (mediump 2-component vector of uint) 0:42 'u12' (temp mediump 2-component vector of uint)
0:42 clamp (mediump 2-component vector of uint) 0:42 clamp (global mediump 2-component vector of uint)
0:42 'uv2x' (mediump 2-component vector of uint) 0:42 'uv2x' (global mediump 2-component vector of uint)
0:42 'uv2y' (mediump 2-component vector of uint) 0:42 'uv2y' (global mediump 2-component vector of uint)
0:42 'uv2c' (mediump 2-component vector of uint) 0:42 'uv2c' (global mediump 2-component vector of uint)
0:43 Sequence 0:43 Sequence
0:43 move second child to first child (mediump 4-component vector of uint) 0:43 move second child to first child (temp mediump 4-component vector of uint)
0:43 'uv10' (mediump 4-component vector of uint) 0:43 'uv10' (temp mediump 4-component vector of uint)
0:43 clamp (mediump 4-component vector of uint) 0:43 clamp (global mediump 4-component vector of uint)
0:43 'uv4y' (mediump 4-component vector of uint) 0:43 'uv4y' (global mediump 4-component vector of uint)
0:43 'umin' (mediump uint) 0:43 'umin' (global mediump uint)
0:43 'umax' (mediump uint) 0:43 'umax' (global mediump uint)
0:47 Sequence 0:47 Sequence
0:47 move second child to first child (mediump 3-component vector of float) 0:47 move second child to first child (temp mediump 3-component vector of float)
0:47 'v11' (mediump 3-component vector of float) 0:47 'v11' (temp mediump 3-component vector of float)
0:47 modf (mediump 3-component vector of float) 0:47 modf (global mediump 3-component vector of float)
0:47 'x' (mediump 3-component vector of float) 0:47 'x' (global mediump 3-component vector of float)
0:47 'modfOut' (mediump 3-component vector of float) 0:47 'modfOut' (temp mediump 3-component vector of float)
0:49 Sequence 0:49 Sequence
0:49 move second child to first child (mediump float) 0:49 move second child to first child (temp mediump float)
0:49 't' (mediump float) 0:49 't' (temp mediump float)
0:49 trunc (mediump float) 0:49 trunc (global mediump float)
0:49 'f' (mediump float) 0:49 'f' (global mediump float)
0:50 Sequence 0:50 Sequence
0:50 move second child to first child (mediump 2-component vector of float) 0:50 move second child to first child (temp mediump 2-component vector of float)
0:50 'v12' (mediump 2-component vector of float) 0:50 'v12' (temp mediump 2-component vector of float)
0:50 round (mediump 2-component vector of float) 0:50 round (global mediump 2-component vector of float)
0:50 'v2a' (mediump 2-component vector of float) 0:50 'v2a' (global mediump 2-component vector of float)
0:51 Sequence 0:51 Sequence
0:51 move second child to first child (mediump 2-component vector of float) 0:51 move second child to first child (temp mediump 2-component vector of float)
0:51 'v13' (mediump 2-component vector of float) 0:51 'v13' (temp mediump 2-component vector of float)
0:51 roundEven (mediump 2-component vector of float) 0:51 roundEven (global mediump 2-component vector of float)
0:51 'v2a' (mediump 2-component vector of float) 0:51 'v2a' (global mediump 2-component vector of float)
0:52 Sequence 0:52 Sequence
0:52 move second child to first child (2-component vector of bool) 0:52 move second child to first child (temp 2-component vector of bool)
0:52 'b10' (2-component vector of bool) 0:52 'b10' (temp 2-component vector of bool)
0:52 isnan (2-component vector of bool) 0:52 isnan (global 2-component vector of bool)
0:52 'v2a' (mediump 2-component vector of float) 0:52 'v2a' (global mediump 2-component vector of float)
0:53 Sequence 0:53 Sequence
0:53 move second child to first child (4-component vector of bool) 0:53 move second child to first child (temp 4-component vector of bool)
0:53 'b11' (4-component vector of bool) 0:53 'b11' (temp 4-component vector of bool)
0:53 isinf (4-component vector of bool) 0:53 isinf (global 4-component vector of bool)
0:53 'v4' (mediump 4-component vector of float) 0:53 'v4' (global mediump 4-component vector of float)
0:56 Sequence 0:56 Sequence
0:56 move second child to first child (mediump int) 0:56 move second child to first child (temp mediump int)
0:56 'i' (mediump int) 0:56 'i' (temp mediump int)
0:56 floatBitsToInt (mediump int) 0:56 floatBitsToInt (global mediump int)
0:56 'f' (mediump float) 0:56 'f' (global mediump float)
0:57 Sequence 0:57 Sequence
0:57 move second child to first child (mediump 4-component vector of uint) 0:57 move second child to first child (temp mediump 4-component vector of uint)
0:57 'uv11' (mediump 4-component vector of uint) 0:57 'uv11' (temp mediump 4-component vector of uint)
0:57 floatBitsToUint (mediump 4-component vector of uint) 0:57 floatBitsToUint (global mediump 4-component vector of uint)
0:57 'v4' (mediump 4-component vector of float) 0:57 'v4' (global mediump 4-component vector of float)
0:58 Sequence 0:58 Sequence
0:58 move second child to first child (mediump 4-component vector of float) 0:58 move second child to first child (temp mediump 4-component vector of float)
0:58 'v14' (mediump 4-component vector of float) 0:58 'v14' (temp mediump 4-component vector of float)
0:58 intBitsToFloat (mediump 4-component vector of float) 0:58 intBitsToFloat (global mediump 4-component vector of float)
0:58 'iv4a' (mediump 4-component vector of int) 0:58 'iv4a' (global mediump 4-component vector of int)
0:59 Sequence 0:59 Sequence
0:59 move second child to first child (mediump 2-component vector of float) 0:59 move second child to first child (temp mediump 2-component vector of float)
0:59 'v15' (mediump 2-component vector of float) 0:59 'v15' (temp mediump 2-component vector of float)
0:59 uintBitsToFloat (mediump 2-component vector of float) 0:59 uintBitsToFloat (global mediump 2-component vector of float)
0:59 'uv2c' (mediump 2-component vector of uint) 0:59 'uv2c' (global mediump 2-component vector of uint)
0:62 Sequence 0:62 Sequence
0:62 move second child to first child (highp uint) 0:62 move second child to first child (temp highp uint)
0:62 'u19' (mediump uint) 0:62 'u19' (temp mediump uint)
0:62 packSnorm2x16 (highp uint) 0:62 packSnorm2x16 (temp highp uint)
0:62 'v2a' (mediump 2-component vector of float) 0:62 'v2a' (global mediump 2-component vector of float)
0:63 Sequence 0:63 Sequence
0:63 move second child to first child (highp 2-component vector of float) 0:63 move second child to first child (temp highp 2-component vector of float)
0:63 'v20' (mediump 2-component vector of float) 0:63 'v20' (temp mediump 2-component vector of float)
0:63 unpackSnorm2x16 (highp 2-component vector of float) 0:63 unpackSnorm2x16 (temp highp 2-component vector of float)
0:63 'uy' (mediump uint) 0:63 'uy' (global mediump uint)
0:64 Sequence 0:64 Sequence
0:64 move second child to first child (highp uint) 0:64 move second child to first child (temp highp uint)
0:64 'u15' (mediump uint) 0:64 'u15' (temp mediump uint)
0:64 packUnorm2x16 (highp uint) 0:64 packUnorm2x16 (temp highp uint)
0:64 'v2a' (mediump 2-component vector of float) 0:64 'v2a' (global mediump 2-component vector of float)
0:65 Sequence 0:65 Sequence
0:65 move second child to first child (highp 2-component vector of float) 0:65 move second child to first child (temp highp 2-component vector of float)
0:65 'v16' (mediump 2-component vector of float) 0:65 'v16' (temp mediump 2-component vector of float)
0:65 unpackUnorm2x16 (highp 2-component vector of float) 0:65 unpackUnorm2x16 (temp highp 2-component vector of float)
0:65 'uy' (mediump uint) 0:65 'uy' (global mediump uint)
0:66 Sequence 0:66 Sequence
0:66 move second child to first child (highp uint) 0:66 move second child to first child (temp highp uint)
0:66 'u17' (mediump uint) 0:66 'u17' (temp mediump uint)
0:66 packHalf2x16 (highp uint) 0:66 packHalf2x16 (temp highp uint)
0:66 'v2b' (mediump 2-component vector of float) 0:66 'v2b' (global mediump 2-component vector of float)
0:67 Sequence 0:67 Sequence
0:67 move second child to first child (mediump 2-component vector of float) 0:67 move second child to first child (temp mediump 2-component vector of float)
0:67 'v18' (mediump 2-component vector of float) 0:67 'v18' (temp mediump 2-component vector of float)
0:67 unpackHalf2x16 (mediump 2-component vector of float) 0:67 unpackHalf2x16 (temp mediump 2-component vector of float)
0:67 'uy' (mediump uint) 0:67 'uy' (global mediump uint)
0:70 Constant: 0:70 Constant:
0:70 0.000000 0:70 0.000000
0:? Linker Objects 0:? Linker Objects
0:? 'imax' (mediump int) 0:? 'imax' (global mediump int)
0:? 'imin' (mediump int) 0:? 'imin' (global mediump int)
0:? 'umax' (mediump uint) 0:? 'umax' (global mediump uint)
0:? 'umin' (mediump uint) 0:? 'umin' (global mediump uint)
0:? 'x' (mediump 3-component vector of float) 0:? 'x' (global mediump 3-component vector of float)
0:? 'y' (mediump 3-component vector of float) 0:? 'y' (global mediump 3-component vector of float)
0:? 'bv' (3-component vector of bool) 0:? 'bv' (global 3-component vector of bool)
0:? 'uy' (mediump uint) 0:? 'uy' (global mediump uint)
0:? 'uv2c' (mediump 2-component vector of uint) 0:? 'uv2c' (global mediump 2-component vector of uint)
0:? 'uv2y' (mediump 2-component vector of uint) 0:? 'uv2y' (global mediump 2-component vector of uint)
0:? 'uv2x' (mediump 2-component vector of uint) 0:? 'uv2x' (global mediump 2-component vector of uint)
0:? 'uv4y' (mediump 4-component vector of uint) 0:? 'uv4y' (global mediump 4-component vector of uint)
0:? 'iv3a' (mediump 3-component vector of int) 0:? 'iv3a' (global mediump 3-component vector of int)
0:? 'iv3b' (mediump 3-component vector of int) 0:? 'iv3b' (global mediump 3-component vector of int)
0:? 'iv4a' (mediump 4-component vector of int) 0:? 'iv4a' (global mediump 4-component vector of int)
0:? 'iv4b' (mediump 4-component vector of int) 0:? 'iv4b' (global mediump 4-component vector of int)
0:? 'f' (mediump float) 0:? 'f' (global mediump float)
0:? 'v2a' (mediump 2-component vector of float) 0:? 'v2a' (global mediump 2-component vector of float)
0:? 'v2b' (mediump 2-component vector of float) 0:? 'v2b' (global mediump 2-component vector of float)
0:? 'v4' (mediump 4-component vector of float) 0:? 'v4' (global mediump 4-component vector of float)

View File

@@ -8,32 +8,32 @@ ERROR: 4 compilation errors. No code generated.
Shader version: 300 Shader version: 300
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:42 Function Definition: main( (void) 0:42 Function Definition: main( (global void)
0:42 Function Parameters: 0:42 Function Parameters:
0:44 Sequence 0:44 Sequence
0:44 Function Call: texture(is31;vf3; (mediump 4-component vector of int) 0:44 Function Call: texture(is31;vf3; (global mediump 4-component vector of int)
0:44 sampler: direct index for structure (lowp isampler3D) 0:44 sampler: direct index for structure (temp lowp isampler3D)
0:44 's' (uniform structure{mediump 4-component vector of float u, mediump 4-component vector of uint v, lowp isampler3D sampler, mediump 3-component vector of float w, structure{mediump int a} t}) 0:44 's' (uniform structure{global mediump 4-component vector of float u, global mediump 4-component vector of uint v, temp lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{global mediump int a} t})
0:44 Constant: 0:44 Constant:
0:44 2 (const int) 0:44 2 (const int)
0:44 Construct vec3 (3-component vector of float) 0:44 Construct vec3 (temp 3-component vector of float)
0:44 Convert int to float (float) 0:44 Convert int to float (temp float)
0:44 ni: direct index for structure (layout(column_major shared ) uniform mediump int) 0:44 ni: direct index for structure (layout(column_major shared ) uniform mediump int)
0:44 'inst' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) 0:44 'inst' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})
0:44 Constant: 0:44 Constant:
0:44 1 (const int) 0:44 1 (const int)
0:44 Convert uint to float (float) 0:44 Convert uint to float (temp float)
0:44 direct index (mediump uint) 0:44 direct index (temp mediump uint)
0:44 bv: direct index for structure (layout(column_major shared ) uniform mediump 4-component vector of uint) 0:44 bv: direct index for structure (layout(column_major shared ) uniform mediump 4-component vector of uint)
0:44 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint bv, layout(column_major shared ) uniform mediump 2X2 matrix of float bm2, layout(column_major shared ) uniform lowp isampler2D sampler, layout(column_major shared ) uniform structure{mediump int a} t, layout(column_major shared ) uniform structure{mediump 4-component vector of float u, mediump 4-component vector of uint v, lowp isampler3D sampler, mediump 3-component vector of float w, structure{mediump int a} t} fbs}) 0:44 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint bv, layout(column_major shared ) uniform mediump 2X2 matrix of float bm2, layout(column_major shared ) uniform lowp isampler2D sampler, layout(column_major shared ) uniform structure{global mediump int a} t, layout(column_major shared ) uniform structure{global mediump 4-component vector of float u, global mediump 4-component vector of uint v, temp lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{global mediump int a} t} fbs})
0:44 Constant: 0:44 Constant:
0:44 0 (const uint) 0:44 0 (const uint)
0:44 Constant: 0:44 Constant:
0:44 1 (const int) 0:44 1 (const int)
0:44 Convert uint to float (float) 0:44 Convert uint to float (temp float)
0:44 direct index (mediump uint) 0:44 direct index (temp mediump uint)
0:44 nbv: direct index for structure (layout(column_major shared ) uniform mediump 4-component vector of uint) 0:44 nbv: direct index for structure (layout(column_major shared ) uniform mediump 4-component vector of uint)
0:44 direct index (layout(column_major shared ) block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) 0:44 direct index (layout(column_major shared ) temp block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})
0:44 'insts' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) 0:44 'insts' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})
0:44 Constant: 0:44 Constant:
0:44 2 (const int) 0:44 2 (const int)
@@ -41,18 +41,18 @@ ERROR: node is still EOpNull!
0:44 0 (const int) 0:44 0 (const int)
0:44 Constant: 0:44 Constant:
0:44 2 (const int) 0:44 2 (const int)
0:45 indirect index (layout(column_major shared ) block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) 0:45 indirect index (layout(column_major shared ) temp block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})
0:45 'insts' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) 0:45 'insts' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})
0:45 direct index (mediump uint) 0:45 direct index (temp mediump uint)
0:45 v: direct index for structure (mediump 4-component vector of uint) 0:45 v: direct index for structure (global mediump 4-component vector of uint)
0:45 's' (uniform structure{mediump 4-component vector of float u, mediump 4-component vector of uint v, lowp isampler3D sampler, mediump 3-component vector of float w, structure{mediump int a} t}) 0:45 's' (uniform structure{global mediump 4-component vector of float u, global mediump 4-component vector of uint v, temp lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{global mediump int a} t})
0:45 Constant: 0:45 Constant:
0:45 1 (const int) 0:45 1 (const int)
0:45 Constant: 0:45 Constant:
0:45 0 (const int) 0:45 0 (const int)
0:? Linker Objects 0:? Linker Objects
0:? 's' (uniform structure{mediump 4-component vector of float u, mediump 4-component vector of uint v, lowp isampler3D sampler, mediump 3-component vector of float w, structure{mediump int a} t}) 0:? 's' (uniform structure{global mediump 4-component vector of float u, global mediump 4-component vector of uint v, temp lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{global mediump int a} t})
0:? 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint bv, layout(column_major shared ) uniform mediump 2X2 matrix of float bm2, layout(column_major shared ) uniform lowp isampler2D sampler, layout(column_major shared ) uniform structure{mediump int a} t, layout(column_major shared ) uniform structure{mediump 4-component vector of float u, mediump 4-component vector of uint v, lowp isampler3D sampler, mediump 3-component vector of float w, structure{mediump int a} t} fbs}) 0:? 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint bv, layout(column_major shared ) uniform mediump 2X2 matrix of float bm2, layout(column_major shared ) uniform lowp isampler2D sampler, layout(column_major shared ) uniform structure{global mediump int a} t, layout(column_major shared ) uniform structure{global mediump 4-component vector of float u, global mediump 4-component vector of uint v, temp lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{global mediump int a} t} fbs})
0:? 'inst' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) 0:? 'inst' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})
0:? 'insts' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) 0:? 'insts' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})
0:? 'anon@1' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f, layout(column_major shared ) uniform mediump uint u}) 0:? 'anon@1' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f, layout(column_major shared ) uniform mediump uint u})
@@ -63,32 +63,32 @@ Linked fragment stage:
Shader version: 300 Shader version: 300
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:42 Function Definition: main( (void) 0:42 Function Definition: main( (global void)
0:42 Function Parameters: 0:42 Function Parameters:
0:44 Sequence 0:44 Sequence
0:44 Function Call: texture(is31;vf3; (mediump 4-component vector of int) 0:44 Function Call: texture(is31;vf3; (global mediump 4-component vector of int)
0:44 sampler: direct index for structure (lowp isampler3D) 0:44 sampler: direct index for structure (temp lowp isampler3D)
0:44 's' (uniform structure{mediump 4-component vector of float u, mediump 4-component vector of uint v, lowp isampler3D sampler, mediump 3-component vector of float w, structure{mediump int a} t}) 0:44 's' (uniform structure{global mediump 4-component vector of float u, global mediump 4-component vector of uint v, temp lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{global mediump int a} t})
0:44 Constant: 0:44 Constant:
0:44 2 (const int) 0:44 2 (const int)
0:44 Construct vec3 (3-component vector of float) 0:44 Construct vec3 (temp 3-component vector of float)
0:44 Convert int to float (float) 0:44 Convert int to float (temp float)
0:44 ni: direct index for structure (layout(column_major shared ) uniform mediump int) 0:44 ni: direct index for structure (layout(column_major shared ) uniform mediump int)
0:44 'inst' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) 0:44 'inst' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})
0:44 Constant: 0:44 Constant:
0:44 1 (const int) 0:44 1 (const int)
0:44 Convert uint to float (float) 0:44 Convert uint to float (temp float)
0:44 direct index (mediump uint) 0:44 direct index (temp mediump uint)
0:44 bv: direct index for structure (layout(column_major shared ) uniform mediump 4-component vector of uint) 0:44 bv: direct index for structure (layout(column_major shared ) uniform mediump 4-component vector of uint)
0:44 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint bv, layout(column_major shared ) uniform mediump 2X2 matrix of float bm2, layout(column_major shared ) uniform lowp isampler2D sampler, layout(column_major shared ) uniform structure{mediump int a} t, layout(column_major shared ) uniform structure{mediump 4-component vector of float u, mediump 4-component vector of uint v, lowp isampler3D sampler, mediump 3-component vector of float w, structure{mediump int a} t} fbs}) 0:44 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint bv, layout(column_major shared ) uniform mediump 2X2 matrix of float bm2, layout(column_major shared ) uniform lowp isampler2D sampler, layout(column_major shared ) uniform structure{global mediump int a} t, layout(column_major shared ) uniform structure{global mediump 4-component vector of float u, global mediump 4-component vector of uint v, temp lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{global mediump int a} t} fbs})
0:44 Constant: 0:44 Constant:
0:44 0 (const uint) 0:44 0 (const uint)
0:44 Constant: 0:44 Constant:
0:44 1 (const int) 0:44 1 (const int)
0:44 Convert uint to float (float) 0:44 Convert uint to float (temp float)
0:44 direct index (mediump uint) 0:44 direct index (temp mediump uint)
0:44 nbv: direct index for structure (layout(column_major shared ) uniform mediump 4-component vector of uint) 0:44 nbv: direct index for structure (layout(column_major shared ) uniform mediump 4-component vector of uint)
0:44 direct index (layout(column_major shared ) block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) 0:44 direct index (layout(column_major shared ) temp block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})
0:44 'insts' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) 0:44 'insts' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})
0:44 Constant: 0:44 Constant:
0:44 2 (const int) 0:44 2 (const int)
@@ -96,18 +96,18 @@ ERROR: node is still EOpNull!
0:44 0 (const int) 0:44 0 (const int)
0:44 Constant: 0:44 Constant:
0:44 2 (const int) 0:44 2 (const int)
0:45 indirect index (layout(column_major shared ) block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) 0:45 indirect index (layout(column_major shared ) temp block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})
0:45 'insts' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) 0:45 'insts' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})
0:45 direct index (mediump uint) 0:45 direct index (temp mediump uint)
0:45 v: direct index for structure (mediump 4-component vector of uint) 0:45 v: direct index for structure (global mediump 4-component vector of uint)
0:45 's' (uniform structure{mediump 4-component vector of float u, mediump 4-component vector of uint v, lowp isampler3D sampler, mediump 3-component vector of float w, structure{mediump int a} t}) 0:45 's' (uniform structure{global mediump 4-component vector of float u, global mediump 4-component vector of uint v, temp lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{global mediump int a} t})
0:45 Constant: 0:45 Constant:
0:45 1 (const int) 0:45 1 (const int)
0:45 Constant: 0:45 Constant:
0:45 0 (const int) 0:45 0 (const int)
0:? Linker Objects 0:? Linker Objects
0:? 's' (uniform structure{mediump 4-component vector of float u, mediump 4-component vector of uint v, lowp isampler3D sampler, mediump 3-component vector of float w, structure{mediump int a} t}) 0:? 's' (uniform structure{global mediump 4-component vector of float u, global mediump 4-component vector of uint v, temp lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{global mediump int a} t})
0:? 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint bv, layout(column_major shared ) uniform mediump 2X2 matrix of float bm2, layout(column_major shared ) uniform lowp isampler2D sampler, layout(column_major shared ) uniform structure{mediump int a} t, layout(column_major shared ) uniform structure{mediump 4-component vector of float u, mediump 4-component vector of uint v, lowp isampler3D sampler, mediump 3-component vector of float w, structure{mediump int a} t} fbs}) 0:? 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint bv, layout(column_major shared ) uniform mediump 2X2 matrix of float bm2, layout(column_major shared ) uniform lowp isampler2D sampler, layout(column_major shared ) uniform structure{global mediump int a} t, layout(column_major shared ) uniform structure{global mediump 4-component vector of float u, global mediump 4-component vector of uint v, temp lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{global mediump int a} t} fbs})
0:? 'inst' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) 0:? 'inst' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})
0:? 'insts' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) 0:? 'insts' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni})
0:? 'anon@1' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f, layout(column_major shared ) uniform mediump uint u}) 0:? 'anon@1' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f, layout(column_major shared ) uniform mediump uint u})

View File

@@ -11,17 +11,17 @@ ERROR: 7 compilation errors. No code generated.
Shader version: 300 Shader version: 300
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:10 Function Definition: main( (void) 0:10 Function Definition: main( (global void)
0:10 Function Parameters: 0:10 Function Parameters:
0:12 Sequence 0:12 Sequence
0:12 move second child to first child (mediump 4-component vector of float) 0:12 move second child to first child (temp mediump 4-component vector of float)
0:12 'c' (layout(location=1 ) out mediump 4-component vector of float) 0:12 'c' (layout(location=1 ) out mediump 4-component vector of float)
0:12 'color' (layout(location=2 ) smooth in mediump 4-component vector of float) 0:12 'color' (layout(location=2 ) smooth in mediump 4-component vector of float)
0:13 move second child to first child (mediump 4-component vector of float) 0:13 move second child to first child (temp mediump 4-component vector of float)
0:13 'p' (layout(location=3 ) out mediump 4-component vector of float) 0:13 'p' (layout(location=3 ) out mediump 4-component vector of float)
0:13 'pos' (smooth in mediump 4-component vector of float) 0:13 'pos' (smooth in mediump 4-component vector of float)
0:14 move second child to first child (mediump 4-component vector of float) 0:14 move second child to first child (temp mediump 4-component vector of float)
0:14 direct index (layout(location=4 ) mediump 4-component vector of float) 0:14 direct index (layout(location=4 ) temp mediump 4-component vector of float)
0:14 'q' (layout(location=4 ) out 2-element array of mediump 4-component vector of float) 0:14 'q' (layout(location=4 ) out 2-element array of mediump 4-component vector of float)
0:14 Constant: 0:14 Constant:
0:14 1 (const int) 0:14 1 (const int)
@@ -42,17 +42,17 @@ Linked fragment stage:
Shader version: 300 Shader version: 300
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:10 Function Definition: main( (void) 0:10 Function Definition: main( (global void)
0:10 Function Parameters: 0:10 Function Parameters:
0:12 Sequence 0:12 Sequence
0:12 move second child to first child (mediump 4-component vector of float) 0:12 move second child to first child (temp mediump 4-component vector of float)
0:12 'c' (layout(location=1 ) out mediump 4-component vector of float) 0:12 'c' (layout(location=1 ) out mediump 4-component vector of float)
0:12 'color' (layout(location=2 ) smooth in mediump 4-component vector of float) 0:12 'color' (layout(location=2 ) smooth in mediump 4-component vector of float)
0:13 move second child to first child (mediump 4-component vector of float) 0:13 move second child to first child (temp mediump 4-component vector of float)
0:13 'p' (layout(location=3 ) out mediump 4-component vector of float) 0:13 'p' (layout(location=3 ) out mediump 4-component vector of float)
0:13 'pos' (smooth in mediump 4-component vector of float) 0:13 'pos' (smooth in mediump 4-component vector of float)
0:14 move second child to first child (mediump 4-component vector of float) 0:14 move second child to first child (temp mediump 4-component vector of float)
0:14 direct index (layout(location=4 ) mediump 4-component vector of float) 0:14 direct index (layout(location=4 ) temp mediump 4-component vector of float)
0:14 'q' (layout(location=4 ) out 2-element array of mediump 4-component vector of float) 0:14 'q' (layout(location=4 ) out 2-element array of mediump 4-component vector of float)
0:14 Constant: 0:14 Constant:
0:14 1 (const int) 0:14 1 (const int)

View File

@@ -23,17 +23,17 @@ ERROR: 19 compilation errors. No code generated.
Shader version: 300 Shader version: 300
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:44 Function Definition: main( (void) 0:44 Function Definition: main( (global void)
0:44 Function Parameters: 0:44 Function Parameters:
0:46 Sequence 0:46 Sequence
0:46 move second child to first child (highp 4-component vector of float) 0:46 move second child to first child (temp highp 4-component vector of float)
0:46 'pos' (smooth out highp 4-component vector of float) 0:46 'pos' (smooth out highp 4-component vector of float)
0:46 vector-times-matrix (highp 4-component vector of float) 0:46 vector-times-matrix (temp highp 4-component vector of float)
0:46 'p' (layout(location=3 ) in highp 4-component vector of float) 0:46 'p' (layout(location=3 ) in highp 4-component vector of float)
0:46 add (highp 4X4 matrix of float) 0:46 add (temp highp 4X4 matrix of float)
0:46 add (highp 4X4 matrix of float) 0:46 add (temp highp 4X4 matrix of float)
0:46 add (highp 4X4 matrix of float) 0:46 add (temp highp 4X4 matrix of float)
0:46 add (highp 4X4 matrix of float) 0:46 add (temp highp 4X4 matrix of float)
0:46 M1: direct index for structure (layout(row_major std140 offset=0 ) uniform highp 4X4 matrix of float) 0:46 M1: direct index for structure (layout(row_major std140 offset=0 ) uniform highp 4X4 matrix of float)
0:46 'tblock' (layout(row_major std140 ) uniform block{layout(row_major std140 offset=0 ) uniform highp 4X4 matrix of float M1, layout(column_major std140 offset=64 ) uniform highp 4X4 matrix of float M2, layout(row_major std140 offset=128 ) uniform highp 3X3 matrix of float N1, layout(row_major std140 offset=176 ) centroid uniform highp float badf, layout(row_major std140 offset=180 ) uniform highp float badg, layout(row_major std140 offset=184 ) uniform highp float bad1, layout(row_major shared offset=188 ) uniform highp float bad2, layout(row_major packed offset=192 ) uniform highp float bad3}) 0:46 'tblock' (layout(row_major std140 ) uniform block{layout(row_major std140 offset=0 ) uniform highp 4X4 matrix of float M1, layout(column_major std140 offset=64 ) uniform highp 4X4 matrix of float M2, layout(row_major std140 offset=128 ) uniform highp 3X3 matrix of float N1, layout(row_major std140 offset=176 ) centroid uniform highp float badf, layout(row_major std140 offset=180 ) uniform highp float badg, layout(row_major std140 offset=184 ) uniform highp float bad1, layout(row_major shared offset=188 ) uniform highp float bad2, layout(row_major packed offset=192 ) uniform highp float bad3})
0:46 Constant: 0:46 Constant:
@@ -54,9 +54,9 @@ ERROR: node is still EOpNull!
0:46 'anon@0' (layout(row_major shared ) uniform block{layout(row_major shared ) uniform bool b, layout(row_major shared ) uniform highp 4X4 matrix of float t2m}) 0:46 'anon@0' (layout(row_major shared ) uniform block{layout(row_major shared ) uniform bool b, layout(row_major shared ) uniform highp 4X4 matrix of float t2m})
0:46 Constant: 0:46 Constant:
0:46 1 (const uint) 0:46 1 (const uint)
0:47 move second child to first child (highp 3-component vector of float) 0:47 move second child to first child (temp highp 3-component vector of float)
0:47 'color' (smooth out highp 3-component vector of float) 0:47 'color' (smooth out highp 3-component vector of float)
0:47 vector-times-matrix (highp 3-component vector of float) 0:47 vector-times-matrix (temp highp 3-component vector of float)
0:47 'c' (layout(location=7 ) in highp 3-component vector of float) 0:47 'c' (layout(location=7 ) in highp 3-component vector of float)
0:47 N1: direct index for structure (layout(row_major std140 offset=128 ) uniform highp 3X3 matrix of float) 0:47 N1: direct index for structure (layout(row_major std140 offset=128 ) uniform highp 3X3 matrix of float)
0:47 'tblock' (layout(row_major std140 ) uniform block{layout(row_major std140 offset=0 ) uniform highp 4X4 matrix of float M1, layout(column_major std140 offset=64 ) uniform highp 4X4 matrix of float M2, layout(row_major std140 offset=128 ) uniform highp 3X3 matrix of float N1, layout(row_major std140 offset=176 ) centroid uniform highp float badf, layout(row_major std140 offset=180 ) uniform highp float badg, layout(row_major std140 offset=184 ) uniform highp float bad1, layout(row_major shared offset=188 ) uniform highp float bad2, layout(row_major packed offset=192 ) uniform highp float bad3}) 0:47 'tblock' (layout(row_major std140 ) uniform block{layout(row_major std140 offset=0 ) uniform highp 4X4 matrix of float M1, layout(column_major std140 offset=64 ) uniform highp 4X4 matrix of float M2, layout(row_major std140 offset=128 ) uniform highp 3X3 matrix of float N1, layout(row_major std140 offset=176 ) centroid uniform highp float badf, layout(row_major std140 offset=180 ) uniform highp float badg, layout(row_major std140 offset=184 ) uniform highp float bad1, layout(row_major shared offset=188 ) uniform highp float bad2, layout(row_major packed offset=192 ) uniform highp float bad3})
@@ -66,7 +66,7 @@ ERROR: node is still EOpNull!
0:? 'c' (layout(location=7 ) in highp 3-component vector of float) 0:? 'c' (layout(location=7 ) in highp 3-component vector of float)
0:? 'p' (layout(location=3 ) in highp 4-component vector of float) 0:? 'p' (layout(location=3 ) in highp 4-component vector of float)
0:? 'q' (layout(location=9 ) in 4-element array of highp 4-component vector of float) 0:? 'q' (layout(location=9 ) in 4-element array of highp 4-component vector of float)
0:? 'r' (layout(location=10 ) in 4-element array of structure{highp 4-component vector of float v}) 0:? 'r' (layout(location=10 ) in 4-element array of structure{global highp 4-component vector of float v})
0:? 'pos' (smooth out highp 4-component vector of float) 0:? 'pos' (smooth out highp 4-component vector of float)
0:? 'color' (smooth out highp 3-component vector of float) 0:? 'color' (smooth out highp 3-component vector of float)
0:? 'badm4' (layout(column_major shared ) uniform highp 4X4 matrix of float) 0:? 'badm4' (layout(column_major shared ) uniform highp 4X4 matrix of float)
@@ -87,17 +87,17 @@ Linked vertex stage:
Shader version: 300 Shader version: 300
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:44 Function Definition: main( (void) 0:44 Function Definition: main( (global void)
0:44 Function Parameters: 0:44 Function Parameters:
0:46 Sequence 0:46 Sequence
0:46 move second child to first child (highp 4-component vector of float) 0:46 move second child to first child (temp highp 4-component vector of float)
0:46 'pos' (smooth out highp 4-component vector of float) 0:46 'pos' (smooth out highp 4-component vector of float)
0:46 vector-times-matrix (highp 4-component vector of float) 0:46 vector-times-matrix (temp highp 4-component vector of float)
0:46 'p' (layout(location=3 ) in highp 4-component vector of float) 0:46 'p' (layout(location=3 ) in highp 4-component vector of float)
0:46 add (highp 4X4 matrix of float) 0:46 add (temp highp 4X4 matrix of float)
0:46 add (highp 4X4 matrix of float) 0:46 add (temp highp 4X4 matrix of float)
0:46 add (highp 4X4 matrix of float) 0:46 add (temp highp 4X4 matrix of float)
0:46 add (highp 4X4 matrix of float) 0:46 add (temp highp 4X4 matrix of float)
0:46 M1: direct index for structure (layout(row_major std140 offset=0 ) uniform highp 4X4 matrix of float) 0:46 M1: direct index for structure (layout(row_major std140 offset=0 ) uniform highp 4X4 matrix of float)
0:46 'tblock' (layout(row_major std140 ) uniform block{layout(row_major std140 offset=0 ) uniform highp 4X4 matrix of float M1, layout(column_major std140 offset=64 ) uniform highp 4X4 matrix of float M2, layout(row_major std140 offset=128 ) uniform highp 3X3 matrix of float N1, layout(row_major std140 offset=176 ) centroid uniform highp float badf, layout(row_major std140 offset=180 ) uniform highp float badg, layout(row_major std140 offset=184 ) uniform highp float bad1, layout(row_major shared offset=188 ) uniform highp float bad2, layout(row_major packed offset=192 ) uniform highp float bad3}) 0:46 'tblock' (layout(row_major std140 ) uniform block{layout(row_major std140 offset=0 ) uniform highp 4X4 matrix of float M1, layout(column_major std140 offset=64 ) uniform highp 4X4 matrix of float M2, layout(row_major std140 offset=128 ) uniform highp 3X3 matrix of float N1, layout(row_major std140 offset=176 ) centroid uniform highp float badf, layout(row_major std140 offset=180 ) uniform highp float badg, layout(row_major std140 offset=184 ) uniform highp float bad1, layout(row_major shared offset=188 ) uniform highp float bad2, layout(row_major packed offset=192 ) uniform highp float bad3})
0:46 Constant: 0:46 Constant:
@@ -118,9 +118,9 @@ ERROR: node is still EOpNull!
0:46 'anon@0' (layout(row_major shared ) uniform block{layout(row_major shared ) uniform bool b, layout(row_major shared ) uniform highp 4X4 matrix of float t2m}) 0:46 'anon@0' (layout(row_major shared ) uniform block{layout(row_major shared ) uniform bool b, layout(row_major shared ) uniform highp 4X4 matrix of float t2m})
0:46 Constant: 0:46 Constant:
0:46 1 (const uint) 0:46 1 (const uint)
0:47 move second child to first child (highp 3-component vector of float) 0:47 move second child to first child (temp highp 3-component vector of float)
0:47 'color' (smooth out highp 3-component vector of float) 0:47 'color' (smooth out highp 3-component vector of float)
0:47 vector-times-matrix (highp 3-component vector of float) 0:47 vector-times-matrix (temp highp 3-component vector of float)
0:47 'c' (layout(location=7 ) in highp 3-component vector of float) 0:47 'c' (layout(location=7 ) in highp 3-component vector of float)
0:47 N1: direct index for structure (layout(row_major std140 offset=128 ) uniform highp 3X3 matrix of float) 0:47 N1: direct index for structure (layout(row_major std140 offset=128 ) uniform highp 3X3 matrix of float)
0:47 'tblock' (layout(row_major std140 ) uniform block{layout(row_major std140 offset=0 ) uniform highp 4X4 matrix of float M1, layout(column_major std140 offset=64 ) uniform highp 4X4 matrix of float M2, layout(row_major std140 offset=128 ) uniform highp 3X3 matrix of float N1, layout(row_major std140 offset=176 ) centroid uniform highp float badf, layout(row_major std140 offset=180 ) uniform highp float badg, layout(row_major std140 offset=184 ) uniform highp float bad1, layout(row_major shared offset=188 ) uniform highp float bad2, layout(row_major packed offset=192 ) uniform highp float bad3}) 0:47 'tblock' (layout(row_major std140 ) uniform block{layout(row_major std140 offset=0 ) uniform highp 4X4 matrix of float M1, layout(column_major std140 offset=64 ) uniform highp 4X4 matrix of float M2, layout(row_major std140 offset=128 ) uniform highp 3X3 matrix of float N1, layout(row_major std140 offset=176 ) centroid uniform highp float badf, layout(row_major std140 offset=180 ) uniform highp float badg, layout(row_major std140 offset=184 ) uniform highp float bad1, layout(row_major shared offset=188 ) uniform highp float bad2, layout(row_major packed offset=192 ) uniform highp float bad3})
@@ -130,7 +130,7 @@ ERROR: node is still EOpNull!
0:? 'c' (layout(location=7 ) in highp 3-component vector of float) 0:? 'c' (layout(location=7 ) in highp 3-component vector of float)
0:? 'p' (layout(location=3 ) in highp 4-component vector of float) 0:? 'p' (layout(location=3 ) in highp 4-component vector of float)
0:? 'q' (layout(location=9 ) in 4-element array of highp 4-component vector of float) 0:? 'q' (layout(location=9 ) in 4-element array of highp 4-component vector of float)
0:? 'r' (layout(location=10 ) in 4-element array of structure{highp 4-component vector of float v}) 0:? 'r' (layout(location=10 ) in 4-element array of structure{global highp 4-component vector of float v})
0:? 'pos' (smooth out highp 4-component vector of float) 0:? 'pos' (smooth out highp 4-component vector of float)
0:? 'color' (smooth out highp 3-component vector of float) 0:? 'color' (smooth out highp 3-component vector of float)
0:? 'badm4' (layout(column_major shared ) uniform highp 4X4 matrix of float) 0:? 'badm4' (layout(column_major shared ) uniform highp 4X4 matrix of float)

View File

@@ -2,7 +2,7 @@
Shader version: 300 Shader version: 300
0:? Sequence 0:? Sequence
0:8 Function Definition: main( (void) 0:8 Function Definition: main( (global void)
0:8 Function Parameters: 0:8 Function Parameters:
0:? Linker Objects 0:? Linker Objects
0:? 'color1' (out highp 4-component vector of float) 0:? 'color1' (out highp 4-component vector of float)
@@ -15,7 +15,7 @@ ERROR: Linking fragment stage: when more than one fragment shader output, all mu
Shader version: 300 Shader version: 300
0:? Sequence 0:? Sequence
0:8 Function Definition: main( (void) 0:8 Function Definition: main( (global void)
0:8 Function Parameters: 0:8 Function Parameters:
0:? Linker Objects 0:? Linker Objects
0:? 'color1' (out highp 4-component vector of float) 0:? 'color1' (out highp 4-component vector of float)

View File

@@ -2,7 +2,7 @@
Shader version: 300 Shader version: 300
0:? Sequence 0:? Sequence
0:9 Function Definition: main( (void) 0:9 Function Definition: main( (global void)
0:9 Function Parameters: 0:9 Function Parameters:
0:? Linker Objects 0:? Linker Objects
0:? 'pos' (smooth in mediump 4-component vector of float) 0:? 'pos' (smooth in mediump 4-component vector of float)
@@ -16,7 +16,7 @@ Linked fragment stage:
Shader version: 300 Shader version: 300
0:? Sequence 0:? Sequence
0:9 Function Definition: main( (void) 0:9 Function Definition: main( (global void)
0:9 Function Parameters: 0:9 Function Parameters:
0:? Linker Objects 0:? Linker Objects
0:? 'pos' (smooth in mediump 4-component vector of float) 0:? 'pos' (smooth in mediump 4-component vector of float)

View File

@@ -2,7 +2,7 @@
Shader version: 300 Shader version: 300
0:? Sequence 0:? Sequence
0:7 Function Definition: main( (void) 0:7 Function Definition: main( (global void)
0:7 Function Parameters: 0:7 Function Parameters:
0:? Linker Objects 0:? Linker Objects
0:? 'color1' (out highp 4-component vector of float) 0:? 'color1' (out highp 4-component vector of float)
@@ -13,7 +13,7 @@ Linked fragment stage:
Shader version: 300 Shader version: 300
0:? Sequence 0:? Sequence
0:7 Function Definition: main( (void) 0:7 Function Definition: main( (global void)
0:7 Function Parameters: 0:7 Function Parameters:
0:? Linker Objects 0:? Linker Objects
0:? 'color1' (out highp 4-component vector of float) 0:? 'color1' (out highp 4-component vector of float)

View File

@@ -1,86 +1,86 @@
300operations.frag 300operations.frag
ERROR: 0:11: 'float' : type requires declaration of default precision qualifier ERROR: 0:11: 'float' : type requires declaration of default precision qualifier
ERROR: 0:30: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f}' and a right operand of type 'layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f}' (or there is no acceptable conversion) ERROR: 0:30: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f}' and a right operand of type 'layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f}' (or there is no acceptable conversion)
ERROR: 0:31: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'structure{mediump int i}' and a right operand of type 'structure{mediump int i}' (or there is no acceptable conversion) ERROR: 0:31: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'global structure{global mediump int i}' and a right operand of type 'global structure{global mediump int i}' (or there is no acceptable conversion)
ERROR: 0:32: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'mediump int' and a right operand of type 'mediump float' (or there is no acceptable conversion) ERROR: 0:32: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'temp mediump int' and a right operand of type 'temp mediump float' (or there is no acceptable conversion)
ERROR: 0:33: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'mediump uint' and a right operand of type 'mediump float' (or there is no acceptable conversion) ERROR: 0:33: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'temp mediump uint' and a right operand of type 'temp mediump float' (or there is no acceptable conversion)
ERROR: 0:34: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'mediump uint' and a right operand of type 'mediump int' (or there is no acceptable conversion) ERROR: 0:34: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'temp mediump uint' and a right operand of type 'temp mediump int' (or there is no acceptable conversion)
ERROR: 0:35: 'assign' : cannot convert from 'mediump 4-component vector of int' to 'mediump 3-component vector of int' ERROR: 0:35: 'assign' : cannot convert from 'temp mediump 4-component vector of int' to 'temp mediump 3-component vector of int'
ERROR: 0:36: '/' : wrong operand types: no operation '/' exists that takes a left-hand operand of type 'mediump 4-component vector of int' and a right operand of type 'mediump 4-component vector of uint' (or there is no acceptable conversion) ERROR: 0:36: '/' : wrong operand types: no operation '/' exists that takes a left-hand operand of type 'temp mediump 4-component vector of int' and a right operand of type 'temp mediump 4-component vector of uint' (or there is no acceptable conversion)
ERROR: 0:37: '-' : wrong operand types: no operation '-' exists that takes a left-hand operand of type 'mediump int' and a right operand of type 'mediump 3-component vector of float' (or there is no acceptable conversion) ERROR: 0:37: '-' : wrong operand types: no operation '-' exists that takes a left-hand operand of type 'temp mediump int' and a right operand of type 'temp mediump 3-component vector of float' (or there is no acceptable conversion)
ERROR: 0:38: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'mediump 3-component vector of int' and a right operand of type 'mediump 3-component vector of uint' (or there is no acceptable conversion) ERROR: 0:38: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'temp mediump 3-component vector of int' and a right operand of type 'temp mediump 3-component vector of uint' (or there is no acceptable conversion)
ERROR: 0:39: '*' : wrong operand types: no operation '*' exists that takes a left-hand operand of type '5-element array of mediump float' and a right operand of type '5-element array of mediump float' (or there is no acceptable conversion) ERROR: 0:39: '*' : wrong operand types: no operation '*' exists that takes a left-hand operand of type 'global 5-element array of mediump float' and a right operand of type 'global 5-element array of mediump float' (or there is no acceptable conversion)
ERROR: 0:40: '/' : wrong operand types: no operation '/' exists that takes a left-hand operand of type 'bool' and a right operand of type 'bool' (or there is no acceptable conversion) ERROR: 0:40: '/' : wrong operand types: no operation '/' exists that takes a left-hand operand of type 'temp bool' and a right operand of type 'temp bool' (or there is no acceptable conversion)
ERROR: 0:42: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type 'mediump float' and a right operand of type 'mediump float' (or there is no acceptable conversion) ERROR: 0:42: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type 'temp mediump float' and a right operand of type 'temp mediump float' (or there is no acceptable conversion)
ERROR: 0:43: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type 'mediump int' and a right operand of type 'mediump float' (or there is no acceptable conversion) ERROR: 0:43: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type 'temp mediump int' and a right operand of type 'temp mediump float' (or there is no acceptable conversion)
ERROR: 0:44: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type 'mediump float' and a right operand of type 'mediump uint' (or there is no acceptable conversion) ERROR: 0:44: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type 'temp mediump float' and a right operand of type 'temp mediump uint' (or there is no acceptable conversion)
ERROR: 0:45: '++' : l-value required "instanceName" (can't modify a uniform) ERROR: 0:45: '++' : l-value required "instanceName" (can't modify a uniform)
ERROR: 0:45: '++' : wrong operand type no operation '++' exists that takes an operand of type layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f} (or there is no acceptable conversion) ERROR: 0:45: '++' : wrong operand type no operation '++' exists that takes an operand of type layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f} (or there is no acceptable conversion)
ERROR: 0:46: '++' : wrong operand type no operation '++' exists that takes an operand of type structure{mediump int i} (or there is no acceptable conversion) ERROR: 0:46: '++' : wrong operand type no operation '++' exists that takes an operand of type global structure{global mediump int i} (or there is no acceptable conversion)
ERROR: 0:47: '--' : wrong operand type no operation '--' exists that takes an operand of type 5-element array of mediump float (or there is no acceptable conversion) ERROR: 0:47: '--' : wrong operand type no operation '--' exists that takes an operand of type global 5-element array of mediump float (or there is no acceptable conversion)
ERROR: 0:48: '++' : wrong operand type no operation '++' exists that takes an operand of type 3-component vector of bool (or there is no acceptable conversion) ERROR: 0:48: '++' : wrong operand type no operation '++' exists that takes an operand of type temp 3-component vector of bool (or there is no acceptable conversion)
ERROR: 0:50: '<' : wrong operand types: no operation '<' exists that takes a left-hand operand of type 'mediump 3-component vector of int' and a right operand of type 'mediump 3-component vector of uint' (or there is no acceptable conversion) ERROR: 0:50: '<' : wrong operand types: no operation '<' exists that takes a left-hand operand of type 'temp mediump 3-component vector of int' and a right operand of type 'temp mediump 3-component vector of uint' (or there is no acceptable conversion)
ERROR: 0:51: '>' : wrong operand types: no operation '>' exists that takes a left-hand operand of type 'mediump 2X2 matrix of float' and a right operand of type 'mediump 2X2 matrix of float' (or there is no acceptable conversion) ERROR: 0:51: '>' : wrong operand types: no operation '>' exists that takes a left-hand operand of type 'temp mediump 2X2 matrix of float' and a right operand of type 'temp mediump 2X2 matrix of float' (or there is no acceptable conversion)
ERROR: 0:52: '!=' : wrong operand types: no operation '!=' exists that takes a left-hand operand of type 'mediump 2X2 matrix of float' and a right operand of type 'mediump 4X4 matrix of float' (or there is no acceptable conversion) ERROR: 0:52: '!=' : wrong operand types: no operation '!=' exists that takes a left-hand operand of type 'temp mediump 2X2 matrix of float' and a right operand of type 'temp mediump 4X4 matrix of float' (or there is no acceptable conversion)
ERROR: 0:53: '>=' : wrong operand types: no operation '>=' exists that takes a left-hand operand of type 'mediump int' and a right operand of type 'mediump uint' (or there is no acceptable conversion) ERROR: 0:53: '>=' : wrong operand types: no operation '>=' exists that takes a left-hand operand of type 'temp mediump int' and a right operand of type 'temp mediump uint' (or there is no acceptable conversion)
ERROR: 0:54: '<=' : wrong operand types: no operation '<=' exists that takes a left-hand operand of type '5-element array of mediump float' and a right operand of type '5-element array of mediump float' (or there is no acceptable conversion) ERROR: 0:54: '<=' : wrong operand types: no operation '<=' exists that takes a left-hand operand of type 'global 5-element array of mediump float' and a right operand of type 'global 5-element array of mediump float' (or there is no acceptable conversion)
ERROR: 0:55: '>' : wrong operand types: no operation '>' exists that takes a left-hand operand of type 'bool' and a right operand of type 'bool' (or there is no acceptable conversion) ERROR: 0:55: '>' : wrong operand types: no operation '>' exists that takes a left-hand operand of type 'temp bool' and a right operand of type 'temp bool' (or there is no acceptable conversion)
ERROR: 0:57: '&&' : wrong operand types: no operation '&&' exists that takes a left-hand operand of type 'bool' and a right operand of type '3-component vector of bool' (or there is no acceptable conversion) ERROR: 0:57: '&&' : wrong operand types: no operation '&&' exists that takes a left-hand operand of type 'temp bool' and a right operand of type 'temp 3-component vector of bool' (or there is no acceptable conversion)
ERROR: 0:58: '^^' : wrong operand types: no operation '^^' exists that takes a left-hand operand of type '3-component vector of bool' and a right operand of type '3-component vector of bool' (or there is no acceptable conversion) ERROR: 0:58: '^^' : wrong operand types: no operation '^^' exists that takes a left-hand operand of type 'temp 3-component vector of bool' and a right operand of type 'temp 3-component vector of bool' (or there is no acceptable conversion)
ERROR: 0:59: '||' : wrong operand types: no operation '||' exists that takes a left-hand operand of type '3-component vector of bool' and a right operand of type 'bool' (or there is no acceptable conversion) ERROR: 0:59: '||' : wrong operand types: no operation '||' exists that takes a left-hand operand of type 'temp 3-component vector of bool' and a right operand of type 'temp bool' (or there is no acceptable conversion)
ERROR: 0:60: '&&' : wrong operand types: no operation '&&' exists that takes a left-hand operand of type 'mediump int' and a right operand of type 'mediump int' (or there is no acceptable conversion) ERROR: 0:60: '&&' : wrong operand types: no operation '&&' exists that takes a left-hand operand of type 'temp mediump int' and a right operand of type 'temp mediump int' (or there is no acceptable conversion)
ERROR: 0:61: '||' : wrong operand types: no operation '||' exists that takes a left-hand operand of type 'mediump uint' and a right operand of type 'mediump uint' (or there is no acceptable conversion) ERROR: 0:61: '||' : wrong operand types: no operation '||' exists that takes a left-hand operand of type 'temp mediump uint' and a right operand of type 'temp mediump uint' (or there is no acceptable conversion)
ERROR: 0:62: '^^' : wrong operand types: no operation '^^' exists that takes a left-hand operand of type 'mediump 2X2 matrix of float' and a right operand of type 'mediump 2X2 matrix of float' (or there is no acceptable conversion) ERROR: 0:62: '^^' : wrong operand types: no operation '^^' exists that takes a left-hand operand of type 'temp mediump 2X2 matrix of float' and a right operand of type 'temp mediump 2X2 matrix of float' (or there is no acceptable conversion)
ERROR: 0:64: '!' : wrong operand type no operation '!' exists that takes an operand of type mediump uint (or there is no acceptable conversion) ERROR: 0:64: '!' : wrong operand type no operation '!' exists that takes an operand of type temp mediump uint (or there is no acceptable conversion)
ERROR: 0:65: '!' : wrong operand type no operation '!' exists that takes an operand of type mediump int (or there is no acceptable conversion) ERROR: 0:65: '!' : wrong operand type no operation '!' exists that takes an operand of type temp mediump int (or there is no acceptable conversion)
ERROR: 0:66: '!' : wrong operand type no operation '!' exists that takes an operand of type mediump 2X2 matrix of float (or there is no acceptable conversion) ERROR: 0:66: '!' : wrong operand type no operation '!' exists that takes an operand of type temp mediump 2X2 matrix of float (or there is no acceptable conversion)
ERROR: 0:67: '!' : wrong operand type no operation '!' exists that takes an operand of type mediump 3-component vector of float (or there is no acceptable conversion) ERROR: 0:67: '!' : wrong operand type no operation '!' exists that takes an operand of type temp mediump 3-component vector of float (or there is no acceptable conversion)
ERROR: 0:68: '!' : wrong operand type no operation '!' exists that takes an operand of type 5-element array of mediump float (or there is no acceptable conversion) ERROR: 0:68: '!' : wrong operand type no operation '!' exists that takes an operand of type global 5-element array of mediump float (or there is no acceptable conversion)
ERROR: 0:70: '~' : wrong operand type no operation '~' exists that takes an operand of type mediump float (or there is no acceptable conversion) ERROR: 0:70: '~' : wrong operand type no operation '~' exists that takes an operand of type temp mediump float (or there is no acceptable conversion)
ERROR: 0:71: '~' : wrong operand type no operation '~' exists that takes an operand of type mediump 4X4 matrix of float (or there is no acceptable conversion) ERROR: 0:71: '~' : wrong operand type no operation '~' exists that takes an operand of type temp mediump 4X4 matrix of float (or there is no acceptable conversion)
ERROR: 0:72: '~' : wrong operand type no operation '~' exists that takes an operand of type mediump 3-component vector of float (or there is no acceptable conversion) ERROR: 0:72: '~' : wrong operand type no operation '~' exists that takes an operand of type temp mediump 3-component vector of float (or there is no acceptable conversion)
ERROR: 0:73: '~' : wrong operand type no operation '~' exists that takes an operand of type 5-element array of mediump float (or there is no acceptable conversion) ERROR: 0:73: '~' : wrong operand type no operation '~' exists that takes an operand of type global 5-element array of mediump float (or there is no acceptable conversion)
ERROR: 0:74: '~' : wrong operand type no operation '~' exists that takes an operand of type layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f} (or there is no acceptable conversion) ERROR: 0:74: '~' : wrong operand type no operation '~' exists that takes an operand of type layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f} (or there is no acceptable conversion)
ERROR: 0:76: '<<' : wrong operand types: no operation '<<' exists that takes a left-hand operand of type 'mediump int' and a right operand of type 'mediump 3-component vector of int' (or there is no acceptable conversion) ERROR: 0:76: '<<' : wrong operand types: no operation '<<' exists that takes a left-hand operand of type 'temp mediump int' and a right operand of type 'temp mediump 3-component vector of int' (or there is no acceptable conversion)
ERROR: 0:77: '<<' : wrong operand types: no operation '<<' exists that takes a left-hand operand of type 'mediump uint' and a right operand of type 'mediump 3-component vector of uint' (or there is no acceptable conversion) ERROR: 0:77: '<<' : wrong operand types: no operation '<<' exists that takes a left-hand operand of type 'temp mediump uint' and a right operand of type 'temp mediump 3-component vector of uint' (or there is no acceptable conversion)
ERROR: 0:78: '>>' : wrong operand types: no operation '>>' exists that takes a left-hand operand of type 'mediump int' and a right operand of type 'mediump float' (or there is no acceptable conversion) ERROR: 0:78: '>>' : wrong operand types: no operation '>>' exists that takes a left-hand operand of type 'temp mediump int' and a right operand of type 'temp mediump float' (or there is no acceptable conversion)
ERROR: 0:79: '>>' : wrong operand types: no operation '>>' exists that takes a left-hand operand of type 'mediump float' and a right operand of type 'mediump int' (or there is no acceptable conversion) ERROR: 0:79: '>>' : wrong operand types: no operation '>>' exists that takes a left-hand operand of type 'temp mediump float' and a right operand of type 'temp mediump int' (or there is no acceptable conversion)
ERROR: 0:80: '>>' : wrong operand types: no operation '>>' exists that takes a left-hand operand of type 'mediump 4X4 matrix of float' and a right operand of type 'mediump int' (or there is no acceptable conversion) ERROR: 0:80: '>>' : wrong operand types: no operation '>>' exists that takes a left-hand operand of type 'temp mediump 4X4 matrix of float' and a right operand of type 'temp mediump int' (or there is no acceptable conversion)
ERROR: 0:81: '>>' : wrong operand types: no operation '>>' exists that takes a left-hand operand of type '5-element array of mediump float' and a right operand of type 'mediump uint' (or there is no acceptable conversion) ERROR: 0:81: '>>' : wrong operand types: no operation '>>' exists that takes a left-hand operand of type 'global 5-element array of mediump float' and a right operand of type 'temp mediump uint' (or there is no acceptable conversion)
ERROR: 0:82: '>>' : wrong operand types: no operation '>>' exists that takes a left-hand operand of type 'mediump 3-component vector of int' and a right operand of type 'mediump 4-component vector of int' (or there is no acceptable conversion) ERROR: 0:82: '>>' : wrong operand types: no operation '>>' exists that takes a left-hand operand of type 'temp mediump 3-component vector of int' and a right operand of type 'temp mediump 4-component vector of int' (or there is no acceptable conversion)
ERROR: 0:84: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type 'mediump int' and a right operand of type 'mediump uint' (or there is no acceptable conversion) ERROR: 0:84: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type 'temp mediump int' and a right operand of type 'temp mediump uint' (or there is no acceptable conversion)
ERROR: 0:85: 'assign' : cannot convert from 'mediump 3-component vector of uint' to 'mediump uint' ERROR: 0:85: 'assign' : cannot convert from 'temp mediump 3-component vector of uint' to 'temp mediump uint'
ERROR: 0:86: '|' : wrong operand types: no operation '|' exists that takes a left-hand operand of type 'mediump int' and a right operand of type 'mediump 3-component vector of uint' (or there is no acceptable conversion) ERROR: 0:86: '|' : wrong operand types: no operation '|' exists that takes a left-hand operand of type 'temp mediump int' and a right operand of type 'temp mediump 3-component vector of uint' (or there is no acceptable conversion)
ERROR: 0:87: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type 'mediump uint' and a right operand of type 'mediump float' (or there is no acceptable conversion) ERROR: 0:87: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type 'temp mediump uint' and a right operand of type 'temp mediump float' (or there is no acceptable conversion)
ERROR: 0:88: '|' : wrong operand types: no operation '|' exists that takes a left-hand operand of type 'mediump 2X2 matrix of float' and a right operand of type 'mediump 2X2 matrix of float' (or there is no acceptable conversion) ERROR: 0:88: '|' : wrong operand types: no operation '|' exists that takes a left-hand operand of type 'temp mediump 2X2 matrix of float' and a right operand of type 'temp mediump 2X2 matrix of float' (or there is no acceptable conversion)
ERROR: 0:89: '^' : wrong operand types: no operation '^' exists that takes a left-hand operand of type 'structure{mediump int i}' and a right operand of type 'structure{mediump int i}' (or there is no acceptable conversion) ERROR: 0:89: '^' : wrong operand types: no operation '^' exists that takes a left-hand operand of type 'global structure{global mediump int i}' and a right operand of type 'global structure{global mediump int i}' (or there is no acceptable conversion)
ERROR: 0:90: 'assign' : l-value required ERROR: 0:90: 'assign' : l-value required
ERROR: 56 compilation errors. No code generated. ERROR: 56 compilation errors. No code generated.
Shader version: 300 Shader version: 300
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:13 Function Definition: main( (void) 0:13 Function Definition: main( (global void)
0:13 Function Parameters: 0:13 Function Parameters:
0:? Sequence 0:? Sequence
0:30 'instanceName' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f}) 0:30 'instanceName' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f})
0:31 's' (structure{mediump int i}) 0:31 's' (global structure{global mediump int i})
0:32 'i' (mediump int) 0:32 'i' (temp mediump int)
0:33 'u' (mediump uint) 0:33 'u' (temp mediump uint)
0:34 'u' (mediump uint) 0:34 'u' (temp mediump uint)
0:35 'iv3' (mediump 3-component vector of int) 0:35 'iv3' (temp mediump 3-component vector of int)
0:36 'iv4' (mediump 4-component vector of int) 0:36 'iv4' (temp mediump 4-component vector of int)
0:37 'i' (mediump int) 0:37 'i' (temp mediump int)
0:38 'iv3' (mediump 3-component vector of int) 0:38 'iv3' (temp mediump 3-component vector of int)
0:39 'a' (5-element array of mediump float) 0:39 'a' (global 5-element array of mediump float)
0:40 'b' (bool) 0:40 'b' (temp bool)
0:42 'f' (mediump float) 0:42 'f' (temp mediump float)
0:43 'i' (mediump int) 0:43 'i' (temp mediump int)
0:44 'f' (mediump float) 0:44 'f' (temp mediump float)
0:45 'instanceName' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f}) 0:45 'instanceName' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f})
0:46 's' (structure{mediump int i}) 0:46 's' (global structure{global mediump int i})
0:47 'a' (5-element array of mediump float) 0:47 'a' (global 5-element array of mediump float)
0:48 'b3' (3-component vector of bool) 0:48 'b3' (temp 3-component vector of bool)
0:50 Constant: 0:50 Constant:
0:50 false (const bool) 0:50 false (const bool)
0:51 Constant: 0:51 Constant:
@@ -105,136 +105,136 @@ ERROR: node is still EOpNull!
0:61 false (const bool) 0:61 false (const bool)
0:62 Constant: 0:62 Constant:
0:62 false (const bool) 0:62 false (const bool)
0:64 'u' (mediump uint) 0:64 'u' (temp mediump uint)
0:65 'i' (mediump int) 0:65 'i' (temp mediump int)
0:66 'm2' (mediump 2X2 matrix of float) 0:66 'm2' (temp mediump 2X2 matrix of float)
0:67 'v3' (mediump 3-component vector of float) 0:67 'v3' (temp mediump 3-component vector of float)
0:68 'a' (5-element array of mediump float) 0:68 'a' (global 5-element array of mediump float)
0:70 'f' (mediump float) 0:70 'f' (temp mediump float)
0:71 'm4' (mediump 4X4 matrix of float) 0:71 'm4' (temp mediump 4X4 matrix of float)
0:72 'v3' (mediump 3-component vector of float) 0:72 'v3' (temp mediump 3-component vector of float)
0:73 'a' (5-element array of mediump float) 0:73 'a' (global 5-element array of mediump float)
0:74 'instanceName' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f}) 0:74 'instanceName' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f})
0:76 'i' (mediump int) 0:76 'i' (temp mediump int)
0:77 'u' (mediump uint) 0:77 'u' (temp mediump uint)
0:78 'i' (mediump int) 0:78 'i' (temp mediump int)
0:79 'f' (mediump float) 0:79 'f' (temp mediump float)
0:80 'm4' (mediump 4X4 matrix of float) 0:80 'm4' (temp mediump 4X4 matrix of float)
0:81 'a' (5-element array of mediump float) 0:81 'a' (global 5-element array of mediump float)
0:82 'iv3' (mediump 3-component vector of int) 0:82 'iv3' (temp mediump 3-component vector of int)
0:84 'i' (mediump int) 0:84 'i' (temp mediump int)
0:85 'u' (mediump uint) 0:85 'u' (temp mediump uint)
0:86 'i' (mediump int) 0:86 'i' (temp mediump int)
0:87 'u' (mediump uint) 0:87 'u' (temp mediump uint)
0:88 'm2' (mediump 2X2 matrix of float) 0:88 'm2' (temp mediump 2X2 matrix of float)
0:89 's' (structure{mediump int i}) 0:89 's' (global structure{global mediump int i})
0:90 move second child to first child (mediump float) 0:90 move second child to first child (temp mediump float)
0:90 move second child to first child (mediump float) 0:90 move second child to first child (temp mediump float)
0:90 'f' (mediump float) 0:90 'f' (temp mediump float)
0:90 'f' (mediump float) 0:90 'f' (temp mediump float)
0:90 'f' (mediump float) 0:90 'f' (temp mediump float)
0:93 vector-scale (mediump 4-component vector of float) 0:93 vector-scale (temp mediump 4-component vector of float)
0:93 'f' (mediump float) 0:93 'f' (temp mediump float)
0:93 'v4' (mediump 4-component vector of float) 0:93 'v4' (temp mediump 4-component vector of float)
0:94 add (mediump uint) 0:94 add (temp mediump uint)
0:94 'u' (mediump uint) 0:94 'u' (temp mediump uint)
0:94 'u' (mediump uint) 0:94 'u' (temp mediump uint)
0:95 divide (mediump 4-component vector of uint) 0:95 divide (temp mediump 4-component vector of uint)
0:95 'uv4' (mediump 4-component vector of uint) 0:95 'uv4' (temp mediump 4-component vector of uint)
0:95 'u' (mediump uint) 0:95 'u' (temp mediump uint)
0:96 subtract second child into first child (mediump 3-component vector of int) 0:96 subtract second child into first child (temp mediump 3-component vector of int)
0:96 'iv3' (mediump 3-component vector of int) 0:96 'iv3' (temp mediump 3-component vector of int)
0:96 'iv3' (mediump 3-component vector of int) 0:96 'iv3' (temp mediump 3-component vector of int)
0:98 mod second child into first child (mediump int) 0:98 mod second child into first child (temp mediump int)
0:98 'i' (mediump int) 0:98 'i' (temp mediump int)
0:98 Constant: 0:98 Constant:
0:98 3 (const int) 0:98 3 (const int)
0:99 mod (mediump 3-component vector of uint) 0:99 mod (temp mediump 3-component vector of uint)
0:99 'uv3' (mediump 3-component vector of uint) 0:99 'uv3' (temp mediump 3-component vector of uint)
0:99 Constant: 0:99 Constant:
0:99 4 (const uint) 0:99 4 (const uint)
0:100 Pre-Decrement (mediump 2X2 matrix of float) 0:100 Pre-Decrement (temp mediump 2X2 matrix of float)
0:100 'm2' (mediump 2X2 matrix of float) 0:100 'm2' (temp mediump 2X2 matrix of float)
0:101 Post-Increment (mediump 4-component vector of int) 0:101 Post-Increment (temp mediump 4-component vector of int)
0:101 'iv4' (mediump 4-component vector of int) 0:101 'iv4' (temp mediump 4-component vector of int)
0:103 Compare Not Equal (bool) 0:103 Compare Not Equal (temp bool)
0:103 'm4' (mediump 4X4 matrix of float) 0:103 'm4' (temp mediump 4X4 matrix of float)
0:103 'm4' (mediump 4X4 matrix of float) 0:103 'm4' (temp mediump 4X4 matrix of float)
0:104 Compare Equal (bool) 0:104 Compare Equal (temp bool)
0:104 'm2' (mediump 2X2 matrix of float) 0:104 'm2' (temp mediump 2X2 matrix of float)
0:104 'm2' (mediump 2X2 matrix of float) 0:104 'm2' (temp mediump 2X2 matrix of float)
0:105 Compare Less Than or Equal (bool) 0:105 Compare Less Than or Equal (temp bool)
0:105 'i' (mediump int) 0:105 'i' (temp mediump int)
0:105 'i' (mediump int) 0:105 'i' (temp mediump int)
0:106 Compare Equal (bool) 0:106 Compare Equal (temp bool)
0:106 'a' (5-element array of mediump float) 0:106 'a' (global 5-element array of mediump float)
0:106 'a' (5-element array of mediump float) 0:106 'a' (global 5-element array of mediump float)
0:107 Compare Not Equal (bool) 0:107 Compare Not Equal (temp bool)
0:107 's' (structure{mediump int i}) 0:107 's' (global structure{global mediump int i})
0:107 's' (structure{mediump int i}) 0:107 's' (global structure{global mediump int i})
0:109 logical-and (bool) 0:109 logical-and (temp bool)
0:109 'b' (bool) 0:109 'b' (temp bool)
0:109 'b' (bool) 0:109 'b' (temp bool)
0:110 logical-or (bool) 0:110 logical-or (temp bool)
0:110 'b' (bool) 0:110 'b' (temp bool)
0:110 'b' (bool) 0:110 'b' (temp bool)
0:111 logical-xor (bool) 0:111 logical-xor (temp bool)
0:111 'b' (bool) 0:111 'b' (temp bool)
0:111 'b' (bool) 0:111 'b' (temp bool)
0:113 Comma (mediump 3-component vector of uint) 0:113 Comma (temp mediump 3-component vector of uint)
0:113 Negate conditional (bool) 0:113 Negate conditional (temp bool)
0:113 'b' (bool) 0:113 'b' (temp bool)
0:113 'uv3' (mediump 3-component vector of uint) 0:113 'uv3' (temp mediump 3-component vector of uint)
0:115 Bitwise not (mediump int) 0:115 Bitwise not (temp mediump int)
0:115 'i' (mediump int) 0:115 'i' (temp mediump int)
0:116 Bitwise not (mediump uint) 0:116 Bitwise not (temp mediump uint)
0:116 'u' (mediump uint) 0:116 'u' (temp mediump uint)
0:117 Bitwise not (mediump 3-component vector of uint) 0:117 Bitwise not (temp mediump 3-component vector of uint)
0:117 'uv3' (mediump 3-component vector of uint) 0:117 'uv3' (temp mediump 3-component vector of uint)
0:118 Bitwise not (mediump 3-component vector of int) 0:118 Bitwise not (temp mediump 3-component vector of int)
0:118 'iv3' (mediump 3-component vector of int) 0:118 'iv3' (temp mediump 3-component vector of int)
0:120 left shift second child into first child (mediump 3-component vector of uint) 0:120 left shift second child into first child (temp mediump 3-component vector of uint)
0:120 'uv3' (mediump 3-component vector of uint) 0:120 'uv3' (temp mediump 3-component vector of uint)
0:120 'i' (mediump int) 0:120 'i' (temp mediump int)
0:121 right-shift (mediump int) 0:121 right-shift (temp mediump int)
0:121 'i' (mediump int) 0:121 'i' (temp mediump int)
0:121 'i' (mediump int) 0:121 'i' (temp mediump int)
0:122 left-shift (mediump uint) 0:122 left-shift (temp mediump uint)
0:122 'u' (mediump uint) 0:122 'u' (temp mediump uint)
0:122 'u' (mediump uint) 0:122 'u' (temp mediump uint)
0:123 right-shift (mediump 3-component vector of int) 0:123 right-shift (temp mediump 3-component vector of int)
0:123 'iv3' (mediump 3-component vector of int) 0:123 'iv3' (temp mediump 3-component vector of int)
0:123 'iv3' (mediump 3-component vector of int) 0:123 'iv3' (temp mediump 3-component vector of int)
0:125 bitwise and (mediump int) 0:125 bitwise and (temp mediump int)
0:125 'i' (mediump int) 0:125 'i' (temp mediump int)
0:125 'i' (mediump int) 0:125 'i' (temp mediump int)
0:126 inclusive-or (mediump uint) 0:126 inclusive-or (temp mediump uint)
0:126 'u' (mediump uint) 0:126 'u' (temp mediump uint)
0:126 'u' (mediump uint) 0:126 'u' (temp mediump uint)
0:127 exclusive-or (mediump 3-component vector of int) 0:127 exclusive-or (temp mediump 3-component vector of int)
0:127 'iv3' (mediump 3-component vector of int) 0:127 'iv3' (temp mediump 3-component vector of int)
0:127 'iv3' (mediump 3-component vector of int) 0:127 'iv3' (temp mediump 3-component vector of int)
0:128 bitwise and (mediump 3-component vector of uint) 0:128 bitwise and (temp mediump 3-component vector of uint)
0:128 'u' (mediump uint) 0:128 'u' (temp mediump uint)
0:128 'uv3' (mediump 3-component vector of uint) 0:128 'uv3' (temp mediump 3-component vector of uint)
0:129 inclusive-or (mediump 3-component vector of uint) 0:129 inclusive-or (temp mediump 3-component vector of uint)
0:129 'uv3' (mediump 3-component vector of uint) 0:129 'uv3' (temp mediump 3-component vector of uint)
0:129 'u' (mediump uint) 0:129 'u' (temp mediump uint)
0:130 and second child into first child (mediump 3-component vector of uint) 0:130 and second child into first child (temp mediump 3-component vector of uint)
0:130 'uv3' (mediump 3-component vector of uint) 0:130 'uv3' (temp mediump 3-component vector of uint)
0:130 'u' (mediump uint) 0:130 'u' (temp mediump uint)
0:132 direct index (mediump int) 0:132 direct index (temp mediump int)
0:132 'arr' (2-element array of mediump int) 0:132 'arr' (temp 2-element array of mediump int)
0:132 Constant: 0:132 Constant:
0:132 1 (const int) 0:132 1 (const int)
0:134 direct index (mediump int) 0:134 direct index (temp mediump int)
0:134 'arr2' (3-element array of mediump int) 0:134 'arr2' (temp 3-element array of mediump int)
0:134 Constant: 0:134 Constant:
0:134 2 (const int) 0:134 2 (const int)
0:? Linker Objects 0:? Linker Objects
0:? 'instanceName' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f}) 0:? 'instanceName' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f})
0:? 's' (structure{mediump int i}) 0:? 's' (global structure{global mediump int i})
0:? 'a' (5-element array of mediump float) 0:? 'a' (global 5-element array of mediump float)
Linked fragment stage: Linked fragment stage:
@@ -242,27 +242,27 @@ Linked fragment stage:
Shader version: 300 Shader version: 300
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:13 Function Definition: main( (void) 0:13 Function Definition: main( (global void)
0:13 Function Parameters: 0:13 Function Parameters:
0:? Sequence 0:? Sequence
0:30 'instanceName' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f}) 0:30 'instanceName' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f})
0:31 's' (structure{mediump int i}) 0:31 's' (global structure{global mediump int i})
0:32 'i' (mediump int) 0:32 'i' (temp mediump int)
0:33 'u' (mediump uint) 0:33 'u' (temp mediump uint)
0:34 'u' (mediump uint) 0:34 'u' (temp mediump uint)
0:35 'iv3' (mediump 3-component vector of int) 0:35 'iv3' (temp mediump 3-component vector of int)
0:36 'iv4' (mediump 4-component vector of int) 0:36 'iv4' (temp mediump 4-component vector of int)
0:37 'i' (mediump int) 0:37 'i' (temp mediump int)
0:38 'iv3' (mediump 3-component vector of int) 0:38 'iv3' (temp mediump 3-component vector of int)
0:39 'a' (5-element array of mediump float) 0:39 'a' (global 5-element array of mediump float)
0:40 'b' (bool) 0:40 'b' (temp bool)
0:42 'f' (mediump float) 0:42 'f' (temp mediump float)
0:43 'i' (mediump int) 0:43 'i' (temp mediump int)
0:44 'f' (mediump float) 0:44 'f' (temp mediump float)
0:45 'instanceName' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f}) 0:45 'instanceName' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f})
0:46 's' (structure{mediump int i}) 0:46 's' (global structure{global mediump int i})
0:47 'a' (5-element array of mediump float) 0:47 'a' (global 5-element array of mediump float)
0:48 'b3' (3-component vector of bool) 0:48 'b3' (temp 3-component vector of bool)
0:50 Constant: 0:50 Constant:
0:50 false (const bool) 0:50 false (const bool)
0:51 Constant: 0:51 Constant:
@@ -287,134 +287,134 @@ ERROR: node is still EOpNull!
0:61 false (const bool) 0:61 false (const bool)
0:62 Constant: 0:62 Constant:
0:62 false (const bool) 0:62 false (const bool)
0:64 'u' (mediump uint) 0:64 'u' (temp mediump uint)
0:65 'i' (mediump int) 0:65 'i' (temp mediump int)
0:66 'm2' (mediump 2X2 matrix of float) 0:66 'm2' (temp mediump 2X2 matrix of float)
0:67 'v3' (mediump 3-component vector of float) 0:67 'v3' (temp mediump 3-component vector of float)
0:68 'a' (5-element array of mediump float) 0:68 'a' (global 5-element array of mediump float)
0:70 'f' (mediump float) 0:70 'f' (temp mediump float)
0:71 'm4' (mediump 4X4 matrix of float) 0:71 'm4' (temp mediump 4X4 matrix of float)
0:72 'v3' (mediump 3-component vector of float) 0:72 'v3' (temp mediump 3-component vector of float)
0:73 'a' (5-element array of mediump float) 0:73 'a' (global 5-element array of mediump float)
0:74 'instanceName' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f}) 0:74 'instanceName' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f})
0:76 'i' (mediump int) 0:76 'i' (temp mediump int)
0:77 'u' (mediump uint) 0:77 'u' (temp mediump uint)
0:78 'i' (mediump int) 0:78 'i' (temp mediump int)
0:79 'f' (mediump float) 0:79 'f' (temp mediump float)
0:80 'm4' (mediump 4X4 matrix of float) 0:80 'm4' (temp mediump 4X4 matrix of float)
0:81 'a' (5-element array of mediump float) 0:81 'a' (global 5-element array of mediump float)
0:82 'iv3' (mediump 3-component vector of int) 0:82 'iv3' (temp mediump 3-component vector of int)
0:84 'i' (mediump int) 0:84 'i' (temp mediump int)
0:85 'u' (mediump uint) 0:85 'u' (temp mediump uint)
0:86 'i' (mediump int) 0:86 'i' (temp mediump int)
0:87 'u' (mediump uint) 0:87 'u' (temp mediump uint)
0:88 'm2' (mediump 2X2 matrix of float) 0:88 'm2' (temp mediump 2X2 matrix of float)
0:89 's' (structure{mediump int i}) 0:89 's' (global structure{global mediump int i})
0:90 move second child to first child (mediump float) 0:90 move second child to first child (temp mediump float)
0:90 move second child to first child (mediump float) 0:90 move second child to first child (temp mediump float)
0:90 'f' (mediump float) 0:90 'f' (temp mediump float)
0:90 'f' (mediump float) 0:90 'f' (temp mediump float)
0:90 'f' (mediump float) 0:90 'f' (temp mediump float)
0:93 vector-scale (mediump 4-component vector of float) 0:93 vector-scale (temp mediump 4-component vector of float)
0:93 'f' (mediump float) 0:93 'f' (temp mediump float)
0:93 'v4' (mediump 4-component vector of float) 0:93 'v4' (temp mediump 4-component vector of float)
0:94 add (mediump uint) 0:94 add (temp mediump uint)
0:94 'u' (mediump uint) 0:94 'u' (temp mediump uint)
0:94 'u' (mediump uint) 0:94 'u' (temp mediump uint)
0:95 divide (mediump 4-component vector of uint) 0:95 divide (temp mediump 4-component vector of uint)
0:95 'uv4' (mediump 4-component vector of uint) 0:95 'uv4' (temp mediump 4-component vector of uint)
0:95 'u' (mediump uint) 0:95 'u' (temp mediump uint)
0:96 subtract second child into first child (mediump 3-component vector of int) 0:96 subtract second child into first child (temp mediump 3-component vector of int)
0:96 'iv3' (mediump 3-component vector of int) 0:96 'iv3' (temp mediump 3-component vector of int)
0:96 'iv3' (mediump 3-component vector of int) 0:96 'iv3' (temp mediump 3-component vector of int)
0:98 mod second child into first child (mediump int) 0:98 mod second child into first child (temp mediump int)
0:98 'i' (mediump int) 0:98 'i' (temp mediump int)
0:98 Constant: 0:98 Constant:
0:98 3 (const int) 0:98 3 (const int)
0:99 mod (mediump 3-component vector of uint) 0:99 mod (temp mediump 3-component vector of uint)
0:99 'uv3' (mediump 3-component vector of uint) 0:99 'uv3' (temp mediump 3-component vector of uint)
0:99 Constant: 0:99 Constant:
0:99 4 (const uint) 0:99 4 (const uint)
0:100 Pre-Decrement (mediump 2X2 matrix of float) 0:100 Pre-Decrement (temp mediump 2X2 matrix of float)
0:100 'm2' (mediump 2X2 matrix of float) 0:100 'm2' (temp mediump 2X2 matrix of float)
0:101 Post-Increment (mediump 4-component vector of int) 0:101 Post-Increment (temp mediump 4-component vector of int)
0:101 'iv4' (mediump 4-component vector of int) 0:101 'iv4' (temp mediump 4-component vector of int)
0:103 Compare Not Equal (bool) 0:103 Compare Not Equal (temp bool)
0:103 'm4' (mediump 4X4 matrix of float) 0:103 'm4' (temp mediump 4X4 matrix of float)
0:103 'm4' (mediump 4X4 matrix of float) 0:103 'm4' (temp mediump 4X4 matrix of float)
0:104 Compare Equal (bool) 0:104 Compare Equal (temp bool)
0:104 'm2' (mediump 2X2 matrix of float) 0:104 'm2' (temp mediump 2X2 matrix of float)
0:104 'm2' (mediump 2X2 matrix of float) 0:104 'm2' (temp mediump 2X2 matrix of float)
0:105 Compare Less Than or Equal (bool) 0:105 Compare Less Than or Equal (temp bool)
0:105 'i' (mediump int) 0:105 'i' (temp mediump int)
0:105 'i' (mediump int) 0:105 'i' (temp mediump int)
0:106 Compare Equal (bool) 0:106 Compare Equal (temp bool)
0:106 'a' (5-element array of mediump float) 0:106 'a' (global 5-element array of mediump float)
0:106 'a' (5-element array of mediump float) 0:106 'a' (global 5-element array of mediump float)
0:107 Compare Not Equal (bool) 0:107 Compare Not Equal (temp bool)
0:107 's' (structure{mediump int i}) 0:107 's' (global structure{global mediump int i})
0:107 's' (structure{mediump int i}) 0:107 's' (global structure{global mediump int i})
0:109 logical-and (bool) 0:109 logical-and (temp bool)
0:109 'b' (bool) 0:109 'b' (temp bool)
0:109 'b' (bool) 0:109 'b' (temp bool)
0:110 logical-or (bool) 0:110 logical-or (temp bool)
0:110 'b' (bool) 0:110 'b' (temp bool)
0:110 'b' (bool) 0:110 'b' (temp bool)
0:111 logical-xor (bool) 0:111 logical-xor (temp bool)
0:111 'b' (bool) 0:111 'b' (temp bool)
0:111 'b' (bool) 0:111 'b' (temp bool)
0:113 Comma (mediump 3-component vector of uint) 0:113 Comma (temp mediump 3-component vector of uint)
0:113 Negate conditional (bool) 0:113 Negate conditional (temp bool)
0:113 'b' (bool) 0:113 'b' (temp bool)
0:113 'uv3' (mediump 3-component vector of uint) 0:113 'uv3' (temp mediump 3-component vector of uint)
0:115 Bitwise not (mediump int) 0:115 Bitwise not (temp mediump int)
0:115 'i' (mediump int) 0:115 'i' (temp mediump int)
0:116 Bitwise not (mediump uint) 0:116 Bitwise not (temp mediump uint)
0:116 'u' (mediump uint) 0:116 'u' (temp mediump uint)
0:117 Bitwise not (mediump 3-component vector of uint) 0:117 Bitwise not (temp mediump 3-component vector of uint)
0:117 'uv3' (mediump 3-component vector of uint) 0:117 'uv3' (temp mediump 3-component vector of uint)
0:118 Bitwise not (mediump 3-component vector of int) 0:118 Bitwise not (temp mediump 3-component vector of int)
0:118 'iv3' (mediump 3-component vector of int) 0:118 'iv3' (temp mediump 3-component vector of int)
0:120 left shift second child into first child (mediump 3-component vector of uint) 0:120 left shift second child into first child (temp mediump 3-component vector of uint)
0:120 'uv3' (mediump 3-component vector of uint) 0:120 'uv3' (temp mediump 3-component vector of uint)
0:120 'i' (mediump int) 0:120 'i' (temp mediump int)
0:121 right-shift (mediump int) 0:121 right-shift (temp mediump int)
0:121 'i' (mediump int) 0:121 'i' (temp mediump int)
0:121 'i' (mediump int) 0:121 'i' (temp mediump int)
0:122 left-shift (mediump uint) 0:122 left-shift (temp mediump uint)
0:122 'u' (mediump uint) 0:122 'u' (temp mediump uint)
0:122 'u' (mediump uint) 0:122 'u' (temp mediump uint)
0:123 right-shift (mediump 3-component vector of int) 0:123 right-shift (temp mediump 3-component vector of int)
0:123 'iv3' (mediump 3-component vector of int) 0:123 'iv3' (temp mediump 3-component vector of int)
0:123 'iv3' (mediump 3-component vector of int) 0:123 'iv3' (temp mediump 3-component vector of int)
0:125 bitwise and (mediump int) 0:125 bitwise and (temp mediump int)
0:125 'i' (mediump int) 0:125 'i' (temp mediump int)
0:125 'i' (mediump int) 0:125 'i' (temp mediump int)
0:126 inclusive-or (mediump uint) 0:126 inclusive-or (temp mediump uint)
0:126 'u' (mediump uint) 0:126 'u' (temp mediump uint)
0:126 'u' (mediump uint) 0:126 'u' (temp mediump uint)
0:127 exclusive-or (mediump 3-component vector of int) 0:127 exclusive-or (temp mediump 3-component vector of int)
0:127 'iv3' (mediump 3-component vector of int) 0:127 'iv3' (temp mediump 3-component vector of int)
0:127 'iv3' (mediump 3-component vector of int) 0:127 'iv3' (temp mediump 3-component vector of int)
0:128 bitwise and (mediump 3-component vector of uint) 0:128 bitwise and (temp mediump 3-component vector of uint)
0:128 'u' (mediump uint) 0:128 'u' (temp mediump uint)
0:128 'uv3' (mediump 3-component vector of uint) 0:128 'uv3' (temp mediump 3-component vector of uint)
0:129 inclusive-or (mediump 3-component vector of uint) 0:129 inclusive-or (temp mediump 3-component vector of uint)
0:129 'uv3' (mediump 3-component vector of uint) 0:129 'uv3' (temp mediump 3-component vector of uint)
0:129 'u' (mediump uint) 0:129 'u' (temp mediump uint)
0:130 and second child into first child (mediump 3-component vector of uint) 0:130 and second child into first child (temp mediump 3-component vector of uint)
0:130 'uv3' (mediump 3-component vector of uint) 0:130 'uv3' (temp mediump 3-component vector of uint)
0:130 'u' (mediump uint) 0:130 'u' (temp mediump uint)
0:132 direct index (mediump int) 0:132 direct index (temp mediump int)
0:132 'arr' (2-element array of mediump int) 0:132 'arr' (temp 2-element array of mediump int)
0:132 Constant: 0:132 Constant:
0:132 1 (const int) 0:132 1 (const int)
0:134 direct index (mediump int) 0:134 direct index (temp mediump int)
0:134 'arr2' (3-element array of mediump int) 0:134 'arr2' (temp 3-element array of mediump int)
0:134 Constant: 0:134 Constant:
0:134 2 (const int) 0:134 2 (const int)
0:? Linker Objects 0:? Linker Objects
0:? 'instanceName' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f}) 0:? 'instanceName' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f})
0:? 's' (structure{mediump int i}) 0:? 's' (global structure{global mediump int i})
0:? 'a' (5-element array of mediump float) 0:? 'a' (global 5-element array of mediump float)

View File

@@ -23,7 +23,7 @@ ERROR: 19 compilation errors. No code generated.
Shader version: 300 Shader version: 300
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:3 Function Definition: f(i1;i1;i1; (highp int) 0:3 Function Definition: f(i1;i1;i1; (global highp int)
0:3 Function Parameters: 0:3 Function Parameters:
0:3 'a' (in highp int) 0:3 'a' (in highp int)
0:3 'b' (in highp int) 0:3 'b' (in highp int)
@@ -31,98 +31,98 @@ ERROR: node is still EOpNull!
0:? Sequence 0:? Sequence
0:8 Sequence 0:8 Sequence
0:8 Sequence 0:8 Sequence
0:8 move second child to first child (highp float) 0:8 move second child to first child (temp highp float)
0:8 'a' (highp float) 0:8 'a' (temp highp float)
0:8 add (highp float) 0:8 add (temp highp float)
0:8 Convert int to float (highp float) 0:8 Convert int to float (temp highp float)
0:8 'a' (in highp int) 0:8 'a' (in highp int)
0:8 Constant: 0:8 Constant:
0:8 1.000000 0:8 1.000000
0:11 Branch: Return with expression 0:11 Branch: Return with expression
0:11 'a' (in highp int) 0:11 'a' (in highp int)
0:25 Function Definition: cos(f1; (highp float) 0:25 Function Definition: cos(f1; (global highp float)
0:25 Function Parameters: 0:25 Function Parameters:
0:25 'x' (in highp float) 0:25 'x' (in highp float)
0:27 Sequence 0:27 Sequence
0:27 Branch: Return 0:27 Branch: Return
0:29 Function Definition: radians(b1; (bool) 0:29 Function Definition: radians(b1; (global bool)
0:29 Function Parameters: 0:29 Function Parameters:
0:29 'x' (in bool) 0:29 'x' (in bool)
0:31 Sequence 0:31 Sequence
0:31 Branch: Return 0:31 Branch: Return
0:36 Function Definition: main( (void) 0:36 Function Definition: main( (global void)
0:36 Function Parameters: 0:36 Function Parameters:
0:? Sequence 0:? Sequence
0:39 Function Call: g( (highp int) 0:39 Function Call: g( (temp highp int)
0:42 'sin' (highp float) 0:42 'sin' (temp highp float)
0:43 Constant: 0:43 Constant:
0:43 0.000000 0:43 0.000000
0:44 Function Call: f(i1;i1;i1; (highp int) 0:44 Function Call: f(i1;i1;i1; (global highp int)
0:44 Constant: 0:44 Constant:
0:44 1 (const int) 0:44 1 (const int)
0:44 Constant: 0:44 Constant:
0:44 2 (const int) 0:44 2 (const int)
0:44 Constant: 0:44 Constant:
0:44 3 (const int) 0:44 3 (const int)
0:47 move second child to first child (highp float) 0:47 move second child to first child (temp highp float)
0:47 'f' (highp float) 0:47 'f' (temp highp float)
0:47 Constant: 0:47 Constant:
0:47 3.000000 0:47 3.000000
0:49 move second child to first child (highp 4-component vector of float) 0:49 move second child to first child (temp highp 4-component vector of float)
0:49 'gl_Position' (invariant gl_Position highp 4-component vector of float) 0:49 'gl_Position' (invariant gl_Position highp 4-component vector of float)
0:49 Construct vec4 (highp 4-component vector of float) 0:49 Construct vec4 (temp highp 4-component vector of float)
0:49 'f' (highp float) 0:49 'f' (temp highp float)
0:51 Sequence 0:51 Sequence
0:51 Sequence 0:51 Sequence
0:51 move second child to first child (highp int) 0:51 move second child to first child (temp highp int)
0:51 'f' (highp int) 0:51 'f' (temp highp int)
0:51 Constant: 0:51 Constant:
0:51 0 (const int) 0:51 0 (const int)
0:51 Loop with condition tested first 0:51 Loop with condition tested first
0:51 Loop Condition 0:51 Loop Condition
0:51 Compare Less Than (bool) 0:51 Compare Less Than (temp bool)
0:51 'f' (highp int) 0:51 'f' (temp highp int)
0:51 Constant: 0:51 Constant:
0:51 10 (const int) 0:51 10 (const int)
0:51 Loop Body 0:51 Loop Body
0:52 Pre-Increment (highp int) 0:52 Pre-Increment (temp highp int)
0:52 'f' (highp int) 0:52 'f' (temp highp int)
0:51 Loop Terminal Expression 0:51 Loop Terminal Expression
0:51 Pre-Increment (highp int) 0:51 Pre-Increment (temp highp int)
0:51 'f' (highp int) 0:51 'f' (temp highp int)
0:54 Sequence 0:54 Sequence
0:54 move second child to first child (highp int) 0:54 move second child to first child (temp highp int)
0:54 'x' (highp int) 0:54 'x' (temp highp int)
0:54 Constant: 0:54 Constant:
0:54 1 (const int) 0:54 1 (const int)
0:56 Sequence 0:56 Sequence
0:56 Sequence 0:56 Sequence
0:56 move second child to first child (highp float) 0:56 move second child to first child (temp highp float)
0:56 'x' (highp float) 0:56 'x' (temp highp float)
0:56 Constant: 0:56 Constant:
0:56 2.000000 0:56 2.000000
0:56 move second child to first child (highp float) 0:56 move second child to first child (temp highp float)
0:56 'y' (highp float) 0:56 'y' (temp highp float)
0:56 'x' (highp float) 0:56 'x' (temp highp float)
0:60 Sequence 0:60 Sequence
0:60 Sequence 0:60 Sequence
0:60 move second child to first child (highp int) 0:60 move second child to first child (temp highp int)
0:60 'x' (highp int) 0:60 'x' (temp highp int)
0:60 'x' (highp int) 0:60 'x' (temp highp int)
0:68 Sequence 0:68 Sequence
0:68 Sequence 0:68 Sequence
0:68 move second child to first child (structure{highp int x}) 0:68 move second child to first child (temp structure{temp highp int x})
0:68 'S' (structure{highp int x}) 0:68 'S' (temp structure{temp highp int x})
0:68 Constant: 0:68 Constant:
0:68 0 (const int) 0:68 0 (const int)
0:69 x: direct index for structure (highp int) 0:69 x: direct index for structure (temp highp int)
0:69 'S' (structure{highp int x}) 0:69 'S' (temp structure{temp highp int x})
0:69 Constant: 0:69 Constant:
0:69 0 (const int) 0:69 0 (const int)
0:73 Constant: 0:73 Constant:
0:73 0.000000 0:73 0.000000
0:? Linker Objects 0:? Linker Objects
0:? 'b' (bool) 0:? 'b' (global bool)
0:? 'gl_VertexID' (gl_VertexId highp int) 0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int) 0:? 'gl_InstanceID' (gl_InstanceId highp int)
@@ -132,7 +132,7 @@ Linked vertex stage:
Shader version: 300 Shader version: 300
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:3 Function Definition: f(i1;i1;i1; (highp int) 0:3 Function Definition: f(i1;i1;i1; (global highp int)
0:3 Function Parameters: 0:3 Function Parameters:
0:3 'a' (in highp int) 0:3 'a' (in highp int)
0:3 'b' (in highp int) 0:3 'b' (in highp int)
@@ -140,98 +140,98 @@ ERROR: node is still EOpNull!
0:? Sequence 0:? Sequence
0:8 Sequence 0:8 Sequence
0:8 Sequence 0:8 Sequence
0:8 move second child to first child (highp float) 0:8 move second child to first child (temp highp float)
0:8 'a' (highp float) 0:8 'a' (temp highp float)
0:8 add (highp float) 0:8 add (temp highp float)
0:8 Convert int to float (highp float) 0:8 Convert int to float (temp highp float)
0:8 'a' (in highp int) 0:8 'a' (in highp int)
0:8 Constant: 0:8 Constant:
0:8 1.000000 0:8 1.000000
0:11 Branch: Return with expression 0:11 Branch: Return with expression
0:11 'a' (in highp int) 0:11 'a' (in highp int)
0:25 Function Definition: cos(f1; (highp float) 0:25 Function Definition: cos(f1; (global highp float)
0:25 Function Parameters: 0:25 Function Parameters:
0:25 'x' (in highp float) 0:25 'x' (in highp float)
0:27 Sequence 0:27 Sequence
0:27 Branch: Return 0:27 Branch: Return
0:29 Function Definition: radians(b1; (bool) 0:29 Function Definition: radians(b1; (global bool)
0:29 Function Parameters: 0:29 Function Parameters:
0:29 'x' (in bool) 0:29 'x' (in bool)
0:31 Sequence 0:31 Sequence
0:31 Branch: Return 0:31 Branch: Return
0:36 Function Definition: main( (void) 0:36 Function Definition: main( (global void)
0:36 Function Parameters: 0:36 Function Parameters:
0:? Sequence 0:? Sequence
0:39 Function Call: g( (highp int) 0:39 Function Call: g( (temp highp int)
0:42 'sin' (highp float) 0:42 'sin' (temp highp float)
0:43 Constant: 0:43 Constant:
0:43 0.000000 0:43 0.000000
0:44 Function Call: f(i1;i1;i1; (highp int) 0:44 Function Call: f(i1;i1;i1; (global highp int)
0:44 Constant: 0:44 Constant:
0:44 1 (const int) 0:44 1 (const int)
0:44 Constant: 0:44 Constant:
0:44 2 (const int) 0:44 2 (const int)
0:44 Constant: 0:44 Constant:
0:44 3 (const int) 0:44 3 (const int)
0:47 move second child to first child (highp float) 0:47 move second child to first child (temp highp float)
0:47 'f' (highp float) 0:47 'f' (temp highp float)
0:47 Constant: 0:47 Constant:
0:47 3.000000 0:47 3.000000
0:49 move second child to first child (highp 4-component vector of float) 0:49 move second child to first child (temp highp 4-component vector of float)
0:49 'gl_Position' (invariant gl_Position highp 4-component vector of float) 0:49 'gl_Position' (invariant gl_Position highp 4-component vector of float)
0:49 Construct vec4 (highp 4-component vector of float) 0:49 Construct vec4 (temp highp 4-component vector of float)
0:49 'f' (highp float) 0:49 'f' (temp highp float)
0:51 Sequence 0:51 Sequence
0:51 Sequence 0:51 Sequence
0:51 move second child to first child (highp int) 0:51 move second child to first child (temp highp int)
0:51 'f' (highp int) 0:51 'f' (temp highp int)
0:51 Constant: 0:51 Constant:
0:51 0 (const int) 0:51 0 (const int)
0:51 Loop with condition tested first 0:51 Loop with condition tested first
0:51 Loop Condition 0:51 Loop Condition
0:51 Compare Less Than (bool) 0:51 Compare Less Than (temp bool)
0:51 'f' (highp int) 0:51 'f' (temp highp int)
0:51 Constant: 0:51 Constant:
0:51 10 (const int) 0:51 10 (const int)
0:51 Loop Body 0:51 Loop Body
0:52 Pre-Increment (highp int) 0:52 Pre-Increment (temp highp int)
0:52 'f' (highp int) 0:52 'f' (temp highp int)
0:51 Loop Terminal Expression 0:51 Loop Terminal Expression
0:51 Pre-Increment (highp int) 0:51 Pre-Increment (temp highp int)
0:51 'f' (highp int) 0:51 'f' (temp highp int)
0:54 Sequence 0:54 Sequence
0:54 move second child to first child (highp int) 0:54 move second child to first child (temp highp int)
0:54 'x' (highp int) 0:54 'x' (temp highp int)
0:54 Constant: 0:54 Constant:
0:54 1 (const int) 0:54 1 (const int)
0:56 Sequence 0:56 Sequence
0:56 Sequence 0:56 Sequence
0:56 move second child to first child (highp float) 0:56 move second child to first child (temp highp float)
0:56 'x' (highp float) 0:56 'x' (temp highp float)
0:56 Constant: 0:56 Constant:
0:56 2.000000 0:56 2.000000
0:56 move second child to first child (highp float) 0:56 move second child to first child (temp highp float)
0:56 'y' (highp float) 0:56 'y' (temp highp float)
0:56 'x' (highp float) 0:56 'x' (temp highp float)
0:60 Sequence 0:60 Sequence
0:60 Sequence 0:60 Sequence
0:60 move second child to first child (highp int) 0:60 move second child to first child (temp highp int)
0:60 'x' (highp int) 0:60 'x' (temp highp int)
0:60 'x' (highp int) 0:60 'x' (temp highp int)
0:68 Sequence 0:68 Sequence
0:68 Sequence 0:68 Sequence
0:68 move second child to first child (structure{highp int x}) 0:68 move second child to first child (temp structure{temp highp int x})
0:68 'S' (structure{highp int x}) 0:68 'S' (temp structure{temp highp int x})
0:68 Constant: 0:68 Constant:
0:68 0 (const int) 0:68 0 (const int)
0:69 x: direct index for structure (highp int) 0:69 x: direct index for structure (temp highp int)
0:69 'S' (structure{highp int x}) 0:69 'S' (temp structure{temp highp int x})
0:69 Constant: 0:69 Constant:
0:69 0 (const int) 0:69 0 (const int)
0:73 Constant: 0:73 Constant:
0:73 0.000000 0:73 0.000000
0:? Linker Objects 0:? Linker Objects
0:? 'b' (bool) 0:? 'b' (global bool)
0:? 'gl_VertexID' (gl_VertexId highp int) 0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int) 0:? 'gl_InstanceID' (gl_InstanceId highp int)

View File

@@ -78,33 +78,33 @@ ERROR: 72 compilation errors. No code generated.
Shader version: 310 Shader version: 310
local_size = (2, 1, 4096) local_size = (2, 1, 4096)
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:27 Function Definition: main( (void) 0:27 Function Definition: main( (global void)
0:27 Function Parameters: 0:27 Function Parameters:
0:29 Sequence 0:29 Sequence
0:29 Barrier (void) 0:29 Barrier (global void)
0:30 MemoryBarrier (void) 0:30 MemoryBarrier (global void)
0:31 MemoryBarrierAtomicCounter (void) 0:31 MemoryBarrierAtomicCounter (global void)
0:32 MemoryBarrierBuffer (void) 0:32 MemoryBarrierBuffer (global void)
0:33 MemoryBarrierShared (void) 0:33 MemoryBarrierShared (global void)
0:34 MemoryBarrierImage (void) 0:34 MemoryBarrierImage (global void)
0:35 GroupMemoryBarrier (void) 0:35 GroupMemoryBarrier (global void)
0:36 move second child to first child (highp int) 0:36 move second child to first child (temp highp int)
0:36 value: direct index for structure (layout(column_major shared ) buffer highp int) 0:36 value: direct index for structure (layout(column_major shared ) buffer highp int)
0:36 'anon@0' (layout(column_major shared ) buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:36 'anon@0' (layout(column_major shared ) buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:36 Constant: 0:36 Constant:
0:36 0 (const uint) 0:36 0 (const uint)
0:36 Convert float to int (highp int) 0:36 Convert float to int (temp highp int)
0:36 indirect index (layout(column_major shared ) highp float) 0:36 indirect index (layout(column_major shared ) temp highp float)
0:36 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:36 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:36 'anon@0' (layout(column_major shared ) buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:36 'anon@0' (layout(column_major shared ) buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:36 Constant: 0:36 Constant:
0:36 1 (const uint) 0:36 1 (const uint)
0:36 'gl_LocalInvocationIndex' (in highp uint) 0:36 'gl_LocalInvocationIndex' (in highp uint)
0:59 Function Definition: foo( (void) 0:59 Function Definition: foo( (global void)
0:59 Function Parameters: 0:59 Function Parameters:
0:61 Sequence 0:61 Sequence
0:61 move second child to first child (highp float) 0:61 move second child to first child (temp highp float)
0:61 direct index (layout(column_major shared ) highp float) 0:61 direct index (layout(column_major shared ) temp highp float)
0:61 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:61 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:61 'ro' (layout(column_major shared ) readonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:61 'ro' (layout(column_major shared ) readonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:61 Constant: 0:61 Constant:
@@ -113,19 +113,19 @@ ERROR: node is still EOpNull!
0:61 2 (const int) 0:61 2 (const int)
0:61 Constant: 0:61 Constant:
0:61 4.700000 0:61 4.700000
0:62 array length (highp int) 0:62 array length (temp highp int)
0:62 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:62 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:62 'ro' (layout(column_major shared ) readonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:62 'ro' (layout(column_major shared ) readonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:62 Constant: 0:62 Constant:
0:62 1 (const int) 0:62 1 (const int)
0:63 Pre-Increment (highp 4-component vector of float) 0:63 Pre-Increment (temp highp 4-component vector of float)
0:63 's' (shared highp 4-component vector of float) 0:63 's' (shared highp 4-component vector of float)
0:84 Function Definition: qux( (void) 0:84 Function Definition: qux( (global void)
0:84 Function Parameters: 0:84 Function Parameters:
0:86 Sequence 0:86 Sequence
0:86 Sequence 0:86 Sequence
0:86 move second child to first child (highp int) 0:86 move second child to first child (temp highp int)
0:86 'i' (highp int) 0:86 'i' (temp highp int)
0:86 Constant: 0:86 Constant:
0:86 4 (const int) 0:86 4 (const int)
0:87 Constant: 0:87 Constant:
@@ -137,123 +137,123 @@ ERROR: node is still EOpNull!
0:90 Constant: 0:90 Constant:
0:90 0.000000 0:90 0.000000
0:91 Sequence 0:91 Sequence
0:91 move second child to first child (highp 4-component vector of int) 0:91 move second child to first child (temp highp 4-component vector of int)
0:91 'pos' (highp 4-component vector of int) 0:91 'pos' (temp highp 4-component vector of int)
0:91 Function Call: imageLoad(iI21;vi2; (highp 4-component vector of int) 0:91 Function Call: imageLoad(iI21;vi2; (global highp 4-component vector of int)
0:91 'iimg2D' (layout(r32i ) uniform highp iimage2D) 0:91 'iimg2D' (layout(r32i ) uniform highp iimage2D)
0:91 Construct ivec2 (2-component vector of int) 0:91 Construct ivec2 (temp 2-component vector of int)
0:91 'i' (highp int) 0:91 'i' (temp highp int)
0:91 'i' (highp int) 0:91 'i' (temp highp int)
0:92 Function Call: imageStore(iIA21;vi3;vi4; (highp void) 0:92 Function Call: imageStore(iIA21;vi3;vi4; (global highp void)
0:92 'ii2da' (writeonly uniform highp iimage2DArray) 0:92 'ii2da' (writeonly uniform highp iimage2DArray)
0:92 Construct ivec3 (3-component vector of int) 0:92 Construct ivec3 (temp 3-component vector of int)
0:92 'i' (highp int) 0:92 'i' (temp highp int)
0:92 'i' (highp int) 0:92 'i' (temp highp int)
0:92 'i' (highp int) 0:92 'i' (temp highp int)
0:92 Constant: 0:92 Constant:
0:92 0 (const int) 0:92 0 (const int)
0:92 0 (const int) 0:92 0 (const int)
0:92 0 (const int) 0:92 0 (const int)
0:92 0 (const int) 0:92 0 (const int)
0:93 Function Call: imageLoad(I21;vi2; (highp 4-component vector of float) 0:93 Function Call: imageLoad(I21;vi2; (global highp 4-component vector of float)
0:93 'img2Drgba' (layout(rgba32f ) readonly uniform lowp image2D) 0:93 'img2Drgba' (layout(rgba32f ) readonly uniform lowp image2D)
0:93 Construct ivec2 (2-component vector of int) 0:93 Construct ivec2 (temp 2-component vector of int)
0:93 'i' (highp int) 0:93 'i' (temp highp int)
0:93 'i' (highp int) 0:93 'i' (temp highp int)
0:94 Function Call: imageLoad(iIA21;vi3; (highp 4-component vector of int) 0:94 Function Call: imageLoad(iIA21;vi3; (global highp 4-component vector of int)
0:94 'ii2da' (writeonly uniform highp iimage2DArray) 0:94 'ii2da' (writeonly uniform highp iimage2DArray)
0:94 Construct ivec3 (3-component vector of int) 0:94 Construct ivec3 (temp 3-component vector of int)
0:94 'i' (highp int) 0:94 'i' (temp highp int)
0:94 'i' (highp int) 0:94 'i' (temp highp int)
0:94 'i' (highp int) 0:94 'i' (temp highp int)
0:100 Function Definition: passr(iI21; (void) 0:100 Function Definition: passr(iI21; (global void)
0:100 Function Parameters: 0:100 Function Parameters:
0:100 'image' (coherent readonly in highp iimage2D) 0:100 'image' (coherent readonly in highp iimage2D)
0:107 Function Definition: passrc( (void) 0:107 Function Definition: passrc( (global void)
0:107 Function Parameters: 0:107 Function Parameters:
0:109 Sequence 0:109 Sequence
0:109 Function Call: passr(iI21; (void) 0:109 Function Call: passr(iI21; (global void)
0:109 'qualim1' (layout(r32i ) coherent readonly uniform highp iimage2D) 0:109 'qualim1' (layout(r32i ) coherent readonly uniform highp iimage2D)
0:110 Function Call: passr(iI21; (void) 0:110 Function Call: passr(iI21; (global void)
0:110 'qualim2' (layout(r32i ) coherent restrict readonly uniform highp iimage2D) 0:110 'qualim2' (layout(r32i ) coherent restrict readonly uniform highp iimage2D)
0:111 Function Call: passr(iI21; (void) 0:111 Function Call: passr(iI21; (global void)
0:111 'iimg2D' (layout(r32i ) uniform highp iimage2D) 0:111 'iimg2D' (layout(r32i ) uniform highp iimage2D)
0:123 Function Definition: func(au1; (highp uint) 0:123 Function Definition: func(au1; (global highp uint)
0:123 Function Parameters: 0:123 Function Parameters:
0:123 'c' (in highp atomic_uint) 0:123 'c' (in highp atomic_uint)
0:125 Sequence 0:125 Sequence
0:125 Branch: Return with expression 0:125 Branch: Return with expression
0:125 Function Call: atomicCounterIncrement(au1; (highp uint) 0:125 Function Call: atomicCounterIncrement(au1; (global highp uint)
0:125 'c' (in highp atomic_uint) 0:125 'c' (in highp atomic_uint)
0:128 Function Definition: func2(au1; (highp uint) 0:128 Function Definition: func2(au1; (global highp uint)
0:128 Function Parameters: 0:128 Function Parameters:
0:128 'c' (out highp atomic_uint) 0:128 'c' (out highp atomic_uint)
0:130 Sequence 0:130 Sequence
0:130 Branch: Return with expression 0:130 Branch: Return with expression
0:130 'counter' (layout(binding=0 offset=0 ) uniform highp atomic_uint) 0:130 'counter' (layout(binding=0 offset=0 ) uniform highp atomic_uint)
0:131 Branch: Return with expression 0:131 Branch: Return with expression
0:131 Function Call: atomicCounter(au1; (highp uint) 0:131 Function Call: atomicCounter(au1; (global highp uint)
0:131 'counter' (layout(binding=0 offset=0 ) uniform highp atomic_uint) 0:131 'counter' (layout(binding=0 offset=0 ) uniform highp atomic_uint)
0:134 Function Definition: mainAC( (void) 0:134 Function Definition: mainAC( (global void)
0:134 Function Parameters: 0:134 Function Parameters:
0:? Sequence 0:? Sequence
0:137 Sequence 0:137 Sequence
0:137 move second child to first child (highp uint) 0:137 move second child to first child (temp highp uint)
0:137 'val' (highp uint) 0:137 'val' (temp highp uint)
0:137 Function Call: atomicCounter(au1; (highp uint) 0:137 Function Call: atomicCounter(au1; (global highp uint)
0:137 'counter' (layout(binding=0 offset=0 ) uniform highp atomic_uint) 0:137 'counter' (layout(binding=0 offset=0 ) uniform highp atomic_uint)
0:138 Function Call: atomicCounterDecrement(au1; (highp uint) 0:138 Function Call: atomicCounterDecrement(au1; (global highp uint)
0:138 'counter' (layout(binding=0 offset=0 ) uniform highp atomic_uint) 0:138 'counter' (layout(binding=0 offset=0 ) uniform highp atomic_uint)
0:146 Function Definition: opac( (void) 0:146 Function Definition: opac( (global void)
0:146 Function Parameters: 0:146 Function Parameters:
0:? Sequence 0:? Sequence
0:149 indirect index (highp int) 0:149 indirect index (temp highp int)
0:149 'a' (3-element array of highp int) 0:149 'a' (temp 3-element array of highp int)
0:149 'counter' (layout(binding=0 offset=0 ) uniform highp atomic_uint) 0:149 'counter' (layout(binding=0 offset=0 ) uniform highp atomic_uint)
0:150 direct index (layout(binding=2 offset=4 ) highp atomic_uint) 0:150 direct index (layout(binding=2 offset=4 ) temp highp atomic_uint)
0:150 'countArr' (layout(binding=2 offset=4 ) uniform 4-element array of highp atomic_uint) 0:150 'countArr' (layout(binding=2 offset=4 ) uniform 4-element array of highp atomic_uint)
0:150 Constant: 0:150 Constant:
0:150 2 (const int) 0:150 2 (const int)
0:151 indirect index (layout(binding=2 offset=4 ) highp atomic_uint) 0:151 indirect index (layout(binding=2 offset=4 ) temp highp atomic_uint)
0:151 'countArr' (layout(binding=2 offset=4 ) uniform 4-element array of highp atomic_uint) 0:151 'countArr' (layout(binding=2 offset=4 ) uniform 4-element array of highp atomic_uint)
0:151 'i' (uniform highp int) 0:151 'i' (uniform highp int)
0:157 Function Definition: atoms( (void) 0:157 Function Definition: atoms( (global void)
0:157 Function Parameters: 0:157 Function Parameters:
0:159 Sequence 0:159 Sequence
0:159 Sequence 0:159 Sequence
0:159 move second child to first child (highp int) 0:159 move second child to first child (temp highp int)
0:159 'origi' (highp int) 0:159 'origi' (temp highp int)
0:159 Function Call: atomicAdd(i1;i1; (highp int) 0:159 Function Call: atomicAdd(i1;i1; (global highp int)
0:159 'atomi' (shared highp int) 0:159 'atomi' (shared highp int)
0:159 Constant: 0:159 Constant:
0:159 3 (const int) 0:159 3 (const int)
0:160 Sequence 0:160 Sequence
0:160 move second child to first child (highp uint) 0:160 move second child to first child (temp highp uint)
0:160 'origu' (highp uint) 0:160 'origu' (temp highp uint)
0:160 Function Call: atomicAnd(u1;u1; (highp uint) 0:160 Function Call: atomicAnd(u1;u1; (global highp uint)
0:160 'atomu' (shared highp uint) 0:160 'atomu' (shared highp uint)
0:160 Constant: 0:160 Constant:
0:160 7 (const uint) 0:160 7 (const uint)
0:161 move second child to first child (highp int) 0:161 move second child to first child (temp highp int)
0:161 'origi' (highp int) 0:161 'origi' (temp highp int)
0:161 Function Call: atomicExchange(i1;i1; (highp int) 0:161 Function Call: atomicExchange(i1;i1; (global highp int)
0:161 'atomi' (shared highp int) 0:161 'atomi' (shared highp int)
0:161 Constant: 0:161 Constant:
0:161 4 (const int) 0:161 4 (const int)
0:162 move second child to first child (highp uint) 0:162 move second child to first child (temp highp uint)
0:162 'origu' (highp uint) 0:162 'origu' (temp highp uint)
0:162 Function Call: atomicCompSwap(u1;u1;u1; (highp uint) 0:162 Function Call: atomicCompSwap(u1;u1;u1; (global highp uint)
0:162 'atomu' (shared highp uint) 0:162 'atomu' (shared highp uint)
0:162 Constant: 0:162 Constant:
0:162 10 (const uint) 0:162 10 (const uint)
0:162 Constant: 0:162 Constant:
0:162 8 (const uint) 0:162 8 (const uint)
0:191 Function Definition: foowo( (void) 0:191 Function Definition: foowo( (global void)
0:191 Function Parameters: 0:191 Function Parameters:
0:? Sequence 0:? Sequence
0:194 move second child to first child (highp float) 0:194 move second child to first child (temp highp float)
0:194 'g' (highp float) 0:194 'g' (temp highp float)
0:194 direct index (layout(column_major shared ) highp float) 0:194 direct index (layout(column_major shared ) temp highp float)
0:194 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:194 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:194 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:194 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:194 Constant: 0:194 Constant:
@@ -261,67 +261,67 @@ ERROR: node is still EOpNull!
0:194 Constant: 0:194 Constant:
0:194 2 (const int) 0:194 2 (const int)
0:195 Sequence 0:195 Sequence
0:195 move second child to first child (highp float) 0:195 move second child to first child (temp highp float)
0:195 'f' (highp float) 0:195 'f' (temp highp float)
0:195 direct index (layout(column_major shared ) highp float) 0:195 direct index (layout(column_major shared ) temp highp float)
0:195 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:195 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:195 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:195 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:195 Constant: 0:195 Constant:
0:195 1 (const int) 0:195 1 (const int)
0:195 Constant: 0:195 Constant:
0:195 2 (const int) 0:195 2 (const int)
0:196 Pre-Increment (highp float) 0:196 Pre-Increment (temp highp float)
0:196 direct index (layout(column_major shared ) highp float) 0:196 direct index (layout(column_major shared ) temp highp float)
0:196 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:196 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:196 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:196 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:196 Constant: 0:196 Constant:
0:196 1 (const int) 0:196 1 (const int)
0:196 Constant: 0:196 Constant:
0:196 2 (const int) 0:196 2 (const int)
0:197 Post-Decrement (highp float) 0:197 Post-Decrement (temp highp float)
0:197 direct index (layout(column_major shared ) highp float) 0:197 direct index (layout(column_major shared ) temp highp float)
0:197 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:197 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:197 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:197 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:197 Constant: 0:197 Constant:
0:197 1 (const int) 0:197 1 (const int)
0:197 Constant: 0:197 Constant:
0:197 2 (const int) 0:197 2 (const int)
0:198 add (highp float) 0:198 add (temp highp float)
0:198 'f' (highp float) 0:198 'f' (temp highp float)
0:198 direct index (layout(column_major shared ) highp float) 0:198 direct index (layout(column_major shared ) temp highp float)
0:198 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:198 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:198 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:198 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:198 Constant: 0:198 Constant:
0:198 1 (const int) 0:198 1 (const int)
0:198 Constant: 0:198 Constant:
0:198 2 (const int) 0:198 2 (const int)
0:199 subtract (highp float) 0:199 subtract (temp highp float)
0:199 direct index (layout(column_major shared ) highp float) 0:199 direct index (layout(column_major shared ) temp highp float)
0:199 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:199 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:199 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:199 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:199 Constant: 0:199 Constant:
0:199 1 (const int) 0:199 1 (const int)
0:199 Constant: 0:199 Constant:
0:199 2 (const int) 0:199 2 (const int)
0:199 'f' (highp float) 0:199 'f' (temp highp float)
0:201 Test condition and select (highp float) 0:201 Test condition and select (temp highp float)
0:201 Condition 0:201 Condition
0:201 'b' (bool) 0:201 'b' (temp bool)
0:201 true case 0:201 true case
0:201 'f' (highp float) 0:201 'f' (temp highp float)
0:201 false case 0:201 false case
0:201 direct index (layout(column_major shared ) highp float) 0:201 direct index (layout(column_major shared ) temp highp float)
0:201 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:201 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:201 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:201 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:201 Constant: 0:201 Constant:
0:201 1 (const int) 0:201 1 (const int)
0:201 Constant: 0:201 Constant:
0:201 2 (const int) 0:201 2 (const int)
0:202 Test condition and select (layout(column_major shared ) highp float) 0:202 Test condition and select (layout(column_major shared ) temp highp float)
0:202 Condition 0:202 Condition
0:202 'b' (bool) 0:202 'b' (temp bool)
0:202 true case 0:202 true case
0:202 direct index (layout(column_major shared ) highp float) 0:202 direct index (layout(column_major shared ) temp highp float)
0:202 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:202 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:202 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:202 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:202 Constant: 0:202 Constant:
@@ -329,12 +329,12 @@ ERROR: node is still EOpNull!
0:202 Constant: 0:202 Constant:
0:202 2 (const int) 0:202 2 (const int)
0:202 false case 0:202 false case
0:202 'f' (highp float) 0:202 'f' (temp highp float)
0:203 Test condition and select (void) 0:203 Test condition and select (temp void)
0:203 Condition 0:203 Condition
0:203 Compare Equal (bool) 0:203 Compare Equal (temp bool)
0:203 'f' (highp float) 0:203 'f' (temp highp float)
0:203 direct index (layout(column_major shared ) highp float) 0:203 direct index (layout(column_major shared ) temp highp float)
0:203 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:203 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:203 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:203 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:203 Constant: 0:203 Constant:
@@ -342,13 +342,13 @@ ERROR: node is still EOpNull!
0:203 Constant: 0:203 Constant:
0:203 2 (const int) 0:203 2 (const int)
0:203 true case 0:203 true case
0:204 Pre-Increment (highp float) 0:204 Pre-Increment (temp highp float)
0:204 'f' (highp float) 0:204 'f' (temp highp float)
0:205 Test condition and select (void) 0:205 Test condition and select (temp void)
0:205 Condition 0:205 Condition
0:205 Compare Greater Than or Equal (bool) 0:205 Compare Greater Than or Equal (temp bool)
0:205 'f' (highp float) 0:205 'f' (temp highp float)
0:205 direct index (layout(column_major shared ) highp float) 0:205 direct index (layout(column_major shared ) temp highp float)
0:205 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:205 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:205 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:205 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:205 Constant: 0:205 Constant:
@@ -356,13 +356,13 @@ ERROR: node is still EOpNull!
0:205 Constant: 0:205 Constant:
0:205 2 (const int) 0:205 2 (const int)
0:205 true case 0:205 true case
0:206 Pre-Increment (highp float) 0:206 Pre-Increment (temp highp float)
0:206 'f' (highp float) 0:206 'f' (temp highp float)
0:207 move second child to first child (highp float) 0:207 move second child to first child (temp highp float)
0:207 'f' (highp float) 0:207 'f' (temp highp float)
0:207 direct index (highp float) 0:207 direct index (temp highp float)
0:207 Construct vec3 (highp 3-component vector of float) 0:207 Construct vec3 (temp highp 3-component vector of float)
0:207 direct index (layout(column_major shared ) highp float) 0:207 direct index (layout(column_major shared ) temp highp float)
0:207 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:207 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:207 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:207 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:207 Constant: 0:207 Constant:
@@ -371,13 +371,13 @@ ERROR: node is still EOpNull!
0:207 2 (const int) 0:207 2 (const int)
0:207 Constant: 0:207 Constant:
0:207 0 (const int) 0:207 0 (const int)
0:208 Bitwise not (highp int) 0:208 Bitwise not (temp highp int)
0:208 value: direct index for structure (layout(column_major shared ) buffer highp int) 0:208 value: direct index for structure (layout(column_major shared ) buffer highp int)
0:208 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:208 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:208 Constant: 0:208 Constant:
0:208 0 (const int) 0:208 0 (const int)
0:209 move second child to first child (highp float) 0:209 move second child to first child (temp highp float)
0:209 direct index (layout(column_major shared ) highp float) 0:209 direct index (layout(column_major shared ) temp highp float)
0:209 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:209 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:209 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:209 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:209 Constant: 0:209 Constant:
@@ -386,25 +386,25 @@ ERROR: node is still EOpNull!
0:209 2 (const int) 0:209 2 (const int)
0:209 Constant: 0:209 Constant:
0:209 3.400000 0:209 3.400000
0:218 Function Definition: foomultio( (void) 0:218 Function Definition: foomultio( (global void)
0:218 Function Parameters: 0:218 Function Parameters:
0:? Sequence 0:? Sequence
0:221 move second child to first child (highp float) 0:221 move second child to first child (temp highp float)
0:221 'g' (highp float) 0:221 'g' (temp highp float)
0:221 direct index (layout(column_major shared ) highp float) 0:221 direct index (layout(column_major shared ) temp highp float)
0:221 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:221 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:221 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:221 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:221 Constant: 0:221 Constant:
0:221 1 (const int) 0:221 1 (const int)
0:221 Constant: 0:221 Constant:
0:221 2 (const int) 0:221 2 (const int)
0:222 Bitwise not (highp int) 0:222 Bitwise not (temp highp int)
0:222 value: direct index for structure (layout(column_major shared ) buffer highp int) 0:222 value: direct index for structure (layout(column_major shared ) buffer highp int)
0:222 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:222 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:222 Constant: 0:222 Constant:
0:222 0 (const int) 0:222 0 (const int)
0:223 move second child to first child (highp float) 0:223 move second child to first child (temp highp float)
0:223 direct index (layout(column_major shared ) highp float) 0:223 direct index (layout(column_major shared ) temp highp float)
0:223 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:223 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:223 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:223 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:223 Constant: 0:223 Constant:
@@ -413,7 +413,7 @@ ERROR: node is still EOpNull!
0:223 2 (const int) 0:223 2 (const int)
0:223 Constant: 0:223 Constant:
0:223 3.400000 0:223 3.400000
0:224 move second child to first child (highp int) 0:224 move second child to first child (temp highp int)
0:224 value: direct index for structure (layout(column_major shared ) buffer highp int) 0:224 value: direct index for structure (layout(column_major shared ) buffer highp int)
0:224 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:224 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:224 Constant: 0:224 Constant:
@@ -435,9 +435,9 @@ ERROR: node is still EOpNull!
0:? 's' (shared highp 4-component vector of float) 0:? 's' (shared highp 4-component vector of float)
0:? 'sl' (layout(location=2 ) shared highp 4-component vector of float) 0:? 'sl' (layout(location=2 ) shared highp 4-component vector of float)
0:? 'fs' (shared highp float) 0:? 'fs' (shared highp float)
0:? 'arrX' (2-element array of highp int) 0:? 'arrX' (global 2-element array of highp int)
0:? 'arrY' (1-element array of highp int) 0:? 'arrY' (global 1-element array of highp int)
0:? 'arrZ' (4096-element array of highp int) 0:? 'arrZ' (global 4096-element array of highp int)
0:? 'ro' (layout(column_major shared ) readonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:? 'ro' (layout(column_major shared ) readonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:? 'v' (buffer highp 4-component vector of float) 0:? 'v' (buffer highp 4-component vector of float)
0:? 'us2dbad' (uniform mediump usampler2D) 0:? 'us2dbad' (uniform mediump usampler2D)
@@ -448,8 +448,8 @@ ERROR: node is still EOpNull!
0:? 'iimg2Drgba' (layout(rgba32i ) readonly uniform highp iimage2D) 0:? 'iimg2Drgba' (layout(rgba32i ) readonly uniform highp iimage2D)
0:? 'img2Drgba' (layout(rgba32f ) readonly uniform lowp image2D) 0:? 'img2Drgba' (layout(rgba32f ) readonly uniform lowp image2D)
0:? 'uimg2D' (layout(r32ui ) uniform highp uimage2D) 0:? 'uimg2D' (layout(r32ui ) uniform highp uimage2D)
0:? 'vol' (volatile highp float) 0:? 'vol' (volatile temp highp float)
0:? 'vol2' (readonly highp int) 0:? 'vol2' (readonly temp highp int)
0:? 'qualim1' (layout(r32i ) coherent readonly uniform highp iimage2D) 0:? 'qualim1' (layout(r32i ) coherent readonly uniform highp iimage2D)
0:? 'qualim2' (layout(r32i ) coherent restrict readonly uniform highp iimage2D) 0:? 'qualim2' (layout(r32i ) coherent restrict readonly uniform highp iimage2D)
0:? 'i1bad' (layout(rg8i ) readonly uniform highp uimage2D) 0:? 'i1bad' (layout(rg8i ) readonly uniform highp uimage2D)
@@ -464,8 +464,8 @@ ERROR: node is still EOpNull!
0:? 'i' (uniform highp int) 0:? 'i' (uniform highp int)
0:? 'atomi' (shared highp int) 0:? 'atomi' (shared highp int)
0:? 'atomu' (shared highp uint) 0:? 'atomu' (shared highp uint)
0:? 'pfoo' (highp int) 0:? 'pfoo' (temp highp int)
0:? 'dm' (2X4 matrix of double) 0:? 'dm' (global 2X4 matrix of double)
0:? 'sca' (uniform mediump samplerCubeArray) 0:? 'sca' (uniform mediump samplerCubeArray)
0:? 'i2dr' (uniform mediump iimage2DRect) 0:? 'i2dr' (uniform mediump iimage2DRect)
0:? 'i2dms' (uniform lowp image2DMS) 0:? 'i2dms' (uniform lowp image2DMS)
@@ -487,33 +487,33 @@ Linked compute stage:
Shader version: 310 Shader version: 310
local_size = (2, 1, 4096) local_size = (2, 1, 4096)
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:27 Function Definition: main( (void) 0:27 Function Definition: main( (global void)
0:27 Function Parameters: 0:27 Function Parameters:
0:29 Sequence 0:29 Sequence
0:29 Barrier (void) 0:29 Barrier (global void)
0:30 MemoryBarrier (void) 0:30 MemoryBarrier (global void)
0:31 MemoryBarrierAtomicCounter (void) 0:31 MemoryBarrierAtomicCounter (global void)
0:32 MemoryBarrierBuffer (void) 0:32 MemoryBarrierBuffer (global void)
0:33 MemoryBarrierShared (void) 0:33 MemoryBarrierShared (global void)
0:34 MemoryBarrierImage (void) 0:34 MemoryBarrierImage (global void)
0:35 GroupMemoryBarrier (void) 0:35 GroupMemoryBarrier (global void)
0:36 move second child to first child (highp int) 0:36 move second child to first child (temp highp int)
0:36 value: direct index for structure (layout(column_major shared ) buffer highp int) 0:36 value: direct index for structure (layout(column_major shared ) buffer highp int)
0:36 'anon@0' (layout(column_major shared ) buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:36 'anon@0' (layout(column_major shared ) buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:36 Constant: 0:36 Constant:
0:36 0 (const uint) 0:36 0 (const uint)
0:36 Convert float to int (highp int) 0:36 Convert float to int (temp highp int)
0:36 indirect index (layout(column_major shared ) highp float) 0:36 indirect index (layout(column_major shared ) temp highp float)
0:36 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:36 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:36 'anon@0' (layout(column_major shared ) buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:36 'anon@0' (layout(column_major shared ) buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:36 Constant: 0:36 Constant:
0:36 1 (const uint) 0:36 1 (const uint)
0:36 'gl_LocalInvocationIndex' (in highp uint) 0:36 'gl_LocalInvocationIndex' (in highp uint)
0:59 Function Definition: foo( (void) 0:59 Function Definition: foo( (global void)
0:59 Function Parameters: 0:59 Function Parameters:
0:61 Sequence 0:61 Sequence
0:61 move second child to first child (highp float) 0:61 move second child to first child (temp highp float)
0:61 direct index (layout(column_major shared ) highp float) 0:61 direct index (layout(column_major shared ) temp highp float)
0:61 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:61 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:61 'ro' (layout(column_major shared ) readonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:61 'ro' (layout(column_major shared ) readonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:61 Constant: 0:61 Constant:
@@ -522,19 +522,19 @@ ERROR: node is still EOpNull!
0:61 2 (const int) 0:61 2 (const int)
0:61 Constant: 0:61 Constant:
0:61 4.700000 0:61 4.700000
0:62 array length (highp int) 0:62 array length (temp highp int)
0:62 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:62 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:62 'ro' (layout(column_major shared ) readonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:62 'ro' (layout(column_major shared ) readonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:62 Constant: 0:62 Constant:
0:62 1 (const int) 0:62 1 (const int)
0:63 Pre-Increment (highp 4-component vector of float) 0:63 Pre-Increment (temp highp 4-component vector of float)
0:63 's' (shared highp 4-component vector of float) 0:63 's' (shared highp 4-component vector of float)
0:84 Function Definition: qux( (void) 0:84 Function Definition: qux( (global void)
0:84 Function Parameters: 0:84 Function Parameters:
0:86 Sequence 0:86 Sequence
0:86 Sequence 0:86 Sequence
0:86 move second child to first child (highp int) 0:86 move second child to first child (temp highp int)
0:86 'i' (highp int) 0:86 'i' (temp highp int)
0:86 Constant: 0:86 Constant:
0:86 4 (const int) 0:86 4 (const int)
0:87 Constant: 0:87 Constant:
@@ -546,123 +546,123 @@ ERROR: node is still EOpNull!
0:90 Constant: 0:90 Constant:
0:90 0.000000 0:90 0.000000
0:91 Sequence 0:91 Sequence
0:91 move second child to first child (highp 4-component vector of int) 0:91 move second child to first child (temp highp 4-component vector of int)
0:91 'pos' (highp 4-component vector of int) 0:91 'pos' (temp highp 4-component vector of int)
0:91 Function Call: imageLoad(iI21;vi2; (highp 4-component vector of int) 0:91 Function Call: imageLoad(iI21;vi2; (global highp 4-component vector of int)
0:91 'iimg2D' (layout(r32i ) uniform highp iimage2D) 0:91 'iimg2D' (layout(r32i ) uniform highp iimage2D)
0:91 Construct ivec2 (2-component vector of int) 0:91 Construct ivec2 (temp 2-component vector of int)
0:91 'i' (highp int) 0:91 'i' (temp highp int)
0:91 'i' (highp int) 0:91 'i' (temp highp int)
0:92 Function Call: imageStore(iIA21;vi3;vi4; (highp void) 0:92 Function Call: imageStore(iIA21;vi3;vi4; (global highp void)
0:92 'ii2da' (writeonly uniform highp iimage2DArray) 0:92 'ii2da' (writeonly uniform highp iimage2DArray)
0:92 Construct ivec3 (3-component vector of int) 0:92 Construct ivec3 (temp 3-component vector of int)
0:92 'i' (highp int) 0:92 'i' (temp highp int)
0:92 'i' (highp int) 0:92 'i' (temp highp int)
0:92 'i' (highp int) 0:92 'i' (temp highp int)
0:92 Constant: 0:92 Constant:
0:92 0 (const int) 0:92 0 (const int)
0:92 0 (const int) 0:92 0 (const int)
0:92 0 (const int) 0:92 0 (const int)
0:92 0 (const int) 0:92 0 (const int)
0:93 Function Call: imageLoad(I21;vi2; (highp 4-component vector of float) 0:93 Function Call: imageLoad(I21;vi2; (global highp 4-component vector of float)
0:93 'img2Drgba' (layout(rgba32f ) readonly uniform lowp image2D) 0:93 'img2Drgba' (layout(rgba32f ) readonly uniform lowp image2D)
0:93 Construct ivec2 (2-component vector of int) 0:93 Construct ivec2 (temp 2-component vector of int)
0:93 'i' (highp int) 0:93 'i' (temp highp int)
0:93 'i' (highp int) 0:93 'i' (temp highp int)
0:94 Function Call: imageLoad(iIA21;vi3; (highp 4-component vector of int) 0:94 Function Call: imageLoad(iIA21;vi3; (global highp 4-component vector of int)
0:94 'ii2da' (writeonly uniform highp iimage2DArray) 0:94 'ii2da' (writeonly uniform highp iimage2DArray)
0:94 Construct ivec3 (3-component vector of int) 0:94 Construct ivec3 (temp 3-component vector of int)
0:94 'i' (highp int) 0:94 'i' (temp highp int)
0:94 'i' (highp int) 0:94 'i' (temp highp int)
0:94 'i' (highp int) 0:94 'i' (temp highp int)
0:100 Function Definition: passr(iI21; (void) 0:100 Function Definition: passr(iI21; (global void)
0:100 Function Parameters: 0:100 Function Parameters:
0:100 'image' (coherent readonly in highp iimage2D) 0:100 'image' (coherent readonly in highp iimage2D)
0:107 Function Definition: passrc( (void) 0:107 Function Definition: passrc( (global void)
0:107 Function Parameters: 0:107 Function Parameters:
0:109 Sequence 0:109 Sequence
0:109 Function Call: passr(iI21; (void) 0:109 Function Call: passr(iI21; (global void)
0:109 'qualim1' (layout(r32i ) coherent readonly uniform highp iimage2D) 0:109 'qualim1' (layout(r32i ) coherent readonly uniform highp iimage2D)
0:110 Function Call: passr(iI21; (void) 0:110 Function Call: passr(iI21; (global void)
0:110 'qualim2' (layout(r32i ) coherent restrict readonly uniform highp iimage2D) 0:110 'qualim2' (layout(r32i ) coherent restrict readonly uniform highp iimage2D)
0:111 Function Call: passr(iI21; (void) 0:111 Function Call: passr(iI21; (global void)
0:111 'iimg2D' (layout(r32i ) uniform highp iimage2D) 0:111 'iimg2D' (layout(r32i ) uniform highp iimage2D)
0:123 Function Definition: func(au1; (highp uint) 0:123 Function Definition: func(au1; (global highp uint)
0:123 Function Parameters: 0:123 Function Parameters:
0:123 'c' (in highp atomic_uint) 0:123 'c' (in highp atomic_uint)
0:125 Sequence 0:125 Sequence
0:125 Branch: Return with expression 0:125 Branch: Return with expression
0:125 Function Call: atomicCounterIncrement(au1; (highp uint) 0:125 Function Call: atomicCounterIncrement(au1; (global highp uint)
0:125 'c' (in highp atomic_uint) 0:125 'c' (in highp atomic_uint)
0:128 Function Definition: func2(au1; (highp uint) 0:128 Function Definition: func2(au1; (global highp uint)
0:128 Function Parameters: 0:128 Function Parameters:
0:128 'c' (out highp atomic_uint) 0:128 'c' (out highp atomic_uint)
0:130 Sequence 0:130 Sequence
0:130 Branch: Return with expression 0:130 Branch: Return with expression
0:130 'counter' (layout(binding=0 offset=0 ) uniform highp atomic_uint) 0:130 'counter' (layout(binding=0 offset=0 ) uniform highp atomic_uint)
0:131 Branch: Return with expression 0:131 Branch: Return with expression
0:131 Function Call: atomicCounter(au1; (highp uint) 0:131 Function Call: atomicCounter(au1; (global highp uint)
0:131 'counter' (layout(binding=0 offset=0 ) uniform highp atomic_uint) 0:131 'counter' (layout(binding=0 offset=0 ) uniform highp atomic_uint)
0:134 Function Definition: mainAC( (void) 0:134 Function Definition: mainAC( (global void)
0:134 Function Parameters: 0:134 Function Parameters:
0:? Sequence 0:? Sequence
0:137 Sequence 0:137 Sequence
0:137 move second child to first child (highp uint) 0:137 move second child to first child (temp highp uint)
0:137 'val' (highp uint) 0:137 'val' (temp highp uint)
0:137 Function Call: atomicCounter(au1; (highp uint) 0:137 Function Call: atomicCounter(au1; (global highp uint)
0:137 'counter' (layout(binding=0 offset=0 ) uniform highp atomic_uint) 0:137 'counter' (layout(binding=0 offset=0 ) uniform highp atomic_uint)
0:138 Function Call: atomicCounterDecrement(au1; (highp uint) 0:138 Function Call: atomicCounterDecrement(au1; (global highp uint)
0:138 'counter' (layout(binding=0 offset=0 ) uniform highp atomic_uint) 0:138 'counter' (layout(binding=0 offset=0 ) uniform highp atomic_uint)
0:146 Function Definition: opac( (void) 0:146 Function Definition: opac( (global void)
0:146 Function Parameters: 0:146 Function Parameters:
0:? Sequence 0:? Sequence
0:149 indirect index (highp int) 0:149 indirect index (temp highp int)
0:149 'a' (3-element array of highp int) 0:149 'a' (temp 3-element array of highp int)
0:149 'counter' (layout(binding=0 offset=0 ) uniform highp atomic_uint) 0:149 'counter' (layout(binding=0 offset=0 ) uniform highp atomic_uint)
0:150 direct index (layout(binding=2 offset=4 ) highp atomic_uint) 0:150 direct index (layout(binding=2 offset=4 ) temp highp atomic_uint)
0:150 'countArr' (layout(binding=2 offset=4 ) uniform 4-element array of highp atomic_uint) 0:150 'countArr' (layout(binding=2 offset=4 ) uniform 4-element array of highp atomic_uint)
0:150 Constant: 0:150 Constant:
0:150 2 (const int) 0:150 2 (const int)
0:151 indirect index (layout(binding=2 offset=4 ) highp atomic_uint) 0:151 indirect index (layout(binding=2 offset=4 ) temp highp atomic_uint)
0:151 'countArr' (layout(binding=2 offset=4 ) uniform 4-element array of highp atomic_uint) 0:151 'countArr' (layout(binding=2 offset=4 ) uniform 4-element array of highp atomic_uint)
0:151 'i' (uniform highp int) 0:151 'i' (uniform highp int)
0:157 Function Definition: atoms( (void) 0:157 Function Definition: atoms( (global void)
0:157 Function Parameters: 0:157 Function Parameters:
0:159 Sequence 0:159 Sequence
0:159 Sequence 0:159 Sequence
0:159 move second child to first child (highp int) 0:159 move second child to first child (temp highp int)
0:159 'origi' (highp int) 0:159 'origi' (temp highp int)
0:159 Function Call: atomicAdd(i1;i1; (highp int) 0:159 Function Call: atomicAdd(i1;i1; (global highp int)
0:159 'atomi' (shared highp int) 0:159 'atomi' (shared highp int)
0:159 Constant: 0:159 Constant:
0:159 3 (const int) 0:159 3 (const int)
0:160 Sequence 0:160 Sequence
0:160 move second child to first child (highp uint) 0:160 move second child to first child (temp highp uint)
0:160 'origu' (highp uint) 0:160 'origu' (temp highp uint)
0:160 Function Call: atomicAnd(u1;u1; (highp uint) 0:160 Function Call: atomicAnd(u1;u1; (global highp uint)
0:160 'atomu' (shared highp uint) 0:160 'atomu' (shared highp uint)
0:160 Constant: 0:160 Constant:
0:160 7 (const uint) 0:160 7 (const uint)
0:161 move second child to first child (highp int) 0:161 move second child to first child (temp highp int)
0:161 'origi' (highp int) 0:161 'origi' (temp highp int)
0:161 Function Call: atomicExchange(i1;i1; (highp int) 0:161 Function Call: atomicExchange(i1;i1; (global highp int)
0:161 'atomi' (shared highp int) 0:161 'atomi' (shared highp int)
0:161 Constant: 0:161 Constant:
0:161 4 (const int) 0:161 4 (const int)
0:162 move second child to first child (highp uint) 0:162 move second child to first child (temp highp uint)
0:162 'origu' (highp uint) 0:162 'origu' (temp highp uint)
0:162 Function Call: atomicCompSwap(u1;u1;u1; (highp uint) 0:162 Function Call: atomicCompSwap(u1;u1;u1; (global highp uint)
0:162 'atomu' (shared highp uint) 0:162 'atomu' (shared highp uint)
0:162 Constant: 0:162 Constant:
0:162 10 (const uint) 0:162 10 (const uint)
0:162 Constant: 0:162 Constant:
0:162 8 (const uint) 0:162 8 (const uint)
0:191 Function Definition: foowo( (void) 0:191 Function Definition: foowo( (global void)
0:191 Function Parameters: 0:191 Function Parameters:
0:? Sequence 0:? Sequence
0:194 move second child to first child (highp float) 0:194 move second child to first child (temp highp float)
0:194 'g' (highp float) 0:194 'g' (temp highp float)
0:194 direct index (layout(column_major shared ) highp float) 0:194 direct index (layout(column_major shared ) temp highp float)
0:194 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:194 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:194 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:194 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:194 Constant: 0:194 Constant:
@@ -670,67 +670,67 @@ ERROR: node is still EOpNull!
0:194 Constant: 0:194 Constant:
0:194 2 (const int) 0:194 2 (const int)
0:195 Sequence 0:195 Sequence
0:195 move second child to first child (highp float) 0:195 move second child to first child (temp highp float)
0:195 'f' (highp float) 0:195 'f' (temp highp float)
0:195 direct index (layout(column_major shared ) highp float) 0:195 direct index (layout(column_major shared ) temp highp float)
0:195 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:195 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:195 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:195 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:195 Constant: 0:195 Constant:
0:195 1 (const int) 0:195 1 (const int)
0:195 Constant: 0:195 Constant:
0:195 2 (const int) 0:195 2 (const int)
0:196 Pre-Increment (highp float) 0:196 Pre-Increment (temp highp float)
0:196 direct index (layout(column_major shared ) highp float) 0:196 direct index (layout(column_major shared ) temp highp float)
0:196 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:196 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:196 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:196 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:196 Constant: 0:196 Constant:
0:196 1 (const int) 0:196 1 (const int)
0:196 Constant: 0:196 Constant:
0:196 2 (const int) 0:196 2 (const int)
0:197 Post-Decrement (highp float) 0:197 Post-Decrement (temp highp float)
0:197 direct index (layout(column_major shared ) highp float) 0:197 direct index (layout(column_major shared ) temp highp float)
0:197 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:197 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:197 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:197 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:197 Constant: 0:197 Constant:
0:197 1 (const int) 0:197 1 (const int)
0:197 Constant: 0:197 Constant:
0:197 2 (const int) 0:197 2 (const int)
0:198 add (highp float) 0:198 add (temp highp float)
0:198 'f' (highp float) 0:198 'f' (temp highp float)
0:198 direct index (layout(column_major shared ) highp float) 0:198 direct index (layout(column_major shared ) temp highp float)
0:198 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:198 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:198 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:198 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:198 Constant: 0:198 Constant:
0:198 1 (const int) 0:198 1 (const int)
0:198 Constant: 0:198 Constant:
0:198 2 (const int) 0:198 2 (const int)
0:199 subtract (highp float) 0:199 subtract (temp highp float)
0:199 direct index (layout(column_major shared ) highp float) 0:199 direct index (layout(column_major shared ) temp highp float)
0:199 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:199 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:199 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:199 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:199 Constant: 0:199 Constant:
0:199 1 (const int) 0:199 1 (const int)
0:199 Constant: 0:199 Constant:
0:199 2 (const int) 0:199 2 (const int)
0:199 'f' (highp float) 0:199 'f' (temp highp float)
0:201 Test condition and select (highp float) 0:201 Test condition and select (temp highp float)
0:201 Condition 0:201 Condition
0:201 'b' (bool) 0:201 'b' (temp bool)
0:201 true case 0:201 true case
0:201 'f' (highp float) 0:201 'f' (temp highp float)
0:201 false case 0:201 false case
0:201 direct index (layout(column_major shared ) highp float) 0:201 direct index (layout(column_major shared ) temp highp float)
0:201 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:201 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:201 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:201 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:201 Constant: 0:201 Constant:
0:201 1 (const int) 0:201 1 (const int)
0:201 Constant: 0:201 Constant:
0:201 2 (const int) 0:201 2 (const int)
0:202 Test condition and select (layout(column_major shared ) highp float) 0:202 Test condition and select (layout(column_major shared ) temp highp float)
0:202 Condition 0:202 Condition
0:202 'b' (bool) 0:202 'b' (temp bool)
0:202 true case 0:202 true case
0:202 direct index (layout(column_major shared ) highp float) 0:202 direct index (layout(column_major shared ) temp highp float)
0:202 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:202 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:202 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:202 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:202 Constant: 0:202 Constant:
@@ -738,12 +738,12 @@ ERROR: node is still EOpNull!
0:202 Constant: 0:202 Constant:
0:202 2 (const int) 0:202 2 (const int)
0:202 false case 0:202 false case
0:202 'f' (highp float) 0:202 'f' (temp highp float)
0:203 Test condition and select (void) 0:203 Test condition and select (temp void)
0:203 Condition 0:203 Condition
0:203 Compare Equal (bool) 0:203 Compare Equal (temp bool)
0:203 'f' (highp float) 0:203 'f' (temp highp float)
0:203 direct index (layout(column_major shared ) highp float) 0:203 direct index (layout(column_major shared ) temp highp float)
0:203 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:203 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:203 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:203 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:203 Constant: 0:203 Constant:
@@ -751,13 +751,13 @@ ERROR: node is still EOpNull!
0:203 Constant: 0:203 Constant:
0:203 2 (const int) 0:203 2 (const int)
0:203 true case 0:203 true case
0:204 Pre-Increment (highp float) 0:204 Pre-Increment (temp highp float)
0:204 'f' (highp float) 0:204 'f' (temp highp float)
0:205 Test condition and select (void) 0:205 Test condition and select (temp void)
0:205 Condition 0:205 Condition
0:205 Compare Greater Than or Equal (bool) 0:205 Compare Greater Than or Equal (temp bool)
0:205 'f' (highp float) 0:205 'f' (temp highp float)
0:205 direct index (layout(column_major shared ) highp float) 0:205 direct index (layout(column_major shared ) temp highp float)
0:205 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:205 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:205 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:205 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:205 Constant: 0:205 Constant:
@@ -765,13 +765,13 @@ ERROR: node is still EOpNull!
0:205 Constant: 0:205 Constant:
0:205 2 (const int) 0:205 2 (const int)
0:205 true case 0:205 true case
0:206 Pre-Increment (highp float) 0:206 Pre-Increment (temp highp float)
0:206 'f' (highp float) 0:206 'f' (temp highp float)
0:207 move second child to first child (highp float) 0:207 move second child to first child (temp highp float)
0:207 'f' (highp float) 0:207 'f' (temp highp float)
0:207 direct index (highp float) 0:207 direct index (temp highp float)
0:207 Construct vec3 (highp 3-component vector of float) 0:207 Construct vec3 (temp highp 3-component vector of float)
0:207 direct index (layout(column_major shared ) highp float) 0:207 direct index (layout(column_major shared ) temp highp float)
0:207 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:207 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:207 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:207 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:207 Constant: 0:207 Constant:
@@ -780,13 +780,13 @@ ERROR: node is still EOpNull!
0:207 2 (const int) 0:207 2 (const int)
0:207 Constant: 0:207 Constant:
0:207 0 (const int) 0:207 0 (const int)
0:208 Bitwise not (highp int) 0:208 Bitwise not (temp highp int)
0:208 value: direct index for structure (layout(column_major shared ) buffer highp int) 0:208 value: direct index for structure (layout(column_major shared ) buffer highp int)
0:208 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:208 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:208 Constant: 0:208 Constant:
0:208 0 (const int) 0:208 0 (const int)
0:209 move second child to first child (highp float) 0:209 move second child to first child (temp highp float)
0:209 direct index (layout(column_major shared ) highp float) 0:209 direct index (layout(column_major shared ) temp highp float)
0:209 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:209 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:209 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:209 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:209 Constant: 0:209 Constant:
@@ -795,25 +795,25 @@ ERROR: node is still EOpNull!
0:209 2 (const int) 0:209 2 (const int)
0:209 Constant: 0:209 Constant:
0:209 3.400000 0:209 3.400000
0:218 Function Definition: foomultio( (void) 0:218 Function Definition: foomultio( (global void)
0:218 Function Parameters: 0:218 Function Parameters:
0:? Sequence 0:? Sequence
0:221 move second child to first child (highp float) 0:221 move second child to first child (temp highp float)
0:221 'g' (highp float) 0:221 'g' (temp highp float)
0:221 direct index (layout(column_major shared ) highp float) 0:221 direct index (layout(column_major shared ) temp highp float)
0:221 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:221 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:221 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:221 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:221 Constant: 0:221 Constant:
0:221 1 (const int) 0:221 1 (const int)
0:221 Constant: 0:221 Constant:
0:221 2 (const int) 0:221 2 (const int)
0:222 Bitwise not (highp int) 0:222 Bitwise not (temp highp int)
0:222 value: direct index for structure (layout(column_major shared ) buffer highp int) 0:222 value: direct index for structure (layout(column_major shared ) buffer highp int)
0:222 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:222 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:222 Constant: 0:222 Constant:
0:222 0 (const int) 0:222 0 (const int)
0:223 move second child to first child (highp float) 0:223 move second child to first child (temp highp float)
0:223 direct index (layout(column_major shared ) highp float) 0:223 direct index (layout(column_major shared ) temp highp float)
0:223 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:223 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float)
0:223 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:223 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:223 Constant: 0:223 Constant:
@@ -822,7 +822,7 @@ ERROR: node is still EOpNull!
0:223 2 (const int) 0:223 2 (const int)
0:223 Constant: 0:223 Constant:
0:223 3.400000 0:223 3.400000
0:224 move second child to first child (highp int) 0:224 move second child to first child (temp highp int)
0:224 value: direct index for structure (layout(column_major shared ) buffer highp int) 0:224 value: direct index for structure (layout(column_major shared ) buffer highp int)
0:224 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:224 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:224 Constant: 0:224 Constant:
@@ -844,9 +844,9 @@ ERROR: node is still EOpNull!
0:? 's' (shared highp 4-component vector of float) 0:? 's' (shared highp 4-component vector of float)
0:? 'sl' (layout(location=2 ) shared highp 4-component vector of float) 0:? 'sl' (layout(location=2 ) shared highp 4-component vector of float)
0:? 'fs' (shared highp float) 0:? 'fs' (shared highp float)
0:? 'arrX' (2-element array of highp int) 0:? 'arrX' (global 2-element array of highp int)
0:? 'arrY' (1-element array of highp int) 0:? 'arrY' (global 1-element array of highp int)
0:? 'arrZ' (4096-element array of highp int) 0:? 'arrZ' (global 4096-element array of highp int)
0:? 'ro' (layout(column_major shared ) readonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:? 'ro' (layout(column_major shared ) readonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values})
0:? 'v' (buffer highp 4-component vector of float) 0:? 'v' (buffer highp 4-component vector of float)
0:? 'us2dbad' (uniform mediump usampler2D) 0:? 'us2dbad' (uniform mediump usampler2D)
@@ -857,8 +857,8 @@ ERROR: node is still EOpNull!
0:? 'iimg2Drgba' (layout(rgba32i ) readonly uniform highp iimage2D) 0:? 'iimg2Drgba' (layout(rgba32i ) readonly uniform highp iimage2D)
0:? 'img2Drgba' (layout(rgba32f ) readonly uniform lowp image2D) 0:? 'img2Drgba' (layout(rgba32f ) readonly uniform lowp image2D)
0:? 'uimg2D' (layout(r32ui ) uniform highp uimage2D) 0:? 'uimg2D' (layout(r32ui ) uniform highp uimage2D)
0:? 'vol' (volatile highp float) 0:? 'vol' (volatile temp highp float)
0:? 'vol2' (readonly highp int) 0:? 'vol2' (readonly temp highp int)
0:? 'qualim1' (layout(r32i ) coherent readonly uniform highp iimage2D) 0:? 'qualim1' (layout(r32i ) coherent readonly uniform highp iimage2D)
0:? 'qualim2' (layout(r32i ) coherent restrict readonly uniform highp iimage2D) 0:? 'qualim2' (layout(r32i ) coherent restrict readonly uniform highp iimage2D)
0:? 'i1bad' (layout(rg8i ) readonly uniform highp uimage2D) 0:? 'i1bad' (layout(rg8i ) readonly uniform highp uimage2D)
@@ -873,8 +873,8 @@ ERROR: node is still EOpNull!
0:? 'i' (uniform highp int) 0:? 'i' (uniform highp int)
0:? 'atomi' (shared highp int) 0:? 'atomi' (shared highp int)
0:? 'atomu' (shared highp uint) 0:? 'atomu' (shared highp uint)
0:? 'pfoo' (highp int) 0:? 'pfoo' (temp highp int)
0:? 'dm' (2X4 matrix of double) 0:? 'dm' (global 2X4 matrix of double)
0:? 'sca' (uniform mediump samplerCubeArray) 0:? 'sca' (uniform mediump samplerCubeArray)
0:? 'i2dr' (uniform mediump iimage2DRect) 0:? 'i2dr' (uniform mediump iimage2DRect)
0:? 'i2dms' (uniform lowp image2DMS) 0:? 'i2dms' (uniform lowp image2DMS)

View File

@@ -9,7 +9,7 @@ ERROR: 0:15: 'usampler2DRect' : Reserved word.
ERROR: 0:15: 'sampler/image' : type requires declaration of default precision qualifier ERROR: 0:15: 'sampler/image' : type requires declaration of default precision qualifier
ERROR: 0:23: 'variable indexing sampler array' : not supported with this profile: es ERROR: 0:23: 'variable indexing sampler array' : not supported with this profile: es
ERROR: 0:27: 'textureGatherOffsets' : no matching overloaded function found ERROR: 0:27: 'textureGatherOffsets' : no matching overloaded function found
ERROR: 0:27: '=' : cannot convert from 'const float' to 'mediump 4-component vector of uint' ERROR: 0:27: '=' : cannot convert from 'const float' to 'temp mediump 4-component vector of uint'
ERROR: 0:30: 'textureGatherOffset(...)' : must be a compile-time constant: component argument ERROR: 0:30: 'textureGatherOffset(...)' : must be a compile-time constant: component argument
ERROR: 0:31: 'textureGatherOffset(...)' : must be 0, 1, 2, or 3: component argument ERROR: 0:31: 'textureGatherOffset(...)' : must be 0, 1, 2, or 3: component argument
ERROR: 0:42: 'texel offset' : argument must be compile-time constant ERROR: 0:42: 'texel offset' : argument must be compile-time constant
@@ -47,30 +47,30 @@ ERROR: 41 compilation errors. No code generated.
Shader version: 310 Shader version: 310
using early_fragment_tests using early_fragment_tests
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:21 Function Definition: main( (void) 0:21 Function Definition: main( (global void)
0:21 Function Parameters: 0:21 Function Parameters:
0:23 Sequence 0:23 Sequence
0:23 Sequence 0:23 Sequence
0:23 move second child to first child (highp 4-component vector of float) 0:23 move second child to first child (temp highp 4-component vector of float)
0:23 'v' (mediump 4-component vector of float) 0:23 'v' (temp mediump 4-component vector of float)
0:23 Function Call: texture(s21;vf2; (highp 4-component vector of float) 0:23 Function Call: texture(s21;vf2; (global highp 4-component vector of float)
0:23 indirect index (highp sampler2D) 0:23 indirect index (temp highp sampler2D)
0:23 'arrayedSampler' (uniform 5-element array of highp sampler2D) 0:23 'arrayedSampler' (uniform 5-element array of highp sampler2D)
0:23 'i' (uniform mediump int) 0:23 'i' (uniform mediump int)
0:23 'c2D' (smooth in mediump 2-component vector of float) 0:23 'c2D' (smooth in mediump 2-component vector of float)
0:28 Sequence 0:28 Sequence
0:28 move second child to first child (highp 4-component vector of float) 0:28 move second child to first child (temp highp 4-component vector of float)
0:28 'v4' (mediump 4-component vector of float) 0:28 'v4' (temp mediump 4-component vector of float)
0:28 Function Call: textureGather(s21;vf2; (highp 4-component vector of float) 0:28 Function Call: textureGather(s21;vf2; (global highp 4-component vector of float)
0:28 direct index (highp sampler2D) 0:28 direct index (temp highp sampler2D)
0:28 'arrayedSampler' (uniform 5-element array of highp sampler2D) 0:28 'arrayedSampler' (uniform 5-element array of highp sampler2D)
0:28 Constant: 0:28 Constant:
0:28 0 (const int) 0:28 0 (const int)
0:28 'c2D' (smooth in mediump 2-component vector of float) 0:28 'c2D' (smooth in mediump 2-component vector of float)
0:29 Sequence 0:29 Sequence
0:29 move second child to first child (mediump 4-component vector of int) 0:29 move second child to first child (temp mediump 4-component vector of int)
0:29 'iv4' (mediump 4-component vector of int) 0:29 'iv4' (temp mediump 4-component vector of int)
0:29 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (mediump 4-component vector of int) 0:29 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global mediump 4-component vector of int)
0:29 'isamp2DA' (uniform highp isampler2DArray) 0:29 'isamp2DA' (uniform highp isampler2DArray)
0:29 Constant: 0:29 Constant:
0:29 0.100000 0:29 0.100000
@@ -81,9 +81,9 @@ ERROR: node is still EOpNull!
0:29 1 (const int) 0:29 1 (const int)
0:29 Constant: 0:29 Constant:
0:29 3 (const int) 0:29 3 (const int)
0:30 move second child to first child (mediump 4-component vector of int) 0:30 move second child to first child (temp mediump 4-component vector of int)
0:30 'iv4' (mediump 4-component vector of int) 0:30 'iv4' (temp mediump 4-component vector of int)
0:30 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (mediump 4-component vector of int) 0:30 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global mediump 4-component vector of int)
0:30 'isamp2DA' (uniform highp isampler2DArray) 0:30 'isamp2DA' (uniform highp isampler2DArray)
0:30 Constant: 0:30 Constant:
0:30 0.100000 0:30 0.100000
@@ -93,9 +93,9 @@ ERROR: node is still EOpNull!
0:30 1 (const int) 0:30 1 (const int)
0:30 1 (const int) 0:30 1 (const int)
0:30 'i' (uniform mediump int) 0:30 'i' (uniform mediump int)
0:31 move second child to first child (mediump 4-component vector of int) 0:31 move second child to first child (temp mediump 4-component vector of int)
0:31 'iv4' (mediump 4-component vector of int) 0:31 'iv4' (temp mediump 4-component vector of int)
0:31 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (mediump 4-component vector of int) 0:31 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global mediump 4-component vector of int)
0:31 'isamp2DA' (uniform highp isampler2DArray) 0:31 'isamp2DA' (uniform highp isampler2DArray)
0:31 Constant: 0:31 Constant:
0:31 0.100000 0:31 0.100000
@@ -106,9 +106,9 @@ ERROR: node is still EOpNull!
0:31 1 (const int) 0:31 1 (const int)
0:31 Constant: 0:31 Constant:
0:31 4 (const int) 0:31 4 (const int)
0:32 move second child to first child (mediump 4-component vector of int) 0:32 move second child to first child (temp mediump 4-component vector of int)
0:32 'iv4' (mediump 4-component vector of int) 0:32 'iv4' (temp mediump 4-component vector of int)
0:32 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (mediump 4-component vector of int) 0:32 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global mediump 4-component vector of int)
0:32 'isamp2DA' (uniform highp isampler2DArray) 0:32 'isamp2DA' (uniform highp isampler2DArray)
0:32 Constant: 0:32 Constant:
0:32 0.100000 0:32 0.100000
@@ -119,20 +119,20 @@ ERROR: node is still EOpNull!
0:32 1 (const int) 0:32 1 (const int)
0:32 Constant: 0:32 Constant:
0:32 3 (const int) 0:32 3 (const int)
0:33 move second child to first child (mediump 4-component vector of int) 0:33 move second child to first child (temp mediump 4-component vector of int)
0:33 'iv4' (mediump 4-component vector of int) 0:33 'iv4' (temp mediump 4-component vector of int)
0:33 Function Call: textureGatherOffset(isA21;vf3;vi2; (mediump 4-component vector of int) 0:33 Function Call: textureGatherOffset(isA21;vf3;vi2; (global mediump 4-component vector of int)
0:33 'isamp2DA' (uniform highp isampler2DArray) 0:33 'isamp2DA' (uniform highp isampler2DArray)
0:33 Constant: 0:33 Constant:
0:33 0.100000 0:33 0.100000
0:33 0.100000 0:33 0.100000
0:33 0.100000 0:33 0.100000
0:33 Construct ivec2 (2-component vector of int) 0:33 Construct ivec2 (temp 2-component vector of int)
0:33 'i' (uniform mediump int) 0:33 'i' (uniform mediump int)
0:38 Function Definition: foo23( (void) 0:38 Function Definition: foo23( (global void)
0:38 Function Parameters: 0:38 Function Parameters:
0:? Sequence 0:? Sequence
0:42 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (mediump 4-component vector of uint) 0:42 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (global mediump 4-component vector of uint)
0:42 'usamp2d' (uniform highp usampler2D) 0:42 'usamp2d' (uniform highp usampler2D)
0:42 'outp' (out mediump 4-component vector of float) 0:42 'outp' (out mediump 4-component vector of float)
0:42 Constant: 0:42 Constant:
@@ -141,9 +141,9 @@ ERROR: node is still EOpNull!
0:42 Constant: 0:42 Constant:
0:42 0.000000 0:42 0.000000
0:42 0.000000 0:42 0.000000
0:42 Convert float to int (2-component vector of int) 0:42 Convert float to int (temp 2-component vector of int)
0:42 'c2D' (smooth in mediump 2-component vector of float) 0:42 'c2D' (smooth in mediump 2-component vector of float)
0:43 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (mediump 4-component vector of uint) 0:43 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (global mediump 4-component vector of uint)
0:43 'usamp2d' (uniform highp usampler2D) 0:43 'usamp2d' (uniform highp usampler2D)
0:43 'outp' (out mediump 4-component vector of float) 0:43 'outp' (out mediump 4-component vector of float)
0:43 Constant: 0:43 Constant:
@@ -155,7 +155,7 @@ ERROR: node is still EOpNull!
0:43 Constant: 0:43 Constant:
0:43 3 (const int) 0:43 3 (const int)
0:43 4 (const int) 0:43 4 (const int)
0:44 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (mediump 4-component vector of uint) 0:44 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (global mediump 4-component vector of uint)
0:44 'usamp2d' (uniform highp usampler2D) 0:44 'usamp2d' (uniform highp usampler2D)
0:44 'outp' (out mediump 4-component vector of float) 0:44 'outp' (out mediump 4-component vector of float)
0:44 Constant: 0:44 Constant:
@@ -167,7 +167,7 @@ ERROR: node is still EOpNull!
0:44 Constant: 0:44 Constant:
0:44 15 (const int) 0:44 15 (const int)
0:44 16 (const int) 0:44 16 (const int)
0:45 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (mediump 4-component vector of uint) 0:45 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (global mediump 4-component vector of uint)
0:45 'usamp2d' (uniform highp usampler2D) 0:45 'usamp2d' (uniform highp usampler2D)
0:45 'outp' (out mediump 4-component vector of float) 0:45 'outp' (out mediump 4-component vector of float)
0:45 Constant: 0:45 Constant:
@@ -179,85 +179,85 @@ ERROR: node is still EOpNull!
0:45 Constant: 0:45 Constant:
0:45 -10 (const int) 0:45 -10 (const int)
0:45 20 (const int) 0:45 20 (const int)
0:47 Test condition and select (void) 0:47 Test condition and select (temp void)
0:47 Condition 0:47 Condition
0:47 'gl_HelperInvocation' (in bool) 0:47 'gl_HelperInvocation' (in bool)
0:47 true case 0:47 true case
0:48 Pre-Increment (mediump 4-component vector of float) 0:48 Pre-Increment (temp mediump 4-component vector of float)
0:48 'outp' (out mediump 4-component vector of float) 0:48 'outp' (out mediump 4-component vector of float)
0:50 Sequence 0:50 Sequence
0:50 move second child to first child (mediump int) 0:50 move second child to first child (temp mediump int)
0:50 'sum' (mediump int) 0:50 'sum' (temp mediump int)
0:50 Constant: 0:50 Constant:
0:50 32 (const int) 0:50 32 (const int)
0:58 move second child to first child (bool) 0:58 move second child to first child (temp bool)
0:58 'b1' (bool) 0:58 'b1' (temp bool)
0:58 mix (bool) 0:58 mix (global bool)
0:58 'b2' (bool) 0:58 'b2' (temp bool)
0:58 'b3' (bool) 0:58 'b3' (temp bool)
0:58 'b' (bool) 0:58 'b' (temp bool)
0:59 Sequence 0:59 Sequence
0:59 move second child to first child (mediump 3-component vector of uint) 0:59 move second child to first child (temp mediump 3-component vector of uint)
0:59 'um3' (mediump 3-component vector of uint) 0:59 'um3' (temp mediump 3-component vector of uint)
0:59 mix (mediump 3-component vector of uint) 0:59 mix (global mediump 3-component vector of uint)
0:59 Construct uvec3 (mediump 3-component vector of uint) 0:59 Construct uvec3 (temp mediump 3-component vector of uint)
0:59 Convert int to uint (mediump uint) 0:59 Convert int to uint (temp mediump uint)
0:59 'i' (uniform mediump int) 0:59 'i' (uniform mediump int)
0:59 Construct uvec3 (mediump 3-component vector of uint) 0:59 Construct uvec3 (temp mediump 3-component vector of uint)
0:59 Convert int to uint (mediump uint) 0:59 Convert int to uint (temp mediump uint)
0:59 'i' (uniform mediump int) 0:59 'i' (uniform mediump int)
0:59 Construct bvec3 (3-component vector of bool) 0:59 Construct bvec3 (temp 3-component vector of bool)
0:59 'b' (bool) 0:59 'b' (temp bool)
0:60 Sequence 0:60 Sequence
0:60 move second child to first child (mediump 4-component vector of int) 0:60 move second child to first child (temp mediump 4-component vector of int)
0:60 'im4' (mediump 4-component vector of int) 0:60 'im4' (temp mediump 4-component vector of int)
0:60 mix (mediump 4-component vector of int) 0:60 mix (global mediump 4-component vector of int)
0:60 Construct ivec4 (mediump 4-component vector of int) 0:60 Construct ivec4 (temp mediump 4-component vector of int)
0:60 'i' (uniform mediump int) 0:60 'i' (uniform mediump int)
0:60 Construct ivec4 (mediump 4-component vector of int) 0:60 Construct ivec4 (temp mediump 4-component vector of int)
0:60 'i' (uniform mediump int) 0:60 'i' (uniform mediump int)
0:60 Construct bvec4 (4-component vector of bool) 0:60 Construct bvec4 (temp 4-component vector of bool)
0:60 'b' (bool) 0:60 'b' (temp bool)
0:98 Function Definition: foots( (void) 0:98 Function Definition: foots( (global void)
0:98 Function Parameters: 0:98 Function Parameters:
0:100 Sequence 0:100 Sequence
0:100 Sequence 0:100 Sequence
0:100 move second child to first child (highp 2-component vector of int) 0:100 move second child to first child (temp highp 2-component vector of int)
0:100 'v2' (highp 2-component vector of int) 0:100 'v2' (temp highp 2-component vector of int)
0:100 Function Call: textureSize(s21;i1; (highp 2-component vector of int) 0:100 Function Call: textureSize(s21;i1; (temp highp 2-component vector of int)
0:100 's1' (layout(binding=3 ) uniform highp sampler2D) 0:100 's1' (layout(binding=3 ) uniform highp sampler2D)
0:100 Constant: 0:100 Constant:
0:100 2 (const int) 0:100 2 (const int)
0:101 Sequence 0:101 Sequence
0:101 move second child to first child (highp 3-component vector of int) 0:101 move second child to first child (temp highp 3-component vector of int)
0:101 'v3' (highp 3-component vector of int) 0:101 'v3' (temp highp 3-component vector of int)
0:101 Function Call: textureSize(isA21;i1; (highp 3-component vector of int) 0:101 Function Call: textureSize(isA21;i1; (temp highp 3-component vector of int)
0:101 'isamp2DA' (uniform highp isampler2DArray) 0:101 'isamp2DA' (uniform highp isampler2DArray)
0:101 Constant: 0:101 Constant:
0:101 3 (const int) 0:101 3 (const int)
0:102 move second child to first child (highp 2-component vector of int) 0:102 move second child to first child (temp highp 2-component vector of int)
0:102 'v2' (highp 2-component vector of int) 0:102 'v2' (temp highp 2-component vector of int)
0:102 Function Call: textureSize(s21; (highp 2-component vector of int) 0:102 Function Call: textureSize(s21; (temp highp 2-component vector of int)
0:102 's2dms' (uniform highp sampler2DMS) 0:102 's2dms' (uniform highp sampler2DMS)
0:103 move second child to first child (highp 2-component vector of int) 0:103 move second child to first child (temp highp 2-component vector of int)
0:103 'v2' (highp 2-component vector of int) 0:103 'v2' (temp highp 2-component vector of int)
0:103 Function Call: imageSize(I21; (highp 2-component vector of int) 0:103 Function Call: imageSize(I21; (temp highp 2-component vector of int)
0:103 'i2D' (layout(binding=2 ) writeonly uniform highp image2D) 0:103 'i2D' (layout(binding=2 ) writeonly uniform highp image2D)
0:104 move second child to first child (highp 3-component vector of int) 0:104 move second child to first child (temp highp 3-component vector of int)
0:104 'v3' (highp 3-component vector of int) 0:104 'v3' (temp highp 3-component vector of int)
0:104 Function Call: imageSize(I31; (highp 3-component vector of int) 0:104 Function Call: imageSize(I31; (temp highp 3-component vector of int)
0:104 'i3D' (layout(binding=4 ) readonly uniform mediump image3D) 0:104 'i3D' (layout(binding=4 ) readonly uniform mediump image3D)
0:105 move second child to first child (highp 2-component vector of int) 0:105 move second child to first child (temp highp 2-component vector of int)
0:105 'v2' (highp 2-component vector of int) 0:105 'v2' (temp highp 2-component vector of int)
0:105 Function Call: imageSize(IC1; (highp 2-component vector of int) 0:105 Function Call: imageSize(IC1; (temp highp 2-component vector of int)
0:105 'iCube' (layout(binding=5 ) uniform lowp imageCube) 0:105 'iCube' (layout(binding=5 ) uniform lowp imageCube)
0:106 move second child to first child (highp 3-component vector of int) 0:106 move second child to first child (temp highp 3-component vector of int)
0:106 'v3' (highp 3-component vector of int) 0:106 'v3' (temp highp 3-component vector of int)
0:106 Function Call: imageSize(IA21; (highp 3-component vector of int) 0:106 Function Call: imageSize(IA21; (temp highp 3-component vector of int)
0:106 'i2DA' (layout(binding=6 ) uniform mediump image2DArray) 0:106 'i2DA' (layout(binding=6 ) uniform mediump image2DArray)
0:107 move second child to first child (highp 2-component vector of int) 0:107 move second child to first child (temp highp 2-component vector of int)
0:107 'v2' (highp 2-component vector of int) 0:107 'v2' (temp highp 2-component vector of int)
0:107 Function Call: imageSize(I21; (highp 2-component vector of int) 0:107 Function Call: imageSize(I21; (temp highp 2-component vector of int)
0:107 'i2Dqualified' (layout(binding=6 ) coherent volatile restrict uniform highp image2D) 0:107 'i2Dqualified' (layout(binding=6 ) coherent volatile restrict uniform highp image2D)
0:? Linker Objects 0:? Linker Objects
0:? 'gl_FragCoord' (smooth in mediump 4-component vector of float) 0:? 'gl_FragCoord' (smooth in mediump 4-component vector of float)
@@ -295,11 +295,11 @@ ERROR: node is still EOpNull!
0:? 'ino' (smooth in highp sampler2D) 0:? 'ino' (smooth in highp sampler2D)
0:? 'ina' (smooth in 4-element array of mediump float) 0:? 'ina' (smooth in 4-element array of mediump float)
0:? 'inaa' (smooth in 4-element array of mediump float) 0:? 'inaa' (smooth in 4-element array of mediump float)
0:? 'ins' (smooth in structure{mediump float f}) 0:? 'ins' (smooth in structure{global mediump float f})
0:? 'inasa' (smooth in 4-element array of structure{mediump float f}) 0:? 'inasa' (smooth in 4-element array of structure{global mediump float f})
0:? 'insa' (smooth in 4-element array of structure{mediump float f}) 0:? 'insa' (smooth in 4-element array of structure{global mediump float f})
0:? 'inSA' (smooth in structure{4-element array of mediump float f}) 0:? 'inSA' (smooth in structure{global 4-element array of mediump float f})
0:? 'inSS' (smooth in structure{mediump float f, structure{mediump float f} s}) 0:? 'inSS' (smooth in structure{global mediump float f, global structure{global mediump float f} s})
Linked fragment stage: Linked fragment stage:
@@ -309,30 +309,30 @@ ERROR: Linking fragment stage: when more than one fragment shader output, all mu
Shader version: 310 Shader version: 310
using early_fragment_tests using early_fragment_tests
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:21 Function Definition: main( (void) 0:21 Function Definition: main( (global void)
0:21 Function Parameters: 0:21 Function Parameters:
0:23 Sequence 0:23 Sequence
0:23 Sequence 0:23 Sequence
0:23 move second child to first child (highp 4-component vector of float) 0:23 move second child to first child (temp highp 4-component vector of float)
0:23 'v' (mediump 4-component vector of float) 0:23 'v' (temp mediump 4-component vector of float)
0:23 Function Call: texture(s21;vf2; (highp 4-component vector of float) 0:23 Function Call: texture(s21;vf2; (global highp 4-component vector of float)
0:23 indirect index (highp sampler2D) 0:23 indirect index (temp highp sampler2D)
0:23 'arrayedSampler' (uniform 5-element array of highp sampler2D) 0:23 'arrayedSampler' (uniform 5-element array of highp sampler2D)
0:23 'i' (uniform mediump int) 0:23 'i' (uniform mediump int)
0:23 'c2D' (smooth in mediump 2-component vector of float) 0:23 'c2D' (smooth in mediump 2-component vector of float)
0:28 Sequence 0:28 Sequence
0:28 move second child to first child (highp 4-component vector of float) 0:28 move second child to first child (temp highp 4-component vector of float)
0:28 'v4' (mediump 4-component vector of float) 0:28 'v4' (temp mediump 4-component vector of float)
0:28 Function Call: textureGather(s21;vf2; (highp 4-component vector of float) 0:28 Function Call: textureGather(s21;vf2; (global highp 4-component vector of float)
0:28 direct index (highp sampler2D) 0:28 direct index (temp highp sampler2D)
0:28 'arrayedSampler' (uniform 5-element array of highp sampler2D) 0:28 'arrayedSampler' (uniform 5-element array of highp sampler2D)
0:28 Constant: 0:28 Constant:
0:28 0 (const int) 0:28 0 (const int)
0:28 'c2D' (smooth in mediump 2-component vector of float) 0:28 'c2D' (smooth in mediump 2-component vector of float)
0:29 Sequence 0:29 Sequence
0:29 move second child to first child (mediump 4-component vector of int) 0:29 move second child to first child (temp mediump 4-component vector of int)
0:29 'iv4' (mediump 4-component vector of int) 0:29 'iv4' (temp mediump 4-component vector of int)
0:29 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (mediump 4-component vector of int) 0:29 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global mediump 4-component vector of int)
0:29 'isamp2DA' (uniform highp isampler2DArray) 0:29 'isamp2DA' (uniform highp isampler2DArray)
0:29 Constant: 0:29 Constant:
0:29 0.100000 0:29 0.100000
@@ -343,9 +343,9 @@ ERROR: node is still EOpNull!
0:29 1 (const int) 0:29 1 (const int)
0:29 Constant: 0:29 Constant:
0:29 3 (const int) 0:29 3 (const int)
0:30 move second child to first child (mediump 4-component vector of int) 0:30 move second child to first child (temp mediump 4-component vector of int)
0:30 'iv4' (mediump 4-component vector of int) 0:30 'iv4' (temp mediump 4-component vector of int)
0:30 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (mediump 4-component vector of int) 0:30 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global mediump 4-component vector of int)
0:30 'isamp2DA' (uniform highp isampler2DArray) 0:30 'isamp2DA' (uniform highp isampler2DArray)
0:30 Constant: 0:30 Constant:
0:30 0.100000 0:30 0.100000
@@ -355,9 +355,9 @@ ERROR: node is still EOpNull!
0:30 1 (const int) 0:30 1 (const int)
0:30 1 (const int) 0:30 1 (const int)
0:30 'i' (uniform mediump int) 0:30 'i' (uniform mediump int)
0:31 move second child to first child (mediump 4-component vector of int) 0:31 move second child to first child (temp mediump 4-component vector of int)
0:31 'iv4' (mediump 4-component vector of int) 0:31 'iv4' (temp mediump 4-component vector of int)
0:31 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (mediump 4-component vector of int) 0:31 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global mediump 4-component vector of int)
0:31 'isamp2DA' (uniform highp isampler2DArray) 0:31 'isamp2DA' (uniform highp isampler2DArray)
0:31 Constant: 0:31 Constant:
0:31 0.100000 0:31 0.100000
@@ -368,9 +368,9 @@ ERROR: node is still EOpNull!
0:31 1 (const int) 0:31 1 (const int)
0:31 Constant: 0:31 Constant:
0:31 4 (const int) 0:31 4 (const int)
0:32 move second child to first child (mediump 4-component vector of int) 0:32 move second child to first child (temp mediump 4-component vector of int)
0:32 'iv4' (mediump 4-component vector of int) 0:32 'iv4' (temp mediump 4-component vector of int)
0:32 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (mediump 4-component vector of int) 0:32 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global mediump 4-component vector of int)
0:32 'isamp2DA' (uniform highp isampler2DArray) 0:32 'isamp2DA' (uniform highp isampler2DArray)
0:32 Constant: 0:32 Constant:
0:32 0.100000 0:32 0.100000
@@ -381,20 +381,20 @@ ERROR: node is still EOpNull!
0:32 1 (const int) 0:32 1 (const int)
0:32 Constant: 0:32 Constant:
0:32 3 (const int) 0:32 3 (const int)
0:33 move second child to first child (mediump 4-component vector of int) 0:33 move second child to first child (temp mediump 4-component vector of int)
0:33 'iv4' (mediump 4-component vector of int) 0:33 'iv4' (temp mediump 4-component vector of int)
0:33 Function Call: textureGatherOffset(isA21;vf3;vi2; (mediump 4-component vector of int) 0:33 Function Call: textureGatherOffset(isA21;vf3;vi2; (global mediump 4-component vector of int)
0:33 'isamp2DA' (uniform highp isampler2DArray) 0:33 'isamp2DA' (uniform highp isampler2DArray)
0:33 Constant: 0:33 Constant:
0:33 0.100000 0:33 0.100000
0:33 0.100000 0:33 0.100000
0:33 0.100000 0:33 0.100000
0:33 Construct ivec2 (2-component vector of int) 0:33 Construct ivec2 (temp 2-component vector of int)
0:33 'i' (uniform mediump int) 0:33 'i' (uniform mediump int)
0:38 Function Definition: foo23( (void) 0:38 Function Definition: foo23( (global void)
0:38 Function Parameters: 0:38 Function Parameters:
0:? Sequence 0:? Sequence
0:42 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (mediump 4-component vector of uint) 0:42 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (global mediump 4-component vector of uint)
0:42 'usamp2d' (uniform highp usampler2D) 0:42 'usamp2d' (uniform highp usampler2D)
0:42 'outp' (out mediump 4-component vector of float) 0:42 'outp' (out mediump 4-component vector of float)
0:42 Constant: 0:42 Constant:
@@ -403,9 +403,9 @@ ERROR: node is still EOpNull!
0:42 Constant: 0:42 Constant:
0:42 0.000000 0:42 0.000000
0:42 0.000000 0:42 0.000000
0:42 Convert float to int (2-component vector of int) 0:42 Convert float to int (temp 2-component vector of int)
0:42 'c2D' (smooth in mediump 2-component vector of float) 0:42 'c2D' (smooth in mediump 2-component vector of float)
0:43 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (mediump 4-component vector of uint) 0:43 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (global mediump 4-component vector of uint)
0:43 'usamp2d' (uniform highp usampler2D) 0:43 'usamp2d' (uniform highp usampler2D)
0:43 'outp' (out mediump 4-component vector of float) 0:43 'outp' (out mediump 4-component vector of float)
0:43 Constant: 0:43 Constant:
@@ -417,7 +417,7 @@ ERROR: node is still EOpNull!
0:43 Constant: 0:43 Constant:
0:43 3 (const int) 0:43 3 (const int)
0:43 4 (const int) 0:43 4 (const int)
0:44 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (mediump 4-component vector of uint) 0:44 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (global mediump 4-component vector of uint)
0:44 'usamp2d' (uniform highp usampler2D) 0:44 'usamp2d' (uniform highp usampler2D)
0:44 'outp' (out mediump 4-component vector of float) 0:44 'outp' (out mediump 4-component vector of float)
0:44 Constant: 0:44 Constant:
@@ -429,7 +429,7 @@ ERROR: node is still EOpNull!
0:44 Constant: 0:44 Constant:
0:44 15 (const int) 0:44 15 (const int)
0:44 16 (const int) 0:44 16 (const int)
0:45 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (mediump 4-component vector of uint) 0:45 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (global mediump 4-component vector of uint)
0:45 'usamp2d' (uniform highp usampler2D) 0:45 'usamp2d' (uniform highp usampler2D)
0:45 'outp' (out mediump 4-component vector of float) 0:45 'outp' (out mediump 4-component vector of float)
0:45 Constant: 0:45 Constant:
@@ -441,85 +441,85 @@ ERROR: node is still EOpNull!
0:45 Constant: 0:45 Constant:
0:45 -10 (const int) 0:45 -10 (const int)
0:45 20 (const int) 0:45 20 (const int)
0:47 Test condition and select (void) 0:47 Test condition and select (temp void)
0:47 Condition 0:47 Condition
0:47 'gl_HelperInvocation' (in bool) 0:47 'gl_HelperInvocation' (in bool)
0:47 true case 0:47 true case
0:48 Pre-Increment (mediump 4-component vector of float) 0:48 Pre-Increment (temp mediump 4-component vector of float)
0:48 'outp' (out mediump 4-component vector of float) 0:48 'outp' (out mediump 4-component vector of float)
0:50 Sequence 0:50 Sequence
0:50 move second child to first child (mediump int) 0:50 move second child to first child (temp mediump int)
0:50 'sum' (mediump int) 0:50 'sum' (temp mediump int)
0:50 Constant: 0:50 Constant:
0:50 32 (const int) 0:50 32 (const int)
0:58 move second child to first child (bool) 0:58 move second child to first child (temp bool)
0:58 'b1' (bool) 0:58 'b1' (temp bool)
0:58 mix (bool) 0:58 mix (global bool)
0:58 'b2' (bool) 0:58 'b2' (temp bool)
0:58 'b3' (bool) 0:58 'b3' (temp bool)
0:58 'b' (bool) 0:58 'b' (temp bool)
0:59 Sequence 0:59 Sequence
0:59 move second child to first child (mediump 3-component vector of uint) 0:59 move second child to first child (temp mediump 3-component vector of uint)
0:59 'um3' (mediump 3-component vector of uint) 0:59 'um3' (temp mediump 3-component vector of uint)
0:59 mix (mediump 3-component vector of uint) 0:59 mix (global mediump 3-component vector of uint)
0:59 Construct uvec3 (mediump 3-component vector of uint) 0:59 Construct uvec3 (temp mediump 3-component vector of uint)
0:59 Convert int to uint (mediump uint) 0:59 Convert int to uint (temp mediump uint)
0:59 'i' (uniform mediump int) 0:59 'i' (uniform mediump int)
0:59 Construct uvec3 (mediump 3-component vector of uint) 0:59 Construct uvec3 (temp mediump 3-component vector of uint)
0:59 Convert int to uint (mediump uint) 0:59 Convert int to uint (temp mediump uint)
0:59 'i' (uniform mediump int) 0:59 'i' (uniform mediump int)
0:59 Construct bvec3 (3-component vector of bool) 0:59 Construct bvec3 (temp 3-component vector of bool)
0:59 'b' (bool) 0:59 'b' (temp bool)
0:60 Sequence 0:60 Sequence
0:60 move second child to first child (mediump 4-component vector of int) 0:60 move second child to first child (temp mediump 4-component vector of int)
0:60 'im4' (mediump 4-component vector of int) 0:60 'im4' (temp mediump 4-component vector of int)
0:60 mix (mediump 4-component vector of int) 0:60 mix (global mediump 4-component vector of int)
0:60 Construct ivec4 (mediump 4-component vector of int) 0:60 Construct ivec4 (temp mediump 4-component vector of int)
0:60 'i' (uniform mediump int) 0:60 'i' (uniform mediump int)
0:60 Construct ivec4 (mediump 4-component vector of int) 0:60 Construct ivec4 (temp mediump 4-component vector of int)
0:60 'i' (uniform mediump int) 0:60 'i' (uniform mediump int)
0:60 Construct bvec4 (4-component vector of bool) 0:60 Construct bvec4 (temp 4-component vector of bool)
0:60 'b' (bool) 0:60 'b' (temp bool)
0:98 Function Definition: foots( (void) 0:98 Function Definition: foots( (global void)
0:98 Function Parameters: 0:98 Function Parameters:
0:100 Sequence 0:100 Sequence
0:100 Sequence 0:100 Sequence
0:100 move second child to first child (highp 2-component vector of int) 0:100 move second child to first child (temp highp 2-component vector of int)
0:100 'v2' (highp 2-component vector of int) 0:100 'v2' (temp highp 2-component vector of int)
0:100 Function Call: textureSize(s21;i1; (highp 2-component vector of int) 0:100 Function Call: textureSize(s21;i1; (temp highp 2-component vector of int)
0:100 's1' (layout(binding=3 ) uniform highp sampler2D) 0:100 's1' (layout(binding=3 ) uniform highp sampler2D)
0:100 Constant: 0:100 Constant:
0:100 2 (const int) 0:100 2 (const int)
0:101 Sequence 0:101 Sequence
0:101 move second child to first child (highp 3-component vector of int) 0:101 move second child to first child (temp highp 3-component vector of int)
0:101 'v3' (highp 3-component vector of int) 0:101 'v3' (temp highp 3-component vector of int)
0:101 Function Call: textureSize(isA21;i1; (highp 3-component vector of int) 0:101 Function Call: textureSize(isA21;i1; (temp highp 3-component vector of int)
0:101 'isamp2DA' (uniform highp isampler2DArray) 0:101 'isamp2DA' (uniform highp isampler2DArray)
0:101 Constant: 0:101 Constant:
0:101 3 (const int) 0:101 3 (const int)
0:102 move second child to first child (highp 2-component vector of int) 0:102 move second child to first child (temp highp 2-component vector of int)
0:102 'v2' (highp 2-component vector of int) 0:102 'v2' (temp highp 2-component vector of int)
0:102 Function Call: textureSize(s21; (highp 2-component vector of int) 0:102 Function Call: textureSize(s21; (temp highp 2-component vector of int)
0:102 's2dms' (uniform highp sampler2DMS) 0:102 's2dms' (uniform highp sampler2DMS)
0:103 move second child to first child (highp 2-component vector of int) 0:103 move second child to first child (temp highp 2-component vector of int)
0:103 'v2' (highp 2-component vector of int) 0:103 'v2' (temp highp 2-component vector of int)
0:103 Function Call: imageSize(I21; (highp 2-component vector of int) 0:103 Function Call: imageSize(I21; (temp highp 2-component vector of int)
0:103 'i2D' (layout(binding=2 ) writeonly uniform highp image2D) 0:103 'i2D' (layout(binding=2 ) writeonly uniform highp image2D)
0:104 move second child to first child (highp 3-component vector of int) 0:104 move second child to first child (temp highp 3-component vector of int)
0:104 'v3' (highp 3-component vector of int) 0:104 'v3' (temp highp 3-component vector of int)
0:104 Function Call: imageSize(I31; (highp 3-component vector of int) 0:104 Function Call: imageSize(I31; (temp highp 3-component vector of int)
0:104 'i3D' (layout(binding=4 ) readonly uniform mediump image3D) 0:104 'i3D' (layout(binding=4 ) readonly uniform mediump image3D)
0:105 move second child to first child (highp 2-component vector of int) 0:105 move second child to first child (temp highp 2-component vector of int)
0:105 'v2' (highp 2-component vector of int) 0:105 'v2' (temp highp 2-component vector of int)
0:105 Function Call: imageSize(IC1; (highp 2-component vector of int) 0:105 Function Call: imageSize(IC1; (temp highp 2-component vector of int)
0:105 'iCube' (layout(binding=5 ) uniform lowp imageCube) 0:105 'iCube' (layout(binding=5 ) uniform lowp imageCube)
0:106 move second child to first child (highp 3-component vector of int) 0:106 move second child to first child (temp highp 3-component vector of int)
0:106 'v3' (highp 3-component vector of int) 0:106 'v3' (temp highp 3-component vector of int)
0:106 Function Call: imageSize(IA21; (highp 3-component vector of int) 0:106 Function Call: imageSize(IA21; (temp highp 3-component vector of int)
0:106 'i2DA' (layout(binding=6 ) uniform mediump image2DArray) 0:106 'i2DA' (layout(binding=6 ) uniform mediump image2DArray)
0:107 move second child to first child (highp 2-component vector of int) 0:107 move second child to first child (temp highp 2-component vector of int)
0:107 'v2' (highp 2-component vector of int) 0:107 'v2' (temp highp 2-component vector of int)
0:107 Function Call: imageSize(I21; (highp 2-component vector of int) 0:107 Function Call: imageSize(I21; (temp highp 2-component vector of int)
0:107 'i2Dqualified' (layout(binding=6 ) coherent volatile restrict uniform highp image2D) 0:107 'i2Dqualified' (layout(binding=6 ) coherent volatile restrict uniform highp image2D)
0:? Linker Objects 0:? Linker Objects
0:? 'gl_FragCoord' (smooth in mediump 4-component vector of float) 0:? 'gl_FragCoord' (smooth in mediump 4-component vector of float)
@@ -557,9 +557,9 @@ ERROR: node is still EOpNull!
0:? 'ino' (smooth in highp sampler2D) 0:? 'ino' (smooth in highp sampler2D)
0:? 'ina' (smooth in 4-element array of mediump float) 0:? 'ina' (smooth in 4-element array of mediump float)
0:? 'inaa' (smooth in 4-element array of mediump float) 0:? 'inaa' (smooth in 4-element array of mediump float)
0:? 'ins' (smooth in structure{mediump float f}) 0:? 'ins' (smooth in structure{global mediump float f})
0:? 'inasa' (smooth in 4-element array of structure{mediump float f}) 0:? 'inasa' (smooth in 4-element array of structure{global mediump float f})
0:? 'insa' (smooth in 4-element array of structure{mediump float f}) 0:? 'insa' (smooth in 4-element array of structure{global mediump float f})
0:? 'inSA' (smooth in structure{4-element array of mediump float f}) 0:? 'inSA' (smooth in structure{global 4-element array of mediump float f})
0:? 'inSS' (smooth in structure{mediump float f, structure{mediump float f} s}) 0:? 'inSS' (smooth in structure{global mediump float f, global structure{global mediump float f} s})

View File

@@ -19,148 +19,148 @@ ERROR: 14 compilation errors. No code generated.
Shader version: 310 Shader version: 310
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:12 Function Definition: main( (void) 0:12 Function Definition: main( (global void)
0:12 Function Parameters: 0:12 Function Parameters:
0:? Sequence 0:? Sequence
0:15 move second child to first child (highp 2-component vector of uint) 0:15 move second child to first child (temp highp 2-component vector of uint)
0:15 'u2' (highp 2-component vector of uint) 0:15 'u2' (temp highp 2-component vector of uint)
0:15 Function Call: uaddCarry(vu2;vu2;vu2; (highp 2-component vector of uint) 0:15 Function Call: uaddCarry(vu2;vu2;vu2; (global highp 2-component vector of uint)
0:15 'u2' (highp 2-component vector of uint) 0:15 'u2' (temp highp 2-component vector of uint)
0:15 'u2' (highp 2-component vector of uint) 0:15 'u2' (temp highp 2-component vector of uint)
0:15 'u2' (highp 2-component vector of uint) 0:15 'u2' (temp highp 2-component vector of uint)
0:17 move second child to first child (highp uint) 0:17 move second child to first child (temp highp uint)
0:17 'u1' (highp uint) 0:17 'u1' (temp highp uint)
0:17 Function Call: usubBorrow(u1;u1;u1; (highp uint) 0:17 Function Call: usubBorrow(u1;u1;u1; (global highp uint)
0:17 'u1' (highp uint) 0:17 'u1' (temp highp uint)
0:17 'u1' (highp uint) 0:17 'u1' (temp highp uint)
0:17 'u1' (highp uint) 0:17 'u1' (temp highp uint)
0:19 Function Call: umulExtended(vu4;vu4;vu4;vu4; (void) 0:19 Function Call: umulExtended(vu4;vu4;vu4;vu4; (global void)
0:19 'u4' (highp 4-component vector of uint) 0:19 'u4' (temp highp 4-component vector of uint)
0:19 'u4' (highp 4-component vector of uint) 0:19 'u4' (temp highp 4-component vector of uint)
0:19 'u4' (highp 4-component vector of uint) 0:19 'u4' (temp highp 4-component vector of uint)
0:19 'u4' (highp 4-component vector of uint) 0:19 'u4' (temp highp 4-component vector of uint)
0:21 Function Call: imulExtended(vi4;vi4;vi4;vi4; (void) 0:21 Function Call: imulExtended(vi4;vi4;vi4;vi4; (global void)
0:21 'i4' (highp 4-component vector of int) 0:21 'i4' (temp highp 4-component vector of int)
0:21 'i4' (highp 4-component vector of int) 0:21 'i4' (temp highp 4-component vector of int)
0:21 'i4' (highp 4-component vector of int) 0:21 'i4' (temp highp 4-component vector of int)
0:21 'i4' (highp 4-component vector of int) 0:21 'i4' (temp highp 4-component vector of int)
0:23 move second child to first child (highp int) 0:23 move second child to first child (temp highp int)
0:23 'i1' (highp int) 0:23 'i1' (temp highp int)
0:23 Function Call: bitfieldExtract(i1;i1;i1; (highp int) 0:23 Function Call: bitfieldExtract(i1;i1;i1; (global highp int)
0:23 'i1' (highp int) 0:23 'i1' (temp highp int)
0:23 Constant: 0:23 Constant:
0:23 4 (const int) 0:23 4 (const int)
0:23 Constant: 0:23 Constant:
0:23 5 (const int) 0:23 5 (const int)
0:25 move second child to first child (highp 3-component vector of uint) 0:25 move second child to first child (temp highp 3-component vector of uint)
0:25 'u3' (highp 3-component vector of uint) 0:25 'u3' (temp highp 3-component vector of uint)
0:25 Function Call: bitfieldExtract(vu3;i1;i1; (highp 3-component vector of uint) 0:25 Function Call: bitfieldExtract(vu3;i1;i1; (global highp 3-component vector of uint)
0:25 'u3' (highp 3-component vector of uint) 0:25 'u3' (temp highp 3-component vector of uint)
0:25 Constant: 0:25 Constant:
0:25 4 (const int) 0:25 4 (const int)
0:25 Constant: 0:25 Constant:
0:25 5 (const int) 0:25 5 (const int)
0:27 move second child to first child (highp 3-component vector of int) 0:27 move second child to first child (temp highp 3-component vector of int)
0:27 'i3' (highp 3-component vector of int) 0:27 'i3' (temp highp 3-component vector of int)
0:27 Function Call: bitfieldInsert(vi3;vi3;i1;i1; (highp 3-component vector of int) 0:27 Function Call: bitfieldInsert(vi3;vi3;i1;i1; (global highp 3-component vector of int)
0:27 'i3' (highp 3-component vector of int) 0:27 'i3' (temp highp 3-component vector of int)
0:27 'i3' (highp 3-component vector of int) 0:27 'i3' (temp highp 3-component vector of int)
0:27 Constant: 0:27 Constant:
0:27 4 (const int) 0:27 4 (const int)
0:27 Constant: 0:27 Constant:
0:27 5 (const int) 0:27 5 (const int)
0:28 move second child to first child (highp uint) 0:28 move second child to first child (temp highp uint)
0:28 'u1' (highp uint) 0:28 'u1' (temp highp uint)
0:28 Function Call: bitfieldInsert(u1;u1;i1;i1; (highp uint) 0:28 Function Call: bitfieldInsert(u1;u1;i1;i1; (global highp uint)
0:28 'u1' (highp uint) 0:28 'u1' (temp highp uint)
0:28 'u1' (highp uint) 0:28 'u1' (temp highp uint)
0:28 Constant: 0:28 Constant:
0:28 4 (const int) 0:28 4 (const int)
0:28 Constant: 0:28 Constant:
0:28 5 (const int) 0:28 5 (const int)
0:30 move second child to first child (highp 2-component vector of int) 0:30 move second child to first child (temp highp 2-component vector of int)
0:30 'i2' (highp 2-component vector of int) 0:30 'i2' (temp highp 2-component vector of int)
0:30 Function Call: bitfieldReverse(vi2; (highp 2-component vector of int) 0:30 Function Call: bitfieldReverse(vi2; (global highp 2-component vector of int)
0:30 'i2' (highp 2-component vector of int) 0:30 'i2' (temp highp 2-component vector of int)
0:31 move second child to first child (highp 4-component vector of uint) 0:31 move second child to first child (temp highp 4-component vector of uint)
0:31 'u4' (highp 4-component vector of uint) 0:31 'u4' (temp highp 4-component vector of uint)
0:31 Function Call: bitfieldReverse(vu4; (highp 4-component vector of uint) 0:31 Function Call: bitfieldReverse(vu4; (global highp 4-component vector of uint)
0:31 'u4' (highp 4-component vector of uint) 0:31 'u4' (temp highp 4-component vector of uint)
0:32 move second child to first child (highp int) 0:32 move second child to first child (temp highp int)
0:32 'i1' (highp int) 0:32 'i1' (temp highp int)
0:32 Function Call: bitCount(i1; (highp int) 0:32 Function Call: bitCount(i1; (global highp int)
0:32 'i1' (highp int) 0:32 'i1' (temp highp int)
0:33 move second child to first child (highp 3-component vector of int) 0:33 move second child to first child (temp highp 3-component vector of int)
0:33 'i3' (highp 3-component vector of int) 0:33 'i3' (temp highp 3-component vector of int)
0:33 Function Call: bitCount(vu3; (highp 3-component vector of int) 0:33 Function Call: bitCount(vu3; (global highp 3-component vector of int)
0:33 'u3' (highp 3-component vector of uint) 0:33 'u3' (temp highp 3-component vector of uint)
0:34 move second child to first child (highp 2-component vector of int) 0:34 move second child to first child (temp highp 2-component vector of int)
0:34 'i2' (highp 2-component vector of int) 0:34 'i2' (temp highp 2-component vector of int)
0:34 Function Call: findLSB(vi2; (highp 2-component vector of int) 0:34 Function Call: findLSB(vi2; (global highp 2-component vector of int)
0:34 'i2' (highp 2-component vector of int) 0:34 'i2' (temp highp 2-component vector of int)
0:35 move second child to first child (highp 4-component vector of int) 0:35 move second child to first child (temp highp 4-component vector of int)
0:35 'i4' (highp 4-component vector of int) 0:35 'i4' (temp highp 4-component vector of int)
0:35 Function Call: findLSB(vu4; (highp 4-component vector of int) 0:35 Function Call: findLSB(vu4; (global highp 4-component vector of int)
0:35 'u4' (highp 4-component vector of uint) 0:35 'u4' (temp highp 4-component vector of uint)
0:36 move second child to first child (highp int) 0:36 move second child to first child (temp highp int)
0:36 'i1' (highp int) 0:36 'i1' (temp highp int)
0:36 Function Call: findMSB(i1; (highp int) 0:36 Function Call: findMSB(i1; (global highp int)
0:36 'i1' (highp int) 0:36 'i1' (temp highp int)
0:37 move second child to first child (highp 2-component vector of int) 0:37 move second child to first child (temp highp 2-component vector of int)
0:37 'i2' (highp 2-component vector of int) 0:37 'i2' (temp highp 2-component vector of int)
0:37 Function Call: findMSB(vu2; (highp 2-component vector of int) 0:37 Function Call: findMSB(vu2; (global highp 2-component vector of int)
0:37 'u2' (highp 2-component vector of uint) 0:37 'u2' (temp highp 2-component vector of uint)
0:40 move second child to first child (highp 3-component vector of float) 0:40 move second child to first child (temp highp 3-component vector of float)
0:40 'v3' (highp 3-component vector of float) 0:40 'v3' (temp highp 3-component vector of float)
0:40 Function Call: frexp(vf3;vi3; (highp 3-component vector of float) 0:40 Function Call: frexp(vf3;vi3; (temp highp 3-component vector of float)
0:40 'v3' (highp 3-component vector of float) 0:40 'v3' (temp highp 3-component vector of float)
0:40 'i3' (highp 3-component vector of int) 0:40 'i3' (temp highp 3-component vector of int)
0:42 move second child to first child (highp 2-component vector of float) 0:42 move second child to first child (temp highp 2-component vector of float)
0:42 'v2' (highp 2-component vector of float) 0:42 'v2' (temp highp 2-component vector of float)
0:42 Function Call: ldexp(vf2;vi2; (highp 2-component vector of float) 0:42 Function Call: ldexp(vf2;vi2; (temp highp 2-component vector of float)
0:42 'v2' (highp 2-component vector of float) 0:42 'v2' (temp highp 2-component vector of float)
0:42 'i2' (highp 2-component vector of int) 0:42 'i2' (temp highp 2-component vector of int)
0:45 move second child to first child (highp uint) 0:45 move second child to first child (temp highp uint)
0:45 'u1' (highp uint) 0:45 'u1' (temp highp uint)
0:45 Function Call: packUnorm4x8(vf4; (highp uint) 0:45 Function Call: packUnorm4x8(vf4; (temp highp uint)
0:45 'v4' (mediump 4-component vector of float) 0:45 'v4' (temp mediump 4-component vector of float)
0:46 move second child to first child (highp uint) 0:46 move second child to first child (temp highp uint)
0:46 'u1' (highp uint) 0:46 'u1' (temp highp uint)
0:46 Function Call: packSnorm4x8(vf4; (highp uint) 0:46 Function Call: packSnorm4x8(vf4; (temp highp uint)
0:46 'v4' (mediump 4-component vector of float) 0:46 'v4' (temp mediump 4-component vector of float)
0:47 move second child to first child (mediump 4-component vector of float) 0:47 move second child to first child (temp mediump 4-component vector of float)
0:47 'v4' (mediump 4-component vector of float) 0:47 'v4' (temp mediump 4-component vector of float)
0:47 Function Call: unpackUnorm4x8(u1; (mediump 4-component vector of float) 0:47 Function Call: unpackUnorm4x8(u1; (temp mediump 4-component vector of float)
0:47 'u1' (highp uint) 0:47 'u1' (temp highp uint)
0:48 move second child to first child (mediump 4-component vector of float) 0:48 move second child to first child (temp mediump 4-component vector of float)
0:48 'v4' (mediump 4-component vector of float) 0:48 'v4' (temp mediump 4-component vector of float)
0:48 Function Call: unpackSnorm4x8(u1; (mediump 4-component vector of float) 0:48 Function Call: unpackSnorm4x8(u1; (temp mediump 4-component vector of float)
0:48 'u1' (highp uint) 0:48 'u1' (temp highp uint)
0:60 Function Definition: foo( (void) 0:60 Function Definition: foo( (global void)
0:60 Function Parameters: 0:60 Function Parameters:
0:? Sequence 0:? Sequence
0:63 move second child to first child (highp 2-component vector of int) 0:63 move second child to first child (temp highp 2-component vector of int)
0:63 'v2' (highp 2-component vector of int) 0:63 'v2' (temp highp 2-component vector of int)
0:63 Function Call: textureSize(s21; (highp 2-component vector of int) 0:63 Function Call: textureSize(s21; (temp highp 2-component vector of int)
0:63 's2dms' (uniform highp sampler2DMS) 0:63 's2dms' (uniform highp sampler2DMS)
0:64 move second child to first child (highp 2-component vector of int) 0:64 move second child to first child (temp highp 2-component vector of int)
0:64 'v2' (highp 2-component vector of int) 0:64 'v2' (temp highp 2-component vector of int)
0:64 Function Call: textureSize(us21; (highp 2-component vector of int) 0:64 Function Call: textureSize(us21; (temp highp 2-component vector of int)
0:64 'us2dms' (uniform highp usampler2DMS) 0:64 'us2dms' (uniform highp usampler2DMS)
0:65 Sequence 0:65 Sequence
0:65 move second child to first child (highp 4-component vector of float) 0:65 move second child to first child (temp highp 4-component vector of float)
0:65 'v4' (highp 4-component vector of float) 0:65 'v4' (temp highp 4-component vector of float)
0:65 Function Call: texelFetch(s21;vi2;i1; (highp 4-component vector of float) 0:65 Function Call: texelFetch(s21;vi2;i1; (global highp 4-component vector of float)
0:65 's2dms' (uniform highp sampler2DMS) 0:65 's2dms' (uniform highp sampler2DMS)
0:65 'v2' (highp 2-component vector of int) 0:65 'v2' (temp highp 2-component vector of int)
0:65 Constant: 0:65 Constant:
0:65 2 (const int) 0:65 2 (const int)
0:66 Sequence 0:66 Sequence
0:66 move second child to first child (highp 4-component vector of int) 0:66 move second child to first child (temp highp 4-component vector of int)
0:66 'iv4' (highp 4-component vector of int) 0:66 'iv4' (temp highp 4-component vector of int)
0:66 Function Call: texelFetch(is21;vi2;i1; (highp 4-component vector of int) 0:66 Function Call: texelFetch(is21;vi2;i1; (global highp 4-component vector of int)
0:66 'is2dms' (uniform highp isampler2DMS) 0:66 'is2dms' (uniform highp isampler2DMS)
0:66 'v2' (highp 2-component vector of int) 0:66 'v2' (temp highp 2-component vector of int)
0:66 Constant: 0:66 Constant:
0:66 2 (const int) 0:66 2 (const int)
0:67 Constant: 0:67 Constant:
@@ -180,11 +180,11 @@ ERROR: node is still EOpNull!
0:? 'outo' (smooth out highp sampler2D) 0:? 'outo' (smooth out highp sampler2D)
0:? 'outa' (smooth out 4-element array of highp float) 0:? 'outa' (smooth out 4-element array of highp float)
0:? 'outaa' (smooth out 4-element array of highp float) 0:? 'outaa' (smooth out 4-element array of highp float)
0:? 'outs' (smooth out structure{highp float f}) 0:? 'outs' (smooth out structure{global highp float f})
0:? 'outasa' (smooth out 4-element array of structure{highp float f}) 0:? 'outasa' (smooth out 4-element array of structure{global highp float f})
0:? 'outsa' (smooth out 4-element array of structure{highp float f}) 0:? 'outsa' (smooth out 4-element array of structure{global highp float f})
0:? 'outSA' (smooth out structure{4-element array of highp float f}) 0:? 'outSA' (smooth out structure{global 4-element array of highp float f})
0:? 'outSS' (smooth out structure{highp float f, structure{highp float f} s}) 0:? 'outSS' (smooth out structure{global highp float f, global structure{global highp float f} s})
0:? 'gl_VertexID' (gl_VertexId highp int) 0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int) 0:? 'gl_InstanceID' (gl_InstanceId highp int)
@@ -194,148 +194,148 @@ Linked vertex stage:
Shader version: 310 Shader version: 310
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:12 Function Definition: main( (void) 0:12 Function Definition: main( (global void)
0:12 Function Parameters: 0:12 Function Parameters:
0:? Sequence 0:? Sequence
0:15 move second child to first child (highp 2-component vector of uint) 0:15 move second child to first child (temp highp 2-component vector of uint)
0:15 'u2' (highp 2-component vector of uint) 0:15 'u2' (temp highp 2-component vector of uint)
0:15 Function Call: uaddCarry(vu2;vu2;vu2; (highp 2-component vector of uint) 0:15 Function Call: uaddCarry(vu2;vu2;vu2; (global highp 2-component vector of uint)
0:15 'u2' (highp 2-component vector of uint) 0:15 'u2' (temp highp 2-component vector of uint)
0:15 'u2' (highp 2-component vector of uint) 0:15 'u2' (temp highp 2-component vector of uint)
0:15 'u2' (highp 2-component vector of uint) 0:15 'u2' (temp highp 2-component vector of uint)
0:17 move second child to first child (highp uint) 0:17 move second child to first child (temp highp uint)
0:17 'u1' (highp uint) 0:17 'u1' (temp highp uint)
0:17 Function Call: usubBorrow(u1;u1;u1; (highp uint) 0:17 Function Call: usubBorrow(u1;u1;u1; (global highp uint)
0:17 'u1' (highp uint) 0:17 'u1' (temp highp uint)
0:17 'u1' (highp uint) 0:17 'u1' (temp highp uint)
0:17 'u1' (highp uint) 0:17 'u1' (temp highp uint)
0:19 Function Call: umulExtended(vu4;vu4;vu4;vu4; (void) 0:19 Function Call: umulExtended(vu4;vu4;vu4;vu4; (global void)
0:19 'u4' (highp 4-component vector of uint) 0:19 'u4' (temp highp 4-component vector of uint)
0:19 'u4' (highp 4-component vector of uint) 0:19 'u4' (temp highp 4-component vector of uint)
0:19 'u4' (highp 4-component vector of uint) 0:19 'u4' (temp highp 4-component vector of uint)
0:19 'u4' (highp 4-component vector of uint) 0:19 'u4' (temp highp 4-component vector of uint)
0:21 Function Call: imulExtended(vi4;vi4;vi4;vi4; (void) 0:21 Function Call: imulExtended(vi4;vi4;vi4;vi4; (global void)
0:21 'i4' (highp 4-component vector of int) 0:21 'i4' (temp highp 4-component vector of int)
0:21 'i4' (highp 4-component vector of int) 0:21 'i4' (temp highp 4-component vector of int)
0:21 'i4' (highp 4-component vector of int) 0:21 'i4' (temp highp 4-component vector of int)
0:21 'i4' (highp 4-component vector of int) 0:21 'i4' (temp highp 4-component vector of int)
0:23 move second child to first child (highp int) 0:23 move second child to first child (temp highp int)
0:23 'i1' (highp int) 0:23 'i1' (temp highp int)
0:23 Function Call: bitfieldExtract(i1;i1;i1; (highp int) 0:23 Function Call: bitfieldExtract(i1;i1;i1; (global highp int)
0:23 'i1' (highp int) 0:23 'i1' (temp highp int)
0:23 Constant: 0:23 Constant:
0:23 4 (const int) 0:23 4 (const int)
0:23 Constant: 0:23 Constant:
0:23 5 (const int) 0:23 5 (const int)
0:25 move second child to first child (highp 3-component vector of uint) 0:25 move second child to first child (temp highp 3-component vector of uint)
0:25 'u3' (highp 3-component vector of uint) 0:25 'u3' (temp highp 3-component vector of uint)
0:25 Function Call: bitfieldExtract(vu3;i1;i1; (highp 3-component vector of uint) 0:25 Function Call: bitfieldExtract(vu3;i1;i1; (global highp 3-component vector of uint)
0:25 'u3' (highp 3-component vector of uint) 0:25 'u3' (temp highp 3-component vector of uint)
0:25 Constant: 0:25 Constant:
0:25 4 (const int) 0:25 4 (const int)
0:25 Constant: 0:25 Constant:
0:25 5 (const int) 0:25 5 (const int)
0:27 move second child to first child (highp 3-component vector of int) 0:27 move second child to first child (temp highp 3-component vector of int)
0:27 'i3' (highp 3-component vector of int) 0:27 'i3' (temp highp 3-component vector of int)
0:27 Function Call: bitfieldInsert(vi3;vi3;i1;i1; (highp 3-component vector of int) 0:27 Function Call: bitfieldInsert(vi3;vi3;i1;i1; (global highp 3-component vector of int)
0:27 'i3' (highp 3-component vector of int) 0:27 'i3' (temp highp 3-component vector of int)
0:27 'i3' (highp 3-component vector of int) 0:27 'i3' (temp highp 3-component vector of int)
0:27 Constant: 0:27 Constant:
0:27 4 (const int) 0:27 4 (const int)
0:27 Constant: 0:27 Constant:
0:27 5 (const int) 0:27 5 (const int)
0:28 move second child to first child (highp uint) 0:28 move second child to first child (temp highp uint)
0:28 'u1' (highp uint) 0:28 'u1' (temp highp uint)
0:28 Function Call: bitfieldInsert(u1;u1;i1;i1; (highp uint) 0:28 Function Call: bitfieldInsert(u1;u1;i1;i1; (global highp uint)
0:28 'u1' (highp uint) 0:28 'u1' (temp highp uint)
0:28 'u1' (highp uint) 0:28 'u1' (temp highp uint)
0:28 Constant: 0:28 Constant:
0:28 4 (const int) 0:28 4 (const int)
0:28 Constant: 0:28 Constant:
0:28 5 (const int) 0:28 5 (const int)
0:30 move second child to first child (highp 2-component vector of int) 0:30 move second child to first child (temp highp 2-component vector of int)
0:30 'i2' (highp 2-component vector of int) 0:30 'i2' (temp highp 2-component vector of int)
0:30 Function Call: bitfieldReverse(vi2; (highp 2-component vector of int) 0:30 Function Call: bitfieldReverse(vi2; (global highp 2-component vector of int)
0:30 'i2' (highp 2-component vector of int) 0:30 'i2' (temp highp 2-component vector of int)
0:31 move second child to first child (highp 4-component vector of uint) 0:31 move second child to first child (temp highp 4-component vector of uint)
0:31 'u4' (highp 4-component vector of uint) 0:31 'u4' (temp highp 4-component vector of uint)
0:31 Function Call: bitfieldReverse(vu4; (highp 4-component vector of uint) 0:31 Function Call: bitfieldReverse(vu4; (global highp 4-component vector of uint)
0:31 'u4' (highp 4-component vector of uint) 0:31 'u4' (temp highp 4-component vector of uint)
0:32 move second child to first child (highp int) 0:32 move second child to first child (temp highp int)
0:32 'i1' (highp int) 0:32 'i1' (temp highp int)
0:32 Function Call: bitCount(i1; (highp int) 0:32 Function Call: bitCount(i1; (global highp int)
0:32 'i1' (highp int) 0:32 'i1' (temp highp int)
0:33 move second child to first child (highp 3-component vector of int) 0:33 move second child to first child (temp highp 3-component vector of int)
0:33 'i3' (highp 3-component vector of int) 0:33 'i3' (temp highp 3-component vector of int)
0:33 Function Call: bitCount(vu3; (highp 3-component vector of int) 0:33 Function Call: bitCount(vu3; (global highp 3-component vector of int)
0:33 'u3' (highp 3-component vector of uint) 0:33 'u3' (temp highp 3-component vector of uint)
0:34 move second child to first child (highp 2-component vector of int) 0:34 move second child to first child (temp highp 2-component vector of int)
0:34 'i2' (highp 2-component vector of int) 0:34 'i2' (temp highp 2-component vector of int)
0:34 Function Call: findLSB(vi2; (highp 2-component vector of int) 0:34 Function Call: findLSB(vi2; (global highp 2-component vector of int)
0:34 'i2' (highp 2-component vector of int) 0:34 'i2' (temp highp 2-component vector of int)
0:35 move second child to first child (highp 4-component vector of int) 0:35 move second child to first child (temp highp 4-component vector of int)
0:35 'i4' (highp 4-component vector of int) 0:35 'i4' (temp highp 4-component vector of int)
0:35 Function Call: findLSB(vu4; (highp 4-component vector of int) 0:35 Function Call: findLSB(vu4; (global highp 4-component vector of int)
0:35 'u4' (highp 4-component vector of uint) 0:35 'u4' (temp highp 4-component vector of uint)
0:36 move second child to first child (highp int) 0:36 move second child to first child (temp highp int)
0:36 'i1' (highp int) 0:36 'i1' (temp highp int)
0:36 Function Call: findMSB(i1; (highp int) 0:36 Function Call: findMSB(i1; (global highp int)
0:36 'i1' (highp int) 0:36 'i1' (temp highp int)
0:37 move second child to first child (highp 2-component vector of int) 0:37 move second child to first child (temp highp 2-component vector of int)
0:37 'i2' (highp 2-component vector of int) 0:37 'i2' (temp highp 2-component vector of int)
0:37 Function Call: findMSB(vu2; (highp 2-component vector of int) 0:37 Function Call: findMSB(vu2; (global highp 2-component vector of int)
0:37 'u2' (highp 2-component vector of uint) 0:37 'u2' (temp highp 2-component vector of uint)
0:40 move second child to first child (highp 3-component vector of float) 0:40 move second child to first child (temp highp 3-component vector of float)
0:40 'v3' (highp 3-component vector of float) 0:40 'v3' (temp highp 3-component vector of float)
0:40 Function Call: frexp(vf3;vi3; (highp 3-component vector of float) 0:40 Function Call: frexp(vf3;vi3; (temp highp 3-component vector of float)
0:40 'v3' (highp 3-component vector of float) 0:40 'v3' (temp highp 3-component vector of float)
0:40 'i3' (highp 3-component vector of int) 0:40 'i3' (temp highp 3-component vector of int)
0:42 move second child to first child (highp 2-component vector of float) 0:42 move second child to first child (temp highp 2-component vector of float)
0:42 'v2' (highp 2-component vector of float) 0:42 'v2' (temp highp 2-component vector of float)
0:42 Function Call: ldexp(vf2;vi2; (highp 2-component vector of float) 0:42 Function Call: ldexp(vf2;vi2; (temp highp 2-component vector of float)
0:42 'v2' (highp 2-component vector of float) 0:42 'v2' (temp highp 2-component vector of float)
0:42 'i2' (highp 2-component vector of int) 0:42 'i2' (temp highp 2-component vector of int)
0:45 move second child to first child (highp uint) 0:45 move second child to first child (temp highp uint)
0:45 'u1' (highp uint) 0:45 'u1' (temp highp uint)
0:45 Function Call: packUnorm4x8(vf4; (highp uint) 0:45 Function Call: packUnorm4x8(vf4; (temp highp uint)
0:45 'v4' (mediump 4-component vector of float) 0:45 'v4' (temp mediump 4-component vector of float)
0:46 move second child to first child (highp uint) 0:46 move second child to first child (temp highp uint)
0:46 'u1' (highp uint) 0:46 'u1' (temp highp uint)
0:46 Function Call: packSnorm4x8(vf4; (highp uint) 0:46 Function Call: packSnorm4x8(vf4; (temp highp uint)
0:46 'v4' (mediump 4-component vector of float) 0:46 'v4' (temp mediump 4-component vector of float)
0:47 move second child to first child (mediump 4-component vector of float) 0:47 move second child to first child (temp mediump 4-component vector of float)
0:47 'v4' (mediump 4-component vector of float) 0:47 'v4' (temp mediump 4-component vector of float)
0:47 Function Call: unpackUnorm4x8(u1; (mediump 4-component vector of float) 0:47 Function Call: unpackUnorm4x8(u1; (temp mediump 4-component vector of float)
0:47 'u1' (highp uint) 0:47 'u1' (temp highp uint)
0:48 move second child to first child (mediump 4-component vector of float) 0:48 move second child to first child (temp mediump 4-component vector of float)
0:48 'v4' (mediump 4-component vector of float) 0:48 'v4' (temp mediump 4-component vector of float)
0:48 Function Call: unpackSnorm4x8(u1; (mediump 4-component vector of float) 0:48 Function Call: unpackSnorm4x8(u1; (temp mediump 4-component vector of float)
0:48 'u1' (highp uint) 0:48 'u1' (temp highp uint)
0:60 Function Definition: foo( (void) 0:60 Function Definition: foo( (global void)
0:60 Function Parameters: 0:60 Function Parameters:
0:? Sequence 0:? Sequence
0:63 move second child to first child (highp 2-component vector of int) 0:63 move second child to first child (temp highp 2-component vector of int)
0:63 'v2' (highp 2-component vector of int) 0:63 'v2' (temp highp 2-component vector of int)
0:63 Function Call: textureSize(s21; (highp 2-component vector of int) 0:63 Function Call: textureSize(s21; (temp highp 2-component vector of int)
0:63 's2dms' (uniform highp sampler2DMS) 0:63 's2dms' (uniform highp sampler2DMS)
0:64 move second child to first child (highp 2-component vector of int) 0:64 move second child to first child (temp highp 2-component vector of int)
0:64 'v2' (highp 2-component vector of int) 0:64 'v2' (temp highp 2-component vector of int)
0:64 Function Call: textureSize(us21; (highp 2-component vector of int) 0:64 Function Call: textureSize(us21; (temp highp 2-component vector of int)
0:64 'us2dms' (uniform highp usampler2DMS) 0:64 'us2dms' (uniform highp usampler2DMS)
0:65 Sequence 0:65 Sequence
0:65 move second child to first child (highp 4-component vector of float) 0:65 move second child to first child (temp highp 4-component vector of float)
0:65 'v4' (highp 4-component vector of float) 0:65 'v4' (temp highp 4-component vector of float)
0:65 Function Call: texelFetch(s21;vi2;i1; (highp 4-component vector of float) 0:65 Function Call: texelFetch(s21;vi2;i1; (global highp 4-component vector of float)
0:65 's2dms' (uniform highp sampler2DMS) 0:65 's2dms' (uniform highp sampler2DMS)
0:65 'v2' (highp 2-component vector of int) 0:65 'v2' (temp highp 2-component vector of int)
0:65 Constant: 0:65 Constant:
0:65 2 (const int) 0:65 2 (const int)
0:66 Sequence 0:66 Sequence
0:66 move second child to first child (highp 4-component vector of int) 0:66 move second child to first child (temp highp 4-component vector of int)
0:66 'iv4' (highp 4-component vector of int) 0:66 'iv4' (temp highp 4-component vector of int)
0:66 Function Call: texelFetch(is21;vi2;i1; (highp 4-component vector of int) 0:66 Function Call: texelFetch(is21;vi2;i1; (global highp 4-component vector of int)
0:66 'is2dms' (uniform highp isampler2DMS) 0:66 'is2dms' (uniform highp isampler2DMS)
0:66 'v2' (highp 2-component vector of int) 0:66 'v2' (temp highp 2-component vector of int)
0:66 Constant: 0:66 Constant:
0:66 2 (const int) 0:66 2 (const int)
0:67 Constant: 0:67 Constant:
@@ -355,11 +355,11 @@ ERROR: node is still EOpNull!
0:? 'outo' (smooth out highp sampler2D) 0:? 'outo' (smooth out highp sampler2D)
0:? 'outa' (smooth out 4-element array of highp float) 0:? 'outa' (smooth out 4-element array of highp float)
0:? 'outaa' (smooth out 4-element array of highp float) 0:? 'outaa' (smooth out 4-element array of highp float)
0:? 'outs' (smooth out structure{highp float f}) 0:? 'outs' (smooth out structure{global highp float f})
0:? 'outasa' (smooth out 4-element array of structure{highp float f}) 0:? 'outasa' (smooth out 4-element array of structure{global highp float f})
0:? 'outsa' (smooth out 4-element array of structure{highp float f}) 0:? 'outsa' (smooth out 4-element array of structure{global highp float f})
0:? 'outSA' (smooth out structure{4-element array of highp float f}) 0:? 'outSA' (smooth out structure{global 4-element array of highp float f})
0:? 'outSS' (smooth out structure{highp float f, structure{highp float f} s}) 0:? 'outSS' (smooth out structure{global highp float f, global structure{global highp float f} s})
0:? 'gl_VertexID' (gl_VertexId highp int) 0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int) 0:? 'gl_InstanceID' (gl_InstanceId highp int)

View File

@@ -40,34 +40,34 @@ Shader version: 330
Requested GL_ARB_enhanced_layouts Requested GL_ARB_enhanced_layouts
Requested GL_ARB_separate_shader_objects Requested GL_ARB_separate_shader_objects
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:8 Function Definition: main( (void) 0:8 Function Definition: main( (global void)
0:8 Function Parameters: 0:8 Function Parameters:
0:10 Sequence 0:10 Sequence
0:10 move second child to first child (4-component vector of float) 0:10 move second child to first child (temp 4-component vector of float)
0:10 'gl_FragColor' (fragColor 4-component vector of float) 0:10 'gl_FragColor' (fragColor 4-component vector of float)
0:10 'varyingVar' (smooth in 4-component vector of float) 0:10 'varyingVar' (smooth in 4-component vector of float)
0:11 move second child to first child (4-component vector of float) 0:11 move second child to first child (temp 4-component vector of float)
0:11 direct index (4-component vector of float) 0:11 direct index (temp 4-component vector of float)
0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float) 0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float)
0:11 Constant: 0:11 Constant:
0:11 1 (const int) 0:11 1 (const int)
0:11 'inVar' (smooth in 4-component vector of float) 0:11 'inVar' (smooth in 4-component vector of float)
0:12 Sequence 0:12 Sequence
0:12 move second child to first child (int) 0:12 move second child to first child (temp int)
0:12 'buffer' (int) 0:12 'buffer' (temp int)
0:12 Constant: 0:12 Constant:
0:12 4 (const int) 0:12 4 (const int)
0:21 Function Definition: foo( (void) 0:21 Function Definition: foo( (global void)
0:21 Function Parameters: 0:21 Function Parameters:
0:23 Sequence 0:23 Sequence
0:23 Sequence 0:23 Sequence
0:23 move second child to first child (4-component vector of float) 0:23 move second child to first child (temp 4-component vector of float)
0:23 'c' (4-component vector of float) 0:23 'c' (temp 4-component vector of float)
0:23 gl_Color: direct index for structure (in 4-component vector of float) 0:23 gl_Color: direct index for structure (in 4-component vector of float)
0:23 'anon@0' (in block{in 4-component vector of float gl_Color, }) 0:23 'anon@0' (in block{in 4-component vector of float gl_Color, })
0:23 Constant: 0:23 Constant:
0:23 2 (const uint) 0:23 2 (const uint)
0:24 move second child to first child (4-component vector of float) 0:24 move second child to first child (temp 4-component vector of float)
0:24 'outVar' (layout(location=0 index=0 ) out 4-component vector of float) 0:24 'outVar' (layout(location=0 index=0 ) out 4-component vector of float)
0:24 'inVar' (smooth in 4-component vector of float) 0:24 'inVar' (smooth in 4-component vector of float)
0:? Linker Objects 0:? Linker Objects
@@ -91,11 +91,11 @@ ERROR: node is still EOpNull!
0:? 'v6' (layout(location=30 ) smooth in 4-component vector of float) 0:? 'v6' (layout(location=30 ) smooth in 4-component vector of float)
0:? 'v23' (layout(location=61 ) smooth in float) 0:? 'v23' (layout(location=61 ) smooth in float)
0:? 'v24' (layout(location=62 ) smooth in float) 0:? 'v24' (layout(location=62 ) smooth in float)
0:? 'ininst2' (in block{layout(location=28 component=0 ) in bool b1, layout(location=29 component=0 ) in float f1, layout(location=25 ) in float f2, layout(location=26 component=0 ) in 4-component vector of float f3, layout(location=21 ) in structure{float f1, float f2} s2, layout(location=23 component=0 ) in 4-component vector of float f4, layout(location=24 component=0 ) in 4-component vector of float f5}) 0:? 'ininst2' (in block{layout(location=28 component=0 ) in bool b1, layout(location=29 component=0 ) in float f1, layout(location=25 ) in float f2, layout(location=26 component=0 ) in 4-component vector of float f3, layout(location=21 ) in structure{global float f1, temp float f2} s2, layout(location=23 component=0 ) in 4-component vector of float f4, layout(location=24 component=0 ) in 4-component vector of float f5})
0:? 'uinst2' (layout(location=13 column_major shared ) uniform block{layout(column_major shared ) uniform float f1, layout(location=3 column_major shared ) uniform float f2}) 0:? 'uinst2' (layout(location=13 column_major shared ) uniform block{layout(column_major shared ) uniform float f1, layout(location=3 column_major shared ) uniform float f2})
0:? 'in3' (in block{in float f1, layout(location=40 ) in float f2}) 0:? 'in3' (in block{in float f1, layout(location=40 ) in float f2})
0:? 'in4' (in block{layout(location=50 ) in float f1, layout(location=51 ) in float f2}) 0:? 'in4' (in block{layout(location=50 ) in float f1, layout(location=51 ) in float f2})
0:? 's' (layout(location=33 ) smooth in structure{3-component vector of float a, 2X2 matrix of float b, 2-element array of 4-component vector of float c, 2-component vector of float A}) 0:? 's' (layout(location=33 ) smooth in structure{global 3-component vector of float a, global 2X2 matrix of float b, global 2-element array of 4-component vector of float c, temp 2-component vector of float A})
0:? 'anon@2' (in block{layout(location=44 component=0 ) in 4-component vector of float d, layout(location=45 component=0 ) in 4-component vector of float e, layout(location=47 ) in 4-component vector of float f, layout(location=48 component=0 ) in 4-component vector of float g, layout(location=41 ) in 4-component vector of float h, layout(location=42 component=0 ) in 4-component vector of float i, layout(location=43 component=0 ) in 4-component vector of float j, layout(location=44 component=0 ) in 4-component vector of float k}) 0:? 'anon@2' (in block{layout(location=44 component=0 ) in 4-component vector of float d, layout(location=45 component=0 ) in 4-component vector of float e, layout(location=47 ) in 4-component vector of float f, layout(location=48 component=0 ) in 4-component vector of float g, layout(location=41 ) in 4-component vector of float h, layout(location=42 component=0 ) in 4-component vector of float i, layout(location=43 component=0 ) in 4-component vector of float j, layout(location=44 component=0 ) in 4-component vector of float k})
0:? 'outVar2' (layout(location=63 index=0 ) out 4-component vector of float) 0:? 'outVar2' (layout(location=63 index=0 ) out 4-component vector of float)
0:? 'outVar3' (layout(location=0 index=1 ) out 4-component vector of float) 0:? 'outVar3' (layout(location=0 index=1 ) out 4-component vector of float)
@@ -113,34 +113,34 @@ Shader version: 330
Requested GL_ARB_enhanced_layouts Requested GL_ARB_enhanced_layouts
Requested GL_ARB_separate_shader_objects Requested GL_ARB_separate_shader_objects
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:8 Function Definition: main( (void) 0:8 Function Definition: main( (global void)
0:8 Function Parameters: 0:8 Function Parameters:
0:10 Sequence 0:10 Sequence
0:10 move second child to first child (4-component vector of float) 0:10 move second child to first child (temp 4-component vector of float)
0:10 'gl_FragColor' (fragColor 4-component vector of float) 0:10 'gl_FragColor' (fragColor 4-component vector of float)
0:10 'varyingVar' (smooth in 4-component vector of float) 0:10 'varyingVar' (smooth in 4-component vector of float)
0:11 move second child to first child (4-component vector of float) 0:11 move second child to first child (temp 4-component vector of float)
0:11 direct index (4-component vector of float) 0:11 direct index (temp 4-component vector of float)
0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float) 0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float)
0:11 Constant: 0:11 Constant:
0:11 1 (const int) 0:11 1 (const int)
0:11 'inVar' (smooth in 4-component vector of float) 0:11 'inVar' (smooth in 4-component vector of float)
0:12 Sequence 0:12 Sequence
0:12 move second child to first child (int) 0:12 move second child to first child (temp int)
0:12 'buffer' (int) 0:12 'buffer' (temp int)
0:12 Constant: 0:12 Constant:
0:12 4 (const int) 0:12 4 (const int)
0:21 Function Definition: foo( (void) 0:21 Function Definition: foo( (global void)
0:21 Function Parameters: 0:21 Function Parameters:
0:23 Sequence 0:23 Sequence
0:23 Sequence 0:23 Sequence
0:23 move second child to first child (4-component vector of float) 0:23 move second child to first child (temp 4-component vector of float)
0:23 'c' (4-component vector of float) 0:23 'c' (temp 4-component vector of float)
0:23 gl_Color: direct index for structure (in 4-component vector of float) 0:23 gl_Color: direct index for structure (in 4-component vector of float)
0:23 'anon@0' (in block{in 4-component vector of float gl_Color, }) 0:23 'anon@0' (in block{in 4-component vector of float gl_Color, })
0:23 Constant: 0:23 Constant:
0:23 2 (const uint) 0:23 2 (const uint)
0:24 move second child to first child (4-component vector of float) 0:24 move second child to first child (temp 4-component vector of float)
0:24 'outVar' (layout(location=0 index=0 ) out 4-component vector of float) 0:24 'outVar' (layout(location=0 index=0 ) out 4-component vector of float)
0:24 'inVar' (smooth in 4-component vector of float) 0:24 'inVar' (smooth in 4-component vector of float)
0:? Linker Objects 0:? Linker Objects
@@ -164,11 +164,11 @@ ERROR: node is still EOpNull!
0:? 'v6' (layout(location=30 ) smooth in 4-component vector of float) 0:? 'v6' (layout(location=30 ) smooth in 4-component vector of float)
0:? 'v23' (layout(location=61 ) smooth in float) 0:? 'v23' (layout(location=61 ) smooth in float)
0:? 'v24' (layout(location=62 ) smooth in float) 0:? 'v24' (layout(location=62 ) smooth in float)
0:? 'ininst2' (in block{layout(location=28 component=0 ) in bool b1, layout(location=29 component=0 ) in float f1, layout(location=25 ) in float f2, layout(location=26 component=0 ) in 4-component vector of float f3, layout(location=21 ) in structure{float f1, float f2} s2, layout(location=23 component=0 ) in 4-component vector of float f4, layout(location=24 component=0 ) in 4-component vector of float f5}) 0:? 'ininst2' (in block{layout(location=28 component=0 ) in bool b1, layout(location=29 component=0 ) in float f1, layout(location=25 ) in float f2, layout(location=26 component=0 ) in 4-component vector of float f3, layout(location=21 ) in structure{global float f1, temp float f2} s2, layout(location=23 component=0 ) in 4-component vector of float f4, layout(location=24 component=0 ) in 4-component vector of float f5})
0:? 'uinst2' (layout(location=13 column_major shared ) uniform block{layout(column_major shared ) uniform float f1, layout(location=3 column_major shared ) uniform float f2}) 0:? 'uinst2' (layout(location=13 column_major shared ) uniform block{layout(column_major shared ) uniform float f1, layout(location=3 column_major shared ) uniform float f2})
0:? 'in3' (in block{in float f1, layout(location=40 ) in float f2}) 0:? 'in3' (in block{in float f1, layout(location=40 ) in float f2})
0:? 'in4' (in block{layout(location=50 ) in float f1, layout(location=51 ) in float f2}) 0:? 'in4' (in block{layout(location=50 ) in float f1, layout(location=51 ) in float f2})
0:? 's' (layout(location=33 ) smooth in structure{3-component vector of float a, 2X2 matrix of float b, 2-element array of 4-component vector of float c, 2-component vector of float A}) 0:? 's' (layout(location=33 ) smooth in structure{global 3-component vector of float a, global 2X2 matrix of float b, global 2-element array of 4-component vector of float c, temp 2-component vector of float A})
0:? 'anon@2' (in block{layout(location=44 component=0 ) in 4-component vector of float d, layout(location=45 component=0 ) in 4-component vector of float e, layout(location=47 ) in 4-component vector of float f, layout(location=48 component=0 ) in 4-component vector of float g, layout(location=41 ) in 4-component vector of float h, layout(location=42 component=0 ) in 4-component vector of float i, layout(location=43 component=0 ) in 4-component vector of float j, layout(location=44 component=0 ) in 4-component vector of float k}) 0:? 'anon@2' (in block{layout(location=44 component=0 ) in 4-component vector of float d, layout(location=45 component=0 ) in 4-component vector of float e, layout(location=47 ) in 4-component vector of float f, layout(location=48 component=0 ) in 4-component vector of float g, layout(location=41 ) in 4-component vector of float h, layout(location=42 component=0 ) in 4-component vector of float i, layout(location=43 component=0 ) in 4-component vector of float j, layout(location=44 component=0 ) in 4-component vector of float k})
0:? 'outVar2' (layout(location=63 index=0 ) out 4-component vector of float) 0:? 'outVar2' (layout(location=63 index=0 ) out 4-component vector of float)
0:? 'outVar3' (layout(location=0 index=1 ) out 4-component vector of float) 0:? 'outVar3' (layout(location=0 index=1 ) out 4-component vector of float)

View File

@@ -2,18 +2,18 @@
Shader version: 330 Shader version: 330
0:? Sequence 0:? Sequence
0:8 Function Definition: main( (void) 0:8 Function Definition: main( (global void)
0:8 Function Parameters: 0:8 Function Parameters:
0:10 Sequence 0:10 Sequence
0:10 move second child to first child (4-component vector of float) 0:10 move second child to first child (temp 4-component vector of float)
0:10 'gl_FragColor' (fragColor 4-component vector of float) 0:10 'gl_FragColor' (fragColor 4-component vector of float)
0:10 'varyingVar' (smooth in 4-component vector of float) 0:10 'varyingVar' (smooth in 4-component vector of float)
0:11 move second child to first child (4-component vector of float) 0:11 move second child to first child (temp 4-component vector of float)
0:11 direct index (4-component vector of float) 0:11 direct index (temp 4-component vector of float)
0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float) 0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float)
0:11 Constant: 0:11 Constant:
0:11 1 (const int) 0:11 1 (const int)
0:11 vector-times-matrix (4-component vector of float) 0:11 vector-times-matrix (temp 4-component vector of float)
0:11 'inVar' (smooth in 4-component vector of float) 0:11 'inVar' (smooth in 4-component vector of float)
0:11 'gl_ModelViewMatrix' (uniform 4X4 matrix of float) 0:11 'gl_ModelViewMatrix' (uniform 4X4 matrix of float)
0:? Linker Objects 0:? Linker Objects
@@ -28,18 +28,18 @@ ERROR: Linking fragment stage: Cannot use both gl_FragColor and gl_FragData
Shader version: 330 Shader version: 330
0:? Sequence 0:? Sequence
0:8 Function Definition: main( (void) 0:8 Function Definition: main( (global void)
0:8 Function Parameters: 0:8 Function Parameters:
0:10 Sequence 0:10 Sequence
0:10 move second child to first child (4-component vector of float) 0:10 move second child to first child (temp 4-component vector of float)
0:10 'gl_FragColor' (fragColor 4-component vector of float) 0:10 'gl_FragColor' (fragColor 4-component vector of float)
0:10 'varyingVar' (smooth in 4-component vector of float) 0:10 'varyingVar' (smooth in 4-component vector of float)
0:11 move second child to first child (4-component vector of float) 0:11 move second child to first child (temp 4-component vector of float)
0:11 direct index (4-component vector of float) 0:11 direct index (temp 4-component vector of float)
0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float) 0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float)
0:11 Constant: 0:11 Constant:
0:11 1 (const int) 0:11 1 (const int)
0:11 vector-times-matrix (4-component vector of float) 0:11 vector-times-matrix (temp 4-component vector of float)
0:11 'inVar' (smooth in 4-component vector of float) 0:11 'inVar' (smooth in 4-component vector of float)
0:11 'gl_ModelViewMatrix' (uniform 4X4 matrix of float) 0:11 'gl_ModelViewMatrix' (uniform 4X4 matrix of float)
0:? Linker Objects 0:? Linker Objects

View File

@@ -28,37 +28,37 @@ Requested GL_ARB_separate_shader_objects
gl_FragCoord pixel center is integer gl_FragCoord pixel center is integer
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:10 Function Definition: main( (void) 0:10 Function Definition: main( (global void)
0:10 Function Parameters: 0:10 Function Parameters:
0:? Sequence 0:? Sequence
0:13 move second child to first child (4-component vector of float) 0:13 move second child to first child (temp 4-component vector of float)
0:13 'v' (4-component vector of float) 0:13 'v' (temp 4-component vector of float)
0:13 Function Call: texture(s21;vf2; (4-component vector of float) 0:13 Function Call: texture(s21;vf2; (global 4-component vector of float)
0:13 indirect index (sampler2D) 0:13 indirect index (temp sampler2D)
0:13 'arrayedSampler' (uniform 5-element array of sampler2D) 0:13 'arrayedSampler' (uniform 5-element array of sampler2D)
0:13 'i' (flat in int) 0:13 'i' (flat in int)
0:13 'c2D' (smooth in 2-component vector of float) 0:13 'c2D' (smooth in 2-component vector of float)
0:14 move second child to first child (float) 0:14 move second child to first child (temp float)
0:14 direct index (float) 0:14 direct index (temp float)
0:14 'outp' (out 4-component vector of float) 0:14 'outp' (out 4-component vector of float)
0:14 Constant: 0:14 Constant:
0:14 0 (const int) 0:14 0 (const int)
0:14 direct index (smooth float) 0:14 direct index (smooth temp float)
0:14 'gl_ClipDistance' (smooth in 4-element array of float) 0:14 'gl_ClipDistance' (smooth in 4-element array of float)
0:14 Constant: 0:14 Constant:
0:14 1 (const int) 0:14 1 (const int)
0:18 Sequence 0:18 Sequence
0:18 move second child to first child (4-component vector of uint) 0:18 move second child to first child (temp 4-component vector of uint)
0:18 'uv4' (4-component vector of uint) 0:18 'uv4' (temp 4-component vector of uint)
0:18 Function Call: textureGatherOffsets(usR21;vf2;vi2[4];i1; (4-component vector of uint) 0:18 Function Call: textureGatherOffsets(usR21;vf2;vi2[4];i1; (global 4-component vector of uint)
0:18 'samp2dr' (uniform usampler2DRect) 0:18 'samp2dr' (uniform usampler2DRect)
0:18 'c2D' (smooth in 2-component vector of float) 0:18 'c2D' (smooth in 2-component vector of float)
0:18 'offsets' (4-element array of 2-component vector of int) 0:18 'offsets' (temp 4-element array of 2-component vector of int)
0:18 Constant: 0:18 Constant:
0:18 2 (const int) 0:18 2 (const int)
0:19 move second child to first child (4-component vector of uint) 0:19 move second child to first child (temp 4-component vector of uint)
0:19 'uv4' (4-component vector of uint) 0:19 'uv4' (temp 4-component vector of uint)
0:19 Function Call: textureGatherOffsets(usR21;vf2;vi2[4];i1; (4-component vector of uint) 0:19 Function Call: textureGatherOffsets(usR21;vf2;vi2[4];i1; (global 4-component vector of uint)
0:19 'samp2dr' (uniform usampler2DRect) 0:19 'samp2dr' (uniform usampler2DRect)
0:19 'c2D' (smooth in 2-component vector of float) 0:19 'c2D' (smooth in 2-component vector of float)
0:19 Constant: 0:19 Constant:
@@ -73,18 +73,18 @@ ERROR: node is still EOpNull!
0:19 Constant: 0:19 Constant:
0:19 2 (const int) 0:19 2 (const int)
0:20 Sequence 0:20 Sequence
0:20 move second child to first child (4-component vector of float) 0:20 move second child to first child (temp 4-component vector of float)
0:20 'v4' (4-component vector of float) 0:20 'v4' (temp 4-component vector of float)
0:20 Function Call: textureGather(s21;vf2; (4-component vector of float) 0:20 Function Call: textureGather(s21;vf2; (global 4-component vector of float)
0:20 direct index (sampler2D) 0:20 direct index (temp sampler2D)
0:20 'arrayedSampler' (uniform 5-element array of sampler2D) 0:20 'arrayedSampler' (uniform 5-element array of sampler2D)
0:20 Constant: 0:20 Constant:
0:20 0 (const int) 0:20 0 (const int)
0:20 'c2D' (smooth in 2-component vector of float) 0:20 'c2D' (smooth in 2-component vector of float)
0:21 Sequence 0:21 Sequence
0:21 move second child to first child (4-component vector of int) 0:21 move second child to first child (temp 4-component vector of int)
0:21 'iv4' (4-component vector of int) 0:21 'iv4' (temp 4-component vector of int)
0:21 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (4-component vector of int) 0:21 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global 4-component vector of int)
0:21 'isamp2DA' (uniform isampler2DArray) 0:21 'isamp2DA' (uniform isampler2DArray)
0:21 Constant: 0:21 Constant:
0:21 0.100000 0:21 0.100000
@@ -95,9 +95,9 @@ ERROR: node is still EOpNull!
0:21 1 (const int) 0:21 1 (const int)
0:21 Constant: 0:21 Constant:
0:21 3 (const int) 0:21 3 (const int)
0:22 move second child to first child (4-component vector of int) 0:22 move second child to first child (temp 4-component vector of int)
0:22 'iv4' (4-component vector of int) 0:22 'iv4' (temp 4-component vector of int)
0:22 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (4-component vector of int) 0:22 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global 4-component vector of int)
0:22 'isamp2DA' (uniform isampler2DArray) 0:22 'isamp2DA' (uniform isampler2DArray)
0:22 Constant: 0:22 Constant:
0:22 0.100000 0:22 0.100000
@@ -107,9 +107,9 @@ ERROR: node is still EOpNull!
0:22 1 (const int) 0:22 1 (const int)
0:22 1 (const int) 0:22 1 (const int)
0:22 'i' (flat in int) 0:22 'i' (flat in int)
0:23 move second child to first child (4-component vector of int) 0:23 move second child to first child (temp 4-component vector of int)
0:23 'iv4' (4-component vector of int) 0:23 'iv4' (temp 4-component vector of int)
0:23 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (4-component vector of int) 0:23 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global 4-component vector of int)
0:23 'isamp2DA' (uniform isampler2DArray) 0:23 'isamp2DA' (uniform isampler2DArray)
0:23 Constant: 0:23 Constant:
0:23 0.100000 0:23 0.100000
@@ -120,9 +120,9 @@ ERROR: node is still EOpNull!
0:23 1 (const int) 0:23 1 (const int)
0:23 Constant: 0:23 Constant:
0:23 4 (const int) 0:23 4 (const int)
0:24 move second child to first child (4-component vector of int) 0:24 move second child to first child (temp 4-component vector of int)
0:24 'iv4' (4-component vector of int) 0:24 'iv4' (temp 4-component vector of int)
0:24 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (4-component vector of int) 0:24 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global 4-component vector of int)
0:24 'isamp2DA' (uniform isampler2DArray) 0:24 'isamp2DA' (uniform isampler2DArray)
0:24 Constant: 0:24 Constant:
0:24 0.100000 0:24 0.100000
@@ -133,24 +133,24 @@ ERROR: node is still EOpNull!
0:24 1 (const int) 0:24 1 (const int)
0:24 Constant: 0:24 Constant:
0:24 3 (const int) 0:24 3 (const int)
0:25 move second child to first child (4-component vector of int) 0:25 move second child to first child (temp 4-component vector of int)
0:25 'iv4' (4-component vector of int) 0:25 'iv4' (temp 4-component vector of int)
0:25 Function Call: textureGatherOffset(isA21;vf3;vi2; (4-component vector of int) 0:25 Function Call: textureGatherOffset(isA21;vf3;vi2; (global 4-component vector of int)
0:25 'isamp2DA' (uniform isampler2DArray) 0:25 'isamp2DA' (uniform isampler2DArray)
0:25 Constant: 0:25 Constant:
0:25 0.100000 0:25 0.100000
0:25 0.100000 0:25 0.100000
0:25 0.100000 0:25 0.100000
0:25 Construct ivec2 (2-component vector of int) 0:25 Construct ivec2 (temp 2-component vector of int)
0:25 'i' (flat in int) 0:25 'i' (flat in int)
0:27 Sequence 0:27 Sequence
0:27 move second child to first child (4-component vector of float) 0:27 move second child to first child (temp 4-component vector of float)
0:27 'c' (4-component vector of float) 0:27 'c' (temp 4-component vector of float)
0:27 'gl_FragCoord' (gl_FragCoord 4-component vector of float) 0:27 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
0:47 Function Definition: foo23( (void) 0:47 Function Definition: foo23( (global void)
0:47 Function Parameters: 0:47 Function Parameters:
0:? Sequence 0:? Sequence
0:51 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (float) 0:51 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (global float)
0:51 'u2drs' (uniform sampler2DRectShadow) 0:51 'u2drs' (uniform sampler2DRectShadow)
0:51 'outp' (out 4-component vector of float) 0:51 'outp' (out 4-component vector of float)
0:51 Constant: 0:51 Constant:
@@ -159,9 +159,9 @@ ERROR: node is still EOpNull!
0:51 Constant: 0:51 Constant:
0:51 0.000000 0:51 0.000000
0:51 0.000000 0:51 0.000000
0:51 Convert float to int (2-component vector of int) 0:51 Convert float to int (temp 2-component vector of int)
0:51 'c2D' (smooth in 2-component vector of float) 0:51 'c2D' (smooth in 2-component vector of float)
0:52 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (float) 0:52 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (global float)
0:52 'u2drs' (uniform sampler2DRectShadow) 0:52 'u2drs' (uniform sampler2DRectShadow)
0:52 'outp' (out 4-component vector of float) 0:52 'outp' (out 4-component vector of float)
0:52 Constant: 0:52 Constant:
@@ -173,7 +173,7 @@ ERROR: node is still EOpNull!
0:52 Constant: 0:52 Constant:
0:52 3 (const int) 0:52 3 (const int)
0:52 4 (const int) 0:52 4 (const int)
0:53 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (float) 0:53 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (global float)
0:53 'u2drs' (uniform sampler2DRectShadow) 0:53 'u2drs' (uniform sampler2DRectShadow)
0:53 'outp' (out 4-component vector of float) 0:53 'outp' (out 4-component vector of float)
0:53 Constant: 0:53 Constant:
@@ -185,7 +185,7 @@ ERROR: node is still EOpNull!
0:53 Constant: 0:53 Constant:
0:53 15 (const int) 0:53 15 (const int)
0:53 16 (const int) 0:53 16 (const int)
0:54 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (float) 0:54 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (global float)
0:54 'u2drs' (uniform sampler2DRectShadow) 0:54 'u2drs' (uniform sampler2DRectShadow)
0:54 'outp' (out 4-component vector of float) 0:54 'outp' (out 4-component vector of float)
0:54 Constant: 0:54 Constant:
@@ -197,17 +197,17 @@ ERROR: node is still EOpNull!
0:54 Constant: 0:54 Constant:
0:54 -10 (const int) 0:54 -10 (const int)
0:54 20 (const int) 0:54 20 (const int)
0:60 Function Definition: foo24( (void) 0:60 Function Definition: foo24( (global void)
0:60 Function Parameters: 0:60 Function Parameters:
0:? Sequence 0:? Sequence
0:63 move second child to first child (3-component vector of double) 0:63 move second child to first child (temp 3-component vector of double)
0:63 'df' (3-component vector of double) 0:63 'df' (temp 3-component vector of double)
0:63 Convert float to double (3-component vector of double) 0:63 Convert float to double (temp 3-component vector of double)
0:63 Comma (3-component vector of float) 0:63 Comma (global 3-component vector of float)
0:63 move second child to first child (3-component vector of float) 0:63 move second child to first child (temp 3-component vector of float)
0:63 'tempReturn' (3-component vector of float) 0:63 'tempReturn' (global 3-component vector of float)
0:63 modf (3-component vector of float) 0:63 modf (global 3-component vector of float)
0:63 vector swizzle (3-component vector of float) 0:63 vector swizzle (temp 3-component vector of float)
0:63 'outp' (out 4-component vector of float) 0:63 'outp' (out 4-component vector of float)
0:63 Sequence 0:63 Sequence
0:63 Constant: 0:63 Constant:
@@ -216,88 +216,88 @@ ERROR: node is still EOpNull!
0:63 1 (const int) 0:63 1 (const int)
0:63 Constant: 0:63 Constant:
0:63 2 (const int) 0:63 2 (const int)
0:63 'tempArg' (3-component vector of float) 0:63 'tempArg' (temp 3-component vector of float)
0:63 move second child to first child (3-component vector of double) 0:63 move second child to first child (temp 3-component vector of double)
0:63 'di' (3-component vector of double) 0:63 'di' (temp 3-component vector of double)
0:63 Convert float to double (3-component vector of double) 0:63 Convert float to double (temp 3-component vector of double)
0:63 'tempArg' (3-component vector of float) 0:63 'tempArg' (temp 3-component vector of float)
0:63 'tempReturn' (3-component vector of float) 0:63 'tempReturn' (global 3-component vector of float)
0:71 Function Definition: foodc1( (void) 0:71 Function Definition: foodc1( (global void)
0:71 Function Parameters: 0:71 Function Parameters:
0:73 Sequence 0:73 Sequence
0:73 Sequence 0:73 Sequence
0:73 move second child to first child (2-component vector of float) 0:73 move second child to first child (temp 2-component vector of float)
0:73 'v2' (2-component vector of float) 0:73 'v2' (temp 2-component vector of float)
0:73 dPdxFine (2-component vector of float) 0:73 dPdxFine (global 2-component vector of float)
0:73 'in2' (smooth in 2-component vector of float) 0:73 'in2' (smooth in 2-component vector of float)
0:74 Sequence 0:74 Sequence
0:74 move second child to first child (3-component vector of float) 0:74 move second child to first child (temp 3-component vector of float)
0:74 'v3' (3-component vector of float) 0:74 'v3' (temp 3-component vector of float)
0:74 dPdyCoarse (3-component vector of float) 0:74 dPdyCoarse (global 3-component vector of float)
0:74 'in3' (smooth in 3-component vector of float) 0:74 'in3' (smooth in 3-component vector of float)
0:75 Sequence 0:75 Sequence
0:75 move second child to first child (4-component vector of float) 0:75 move second child to first child (temp 4-component vector of float)
0:75 'v4' (4-component vector of float) 0:75 'v4' (temp 4-component vector of float)
0:75 add (4-component vector of float) 0:75 add (temp 4-component vector of float)
0:75 fwidthCoarse (4-component vector of float) 0:75 fwidthCoarse (global 4-component vector of float)
0:75 'in4' (smooth in 4-component vector of float) 0:75 'in4' (smooth in 4-component vector of float)
0:75 fwidthFine (4-component vector of float) 0:75 fwidthFine (global 4-component vector of float)
0:75 'in4' (smooth in 4-component vector of float) 0:75 'in4' (smooth in 4-component vector of float)
0:80 Function Definition: foodc2( (void) 0:80 Function Definition: foodc2( (global void)
0:80 Function Parameters: 0:80 Function Parameters:
0:82 Sequence 0:82 Sequence
0:82 Sequence 0:82 Sequence
0:82 move second child to first child (2-component vector of float) 0:82 move second child to first child (temp 2-component vector of float)
0:82 'v2' (2-component vector of float) 0:82 'v2' (temp 2-component vector of float)
0:82 dPdxFine (2-component vector of float) 0:82 dPdxFine (global 2-component vector of float)
0:82 'in2' (smooth in 2-component vector of float) 0:82 'in2' (smooth in 2-component vector of float)
0:83 Sequence 0:83 Sequence
0:83 move second child to first child (3-component vector of float) 0:83 move second child to first child (temp 3-component vector of float)
0:83 'v3' (3-component vector of float) 0:83 'v3' (temp 3-component vector of float)
0:83 dPdyCoarse (3-component vector of float) 0:83 dPdyCoarse (global 3-component vector of float)
0:83 'in3' (smooth in 3-component vector of float) 0:83 'in3' (smooth in 3-component vector of float)
0:84 Sequence 0:84 Sequence
0:84 move second child to first child (4-component vector of float) 0:84 move second child to first child (temp 4-component vector of float)
0:84 'v4' (4-component vector of float) 0:84 'v4' (temp 4-component vector of float)
0:84 add (4-component vector of float) 0:84 add (temp 4-component vector of float)
0:84 fwidthCoarse (4-component vector of float) 0:84 fwidthCoarse (global 4-component vector of float)
0:84 'in4' (smooth in 4-component vector of float) 0:84 'in4' (smooth in 4-component vector of float)
0:84 fwidthFine (4-component vector of float) 0:84 fwidthFine (global 4-component vector of float)
0:84 'in4' (smooth in 4-component vector of float) 0:84 'in4' (smooth in 4-component vector of float)
0:89 move second child to first child (2-component vector of float) 0:89 move second child to first child (temp 2-component vector of float)
0:89 'v2' (2-component vector of float) 0:89 'v2' (temp 2-component vector of float)
0:89 Function Call: frexp(vf2;vi2; (2-component vector of float) 0:89 Function Call: frexp(vf2;vi2; (temp 2-component vector of float)
0:89 'v2' (2-component vector of float) 0:89 'v2' (temp 2-component vector of float)
0:89 'i2' (2-component vector of int) 0:89 'i2' (temp 2-component vector of int)
0:90 move second child to first child (3-component vector of float) 0:90 move second child to first child (temp 3-component vector of float)
0:90 'v3' (3-component vector of float) 0:90 'v3' (temp 3-component vector of float)
0:90 Function Call: ldexp(vf3;vi3; (3-component vector of float) 0:90 Function Call: ldexp(vf3;vi3; (temp 3-component vector of float)
0:90 'v3' (3-component vector of float) 0:90 'v3' (temp 3-component vector of float)
0:90 'i3' (3-component vector of int) 0:90 'i3' (temp 3-component vector of int)
0:92 move second child to first child (uint) 0:92 move second child to first child (temp uint)
0:92 'u1' (uint) 0:92 'u1' (temp uint)
0:92 Function Call: packUnorm4x8(vf4; (uint) 0:92 Function Call: packUnorm4x8(vf4; (temp uint)
0:92 'v4' (4-component vector of float) 0:92 'v4' (temp 4-component vector of float)
0:93 move second child to first child (uint) 0:93 move second child to first child (temp uint)
0:93 'u1' (uint) 0:93 'u1' (temp uint)
0:93 Function Call: packSnorm4x8(vf4; (uint) 0:93 Function Call: packSnorm4x8(vf4; (temp uint)
0:93 'v4' (4-component vector of float) 0:93 'v4' (temp 4-component vector of float)
0:94 move second child to first child (4-component vector of float) 0:94 move second child to first child (temp 4-component vector of float)
0:94 'v4' (4-component vector of float) 0:94 'v4' (temp 4-component vector of float)
0:94 Function Call: unpackUnorm4x8(u1; (4-component vector of float) 0:94 Function Call: unpackUnorm4x8(u1; (temp 4-component vector of float)
0:94 'u1' (uint) 0:94 'u1' (temp uint)
0:95 move second child to first child (4-component vector of float) 0:95 move second child to first child (temp 4-component vector of float)
0:95 'v4' (4-component vector of float) 0:95 'v4' (temp 4-component vector of float)
0:95 Function Call: unpackSnorm4x8(u1; (4-component vector of float) 0:95 Function Call: unpackSnorm4x8(u1; (temp 4-component vector of float)
0:95 'u1' (uint) 0:95 'u1' (temp uint)
0:99 move second child to first child (double) 0:99 move second child to first child (temp double)
0:99 'd' (double) 0:99 'd' (temp double)
0:99 Function Call: packDouble2x32(vu2; (double) 0:99 Function Call: packDouble2x32(vu2; (global double)
0:99 'u2' (2-component vector of uint) 0:99 'u2' (temp 2-component vector of uint)
0:100 move second child to first child (2-component vector of uint) 0:100 move second child to first child (temp 2-component vector of uint)
0:100 'u2' (2-component vector of uint) 0:100 'u2' (temp 2-component vector of uint)
0:100 Function Call: unpackDouble2x32(d1; (2-component vector of uint) 0:100 Function Call: unpackDouble2x32(d1; (global 2-component vector of uint)
0:100 'd' (double) 0:100 'd' (temp double)
0:? Linker Objects 0:? Linker Objects
0:? 'c2D' (smooth in 2-component vector of float) 0:? 'c2D' (smooth in 2-component vector of float)
0:? 'i' (flat in int) 0:? 'i' (flat in int)
@@ -331,37 +331,37 @@ Requested GL_ARB_separate_shader_objects
gl_FragCoord pixel center is integer gl_FragCoord pixel center is integer
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:10 Function Definition: main( (void) 0:10 Function Definition: main( (global void)
0:10 Function Parameters: 0:10 Function Parameters:
0:? Sequence 0:? Sequence
0:13 move second child to first child (4-component vector of float) 0:13 move second child to first child (temp 4-component vector of float)
0:13 'v' (4-component vector of float) 0:13 'v' (temp 4-component vector of float)
0:13 Function Call: texture(s21;vf2; (4-component vector of float) 0:13 Function Call: texture(s21;vf2; (global 4-component vector of float)
0:13 indirect index (sampler2D) 0:13 indirect index (temp sampler2D)
0:13 'arrayedSampler' (uniform 5-element array of sampler2D) 0:13 'arrayedSampler' (uniform 5-element array of sampler2D)
0:13 'i' (flat in int) 0:13 'i' (flat in int)
0:13 'c2D' (smooth in 2-component vector of float) 0:13 'c2D' (smooth in 2-component vector of float)
0:14 move second child to first child (float) 0:14 move second child to first child (temp float)
0:14 direct index (float) 0:14 direct index (temp float)
0:14 'outp' (out 4-component vector of float) 0:14 'outp' (out 4-component vector of float)
0:14 Constant: 0:14 Constant:
0:14 0 (const int) 0:14 0 (const int)
0:14 direct index (smooth float) 0:14 direct index (smooth temp float)
0:14 'gl_ClipDistance' (smooth in 4-element array of float) 0:14 'gl_ClipDistance' (smooth in 4-element array of float)
0:14 Constant: 0:14 Constant:
0:14 1 (const int) 0:14 1 (const int)
0:18 Sequence 0:18 Sequence
0:18 move second child to first child (4-component vector of uint) 0:18 move second child to first child (temp 4-component vector of uint)
0:18 'uv4' (4-component vector of uint) 0:18 'uv4' (temp 4-component vector of uint)
0:18 Function Call: textureGatherOffsets(usR21;vf2;vi2[4];i1; (4-component vector of uint) 0:18 Function Call: textureGatherOffsets(usR21;vf2;vi2[4];i1; (global 4-component vector of uint)
0:18 'samp2dr' (uniform usampler2DRect) 0:18 'samp2dr' (uniform usampler2DRect)
0:18 'c2D' (smooth in 2-component vector of float) 0:18 'c2D' (smooth in 2-component vector of float)
0:18 'offsets' (4-element array of 2-component vector of int) 0:18 'offsets' (temp 4-element array of 2-component vector of int)
0:18 Constant: 0:18 Constant:
0:18 2 (const int) 0:18 2 (const int)
0:19 move second child to first child (4-component vector of uint) 0:19 move second child to first child (temp 4-component vector of uint)
0:19 'uv4' (4-component vector of uint) 0:19 'uv4' (temp 4-component vector of uint)
0:19 Function Call: textureGatherOffsets(usR21;vf2;vi2[4];i1; (4-component vector of uint) 0:19 Function Call: textureGatherOffsets(usR21;vf2;vi2[4];i1; (global 4-component vector of uint)
0:19 'samp2dr' (uniform usampler2DRect) 0:19 'samp2dr' (uniform usampler2DRect)
0:19 'c2D' (smooth in 2-component vector of float) 0:19 'c2D' (smooth in 2-component vector of float)
0:19 Constant: 0:19 Constant:
@@ -376,18 +376,18 @@ ERROR: node is still EOpNull!
0:19 Constant: 0:19 Constant:
0:19 2 (const int) 0:19 2 (const int)
0:20 Sequence 0:20 Sequence
0:20 move second child to first child (4-component vector of float) 0:20 move second child to first child (temp 4-component vector of float)
0:20 'v4' (4-component vector of float) 0:20 'v4' (temp 4-component vector of float)
0:20 Function Call: textureGather(s21;vf2; (4-component vector of float) 0:20 Function Call: textureGather(s21;vf2; (global 4-component vector of float)
0:20 direct index (sampler2D) 0:20 direct index (temp sampler2D)
0:20 'arrayedSampler' (uniform 5-element array of sampler2D) 0:20 'arrayedSampler' (uniform 5-element array of sampler2D)
0:20 Constant: 0:20 Constant:
0:20 0 (const int) 0:20 0 (const int)
0:20 'c2D' (smooth in 2-component vector of float) 0:20 'c2D' (smooth in 2-component vector of float)
0:21 Sequence 0:21 Sequence
0:21 move second child to first child (4-component vector of int) 0:21 move second child to first child (temp 4-component vector of int)
0:21 'iv4' (4-component vector of int) 0:21 'iv4' (temp 4-component vector of int)
0:21 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (4-component vector of int) 0:21 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global 4-component vector of int)
0:21 'isamp2DA' (uniform isampler2DArray) 0:21 'isamp2DA' (uniform isampler2DArray)
0:21 Constant: 0:21 Constant:
0:21 0.100000 0:21 0.100000
@@ -398,9 +398,9 @@ ERROR: node is still EOpNull!
0:21 1 (const int) 0:21 1 (const int)
0:21 Constant: 0:21 Constant:
0:21 3 (const int) 0:21 3 (const int)
0:22 move second child to first child (4-component vector of int) 0:22 move second child to first child (temp 4-component vector of int)
0:22 'iv4' (4-component vector of int) 0:22 'iv4' (temp 4-component vector of int)
0:22 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (4-component vector of int) 0:22 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global 4-component vector of int)
0:22 'isamp2DA' (uniform isampler2DArray) 0:22 'isamp2DA' (uniform isampler2DArray)
0:22 Constant: 0:22 Constant:
0:22 0.100000 0:22 0.100000
@@ -410,9 +410,9 @@ ERROR: node is still EOpNull!
0:22 1 (const int) 0:22 1 (const int)
0:22 1 (const int) 0:22 1 (const int)
0:22 'i' (flat in int) 0:22 'i' (flat in int)
0:23 move second child to first child (4-component vector of int) 0:23 move second child to first child (temp 4-component vector of int)
0:23 'iv4' (4-component vector of int) 0:23 'iv4' (temp 4-component vector of int)
0:23 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (4-component vector of int) 0:23 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global 4-component vector of int)
0:23 'isamp2DA' (uniform isampler2DArray) 0:23 'isamp2DA' (uniform isampler2DArray)
0:23 Constant: 0:23 Constant:
0:23 0.100000 0:23 0.100000
@@ -423,9 +423,9 @@ ERROR: node is still EOpNull!
0:23 1 (const int) 0:23 1 (const int)
0:23 Constant: 0:23 Constant:
0:23 4 (const int) 0:23 4 (const int)
0:24 move second child to first child (4-component vector of int) 0:24 move second child to first child (temp 4-component vector of int)
0:24 'iv4' (4-component vector of int) 0:24 'iv4' (temp 4-component vector of int)
0:24 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (4-component vector of int) 0:24 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global 4-component vector of int)
0:24 'isamp2DA' (uniform isampler2DArray) 0:24 'isamp2DA' (uniform isampler2DArray)
0:24 Constant: 0:24 Constant:
0:24 0.100000 0:24 0.100000
@@ -436,24 +436,24 @@ ERROR: node is still EOpNull!
0:24 1 (const int) 0:24 1 (const int)
0:24 Constant: 0:24 Constant:
0:24 3 (const int) 0:24 3 (const int)
0:25 move second child to first child (4-component vector of int) 0:25 move second child to first child (temp 4-component vector of int)
0:25 'iv4' (4-component vector of int) 0:25 'iv4' (temp 4-component vector of int)
0:25 Function Call: textureGatherOffset(isA21;vf3;vi2; (4-component vector of int) 0:25 Function Call: textureGatherOffset(isA21;vf3;vi2; (global 4-component vector of int)
0:25 'isamp2DA' (uniform isampler2DArray) 0:25 'isamp2DA' (uniform isampler2DArray)
0:25 Constant: 0:25 Constant:
0:25 0.100000 0:25 0.100000
0:25 0.100000 0:25 0.100000
0:25 0.100000 0:25 0.100000
0:25 Construct ivec2 (2-component vector of int) 0:25 Construct ivec2 (temp 2-component vector of int)
0:25 'i' (flat in int) 0:25 'i' (flat in int)
0:27 Sequence 0:27 Sequence
0:27 move second child to first child (4-component vector of float) 0:27 move second child to first child (temp 4-component vector of float)
0:27 'c' (4-component vector of float) 0:27 'c' (temp 4-component vector of float)
0:27 'gl_FragCoord' (gl_FragCoord 4-component vector of float) 0:27 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
0:47 Function Definition: foo23( (void) 0:47 Function Definition: foo23( (global void)
0:47 Function Parameters: 0:47 Function Parameters:
0:? Sequence 0:? Sequence
0:51 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (float) 0:51 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (global float)
0:51 'u2drs' (uniform sampler2DRectShadow) 0:51 'u2drs' (uniform sampler2DRectShadow)
0:51 'outp' (out 4-component vector of float) 0:51 'outp' (out 4-component vector of float)
0:51 Constant: 0:51 Constant:
@@ -462,9 +462,9 @@ ERROR: node is still EOpNull!
0:51 Constant: 0:51 Constant:
0:51 0.000000 0:51 0.000000
0:51 0.000000 0:51 0.000000
0:51 Convert float to int (2-component vector of int) 0:51 Convert float to int (temp 2-component vector of int)
0:51 'c2D' (smooth in 2-component vector of float) 0:51 'c2D' (smooth in 2-component vector of float)
0:52 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (float) 0:52 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (global float)
0:52 'u2drs' (uniform sampler2DRectShadow) 0:52 'u2drs' (uniform sampler2DRectShadow)
0:52 'outp' (out 4-component vector of float) 0:52 'outp' (out 4-component vector of float)
0:52 Constant: 0:52 Constant:
@@ -476,7 +476,7 @@ ERROR: node is still EOpNull!
0:52 Constant: 0:52 Constant:
0:52 3 (const int) 0:52 3 (const int)
0:52 4 (const int) 0:52 4 (const int)
0:53 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (float) 0:53 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (global float)
0:53 'u2drs' (uniform sampler2DRectShadow) 0:53 'u2drs' (uniform sampler2DRectShadow)
0:53 'outp' (out 4-component vector of float) 0:53 'outp' (out 4-component vector of float)
0:53 Constant: 0:53 Constant:
@@ -488,7 +488,7 @@ ERROR: node is still EOpNull!
0:53 Constant: 0:53 Constant:
0:53 15 (const int) 0:53 15 (const int)
0:53 16 (const int) 0:53 16 (const int)
0:54 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (float) 0:54 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (global float)
0:54 'u2drs' (uniform sampler2DRectShadow) 0:54 'u2drs' (uniform sampler2DRectShadow)
0:54 'outp' (out 4-component vector of float) 0:54 'outp' (out 4-component vector of float)
0:54 Constant: 0:54 Constant:
@@ -500,17 +500,17 @@ ERROR: node is still EOpNull!
0:54 Constant: 0:54 Constant:
0:54 -10 (const int) 0:54 -10 (const int)
0:54 20 (const int) 0:54 20 (const int)
0:60 Function Definition: foo24( (void) 0:60 Function Definition: foo24( (global void)
0:60 Function Parameters: 0:60 Function Parameters:
0:? Sequence 0:? Sequence
0:63 move second child to first child (3-component vector of double) 0:63 move second child to first child (temp 3-component vector of double)
0:63 'df' (3-component vector of double) 0:63 'df' (temp 3-component vector of double)
0:63 Convert float to double (3-component vector of double) 0:63 Convert float to double (temp 3-component vector of double)
0:63 Comma (3-component vector of float) 0:63 Comma (global 3-component vector of float)
0:63 move second child to first child (3-component vector of float) 0:63 move second child to first child (temp 3-component vector of float)
0:63 'tempReturn' (3-component vector of float) 0:63 'tempReturn' (global 3-component vector of float)
0:63 modf (3-component vector of float) 0:63 modf (global 3-component vector of float)
0:63 vector swizzle (3-component vector of float) 0:63 vector swizzle (temp 3-component vector of float)
0:63 'outp' (out 4-component vector of float) 0:63 'outp' (out 4-component vector of float)
0:63 Sequence 0:63 Sequence
0:63 Constant: 0:63 Constant:
@@ -519,88 +519,88 @@ ERROR: node is still EOpNull!
0:63 1 (const int) 0:63 1 (const int)
0:63 Constant: 0:63 Constant:
0:63 2 (const int) 0:63 2 (const int)
0:63 'tempArg' (3-component vector of float) 0:63 'tempArg' (temp 3-component vector of float)
0:63 move second child to first child (3-component vector of double) 0:63 move second child to first child (temp 3-component vector of double)
0:63 'di' (3-component vector of double) 0:63 'di' (temp 3-component vector of double)
0:63 Convert float to double (3-component vector of double) 0:63 Convert float to double (temp 3-component vector of double)
0:63 'tempArg' (3-component vector of float) 0:63 'tempArg' (temp 3-component vector of float)
0:63 'tempReturn' (3-component vector of float) 0:63 'tempReturn' (global 3-component vector of float)
0:71 Function Definition: foodc1( (void) 0:71 Function Definition: foodc1( (global void)
0:71 Function Parameters: 0:71 Function Parameters:
0:73 Sequence 0:73 Sequence
0:73 Sequence 0:73 Sequence
0:73 move second child to first child (2-component vector of float) 0:73 move second child to first child (temp 2-component vector of float)
0:73 'v2' (2-component vector of float) 0:73 'v2' (temp 2-component vector of float)
0:73 dPdxFine (2-component vector of float) 0:73 dPdxFine (global 2-component vector of float)
0:73 'in2' (smooth in 2-component vector of float) 0:73 'in2' (smooth in 2-component vector of float)
0:74 Sequence 0:74 Sequence
0:74 move second child to first child (3-component vector of float) 0:74 move second child to first child (temp 3-component vector of float)
0:74 'v3' (3-component vector of float) 0:74 'v3' (temp 3-component vector of float)
0:74 dPdyCoarse (3-component vector of float) 0:74 dPdyCoarse (global 3-component vector of float)
0:74 'in3' (smooth in 3-component vector of float) 0:74 'in3' (smooth in 3-component vector of float)
0:75 Sequence 0:75 Sequence
0:75 move second child to first child (4-component vector of float) 0:75 move second child to first child (temp 4-component vector of float)
0:75 'v4' (4-component vector of float) 0:75 'v4' (temp 4-component vector of float)
0:75 add (4-component vector of float) 0:75 add (temp 4-component vector of float)
0:75 fwidthCoarse (4-component vector of float) 0:75 fwidthCoarse (global 4-component vector of float)
0:75 'in4' (smooth in 4-component vector of float) 0:75 'in4' (smooth in 4-component vector of float)
0:75 fwidthFine (4-component vector of float) 0:75 fwidthFine (global 4-component vector of float)
0:75 'in4' (smooth in 4-component vector of float) 0:75 'in4' (smooth in 4-component vector of float)
0:80 Function Definition: foodc2( (void) 0:80 Function Definition: foodc2( (global void)
0:80 Function Parameters: 0:80 Function Parameters:
0:82 Sequence 0:82 Sequence
0:82 Sequence 0:82 Sequence
0:82 move second child to first child (2-component vector of float) 0:82 move second child to first child (temp 2-component vector of float)
0:82 'v2' (2-component vector of float) 0:82 'v2' (temp 2-component vector of float)
0:82 dPdxFine (2-component vector of float) 0:82 dPdxFine (global 2-component vector of float)
0:82 'in2' (smooth in 2-component vector of float) 0:82 'in2' (smooth in 2-component vector of float)
0:83 Sequence 0:83 Sequence
0:83 move second child to first child (3-component vector of float) 0:83 move second child to first child (temp 3-component vector of float)
0:83 'v3' (3-component vector of float) 0:83 'v3' (temp 3-component vector of float)
0:83 dPdyCoarse (3-component vector of float) 0:83 dPdyCoarse (global 3-component vector of float)
0:83 'in3' (smooth in 3-component vector of float) 0:83 'in3' (smooth in 3-component vector of float)
0:84 Sequence 0:84 Sequence
0:84 move second child to first child (4-component vector of float) 0:84 move second child to first child (temp 4-component vector of float)
0:84 'v4' (4-component vector of float) 0:84 'v4' (temp 4-component vector of float)
0:84 add (4-component vector of float) 0:84 add (temp 4-component vector of float)
0:84 fwidthCoarse (4-component vector of float) 0:84 fwidthCoarse (global 4-component vector of float)
0:84 'in4' (smooth in 4-component vector of float) 0:84 'in4' (smooth in 4-component vector of float)
0:84 fwidthFine (4-component vector of float) 0:84 fwidthFine (global 4-component vector of float)
0:84 'in4' (smooth in 4-component vector of float) 0:84 'in4' (smooth in 4-component vector of float)
0:89 move second child to first child (2-component vector of float) 0:89 move second child to first child (temp 2-component vector of float)
0:89 'v2' (2-component vector of float) 0:89 'v2' (temp 2-component vector of float)
0:89 Function Call: frexp(vf2;vi2; (2-component vector of float) 0:89 Function Call: frexp(vf2;vi2; (temp 2-component vector of float)
0:89 'v2' (2-component vector of float) 0:89 'v2' (temp 2-component vector of float)
0:89 'i2' (2-component vector of int) 0:89 'i2' (temp 2-component vector of int)
0:90 move second child to first child (3-component vector of float) 0:90 move second child to first child (temp 3-component vector of float)
0:90 'v3' (3-component vector of float) 0:90 'v3' (temp 3-component vector of float)
0:90 Function Call: ldexp(vf3;vi3; (3-component vector of float) 0:90 Function Call: ldexp(vf3;vi3; (temp 3-component vector of float)
0:90 'v3' (3-component vector of float) 0:90 'v3' (temp 3-component vector of float)
0:90 'i3' (3-component vector of int) 0:90 'i3' (temp 3-component vector of int)
0:92 move second child to first child (uint) 0:92 move second child to first child (temp uint)
0:92 'u1' (uint) 0:92 'u1' (temp uint)
0:92 Function Call: packUnorm4x8(vf4; (uint) 0:92 Function Call: packUnorm4x8(vf4; (temp uint)
0:92 'v4' (4-component vector of float) 0:92 'v4' (temp 4-component vector of float)
0:93 move second child to first child (uint) 0:93 move second child to first child (temp uint)
0:93 'u1' (uint) 0:93 'u1' (temp uint)
0:93 Function Call: packSnorm4x8(vf4; (uint) 0:93 Function Call: packSnorm4x8(vf4; (temp uint)
0:93 'v4' (4-component vector of float) 0:93 'v4' (temp 4-component vector of float)
0:94 move second child to first child (4-component vector of float) 0:94 move second child to first child (temp 4-component vector of float)
0:94 'v4' (4-component vector of float) 0:94 'v4' (temp 4-component vector of float)
0:94 Function Call: unpackUnorm4x8(u1; (4-component vector of float) 0:94 Function Call: unpackUnorm4x8(u1; (temp 4-component vector of float)
0:94 'u1' (uint) 0:94 'u1' (temp uint)
0:95 move second child to first child (4-component vector of float) 0:95 move second child to first child (temp 4-component vector of float)
0:95 'v4' (4-component vector of float) 0:95 'v4' (temp 4-component vector of float)
0:95 Function Call: unpackSnorm4x8(u1; (4-component vector of float) 0:95 Function Call: unpackSnorm4x8(u1; (temp 4-component vector of float)
0:95 'u1' (uint) 0:95 'u1' (temp uint)
0:99 move second child to first child (double) 0:99 move second child to first child (temp double)
0:99 'd' (double) 0:99 'd' (temp double)
0:99 Function Call: packDouble2x32(vu2; (double) 0:99 Function Call: packDouble2x32(vu2; (global double)
0:99 'u2' (2-component vector of uint) 0:99 'u2' (temp 2-component vector of uint)
0:100 move second child to first child (2-component vector of uint) 0:100 move second child to first child (temp 2-component vector of uint)
0:100 'u2' (2-component vector of uint) 0:100 'u2' (temp 2-component vector of uint)
0:100 Function Call: unpackDouble2x32(d1; (2-component vector of uint) 0:100 Function Call: unpackDouble2x32(d1; (global 2-component vector of uint)
0:100 'd' (double) 0:100 'd' (temp double)
0:? Linker Objects 0:? Linker Objects
0:? 'c2D' (smooth in 2-component vector of float) 0:? 'c2D' (smooth in 2-component vector of float)
0:? 'i' (flat in int) 0:? 'i' (flat in int)

View File

@@ -29,41 +29,41 @@ max_vertices = 127
input primitive = triangles input primitive = triangles
output primitive = none output primitive = none
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:3 Function Definition: main( (void) 0:3 Function Definition: main( (global void)
0:3 Function Parameters: 0:3 Function Parameters:
0:5 Sequence 0:5 Sequence
0:5 EmitStreamVertex (void) 0:5 EmitStreamVertex (global void)
0:5 Constant: 0:5 Constant:
0:5 1 (const int) 0:5 1 (const int)
0:6 EndStreamPrimitive (void) 0:6 EndStreamPrimitive (global void)
0:6 Constant: 0:6 Constant:
0:6 0 (const int) 0:6 0 (const int)
0:7 EmitVertex (void) 0:7 EmitVertex (global void)
0:8 EndPrimitive (void) 0:8 EndPrimitive (global void)
0:9 Sequence 0:9 Sequence
0:9 move second child to first child (int) 0:9 move second child to first child (temp int)
0:9 'id' (int) 0:9 'id' (temp int)
0:9 'gl_InvocationID' (in int) 0:9 'gl_InvocationID' (in int)
0:23 Function Definition: foo( (void) 0:23 Function Definition: foo( (global void)
0:23 Function Parameters: 0:23 Function Parameters:
0:25 Sequence 0:25 Sequence
0:25 Constant: 0:25 Constant:
0:25 1 (const int) 0:25 1 (const int)
0:26 gl_Position: direct index for structure (in 4-component vector of float) 0:26 gl_Position: direct index for structure (in 4-component vector of float)
0:26 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize}) 0:26 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize})
0:26 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize}) 0:26 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize})
0:26 Constant: 0:26 Constant:
0:26 1 (const int) 0:26 1 (const int)
0:26 Constant: 0:26 Constant:
0:26 0 (const int) 0:26 0 (const int)
0:34 Function Definition: foo2( (void) 0:34 Function Definition: foo2( (global void)
0:34 Function Parameters: 0:34 Function Parameters:
0:36 Sequence 0:36 Sequence
0:36 Constant: 0:36 Constant:
0:36 1 (const int) 0:36 1 (const int)
0:37 Constant: 0:37 Constant:
0:37 3 (const int) 0:37 3 (const int)
0:46 Function Definition: foo3( (void) 0:46 Function Definition: foo3( (global void)
0:46 Function Parameters: 0:46 Function Parameters:
0:48 Sequence 0:48 Sequence
0:48 Constant: 0:48 Constant:
@@ -74,97 +74,97 @@ ERROR: node is still EOpNull!
0:50 3 (const int) 0:50 3 (const int)
0:51 Constant: 0:51 Constant:
0:51 3 (const int) 0:51 3 (const int)
0:75 Function Definition: bits( (void) 0:75 Function Definition: bits( (global void)
0:75 Function Parameters: 0:75 Function Parameters:
0:? Sequence 0:? Sequence
0:78 move second child to first child (2-component vector of uint) 0:78 move second child to first child (temp 2-component vector of uint)
0:78 'u2' (2-component vector of uint) 0:78 'u2' (temp 2-component vector of uint)
0:78 Function Call: uaddCarry(vu2;vu2;vu2; (2-component vector of uint) 0:78 Function Call: uaddCarry(vu2;vu2;vu2; (global 2-component vector of uint)
0:78 'u2' (2-component vector of uint) 0:78 'u2' (temp 2-component vector of uint)
0:78 'u2' (2-component vector of uint) 0:78 'u2' (temp 2-component vector of uint)
0:78 'u2' (2-component vector of uint) 0:78 'u2' (temp 2-component vector of uint)
0:80 move second child to first child (uint) 0:80 move second child to first child (temp uint)
0:80 'u1' (uint) 0:80 'u1' (temp uint)
0:80 Function Call: usubBorrow(u1;u1;u1; (uint) 0:80 Function Call: usubBorrow(u1;u1;u1; (global uint)
0:80 'u1' (uint) 0:80 'u1' (temp uint)
0:80 'u1' (uint) 0:80 'u1' (temp uint)
0:80 'u1' (uint) 0:80 'u1' (temp uint)
0:82 Function Call: umulExtended(vu4;vu4;vu4;vu4; (void) 0:82 Function Call: umulExtended(vu4;vu4;vu4;vu4; (global void)
0:82 'u4' (4-component vector of uint) 0:82 'u4' (temp 4-component vector of uint)
0:82 'u4' (4-component vector of uint) 0:82 'u4' (temp 4-component vector of uint)
0:82 'u4' (4-component vector of uint) 0:82 'u4' (temp 4-component vector of uint)
0:82 'u4' (4-component vector of uint) 0:82 'u4' (temp 4-component vector of uint)
0:84 Function Call: imulExtended(vi4;vi4;vi4;vi4; (void) 0:84 Function Call: imulExtended(vi4;vi4;vi4;vi4; (global void)
0:84 'i4' (4-component vector of int) 0:84 'i4' (temp 4-component vector of int)
0:84 'i4' (4-component vector of int) 0:84 'i4' (temp 4-component vector of int)
0:84 'i4' (4-component vector of int) 0:84 'i4' (temp 4-component vector of int)
0:84 'i4' (4-component vector of int) 0:84 'i4' (temp 4-component vector of int)
0:86 move second child to first child (int) 0:86 move second child to first child (temp int)
0:86 'i1' (int) 0:86 'i1' (temp int)
0:86 Function Call: bitfieldExtract(i1;i1;i1; (int) 0:86 Function Call: bitfieldExtract(i1;i1;i1; (global int)
0:86 'i1' (int) 0:86 'i1' (temp int)
0:86 Constant: 0:86 Constant:
0:86 4 (const int) 0:86 4 (const int)
0:86 Constant: 0:86 Constant:
0:86 5 (const int) 0:86 5 (const int)
0:88 move second child to first child (3-component vector of uint) 0:88 move second child to first child (temp 3-component vector of uint)
0:88 'u3' (3-component vector of uint) 0:88 'u3' (temp 3-component vector of uint)
0:88 Function Call: bitfieldExtract(vu3;i1;i1; (3-component vector of uint) 0:88 Function Call: bitfieldExtract(vu3;i1;i1; (global 3-component vector of uint)
0:88 'u3' (3-component vector of uint) 0:88 'u3' (temp 3-component vector of uint)
0:88 Constant: 0:88 Constant:
0:88 4 (const int) 0:88 4 (const int)
0:88 Constant: 0:88 Constant:
0:88 5 (const int) 0:88 5 (const int)
0:90 move second child to first child (3-component vector of int) 0:90 move second child to first child (temp 3-component vector of int)
0:90 'i3' (3-component vector of int) 0:90 'i3' (temp 3-component vector of int)
0:90 Function Call: bitfieldInsert(vi3;vi3;i1;i1; (3-component vector of int) 0:90 Function Call: bitfieldInsert(vi3;vi3;i1;i1; (global 3-component vector of int)
0:90 'i3' (3-component vector of int) 0:90 'i3' (temp 3-component vector of int)
0:90 'i3' (3-component vector of int) 0:90 'i3' (temp 3-component vector of int)
0:90 Constant: 0:90 Constant:
0:90 4 (const int) 0:90 4 (const int)
0:90 Constant: 0:90 Constant:
0:90 5 (const int) 0:90 5 (const int)
0:91 move second child to first child (uint) 0:91 move second child to first child (temp uint)
0:91 'u1' (uint) 0:91 'u1' (temp uint)
0:91 Function Call: bitfieldInsert(u1;u1;i1;i1; (uint) 0:91 Function Call: bitfieldInsert(u1;u1;i1;i1; (global uint)
0:91 'u1' (uint) 0:91 'u1' (temp uint)
0:91 'u1' (uint) 0:91 'u1' (temp uint)
0:91 Constant: 0:91 Constant:
0:91 4 (const int) 0:91 4 (const int)
0:91 Constant: 0:91 Constant:
0:91 5 (const int) 0:91 5 (const int)
0:93 move second child to first child (2-component vector of int) 0:93 move second child to first child (temp 2-component vector of int)
0:93 'i2' (2-component vector of int) 0:93 'i2' (temp 2-component vector of int)
0:93 Function Call: bitfieldReverse(vi2; (2-component vector of int) 0:93 Function Call: bitfieldReverse(vi2; (global 2-component vector of int)
0:93 'i2' (2-component vector of int) 0:93 'i2' (temp 2-component vector of int)
0:94 move second child to first child (4-component vector of uint) 0:94 move second child to first child (temp 4-component vector of uint)
0:94 'u4' (4-component vector of uint) 0:94 'u4' (temp 4-component vector of uint)
0:94 Function Call: bitfieldReverse(vu4; (4-component vector of uint) 0:94 Function Call: bitfieldReverse(vu4; (global 4-component vector of uint)
0:94 'u4' (4-component vector of uint) 0:94 'u4' (temp 4-component vector of uint)
0:95 move second child to first child (int) 0:95 move second child to first child (temp int)
0:95 'i1' (int) 0:95 'i1' (temp int)
0:95 Function Call: bitCount(i1; (int) 0:95 Function Call: bitCount(i1; (global int)
0:95 'i1' (int) 0:95 'i1' (temp int)
0:96 move second child to first child (3-component vector of int) 0:96 move second child to first child (temp 3-component vector of int)
0:96 'i3' (3-component vector of int) 0:96 'i3' (temp 3-component vector of int)
0:96 Function Call: bitCount(vu3; (3-component vector of int) 0:96 Function Call: bitCount(vu3; (global 3-component vector of int)
0:96 'u3' (3-component vector of uint) 0:96 'u3' (temp 3-component vector of uint)
0:97 move second child to first child (2-component vector of int) 0:97 move second child to first child (temp 2-component vector of int)
0:97 'i2' (2-component vector of int) 0:97 'i2' (temp 2-component vector of int)
0:97 Function Call: findLSB(vi2; (2-component vector of int) 0:97 Function Call: findLSB(vi2; (global 2-component vector of int)
0:97 'i2' (2-component vector of int) 0:97 'i2' (temp 2-component vector of int)
0:98 move second child to first child (4-component vector of int) 0:98 move second child to first child (temp 4-component vector of int)
0:98 'i4' (4-component vector of int) 0:98 'i4' (temp 4-component vector of int)
0:98 Function Call: findLSB(vu4; (4-component vector of int) 0:98 Function Call: findLSB(vu4; (global 4-component vector of int)
0:98 'u4' (4-component vector of uint) 0:98 'u4' (temp 4-component vector of uint)
0:99 move second child to first child (int) 0:99 move second child to first child (temp int)
0:99 'i1' (int) 0:99 'i1' (temp int)
0:99 Function Call: findMSB(i1; (int) 0:99 Function Call: findMSB(i1; (global int)
0:99 'i1' (int) 0:99 'i1' (temp int)
0:100 move second child to first child (2-component vector of int) 0:100 move second child to first child (temp 2-component vector of int)
0:100 'i2' (2-component vector of int) 0:100 'i2' (temp 2-component vector of int)
0:100 Function Call: findMSB(vu2; (2-component vector of int) 0:100 Function Call: findMSB(vu2; (global 2-component vector of int)
0:100 'u2' (2-component vector of uint) 0:100 'u2' (temp 2-component vector of uint)
0:? Linker Objects 0:? Linker Objects
0:? 'bn' (in 3-element array of block{in int a}) 0:? 'bn' (in 3-element array of block{in int a})
0:? 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize}) 0:? 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize})
@@ -195,41 +195,41 @@ max_vertices = 127
input primitive = triangles input primitive = triangles
output primitive = none output primitive = none
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:3 Function Definition: main( (void) 0:3 Function Definition: main( (global void)
0:3 Function Parameters: 0:3 Function Parameters:
0:5 Sequence 0:5 Sequence
0:5 EmitStreamVertex (void) 0:5 EmitStreamVertex (global void)
0:5 Constant: 0:5 Constant:
0:5 1 (const int) 0:5 1 (const int)
0:6 EndStreamPrimitive (void) 0:6 EndStreamPrimitive (global void)
0:6 Constant: 0:6 Constant:
0:6 0 (const int) 0:6 0 (const int)
0:7 EmitVertex (void) 0:7 EmitVertex (global void)
0:8 EndPrimitive (void) 0:8 EndPrimitive (global void)
0:9 Sequence 0:9 Sequence
0:9 move second child to first child (int) 0:9 move second child to first child (temp int)
0:9 'id' (int) 0:9 'id' (temp int)
0:9 'gl_InvocationID' (in int) 0:9 'gl_InvocationID' (in int)
0:23 Function Definition: foo( (void) 0:23 Function Definition: foo( (global void)
0:23 Function Parameters: 0:23 Function Parameters:
0:25 Sequence 0:25 Sequence
0:25 Constant: 0:25 Constant:
0:25 1 (const int) 0:25 1 (const int)
0:26 gl_Position: direct index for structure (in 4-component vector of float) 0:26 gl_Position: direct index for structure (in 4-component vector of float)
0:26 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize}) 0:26 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize})
0:26 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize}) 0:26 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize})
0:26 Constant: 0:26 Constant:
0:26 1 (const int) 0:26 1 (const int)
0:26 Constant: 0:26 Constant:
0:26 0 (const int) 0:26 0 (const int)
0:34 Function Definition: foo2( (void) 0:34 Function Definition: foo2( (global void)
0:34 Function Parameters: 0:34 Function Parameters:
0:36 Sequence 0:36 Sequence
0:36 Constant: 0:36 Constant:
0:36 1 (const int) 0:36 1 (const int)
0:37 Constant: 0:37 Constant:
0:37 3 (const int) 0:37 3 (const int)
0:46 Function Definition: foo3( (void) 0:46 Function Definition: foo3( (global void)
0:46 Function Parameters: 0:46 Function Parameters:
0:48 Sequence 0:48 Sequence
0:48 Constant: 0:48 Constant:
@@ -240,97 +240,97 @@ ERROR: node is still EOpNull!
0:50 3 (const int) 0:50 3 (const int)
0:51 Constant: 0:51 Constant:
0:51 3 (const int) 0:51 3 (const int)
0:75 Function Definition: bits( (void) 0:75 Function Definition: bits( (global void)
0:75 Function Parameters: 0:75 Function Parameters:
0:? Sequence 0:? Sequence
0:78 move second child to first child (2-component vector of uint) 0:78 move second child to first child (temp 2-component vector of uint)
0:78 'u2' (2-component vector of uint) 0:78 'u2' (temp 2-component vector of uint)
0:78 Function Call: uaddCarry(vu2;vu2;vu2; (2-component vector of uint) 0:78 Function Call: uaddCarry(vu2;vu2;vu2; (global 2-component vector of uint)
0:78 'u2' (2-component vector of uint) 0:78 'u2' (temp 2-component vector of uint)
0:78 'u2' (2-component vector of uint) 0:78 'u2' (temp 2-component vector of uint)
0:78 'u2' (2-component vector of uint) 0:78 'u2' (temp 2-component vector of uint)
0:80 move second child to first child (uint) 0:80 move second child to first child (temp uint)
0:80 'u1' (uint) 0:80 'u1' (temp uint)
0:80 Function Call: usubBorrow(u1;u1;u1; (uint) 0:80 Function Call: usubBorrow(u1;u1;u1; (global uint)
0:80 'u1' (uint) 0:80 'u1' (temp uint)
0:80 'u1' (uint) 0:80 'u1' (temp uint)
0:80 'u1' (uint) 0:80 'u1' (temp uint)
0:82 Function Call: umulExtended(vu4;vu4;vu4;vu4; (void) 0:82 Function Call: umulExtended(vu4;vu4;vu4;vu4; (global void)
0:82 'u4' (4-component vector of uint) 0:82 'u4' (temp 4-component vector of uint)
0:82 'u4' (4-component vector of uint) 0:82 'u4' (temp 4-component vector of uint)
0:82 'u4' (4-component vector of uint) 0:82 'u4' (temp 4-component vector of uint)
0:82 'u4' (4-component vector of uint) 0:82 'u4' (temp 4-component vector of uint)
0:84 Function Call: imulExtended(vi4;vi4;vi4;vi4; (void) 0:84 Function Call: imulExtended(vi4;vi4;vi4;vi4; (global void)
0:84 'i4' (4-component vector of int) 0:84 'i4' (temp 4-component vector of int)
0:84 'i4' (4-component vector of int) 0:84 'i4' (temp 4-component vector of int)
0:84 'i4' (4-component vector of int) 0:84 'i4' (temp 4-component vector of int)
0:84 'i4' (4-component vector of int) 0:84 'i4' (temp 4-component vector of int)
0:86 move second child to first child (int) 0:86 move second child to first child (temp int)
0:86 'i1' (int) 0:86 'i1' (temp int)
0:86 Function Call: bitfieldExtract(i1;i1;i1; (int) 0:86 Function Call: bitfieldExtract(i1;i1;i1; (global int)
0:86 'i1' (int) 0:86 'i1' (temp int)
0:86 Constant: 0:86 Constant:
0:86 4 (const int) 0:86 4 (const int)
0:86 Constant: 0:86 Constant:
0:86 5 (const int) 0:86 5 (const int)
0:88 move second child to first child (3-component vector of uint) 0:88 move second child to first child (temp 3-component vector of uint)
0:88 'u3' (3-component vector of uint) 0:88 'u3' (temp 3-component vector of uint)
0:88 Function Call: bitfieldExtract(vu3;i1;i1; (3-component vector of uint) 0:88 Function Call: bitfieldExtract(vu3;i1;i1; (global 3-component vector of uint)
0:88 'u3' (3-component vector of uint) 0:88 'u3' (temp 3-component vector of uint)
0:88 Constant: 0:88 Constant:
0:88 4 (const int) 0:88 4 (const int)
0:88 Constant: 0:88 Constant:
0:88 5 (const int) 0:88 5 (const int)
0:90 move second child to first child (3-component vector of int) 0:90 move second child to first child (temp 3-component vector of int)
0:90 'i3' (3-component vector of int) 0:90 'i3' (temp 3-component vector of int)
0:90 Function Call: bitfieldInsert(vi3;vi3;i1;i1; (3-component vector of int) 0:90 Function Call: bitfieldInsert(vi3;vi3;i1;i1; (global 3-component vector of int)
0:90 'i3' (3-component vector of int) 0:90 'i3' (temp 3-component vector of int)
0:90 'i3' (3-component vector of int) 0:90 'i3' (temp 3-component vector of int)
0:90 Constant: 0:90 Constant:
0:90 4 (const int) 0:90 4 (const int)
0:90 Constant: 0:90 Constant:
0:90 5 (const int) 0:90 5 (const int)
0:91 move second child to first child (uint) 0:91 move second child to first child (temp uint)
0:91 'u1' (uint) 0:91 'u1' (temp uint)
0:91 Function Call: bitfieldInsert(u1;u1;i1;i1; (uint) 0:91 Function Call: bitfieldInsert(u1;u1;i1;i1; (global uint)
0:91 'u1' (uint) 0:91 'u1' (temp uint)
0:91 'u1' (uint) 0:91 'u1' (temp uint)
0:91 Constant: 0:91 Constant:
0:91 4 (const int) 0:91 4 (const int)
0:91 Constant: 0:91 Constant:
0:91 5 (const int) 0:91 5 (const int)
0:93 move second child to first child (2-component vector of int) 0:93 move second child to first child (temp 2-component vector of int)
0:93 'i2' (2-component vector of int) 0:93 'i2' (temp 2-component vector of int)
0:93 Function Call: bitfieldReverse(vi2; (2-component vector of int) 0:93 Function Call: bitfieldReverse(vi2; (global 2-component vector of int)
0:93 'i2' (2-component vector of int) 0:93 'i2' (temp 2-component vector of int)
0:94 move second child to first child (4-component vector of uint) 0:94 move second child to first child (temp 4-component vector of uint)
0:94 'u4' (4-component vector of uint) 0:94 'u4' (temp 4-component vector of uint)
0:94 Function Call: bitfieldReverse(vu4; (4-component vector of uint) 0:94 Function Call: bitfieldReverse(vu4; (global 4-component vector of uint)
0:94 'u4' (4-component vector of uint) 0:94 'u4' (temp 4-component vector of uint)
0:95 move second child to first child (int) 0:95 move second child to first child (temp int)
0:95 'i1' (int) 0:95 'i1' (temp int)
0:95 Function Call: bitCount(i1; (int) 0:95 Function Call: bitCount(i1; (global int)
0:95 'i1' (int) 0:95 'i1' (temp int)
0:96 move second child to first child (3-component vector of int) 0:96 move second child to first child (temp 3-component vector of int)
0:96 'i3' (3-component vector of int) 0:96 'i3' (temp 3-component vector of int)
0:96 Function Call: bitCount(vu3; (3-component vector of int) 0:96 Function Call: bitCount(vu3; (global 3-component vector of int)
0:96 'u3' (3-component vector of uint) 0:96 'u3' (temp 3-component vector of uint)
0:97 move second child to first child (2-component vector of int) 0:97 move second child to first child (temp 2-component vector of int)
0:97 'i2' (2-component vector of int) 0:97 'i2' (temp 2-component vector of int)
0:97 Function Call: findLSB(vi2; (2-component vector of int) 0:97 Function Call: findLSB(vi2; (global 2-component vector of int)
0:97 'i2' (2-component vector of int) 0:97 'i2' (temp 2-component vector of int)
0:98 move second child to first child (4-component vector of int) 0:98 move second child to first child (temp 4-component vector of int)
0:98 'i4' (4-component vector of int) 0:98 'i4' (temp 4-component vector of int)
0:98 Function Call: findLSB(vu4; (4-component vector of int) 0:98 Function Call: findLSB(vu4; (global 4-component vector of int)
0:98 'u4' (4-component vector of uint) 0:98 'u4' (temp 4-component vector of uint)
0:99 move second child to first child (int) 0:99 move second child to first child (temp int)
0:99 'i1' (int) 0:99 'i1' (temp int)
0:99 Function Call: findMSB(i1; (int) 0:99 Function Call: findMSB(i1; (global int)
0:99 'i1' (int) 0:99 'i1' (temp int)
0:100 move second child to first child (2-component vector of int) 0:100 move second child to first child (temp 2-component vector of int)
0:100 'i2' (2-component vector of int) 0:100 'i2' (temp 2-component vector of int)
0:100 Function Call: findMSB(vu2; (2-component vector of int) 0:100 Function Call: findMSB(vu2; (global 2-component vector of int)
0:100 'u2' (2-component vector of uint) 0:100 'u2' (temp 2-component vector of uint)
0:? Linker Objects 0:? Linker Objects
0:? 'bn' (in 3-element array of block{in int a}) 0:? 'bn' (in 3-element array of block{in int a})
0:? 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize}) 0:? 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize})

View File

@@ -25,41 +25,41 @@ Shader version: 400
Requested GL_ARB_separate_shader_objects Requested GL_ARB_separate_shader_objects
vertices = 4 vertices = 4
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:13 Function Definition: main( (void) 0:13 Function Definition: main( (global void)
0:13 Function Parameters: 0:13 Function Parameters:
0:15 Sequence 0:15 Sequence
0:15 Barrier (void) 0:15 Barrier (global void)
0:17 Sequence 0:17 Sequence
0:17 move second child to first child (int) 0:17 move second child to first child (temp int)
0:17 'a' (int) 0:17 'a' (temp int)
0:17 Constant: 0:17 Constant:
0:17 5392 (const int) 0:17 5392 (const int)
0:23 Sequence 0:23 Sequence
0:23 move second child to first child (4-component vector of float) 0:23 move second child to first child (temp 4-component vector of float)
0:23 'p' (4-component vector of float) 0:23 'p' (temp 4-component vector of float)
0:23 gl_Position: direct index for structure (in 4-component vector of float) 0:23 gl_Position: direct index for structure (in 4-component vector of float)
0:23 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:23 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:23 Constant: 0:23 Constant:
0:23 1 (const int) 0:23 1 (const int)
0:23 Constant: 0:23 Constant:
0:23 0 (const int) 0:23 0 (const int)
0:24 Sequence 0:24 Sequence
0:24 move second child to first child (float) 0:24 move second child to first child (temp float)
0:24 'ps' (float) 0:24 'ps' (temp float)
0:24 gl_PointSize: direct index for structure (in float) 0:24 gl_PointSize: direct index for structure (in float)
0:24 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:24 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:24 Constant: 0:24 Constant:
0:24 1 (const int) 0:24 1 (const int)
0:24 Constant: 0:24 Constant:
0:24 1 (const int) 0:24 1 (const int)
0:25 Sequence 0:25 Sequence
0:25 move second child to first child (float) 0:25 move second child to first child (temp float)
0:25 'cd' (float) 0:25 'cd' (temp float)
0:25 direct index (float) 0:25 direct index (temp float)
0:25 gl_ClipDistance: direct index for structure (in implicitly-sized array of float) 0:25 gl_ClipDistance: direct index for structure (in implicitly-sized array of float)
0:25 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:25 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:25 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:25 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:25 Constant: 0:25 Constant:
0:25 1 (const int) 0:25 1 (const int)
@@ -68,39 +68,39 @@ ERROR: node is still EOpNull!
0:25 Constant: 0:25 Constant:
0:25 2 (const int) 0:25 2 (const int)
0:27 Sequence 0:27 Sequence
0:27 move second child to first child (int) 0:27 move second child to first child (temp int)
0:27 'pvi' (int) 0:27 'pvi' (temp int)
0:27 'gl_PatchVerticesIn' (in int) 0:27 'gl_PatchVerticesIn' (in int)
0:28 Sequence 0:28 Sequence
0:28 move second child to first child (int) 0:28 move second child to first child (temp int)
0:28 'pid' (int) 0:28 'pid' (temp int)
0:28 'gl_PrimitiveID' (in int) 0:28 'gl_PrimitiveID' (in int)
0:29 Sequence 0:29 Sequence
0:29 move second child to first child (int) 0:29 move second child to first child (temp int)
0:29 'iid' (int) 0:29 'iid' (temp int)
0:29 'gl_InvocationID' (in int) 0:29 'gl_InvocationID' (in int)
0:31 move second child to first child (4-component vector of float) 0:31 move second child to first child (temp 4-component vector of float)
0:31 gl_Position: direct index for structure (out 4-component vector of float) 0:31 gl_Position: direct index for structure (out 4-component vector of float)
0:31 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) 0:31 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:31 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) 0:31 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:31 Constant: 0:31 Constant:
0:31 1 (const int) 0:31 1 (const int)
0:31 Constant: 0:31 Constant:
0:31 0 (const int) 0:31 0 (const int)
0:31 'p' (4-component vector of float) 0:31 'p' (temp 4-component vector of float)
0:32 move second child to first child (float) 0:32 move second child to first child (temp float)
0:32 gl_PointSize: direct index for structure (out float) 0:32 gl_PointSize: direct index for structure (out float)
0:32 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) 0:32 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:32 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) 0:32 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:32 Constant: 0:32 Constant:
0:32 1 (const int) 0:32 1 (const int)
0:32 Constant: 0:32 Constant:
0:32 1 (const int) 0:32 1 (const int)
0:32 'ps' (float) 0:32 'ps' (temp float)
0:33 move second child to first child (float) 0:33 move second child to first child (temp float)
0:33 direct index (float) 0:33 direct index (temp float)
0:33 gl_ClipDistance: direct index for structure (out implicitly-sized array of float) 0:33 gl_ClipDistance: direct index for structure (out implicitly-sized array of float)
0:33 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) 0:33 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:33 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) 0:33 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:33 Constant: 0:33 Constant:
0:33 1 (const int) 0:33 1 (const int)
@@ -108,98 +108,98 @@ ERROR: node is still EOpNull!
0:33 2 (const int) 0:33 2 (const int)
0:33 Constant: 0:33 Constant:
0:33 1 (const int) 0:33 1 (const int)
0:33 'cd' (float) 0:33 'cd' (temp float)
0:35 move second child to first child (float) 0:35 move second child to first child (temp float)
0:35 direct index (patch float) 0:35 direct index (patch temp float)
0:35 'gl_TessLevelOuter' (patch out 4-element array of float) 0:35 'gl_TessLevelOuter' (patch out 4-element array of float)
0:35 Constant: 0:35 Constant:
0:35 3 (const int) 0:35 3 (const int)
0:35 Constant: 0:35 Constant:
0:35 3.200000 0:35 3.200000
0:36 move second child to first child (float) 0:36 move second child to first child (temp float)
0:36 direct index (patch float) 0:36 direct index (patch temp float)
0:36 'gl_TessLevelInner' (patch out 2-element array of float) 0:36 'gl_TessLevelInner' (patch out 2-element array of float)
0:36 Constant: 0:36 Constant:
0:36 1 (const int) 0:36 1 (const int)
0:36 Constant: 0:36 Constant:
0:36 1.300000 0:36 1.300000
0:38 Test condition and select (void) 0:38 Test condition and select (temp void)
0:38 Condition 0:38 Condition
0:38 Compare Greater Than (bool) 0:38 Compare Greater Than (temp bool)
0:38 'a' (int) 0:38 'a' (temp int)
0:38 Constant: 0:38 Constant:
0:38 10 (const int) 0:38 10 (const int)
0:38 true case 0:38 true case
0:39 Barrier (void) 0:39 Barrier (global void)
0:38 false case 0:38 false case
0:41 Barrier (void) 0:41 Barrier (global void)
0:43 Barrier (void) 0:43 Barrier (global void)
0:47 Loop with condition not tested first 0:47 Loop with condition not tested first
0:47 Loop Condition 0:47 Loop Condition
0:47 Compare Greater Than (bool) 0:47 Compare Greater Than (temp bool)
0:47 'a' (int) 0:47 'a' (temp int)
0:47 Constant: 0:47 Constant:
0:47 10 (const int) 0:47 10 (const int)
0:47 Loop Body 0:47 Loop Body
0:46 Sequence 0:46 Sequence
0:46 Barrier (void) 0:46 Barrier (global void)
0:49 switch 0:49 switch
0:49 condition 0:49 condition
0:49 'a' (int) 0:49 'a' (temp int)
0:49 body 0:49 body
0:49 Sequence 0:49 Sequence
0:50 default: 0:50 default:
0:? Sequence 0:? Sequence
0:51 Barrier (void) 0:51 Barrier (global void)
0:52 Branch: Break 0:52 Branch: Break
0:54 Test condition and select (int) 0:54 Test condition and select (temp int)
0:54 Condition 0:54 Condition
0:54 Compare Less Than (bool) 0:54 Compare Less Than (temp bool)
0:54 'a' (int) 0:54 'a' (temp int)
0:54 Constant: 0:54 Constant:
0:54 12 (const int) 0:54 12 (const int)
0:54 true case 0:54 true case
0:54 'a' (int) 0:54 'a' (temp int)
0:54 false case 0:54 false case
0:54 Comma (int) 0:54 Comma (temp int)
0:54 Barrier (void) 0:54 Barrier (global void)
0:54 'a' (int) 0:54 'a' (temp int)
0:56 Sequence 0:56 Sequence
0:56 Barrier (void) 0:56 Barrier (global void)
0:59 Branch: Return 0:59 Branch: Return
0:61 Barrier (void) 0:61 Barrier (global void)
0:67 Function Definition: foo( (void) 0:67 Function Definition: foo( (global void)
0:67 Function Parameters: 0:67 Function Parameters:
0:69 Sequence 0:69 Sequence
0:69 gl_PointSize: direct index for structure (out float) 0:69 gl_PointSize: direct index for structure (out float)
0:69 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) 0:69 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:69 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) 0:69 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:69 Constant: 0:69 Constant:
0:69 4 (const int) 0:69 4 (const int)
0:69 Constant: 0:69 Constant:
0:69 1 (const int) 0:69 1 (const int)
0:71 Barrier (void) 0:71 Barrier (global void)
0:91 Function Definition: foop( (void) 0:91 Function Definition: foop( (global void)
0:91 Function Parameters: 0:91 Function Parameters:
0:? Sequence 0:? Sequence
0:95 multiply second child into first child (3-component vector of float) 0:95 multiply second child into first child (temp 3-component vector of float)
0:95 'pv3' (3-component vector of float) 0:95 'pv3' (temp 3-component vector of float)
0:95 'pv3' (3-component vector of float) 0:95 'pv3' (temp 3-component vector of float)
0:96 move second child to first child (3-component vector of float) 0:96 move second child to first child (temp 3-component vector of float)
0:96 'pv3' (3-component vector of float) 0:96 'pv3' (temp 3-component vector of float)
0:96 Function Call: fma(vf3;vf3;vf3; (3-component vector of float) 0:96 Function Call: fma(vf3;vf3;vf3; (global 3-component vector of float)
0:96 'pv3' (3-component vector of float) 0:96 'pv3' (temp 3-component vector of float)
0:96 'pv3' (3-component vector of float) 0:96 'pv3' (temp 3-component vector of float)
0:96 'pv3' (3-component vector of float) 0:96 'pv3' (temp 3-component vector of float)
0:97 move second child to first child (double) 0:97 move second child to first child (temp double)
0:97 'd' (double) 0:97 'd' (temp double)
0:97 Function Call: fma(d1;d1;d1; (double) 0:97 Function Call: fma(d1;d1;d1; (global double)
0:97 'd' (double) 0:97 'd' (temp double)
0:97 'd' (double) 0:97 'd' (temp double)
0:97 'd' (double) 0:97 'd' (temp double)
0:? Linker Objects 0:? Linker Objects
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) 0:? 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:? 'outa' (4-element array of int) 0:? 'outa' (global 4-element array of int)
0:? 'patchIn' (patch in 4-component vector of float) 0:? 'patchIn' (patch in 4-component vector of float)
0:? 'patchOut' (patch out 4-component vector of float) 0:? 'patchOut' (patch out 4-component vector of float)
0:? 'ina' (in 2-component vector of float) 0:? 'ina' (in 2-component vector of float)
@@ -212,7 +212,7 @@ ERROR: node is still EOpNull!
0:? 'ovla' (layout(location=3 ) out 4-element array of 4-component vector of float) 0:? 'ovla' (layout(location=3 ) out 4-element array of 4-component vector of float)
0:? 'ovlb' (layout(location=4 ) out 4-element array of 4-component vector of float) 0:? 'ovlb' (layout(location=4 ) out 4-element array of 4-component vector of float)
0:? 'ovlc' (layout(location=4 ) out 4-element array of 4-component vector of float) 0:? 'ovlc' (layout(location=4 ) out 4-element array of 4-component vector of float)
0:? 'pv3' (3-component vector of float) 0:? 'pv3' (temp 3-component vector of float)
0:? 'pinbi' (patch out block{out int a}) 0:? 'pinbi' (patch out block{out int a})
@@ -223,41 +223,41 @@ Shader version: 400
Requested GL_ARB_separate_shader_objects Requested GL_ARB_separate_shader_objects
vertices = 4 vertices = 4
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:13 Function Definition: main( (void) 0:13 Function Definition: main( (global void)
0:13 Function Parameters: 0:13 Function Parameters:
0:15 Sequence 0:15 Sequence
0:15 Barrier (void) 0:15 Barrier (global void)
0:17 Sequence 0:17 Sequence
0:17 move second child to first child (int) 0:17 move second child to first child (temp int)
0:17 'a' (int) 0:17 'a' (temp int)
0:17 Constant: 0:17 Constant:
0:17 5392 (const int) 0:17 5392 (const int)
0:23 Sequence 0:23 Sequence
0:23 move second child to first child (4-component vector of float) 0:23 move second child to first child (temp 4-component vector of float)
0:23 'p' (4-component vector of float) 0:23 'p' (temp 4-component vector of float)
0:23 gl_Position: direct index for structure (in 4-component vector of float) 0:23 gl_Position: direct index for structure (in 4-component vector of float)
0:23 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:23 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:23 Constant: 0:23 Constant:
0:23 1 (const int) 0:23 1 (const int)
0:23 Constant: 0:23 Constant:
0:23 0 (const int) 0:23 0 (const int)
0:24 Sequence 0:24 Sequence
0:24 move second child to first child (float) 0:24 move second child to first child (temp float)
0:24 'ps' (float) 0:24 'ps' (temp float)
0:24 gl_PointSize: direct index for structure (in float) 0:24 gl_PointSize: direct index for structure (in float)
0:24 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:24 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:24 Constant: 0:24 Constant:
0:24 1 (const int) 0:24 1 (const int)
0:24 Constant: 0:24 Constant:
0:24 1 (const int) 0:24 1 (const int)
0:25 Sequence 0:25 Sequence
0:25 move second child to first child (float) 0:25 move second child to first child (temp float)
0:25 'cd' (float) 0:25 'cd' (temp float)
0:25 direct index (float) 0:25 direct index (temp float)
0:25 gl_ClipDistance: direct index for structure (in 1-element array of float) 0:25 gl_ClipDistance: direct index for structure (in 1-element array of float)
0:25 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:25 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:25 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:25 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:25 Constant: 0:25 Constant:
0:25 1 (const int) 0:25 1 (const int)
@@ -266,39 +266,39 @@ ERROR: node is still EOpNull!
0:25 Constant: 0:25 Constant:
0:25 2 (const int) 0:25 2 (const int)
0:27 Sequence 0:27 Sequence
0:27 move second child to first child (int) 0:27 move second child to first child (temp int)
0:27 'pvi' (int) 0:27 'pvi' (temp int)
0:27 'gl_PatchVerticesIn' (in int) 0:27 'gl_PatchVerticesIn' (in int)
0:28 Sequence 0:28 Sequence
0:28 move second child to first child (int) 0:28 move second child to first child (temp int)
0:28 'pid' (int) 0:28 'pid' (temp int)
0:28 'gl_PrimitiveID' (in int) 0:28 'gl_PrimitiveID' (in int)
0:29 Sequence 0:29 Sequence
0:29 move second child to first child (int) 0:29 move second child to first child (temp int)
0:29 'iid' (int) 0:29 'iid' (temp int)
0:29 'gl_InvocationID' (in int) 0:29 'gl_InvocationID' (in int)
0:31 move second child to first child (4-component vector of float) 0:31 move second child to first child (temp 4-component vector of float)
0:31 gl_Position: direct index for structure (out 4-component vector of float) 0:31 gl_Position: direct index for structure (out 4-component vector of float)
0:31 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance}) 0:31 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:31 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance}) 0:31 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:31 Constant: 0:31 Constant:
0:31 1 (const int) 0:31 1 (const int)
0:31 Constant: 0:31 Constant:
0:31 0 (const int) 0:31 0 (const int)
0:31 'p' (4-component vector of float) 0:31 'p' (temp 4-component vector of float)
0:32 move second child to first child (float) 0:32 move second child to first child (temp float)
0:32 gl_PointSize: direct index for structure (out float) 0:32 gl_PointSize: direct index for structure (out float)
0:32 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance}) 0:32 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:32 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance}) 0:32 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:32 Constant: 0:32 Constant:
0:32 1 (const int) 0:32 1 (const int)
0:32 Constant: 0:32 Constant:
0:32 1 (const int) 0:32 1 (const int)
0:32 'ps' (float) 0:32 'ps' (temp float)
0:33 move second child to first child (float) 0:33 move second child to first child (temp float)
0:33 direct index (float) 0:33 direct index (temp float)
0:33 gl_ClipDistance: direct index for structure (out 1-element array of float) 0:33 gl_ClipDistance: direct index for structure (out 1-element array of float)
0:33 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance}) 0:33 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:33 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance}) 0:33 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:33 Constant: 0:33 Constant:
0:33 1 (const int) 0:33 1 (const int)
@@ -306,98 +306,98 @@ ERROR: node is still EOpNull!
0:33 2 (const int) 0:33 2 (const int)
0:33 Constant: 0:33 Constant:
0:33 1 (const int) 0:33 1 (const int)
0:33 'cd' (float) 0:33 'cd' (temp float)
0:35 move second child to first child (float) 0:35 move second child to first child (temp float)
0:35 direct index (patch float) 0:35 direct index (patch temp float)
0:35 'gl_TessLevelOuter' (patch out 4-element array of float) 0:35 'gl_TessLevelOuter' (patch out 4-element array of float)
0:35 Constant: 0:35 Constant:
0:35 3 (const int) 0:35 3 (const int)
0:35 Constant: 0:35 Constant:
0:35 3.200000 0:35 3.200000
0:36 move second child to first child (float) 0:36 move second child to first child (temp float)
0:36 direct index (patch float) 0:36 direct index (patch temp float)
0:36 'gl_TessLevelInner' (patch out 2-element array of float) 0:36 'gl_TessLevelInner' (patch out 2-element array of float)
0:36 Constant: 0:36 Constant:
0:36 1 (const int) 0:36 1 (const int)
0:36 Constant: 0:36 Constant:
0:36 1.300000 0:36 1.300000
0:38 Test condition and select (void) 0:38 Test condition and select (temp void)
0:38 Condition 0:38 Condition
0:38 Compare Greater Than (bool) 0:38 Compare Greater Than (temp bool)
0:38 'a' (int) 0:38 'a' (temp int)
0:38 Constant: 0:38 Constant:
0:38 10 (const int) 0:38 10 (const int)
0:38 true case 0:38 true case
0:39 Barrier (void) 0:39 Barrier (global void)
0:38 false case 0:38 false case
0:41 Barrier (void) 0:41 Barrier (global void)
0:43 Barrier (void) 0:43 Barrier (global void)
0:47 Loop with condition not tested first 0:47 Loop with condition not tested first
0:47 Loop Condition 0:47 Loop Condition
0:47 Compare Greater Than (bool) 0:47 Compare Greater Than (temp bool)
0:47 'a' (int) 0:47 'a' (temp int)
0:47 Constant: 0:47 Constant:
0:47 10 (const int) 0:47 10 (const int)
0:47 Loop Body 0:47 Loop Body
0:46 Sequence 0:46 Sequence
0:46 Barrier (void) 0:46 Barrier (global void)
0:49 switch 0:49 switch
0:49 condition 0:49 condition
0:49 'a' (int) 0:49 'a' (temp int)
0:49 body 0:49 body
0:49 Sequence 0:49 Sequence
0:50 default: 0:50 default:
0:? Sequence 0:? Sequence
0:51 Barrier (void) 0:51 Barrier (global void)
0:52 Branch: Break 0:52 Branch: Break
0:54 Test condition and select (int) 0:54 Test condition and select (temp int)
0:54 Condition 0:54 Condition
0:54 Compare Less Than (bool) 0:54 Compare Less Than (temp bool)
0:54 'a' (int) 0:54 'a' (temp int)
0:54 Constant: 0:54 Constant:
0:54 12 (const int) 0:54 12 (const int)
0:54 true case 0:54 true case
0:54 'a' (int) 0:54 'a' (temp int)
0:54 false case 0:54 false case
0:54 Comma (int) 0:54 Comma (temp int)
0:54 Barrier (void) 0:54 Barrier (global void)
0:54 'a' (int) 0:54 'a' (temp int)
0:56 Sequence 0:56 Sequence
0:56 Barrier (void) 0:56 Barrier (global void)
0:59 Branch: Return 0:59 Branch: Return
0:61 Barrier (void) 0:61 Barrier (global void)
0:67 Function Definition: foo( (void) 0:67 Function Definition: foo( (global void)
0:67 Function Parameters: 0:67 Function Parameters:
0:69 Sequence 0:69 Sequence
0:69 gl_PointSize: direct index for structure (out float) 0:69 gl_PointSize: direct index for structure (out float)
0:69 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance}) 0:69 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:69 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance}) 0:69 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:69 Constant: 0:69 Constant:
0:69 4 (const int) 0:69 4 (const int)
0:69 Constant: 0:69 Constant:
0:69 1 (const int) 0:69 1 (const int)
0:71 Barrier (void) 0:71 Barrier (global void)
0:91 Function Definition: foop( (void) 0:91 Function Definition: foop( (global void)
0:91 Function Parameters: 0:91 Function Parameters:
0:? Sequence 0:? Sequence
0:95 multiply second child into first child (3-component vector of float) 0:95 multiply second child into first child (temp 3-component vector of float)
0:95 'pv3' (3-component vector of float) 0:95 'pv3' (temp 3-component vector of float)
0:95 'pv3' (3-component vector of float) 0:95 'pv3' (temp 3-component vector of float)
0:96 move second child to first child (3-component vector of float) 0:96 move second child to first child (temp 3-component vector of float)
0:96 'pv3' (3-component vector of float) 0:96 'pv3' (temp 3-component vector of float)
0:96 Function Call: fma(vf3;vf3;vf3; (3-component vector of float) 0:96 Function Call: fma(vf3;vf3;vf3; (global 3-component vector of float)
0:96 'pv3' (3-component vector of float) 0:96 'pv3' (temp 3-component vector of float)
0:96 'pv3' (3-component vector of float) 0:96 'pv3' (temp 3-component vector of float)
0:96 'pv3' (3-component vector of float) 0:96 'pv3' (temp 3-component vector of float)
0:97 move second child to first child (double) 0:97 move second child to first child (temp double)
0:97 'd' (double) 0:97 'd' (temp double)
0:97 Function Call: fma(d1;d1;d1; (double) 0:97 Function Call: fma(d1;d1;d1; (global double)
0:97 'd' (double) 0:97 'd' (temp double)
0:97 'd' (double) 0:97 'd' (temp double)
0:97 'd' (double) 0:97 'd' (temp double)
0:? Linker Objects 0:? Linker Objects
0:? 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance}) 0:? 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:? 'outa' (4-element array of int) 0:? 'outa' (global 4-element array of int)
0:? 'patchIn' (patch in 4-component vector of float) 0:? 'patchIn' (patch in 4-component vector of float)
0:? 'patchOut' (patch out 4-component vector of float) 0:? 'patchOut' (patch out 4-component vector of float)
0:? 'ina' (in 2-component vector of float) 0:? 'ina' (in 2-component vector of float)
@@ -410,6 +410,6 @@ ERROR: node is still EOpNull!
0:? 'ovla' (layout(location=3 ) out 4-element array of 4-component vector of float) 0:? 'ovla' (layout(location=3 ) out 4-element array of 4-component vector of float)
0:? 'ovlb' (layout(location=4 ) out 4-element array of 4-component vector of float) 0:? 'ovlb' (layout(location=4 ) out 4-element array of 4-component vector of float)
0:? 'ovlc' (layout(location=4 ) out 4-element array of 4-component vector of float) 0:? 'ovlc' (layout(location=4 ) out 4-element array of 4-component vector of float)
0:? 'pv3' (3-component vector of float) 0:? 'pv3' (temp 3-component vector of float)
0:? 'pinbi' (patch out block{out int a}) 0:? 'pinbi' (patch out block{out int a})

View File

@@ -40,42 +40,42 @@ vertex spacing = fractional_odd_spacing
triangle order = cw triangle order = cw
using point mode using point mode
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:20 Function Definition: main( (void) 0:20 Function Definition: main( (global void)
0:20 Function Parameters: 0:20 Function Parameters:
0:22 Sequence 0:22 Sequence
0:22 Constant: 0:22 Constant:
0:22 0.000000 0:22 0.000000
0:24 Sequence 0:24 Sequence
0:24 move second child to first child (int) 0:24 move second child to first child (temp int)
0:24 'a' (int) 0:24 'a' (temp int)
0:24 Constant: 0:24 Constant:
0:24 1512 (const int) 0:24 1512 (const int)
0:32 Sequence 0:32 Sequence
0:32 move second child to first child (4-component vector of float) 0:32 move second child to first child (temp 4-component vector of float)
0:32 'p' (4-component vector of float) 0:32 'p' (temp 4-component vector of float)
0:32 gl_Position: direct index for structure (in 4-component vector of float) 0:32 gl_Position: direct index for structure (in 4-component vector of float)
0:32 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:32 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:32 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:32 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:32 Constant: 0:32 Constant:
0:32 1 (const int) 0:32 1 (const int)
0:32 Constant: 0:32 Constant:
0:32 0 (const int) 0:32 0 (const int)
0:33 Sequence 0:33 Sequence
0:33 move second child to first child (float) 0:33 move second child to first child (temp float)
0:33 'ps' (float) 0:33 'ps' (temp float)
0:33 gl_PointSize: direct index for structure (in float) 0:33 gl_PointSize: direct index for structure (in float)
0:33 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:33 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:33 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:33 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:33 Constant: 0:33 Constant:
0:33 1 (const int) 0:33 1 (const int)
0:33 Constant: 0:33 Constant:
0:33 1 (const int) 0:33 1 (const int)
0:34 Sequence 0:34 Sequence
0:34 move second child to first child (float) 0:34 move second child to first child (temp float)
0:34 'cd' (float) 0:34 'cd' (temp float)
0:34 direct index (float) 0:34 direct index (temp float)
0:34 gl_ClipDistance: direct index for structure (in implicitly-sized array of float) 0:34 gl_ClipDistance: direct index for structure (in implicitly-sized array of float)
0:34 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:34 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:34 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:34 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:34 Constant: 0:34 Constant:
0:34 1 (const int) 0:34 1 (const int)
@@ -84,52 +84,52 @@ ERROR: node is still EOpNull!
0:34 Constant: 0:34 Constant:
0:34 2 (const int) 0:34 2 (const int)
0:36 Sequence 0:36 Sequence
0:36 move second child to first child (int) 0:36 move second child to first child (temp int)
0:36 'pvi' (int) 0:36 'pvi' (temp int)
0:36 'gl_PatchVerticesIn' (in int) 0:36 'gl_PatchVerticesIn' (in int)
0:37 Sequence 0:37 Sequence
0:37 move second child to first child (int) 0:37 move second child to first child (temp int)
0:37 'pid' (int) 0:37 'pid' (temp int)
0:37 'gl_PrimitiveID' (in int) 0:37 'gl_PrimitiveID' (in int)
0:38 Sequence 0:38 Sequence
0:38 move second child to first child (3-component vector of float) 0:38 move second child to first child (temp 3-component vector of float)
0:38 'tc' (3-component vector of float) 0:38 'tc' (temp 3-component vector of float)
0:38 'gl_TessCoord' (in 3-component vector of float) 0:38 'gl_TessCoord' (in 3-component vector of float)
0:39 Sequence 0:39 Sequence
0:39 move second child to first child (float) 0:39 move second child to first child (temp float)
0:39 'tlo' (float) 0:39 'tlo' (temp float)
0:39 direct index (patch float) 0:39 direct index (patch temp float)
0:39 'gl_TessLevelOuter' (patch in 4-element array of float) 0:39 'gl_TessLevelOuter' (patch in 4-element array of float)
0:39 Constant: 0:39 Constant:
0:39 3 (const int) 0:39 3 (const int)
0:40 Sequence 0:40 Sequence
0:40 move second child to first child (float) 0:40 move second child to first child (temp float)
0:40 'tli' (float) 0:40 'tli' (temp float)
0:40 direct index (patch float) 0:40 direct index (patch temp float)
0:40 'gl_TessLevelInner' (patch in 2-element array of float) 0:40 'gl_TessLevelInner' (patch in 2-element array of float)
0:40 Constant: 0:40 Constant:
0:40 1 (const int) 0:40 1 (const int)
0:42 move second child to first child (4-component vector of float) 0:42 move second child to first child (temp 4-component vector of float)
0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float) 0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float)
0:42 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) 0:42 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:42 Constant: 0:42 Constant:
0:42 0 (const uint) 0:42 0 (const uint)
0:42 'p' (4-component vector of float) 0:42 'p' (temp 4-component vector of float)
0:43 move second child to first child (float) 0:43 move second child to first child (temp float)
0:43 gl_PointSize: direct index for structure (gl_PointSize float) 0:43 gl_PointSize: direct index for structure (gl_PointSize float)
0:43 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) 0:43 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:43 Constant: 0:43 Constant:
0:43 1 (const uint) 0:43 1 (const uint)
0:43 'ps' (float) 0:43 'ps' (temp float)
0:44 move second child to first child (float) 0:44 move second child to first child (temp float)
0:44 direct index (float) 0:44 direct index (temp float)
0:44 gl_ClipDistance: direct index for structure (out implicitly-sized array of float) 0:44 gl_ClipDistance: direct index for structure (out implicitly-sized array of float)
0:44 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) 0:44 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:44 Constant: 0:44 Constant:
0:44 2 (const uint) 0:44 2 (const uint)
0:44 Constant: 0:44 Constant:
0:44 2 (const int) 0:44 2 (const int)
0:44 'cd' (float) 0:44 'cd' (temp float)
0:? Linker Objects 0:? Linker Objects
0:? 'patchIn' (patch in 4-component vector of float) 0:? 'patchIn' (patch in 4-component vector of float)
0:? 'patchOut' (patch out 4-component vector of float) 0:? 'patchOut' (patch out 4-component vector of float)
@@ -165,42 +165,42 @@ vertex spacing = fractional_odd_spacing
triangle order = cw triangle order = cw
using point mode using point mode
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:20 Function Definition: main( (void) 0:20 Function Definition: main( (global void)
0:20 Function Parameters: 0:20 Function Parameters:
0:22 Sequence 0:22 Sequence
0:22 Constant: 0:22 Constant:
0:22 0.000000 0:22 0.000000
0:24 Sequence 0:24 Sequence
0:24 move second child to first child (int) 0:24 move second child to first child (temp int)
0:24 'a' (int) 0:24 'a' (temp int)
0:24 Constant: 0:24 Constant:
0:24 1512 (const int) 0:24 1512 (const int)
0:32 Sequence 0:32 Sequence
0:32 move second child to first child (4-component vector of float) 0:32 move second child to first child (temp 4-component vector of float)
0:32 'p' (4-component vector of float) 0:32 'p' (temp 4-component vector of float)
0:32 gl_Position: direct index for structure (in 4-component vector of float) 0:32 gl_Position: direct index for structure (in 4-component vector of float)
0:32 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:32 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:32 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:32 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:32 Constant: 0:32 Constant:
0:32 1 (const int) 0:32 1 (const int)
0:32 Constant: 0:32 Constant:
0:32 0 (const int) 0:32 0 (const int)
0:33 Sequence 0:33 Sequence
0:33 move second child to first child (float) 0:33 move second child to first child (temp float)
0:33 'ps' (float) 0:33 'ps' (temp float)
0:33 gl_PointSize: direct index for structure (in float) 0:33 gl_PointSize: direct index for structure (in float)
0:33 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:33 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:33 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:33 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:33 Constant: 0:33 Constant:
0:33 1 (const int) 0:33 1 (const int)
0:33 Constant: 0:33 Constant:
0:33 1 (const int) 0:33 1 (const int)
0:34 Sequence 0:34 Sequence
0:34 move second child to first child (float) 0:34 move second child to first child (temp float)
0:34 'cd' (float) 0:34 'cd' (temp float)
0:34 direct index (float) 0:34 direct index (temp float)
0:34 gl_ClipDistance: direct index for structure (in 1-element array of float) 0:34 gl_ClipDistance: direct index for structure (in 1-element array of float)
0:34 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:34 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:34 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:34 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:34 Constant: 0:34 Constant:
0:34 1 (const int) 0:34 1 (const int)
@@ -209,52 +209,52 @@ ERROR: node is still EOpNull!
0:34 Constant: 0:34 Constant:
0:34 2 (const int) 0:34 2 (const int)
0:36 Sequence 0:36 Sequence
0:36 move second child to first child (int) 0:36 move second child to first child (temp int)
0:36 'pvi' (int) 0:36 'pvi' (temp int)
0:36 'gl_PatchVerticesIn' (in int) 0:36 'gl_PatchVerticesIn' (in int)
0:37 Sequence 0:37 Sequence
0:37 move second child to first child (int) 0:37 move second child to first child (temp int)
0:37 'pid' (int) 0:37 'pid' (temp int)
0:37 'gl_PrimitiveID' (in int) 0:37 'gl_PrimitiveID' (in int)
0:38 Sequence 0:38 Sequence
0:38 move second child to first child (3-component vector of float) 0:38 move second child to first child (temp 3-component vector of float)
0:38 'tc' (3-component vector of float) 0:38 'tc' (temp 3-component vector of float)
0:38 'gl_TessCoord' (in 3-component vector of float) 0:38 'gl_TessCoord' (in 3-component vector of float)
0:39 Sequence 0:39 Sequence
0:39 move second child to first child (float) 0:39 move second child to first child (temp float)
0:39 'tlo' (float) 0:39 'tlo' (temp float)
0:39 direct index (patch float) 0:39 direct index (patch temp float)
0:39 'gl_TessLevelOuter' (patch in 4-element array of float) 0:39 'gl_TessLevelOuter' (patch in 4-element array of float)
0:39 Constant: 0:39 Constant:
0:39 3 (const int) 0:39 3 (const int)
0:40 Sequence 0:40 Sequence
0:40 move second child to first child (float) 0:40 move second child to first child (temp float)
0:40 'tli' (float) 0:40 'tli' (temp float)
0:40 direct index (patch float) 0:40 direct index (patch temp float)
0:40 'gl_TessLevelInner' (patch in 2-element array of float) 0:40 'gl_TessLevelInner' (patch in 2-element array of float)
0:40 Constant: 0:40 Constant:
0:40 1 (const int) 0:40 1 (const int)
0:42 move second child to first child (4-component vector of float) 0:42 move second child to first child (temp 4-component vector of float)
0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float) 0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float)
0:42 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 3-element array of float gl_ClipDistance}) 0:42 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 3-element array of float gl_ClipDistance})
0:42 Constant: 0:42 Constant:
0:42 0 (const uint) 0:42 0 (const uint)
0:42 'p' (4-component vector of float) 0:42 'p' (temp 4-component vector of float)
0:43 move second child to first child (float) 0:43 move second child to first child (temp float)
0:43 gl_PointSize: direct index for structure (gl_PointSize float) 0:43 gl_PointSize: direct index for structure (gl_PointSize float)
0:43 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 3-element array of float gl_ClipDistance}) 0:43 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 3-element array of float gl_ClipDistance})
0:43 Constant: 0:43 Constant:
0:43 1 (const uint) 0:43 1 (const uint)
0:43 'ps' (float) 0:43 'ps' (temp float)
0:44 move second child to first child (float) 0:44 move second child to first child (temp float)
0:44 direct index (float) 0:44 direct index (temp float)
0:44 gl_ClipDistance: direct index for structure (out 3-element array of float) 0:44 gl_ClipDistance: direct index for structure (out 3-element array of float)
0:44 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 3-element array of float gl_ClipDistance}) 0:44 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 3-element array of float gl_ClipDistance})
0:44 Constant: 0:44 Constant:
0:44 2 (const uint) 0:44 2 (const uint)
0:44 Constant: 0:44 Constant:
0:44 2 (const int) 0:44 2 (const int)
0:44 'cd' (float) 0:44 'cd' (temp float)
0:? Linker Objects 0:? Linker Objects
0:? 'patchIn' (patch in 4-component vector of float) 0:? 'patchIn' (patch in 4-component vector of float)
0:? 'patchOut' (patch out 4-component vector of float) 0:? 'patchOut' (patch out 4-component vector of float)

View File

@@ -4,7 +4,7 @@ ERROR: 0:8: 'myIn' : cannot redeclare a built-in block with a user name
ERROR: 0:12: 'gl_myIn' : no declaration found for redeclaration ERROR: 0:12: 'gl_myIn' : no declaration found for redeclaration
ERROR: 0:20: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use ERROR: 0:20: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use
ERROR: 0:32: 'gl_Position' : no such field in structure ERROR: 0:32: 'gl_Position' : no such field in structure
ERROR: 0:32: '=' : cannot convert from 'block{in float gl_PointSize}' to '4-component vector of float' ERROR: 0:32: '=' : cannot convert from 'temp block{in float gl_PointSize}' to 'temp 4-component vector of float'
ERROR: 0:33: 'gl_Position' : member of nameless block was not redeclared ERROR: 0:33: 'gl_Position' : member of nameless block was not redeclared
ERROR: 0:33: 'assign' : cannot convert from 'const 4-component vector of float' to 'layout(stream=0 ) gl_Position void' ERROR: 0:33: 'assign' : cannot convert from 'const 4-component vector of float' to 'layout(stream=0 ) gl_Position void'
WARNING: 0:38: 'return' : type conversion on return values was not explicitly allowed until version 420 WARNING: 0:38: 'return' : type conversion on return values was not explicitly allowed until version 420
@@ -17,37 +17,37 @@ max_vertices = 0
input primitive = none input primitive = none
output primitive = none output primitive = none
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:3 Function Definition: main( (void) 0:3 Function Definition: main( (global void)
0:3 Function Parameters: 0:3 Function Parameters:
0:5 Sequence 0:5 Sequence
0:5 move second child to first child (int) 0:5 move second child to first child (temp int)
0:5 'gl_ViewportIndex' (layout(stream=0 ) out int) 0:5 'gl_ViewportIndex' (layout(stream=0 ) out int)
0:5 Constant: 0:5 Constant:
0:5 7 (const int) 0:5 7 (const int)
0:28 Function Definition: foo( (void) 0:28 Function Definition: foo( (global void)
0:28 Function Parameters: 0:28 Function Parameters:
0:30 Sequence 0:30 Sequence
0:30 Sequence 0:30 Sequence
0:30 move second child to first child (float) 0:30 move second child to first child (temp float)
0:30 'p' (float) 0:30 'p' (temp float)
0:30 gl_PointSize: direct index for structure (in float) 0:30 gl_PointSize: direct index for structure (in float)
0:30 direct index (block{in float gl_PointSize}) 0:30 direct index (temp block{in float gl_PointSize})
0:30 'gl_in' (in implicitly-sized array of block{in float gl_PointSize}) 0:30 'gl_in' (in implicitly-sized array of block{in float gl_PointSize})
0:30 Constant: 0:30 Constant:
0:30 1 (const int) 0:30 1 (const int)
0:30 Constant: 0:30 Constant:
0:30 0 (const int) 0:30 0 (const int)
0:31 move second child to first child (float) 0:31 move second child to first child (temp float)
0:31 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize float) 0:31 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize float)
0:31 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float gl_PointSize, }) 0:31 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float gl_PointSize, })
0:31 Constant: 0:31 Constant:
0:31 1 (const uint) 0:31 1 (const uint)
0:31 'p' (float) 0:31 'p' (temp float)
0:33 gl_Position: direct index for structure (layout(stream=0 ) gl_Position void) 0:33 gl_Position: direct index for structure (layout(stream=0 ) gl_Position void)
0:33 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float gl_PointSize, }) 0:33 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float gl_PointSize, })
0:33 Constant: 0:33 Constant:
0:33 0 (const uint) 0:33 0 (const uint)
0:36 Function Definition: foo5( (float) 0:36 Function Definition: foo5( (global float)
0:36 Function Parameters: 0:36 Function Parameters:
0:38 Sequence 0:38 Sequence
0:38 Branch: Return with expression 0:38 Branch: Return with expression
@@ -70,37 +70,37 @@ max_vertices = 0
input primitive = none input primitive = none
output primitive = none output primitive = none
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:3 Function Definition: main( (void) 0:3 Function Definition: main( (global void)
0:3 Function Parameters: 0:3 Function Parameters:
0:5 Sequence 0:5 Sequence
0:5 move second child to first child (int) 0:5 move second child to first child (temp int)
0:5 'gl_ViewportIndex' (layout(stream=0 ) out int) 0:5 'gl_ViewportIndex' (layout(stream=0 ) out int)
0:5 Constant: 0:5 Constant:
0:5 7 (const int) 0:5 7 (const int)
0:28 Function Definition: foo( (void) 0:28 Function Definition: foo( (global void)
0:28 Function Parameters: 0:28 Function Parameters:
0:30 Sequence 0:30 Sequence
0:30 Sequence 0:30 Sequence
0:30 move second child to first child (float) 0:30 move second child to first child (temp float)
0:30 'p' (float) 0:30 'p' (temp float)
0:30 gl_PointSize: direct index for structure (in float) 0:30 gl_PointSize: direct index for structure (in float)
0:30 direct index (block{in float gl_PointSize}) 0:30 direct index (temp block{in float gl_PointSize})
0:30 'gl_in' (in 2-element array of block{in float gl_PointSize}) 0:30 'gl_in' (in 2-element array of block{in float gl_PointSize})
0:30 Constant: 0:30 Constant:
0:30 1 (const int) 0:30 1 (const int)
0:30 Constant: 0:30 Constant:
0:30 0 (const int) 0:30 0 (const int)
0:31 move second child to first child (float) 0:31 move second child to first child (temp float)
0:31 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize float) 0:31 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize float)
0:31 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float gl_PointSize, }) 0:31 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float gl_PointSize, })
0:31 Constant: 0:31 Constant:
0:31 1 (const uint) 0:31 1 (const uint)
0:31 'p' (float) 0:31 'p' (temp float)
0:33 gl_Position: direct index for structure (layout(stream=0 ) gl_Position void) 0:33 gl_Position: direct index for structure (layout(stream=0 ) gl_Position void)
0:33 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float gl_PointSize, }) 0:33 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float gl_PointSize, })
0:33 Constant: 0:33 Constant:
0:33 0 (const uint) 0:33 0 (const uint)
0:36 Function Definition: foo5( (float) 0:36 Function Definition: foo5( (global float)
0:36 Function Parameters: 0:36 Function Parameters:
0:38 Sequence 0:38 Sequence
0:38 Branch: Return with expression 0:38 Branch: Return with expression

View File

@@ -7,11 +7,11 @@ ERROR: 1 compilation errors. No code generated.
Shader version: 400 Shader version: 400
vertices = 0 vertices = 0
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:8 Function Definition: main( (void) 0:8 Function Definition: main( (global void)
0:8 Function Parameters: 0:8 Function Parameters:
0:? Linker Objects 0:? Linker Objects
0:? 'gl_out' (out implicitly-sized array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) 0:? 'gl_out' (out implicitly-sized array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance})
0:? 'outa' (1-element array of int) 0:? 'outa' (global 1-element array of int)
0:? 'patchOut' (patch out 4-component vector of float) 0:? 'patchOut' (patch out 4-component vector of float)
@@ -22,10 +22,10 @@ ERROR: Linking tessellation control stage: At least one shader must specify an o
Shader version: 400 Shader version: 400
vertices = 0 vertices = 0
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:8 Function Definition: main( (void) 0:8 Function Definition: main( (global void)
0:8 Function Parameters: 0:8 Function Parameters:
0:? Linker Objects 0:? Linker Objects
0:? 'gl_out' (out 1-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance}) 0:? 'gl_out' (out 1-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance})
0:? 'outa' (1-element array of int) 0:? 'outa' (global 1-element array of int)
0:? 'patchOut' (patch out 4-component vector of float) 0:? 'patchOut' (patch out 4-component vector of float)

View File

@@ -9,10 +9,10 @@ ERROR: 3 compilation errors. No code generated.
Shader version: 420 Shader version: 420
using depth_any using depth_any
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:6 Function Definition: main( (void) 0:6 Function Definition: main( (global void)
0:6 Function Parameters: 0:6 Function Parameters:
0:8 Sequence 0:8 Sequence
0:8 move second child to first child (float) 0:8 move second child to first child (temp float)
0:8 'gl_FragDepth' (gl_FragDepth float) 0:8 'gl_FragDepth' (gl_FragDepth float)
0:8 Constant: 0:8 Constant:
0:8 0.300000 0:8 0.300000
@@ -28,10 +28,10 @@ Linked fragment stage:
Shader version: 420 Shader version: 420
using depth_any using depth_any
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:6 Function Definition: main( (void) 0:6 Function Definition: main( (global void)
0:6 Function Parameters: 0:6 Function Parameters:
0:8 Sequence 0:8 Sequence
0:8 move second child to first child (float) 0:8 move second child to first child (temp float)
0:8 'gl_FragDepth' (gl_FragDepth float) 0:8 'gl_FragDepth' (gl_FragDepth float)
0:8 Constant: 0:8 Constant:
0:8 0.300000 0:8 0.300000

View File

@@ -15,51 +15,51 @@ max_vertices = 0
input primitive = triangles input primitive = triangles
output primitive = none output primitive = none
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:7 Function Definition: foo( (void) 0:7 Function Definition: foo( (global void)
0:7 Function Parameters: 0:7 Function Parameters:
0:9 Sequence 0:9 Sequence
0:9 Constant: 0:9 Constant:
0:9 1 (const int) 0:9 1 (const int)
0:10 gl_Position: direct index for structure (in 4-component vector of float) 0:10 gl_Position: direct index for structure (in 4-component vector of float)
0:10 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:10 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:10 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:10 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:10 Constant: 0:10 Constant:
0:10 1 (const int) 0:10 1 (const int)
0:10 Constant: 0:10 Constant:
0:10 0 (const int) 0:10 0 (const int)
0:11 gl_Position: direct index for structure (in 4-component vector of float) 0:11 gl_Position: direct index for structure (in 4-component vector of float)
0:11 indirect index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:11 indirect index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:11 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:11 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:11 'i' (int) 0:11 'i' (global int)
0:11 Constant: 0:11 Constant:
0:11 0 (const int) 0:11 0 (const int)
0:18 Function Definition: foo3( (void) 0:18 Function Definition: foo3( (global void)
0:18 Function Parameters: 0:18 Function Parameters:
0:20 Sequence 0:20 Sequence
0:20 Constant: 0:20 Constant:
0:20 3 (const int) 0:20 3 (const int)
0:21 gl_Position: direct index for structure (in 4-component vector of float) 0:21 gl_Position: direct index for structure (in 4-component vector of float)
0:21 indirect index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:21 indirect index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:21 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:21 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:21 'i' (int) 0:21 'i' (global int)
0:21 Constant: 0:21 Constant:
0:21 0 (const int) 0:21 0 (const int)
0:22 Constant: 0:22 Constant:
0:22 3 (const int) 0:22 3 (const int)
0:29 Function Definition: foo4( (void) 0:29 Function Definition: foo4( (global void)
0:29 Function Parameters: 0:29 Function Parameters:
0:? Sequence 0:? Sequence
0:40 Sequence 0:40 Sequence
0:40 move second child to first child (4-component vector of float) 0:40 move second child to first child (temp 4-component vector of float)
0:40 'v' (4-component vector of float) 0:40 'v' (temp 4-component vector of float)
0:40 Function Call: textureGatherOffset(s21;vf2;vi2; (4-component vector of float) 0:40 Function Call: textureGatherOffset(s21;vf2;vi2; (global 4-component vector of float)
0:40 's2D' (uniform sampler2D) 0:40 's2D' (uniform sampler2D)
0:40 direct index (2-component vector of float) 0:40 direct index (temp 2-component vector of float)
0:40 'coord' (in 3-element array of 2-component vector of float) 0:40 'coord' (in 3-element array of 2-component vector of float)
0:40 Constant: 0:40 Constant:
0:40 0 (const int) 0:40 0 (const int)
0:40 vector swizzle (2-component vector of int) 0:40 vector swizzle (temp 2-component vector of int)
0:40 indirect index (2-component vector of int) 0:40 indirect index (temp 2-component vector of int)
0:40 Constant: 0:40 Constant:
0:40 0 (const int) 0:40 0 (const int)
0:40 1 (const int) 0:40 1 (const int)
@@ -71,15 +71,15 @@ ERROR: node is still EOpNull!
0:40 0 (const int) 0:40 0 (const int)
0:40 2 (const int) 0:40 2 (const int)
0:40 1 (const int) 0:40 1 (const int)
0:40 'i' (int) 0:40 'i' (global int)
0:40 Sequence 0:40 Sequence
0:40 Constant: 0:40 Constant:
0:40 0 (const int) 0:40 0 (const int)
0:40 Constant: 0:40 Constant:
0:40 1 (const int) 0:40 1 (const int)
0:42 move second child to first child (2-component vector of int) 0:42 move second child to first child (temp 2-component vector of int)
0:42 vector swizzle (2-component vector of int) 0:42 vector swizzle (temp 2-component vector of int)
0:42 indirect index (2-component vector of int) 0:42 indirect index (temp 2-component vector of int)
0:42 Constant: 0:42 Constant:
0:42 0 (const int) 0:42 0 (const int)
0:42 1 (const int) 0:42 1 (const int)
@@ -91,7 +91,7 @@ ERROR: node is still EOpNull!
0:42 0 (const int) 0:42 0 (const int)
0:42 2 (const int) 0:42 2 (const int)
0:42 1 (const int) 0:42 1 (const int)
0:42 'i' (int) 0:42 'i' (global int)
0:42 Sequence 0:42 Sequence
0:42 Constant: 0:42 Constant:
0:42 0 (const int) 0:42 0 (const int)
@@ -100,28 +100,28 @@ ERROR: node is still EOpNull!
0:42 Constant: 0:42 Constant:
0:42 3 (const int) 0:42 3 (const int)
0:42 3 (const int) 0:42 3 (const int)
0:43 move second child to first child (float) 0:43 move second child to first child (temp float)
0:43 direct index (float) 0:43 direct index (temp float)
0:43 'v4' (uniform 4-component vector of float) 0:43 'v4' (uniform 4-component vector of float)
0:43 Constant: 0:43 Constant:
0:43 0 (const int) 0:43 0 (const int)
0:43 Constant: 0:43 Constant:
0:43 3.200000 0:43 3.200000
0:44 vector swizzle (2-component vector of float) 0:44 vector swizzle (temp 2-component vector of float)
0:44 'v4' (uniform 4-component vector of float) 0:44 'v4' (uniform 4-component vector of float)
0:44 Sequence 0:44 Sequence
0:44 Constant: 0:44 Constant:
0:44 0 (const int) 0:44 0 (const int)
0:44 Constant: 0:44 Constant:
0:44 1 (const int) 0:44 1 (const int)
0:52 Function Definition: foo5( (float) 0:52 Function Definition: foo5( (global float)
0:52 Function Parameters: 0:52 Function Parameters:
0:54 Sequence 0:54 Sequence
0:54 Branch: Return with expression 0:54 Branch: Return with expression
0:54 Convert int to float (float) 0:54 Convert int to float (temp float)
0:54 'i' (int) 0:54 'i' (global int)
0:? Linker Objects 0:? Linker Objects
0:? 'i' (int) 0:? 'i' (global int)
0:? 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:? 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:? 'color3' (in 3-element array of 4-component vector of float) 0:? 'color3' (in 3-element array of 4-component vector of float)
0:? 's2D' (uniform sampler2D) 0:? 's2D' (uniform sampler2D)
@@ -142,51 +142,51 @@ max_vertices = 0
input primitive = triangles input primitive = triangles
output primitive = none output primitive = none
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:7 Function Definition: foo( (void) 0:7 Function Definition: foo( (global void)
0:7 Function Parameters: 0:7 Function Parameters:
0:9 Sequence 0:9 Sequence
0:9 Constant: 0:9 Constant:
0:9 1 (const int) 0:9 1 (const int)
0:10 gl_Position: direct index for structure (in 4-component vector of float) 0:10 gl_Position: direct index for structure (in 4-component vector of float)
0:10 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:10 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:10 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:10 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:10 Constant: 0:10 Constant:
0:10 1 (const int) 0:10 1 (const int)
0:10 Constant: 0:10 Constant:
0:10 0 (const int) 0:10 0 (const int)
0:11 gl_Position: direct index for structure (in 4-component vector of float) 0:11 gl_Position: direct index for structure (in 4-component vector of float)
0:11 indirect index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:11 indirect index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:11 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:11 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:11 'i' (int) 0:11 'i' (global int)
0:11 Constant: 0:11 Constant:
0:11 0 (const int) 0:11 0 (const int)
0:18 Function Definition: foo3( (void) 0:18 Function Definition: foo3( (global void)
0:18 Function Parameters: 0:18 Function Parameters:
0:20 Sequence 0:20 Sequence
0:20 Constant: 0:20 Constant:
0:20 3 (const int) 0:20 3 (const int)
0:21 gl_Position: direct index for structure (in 4-component vector of float) 0:21 gl_Position: direct index for structure (in 4-component vector of float)
0:21 indirect index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:21 indirect index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:21 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:21 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:21 'i' (int) 0:21 'i' (global int)
0:21 Constant: 0:21 Constant:
0:21 0 (const int) 0:21 0 (const int)
0:22 Constant: 0:22 Constant:
0:22 3 (const int) 0:22 3 (const int)
0:29 Function Definition: foo4( (void) 0:29 Function Definition: foo4( (global void)
0:29 Function Parameters: 0:29 Function Parameters:
0:? Sequence 0:? Sequence
0:40 Sequence 0:40 Sequence
0:40 move second child to first child (4-component vector of float) 0:40 move second child to first child (temp 4-component vector of float)
0:40 'v' (4-component vector of float) 0:40 'v' (temp 4-component vector of float)
0:40 Function Call: textureGatherOffset(s21;vf2;vi2; (4-component vector of float) 0:40 Function Call: textureGatherOffset(s21;vf2;vi2; (global 4-component vector of float)
0:40 's2D' (uniform sampler2D) 0:40 's2D' (uniform sampler2D)
0:40 direct index (2-component vector of float) 0:40 direct index (temp 2-component vector of float)
0:40 'coord' (in 3-element array of 2-component vector of float) 0:40 'coord' (in 3-element array of 2-component vector of float)
0:40 Constant: 0:40 Constant:
0:40 0 (const int) 0:40 0 (const int)
0:40 vector swizzle (2-component vector of int) 0:40 vector swizzle (temp 2-component vector of int)
0:40 indirect index (2-component vector of int) 0:40 indirect index (temp 2-component vector of int)
0:40 Constant: 0:40 Constant:
0:40 0 (const int) 0:40 0 (const int)
0:40 1 (const int) 0:40 1 (const int)
@@ -198,15 +198,15 @@ ERROR: node is still EOpNull!
0:40 0 (const int) 0:40 0 (const int)
0:40 2 (const int) 0:40 2 (const int)
0:40 1 (const int) 0:40 1 (const int)
0:40 'i' (int) 0:40 'i' (global int)
0:40 Sequence 0:40 Sequence
0:40 Constant: 0:40 Constant:
0:40 0 (const int) 0:40 0 (const int)
0:40 Constant: 0:40 Constant:
0:40 1 (const int) 0:40 1 (const int)
0:42 move second child to first child (2-component vector of int) 0:42 move second child to first child (temp 2-component vector of int)
0:42 vector swizzle (2-component vector of int) 0:42 vector swizzle (temp 2-component vector of int)
0:42 indirect index (2-component vector of int) 0:42 indirect index (temp 2-component vector of int)
0:42 Constant: 0:42 Constant:
0:42 0 (const int) 0:42 0 (const int)
0:42 1 (const int) 0:42 1 (const int)
@@ -218,7 +218,7 @@ ERROR: node is still EOpNull!
0:42 0 (const int) 0:42 0 (const int)
0:42 2 (const int) 0:42 2 (const int)
0:42 1 (const int) 0:42 1 (const int)
0:42 'i' (int) 0:42 'i' (global int)
0:42 Sequence 0:42 Sequence
0:42 Constant: 0:42 Constant:
0:42 0 (const int) 0:42 0 (const int)
@@ -227,28 +227,28 @@ ERROR: node is still EOpNull!
0:42 Constant: 0:42 Constant:
0:42 3 (const int) 0:42 3 (const int)
0:42 3 (const int) 0:42 3 (const int)
0:43 move second child to first child (float) 0:43 move second child to first child (temp float)
0:43 direct index (float) 0:43 direct index (temp float)
0:43 'v4' (uniform 4-component vector of float) 0:43 'v4' (uniform 4-component vector of float)
0:43 Constant: 0:43 Constant:
0:43 0 (const int) 0:43 0 (const int)
0:43 Constant: 0:43 Constant:
0:43 3.200000 0:43 3.200000
0:44 vector swizzle (2-component vector of float) 0:44 vector swizzle (temp 2-component vector of float)
0:44 'v4' (uniform 4-component vector of float) 0:44 'v4' (uniform 4-component vector of float)
0:44 Sequence 0:44 Sequence
0:44 Constant: 0:44 Constant:
0:44 0 (const int) 0:44 0 (const int)
0:44 Constant: 0:44 Constant:
0:44 1 (const int) 0:44 1 (const int)
0:52 Function Definition: foo5( (float) 0:52 Function Definition: foo5( (global float)
0:52 Function Parameters: 0:52 Function Parameters:
0:54 Sequence 0:54 Sequence
0:54 Branch: Return with expression 0:54 Branch: Return with expression
0:54 Convert int to float (float) 0:54 Convert int to float (temp float)
0:54 'i' (int) 0:54 'i' (global int)
0:? Linker Objects 0:? Linker Objects
0:? 'i' (int) 0:? 'i' (global int)
0:? 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:? 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:? 'color3' (in 3-element array of 4-component vector of float) 0:? 'color3' (in 3-element array of 4-component vector of float)
0:? 's2D' (uniform sampler2D) 0:? 's2D' (uniform sampler2D)

View File

@@ -4,7 +4,7 @@ ERROR: 0:7: 'vertices' : inconsistent output number of vertices for array size o
ERROR: 0:11: 'vertices' : inconsistent output number of vertices for array size of a ERROR: 0:11: 'vertices' : inconsistent output number of vertices for array size of a
ERROR: 0:12: 'vertices' : inconsistent output number of vertices for array size of outb ERROR: 0:12: 'vertices' : inconsistent output number of vertices for array size of outb
ERROR: 0:26: 'gl_PointSize' : no such field in structure ERROR: 0:26: 'gl_PointSize' : no such field in structure
ERROR: 0:26: 'assign' : cannot convert from 'float' to 'block{out 4-component vector of float gl_Position}' ERROR: 0:26: 'assign' : cannot convert from 'temp float' to 'temp block{out 4-component vector of float gl_Position}'
ERROR: 0:29: 'out' : type must be an array: outf ERROR: 0:29: 'out' : type must be an array: outf
ERROR: 6 compilation errors. No code generated. ERROR: 6 compilation errors. No code generated.
@@ -13,35 +13,35 @@ Shader version: 420
Requested GL_ARB_separate_shader_objects Requested GL_ARB_separate_shader_objects
vertices = 4 vertices = 4
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:15 Function Definition: main( (void) 0:15 Function Definition: main( (global void)
0:15 Function Parameters: 0:15 Function Parameters:
0:17 Sequence 0:17 Sequence
0:17 Sequence 0:17 Sequence
0:17 move second child to first child (4-component vector of float) 0:17 move second child to first child (temp 4-component vector of float)
0:17 'p' (4-component vector of float) 0:17 'p' (temp 4-component vector of float)
0:17 gl_Position: direct index for structure (in 4-component vector of float) 0:17 gl_Position: direct index for structure (in 4-component vector of float)
0:17 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:17 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:17 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:17 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:17 Constant: 0:17 Constant:
0:17 1 (const int) 0:17 1 (const int)
0:17 Constant: 0:17 Constant:
0:17 0 (const int) 0:17 0 (const int)
0:18 Sequence 0:18 Sequence
0:18 move second child to first child (float) 0:18 move second child to first child (temp float)
0:18 'ps' (float) 0:18 'ps' (temp float)
0:18 gl_PointSize: direct index for structure (in float) 0:18 gl_PointSize: direct index for structure (in float)
0:18 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:18 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:18 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:18 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:18 Constant: 0:18 Constant:
0:18 1 (const int) 0:18 1 (const int)
0:18 Constant: 0:18 Constant:
0:18 1 (const int) 0:18 1 (const int)
0:19 Sequence 0:19 Sequence
0:19 move second child to first child (float) 0:19 move second child to first child (temp float)
0:19 'cd' (float) 0:19 'cd' (temp float)
0:19 direct index (float) 0:19 direct index (temp float)
0:19 gl_ClipDistance: direct index for structure (in implicitly-sized array of float) 0:19 gl_ClipDistance: direct index for structure (in implicitly-sized array of float)
0:19 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:19 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:19 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:19 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:19 Constant: 0:19 Constant:
0:19 1 (const int) 0:19 1 (const int)
@@ -50,37 +50,37 @@ ERROR: node is still EOpNull!
0:19 Constant: 0:19 Constant:
0:19 2 (const int) 0:19 2 (const int)
0:21 Sequence 0:21 Sequence
0:21 move second child to first child (int) 0:21 move second child to first child (temp int)
0:21 'pvi' (int) 0:21 'pvi' (temp int)
0:21 'gl_PatchVerticesIn' (in int) 0:21 'gl_PatchVerticesIn' (in int)
0:22 Sequence 0:22 Sequence
0:22 move second child to first child (int) 0:22 move second child to first child (temp int)
0:22 'pid' (int) 0:22 'pid' (temp int)
0:22 'gl_PrimitiveID' (in int) 0:22 'gl_PrimitiveID' (in int)
0:23 Sequence 0:23 Sequence
0:23 move second child to first child (int) 0:23 move second child to first child (temp int)
0:23 'iid' (int) 0:23 'iid' (temp int)
0:23 'gl_InvocationID' (in int) 0:23 'gl_InvocationID' (in int)
0:25 move second child to first child (4-component vector of float) 0:25 move second child to first child (temp 4-component vector of float)
0:25 gl_Position: direct index for structure (out 4-component vector of float) 0:25 gl_Position: direct index for structure (out 4-component vector of float)
0:25 direct index (block{out 4-component vector of float gl_Position}) 0:25 direct index (temp block{out 4-component vector of float gl_Position})
0:25 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position}) 0:25 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position})
0:25 Constant: 0:25 Constant:
0:25 1 (const int) 0:25 1 (const int)
0:25 Constant: 0:25 Constant:
0:25 0 (const int) 0:25 0 (const int)
0:25 'p' (4-component vector of float) 0:25 'p' (temp 4-component vector of float)
0:26 direct index (block{out 4-component vector of float gl_Position}) 0:26 direct index (temp block{out 4-component vector of float gl_Position})
0:26 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position}) 0:26 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position})
0:26 Constant: 0:26 Constant:
0:26 1 (const int) 0:26 1 (const int)
0:34 Function Definition: foo( (void) 0:34 Function Definition: foo( (global void)
0:34 Function Parameters: 0:34 Function Parameters:
0:36 Sequence 0:36 Sequence
0:36 Test condition and select (void) 0:36 Test condition and select (temp void)
0:36 Condition 0:36 Condition
0:36 logical-or (bool) 0:36 logical-or (temp bool)
0:36 Compare Not Equal (bool) 0:36 Compare Not Equal (temp bool)
0:36 Constant: 0:36 Constant:
0:36 -0.625000 0:36 -0.625000
0:36 -0.500000 0:36 -0.500000
@@ -90,11 +90,11 @@ ERROR: node is still EOpNull!
0:36 -0.250000 0:36 -0.250000
0:36 -0.125000 0:36 -0.125000
0:36 0.000000 0:36 0.000000
0:36 direct index (layout(location=0 ) 2X4 matrix of double) 0:36 direct index (layout(location=0 ) temp 2X4 matrix of double)
0:36 'vs_tcs_first' (layout(location=0 ) in 32-element array of 2X4 matrix of double) 0:36 'vs_tcs_first' (layout(location=0 ) in 32-element array of 2X4 matrix of double)
0:36 Constant: 0:36 Constant:
0:36 0 (const int) 0:36 0 (const int)
0:37 Compare Not Equal (bool) 0:37 Compare Not Equal (temp bool)
0:37 Constant: 0:37 Constant:
0:37 0.375000 0:37 0.375000
0:37 0.500000 0:37 0.500000
@@ -104,7 +104,7 @@ ERROR: node is still EOpNull!
0:37 0.750000 0:37 0.750000
0:37 0.875000 0:37 0.875000
0:37 -0.625000 0:37 -0.625000
0:37 direct index (layout(location=12 ) 2X4 matrix of double) 0:37 direct index (layout(location=12 ) temp 2X4 matrix of double)
0:37 'vs_tcs_last' (layout(location=12 ) in 32-element array of 2X4 matrix of double) 0:37 'vs_tcs_last' (layout(location=12 ) in 32-element array of 2X4 matrix of double)
0:37 Constant: 0:37 Constant:
0:37 0 (const int) 0:37 0 (const int)
@@ -126,35 +126,35 @@ Shader version: 420
Requested GL_ARB_separate_shader_objects Requested GL_ARB_separate_shader_objects
vertices = 4 vertices = 4
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:15 Function Definition: main( (void) 0:15 Function Definition: main( (global void)
0:15 Function Parameters: 0:15 Function Parameters:
0:17 Sequence 0:17 Sequence
0:17 Sequence 0:17 Sequence
0:17 move second child to first child (4-component vector of float) 0:17 move second child to first child (temp 4-component vector of float)
0:17 'p' (4-component vector of float) 0:17 'p' (temp 4-component vector of float)
0:17 gl_Position: direct index for structure (in 4-component vector of float) 0:17 gl_Position: direct index for structure (in 4-component vector of float)
0:17 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:17 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:17 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:17 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:17 Constant: 0:17 Constant:
0:17 1 (const int) 0:17 1 (const int)
0:17 Constant: 0:17 Constant:
0:17 0 (const int) 0:17 0 (const int)
0:18 Sequence 0:18 Sequence
0:18 move second child to first child (float) 0:18 move second child to first child (temp float)
0:18 'ps' (float) 0:18 'ps' (temp float)
0:18 gl_PointSize: direct index for structure (in float) 0:18 gl_PointSize: direct index for structure (in float)
0:18 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:18 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:18 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:18 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:18 Constant: 0:18 Constant:
0:18 1 (const int) 0:18 1 (const int)
0:18 Constant: 0:18 Constant:
0:18 1 (const int) 0:18 1 (const int)
0:19 Sequence 0:19 Sequence
0:19 move second child to first child (float) 0:19 move second child to first child (temp float)
0:19 'cd' (float) 0:19 'cd' (temp float)
0:19 direct index (float) 0:19 direct index (temp float)
0:19 gl_ClipDistance: direct index for structure (in 1-element array of float) 0:19 gl_ClipDistance: direct index for structure (in 1-element array of float)
0:19 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:19 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:19 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:19 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:19 Constant: 0:19 Constant:
0:19 1 (const int) 0:19 1 (const int)
@@ -163,37 +163,37 @@ ERROR: node is still EOpNull!
0:19 Constant: 0:19 Constant:
0:19 2 (const int) 0:19 2 (const int)
0:21 Sequence 0:21 Sequence
0:21 move second child to first child (int) 0:21 move second child to first child (temp int)
0:21 'pvi' (int) 0:21 'pvi' (temp int)
0:21 'gl_PatchVerticesIn' (in int) 0:21 'gl_PatchVerticesIn' (in int)
0:22 Sequence 0:22 Sequence
0:22 move second child to first child (int) 0:22 move second child to first child (temp int)
0:22 'pid' (int) 0:22 'pid' (temp int)
0:22 'gl_PrimitiveID' (in int) 0:22 'gl_PrimitiveID' (in int)
0:23 Sequence 0:23 Sequence
0:23 move second child to first child (int) 0:23 move second child to first child (temp int)
0:23 'iid' (int) 0:23 'iid' (temp int)
0:23 'gl_InvocationID' (in int) 0:23 'gl_InvocationID' (in int)
0:25 move second child to first child (4-component vector of float) 0:25 move second child to first child (temp 4-component vector of float)
0:25 gl_Position: direct index for structure (out 4-component vector of float) 0:25 gl_Position: direct index for structure (out 4-component vector of float)
0:25 direct index (block{out 4-component vector of float gl_Position}) 0:25 direct index (temp block{out 4-component vector of float gl_Position})
0:25 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position}) 0:25 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position})
0:25 Constant: 0:25 Constant:
0:25 1 (const int) 0:25 1 (const int)
0:25 Constant: 0:25 Constant:
0:25 0 (const int) 0:25 0 (const int)
0:25 'p' (4-component vector of float) 0:25 'p' (temp 4-component vector of float)
0:26 direct index (block{out 4-component vector of float gl_Position}) 0:26 direct index (temp block{out 4-component vector of float gl_Position})
0:26 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position}) 0:26 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position})
0:26 Constant: 0:26 Constant:
0:26 1 (const int) 0:26 1 (const int)
0:34 Function Definition: foo( (void) 0:34 Function Definition: foo( (global void)
0:34 Function Parameters: 0:34 Function Parameters:
0:36 Sequence 0:36 Sequence
0:36 Test condition and select (void) 0:36 Test condition and select (temp void)
0:36 Condition 0:36 Condition
0:36 logical-or (bool) 0:36 logical-or (temp bool)
0:36 Compare Not Equal (bool) 0:36 Compare Not Equal (temp bool)
0:36 Constant: 0:36 Constant:
0:36 -0.625000 0:36 -0.625000
0:36 -0.500000 0:36 -0.500000
@@ -203,11 +203,11 @@ ERROR: node is still EOpNull!
0:36 -0.250000 0:36 -0.250000
0:36 -0.125000 0:36 -0.125000
0:36 0.000000 0:36 0.000000
0:36 direct index (layout(location=0 ) 2X4 matrix of double) 0:36 direct index (layout(location=0 ) temp 2X4 matrix of double)
0:36 'vs_tcs_first' (layout(location=0 ) in 32-element array of 2X4 matrix of double) 0:36 'vs_tcs_first' (layout(location=0 ) in 32-element array of 2X4 matrix of double)
0:36 Constant: 0:36 Constant:
0:36 0 (const int) 0:36 0 (const int)
0:37 Compare Not Equal (bool) 0:37 Compare Not Equal (temp bool)
0:37 Constant: 0:37 Constant:
0:37 0.375000 0:37 0.375000
0:37 0.500000 0:37 0.500000
@@ -217,7 +217,7 @@ ERROR: node is still EOpNull!
0:37 0.750000 0:37 0.750000
0:37 0.875000 0:37 0.875000
0:37 -0.625000 0:37 -0.625000
0:37 direct index (layout(location=12 ) 2X4 matrix of double) 0:37 direct index (layout(location=12 ) temp 2X4 matrix of double)
0:37 'vs_tcs_last' (layout(location=12 ) in 32-element array of 2X4 matrix of double) 0:37 'vs_tcs_last' (layout(location=12 ) in 32-element array of 2X4 matrix of double)
0:37 Constant: 0:37 Constant:
0:37 0 (const int) 0:37 0 (const int)

View File

@@ -1,17 +1,17 @@
420.tese 420.tese
Warning, version 420 is not yet complete; most version-specific features are present, but some are missing. Warning, version 420 is not yet complete; most version-specific features are present, but some are missing.
ERROR: 0:7: '=' : cannot convert from '3-element array of float' to '2-element array of float' ERROR: 0:7: '=' : cannot convert from 'global 3-element array of float' to 'global 2-element array of float'
ERROR: 0:8: 'initializer list' : wrong vector size (or rows in a matrix column): 2-component vector of float ERROR: 0:8: 'initializer list' : wrong vector size (or rows in a matrix column): global 2-component vector of float
ERROR: 0:9: 'initializer list' : wrong number of matrix columns: 3X3 matrix of float ERROR: 0:9: 'initializer list' : wrong number of matrix columns: global 3X3 matrix of float
ERROR: 0:10: 'initializer list' : wrong number of matrix columns: 2X2 matrix of float ERROR: 0:10: 'initializer list' : wrong number of matrix columns: global 2X2 matrix of float
ERROR: 0:25: 'initializer list' : wrong number of structure members ERROR: 0:25: 'initializer list' : wrong number of structure members
ERROR: 0:27: '=' : cannot convert from 'const bool' to 'int' ERROR: 0:27: '=' : cannot convert from 'const bool' to 'global int'
ERROR: 0:28: 'constructor' : cannot convert parameter 2 from 'const float' to '4-component vector of float' ERROR: 0:28: 'constructor' : cannot convert parameter 2 from 'const float' to 'global 4-component vector of float'
ERROR: 0:29: 'constructor' : cannot convert parameter 2 from 'const 2X2 matrix of float' to 'const 4-component vector of float' ERROR: 0:29: 'constructor' : cannot convert parameter 2 from 'const 2X2 matrix of float' to 'const 4-component vector of float'
ERROR: 0:29: 'const 2-element array of 4-component vector of float' : cannot construct with these arguments ERROR: 0:29: 'const 2-element array of 4-component vector of float' : cannot construct with these arguments
ERROR: 0:29: '=' : cannot convert from 'const float' to '2-element array of 4-component vector of float' ERROR: 0:29: '=' : cannot convert from 'const float' to 'global 2-element array of 4-component vector of float'
ERROR: 0:30: 'initializer list' : wrong number of matrix columns: 4X2 matrix of float ERROR: 0:30: 'initializer list' : wrong number of matrix columns: global 4X2 matrix of float
ERROR: 0:40: 'constructor' : cannot convert parameter 1 from 'float' to 'structure{float s, float t}' ERROR: 0:40: 'constructor' : cannot convert parameter 1 from 'temp float' to 'global structure{global float s, global float t}'
ERROR: 0:58: 'initializer list' : wrong number of structure members ERROR: 0:58: 'initializer list' : wrong number of structure members
ERROR: 13 compilation errors. No code generated. ERROR: 13 compilation errors. No code generated.
@@ -22,28 +22,28 @@ vertex spacing = none
triangle order = none triangle order = none
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:4 Sequence 0:4 Sequence
0:4 move second child to first child (2X2 matrix of float) 0:4 move second child to first child (temp 2X2 matrix of float)
0:4 'b' (2X2 matrix of float) 0:4 'b' (global 2X2 matrix of float)
0:4 Constant: 0:4 Constant:
0:4 1.000000 0:4 1.000000
0:4 0.000000 0:4 0.000000
0:4 0.000000 0:4 0.000000
0:4 1.000000 0:4 1.000000
0:15 Sequence 0:15 Sequence
0:15 move second child to first child (structure{float a, int b}) 0:15 move second child to first child (temp structure{global float a, global int b})
0:15 'e' (structure{float a, int b}) 0:15 'e' (global structure{global float a, global int b})
0:15 Constant: 0:15 Constant:
0:15 1.200000 0:15 1.200000
0:15 2 (const int) 0:15 2 (const int)
0:20 Sequence 0:20 Sequence
0:20 move second child to first child (structure{float a, int b}) 0:20 move second child to first child (temp structure{global float a, global int b})
0:20 'e2' (structure{float a, int b}) 0:20 'e2' (global structure{global float a, global int b})
0:20 Constant: 0:20 Constant:
0:20 1.000000 0:20 1.000000
0:20 3 (const int) 0:20 3 (const int)
0:42 Sequence 0:42 Sequence
0:42 move second child to first child (5-element array of float) 0:42 move second child to first child (temp 5-element array of float)
0:42 'b5' (5-element array of float) 0:42 'b5' (global 5-element array of float)
0:42 Constant: 0:42 Constant:
0:42 3.400000 0:42 3.400000
0:42 4.200000 0:42 4.200000
@@ -51,26 +51,26 @@ ERROR: node is still EOpNull!
0:42 5.200000 0:42 5.200000
0:42 1.100000 0:42 1.100000
0:67 Sequence 0:67 Sequence
0:67 move second child to first child (3-component vector of float) 0:67 move second child to first child (temp 3-component vector of float)
0:67 'av3' (3-component vector of float) 0:67 'av3' (global 3-component vector of float)
0:67 Construct vec3 (3-component vector of float) 0:67 Construct vec3 (global 3-component vector of float)
0:67 'vc1' (float) 0:67 'vc1' (global float)
0:67 'vc2' (float) 0:67 'vc2' (global float)
0:67 'vc3' (float) 0:67 'vc3' (global float)
0:68 Sequence 0:68 Sequence
0:68 move second child to first child (3-component vector of float) 0:68 move second child to first child (temp 3-component vector of float)
0:68 'bv3' (3-component vector of float) 0:68 'bv3' (global 3-component vector of float)
0:68 Construct vec3 (3-component vector of float) 0:68 Construct vec3 (global 3-component vector of float)
0:68 'vc1' (float) 0:68 'vc1' (global float)
0:68 'vc2' (float) 0:68 'vc2' (global float)
0:68 'vc3' (float) 0:68 'vc3' (global float)
0:70 Function Definition: main( (void) 0:70 Function Definition: main( (global void)
0:70 Function Parameters: 0:70 Function Parameters:
0:72 Sequence 0:72 Sequence
0:72 MemoryBarrier (void) 0:72 MemoryBarrier (global void)
0:74 Test condition and select (void) 0:74 Test condition and select (temp void)
0:74 Condition 0:74 Condition
0:74 Compare Equal (bool) 0:74 Compare Equal (temp bool)
0:74 Constant: 0:74 Constant:
0:74 1 (const uint) 0:74 1 (const uint)
0:74 2 (const uint) 0:74 2 (const uint)
@@ -88,9 +88,9 @@ ERROR: node is still EOpNull!
0:74 0.000000 0:74 0.000000
0:74 6.000000 0:74 6.000000
0:74 0.000000 0:74 0.000000
0:74 'curlybad1' (structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s}) 0:74 'curlybad1' (temp structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s})
0:74 true case is null 0:74 true case is null
0:76 Test condition and select (void) 0:76 Test condition and select (temp void)
0:76 Condition 0:76 Condition
0:76 Constant: 0:76 Constant:
0:76 true (const bool) 0:76 true (const bool)
@@ -101,26 +101,26 @@ ERROR: node is still EOpNull!
0:? 0.000000 0:? 0.000000
0:? 0.000000 0:? 0.000000
0:? 1.000000 0:? 1.000000
0:? 'b' (2X2 matrix of float) 0:? 'b' (global 2X2 matrix of float)
0:? 'c' (const 2X2 matrix of float) 0:? 'c' (const 2X2 matrix of float)
0:? 1.000000 0:? 1.000000
0:? 0.000000 0:? 0.000000
0:? 0.000000 0:? 0.000000
0:? 1.000000 0:? 1.000000
0:? 'a2' (2-element array of float) 0:? 'a2' (global 2-element array of float)
0:? 'b2' (2-component vector of float) 0:? 'b2' (global 2-component vector of float)
0:? 'c2' (3X3 matrix of float) 0:? 'c2' (global 3X3 matrix of float)
0:? 'd' (2X2 matrix of float) 0:? 'd' (global 2X2 matrix of float)
0:? 'e' (structure{float a, int b}) 0:? 'e' (global structure{global float a, global int b})
0:? 'e2' (structure{float a, int b}) 0:? 'e2' (global structure{global float a, global int b})
0:? 'e3' (structure{float a, int b}) 0:? 'e3' (global structure{global float a, global int b})
0:? 'a3' (int) 0:? 'a3' (global int)
0:? 'b3' (2-element array of 4-component vector of float) 0:? 'b3' (global 2-element array of 4-component vector of float)
0:? 'b4' (2-element array of 4-component vector of float) 0:? 'b4' (global 2-element array of 4-component vector of float)
0:? 'c3' (4X2 matrix of float) 0:? 'c3' (global 4X2 matrix of float)
0:? 'd2' (implicitly-sized array of structure{float s, float t}) 0:? 'd2' (global implicitly-sized array of structure{global float s, global float t})
0:? 'b5' (5-element array of float) 0:? 'b5' (global 5-element array of float)
0:? 'constructed' (const structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s}) 0:? 'constructed' (const structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s})
0:? 1 (const uint) 0:? 1 (const uint)
0:? 2 (const uint) 0:? 2 (const uint)
0:? 3.000000 0:? 3.000000
@@ -137,8 +137,8 @@ ERROR: node is still EOpNull!
0:? 0.000000 0:? 0.000000
0:? 6.000000 0:? 6.000000
0:? 0.000000 0:? 0.000000
0:? 'curlybad1' (structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s}) 0:? 'curlybad1' (temp structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s})
0:? 'curlyInit' (const structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s}) 0:? 'curlyInit' (const structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s})
0:? 1 (const uint) 0:? 1 (const uint)
0:? 2 (const uint) 0:? 2 (const uint)
0:? 3.000000 0:? 3.000000
@@ -155,11 +155,11 @@ ERROR: node is still EOpNull!
0:? 0.000000 0:? 0.000000
0:? 6.000000 0:? 6.000000
0:? 0.000000 0:? 0.000000
0:? 'vc1' (float) 0:? 'vc1' (global float)
0:? 'vc2' (float) 0:? 'vc2' (global float)
0:? 'vc3' (float) 0:? 'vc3' (global float)
0:? 'av3' (3-component vector of float) 0:? 'av3' (global 3-component vector of float)
0:? 'bv3' (3-component vector of float) 0:? 'bv3' (global 3-component vector of float)
Linked tessellation evaluation stage: Linked tessellation evaluation stage:
@@ -172,28 +172,28 @@ vertex spacing = equal_spacing
triangle order = ccw triangle order = ccw
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:4 Sequence 0:4 Sequence
0:4 move second child to first child (2X2 matrix of float) 0:4 move second child to first child (temp 2X2 matrix of float)
0:4 'b' (2X2 matrix of float) 0:4 'b' (global 2X2 matrix of float)
0:4 Constant: 0:4 Constant:
0:4 1.000000 0:4 1.000000
0:4 0.000000 0:4 0.000000
0:4 0.000000 0:4 0.000000
0:4 1.000000 0:4 1.000000
0:15 Sequence 0:15 Sequence
0:15 move second child to first child (structure{float a, int b}) 0:15 move second child to first child (temp structure{global float a, global int b})
0:15 'e' (structure{float a, int b}) 0:15 'e' (global structure{global float a, global int b})
0:15 Constant: 0:15 Constant:
0:15 1.200000 0:15 1.200000
0:15 2 (const int) 0:15 2 (const int)
0:20 Sequence 0:20 Sequence
0:20 move second child to first child (structure{float a, int b}) 0:20 move second child to first child (temp structure{global float a, global int b})
0:20 'e2' (structure{float a, int b}) 0:20 'e2' (global structure{global float a, global int b})
0:20 Constant: 0:20 Constant:
0:20 1.000000 0:20 1.000000
0:20 3 (const int) 0:20 3 (const int)
0:42 Sequence 0:42 Sequence
0:42 move second child to first child (5-element array of float) 0:42 move second child to first child (temp 5-element array of float)
0:42 'b5' (5-element array of float) 0:42 'b5' (global 5-element array of float)
0:42 Constant: 0:42 Constant:
0:42 3.400000 0:42 3.400000
0:42 4.200000 0:42 4.200000
@@ -201,26 +201,26 @@ ERROR: node is still EOpNull!
0:42 5.200000 0:42 5.200000
0:42 1.100000 0:42 1.100000
0:67 Sequence 0:67 Sequence
0:67 move second child to first child (3-component vector of float) 0:67 move second child to first child (temp 3-component vector of float)
0:67 'av3' (3-component vector of float) 0:67 'av3' (global 3-component vector of float)
0:67 Construct vec3 (3-component vector of float) 0:67 Construct vec3 (global 3-component vector of float)
0:67 'vc1' (float) 0:67 'vc1' (global float)
0:67 'vc2' (float) 0:67 'vc2' (global float)
0:67 'vc3' (float) 0:67 'vc3' (global float)
0:68 Sequence 0:68 Sequence
0:68 move second child to first child (3-component vector of float) 0:68 move second child to first child (temp 3-component vector of float)
0:68 'bv3' (3-component vector of float) 0:68 'bv3' (global 3-component vector of float)
0:68 Construct vec3 (3-component vector of float) 0:68 Construct vec3 (global 3-component vector of float)
0:68 'vc1' (float) 0:68 'vc1' (global float)
0:68 'vc2' (float) 0:68 'vc2' (global float)
0:68 'vc3' (float) 0:68 'vc3' (global float)
0:70 Function Definition: main( (void) 0:70 Function Definition: main( (global void)
0:70 Function Parameters: 0:70 Function Parameters:
0:72 Sequence 0:72 Sequence
0:72 MemoryBarrier (void) 0:72 MemoryBarrier (global void)
0:74 Test condition and select (void) 0:74 Test condition and select (temp void)
0:74 Condition 0:74 Condition
0:74 Compare Equal (bool) 0:74 Compare Equal (temp bool)
0:74 Constant: 0:74 Constant:
0:74 1 (const uint) 0:74 1 (const uint)
0:74 2 (const uint) 0:74 2 (const uint)
@@ -238,9 +238,9 @@ ERROR: node is still EOpNull!
0:74 0.000000 0:74 0.000000
0:74 6.000000 0:74 6.000000
0:74 0.000000 0:74 0.000000
0:74 'curlybad1' (structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s}) 0:74 'curlybad1' (temp structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s})
0:74 true case is null 0:74 true case is null
0:76 Test condition and select (void) 0:76 Test condition and select (temp void)
0:76 Condition 0:76 Condition
0:76 Constant: 0:76 Constant:
0:76 true (const bool) 0:76 true (const bool)
@@ -251,26 +251,26 @@ ERROR: node is still EOpNull!
0:? 0.000000 0:? 0.000000
0:? 0.000000 0:? 0.000000
0:? 1.000000 0:? 1.000000
0:? 'b' (2X2 matrix of float) 0:? 'b' (global 2X2 matrix of float)
0:? 'c' (const 2X2 matrix of float) 0:? 'c' (const 2X2 matrix of float)
0:? 1.000000 0:? 1.000000
0:? 0.000000 0:? 0.000000
0:? 0.000000 0:? 0.000000
0:? 1.000000 0:? 1.000000
0:? 'a2' (2-element array of float) 0:? 'a2' (global 2-element array of float)
0:? 'b2' (2-component vector of float) 0:? 'b2' (global 2-component vector of float)
0:? 'c2' (3X3 matrix of float) 0:? 'c2' (global 3X3 matrix of float)
0:? 'd' (2X2 matrix of float) 0:? 'd' (global 2X2 matrix of float)
0:? 'e' (structure{float a, int b}) 0:? 'e' (global structure{global float a, global int b})
0:? 'e2' (structure{float a, int b}) 0:? 'e2' (global structure{global float a, global int b})
0:? 'e3' (structure{float a, int b}) 0:? 'e3' (global structure{global float a, global int b})
0:? 'a3' (int) 0:? 'a3' (global int)
0:? 'b3' (2-element array of 4-component vector of float) 0:? 'b3' (global 2-element array of 4-component vector of float)
0:? 'b4' (2-element array of 4-component vector of float) 0:? 'b4' (global 2-element array of 4-component vector of float)
0:? 'c3' (4X2 matrix of float) 0:? 'c3' (global 4X2 matrix of float)
0:? 'd2' (1-element array of structure{float s, float t}) 0:? 'd2' (global 1-element array of structure{global float s, global float t})
0:? 'b5' (5-element array of float) 0:? 'b5' (global 5-element array of float)
0:? 'constructed' (const structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s}) 0:? 'constructed' (const structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s})
0:? 1 (const uint) 0:? 1 (const uint)
0:? 2 (const uint) 0:? 2 (const uint)
0:? 3.000000 0:? 3.000000
@@ -287,8 +287,8 @@ ERROR: node is still EOpNull!
0:? 0.000000 0:? 0.000000
0:? 6.000000 0:? 6.000000
0:? 0.000000 0:? 0.000000
0:? 'curlybad1' (structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s}) 0:? 'curlybad1' (temp structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s})
0:? 'curlyInit' (const structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s}) 0:? 'curlyInit' (const structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s})
0:? 1 (const uint) 0:? 1 (const uint)
0:? 2 (const uint) 0:? 2 (const uint)
0:? 3.000000 0:? 3.000000
@@ -305,9 +305,9 @@ ERROR: node is still EOpNull!
0:? 0.000000 0:? 0.000000
0:? 6.000000 0:? 6.000000
0:? 0.000000 0:? 0.000000
0:? 'vc1' (float) 0:? 'vc1' (global float)
0:? 'vc2' (float) 0:? 'vc2' (global float)
0:? 'vc3' (float) 0:? 'vc3' (global float)
0:? 'av3' (3-component vector of float) 0:? 'av3' (global 3-component vector of float)
0:? 'bv3' (3-component vector of float) 0:? 'bv3' (global 3-component vector of float)

View File

@@ -12,13 +12,13 @@ ERROR: 0:20: 'const' : no qualifiers allowed for function return
ERROR: 0:27: '' : constant expression required ERROR: 0:27: '' : constant expression required
ERROR: 0:27: '' : array size must be a constant integer expression ERROR: 0:27: '' : array size must be a constant integer expression
ERROR: 0:38: 'j' : undeclared identifier ERROR: 0:38: 'j' : undeclared identifier
ERROR: 0:38: '=' : cannot convert from 'float' to 'int' ERROR: 0:38: '=' : cannot convert from 'temp float' to 'temp int'
ERROR: 0:39: 'k' : undeclared identifier ERROR: 0:39: 'k' : undeclared identifier
ERROR: 0:39: '=' : cannot convert from 'float' to 'int' ERROR: 0:39: '=' : cannot convert from 'temp float' to 'temp int'
ERROR: 0:40: 'j' : undeclared identifier ERROR: 0:40: 'j' : undeclared identifier
ERROR: 0:40: '=' : cannot convert from 'float' to 'int' ERROR: 0:40: '=' : cannot convert from 'temp float' to 'temp int'
ERROR: 0:44: 'jj' : undeclared identifier ERROR: 0:44: 'jj' : undeclared identifier
ERROR: 0:44: '=' : cannot convert from 'float' to 'int' ERROR: 0:44: '=' : cannot convert from 'temp float' to 'temp int'
ERROR: 0:54: 'y' : vector field selection out of range ERROR: 0:54: 'y' : vector field selection out of range
ERROR: 0:62: 'xxxxx' : illegal vector field selection ERROR: 0:62: 'xxxxx' : illegal vector field selection
ERROR: 0:63: 'xxy' : vector field selection out of range ERROR: 0:63: 'xxy' : vector field selection out of range
@@ -58,45 +58,45 @@ ERROR: node is still EOpNull!
0:20 Function Parameters: 0:20 Function Parameters:
0:? Sequence 0:? Sequence
0:23 Sequence 0:23 Sequence
0:23 move second child to first child (int) 0:23 move second child to first child (temp int)
0:23 'b' (const (read only) int) 0:23 'b' (const (read only) int)
0:23 'anonconst' (int) 0:23 'anonconst' (global int)
0:25 Sequence 0:25 Sequence
0:25 move second child to first child (int) 0:25 move second child to first child (temp int)
0:25 'd' (const (read only) int) 0:25 'd' (const (read only) int)
0:25 'b' (const (read only) int) 0:25 'b' (const (read only) int)
0:29 Branch: Return with expression 0:29 Branch: Return with expression
0:29 'b' (const (read only) int) 0:29 'b' (const (read only) int)
0:32 Function Definition: main( (void) 0:32 Function Definition: main( (global void)
0:32 Function Parameters: 0:32 Function Parameters:
0:? Sequence 0:? Sequence
0:35 Test condition and select (void) 0:35 Test condition and select (temp void)
0:35 Condition 0:35 Condition
0:35 Compare Equal (bool) 0:35 Compare Equal (temp bool)
0:35 'i' (int) 0:35 'i' (temp int)
0:35 Constant: 0:35 Constant:
0:35 3 (const int) 0:35 3 (const int)
0:35 true case 0:35 true case
0:36 Sequence 0:36 Sequence
0:36 move second child to first child (int) 0:36 move second child to first child (temp int)
0:36 'j' (int) 0:36 'j' (temp int)
0:36 'i' (int) 0:36 'i' (temp int)
0:42 Loop with condition tested first 0:42 Loop with condition tested first
0:42 Loop Condition 0:42 Loop Condition
0:42 Constant: 0:42 Constant:
0:42 true (const bool) 0:42 true (const bool)
0:42 No loop body 0:42 No loop body
0:50 Function Definition: bar(vf4; (void) 0:50 Function Definition: bar(vf4; (global void)
0:50 Function Parameters: 0:50 Function Parameters:
0:50 'v' (volatile in 4-component vector of float) 0:50 'v' (volatile in 4-component vector of float)
0:? Sequence 0:? Sequence
0:53 's' (int) 0:53 's' (temp int)
0:54 's' (int) 0:54 's' (temp int)
0:55 Test condition and select (void) 0:55 Test condition and select (temp void)
0:55 Condition 0:55 Condition
0:55 Compare Equal (bool) 0:55 Compare Equal (temp bool)
0:55 direct index (float) 0:55 direct index (temp float)
0:55 direct index (4-component vector of float) 0:55 direct index (temp 4-component vector of float)
0:55 'bad' (in 10-element array of 4-component vector of float) 0:55 'bad' (in 10-element array of 4-component vector of float)
0:55 Constant: 0:55 Constant:
0:55 0 (const int) 0:55 0 (const int)
@@ -105,139 +105,139 @@ ERROR: node is still EOpNull!
0:55 Constant: 0:55 Constant:
0:55 4.200000 0:55 4.200000
0:55 true case is null 0:55 true case is null
0:57 Test condition and select (void) 0:57 Test condition and select (temp void)
0:57 Condition 0:57 Condition
0:57 Constant: 0:57 Constant:
0:57 true (const bool) 0:57 true (const bool)
0:57 true case 0:57 true case
0:58 move second child to first child (4-component vector of float) 0:58 move second child to first child (temp 4-component vector of float)
0:58 'badorder3' (flat out 4-component vector of float) 0:58 'badorder3' (flat out 4-component vector of float)
0:58 direct index (4-component vector of float) 0:58 direct index (temp 4-component vector of float)
0:58 'bad' (in 10-element array of 4-component vector of float) 0:58 'bad' (in 10-element array of 4-component vector of float)
0:58 Constant: 0:58 Constant:
0:58 0 (const int) 0:58 0 (const int)
0:61 Sequence 0:61 Sequence
0:61 move second child to first child (3-component vector of float) 0:61 move second child to first child (temp 3-component vector of float)
0:61 'smeared' (3-component vector of float) 0:61 'smeared' (temp 3-component vector of float)
0:61 Construct vec3 (3-component vector of float) 0:61 Construct vec3 (temp 3-component vector of float)
0:61 'f' (float) 0:61 'f' (temp float)
0:62 'f' (float) 0:62 'f' (temp float)
0:63 'f' (float) 0:63 'f' (temp float)
0:88 Function Definition: bar23444( (void) 0:88 Function Definition: bar23444( (global void)
0:88 Function Parameters: 0:88 Function Parameters:
0:? Sequence 0:? Sequence
0:91 Sequence 0:91 Sequence
0:91 move second child to first child (float) 0:91 move second child to first child (temp float)
0:91 'a1' (float) 0:91 'a1' (temp float)
0:91 direct index (float) 0:91 direct index (temp float)
0:91 direct index (3-component vector of float) 0:91 direct index (temp 3-component vector of float)
0:91 'm43' (4X3 matrix of float) 0:91 'm43' (temp 4X3 matrix of float)
0:91 Constant: 0:91 Constant:
0:91 3 (const int) 0:91 3 (const int)
0:91 Constant: 0:91 Constant:
0:91 1 (const int) 0:91 1 (const int)
0:93 Sequence 0:93 Sequence
0:93 move second child to first child (int) 0:93 move second child to first child (temp int)
0:93 'a2' (int) 0:93 'a2' (temp int)
0:93 Constant: 0:93 Constant:
0:93 4 (const int) 0:93 4 (const int)
0:94 add second child into first child (int) 0:94 add second child into first child (temp int)
0:94 'a2' (int) 0:94 'a2' (temp int)
0:94 Constant: 0:94 Constant:
0:94 3 (const int) 0:94 3 (const int)
0:95 add second child into first child (int) 0:95 add second child into first child (temp int)
0:95 'a2' (int) 0:95 'a2' (temp int)
0:95 Constant: 0:95 Constant:
0:95 3 (const int) 0:95 3 (const int)
0:96 Sequence 0:96 Sequence
0:96 move second child to first child (float) 0:96 move second child to first child (temp float)
0:96 'b' (const (read only) float) 0:96 'b' (const (read only) float)
0:96 component-wise multiply (float) 0:96 component-wise multiply (temp float)
0:96 Constant: 0:96 Constant:
0:96 2.000000 0:96 2.000000
0:96 'a1' (float) 0:96 'a1' (temp float)
0:97 Sequence 0:97 Sequence
0:97 move second child to first child (int) 0:97 move second child to first child (temp int)
0:97 'a' (int) 0:97 'a' (temp int)
0:97 Constant: 0:97 Constant:
0:97 -1 (const int) 0:97 -1 (const int)
0:109 Function Definition: qux( (void) 0:109 Function Definition: qux( (global void)
0:109 Function Parameters: 0:109 Function Parameters:
0:111 Sequence 0:111 Sequence
0:111 Sequence 0:111 Sequence
0:111 move second child to first child (int) 0:111 move second child to first child (temp int)
0:111 'i' (int) 0:111 'i' (temp int)
0:111 aoeu: direct index for structure (layout(column_major shared ) uniform int) 0:111 aoeu: direct index for structure (layout(column_major shared ) uniform int)
0:111 'anon@0' (layout(binding=7 column_major shared ) uniform block{layout(column_major shared ) uniform int aoeu}) 0:111 'anon@0' (layout(binding=7 column_major shared ) uniform block{layout(column_major shared ) uniform int aoeu})
0:111 Constant: 0:111 Constant:
0:111 0 (const uint) 0:111 0 (const uint)
0:112 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (int) 0:112 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (global int)
0:112 'iimg2D' (layout(r32i ) uniform iimage2D) 0:112 'iimg2D' (layout(r32i ) uniform iimage2D)
0:112 Construct ivec2 (2-component vector of int) 0:112 Construct ivec2 (temp 2-component vector of int)
0:112 'i' (int) 0:112 'i' (temp int)
0:112 'i' (int) 0:112 'i' (temp int)
0:112 'i' (int) 0:112 'i' (temp int)
0:112 'i' (int) 0:112 'i' (temp int)
0:113 Function Call: imageAtomicAdd(uI21;vi2;u1; (uint) 0:113 Function Call: imageAtomicAdd(uI21;vi2;u1; (global uint)
0:113 'uimg2D' (layout(r32ui ) uniform uimage2D) 0:113 'uimg2D' (layout(r32ui ) uniform uimage2D)
0:113 Construct ivec2 (2-component vector of int) 0:113 Construct ivec2 (temp 2-component vector of int)
0:113 'i' (int) 0:113 'i' (temp int)
0:113 'i' (int) 0:113 'i' (temp int)
0:113 Convert int to uint (uint) 0:113 Convert int to uint (temp uint)
0:113 'i' (int) 0:113 'i' (temp int)
0:114 Function Call: imageAtomicMin(iI21;vi2;i1; (int) 0:114 Function Call: imageAtomicMin(iI21;vi2;i1; (global int)
0:114 'iimg2Drgba' (layout(rgba32i ) uniform iimage2D) 0:114 'iimg2Drgba' (layout(rgba32i ) uniform iimage2D)
0:114 Construct ivec2 (2-component vector of int) 0:114 Construct ivec2 (temp 2-component vector of int)
0:114 'i' (int) 0:114 'i' (temp int)
0:114 'i' (int) 0:114 'i' (temp int)
0:114 'i' (int) 0:114 'i' (temp int)
0:115 Constant: 0:115 Constant:
0:115 0.000000 0:115 0.000000
0:116 Sequence 0:116 Sequence
0:116 move second child to first child (4-component vector of int) 0:116 move second child to first child (temp 4-component vector of int)
0:116 'pos' (4-component vector of int) 0:116 'pos' (temp 4-component vector of int)
0:116 Function Call: imageLoad(iI21;vi2; (4-component vector of int) 0:116 Function Call: imageLoad(iI21;vi2; (global 4-component vector of int)
0:116 'iimg2D' (layout(r32i ) uniform iimage2D) 0:116 'iimg2D' (layout(r32i ) uniform iimage2D)
0:116 Construct ivec2 (2-component vector of int) 0:116 Construct ivec2 (temp 2-component vector of int)
0:116 'i' (int) 0:116 'i' (temp int)
0:116 'i' (int) 0:116 'i' (temp int)
0:117 Sequence 0:117 Sequence
0:117 move second child to first child (4-component vector of float) 0:117 move second child to first child (temp 4-component vector of float)
0:117 'col' (4-component vector of float) 0:117 'col' (temp 4-component vector of float)
0:117 Function Call: imageLoad(I21;vi2;i1; (4-component vector of float) 0:117 Function Call: imageLoad(I21;vi2;i1; (global 4-component vector of float)
0:117 'img2DMS' (uniform image2DMS) 0:117 'img2DMS' (uniform image2DMS)
0:117 Construct ivec2 (2-component vector of int) 0:117 Construct ivec2 (temp 2-component vector of int)
0:117 'i' (int) 0:117 'i' (temp int)
0:117 'i' (int) 0:117 'i' (temp int)
0:117 'i' (int) 0:117 'i' (temp int)
0:118 Function Call: imageStore(I21;vi2;i1;vf4; (void) 0:118 Function Call: imageStore(I21;vi2;i1;vf4; (global void)
0:118 'img2DMSWO' (writeonly uniform image2DMS) 0:118 'img2DMSWO' (writeonly uniform image2DMS)
0:118 Construct ivec2 (2-component vector of int) 0:118 Construct ivec2 (temp 2-component vector of int)
0:118 'i' (int) 0:118 'i' (temp int)
0:118 'i' (int) 0:118 'i' (temp int)
0:118 'i' (int) 0:118 'i' (temp int)
0:118 Constant: 0:118 Constant:
0:118 0.000000 0:118 0.000000
0:118 0.000000 0:118 0.000000
0:118 0.000000 0:118 0.000000
0:118 0.000000 0:118 0.000000
0:119 Function Call: imageLoad(I21;vi2;i1; (4-component vector of float) 0:119 Function Call: imageLoad(I21;vi2;i1; (global 4-component vector of float)
0:119 'img2DMSWO' (writeonly uniform image2DMS) 0:119 'img2DMSWO' (writeonly uniform image2DMS)
0:119 Construct ivec2 (2-component vector of int) 0:119 Construct ivec2 (temp 2-component vector of int)
0:119 'i' (int) 0:119 'i' (temp int)
0:119 'i' (int) 0:119 'i' (temp int)
0:119 'i' (int) 0:119 'i' (temp int)
0:125 Function Definition: passr(iI21; (void) 0:125 Function Definition: passr(iI21; (global void)
0:125 Function Parameters: 0:125 Function Parameters:
0:125 'image' (coherent readonly in iimage2D) 0:125 'image' (coherent readonly in iimage2D)
0:132 Function Definition: passrc( (void) 0:132 Function Definition: passrc( (global void)
0:132 Function Parameters: 0:132 Function Parameters:
0:134 Sequence 0:134 Sequence
0:134 Function Call: passr(iI21; (void) 0:134 Function Call: passr(iI21; (global void)
0:134 'qualim1' (layout(r32i ) coherent readonly uniform iimage2D) 0:134 'qualim1' (layout(r32i ) coherent readonly uniform iimage2D)
0:135 Function Call: passr(iI21; (void) 0:135 Function Call: passr(iI21; (global void)
0:135 'qualim2' (layout(r32i ) coherent volatile readonly uniform iimage2D) 0:135 'qualim2' (layout(r32i ) coherent volatile readonly uniform iimage2D)
0:136 Function Call: passr(iI21; (void) 0:136 Function Call: passr(iI21; (global void)
0:136 'iimg2D' (layout(r32i ) uniform iimage2D) 0:136 'iimg2D' (layout(r32i ) uniform iimage2D)
0:? Linker Objects 0:? Linker Objects
0:? 'v2' (smooth out 2-component vector of float) 0:? 'v2' (smooth out 2-component vector of float)
@@ -249,12 +249,12 @@ ERROR: node is still EOpNull!
0:? 'rep' (smooth flat out 4-component vector of float) 0:? 'rep' (smooth flat out 4-component vector of float)
0:? 'rep2' (centroid smooth sample out 4-component vector of float) 0:? 'rep2' (centroid smooth sample out 4-component vector of float)
0:? 'rep3' (in 4-component vector of float) 0:? 'rep3' (in 4-component vector of float)
0:? 'anonconst' (int) 0:? 'anonconst' (global int)
0:? 'aconst' (const int) 0:? 'aconst' (const int)
0:? 5 (const int) 0:? 5 (const int)
0:? 'a' (const int) 0:? 'a' (const int)
0:? 5 (const int) 0:? 5 (const int)
0:? 'b' (int) 0:? 'b' (temp int)
0:? 'cx' (const float) 0:? 'cx' (const float)
0:? 4.200000 0:? 4.200000
0:? 'dx' (const float) 0:? 'dx' (const float)
@@ -271,16 +271,16 @@ ERROR: node is still EOpNull!
0:? 'anon@3' (out block{out implicitly-sized array of float gl_ClipDistance, }) 0:? 'anon@3' (out block{out implicitly-sized array of float gl_ClipDistance, })
0:? 'patchIn' (patch in 4-component vector of float) 0:? 'patchIn' (patch in 4-component vector of float)
0:? 'patchOut' (smooth patch out 4-component vector of float) 0:? 'patchOut' (smooth patch out 4-component vector of float)
0:? 'comma0' (int) 0:? 'comma0' (temp int)
0:? 'comma1' (1-element array of int) 0:? 'comma1' (global 1-element array of int)
0:? 'iimg2D' (layout(r32i ) uniform iimage2D) 0:? 'iimg2D' (layout(r32i ) uniform iimage2D)
0:? 'iimg2Drgba' (layout(rgba32i ) uniform iimage2D) 0:? 'iimg2Drgba' (layout(rgba32i ) uniform iimage2D)
0:? 'img2Drgba' (layout(rgba32f ) uniform image2D) 0:? 'img2Drgba' (layout(rgba32f ) uniform image2D)
0:? 'uimg2D' (layout(r32ui ) uniform uimage2D) 0:? 'uimg2D' (layout(r32ui ) uniform uimage2D)
0:? 'img2DMS' (uniform image2DMS) 0:? 'img2DMS' (uniform image2DMS)
0:? 'img2DMSWO' (writeonly uniform image2DMS) 0:? 'img2DMSWO' (writeonly uniform image2DMS)
0:? 'vol' (volatile float) 0:? 'vol' (volatile temp float)
0:? 'vol2' (readonly int) 0:? 'vol2' (readonly temp int)
0:? 'qualim1' (layout(r32i ) coherent readonly uniform iimage2D) 0:? 'qualim1' (layout(r32i ) coherent readonly uniform iimage2D)
0:? 'qualim2' (layout(r32i ) coherent volatile readonly uniform iimage2D) 0:? 'qualim2' (layout(r32i ) coherent volatile readonly uniform iimage2D)
0:? 'i1bad' (layout(rg8i ) uniform uimage2D) 0:? 'i1bad' (layout(rg8i ) uniform uimage2D)
@@ -303,45 +303,45 @@ ERROR: node is still EOpNull!
0:20 Function Parameters: 0:20 Function Parameters:
0:? Sequence 0:? Sequence
0:23 Sequence 0:23 Sequence
0:23 move second child to first child (int) 0:23 move second child to first child (temp int)
0:23 'b' (const (read only) int) 0:23 'b' (const (read only) int)
0:23 'anonconst' (int) 0:23 'anonconst' (global int)
0:25 Sequence 0:25 Sequence
0:25 move second child to first child (int) 0:25 move second child to first child (temp int)
0:25 'd' (const (read only) int) 0:25 'd' (const (read only) int)
0:25 'b' (const (read only) int) 0:25 'b' (const (read only) int)
0:29 Branch: Return with expression 0:29 Branch: Return with expression
0:29 'b' (const (read only) int) 0:29 'b' (const (read only) int)
0:32 Function Definition: main( (void) 0:32 Function Definition: main( (global void)
0:32 Function Parameters: 0:32 Function Parameters:
0:? Sequence 0:? Sequence
0:35 Test condition and select (void) 0:35 Test condition and select (temp void)
0:35 Condition 0:35 Condition
0:35 Compare Equal (bool) 0:35 Compare Equal (temp bool)
0:35 'i' (int) 0:35 'i' (temp int)
0:35 Constant: 0:35 Constant:
0:35 3 (const int) 0:35 3 (const int)
0:35 true case 0:35 true case
0:36 Sequence 0:36 Sequence
0:36 move second child to first child (int) 0:36 move second child to first child (temp int)
0:36 'j' (int) 0:36 'j' (temp int)
0:36 'i' (int) 0:36 'i' (temp int)
0:42 Loop with condition tested first 0:42 Loop with condition tested first
0:42 Loop Condition 0:42 Loop Condition
0:42 Constant: 0:42 Constant:
0:42 true (const bool) 0:42 true (const bool)
0:42 No loop body 0:42 No loop body
0:50 Function Definition: bar(vf4; (void) 0:50 Function Definition: bar(vf4; (global void)
0:50 Function Parameters: 0:50 Function Parameters:
0:50 'v' (volatile in 4-component vector of float) 0:50 'v' (volatile in 4-component vector of float)
0:? Sequence 0:? Sequence
0:53 's' (int) 0:53 's' (temp int)
0:54 's' (int) 0:54 's' (temp int)
0:55 Test condition and select (void) 0:55 Test condition and select (temp void)
0:55 Condition 0:55 Condition
0:55 Compare Equal (bool) 0:55 Compare Equal (temp bool)
0:55 direct index (float) 0:55 direct index (temp float)
0:55 direct index (4-component vector of float) 0:55 direct index (temp 4-component vector of float)
0:55 'bad' (in 10-element array of 4-component vector of float) 0:55 'bad' (in 10-element array of 4-component vector of float)
0:55 Constant: 0:55 Constant:
0:55 0 (const int) 0:55 0 (const int)
@@ -350,139 +350,139 @@ ERROR: node is still EOpNull!
0:55 Constant: 0:55 Constant:
0:55 4.200000 0:55 4.200000
0:55 true case is null 0:55 true case is null
0:57 Test condition and select (void) 0:57 Test condition and select (temp void)
0:57 Condition 0:57 Condition
0:57 Constant: 0:57 Constant:
0:57 true (const bool) 0:57 true (const bool)
0:57 true case 0:57 true case
0:58 move second child to first child (4-component vector of float) 0:58 move second child to first child (temp 4-component vector of float)
0:58 'badorder3' (flat out 4-component vector of float) 0:58 'badorder3' (flat out 4-component vector of float)
0:58 direct index (4-component vector of float) 0:58 direct index (temp 4-component vector of float)
0:58 'bad' (in 10-element array of 4-component vector of float) 0:58 'bad' (in 10-element array of 4-component vector of float)
0:58 Constant: 0:58 Constant:
0:58 0 (const int) 0:58 0 (const int)
0:61 Sequence 0:61 Sequence
0:61 move second child to first child (3-component vector of float) 0:61 move second child to first child (temp 3-component vector of float)
0:61 'smeared' (3-component vector of float) 0:61 'smeared' (temp 3-component vector of float)
0:61 Construct vec3 (3-component vector of float) 0:61 Construct vec3 (temp 3-component vector of float)
0:61 'f' (float) 0:61 'f' (temp float)
0:62 'f' (float) 0:62 'f' (temp float)
0:63 'f' (float) 0:63 'f' (temp float)
0:88 Function Definition: bar23444( (void) 0:88 Function Definition: bar23444( (global void)
0:88 Function Parameters: 0:88 Function Parameters:
0:? Sequence 0:? Sequence
0:91 Sequence 0:91 Sequence
0:91 move second child to first child (float) 0:91 move second child to first child (temp float)
0:91 'a1' (float) 0:91 'a1' (temp float)
0:91 direct index (float) 0:91 direct index (temp float)
0:91 direct index (3-component vector of float) 0:91 direct index (temp 3-component vector of float)
0:91 'm43' (4X3 matrix of float) 0:91 'm43' (temp 4X3 matrix of float)
0:91 Constant: 0:91 Constant:
0:91 3 (const int) 0:91 3 (const int)
0:91 Constant: 0:91 Constant:
0:91 1 (const int) 0:91 1 (const int)
0:93 Sequence 0:93 Sequence
0:93 move second child to first child (int) 0:93 move second child to first child (temp int)
0:93 'a2' (int) 0:93 'a2' (temp int)
0:93 Constant: 0:93 Constant:
0:93 4 (const int) 0:93 4 (const int)
0:94 add second child into first child (int) 0:94 add second child into first child (temp int)
0:94 'a2' (int) 0:94 'a2' (temp int)
0:94 Constant: 0:94 Constant:
0:94 3 (const int) 0:94 3 (const int)
0:95 add second child into first child (int) 0:95 add second child into first child (temp int)
0:95 'a2' (int) 0:95 'a2' (temp int)
0:95 Constant: 0:95 Constant:
0:95 3 (const int) 0:95 3 (const int)
0:96 Sequence 0:96 Sequence
0:96 move second child to first child (float) 0:96 move second child to first child (temp float)
0:96 'b' (const (read only) float) 0:96 'b' (const (read only) float)
0:96 component-wise multiply (float) 0:96 component-wise multiply (temp float)
0:96 Constant: 0:96 Constant:
0:96 2.000000 0:96 2.000000
0:96 'a1' (float) 0:96 'a1' (temp float)
0:97 Sequence 0:97 Sequence
0:97 move second child to first child (int) 0:97 move second child to first child (temp int)
0:97 'a' (int) 0:97 'a' (temp int)
0:97 Constant: 0:97 Constant:
0:97 -1 (const int) 0:97 -1 (const int)
0:109 Function Definition: qux( (void) 0:109 Function Definition: qux( (global void)
0:109 Function Parameters: 0:109 Function Parameters:
0:111 Sequence 0:111 Sequence
0:111 Sequence 0:111 Sequence
0:111 move second child to first child (int) 0:111 move second child to first child (temp int)
0:111 'i' (int) 0:111 'i' (temp int)
0:111 aoeu: direct index for structure (layout(column_major shared ) uniform int) 0:111 aoeu: direct index for structure (layout(column_major shared ) uniform int)
0:111 'anon@0' (layout(binding=7 column_major shared ) uniform block{layout(column_major shared ) uniform int aoeu}) 0:111 'anon@0' (layout(binding=7 column_major shared ) uniform block{layout(column_major shared ) uniform int aoeu})
0:111 Constant: 0:111 Constant:
0:111 0 (const uint) 0:111 0 (const uint)
0:112 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (int) 0:112 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (global int)
0:112 'iimg2D' (layout(r32i ) uniform iimage2D) 0:112 'iimg2D' (layout(r32i ) uniform iimage2D)
0:112 Construct ivec2 (2-component vector of int) 0:112 Construct ivec2 (temp 2-component vector of int)
0:112 'i' (int) 0:112 'i' (temp int)
0:112 'i' (int) 0:112 'i' (temp int)
0:112 'i' (int) 0:112 'i' (temp int)
0:112 'i' (int) 0:112 'i' (temp int)
0:113 Function Call: imageAtomicAdd(uI21;vi2;u1; (uint) 0:113 Function Call: imageAtomicAdd(uI21;vi2;u1; (global uint)
0:113 'uimg2D' (layout(r32ui ) uniform uimage2D) 0:113 'uimg2D' (layout(r32ui ) uniform uimage2D)
0:113 Construct ivec2 (2-component vector of int) 0:113 Construct ivec2 (temp 2-component vector of int)
0:113 'i' (int) 0:113 'i' (temp int)
0:113 'i' (int) 0:113 'i' (temp int)
0:113 Convert int to uint (uint) 0:113 Convert int to uint (temp uint)
0:113 'i' (int) 0:113 'i' (temp int)
0:114 Function Call: imageAtomicMin(iI21;vi2;i1; (int) 0:114 Function Call: imageAtomicMin(iI21;vi2;i1; (global int)
0:114 'iimg2Drgba' (layout(rgba32i ) uniform iimage2D) 0:114 'iimg2Drgba' (layout(rgba32i ) uniform iimage2D)
0:114 Construct ivec2 (2-component vector of int) 0:114 Construct ivec2 (temp 2-component vector of int)
0:114 'i' (int) 0:114 'i' (temp int)
0:114 'i' (int) 0:114 'i' (temp int)
0:114 'i' (int) 0:114 'i' (temp int)
0:115 Constant: 0:115 Constant:
0:115 0.000000 0:115 0.000000
0:116 Sequence 0:116 Sequence
0:116 move second child to first child (4-component vector of int) 0:116 move second child to first child (temp 4-component vector of int)
0:116 'pos' (4-component vector of int) 0:116 'pos' (temp 4-component vector of int)
0:116 Function Call: imageLoad(iI21;vi2; (4-component vector of int) 0:116 Function Call: imageLoad(iI21;vi2; (global 4-component vector of int)
0:116 'iimg2D' (layout(r32i ) uniform iimage2D) 0:116 'iimg2D' (layout(r32i ) uniform iimage2D)
0:116 Construct ivec2 (2-component vector of int) 0:116 Construct ivec2 (temp 2-component vector of int)
0:116 'i' (int) 0:116 'i' (temp int)
0:116 'i' (int) 0:116 'i' (temp int)
0:117 Sequence 0:117 Sequence
0:117 move second child to first child (4-component vector of float) 0:117 move second child to first child (temp 4-component vector of float)
0:117 'col' (4-component vector of float) 0:117 'col' (temp 4-component vector of float)
0:117 Function Call: imageLoad(I21;vi2;i1; (4-component vector of float) 0:117 Function Call: imageLoad(I21;vi2;i1; (global 4-component vector of float)
0:117 'img2DMS' (uniform image2DMS) 0:117 'img2DMS' (uniform image2DMS)
0:117 Construct ivec2 (2-component vector of int) 0:117 Construct ivec2 (temp 2-component vector of int)
0:117 'i' (int) 0:117 'i' (temp int)
0:117 'i' (int) 0:117 'i' (temp int)
0:117 'i' (int) 0:117 'i' (temp int)
0:118 Function Call: imageStore(I21;vi2;i1;vf4; (void) 0:118 Function Call: imageStore(I21;vi2;i1;vf4; (global void)
0:118 'img2DMSWO' (writeonly uniform image2DMS) 0:118 'img2DMSWO' (writeonly uniform image2DMS)
0:118 Construct ivec2 (2-component vector of int) 0:118 Construct ivec2 (temp 2-component vector of int)
0:118 'i' (int) 0:118 'i' (temp int)
0:118 'i' (int) 0:118 'i' (temp int)
0:118 'i' (int) 0:118 'i' (temp int)
0:118 Constant: 0:118 Constant:
0:118 0.000000 0:118 0.000000
0:118 0.000000 0:118 0.000000
0:118 0.000000 0:118 0.000000
0:118 0.000000 0:118 0.000000
0:119 Function Call: imageLoad(I21;vi2;i1; (4-component vector of float) 0:119 Function Call: imageLoad(I21;vi2;i1; (global 4-component vector of float)
0:119 'img2DMSWO' (writeonly uniform image2DMS) 0:119 'img2DMSWO' (writeonly uniform image2DMS)
0:119 Construct ivec2 (2-component vector of int) 0:119 Construct ivec2 (temp 2-component vector of int)
0:119 'i' (int) 0:119 'i' (temp int)
0:119 'i' (int) 0:119 'i' (temp int)
0:119 'i' (int) 0:119 'i' (temp int)
0:125 Function Definition: passr(iI21; (void) 0:125 Function Definition: passr(iI21; (global void)
0:125 Function Parameters: 0:125 Function Parameters:
0:125 'image' (coherent readonly in iimage2D) 0:125 'image' (coherent readonly in iimage2D)
0:132 Function Definition: passrc( (void) 0:132 Function Definition: passrc( (global void)
0:132 Function Parameters: 0:132 Function Parameters:
0:134 Sequence 0:134 Sequence
0:134 Function Call: passr(iI21; (void) 0:134 Function Call: passr(iI21; (global void)
0:134 'qualim1' (layout(r32i ) coherent readonly uniform iimage2D) 0:134 'qualim1' (layout(r32i ) coherent readonly uniform iimage2D)
0:135 Function Call: passr(iI21; (void) 0:135 Function Call: passr(iI21; (global void)
0:135 'qualim2' (layout(r32i ) coherent volatile readonly uniform iimage2D) 0:135 'qualim2' (layout(r32i ) coherent volatile readonly uniform iimage2D)
0:136 Function Call: passr(iI21; (void) 0:136 Function Call: passr(iI21; (global void)
0:136 'iimg2D' (layout(r32i ) uniform iimage2D) 0:136 'iimg2D' (layout(r32i ) uniform iimage2D)
0:? Linker Objects 0:? Linker Objects
0:? 'v2' (smooth out 2-component vector of float) 0:? 'v2' (smooth out 2-component vector of float)
@@ -494,12 +494,12 @@ ERROR: node is still EOpNull!
0:? 'rep' (smooth flat out 4-component vector of float) 0:? 'rep' (smooth flat out 4-component vector of float)
0:? 'rep2' (centroid smooth sample out 4-component vector of float) 0:? 'rep2' (centroid smooth sample out 4-component vector of float)
0:? 'rep3' (in 4-component vector of float) 0:? 'rep3' (in 4-component vector of float)
0:? 'anonconst' (int) 0:? 'anonconst' (global int)
0:? 'aconst' (const int) 0:? 'aconst' (const int)
0:? 5 (const int) 0:? 5 (const int)
0:? 'a' (const int) 0:? 'a' (const int)
0:? 5 (const int) 0:? 5 (const int)
0:? 'b' (int) 0:? 'b' (temp int)
0:? 'cx' (const float) 0:? 'cx' (const float)
0:? 4.200000 0:? 4.200000
0:? 'dx' (const float) 0:? 'dx' (const float)
@@ -516,16 +516,16 @@ ERROR: node is still EOpNull!
0:? 'anon@3' (out block{out 1-element array of float gl_ClipDistance, }) 0:? 'anon@3' (out block{out 1-element array of float gl_ClipDistance, })
0:? 'patchIn' (patch in 4-component vector of float) 0:? 'patchIn' (patch in 4-component vector of float)
0:? 'patchOut' (smooth patch out 4-component vector of float) 0:? 'patchOut' (smooth patch out 4-component vector of float)
0:? 'comma0' (int) 0:? 'comma0' (temp int)
0:? 'comma1' (1-element array of int) 0:? 'comma1' (global 1-element array of int)
0:? 'iimg2D' (layout(r32i ) uniform iimage2D) 0:? 'iimg2D' (layout(r32i ) uniform iimage2D)
0:? 'iimg2Drgba' (layout(rgba32i ) uniform iimage2D) 0:? 'iimg2Drgba' (layout(rgba32i ) uniform iimage2D)
0:? 'img2Drgba' (layout(rgba32f ) uniform image2D) 0:? 'img2Drgba' (layout(rgba32f ) uniform image2D)
0:? 'uimg2D' (layout(r32ui ) uniform uimage2D) 0:? 'uimg2D' (layout(r32ui ) uniform uimage2D)
0:? 'img2DMS' (uniform image2DMS) 0:? 'img2DMS' (uniform image2DMS)
0:? 'img2DMSWO' (writeonly uniform image2DMS) 0:? 'img2DMSWO' (writeonly uniform image2DMS)
0:? 'vol' (volatile float) 0:? 'vol' (volatile temp float)
0:? 'vol2' (readonly int) 0:? 'vol2' (readonly temp int)
0:? 'qualim1' (layout(r32i ) coherent readonly uniform iimage2D) 0:? 'qualim1' (layout(r32i ) coherent readonly uniform iimage2D)
0:? 'qualim2' (layout(r32i ) coherent volatile readonly uniform iimage2D) 0:? 'qualim2' (layout(r32i ) coherent volatile readonly uniform iimage2D)
0:? 'i1bad' (layout(rg8i ) uniform uimage2D) 0:? 'i1bad' (layout(rg8i ) uniform uimage2D)

View File

@@ -10,13 +10,13 @@ max_vertices = 0
input primitive = triangles input primitive = triangles
output primitive = none output primitive = none
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:11 Function Definition: foo( (void) 0:11 Function Definition: foo( (global void)
0:11 Function Parameters: 0:11 Function Parameters:
0:13 Sequence 0:13 Sequence
0:13 Constant: 0:13 Constant:
0:13 3 (const int) 0:13 3 (const int)
0:14 gl_Position: direct index for structure (in 4-component vector of float) 0:14 gl_Position: direct index for structure (in 4-component vector of float)
0:14 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:14 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:14 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:14 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:14 Constant: 0:14 Constant:
0:14 1 (const int) 0:14 1 (const int)
@@ -25,13 +25,13 @@ ERROR: node is still EOpNull!
0:15 Constant: 0:15 Constant:
0:15 3 (const int) 0:15 3 (const int)
0:16 gl_Position: direct index for structure (in 4-component vector of float) 0:16 gl_Position: direct index for structure (in 4-component vector of float)
0:16 indirect index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:16 indirect index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:16 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:16 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
0:16 'i' (int) 0:16 'i' (global int)
0:16 Constant: 0:16 Constant:
0:16 0 (const int) 0:16 0 (const int)
0:? Linker Objects 0:? Linker Objects
0:? 'i' (int) 0:? 'i' (global int)
0:? 'colorun' (in 3-element array of 4-component vector of float) 0:? 'colorun' (in 3-element array of 4-component vector of float)
0:? 'color3' (in 3-element array of 4-component vector of float) 0:? 'color3' (in 3-element array of 4-component vector of float)
0:? 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:? 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance})
@@ -49,13 +49,13 @@ max_vertices = 0
input primitive = triangles input primitive = triangles
output primitive = none output primitive = none
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:11 Function Definition: foo( (void) 0:11 Function Definition: foo( (global void)
0:11 Function Parameters: 0:11 Function Parameters:
0:13 Sequence 0:13 Sequence
0:13 Constant: 0:13 Constant:
0:13 3 (const int) 0:13 3 (const int)
0:14 gl_Position: direct index for structure (in 4-component vector of float) 0:14 gl_Position: direct index for structure (in 4-component vector of float)
0:14 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:14 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:14 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:14 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:14 Constant: 0:14 Constant:
0:14 1 (const int) 0:14 1 (const int)
@@ -64,13 +64,13 @@ ERROR: node is still EOpNull!
0:15 Constant: 0:15 Constant:
0:15 3 (const int) 0:15 3 (const int)
0:16 gl_Position: direct index for structure (in 4-component vector of float) 0:16 gl_Position: direct index for structure (in 4-component vector of float)
0:16 indirect index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:16 indirect index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:16 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:16 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})
0:16 'i' (int) 0:16 'i' (global int)
0:16 Constant: 0:16 Constant:
0:16 0 (const int) 0:16 0 (const int)
0:? Linker Objects 0:? Linker Objects
0:? 'i' (int) 0:? 'i' (global int)
0:? 'colorun' (in 3-element array of 4-component vector of float) 0:? 'colorun' (in 3-element array of 4-component vector of float)
0:? 'color3' (in 3-element array of 4-component vector of float) 0:? 'color3' (in 3-element array of 4-component vector of float)
0:? 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:? 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance})

View File

@@ -14,48 +14,48 @@ ERROR: 0:51: 'local_size' : can only apply to 'in'
ERROR: 0:51: 'local_size' : can only apply to 'in' ERROR: 0:51: 'local_size' : can only apply to 'in'
ERROR: 0:51: 'local_size' : can only apply to 'in' ERROR: 0:51: 'local_size' : can only apply to 'in'
ERROR: 0:65: 'assign' : l-value required "ro" (can't modify a readonly buffer) ERROR: 0:65: 'assign' : l-value required "ro" (can't modify a readonly buffer)
ERROR: 0:77: '=' : cannot convert from 'double' to 'int' ERROR: 0:77: '=' : cannot convert from 'temp double' to 'temp int'
ERROR: 15 compilation errors. No code generated. ERROR: 15 compilation errors. No code generated.
Shader version: 430 Shader version: 430
local_size = (2, 1, 4096) local_size = (2, 1, 4096)
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:27 Function Definition: main( (void) 0:27 Function Definition: main( (global void)
0:27 Function Parameters: 0:27 Function Parameters:
0:29 Sequence 0:29 Sequence
0:29 Barrier (void) 0:29 Barrier (global void)
0:30 MemoryBarrier (void) 0:30 MemoryBarrier (global void)
0:31 MemoryBarrierAtomicCounter (void) 0:31 MemoryBarrierAtomicCounter (global void)
0:32 MemoryBarrierBuffer (void) 0:32 MemoryBarrierBuffer (global void)
0:33 MemoryBarrierShared (void) 0:33 MemoryBarrierShared (global void)
0:34 MemoryBarrierImage (void) 0:34 MemoryBarrierImage (global void)
0:35 GroupMemoryBarrier (void) 0:35 GroupMemoryBarrier (global void)
0:36 move second child to first child (int) 0:36 move second child to first child (temp int)
0:36 value: direct index for structure (layout(column_major shared ) buffer int) 0:36 value: direct index for structure (layout(column_major shared ) buffer int)
0:36 'anon@0' (layout(column_major shared ) buffer block{layout(column_major shared ) buffer int value, layout(column_major shared ) buffer implicitly-sized array of float values}) 0:36 'anon@0' (layout(column_major shared ) buffer block{layout(column_major shared ) buffer int value, layout(column_major shared ) buffer implicitly-sized array of float values})
0:36 Constant: 0:36 Constant:
0:36 0 (const uint) 0:36 0 (const uint)
0:36 Convert float to int (int) 0:36 Convert float to int (temp int)
0:36 indirect index (layout(column_major shared ) float) 0:36 indirect index (layout(column_major shared ) temp float)
0:36 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of float) 0:36 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of float)
0:36 'anon@0' (layout(column_major shared ) buffer block{layout(column_major shared ) buffer int value, layout(column_major shared ) buffer implicitly-sized array of float values}) 0:36 'anon@0' (layout(column_major shared ) buffer block{layout(column_major shared ) buffer int value, layout(column_major shared ) buffer implicitly-sized array of float values})
0:36 Constant: 0:36 Constant:
0:36 1 (const uint) 0:36 1 (const uint)
0:36 'gl_LocalInvocationIndex' (in uint) 0:36 'gl_LocalInvocationIndex' (in uint)
0:39 Test condition and select (void) 0:39 Test condition and select (temp void)
0:39 Condition 0:39 Condition
0:39 Compare Greater Than (bool) 0:39 Compare Greater Than (temp bool)
0:39 'a' (int) 0:39 'a' (temp int)
0:39 Constant: 0:39 Constant:
0:39 10 (const int) 0:39 10 (const int)
0:39 true case 0:39 true case
0:40 Barrier (void) 0:40 Barrier (global void)
0:63 Function Definition: foo( (void) 0:63 Function Definition: foo( (global void)
0:63 Function Parameters: 0:63 Function Parameters:
0:65 Sequence 0:65 Sequence
0:65 move second child to first child (float) 0:65 move second child to first child (temp float)
0:65 direct index (layout(column_major shared ) float) 0:65 direct index (layout(column_major shared ) temp float)
0:65 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of float) 0:65 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of float)
0:65 'ro' (layout(column_major shared ) readonly buffer block{layout(column_major shared ) buffer int value, layout(column_major shared ) buffer implicitly-sized array of float values}) 0:65 'ro' (layout(column_major shared ) readonly buffer block{layout(column_major shared ) buffer int value, layout(column_major shared ) buffer implicitly-sized array of float values})
0:65 Constant: 0:65 Constant:
@@ -64,20 +64,20 @@ ERROR: node is still EOpNull!
0:65 2 (const int) 0:65 2 (const int)
0:65 Constant: 0:65 Constant:
0:65 4.700000 0:65 4.700000
0:66 array length (int) 0:66 array length (temp int)
0:66 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of float) 0:66 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of float)
0:66 'ro' (layout(column_major shared ) readonly buffer block{layout(column_major shared ) buffer int value, layout(column_major shared ) buffer implicitly-sized array of float values}) 0:66 'ro' (layout(column_major shared ) readonly buffer block{layout(column_major shared ) buffer int value, layout(column_major shared ) buffer implicitly-sized array of float values})
0:66 Constant: 0:66 Constant:
0:66 1 (const int) 0:66 1 (const int)
0:67 Barrier (void) 0:67 Barrier (global void)
0:72 Function Definition: fooaoeu( (void) 0:72 Function Definition: fooaoeu( (global void)
0:72 Function Parameters: 0:72 Function Parameters:
0:73 Sequence 0:73 Sequence
0:73 Sequence 0:73 Sequence
0:73 move second child to first child (2-component vector of int) 0:73 move second child to first child (temp 2-component vector of int)
0:73 'storePos' (2-component vector of int) 0:73 'storePos' (temp 2-component vector of int)
0:73 Convert uint to int (2-component vector of int) 0:73 Convert uint to int (temp 2-component vector of int)
0:73 vector swizzle (2-component vector of uint) 0:73 vector swizzle (temp 2-component vector of uint)
0:73 'gl_GlobalInvocationID' (in 3-component vector of uint) 0:73 'gl_GlobalInvocationID' (in 3-component vector of uint)
0:73 Sequence 0:73 Sequence
0:73 Constant: 0:73 Constant:
@@ -85,15 +85,15 @@ ERROR: node is still EOpNull!
0:73 Constant: 0:73 Constant:
0:73 1 (const int) 0:73 1 (const int)
0:74 Sequence 0:74 Sequence
0:74 move second child to first child (double) 0:74 move second child to first child (temp double)
0:74 'localCoef' (double) 0:74 'localCoef' (temp double)
0:74 Convert float to double (double) 0:74 Convert float to double (temp double)
0:74 length (float) 0:74 length (global float)
0:74 divide (2-component vector of float) 0:74 divide (temp 2-component vector of float)
0:74 Convert int to float (2-component vector of float) 0:74 Convert int to float (temp 2-component vector of float)
0:74 subtract (2-component vector of int) 0:74 subtract (temp 2-component vector of int)
0:74 Convert uint to int (2-component vector of int) 0:74 Convert uint to int (temp 2-component vector of int)
0:74 vector swizzle (2-component vector of uint) 0:74 vector swizzle (temp 2-component vector of uint)
0:74 'gl_LocalInvocationID' (in 3-component vector of uint) 0:74 'gl_LocalInvocationID' (in 3-component vector of uint)
0:74 Sequence 0:74 Sequence
0:74 Constant: 0:74 Constant:
@@ -105,23 +105,23 @@ ERROR: node is still EOpNull!
0:74 Constant: 0:74 Constant:
0:74 8.000000 0:74 8.000000
0:75 Sequence 0:75 Sequence
0:75 move second child to first child (4-component vector of double) 0:75 move second child to first child (temp 4-component vector of double)
0:75 'aa' (4-component vector of double) 0:75 'aa' (temp 4-component vector of double)
0:75 Constant: 0:75 Constant:
0:75 0.400000 0:75 0.400000
0:75 0.200000 0:75 0.200000
0:75 0.300000 0:75 0.300000
0:75 0.400000 0:75 0.400000
0:76 Sequence 0:76 Sequence
0:76 move second child to first child (double) 0:76 move second child to first child (temp double)
0:76 'globalCoef' (double) 0:76 'globalCoef' (temp double)
0:76 Constant: 0:76 Constant:
0:76 1.000000 0:76 1.000000
0:78 Sequence 0:78 Sequence
0:78 move second child to first child (double) 0:78 move second child to first child (temp double)
0:78 'di' (double) 0:78 'di' (temp double)
0:78 Convert int to double (double) 0:78 Convert int to double (temp double)
0:78 'i' (int) 0:78 'i' (temp int)
0:? Linker Objects 0:? Linker Objects
0:? 'gl_WorkGroupSize' (const 3-component vector of uint) 0:? 'gl_WorkGroupSize' (const 3-component vector of uint)
0:? 2 (const uint) 0:? 2 (const uint)
@@ -137,9 +137,9 @@ ERROR: node is still EOpNull!
0:? 's' (shared 4-component vector of float) 0:? 's' (shared 4-component vector of float)
0:? 'sl' (layout(location=2 ) shared 4-component vector of float) 0:? 'sl' (layout(location=2 ) shared 4-component vector of float)
0:? 'fs' (shared float) 0:? 'fs' (shared float)
0:? 'arrX' (2-element array of int) 0:? 'arrX' (global 2-element array of int)
0:? 'arrY' (1-element array of int) 0:? 'arrY' (global 1-element array of int)
0:? 'arrZ' (4096-element array of int) 0:? 'arrZ' (global 4096-element array of int)
0:? 'ro' (layout(column_major shared ) readonly buffer block{layout(column_major shared ) buffer int value, layout(column_major shared ) buffer implicitly-sized array of float values}) 0:? 'ro' (layout(column_major shared ) readonly buffer block{layout(column_major shared ) buffer int value, layout(column_major shared ) buffer implicitly-sized array of float values})
0:? 'roll' (uniform double) 0:? 'roll' (uniform double)
0:? 'destTex' (writeonly uniform image2D) 0:? 'destTex' (writeonly uniform image2D)
@@ -151,41 +151,41 @@ Linked compute stage:
Shader version: 430 Shader version: 430
local_size = (2, 1, 4096) local_size = (2, 1, 4096)
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:27 Function Definition: main( (void) 0:27 Function Definition: main( (global void)
0:27 Function Parameters: 0:27 Function Parameters:
0:29 Sequence 0:29 Sequence
0:29 Barrier (void) 0:29 Barrier (global void)
0:30 MemoryBarrier (void) 0:30 MemoryBarrier (global void)
0:31 MemoryBarrierAtomicCounter (void) 0:31 MemoryBarrierAtomicCounter (global void)
0:32 MemoryBarrierBuffer (void) 0:32 MemoryBarrierBuffer (global void)
0:33 MemoryBarrierShared (void) 0:33 MemoryBarrierShared (global void)
0:34 MemoryBarrierImage (void) 0:34 MemoryBarrierImage (global void)
0:35 GroupMemoryBarrier (void) 0:35 GroupMemoryBarrier (global void)
0:36 move second child to first child (int) 0:36 move second child to first child (temp int)
0:36 value: direct index for structure (layout(column_major shared ) buffer int) 0:36 value: direct index for structure (layout(column_major shared ) buffer int)
0:36 'anon@0' (layout(column_major shared ) buffer block{layout(column_major shared ) buffer int value, layout(column_major shared ) buffer implicitly-sized array of float values}) 0:36 'anon@0' (layout(column_major shared ) buffer block{layout(column_major shared ) buffer int value, layout(column_major shared ) buffer implicitly-sized array of float values})
0:36 Constant: 0:36 Constant:
0:36 0 (const uint) 0:36 0 (const uint)
0:36 Convert float to int (int) 0:36 Convert float to int (temp int)
0:36 indirect index (layout(column_major shared ) float) 0:36 indirect index (layout(column_major shared ) temp float)
0:36 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of float) 0:36 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of float)
0:36 'anon@0' (layout(column_major shared ) buffer block{layout(column_major shared ) buffer int value, layout(column_major shared ) buffer implicitly-sized array of float values}) 0:36 'anon@0' (layout(column_major shared ) buffer block{layout(column_major shared ) buffer int value, layout(column_major shared ) buffer implicitly-sized array of float values})
0:36 Constant: 0:36 Constant:
0:36 1 (const uint) 0:36 1 (const uint)
0:36 'gl_LocalInvocationIndex' (in uint) 0:36 'gl_LocalInvocationIndex' (in uint)
0:39 Test condition and select (void) 0:39 Test condition and select (temp void)
0:39 Condition 0:39 Condition
0:39 Compare Greater Than (bool) 0:39 Compare Greater Than (temp bool)
0:39 'a' (int) 0:39 'a' (temp int)
0:39 Constant: 0:39 Constant:
0:39 10 (const int) 0:39 10 (const int)
0:39 true case 0:39 true case
0:40 Barrier (void) 0:40 Barrier (global void)
0:63 Function Definition: foo( (void) 0:63 Function Definition: foo( (global void)
0:63 Function Parameters: 0:63 Function Parameters:
0:65 Sequence 0:65 Sequence
0:65 move second child to first child (float) 0:65 move second child to first child (temp float)
0:65 direct index (layout(column_major shared ) float) 0:65 direct index (layout(column_major shared ) temp float)
0:65 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of float) 0:65 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of float)
0:65 'ro' (layout(column_major shared ) readonly buffer block{layout(column_major shared ) buffer int value, layout(column_major shared ) buffer implicitly-sized array of float values}) 0:65 'ro' (layout(column_major shared ) readonly buffer block{layout(column_major shared ) buffer int value, layout(column_major shared ) buffer implicitly-sized array of float values})
0:65 Constant: 0:65 Constant:
@@ -194,20 +194,20 @@ ERROR: node is still EOpNull!
0:65 2 (const int) 0:65 2 (const int)
0:65 Constant: 0:65 Constant:
0:65 4.700000 0:65 4.700000
0:66 array length (int) 0:66 array length (temp int)
0:66 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of float) 0:66 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of float)
0:66 'ro' (layout(column_major shared ) readonly buffer block{layout(column_major shared ) buffer int value, layout(column_major shared ) buffer implicitly-sized array of float values}) 0:66 'ro' (layout(column_major shared ) readonly buffer block{layout(column_major shared ) buffer int value, layout(column_major shared ) buffer implicitly-sized array of float values})
0:66 Constant: 0:66 Constant:
0:66 1 (const int) 0:66 1 (const int)
0:67 Barrier (void) 0:67 Barrier (global void)
0:72 Function Definition: fooaoeu( (void) 0:72 Function Definition: fooaoeu( (global void)
0:72 Function Parameters: 0:72 Function Parameters:
0:73 Sequence 0:73 Sequence
0:73 Sequence 0:73 Sequence
0:73 move second child to first child (2-component vector of int) 0:73 move second child to first child (temp 2-component vector of int)
0:73 'storePos' (2-component vector of int) 0:73 'storePos' (temp 2-component vector of int)
0:73 Convert uint to int (2-component vector of int) 0:73 Convert uint to int (temp 2-component vector of int)
0:73 vector swizzle (2-component vector of uint) 0:73 vector swizzle (temp 2-component vector of uint)
0:73 'gl_GlobalInvocationID' (in 3-component vector of uint) 0:73 'gl_GlobalInvocationID' (in 3-component vector of uint)
0:73 Sequence 0:73 Sequence
0:73 Constant: 0:73 Constant:
@@ -215,15 +215,15 @@ ERROR: node is still EOpNull!
0:73 Constant: 0:73 Constant:
0:73 1 (const int) 0:73 1 (const int)
0:74 Sequence 0:74 Sequence
0:74 move second child to first child (double) 0:74 move second child to first child (temp double)
0:74 'localCoef' (double) 0:74 'localCoef' (temp double)
0:74 Convert float to double (double) 0:74 Convert float to double (temp double)
0:74 length (float) 0:74 length (global float)
0:74 divide (2-component vector of float) 0:74 divide (temp 2-component vector of float)
0:74 Convert int to float (2-component vector of float) 0:74 Convert int to float (temp 2-component vector of float)
0:74 subtract (2-component vector of int) 0:74 subtract (temp 2-component vector of int)
0:74 Convert uint to int (2-component vector of int) 0:74 Convert uint to int (temp 2-component vector of int)
0:74 vector swizzle (2-component vector of uint) 0:74 vector swizzle (temp 2-component vector of uint)
0:74 'gl_LocalInvocationID' (in 3-component vector of uint) 0:74 'gl_LocalInvocationID' (in 3-component vector of uint)
0:74 Sequence 0:74 Sequence
0:74 Constant: 0:74 Constant:
@@ -235,23 +235,23 @@ ERROR: node is still EOpNull!
0:74 Constant: 0:74 Constant:
0:74 8.000000 0:74 8.000000
0:75 Sequence 0:75 Sequence
0:75 move second child to first child (4-component vector of double) 0:75 move second child to first child (temp 4-component vector of double)
0:75 'aa' (4-component vector of double) 0:75 'aa' (temp 4-component vector of double)
0:75 Constant: 0:75 Constant:
0:75 0.400000 0:75 0.400000
0:75 0.200000 0:75 0.200000
0:75 0.300000 0:75 0.300000
0:75 0.400000 0:75 0.400000
0:76 Sequence 0:76 Sequence
0:76 move second child to first child (double) 0:76 move second child to first child (temp double)
0:76 'globalCoef' (double) 0:76 'globalCoef' (temp double)
0:76 Constant: 0:76 Constant:
0:76 1.000000 0:76 1.000000
0:78 Sequence 0:78 Sequence
0:78 move second child to first child (double) 0:78 move second child to first child (temp double)
0:78 'di' (double) 0:78 'di' (temp double)
0:78 Convert int to double (double) 0:78 Convert int to double (temp double)
0:78 'i' (int) 0:78 'i' (temp int)
0:? Linker Objects 0:? Linker Objects
0:? 'gl_WorkGroupSize' (const 3-component vector of uint) 0:? 'gl_WorkGroupSize' (const 3-component vector of uint)
0:? 2 (const uint) 0:? 2 (const uint)
@@ -267,9 +267,9 @@ ERROR: node is still EOpNull!
0:? 's' (shared 4-component vector of float) 0:? 's' (shared 4-component vector of float)
0:? 'sl' (layout(location=2 ) shared 4-component vector of float) 0:? 'sl' (layout(location=2 ) shared 4-component vector of float)
0:? 'fs' (shared float) 0:? 'fs' (shared float)
0:? 'arrX' (2-element array of int) 0:? 'arrX' (global 2-element array of int)
0:? 'arrY' (1-element array of int) 0:? 'arrY' (global 1-element array of int)
0:? 'arrZ' (4096-element array of int) 0:? 'arrZ' (global 4096-element array of int)
0:? 'ro' (layout(column_major shared ) readonly buffer block{layout(column_major shared ) buffer int value, layout(column_major shared ) buffer implicitly-sized array of float values}) 0:? 'ro' (layout(column_major shared ) readonly buffer block{layout(column_major shared ) buffer int value, layout(column_major shared ) buffer implicitly-sized array of float values})
0:? 'roll' (uniform double) 0:? 'roll' (uniform double)
0:? 'destTex' (writeonly uniform image2D) 0:? 'destTex' (writeonly uniform image2D)

View File

@@ -67,11 +67,11 @@ Requested GL_ARB_enhanced_layouts
Requested GL_ARB_shader_texture_image_samples Requested GL_ARB_shader_texture_image_samples
in xfb mode in xfb mode
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:14 Function Definition: foo( (void) 0:14 Function Definition: foo( (global void)
0:14 Function Parameters: 0:14 Function Parameters:
0:16 Sequence 0:16 Sequence
0:16 move second child to first child (float) 0:16 move second child to first child (temp float)
0:16 direct index (float) 0:16 direct index (temp float)
0:16 gl_ClipDistance: direct index for structure (out 17-element array of float) 0:16 gl_ClipDistance: direct index for structure (out 17-element array of float)
0:16 'anon@0' (out block{out 17-element array of float gl_ClipDistance, }) 0:16 'anon@0' (out block{out 17-element array of float gl_ClipDistance, })
0:16 Constant: 0:16 Constant:
@@ -80,72 +80,72 @@ ERROR: node is still EOpNull!
0:16 2 (const int) 0:16 2 (const int)
0:16 Constant: 0:16 Constant:
0:16 3.700000 0:16 3.700000
0:31 Function Definition: foo3(vf4;vf3;vf2;vf3; (void) 0:31 Function Definition: foo3(vf4;vf3;vf2;vf3; (global void)
0:31 Function Parameters: 0:31 Function Parameters:
0:31 'v4' (in 4-component vector of float) 0:31 'v4' (in 4-component vector of float)
0:31 'v3' (volatile in 3-component vector of float) 0:31 'v3' (volatile in 3-component vector of float)
0:31 'v2' (in 2-component vector of float) 0:31 'v2' (in 2-component vector of float)
0:31 'cv3' (in 3-component vector of float) 0:31 'cv3' (in 3-component vector of float)
0:148 Function Definition: fooBarrier( (void) 0:148 Function Definition: fooBarrier( (global void)
0:148 Function Parameters: 0:148 Function Parameters:
0:150 Sequence 0:150 Sequence
0:150 Constant: 0:150 Constant:
0:150 0.000000 0:150 0.000000
0:151 MemoryBarrier (void) 0:151 MemoryBarrier (global void)
0:152 MemoryBarrierAtomicCounter (void) 0:152 MemoryBarrierAtomicCounter (global void)
0:153 MemoryBarrierBuffer (void) 0:153 MemoryBarrierBuffer (global void)
0:154 Constant: 0:154 Constant:
0:154 0.000000 0:154 0.000000
0:155 MemoryBarrierImage (void) 0:155 MemoryBarrierImage (global void)
0:156 Constant: 0:156 Constant:
0:156 0.000000 0:156 0.000000
0:166 Function Definition: fooq( (void) 0:166 Function Definition: fooq( (global void)
0:166 Function Parameters: 0:166 Function Parameters:
0:168 Sequence 0:168 Sequence
0:168 Sequence 0:168 Sequence
0:168 move second child to first child (int) 0:168 move second child to first child (temp int)
0:168 's' (int) 0:168 's' (temp int)
0:168 Function Call: textureSamples(s21; (int) 0:168 Function Call: textureSamples(s21; (global int)
0:168 's2dms' (uniform sampler2DMS) 0:168 's2dms' (uniform sampler2DMS)
0:169 add second child into first child (int) 0:169 add second child into first child (temp int)
0:169 's' (int) 0:169 's' (temp int)
0:169 Function Call: textureSamples(usA21; (int) 0:169 Function Call: textureSamples(usA21; (global int)
0:169 'us2dmsa' (uniform usampler2DMSArray) 0:169 'us2dmsa' (uniform usampler2DMSArray)
0:170 add second child into first child (int) 0:170 add second child into first child (temp int)
0:170 's' (int) 0:170 's' (temp int)
0:170 Function Call: imageSamples(iI21; (int) 0:170 Function Call: imageSamples(iI21; (global int)
0:170 'ii2dms' (layout(rgba32i ) uniform iimage2DMS) 0:170 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)
0:171 add second child into first child (int) 0:171 add second child into first child (temp int)
0:171 's' (int) 0:171 's' (temp int)
0:171 Function Call: imageSamples(IA21; (int) 0:171 Function Call: imageSamples(IA21; (global int)
0:171 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray) 0:171 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)
0:176 Function Definition: fooq2( (void) 0:176 Function Definition: fooq2( (global void)
0:176 Function Parameters: 0:176 Function Parameters:
0:178 Sequence 0:178 Sequence
0:178 Sequence 0:178 Sequence
0:178 move second child to first child (int) 0:178 move second child to first child (temp int)
0:178 's' (int) 0:178 's' (temp int)
0:178 Function Call: textureSamples(s21; (int) 0:178 Function Call: textureSamples(s21; (global int)
0:178 's2dms' (uniform sampler2DMS) 0:178 's2dms' (uniform sampler2DMS)
0:179 add second child into first child (int) 0:179 add second child into first child (temp int)
0:179 's' (int) 0:179 's' (temp int)
0:179 Function Call: textureSamples(usA21; (int) 0:179 Function Call: textureSamples(usA21; (global int)
0:179 'us2dmsa' (uniform usampler2DMSArray) 0:179 'us2dmsa' (uniform usampler2DMSArray)
0:180 add second child into first child (int) 0:180 add second child into first child (temp int)
0:180 's' (int) 0:180 's' (temp int)
0:180 Function Call: imageSamples(iI21; (int) 0:180 Function Call: imageSamples(iI21; (global int)
0:180 'ii2dms' (layout(rgba32i ) uniform iimage2DMS) 0:180 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)
0:181 add second child into first child (int) 0:181 add second child into first child (temp int)
0:181 's' (int) 0:181 's' (temp int)
0:181 Function Call: imageSamples(IA21; (int) 0:181 Function Call: imageSamples(IA21; (global int)
0:181 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray) 0:181 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)
0:? Linker Objects 0:? Linker Objects
0:? 'v4' (layout(location=3 ) 4-component vector of float) 0:? 'v4' (layout(location=3 ) temp 4-component vector of float)
0:? 'uv4' (layout(location=4 ) uniform 4-component vector of float) 0:? 'uv4' (layout(location=4 ) uniform 4-component vector of float)
0:? 'b1' (layout(location=2 ) in block{in 4-component vector of float v}) 0:? 'b1' (layout(location=2 ) in block{in 4-component vector of float v})
0:? 'b2' (layout(location=2 ) out block{out 4-component vector of float v}) 0:? 'b2' (layout(location=2 ) out block{out 4-component vector of float v})
0:? 'anon@0' (out block{out 17-element array of float gl_ClipDistance, }) 0:? 'anon@0' (out block{out 17-element array of float gl_ClipDistance, })
0:? 'cs' (layout(location=10 ) smooth out 2-element array of structure{7-element array of 3X2 matrix of float m, float f}) 0:? 'cs' (layout(location=10 ) smooth out 2-element array of structure{global 7-element array of 3X2 matrix of float m, global float f})
0:? 'cf' (layout(location=54 ) smooth out float) 0:? 'cf' (layout(location=54 ) smooth out float)
0:? 'cg' (layout(location=53 ) smooth out float) 0:? 'cg' (layout(location=53 ) smooth out float)
0:? 'alias1' (layout(location=10 ) in 4-component vector of float) 0:? 'alias1' (layout(location=10 ) in 4-component vector of float)
@@ -156,8 +156,8 @@ ERROR: node is still EOpNull!
0:? 'inst4e' (layout(column_major std140 align=16 ) uniform block{layout(column_major std140 offset=0 align=16 ) uniform int a}) 0:? 'inst4e' (layout(column_major std140 align=16 ) uniform block{layout(column_major std140 offset=0 align=16 ) uniform int a})
0:? 'inst9e' (layout(column_major shared align=32 ) uniform block{layout(column_major shared offset=12 align=4 ) uniform float f, layout(column_major shared offset=20 ) uniform float g}) 0:? 'inst9e' (layout(column_major shared align=32 ) uniform block{layout(column_major shared offset=12 align=4 ) uniform float f, layout(column_major shared offset=20 ) uniform float g})
0:? 'spinste' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform 4-component vector of float a, layout(column_major std140 offset=32 ) uniform 3-component vector of float b}) 0:? 'spinste' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform 4-component vector of float a, layout(column_major std140 offset=32 ) uniform 3-component vector of float b})
0:? 'aconste' (4-element array of int) 0:? 'aconste' (global 4-element array of int)
0:? 'bconste' (64-element array of int) 0:? 'bconste' (global 64-element array of int)
0:? 'bbinst2' (out block{layout(xfb_buffer=0 xfb_offset=64 ) out 4-component vector of float bbv}) 0:? 'bbinst2' (out block{layout(xfb_buffer=0 xfb_offset=64 ) out 4-component vector of float bbv})
0:? 'bge' (layout(xfb_buffer=2 xfb_offset=48 xfb_stride=80 ) smooth out 4-component vector of float) 0:? 'bge' (layout(xfb_buffer=2 xfb_offset=48 xfb_stride=80 ) smooth out 4-component vector of float)
0:? 'bhe' (layout(xfb_buffer=3 xfb_offset=32 xfb_stride=64 ) smooth out 4-component vector of float) 0:? 'bhe' (layout(xfb_buffer=3 xfb_offset=32 xfb_stride=64 ) smooth out 4-component vector of float)
@@ -166,8 +166,8 @@ ERROR: node is still EOpNull!
0:? 'inst4' (layout(column_major std140 align=16 ) uniform block{layout(column_major std140 offset=0 align=16 ) uniform int a}) 0:? 'inst4' (layout(column_major std140 align=16 ) uniform block{layout(column_major std140 offset=0 align=16 ) uniform int a})
0:? 'inst9' (layout(column_major std430 align=32 ) uniform block{layout(column_major std430 offset=12 align=4 ) uniform float f, layout(column_major std430 offset=20 align=32 ) uniform float g}) 0:? 'inst9' (layout(column_major std430 align=32 ) uniform block{layout(column_major std430 offset=12 align=4 ) uniform float f, layout(column_major std430 offset=20 align=32 ) uniform float g})
0:? 'spinst' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform 4-component vector of float a, layout(column_major std140 offset=32 ) uniform 3-component vector of float b}) 0:? 'spinst' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform 4-component vector of float a, layout(column_major std140 offset=32 ) uniform 3-component vector of float b})
0:? 'aconst' (4-element array of int) 0:? 'aconst' (global 4-element array of int)
0:? 'bconst' (64-element array of int) 0:? 'bconst' (global 64-element array of int)
0:? 'start2' (const int) 0:? 'start2' (const int)
0:? 5 (const int) 0:? 5 (const int)
0:? 'v6' (layout(location=19 ) in 4-component vector of float) 0:? 'v6' (layout(location=19 ) in 4-component vector of float)
@@ -199,11 +199,11 @@ Requested GL_ARB_enhanced_layouts
Requested GL_ARB_shader_texture_image_samples Requested GL_ARB_shader_texture_image_samples
in xfb mode in xfb mode
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:14 Function Definition: foo( (void) 0:14 Function Definition: foo( (global void)
0:14 Function Parameters: 0:14 Function Parameters:
0:16 Sequence 0:16 Sequence
0:16 move second child to first child (float) 0:16 move second child to first child (temp float)
0:16 direct index (float) 0:16 direct index (temp float)
0:16 gl_ClipDistance: direct index for structure (out 17-element array of float) 0:16 gl_ClipDistance: direct index for structure (out 17-element array of float)
0:16 'anon@0' (out block{out 17-element array of float gl_ClipDistance, }) 0:16 'anon@0' (out block{out 17-element array of float gl_ClipDistance, })
0:16 Constant: 0:16 Constant:
@@ -212,72 +212,72 @@ ERROR: node is still EOpNull!
0:16 2 (const int) 0:16 2 (const int)
0:16 Constant: 0:16 Constant:
0:16 3.700000 0:16 3.700000
0:31 Function Definition: foo3(vf4;vf3;vf2;vf3; (void) 0:31 Function Definition: foo3(vf4;vf3;vf2;vf3; (global void)
0:31 Function Parameters: 0:31 Function Parameters:
0:31 'v4' (in 4-component vector of float) 0:31 'v4' (in 4-component vector of float)
0:31 'v3' (volatile in 3-component vector of float) 0:31 'v3' (volatile in 3-component vector of float)
0:31 'v2' (in 2-component vector of float) 0:31 'v2' (in 2-component vector of float)
0:31 'cv3' (in 3-component vector of float) 0:31 'cv3' (in 3-component vector of float)
0:148 Function Definition: fooBarrier( (void) 0:148 Function Definition: fooBarrier( (global void)
0:148 Function Parameters: 0:148 Function Parameters:
0:150 Sequence 0:150 Sequence
0:150 Constant: 0:150 Constant:
0:150 0.000000 0:150 0.000000
0:151 MemoryBarrier (void) 0:151 MemoryBarrier (global void)
0:152 MemoryBarrierAtomicCounter (void) 0:152 MemoryBarrierAtomicCounter (global void)
0:153 MemoryBarrierBuffer (void) 0:153 MemoryBarrierBuffer (global void)
0:154 Constant: 0:154 Constant:
0:154 0.000000 0:154 0.000000
0:155 MemoryBarrierImage (void) 0:155 MemoryBarrierImage (global void)
0:156 Constant: 0:156 Constant:
0:156 0.000000 0:156 0.000000
0:166 Function Definition: fooq( (void) 0:166 Function Definition: fooq( (global void)
0:166 Function Parameters: 0:166 Function Parameters:
0:168 Sequence 0:168 Sequence
0:168 Sequence 0:168 Sequence
0:168 move second child to first child (int) 0:168 move second child to first child (temp int)
0:168 's' (int) 0:168 's' (temp int)
0:168 Function Call: textureSamples(s21; (int) 0:168 Function Call: textureSamples(s21; (global int)
0:168 's2dms' (uniform sampler2DMS) 0:168 's2dms' (uniform sampler2DMS)
0:169 add second child into first child (int) 0:169 add second child into first child (temp int)
0:169 's' (int) 0:169 's' (temp int)
0:169 Function Call: textureSamples(usA21; (int) 0:169 Function Call: textureSamples(usA21; (global int)
0:169 'us2dmsa' (uniform usampler2DMSArray) 0:169 'us2dmsa' (uniform usampler2DMSArray)
0:170 add second child into first child (int) 0:170 add second child into first child (temp int)
0:170 's' (int) 0:170 's' (temp int)
0:170 Function Call: imageSamples(iI21; (int) 0:170 Function Call: imageSamples(iI21; (global int)
0:170 'ii2dms' (layout(rgba32i ) uniform iimage2DMS) 0:170 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)
0:171 add second child into first child (int) 0:171 add second child into first child (temp int)
0:171 's' (int) 0:171 's' (temp int)
0:171 Function Call: imageSamples(IA21; (int) 0:171 Function Call: imageSamples(IA21; (global int)
0:171 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray) 0:171 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)
0:176 Function Definition: fooq2( (void) 0:176 Function Definition: fooq2( (global void)
0:176 Function Parameters: 0:176 Function Parameters:
0:178 Sequence 0:178 Sequence
0:178 Sequence 0:178 Sequence
0:178 move second child to first child (int) 0:178 move second child to first child (temp int)
0:178 's' (int) 0:178 's' (temp int)
0:178 Function Call: textureSamples(s21; (int) 0:178 Function Call: textureSamples(s21; (global int)
0:178 's2dms' (uniform sampler2DMS) 0:178 's2dms' (uniform sampler2DMS)
0:179 add second child into first child (int) 0:179 add second child into first child (temp int)
0:179 's' (int) 0:179 's' (temp int)
0:179 Function Call: textureSamples(usA21; (int) 0:179 Function Call: textureSamples(usA21; (global int)
0:179 'us2dmsa' (uniform usampler2DMSArray) 0:179 'us2dmsa' (uniform usampler2DMSArray)
0:180 add second child into first child (int) 0:180 add second child into first child (temp int)
0:180 's' (int) 0:180 's' (temp int)
0:180 Function Call: imageSamples(iI21; (int) 0:180 Function Call: imageSamples(iI21; (global int)
0:180 'ii2dms' (layout(rgba32i ) uniform iimage2DMS) 0:180 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)
0:181 add second child into first child (int) 0:181 add second child into first child (temp int)
0:181 's' (int) 0:181 's' (temp int)
0:181 Function Call: imageSamples(IA21; (int) 0:181 Function Call: imageSamples(IA21; (global int)
0:181 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray) 0:181 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)
0:? Linker Objects 0:? Linker Objects
0:? 'v4' (layout(location=3 ) 4-component vector of float) 0:? 'v4' (layout(location=3 ) temp 4-component vector of float)
0:? 'uv4' (layout(location=4 ) uniform 4-component vector of float) 0:? 'uv4' (layout(location=4 ) uniform 4-component vector of float)
0:? 'b1' (layout(location=2 ) in block{in 4-component vector of float v}) 0:? 'b1' (layout(location=2 ) in block{in 4-component vector of float v})
0:? 'b2' (layout(location=2 ) out block{out 4-component vector of float v}) 0:? 'b2' (layout(location=2 ) out block{out 4-component vector of float v})
0:? 'anon@0' (out block{out 17-element array of float gl_ClipDistance, }) 0:? 'anon@0' (out block{out 17-element array of float gl_ClipDistance, })
0:? 'cs' (layout(location=10 ) smooth out 2-element array of structure{7-element array of 3X2 matrix of float m, float f}) 0:? 'cs' (layout(location=10 ) smooth out 2-element array of structure{global 7-element array of 3X2 matrix of float m, global float f})
0:? 'cf' (layout(location=54 ) smooth out float) 0:? 'cf' (layout(location=54 ) smooth out float)
0:? 'cg' (layout(location=53 ) smooth out float) 0:? 'cg' (layout(location=53 ) smooth out float)
0:? 'alias1' (layout(location=10 ) in 4-component vector of float) 0:? 'alias1' (layout(location=10 ) in 4-component vector of float)
@@ -288,8 +288,8 @@ ERROR: node is still EOpNull!
0:? 'inst4e' (layout(column_major std140 align=16 ) uniform block{layout(column_major std140 offset=0 align=16 ) uniform int a}) 0:? 'inst4e' (layout(column_major std140 align=16 ) uniform block{layout(column_major std140 offset=0 align=16 ) uniform int a})
0:? 'inst9e' (layout(column_major shared align=32 ) uniform block{layout(column_major shared offset=12 align=4 ) uniform float f, layout(column_major shared offset=20 ) uniform float g}) 0:? 'inst9e' (layout(column_major shared align=32 ) uniform block{layout(column_major shared offset=12 align=4 ) uniform float f, layout(column_major shared offset=20 ) uniform float g})
0:? 'spinste' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform 4-component vector of float a, layout(column_major std140 offset=32 ) uniform 3-component vector of float b}) 0:? 'spinste' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform 4-component vector of float a, layout(column_major std140 offset=32 ) uniform 3-component vector of float b})
0:? 'aconste' (4-element array of int) 0:? 'aconste' (global 4-element array of int)
0:? 'bconste' (64-element array of int) 0:? 'bconste' (global 64-element array of int)
0:? 'bbinst2' (out block{layout(xfb_buffer=0 xfb_offset=64 ) out 4-component vector of float bbv}) 0:? 'bbinst2' (out block{layout(xfb_buffer=0 xfb_offset=64 ) out 4-component vector of float bbv})
0:? 'bge' (layout(xfb_buffer=2 xfb_offset=48 xfb_stride=80 ) smooth out 4-component vector of float) 0:? 'bge' (layout(xfb_buffer=2 xfb_offset=48 xfb_stride=80 ) smooth out 4-component vector of float)
0:? 'bhe' (layout(xfb_buffer=3 xfb_offset=32 xfb_stride=64 ) smooth out 4-component vector of float) 0:? 'bhe' (layout(xfb_buffer=3 xfb_offset=32 xfb_stride=64 ) smooth out 4-component vector of float)
@@ -298,8 +298,8 @@ ERROR: node is still EOpNull!
0:? 'inst4' (layout(column_major std140 align=16 ) uniform block{layout(column_major std140 offset=0 align=16 ) uniform int a}) 0:? 'inst4' (layout(column_major std140 align=16 ) uniform block{layout(column_major std140 offset=0 align=16 ) uniform int a})
0:? 'inst9' (layout(column_major std430 align=32 ) uniform block{layout(column_major std430 offset=12 align=4 ) uniform float f, layout(column_major std430 offset=20 align=32 ) uniform float g}) 0:? 'inst9' (layout(column_major std430 align=32 ) uniform block{layout(column_major std430 offset=12 align=4 ) uniform float f, layout(column_major std430 offset=20 align=32 ) uniform float g})
0:? 'spinst' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform 4-component vector of float a, layout(column_major std140 offset=32 ) uniform 3-component vector of float b}) 0:? 'spinst' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform 4-component vector of float a, layout(column_major std140 offset=32 ) uniform 3-component vector of float b})
0:? 'aconst' (4-element array of int) 0:? 'aconst' (global 4-element array of int)
0:? 'bconst' (64-element array of int) 0:? 'bconst' (global 64-element array of int)
0:? 'start2' (const int) 0:? 'start2' (const int)
0:? 5 (const int) 0:? 5 (const int)
0:? 'v6' (layout(location=19 ) in 4-component vector of float) 0:? 'v6' (layout(location=19 ) in 4-component vector of float)

View File

@@ -13,7 +13,7 @@ ERROR: 8 compilation errors. No code generated.
Shader version: 430 Shader version: 430
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:3 Function Definition: f(i1;i1;i1; (int) 0:3 Function Definition: f(i1;i1;i1; (global int)
0:3 Function Parameters: 0:3 Function Parameters:
0:3 'a' (in int) 0:3 'a' (in int)
0:3 'b' (in int) 0:3 'b' (in int)
@@ -21,106 +21,106 @@ ERROR: node is still EOpNull!
0:? Sequence 0:? Sequence
0:8 Sequence 0:8 Sequence
0:8 Sequence 0:8 Sequence
0:8 move second child to first child (float) 0:8 move second child to first child (temp float)
0:8 'a' (float) 0:8 'a' (temp float)
0:8 add (float) 0:8 add (temp float)
0:8 Convert int to float (float) 0:8 Convert int to float (temp float)
0:8 'a' (in int) 0:8 'a' (in int)
0:8 Constant: 0:8 Constant:
0:8 1.000000 0:8 1.000000
0:11 Branch: Return with expression 0:11 Branch: Return with expression
0:11 'a' (in int) 0:11 'a' (in int)
0:25 Function Definition: cos(f1; (float) 0:25 Function Definition: cos(f1; (global float)
0:25 Function Parameters: 0:25 Function Parameters:
0:25 'x' (in float) 0:25 'x' (in float)
0:27 Sequence 0:27 Sequence
0:27 Branch: Return with expression 0:27 Branch: Return with expression
0:27 Constant: 0:27 Constant:
0:27 1.000000 0:27 1.000000
0:29 Function Definition: radians(b1; (bool) 0:29 Function Definition: radians(b1; (global bool)
0:29 Function Parameters: 0:29 Function Parameters:
0:29 'x' (in bool) 0:29 'x' (in bool)
0:31 Sequence 0:31 Sequence
0:31 Branch: Return with expression 0:31 Branch: Return with expression
0:31 Constant: 0:31 Constant:
0:31 true (const bool) 0:31 true (const bool)
0:36 Function Definition: main( (void) 0:36 Function Definition: main( (global void)
0:36 Function Parameters: 0:36 Function Parameters:
0:? Sequence 0:? Sequence
0:39 Function Call: g( (int) 0:39 Function Call: g( (temp int)
0:42 'sin' (float) 0:42 'sin' (temp float)
0:43 Constant: 0:43 Constant:
0:43 0.000000 0:43 0.000000
0:44 Function Call: f(i1;i1;i1; (int) 0:44 Function Call: f(i1;i1;i1; (global int)
0:44 Constant: 0:44 Constant:
0:44 1 (const int) 0:44 1 (const int)
0:44 Constant: 0:44 Constant:
0:44 2 (const int) 0:44 2 (const int)
0:44 Constant: 0:44 Constant:
0:44 3 (const int) 0:44 3 (const int)
0:47 move second child to first child (float) 0:47 move second child to first child (temp float)
0:47 'f' (float) 0:47 'f' (temp float)
0:47 Constant: 0:47 Constant:
0:47 3.000000 0:47 3.000000
0:49 move second child to first child (4-component vector of float) 0:49 move second child to first child (temp 4-component vector of float)
0:49 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float) 0:49 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float)
0:49 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) 0:49 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:49 Constant: 0:49 Constant:
0:49 0 (const uint) 0:49 0 (const uint)
0:49 Construct vec4 (4-component vector of float) 0:49 Construct vec4 (temp 4-component vector of float)
0:49 'f' (float) 0:49 'f' (temp float)
0:51 Sequence 0:51 Sequence
0:51 Sequence 0:51 Sequence
0:51 move second child to first child (int) 0:51 move second child to first child (temp int)
0:51 'f' (int) 0:51 'f' (temp int)
0:51 Constant: 0:51 Constant:
0:51 0 (const int) 0:51 0 (const int)
0:51 Loop with condition tested first 0:51 Loop with condition tested first
0:51 Loop Condition 0:51 Loop Condition
0:51 Compare Less Than (bool) 0:51 Compare Less Than (temp bool)
0:51 'f' (int) 0:51 'f' (temp int)
0:51 Constant: 0:51 Constant:
0:51 10 (const int) 0:51 10 (const int)
0:51 Loop Body 0:51 Loop Body
0:52 Pre-Increment (int) 0:52 Pre-Increment (temp int)
0:52 'f' (int) 0:52 'f' (temp int)
0:51 Loop Terminal Expression 0:51 Loop Terminal Expression
0:51 Pre-Increment (int) 0:51 Pre-Increment (temp int)
0:51 'f' (int) 0:51 'f' (temp int)
0:54 Sequence 0:54 Sequence
0:54 move second child to first child (int) 0:54 move second child to first child (temp int)
0:54 'x' (int) 0:54 'x' (temp int)
0:54 Constant: 0:54 Constant:
0:54 1 (const int) 0:54 1 (const int)
0:56 Sequence 0:56 Sequence
0:56 Sequence 0:56 Sequence
0:56 move second child to first child (float) 0:56 move second child to first child (temp float)
0:56 'x' (float) 0:56 'x' (temp float)
0:56 Constant: 0:56 Constant:
0:56 2.000000 0:56 2.000000
0:56 move second child to first child (float) 0:56 move second child to first child (temp float)
0:56 'y' (float) 0:56 'y' (temp float)
0:56 'x' (float) 0:56 'x' (temp float)
0:60 Sequence 0:60 Sequence
0:60 Sequence 0:60 Sequence
0:60 move second child to first child (int) 0:60 move second child to first child (temp int)
0:60 'x' (int) 0:60 'x' (temp int)
0:60 'x' (int) 0:60 'x' (temp int)
0:68 Sequence 0:68 Sequence
0:68 Sequence 0:68 Sequence
0:68 move second child to first child (structure{int x}) 0:68 move second child to first child (temp structure{temp int x})
0:68 'S' (structure{int x}) 0:68 'S' (temp structure{temp int x})
0:68 Constant: 0:68 Constant:
0:68 0 (const int) 0:68 0 (const int)
0:69 x: direct index for structure (int) 0:69 x: direct index for structure (temp int)
0:69 'S' (structure{int x}) 0:69 'S' (temp structure{temp int x})
0:69 Constant: 0:69 Constant:
0:69 0 (const int) 0:69 0 (const int)
0:73 Constant: 0:73 Constant:
0:73 0.000000 0:73 0.000000
0:? Linker Objects 0:? Linker Objects
0:? 'b' (bool) 0:? 'b' (global bool)
0:? 'tan' (float) 0:? 'tan' (global float)
0:? 'gl_VertexID' (gl_VertexId int) 0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int) 0:? 'gl_InstanceID' (gl_InstanceId int)
@@ -130,7 +130,7 @@ Linked vertex stage:
Shader version: 430 Shader version: 430
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:3 Function Definition: f(i1;i1;i1; (int) 0:3 Function Definition: f(i1;i1;i1; (global int)
0:3 Function Parameters: 0:3 Function Parameters:
0:3 'a' (in int) 0:3 'a' (in int)
0:3 'b' (in int) 0:3 'b' (in int)
@@ -138,106 +138,106 @@ ERROR: node is still EOpNull!
0:? Sequence 0:? Sequence
0:8 Sequence 0:8 Sequence
0:8 Sequence 0:8 Sequence
0:8 move second child to first child (float) 0:8 move second child to first child (temp float)
0:8 'a' (float) 0:8 'a' (temp float)
0:8 add (float) 0:8 add (temp float)
0:8 Convert int to float (float) 0:8 Convert int to float (temp float)
0:8 'a' (in int) 0:8 'a' (in int)
0:8 Constant: 0:8 Constant:
0:8 1.000000 0:8 1.000000
0:11 Branch: Return with expression 0:11 Branch: Return with expression
0:11 'a' (in int) 0:11 'a' (in int)
0:25 Function Definition: cos(f1; (float) 0:25 Function Definition: cos(f1; (global float)
0:25 Function Parameters: 0:25 Function Parameters:
0:25 'x' (in float) 0:25 'x' (in float)
0:27 Sequence 0:27 Sequence
0:27 Branch: Return with expression 0:27 Branch: Return with expression
0:27 Constant: 0:27 Constant:
0:27 1.000000 0:27 1.000000
0:29 Function Definition: radians(b1; (bool) 0:29 Function Definition: radians(b1; (global bool)
0:29 Function Parameters: 0:29 Function Parameters:
0:29 'x' (in bool) 0:29 'x' (in bool)
0:31 Sequence 0:31 Sequence
0:31 Branch: Return with expression 0:31 Branch: Return with expression
0:31 Constant: 0:31 Constant:
0:31 true (const bool) 0:31 true (const bool)
0:36 Function Definition: main( (void) 0:36 Function Definition: main( (global void)
0:36 Function Parameters: 0:36 Function Parameters:
0:? Sequence 0:? Sequence
0:39 Function Call: g( (int) 0:39 Function Call: g( (temp int)
0:42 'sin' (float) 0:42 'sin' (temp float)
0:43 Constant: 0:43 Constant:
0:43 0.000000 0:43 0.000000
0:44 Function Call: f(i1;i1;i1; (int) 0:44 Function Call: f(i1;i1;i1; (global int)
0:44 Constant: 0:44 Constant:
0:44 1 (const int) 0:44 1 (const int)
0:44 Constant: 0:44 Constant:
0:44 2 (const int) 0:44 2 (const int)
0:44 Constant: 0:44 Constant:
0:44 3 (const int) 0:44 3 (const int)
0:47 move second child to first child (float) 0:47 move second child to first child (temp float)
0:47 'f' (float) 0:47 'f' (temp float)
0:47 Constant: 0:47 Constant:
0:47 3.000000 0:47 3.000000
0:49 move second child to first child (4-component vector of float) 0:49 move second child to first child (temp 4-component vector of float)
0:49 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float) 0:49 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float)
0:49 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 1-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) 0:49 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 1-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:49 Constant: 0:49 Constant:
0:49 0 (const uint) 0:49 0 (const uint)
0:49 Construct vec4 (4-component vector of float) 0:49 Construct vec4 (temp 4-component vector of float)
0:49 'f' (float) 0:49 'f' (temp float)
0:51 Sequence 0:51 Sequence
0:51 Sequence 0:51 Sequence
0:51 move second child to first child (int) 0:51 move second child to first child (temp int)
0:51 'f' (int) 0:51 'f' (temp int)
0:51 Constant: 0:51 Constant:
0:51 0 (const int) 0:51 0 (const int)
0:51 Loop with condition tested first 0:51 Loop with condition tested first
0:51 Loop Condition 0:51 Loop Condition
0:51 Compare Less Than (bool) 0:51 Compare Less Than (temp bool)
0:51 'f' (int) 0:51 'f' (temp int)
0:51 Constant: 0:51 Constant:
0:51 10 (const int) 0:51 10 (const int)
0:51 Loop Body 0:51 Loop Body
0:52 Pre-Increment (int) 0:52 Pre-Increment (temp int)
0:52 'f' (int) 0:52 'f' (temp int)
0:51 Loop Terminal Expression 0:51 Loop Terminal Expression
0:51 Pre-Increment (int) 0:51 Pre-Increment (temp int)
0:51 'f' (int) 0:51 'f' (temp int)
0:54 Sequence 0:54 Sequence
0:54 move second child to first child (int) 0:54 move second child to first child (temp int)
0:54 'x' (int) 0:54 'x' (temp int)
0:54 Constant: 0:54 Constant:
0:54 1 (const int) 0:54 1 (const int)
0:56 Sequence 0:56 Sequence
0:56 Sequence 0:56 Sequence
0:56 move second child to first child (float) 0:56 move second child to first child (temp float)
0:56 'x' (float) 0:56 'x' (temp float)
0:56 Constant: 0:56 Constant:
0:56 2.000000 0:56 2.000000
0:56 move second child to first child (float) 0:56 move second child to first child (temp float)
0:56 'y' (float) 0:56 'y' (temp float)
0:56 'x' (float) 0:56 'x' (temp float)
0:60 Sequence 0:60 Sequence
0:60 Sequence 0:60 Sequence
0:60 move second child to first child (int) 0:60 move second child to first child (temp int)
0:60 'x' (int) 0:60 'x' (temp int)
0:60 'x' (int) 0:60 'x' (temp int)
0:68 Sequence 0:68 Sequence
0:68 Sequence 0:68 Sequence
0:68 move second child to first child (structure{int x}) 0:68 move second child to first child (temp structure{temp int x})
0:68 'S' (structure{int x}) 0:68 'S' (temp structure{temp int x})
0:68 Constant: 0:68 Constant:
0:68 0 (const int) 0:68 0 (const int)
0:69 x: direct index for structure (int) 0:69 x: direct index for structure (temp int)
0:69 'S' (structure{int x}) 0:69 'S' (temp structure{temp int x})
0:69 Constant: 0:69 Constant:
0:69 0 (const int) 0:69 0 (const int)
0:73 Constant: 0:73 Constant:
0:73 0.000000 0:73 0.000000
0:? Linker Objects 0:? Linker Objects
0:? 'b' (bool) 0:? 'b' (global bool)
0:? 'tan' (float) 0:? 'tan' (global float)
0:? 'gl_VertexID' (gl_VertexId int) 0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int) 0:? 'gl_InstanceID' (gl_InstanceId int)

View File

@@ -86,8 +86,8 @@ ERROR: node is still EOpNull!
0:? 'specExample430' (layout(column_major std430 ) uniform block{layout(column_major std430 offset=0 ) uniform 4-component vector of float a, layout(column_major std430 offset=32 ) uniform 3-component vector of float b, layout(column_major std430 offset=48 ) uniform 2-component vector of float d, layout(column_major std430 offset=64 align=16 ) uniform float e, layout(column_major std430 offset=72 align=2 ) uniform double f, layout(column_major std430 offset=80 ) uniform float h, layout(column_major std430 offset=128 align=64 ) uniform 3-component vector of double i, layout(column_major std430 offset=168 align=8 ) uniform float j}) 0:? 'specExample430' (layout(column_major std430 ) uniform block{layout(column_major std430 offset=0 ) uniform 4-component vector of float a, layout(column_major std430 offset=32 ) uniform 3-component vector of float b, layout(column_major std430 offset=48 ) uniform 2-component vector of float d, layout(column_major std430 offset=64 align=16 ) uniform float e, layout(column_major std430 offset=72 align=2 ) uniform double f, layout(column_major std430 offset=80 ) uniform float h, layout(column_major std430 offset=128 align=64 ) uniform 3-component vector of double i, layout(column_major std430 offset=168 align=8 ) uniform float j})
0:? 'specExample4300' (layout(column_major std430 align=128 ) uniform block{layout(column_major std430 offset=0 align=128 ) uniform 4-component vector of float a, layout(column_major std430 offset=128 align=128 ) uniform 3-component vector of float b, layout(column_major std430 offset=256 align=128 ) uniform 2-component vector of float d, layout(column_major std430 offset=384 align=128 ) uniform float e, layout(column_major std430 offset=512 align=128 ) uniform double f, layout(column_major std430 offset=640 align=128 ) uniform float h, layout(column_major std430 offset=768 align=128 ) uniform 3-component vector of double i}) 0:? 'specExample4300' (layout(column_major std430 align=128 ) uniform block{layout(column_major std430 offset=0 align=128 ) uniform 4-component vector of float a, layout(column_major std430 offset=128 align=128 ) uniform 3-component vector of float b, layout(column_major std430 offset=256 align=128 ) uniform 2-component vector of float d, layout(column_major std430 offset=384 align=128 ) uniform float e, layout(column_major std430 offset=512 align=128 ) uniform double f, layout(column_major std430 offset=640 align=128 ) uniform float h, layout(column_major std430 offset=768 align=128 ) uniform 3-component vector of double i})
0:? 'specExample4301' (layout(column_major std430 align=128 ) uniform block{layout(column_major std430 offset=0 align=128 ) uniform 4-component vector of float a, layout(column_major std430 offset=128 align=128 ) uniform 3-component vector of float b, layout(column_major std430 offset=256 align=128 ) uniform 2-component vector of float d, layout(column_major std430 offset=512 align=128 ) uniform float e, layout(column_major std430 offset=520 align=8 ) uniform double f, layout(column_major std430 offset=640 align=128 ) uniform float h, layout(column_major std430 offset=768 align=128 ) uniform 3-component vector of double i}) 0:? 'specExample4301' (layout(column_major std430 align=128 ) uniform block{layout(column_major std430 offset=0 align=128 ) uniform 4-component vector of float a, layout(column_major std430 offset=128 align=128 ) uniform 3-component vector of float b, layout(column_major std430 offset=256 align=128 ) uniform 2-component vector of float d, layout(column_major std430 offset=512 align=128 ) uniform float e, layout(column_major std430 offset=520 align=8 ) uniform double f, layout(column_major std430 offset=640 align=128 ) uniform float h, layout(column_major std430 offset=768 align=128 ) uniform 3-component vector of double i})
0:? 'aconst' (4-element array of int) 0:? 'aconst' (global 4-element array of int)
0:? 'bconst' (64-element array of int) 0:? 'bconst' (global 64-element array of int)
Linked fragment stage: Linked fragment stage:
@@ -129,6 +129,6 @@ ERROR: node is still EOpNull!
0:? 'specExample430' (layout(column_major std430 ) uniform block{layout(column_major std430 offset=0 ) uniform 4-component vector of float a, layout(column_major std430 offset=32 ) uniform 3-component vector of float b, layout(column_major std430 offset=48 ) uniform 2-component vector of float d, layout(column_major std430 offset=64 align=16 ) uniform float e, layout(column_major std430 offset=72 align=2 ) uniform double f, layout(column_major std430 offset=80 ) uniform float h, layout(column_major std430 offset=128 align=64 ) uniform 3-component vector of double i, layout(column_major std430 offset=168 align=8 ) uniform float j}) 0:? 'specExample430' (layout(column_major std430 ) uniform block{layout(column_major std430 offset=0 ) uniform 4-component vector of float a, layout(column_major std430 offset=32 ) uniform 3-component vector of float b, layout(column_major std430 offset=48 ) uniform 2-component vector of float d, layout(column_major std430 offset=64 align=16 ) uniform float e, layout(column_major std430 offset=72 align=2 ) uniform double f, layout(column_major std430 offset=80 ) uniform float h, layout(column_major std430 offset=128 align=64 ) uniform 3-component vector of double i, layout(column_major std430 offset=168 align=8 ) uniform float j})
0:? 'specExample4300' (layout(column_major std430 align=128 ) uniform block{layout(column_major std430 offset=0 align=128 ) uniform 4-component vector of float a, layout(column_major std430 offset=128 align=128 ) uniform 3-component vector of float b, layout(column_major std430 offset=256 align=128 ) uniform 2-component vector of float d, layout(column_major std430 offset=384 align=128 ) uniform float e, layout(column_major std430 offset=512 align=128 ) uniform double f, layout(column_major std430 offset=640 align=128 ) uniform float h, layout(column_major std430 offset=768 align=128 ) uniform 3-component vector of double i}) 0:? 'specExample4300' (layout(column_major std430 align=128 ) uniform block{layout(column_major std430 offset=0 align=128 ) uniform 4-component vector of float a, layout(column_major std430 offset=128 align=128 ) uniform 3-component vector of float b, layout(column_major std430 offset=256 align=128 ) uniform 2-component vector of float d, layout(column_major std430 offset=384 align=128 ) uniform float e, layout(column_major std430 offset=512 align=128 ) uniform double f, layout(column_major std430 offset=640 align=128 ) uniform float h, layout(column_major std430 offset=768 align=128 ) uniform 3-component vector of double i})
0:? 'specExample4301' (layout(column_major std430 align=128 ) uniform block{layout(column_major std430 offset=0 align=128 ) uniform 4-component vector of float a, layout(column_major std430 offset=128 align=128 ) uniform 3-component vector of float b, layout(column_major std430 offset=256 align=128 ) uniform 2-component vector of float d, layout(column_major std430 offset=512 align=128 ) uniform float e, layout(column_major std430 offset=520 align=8 ) uniform double f, layout(column_major std430 offset=640 align=128 ) uniform float h, layout(column_major std430 offset=768 align=128 ) uniform 3-component vector of double i}) 0:? 'specExample4301' (layout(column_major std430 align=128 ) uniform block{layout(column_major std430 offset=0 align=128 ) uniform 4-component vector of float a, layout(column_major std430 offset=128 align=128 ) uniform 3-component vector of float b, layout(column_major std430 offset=256 align=128 ) uniform 2-component vector of float d, layout(column_major std430 offset=512 align=128 ) uniform float e, layout(column_major std430 offset=520 align=8 ) uniform double f, layout(column_major std430 offset=640 align=128 ) uniform float h, layout(column_major std430 offset=768 align=128 ) uniform 3-component vector of double i})
0:? 'aconst' (4-element array of int) 0:? 'aconst' (global 4-element array of int)
0:? 'bconst' (64-element array of int) 0:? 'bconst' (global 64-element array of int)

View File

@@ -74,10 +74,10 @@ ERROR: node is still EOpNull!
0:? 'y' (layout(location=30 component=3 ) smooth out 2-component vector of float) 0:? 'y' (layout(location=30 component=3 ) smooth out 2-component vector of float)
0:? 'z' (layout(location=31 component=1 ) smooth out 4-component vector of float) 0:? 'z' (layout(location=31 component=1 ) smooth out 4-component vector of float)
0:? 'ba' (layout(location=32 component=1 ) smooth out 4X4 matrix of float) 0:? 'ba' (layout(location=32 component=1 ) smooth out 4X4 matrix of float)
0:? 'Ss' (layout(location=33 component=1 ) smooth out structure{int a}) 0:? 'Ss' (layout(location=33 component=1 ) smooth out structure{global int a})
0:? 'bb' (layout(location=34 component=1 ) out block{out int a}) 0:? 'bb' (layout(location=34 component=1 ) out block{out int a})
0:? 'bc' (layout(location=63 component=1 ) smooth out float) 0:? 'bc' (layout(location=63 component=1 ) smooth out float)
0:? 'bd' (out block{layout(location=40 component=2 ) out float u, layout(location=40 component=0 ) out float v, layout(location=40 component=3 ) out float w, layout(location=40 component=1 ) out 2-component vector of float x, layout(location=41 component=3 ) out 2-component vector of float y, layout(location=42 component=1 ) out 4-component vector of float z, layout(location=42 component=1 ) out 4X4 matrix of float ba, layout(location=43 component=1 ) out structure{int a} Ss}) 0:? 'bd' (out block{layout(location=40 component=2 ) out float u, layout(location=40 component=0 ) out float v, layout(location=40 component=3 ) out float w, layout(location=40 component=1 ) out 2-component vector of float x, layout(location=41 component=3 ) out 2-component vector of float y, layout(location=42 component=1 ) out 4-component vector of float z, layout(location=42 component=1 ) out 4X4 matrix of float ba, layout(location=43 component=1 ) out structure{global int a} Ss})
0:? 'be' (layout(location=50 component=3 ) smooth out int) 0:? 'be' (layout(location=50 component=3 ) smooth out int)
0:? 'bf' (layout(location=50 component=0 ) smooth out 3-component vector of float) 0:? 'bf' (layout(location=50 component=0 ) smooth out 3-component vector of float)
0:? 'bbinst1' (out block{out 4-component vector of float bbv}) 0:? 'bbinst1' (out block{out 4-component vector of float bbv})
@@ -93,8 +93,8 @@ ERROR: node is still EOpNull!
0:? 'bk' (layout(xfb_buffer=1 xfb_offset=0 ) smooth out 2-component vector of int) 0:? 'bk' (layout(xfb_buffer=1 xfb_offset=0 ) smooth out 2-component vector of int)
0:? 'bl' (layout(xfb_stride=48 ) smooth out float) 0:? 'bl' (layout(xfb_stride=48 ) smooth out float)
0:? 'bbinst7' (layout(xfb_stride=48 ) out block{layout(xfb_stride=64 ) out 4-component vector of float bbv1, layout(xfb_stride=32 ) out 4-component vector of float bbv2}) 0:? 'bbinst7' (layout(xfb_stride=48 ) out block{layout(xfb_stride=64 ) out 4-component vector of float bbv1, layout(xfb_stride=32 ) out 4-component vector of float bbv2})
0:? 'bbinst8' (layout(xfb_stride=92 ) out block{layout(xfb_buffer=0 xfb_offset=0 ) out bool b, layout(xfb_buffer=0 xfb_offset=8 ) out structure{bool b, structure{int i, double d, float f} s, 2-component vector of float v2} t, layout(xfb_buffer=0 xfb_offset=48 ) out int i, layout(xfb_buffer=0 xfb_offset=52 ) out 3X3 matrix of float m3, layout(xfb_buffer=0 xfb_offset=88 ) out float f, layout(xfb_buffer=0 xfb_offset=92 ) out float g}) 0:? 'bbinst8' (layout(xfb_stride=92 ) out block{layout(xfb_buffer=0 xfb_offset=0 ) out bool b, layout(xfb_buffer=0 xfb_offset=8 ) out structure{global bool b, global structure{global int i, global double d, global float f} s, global 2-component vector of float v2} t, layout(xfb_buffer=0 xfb_offset=48 ) out int i, layout(xfb_buffer=0 xfb_offset=52 ) out 3X3 matrix of float m3, layout(xfb_buffer=0 xfb_offset=88 ) out float f, layout(xfb_buffer=0 xfb_offset=92 ) out float g})
0:? 'bbinst9' (out block{layout(xfb_buffer=4 xfb_offset=1 ) out bool b, layout(xfb_buffer=4 xfb_offset=12 ) out structure{bool b, structure{int i, double d, float f} s, 2-component vector of float v2} t, layout(xfb_buffer=4 xfb_offset=52 ) out 3X3 matrix of float m3, layout(xfb_buffer=4 xfb_offset=90 ) out int i, layout(xfb_buffer=4 xfb_offset=98 ) out double d, layout(xfb_buffer=4 xfb_offset=108 ) out structure{int a} s}) 0:? 'bbinst9' (out block{layout(xfb_buffer=4 xfb_offset=1 ) out bool b, layout(xfb_buffer=4 xfb_offset=12 ) out structure{global bool b, global structure{global int i, global double d, global float f} s, global 2-component vector of float v2} t, layout(xfb_buffer=4 xfb_offset=52 ) out 3X3 matrix of float m3, layout(xfb_buffer=4 xfb_offset=90 ) out int i, layout(xfb_buffer=4 xfb_offset=98 ) out double d, layout(xfb_buffer=4 xfb_offset=108 ) out structure{global int a} s})
0:? 'bm' (layout(xfb_buffer=5 xfb_offset=0 ) smooth out float) 0:? 'bm' (layout(xfb_buffer=5 xfb_offset=0 ) smooth out float)
0:? 'bbinst10' (out block{layout(xfb_buffer=7 xfb_offset=0 ) out 4X4 matrix of double m1, layout(xfb_buffer=7 xfb_offset=128 ) out 4X4 matrix of double m2, layout(xfb_buffer=7 xfb_offset=256 ) out float f}) 0:? 'bbinst10' (out block{layout(xfb_buffer=7 xfb_offset=0 ) out 4X4 matrix of double m1, layout(xfb_buffer=7 xfb_offset=128 ) out 4X4 matrix of double m2, layout(xfb_buffer=7 xfb_offset=256 ) out float f})
0:? 'gl_VertexID' (gl_VertexId int) 0:? 'gl_VertexID' (gl_VertexId int)
@@ -142,10 +142,10 @@ ERROR: node is still EOpNull!
0:? 'y' (layout(location=30 component=3 ) smooth out 2-component vector of float) 0:? 'y' (layout(location=30 component=3 ) smooth out 2-component vector of float)
0:? 'z' (layout(location=31 component=1 ) smooth out 4-component vector of float) 0:? 'z' (layout(location=31 component=1 ) smooth out 4-component vector of float)
0:? 'ba' (layout(location=32 component=1 ) smooth out 4X4 matrix of float) 0:? 'ba' (layout(location=32 component=1 ) smooth out 4X4 matrix of float)
0:? 'Ss' (layout(location=33 component=1 ) smooth out structure{int a}) 0:? 'Ss' (layout(location=33 component=1 ) smooth out structure{global int a})
0:? 'bb' (layout(location=34 component=1 ) out block{out int a}) 0:? 'bb' (layout(location=34 component=1 ) out block{out int a})
0:? 'bc' (layout(location=63 component=1 ) smooth out float) 0:? 'bc' (layout(location=63 component=1 ) smooth out float)
0:? 'bd' (out block{layout(location=40 component=2 ) out float u, layout(location=40 component=0 ) out float v, layout(location=40 component=3 ) out float w, layout(location=40 component=1 ) out 2-component vector of float x, layout(location=41 component=3 ) out 2-component vector of float y, layout(location=42 component=1 ) out 4-component vector of float z, layout(location=42 component=1 ) out 4X4 matrix of float ba, layout(location=43 component=1 ) out structure{int a} Ss}) 0:? 'bd' (out block{layout(location=40 component=2 ) out float u, layout(location=40 component=0 ) out float v, layout(location=40 component=3 ) out float w, layout(location=40 component=1 ) out 2-component vector of float x, layout(location=41 component=3 ) out 2-component vector of float y, layout(location=42 component=1 ) out 4-component vector of float z, layout(location=42 component=1 ) out 4X4 matrix of float ba, layout(location=43 component=1 ) out structure{global int a} Ss})
0:? 'be' (layout(location=50 component=3 ) smooth out int) 0:? 'be' (layout(location=50 component=3 ) smooth out int)
0:? 'bf' (layout(location=50 component=0 ) smooth out 3-component vector of float) 0:? 'bf' (layout(location=50 component=0 ) smooth out 3-component vector of float)
0:? 'bbinst1' (out block{out 4-component vector of float bbv}) 0:? 'bbinst1' (out block{out 4-component vector of float bbv})
@@ -161,8 +161,8 @@ ERROR: node is still EOpNull!
0:? 'bk' (layout(xfb_buffer=1 xfb_offset=0 ) smooth out 2-component vector of int) 0:? 'bk' (layout(xfb_buffer=1 xfb_offset=0 ) smooth out 2-component vector of int)
0:? 'bl' (layout(xfb_stride=48 ) smooth out float) 0:? 'bl' (layout(xfb_stride=48 ) smooth out float)
0:? 'bbinst7' (layout(xfb_stride=48 ) out block{layout(xfb_stride=64 ) out 4-component vector of float bbv1, layout(xfb_stride=32 ) out 4-component vector of float bbv2}) 0:? 'bbinst7' (layout(xfb_stride=48 ) out block{layout(xfb_stride=64 ) out 4-component vector of float bbv1, layout(xfb_stride=32 ) out 4-component vector of float bbv2})
0:? 'bbinst8' (layout(xfb_stride=92 ) out block{layout(xfb_buffer=0 xfb_offset=0 ) out bool b, layout(xfb_buffer=0 xfb_offset=8 ) out structure{bool b, structure{int i, double d, float f} s, 2-component vector of float v2} t, layout(xfb_buffer=0 xfb_offset=48 ) out int i, layout(xfb_buffer=0 xfb_offset=52 ) out 3X3 matrix of float m3, layout(xfb_buffer=0 xfb_offset=88 ) out float f, layout(xfb_buffer=0 xfb_offset=92 ) out float g}) 0:? 'bbinst8' (layout(xfb_stride=92 ) out block{layout(xfb_buffer=0 xfb_offset=0 ) out bool b, layout(xfb_buffer=0 xfb_offset=8 ) out structure{global bool b, global structure{global int i, global double d, global float f} s, global 2-component vector of float v2} t, layout(xfb_buffer=0 xfb_offset=48 ) out int i, layout(xfb_buffer=0 xfb_offset=52 ) out 3X3 matrix of float m3, layout(xfb_buffer=0 xfb_offset=88 ) out float f, layout(xfb_buffer=0 xfb_offset=92 ) out float g})
0:? 'bbinst9' (out block{layout(xfb_buffer=4 xfb_offset=1 ) out bool b, layout(xfb_buffer=4 xfb_offset=12 ) out structure{bool b, structure{int i, double d, float f} s, 2-component vector of float v2} t, layout(xfb_buffer=4 xfb_offset=52 ) out 3X3 matrix of float m3, layout(xfb_buffer=4 xfb_offset=90 ) out int i, layout(xfb_buffer=4 xfb_offset=98 ) out double d, layout(xfb_buffer=4 xfb_offset=108 ) out structure{int a} s}) 0:? 'bbinst9' (out block{layout(xfb_buffer=4 xfb_offset=1 ) out bool b, layout(xfb_buffer=4 xfb_offset=12 ) out structure{global bool b, global structure{global int i, global double d, global float f} s, global 2-component vector of float v2} t, layout(xfb_buffer=4 xfb_offset=52 ) out 3X3 matrix of float m3, layout(xfb_buffer=4 xfb_offset=90 ) out int i, layout(xfb_buffer=4 xfb_offset=98 ) out double d, layout(xfb_buffer=4 xfb_offset=108 ) out structure{global int a} s})
0:? 'bm' (layout(xfb_buffer=5 xfb_offset=0 ) smooth out float) 0:? 'bm' (layout(xfb_buffer=5 xfb_offset=0 ) smooth out float)
0:? 'bbinst10' (out block{layout(xfb_buffer=7 xfb_offset=0 ) out 4X4 matrix of double m1, layout(xfb_buffer=7 xfb_offset=128 ) out 4X4 matrix of double m2, layout(xfb_buffer=7 xfb_offset=256 ) out float f}) 0:? 'bbinst10' (out block{layout(xfb_buffer=7 xfb_offset=0 ) out 4X4 matrix of double m1, layout(xfb_buffer=7 xfb_offset=128 ) out 4X4 matrix of double m2, layout(xfb_buffer=7 xfb_offset=256 ) out float f})
0:? 'gl_VertexID' (gl_VertexId int) 0:? 'gl_VertexID' (gl_VertexId int)

View File

@@ -3,128 +3,128 @@ Warning, version 450 is not yet complete; most version-specific features are pre
Shader version: 450 Shader version: 450
0:? Sequence 0:? Sequence
0:8 Function Definition: main( (void) 0:8 Function Definition: main( (global void)
0:8 Function Parameters: 0:8 Function Parameters:
0:10 Sequence 0:10 Sequence
0:10 Sequence 0:10 Sequence
0:10 move second child to first child (2-component vector of float) 0:10 move second child to first child (temp 2-component vector of float)
0:10 'v2' (2-component vector of float) 0:10 'v2' (temp 2-component vector of float)
0:10 dPdxFine (2-component vector of float) 0:10 dPdxFine (global 2-component vector of float)
0:10 'in2' (smooth in 2-component vector of float) 0:10 'in2' (smooth in 2-component vector of float)
0:11 Sequence 0:11 Sequence
0:11 move second child to first child (3-component vector of float) 0:11 move second child to first child (temp 3-component vector of float)
0:11 'v3' (3-component vector of float) 0:11 'v3' (temp 3-component vector of float)
0:11 dPdyCoarse (3-component vector of float) 0:11 dPdyCoarse (global 3-component vector of float)
0:11 'in3' (smooth in 3-component vector of float) 0:11 'in3' (smooth in 3-component vector of float)
0:12 Sequence 0:12 Sequence
0:12 move second child to first child (4-component vector of float) 0:12 move second child to first child (temp 4-component vector of float)
0:12 'v4' (4-component vector of float) 0:12 'v4' (temp 4-component vector of float)
0:12 fwidth (4-component vector of float) 0:12 fwidth (global 4-component vector of float)
0:12 'in4' (smooth in 4-component vector of float) 0:12 'in4' (smooth in 4-component vector of float)
0:13 move second child to first child (4-component vector of float) 0:13 move second child to first child (temp 4-component vector of float)
0:13 'v4' (4-component vector of float) 0:13 'v4' (temp 4-component vector of float)
0:13 dPdyFine (4-component vector of float) 0:13 dPdyFine (global 4-component vector of float)
0:13 'in4' (smooth in 4-component vector of float) 0:13 'in4' (smooth in 4-component vector of float)
0:14 move second child to first child (3-component vector of float) 0:14 move second child to first child (temp 3-component vector of float)
0:14 'v3' (3-component vector of float) 0:14 'v3' (temp 3-component vector of float)
0:14 dPdyFine (3-component vector of float) 0:14 dPdyFine (global 3-component vector of float)
0:14 'in3' (smooth in 3-component vector of float) 0:14 'in3' (smooth in 3-component vector of float)
0:15 Sequence 0:15 Sequence
0:15 move second child to first child (float) 0:15 move second child to first child (temp float)
0:15 'f' (float) 0:15 'f' (temp float)
0:15 add (float) 0:15 add (temp float)
0:15 add (float) 0:15 add (temp float)
0:15 dPdx (float) 0:15 dPdx (global float)
0:15 'in1' (smooth in float) 0:15 'in1' (smooth in float)
0:15 dPdxFine (float) 0:15 dPdxFine (global float)
0:15 'in1' (smooth in float) 0:15 'in1' (smooth in float)
0:15 dPdxCoarse (float) 0:15 dPdxCoarse (global float)
0:15 'in1' (smooth in float) 0:15 'in1' (smooth in float)
0:16 move second child to first child (4-component vector of float) 0:16 move second child to first child (temp 4-component vector of float)
0:16 'v4' (4-component vector of float) 0:16 'v4' (temp 4-component vector of float)
0:16 add (4-component vector of float) 0:16 add (temp 4-component vector of float)
0:16 fwidthCoarse (4-component vector of float) 0:16 fwidthCoarse (global 4-component vector of float)
0:16 'in4' (smooth in 4-component vector of float) 0:16 'in4' (smooth in 4-component vector of float)
0:16 fwidthFine (4-component vector of float) 0:16 fwidthFine (global 4-component vector of float)
0:16 'in4' (smooth in 4-component vector of float) 0:16 'in4' (smooth in 4-component vector of float)
0:18 Sequence 0:18 Sequence
0:18 move second child to first child (float) 0:18 move second child to first child (temp float)
0:18 'cull' (float) 0:18 'cull' (temp float)
0:18 direct index (smooth float) 0:18 direct index (smooth temp float)
0:18 'gl_CullDistance' (smooth in implicitly-sized array of float) 0:18 'gl_CullDistance' (smooth in implicitly-sized array of float)
0:18 Constant: 0:18 Constant:
0:18 2 (const int) 0:18 2 (const int)
0:19 Sequence 0:19 Sequence
0:19 move second child to first child (float) 0:19 move second child to first child (temp float)
0:19 'consts' (float) 0:19 'consts' (temp float)
0:19 Constant: 0:19 Constant:
0:19 20.000000 0:19 20.000000
0:21 Test condition and select (void) 0:21 Test condition and select (temp void)
0:21 Condition 0:21 Condition
0:21 'gl_HelperInvocation' (in bool) 0:21 'gl_HelperInvocation' (in bool)
0:21 true case 0:21 true case
0:22 Pre-Increment (4-component vector of float) 0:22 Pre-Increment (temp 4-component vector of float)
0:22 'v4' (4-component vector of float) 0:22 'v4' (temp 4-component vector of float)
0:24 Sequence 0:24 Sequence
0:24 move second child to first child (int) 0:24 move second child to first child (temp int)
0:24 'sum' (int) 0:24 'sum' (temp int)
0:24 Constant: 0:24 Constant:
0:24 32 (const int) 0:24 32 (const int)
0:32 Sequence 0:32 Sequence
0:32 move second child to first child (2-component vector of bool) 0:32 move second child to first child (temp 2-component vector of bool)
0:32 'b2' (2-component vector of bool) 0:32 'b2' (temp 2-component vector of bool)
0:32 mix (2-component vector of bool) 0:32 mix (global 2-component vector of bool)
0:32 Construct bvec2 (2-component vector of bool) 0:32 Construct bvec2 (temp 2-component vector of bool)
0:32 'b1' (bool) 0:32 'b1' (temp bool)
0:32 Construct bvec2 (2-component vector of bool) 0:32 Construct bvec2 (temp 2-component vector of bool)
0:32 'b3' (bool) 0:32 'b3' (temp bool)
0:32 Construct bvec2 (2-component vector of bool) 0:32 Construct bvec2 (temp 2-component vector of bool)
0:32 'b' (bool) 0:32 'b' (temp bool)
0:33 Sequence 0:33 Sequence
0:33 move second child to first child (uint) 0:33 move second child to first child (temp uint)
0:33 'um' (uint) 0:33 'um' (temp uint)
0:33 mix (uint) 0:33 mix (global uint)
0:33 'uin' (uint) 0:33 'uin' (temp uint)
0:33 'uin' (uint) 0:33 'uin' (temp uint)
0:33 'b' (bool) 0:33 'b' (temp bool)
0:34 Sequence 0:34 Sequence
0:34 move second child to first child (3-component vector of int) 0:34 move second child to first child (temp 3-component vector of int)
0:34 'im3' (3-component vector of int) 0:34 'im3' (temp 3-component vector of int)
0:34 mix (3-component vector of int) 0:34 mix (global 3-component vector of int)
0:34 Construct ivec3 (3-component vector of int) 0:34 Construct ivec3 (temp 3-component vector of int)
0:34 Convert uint to int (int) 0:34 Convert uint to int (temp int)
0:34 'uin' (uint) 0:34 'uin' (temp uint)
0:34 Construct ivec3 (3-component vector of int) 0:34 Construct ivec3 (temp 3-component vector of int)
0:34 Convert uint to int (int) 0:34 Convert uint to int (temp int)
0:34 'uin' (uint) 0:34 'uin' (temp uint)
0:34 Construct bvec3 (3-component vector of bool) 0:34 Construct bvec3 (temp 3-component vector of bool)
0:34 'b' (bool) 0:34 'b' (temp bool)
0:42 Function Definition: foo( (void) 0:42 Function Definition: foo( (global void)
0:42 Function Parameters: 0:42 Function Parameters:
0:44 Sequence 0:44 Sequence
0:44 Sequence 0:44 Sequence
0:44 move second child to first child (int) 0:44 move second child to first child (temp int)
0:44 's' (int) 0:44 's' (temp int)
0:44 Function Call: textureSamples(s21; (int) 0:44 Function Call: textureSamples(s21; (global int)
0:44 's2dms' (uniform sampler2DMS) 0:44 's2dms' (uniform sampler2DMS)
0:45 add second child into first child (int) 0:45 add second child into first child (temp int)
0:45 's' (int) 0:45 's' (temp int)
0:45 Function Call: textureSamples(usA21; (int) 0:45 Function Call: textureSamples(usA21; (global int)
0:45 'us2dmsa' (uniform usampler2DMSArray) 0:45 'us2dmsa' (uniform usampler2DMSArray)
0:46 add second child into first child (int) 0:46 add second child into first child (temp int)
0:46 's' (int) 0:46 's' (temp int)
0:46 Function Call: imageSamples(iI21; (int) 0:46 Function Call: imageSamples(iI21; (global int)
0:46 'ii2dms' (layout(rgba32i ) uniform iimage2DMS) 0:46 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)
0:47 add second child into first child (int) 0:47 add second child into first child (temp int)
0:47 's' (int) 0:47 's' (temp int)
0:47 Function Call: imageSamples(IA21; (int) 0:47 Function Call: imageSamples(IA21; (global int)
0:47 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray) 0:47 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)
0:48 Sequence 0:48 Sequence
0:48 move second child to first child (float) 0:48 move second child to first child (temp float)
0:48 'f' (float) 0:48 'f' (temp float)
0:48 Function Call: imageAtomicExchange(IA21;vi3;i1;f1; (float) 0:48 Function Call: imageAtomicExchange(IA21;vi3;i1;f1; (global float)
0:48 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray) 0:48 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)
0:48 Convert float to int (3-component vector of int) 0:48 Convert float to int (temp 3-component vector of int)
0:48 'in3' (smooth in 3-component vector of float) 0:48 'in3' (smooth in 3-component vector of float)
0:48 Constant: 0:48 Constant:
0:48 2 (const int) 0:48 2 (const int)
@@ -147,128 +147,128 @@ Linked fragment stage:
Shader version: 450 Shader version: 450
0:? Sequence 0:? Sequence
0:8 Function Definition: main( (void) 0:8 Function Definition: main( (global void)
0:8 Function Parameters: 0:8 Function Parameters:
0:10 Sequence 0:10 Sequence
0:10 Sequence 0:10 Sequence
0:10 move second child to first child (2-component vector of float) 0:10 move second child to first child (temp 2-component vector of float)
0:10 'v2' (2-component vector of float) 0:10 'v2' (temp 2-component vector of float)
0:10 dPdxFine (2-component vector of float) 0:10 dPdxFine (global 2-component vector of float)
0:10 'in2' (smooth in 2-component vector of float) 0:10 'in2' (smooth in 2-component vector of float)
0:11 Sequence 0:11 Sequence
0:11 move second child to first child (3-component vector of float) 0:11 move second child to first child (temp 3-component vector of float)
0:11 'v3' (3-component vector of float) 0:11 'v3' (temp 3-component vector of float)
0:11 dPdyCoarse (3-component vector of float) 0:11 dPdyCoarse (global 3-component vector of float)
0:11 'in3' (smooth in 3-component vector of float) 0:11 'in3' (smooth in 3-component vector of float)
0:12 Sequence 0:12 Sequence
0:12 move second child to first child (4-component vector of float) 0:12 move second child to first child (temp 4-component vector of float)
0:12 'v4' (4-component vector of float) 0:12 'v4' (temp 4-component vector of float)
0:12 fwidth (4-component vector of float) 0:12 fwidth (global 4-component vector of float)
0:12 'in4' (smooth in 4-component vector of float) 0:12 'in4' (smooth in 4-component vector of float)
0:13 move second child to first child (4-component vector of float) 0:13 move second child to first child (temp 4-component vector of float)
0:13 'v4' (4-component vector of float) 0:13 'v4' (temp 4-component vector of float)
0:13 dPdyFine (4-component vector of float) 0:13 dPdyFine (global 4-component vector of float)
0:13 'in4' (smooth in 4-component vector of float) 0:13 'in4' (smooth in 4-component vector of float)
0:14 move second child to first child (3-component vector of float) 0:14 move second child to first child (temp 3-component vector of float)
0:14 'v3' (3-component vector of float) 0:14 'v3' (temp 3-component vector of float)
0:14 dPdyFine (3-component vector of float) 0:14 dPdyFine (global 3-component vector of float)
0:14 'in3' (smooth in 3-component vector of float) 0:14 'in3' (smooth in 3-component vector of float)
0:15 Sequence 0:15 Sequence
0:15 move second child to first child (float) 0:15 move second child to first child (temp float)
0:15 'f' (float) 0:15 'f' (temp float)
0:15 add (float) 0:15 add (temp float)
0:15 add (float) 0:15 add (temp float)
0:15 dPdx (float) 0:15 dPdx (global float)
0:15 'in1' (smooth in float) 0:15 'in1' (smooth in float)
0:15 dPdxFine (float) 0:15 dPdxFine (global float)
0:15 'in1' (smooth in float) 0:15 'in1' (smooth in float)
0:15 dPdxCoarse (float) 0:15 dPdxCoarse (global float)
0:15 'in1' (smooth in float) 0:15 'in1' (smooth in float)
0:16 move second child to first child (4-component vector of float) 0:16 move second child to first child (temp 4-component vector of float)
0:16 'v4' (4-component vector of float) 0:16 'v4' (temp 4-component vector of float)
0:16 add (4-component vector of float) 0:16 add (temp 4-component vector of float)
0:16 fwidthCoarse (4-component vector of float) 0:16 fwidthCoarse (global 4-component vector of float)
0:16 'in4' (smooth in 4-component vector of float) 0:16 'in4' (smooth in 4-component vector of float)
0:16 fwidthFine (4-component vector of float) 0:16 fwidthFine (global 4-component vector of float)
0:16 'in4' (smooth in 4-component vector of float) 0:16 'in4' (smooth in 4-component vector of float)
0:18 Sequence 0:18 Sequence
0:18 move second child to first child (float) 0:18 move second child to first child (temp float)
0:18 'cull' (float) 0:18 'cull' (temp float)
0:18 direct index (smooth float) 0:18 direct index (smooth temp float)
0:18 'gl_CullDistance' (smooth in 3-element array of float) 0:18 'gl_CullDistance' (smooth in 3-element array of float)
0:18 Constant: 0:18 Constant:
0:18 2 (const int) 0:18 2 (const int)
0:19 Sequence 0:19 Sequence
0:19 move second child to first child (float) 0:19 move second child to first child (temp float)
0:19 'consts' (float) 0:19 'consts' (temp float)
0:19 Constant: 0:19 Constant:
0:19 20.000000 0:19 20.000000
0:21 Test condition and select (void) 0:21 Test condition and select (temp void)
0:21 Condition 0:21 Condition
0:21 'gl_HelperInvocation' (in bool) 0:21 'gl_HelperInvocation' (in bool)
0:21 true case 0:21 true case
0:22 Pre-Increment (4-component vector of float) 0:22 Pre-Increment (temp 4-component vector of float)
0:22 'v4' (4-component vector of float) 0:22 'v4' (temp 4-component vector of float)
0:24 Sequence 0:24 Sequence
0:24 move second child to first child (int) 0:24 move second child to first child (temp int)
0:24 'sum' (int) 0:24 'sum' (temp int)
0:24 Constant: 0:24 Constant:
0:24 32 (const int) 0:24 32 (const int)
0:32 Sequence 0:32 Sequence
0:32 move second child to first child (2-component vector of bool) 0:32 move second child to first child (temp 2-component vector of bool)
0:32 'b2' (2-component vector of bool) 0:32 'b2' (temp 2-component vector of bool)
0:32 mix (2-component vector of bool) 0:32 mix (global 2-component vector of bool)
0:32 Construct bvec2 (2-component vector of bool) 0:32 Construct bvec2 (temp 2-component vector of bool)
0:32 'b1' (bool) 0:32 'b1' (temp bool)
0:32 Construct bvec2 (2-component vector of bool) 0:32 Construct bvec2 (temp 2-component vector of bool)
0:32 'b3' (bool) 0:32 'b3' (temp bool)
0:32 Construct bvec2 (2-component vector of bool) 0:32 Construct bvec2 (temp 2-component vector of bool)
0:32 'b' (bool) 0:32 'b' (temp bool)
0:33 Sequence 0:33 Sequence
0:33 move second child to first child (uint) 0:33 move second child to first child (temp uint)
0:33 'um' (uint) 0:33 'um' (temp uint)
0:33 mix (uint) 0:33 mix (global uint)
0:33 'uin' (uint) 0:33 'uin' (temp uint)
0:33 'uin' (uint) 0:33 'uin' (temp uint)
0:33 'b' (bool) 0:33 'b' (temp bool)
0:34 Sequence 0:34 Sequence
0:34 move second child to first child (3-component vector of int) 0:34 move second child to first child (temp 3-component vector of int)
0:34 'im3' (3-component vector of int) 0:34 'im3' (temp 3-component vector of int)
0:34 mix (3-component vector of int) 0:34 mix (global 3-component vector of int)
0:34 Construct ivec3 (3-component vector of int) 0:34 Construct ivec3 (temp 3-component vector of int)
0:34 Convert uint to int (int) 0:34 Convert uint to int (temp int)
0:34 'uin' (uint) 0:34 'uin' (temp uint)
0:34 Construct ivec3 (3-component vector of int) 0:34 Construct ivec3 (temp 3-component vector of int)
0:34 Convert uint to int (int) 0:34 Convert uint to int (temp int)
0:34 'uin' (uint) 0:34 'uin' (temp uint)
0:34 Construct bvec3 (3-component vector of bool) 0:34 Construct bvec3 (temp 3-component vector of bool)
0:34 'b' (bool) 0:34 'b' (temp bool)
0:42 Function Definition: foo( (void) 0:42 Function Definition: foo( (global void)
0:42 Function Parameters: 0:42 Function Parameters:
0:44 Sequence 0:44 Sequence
0:44 Sequence 0:44 Sequence
0:44 move second child to first child (int) 0:44 move second child to first child (temp int)
0:44 's' (int) 0:44 's' (temp int)
0:44 Function Call: textureSamples(s21; (int) 0:44 Function Call: textureSamples(s21; (global int)
0:44 's2dms' (uniform sampler2DMS) 0:44 's2dms' (uniform sampler2DMS)
0:45 add second child into first child (int) 0:45 add second child into first child (temp int)
0:45 's' (int) 0:45 's' (temp int)
0:45 Function Call: textureSamples(usA21; (int) 0:45 Function Call: textureSamples(usA21; (global int)
0:45 'us2dmsa' (uniform usampler2DMSArray) 0:45 'us2dmsa' (uniform usampler2DMSArray)
0:46 add second child into first child (int) 0:46 add second child into first child (temp int)
0:46 's' (int) 0:46 's' (temp int)
0:46 Function Call: imageSamples(iI21; (int) 0:46 Function Call: imageSamples(iI21; (global int)
0:46 'ii2dms' (layout(rgba32i ) uniform iimage2DMS) 0:46 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)
0:47 add second child into first child (int) 0:47 add second child into first child (temp int)
0:47 's' (int) 0:47 's' (temp int)
0:47 Function Call: imageSamples(IA21; (int) 0:47 Function Call: imageSamples(IA21; (global int)
0:47 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray) 0:47 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)
0:48 Sequence 0:48 Sequence
0:48 move second child to first child (float) 0:48 move second child to first child (temp float)
0:48 'f' (float) 0:48 'f' (temp float)
0:48 Function Call: imageAtomicExchange(IA21;vi3;i1;f1; (float) 0:48 Function Call: imageAtomicExchange(IA21;vi3;i1;f1; (global float)
0:48 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray) 0:48 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)
0:48 Convert float to int (3-component vector of int) 0:48 Convert float to int (temp 3-component vector of int)
0:48 'in3' (smooth in 3-component vector of float) 0:48 'in3' (smooth in 3-component vector of float)
0:48 Constant: 0:48 Constant:
0:48 2 (const int) 0:48 2 (const int)

View File

@@ -7,20 +7,20 @@ max_vertices = 0
input primitive = none input primitive = none
output primitive = none output primitive = none
0:? Sequence 0:? Sequence
0:11 Function Definition: main( (void) 0:11 Function Definition: main( (global void)
0:11 Function Parameters: 0:11 Function Parameters:
0:13 Sequence 0:13 Sequence
0:13 move second child to first child (float) 0:13 move second child to first child (temp float)
0:13 direct index (layout(stream=0 ) float) 0:13 direct index (layout(stream=0 ) temp float)
0:13 gl_CullDistance: direct index for structure (layout(stream=0 ) out implicitly-sized array of float) 0:13 gl_CullDistance: direct index for structure (layout(stream=0 ) out implicitly-sized array of float)
0:13 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out implicitly-sized array of float gl_CullDistance}) 0:13 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out implicitly-sized array of float gl_CullDistance})
0:13 Constant: 0:13 Constant:
0:13 3 (const uint) 0:13 3 (const uint)
0:13 Constant: 0:13 Constant:
0:13 2 (const int) 0:13 2 (const int)
0:13 direct index (float) 0:13 direct index (temp float)
0:13 gl_CullDistance: direct index for structure (in implicitly-sized array of float) 0:13 gl_CullDistance: direct index for structure (in implicitly-sized array of float)
0:13 direct index (block{in implicitly-sized array of float gl_CullDistance}) 0:13 direct index (temp block{in implicitly-sized array of float gl_CullDistance})
0:13 'gl_in' (in implicitly-sized array of block{in implicitly-sized array of float gl_CullDistance}) 0:13 'gl_in' (in implicitly-sized array of block{in implicitly-sized array of float gl_CullDistance})
0:13 Constant: 0:13 Constant:
0:13 1 (const int) 0:13 1 (const int)
@@ -45,20 +45,20 @@ max_vertices = 0
input primitive = none input primitive = none
output primitive = none output primitive = none
0:? Sequence 0:? Sequence
0:11 Function Definition: main( (void) 0:11 Function Definition: main( (global void)
0:11 Function Parameters: 0:11 Function Parameters:
0:13 Sequence 0:13 Sequence
0:13 move second child to first child (float) 0:13 move second child to first child (temp float)
0:13 direct index (layout(stream=0 ) float) 0:13 direct index (layout(stream=0 ) temp float)
0:13 gl_CullDistance: direct index for structure (layout(stream=0 ) out 3-element array of float) 0:13 gl_CullDistance: direct index for structure (layout(stream=0 ) out 3-element array of float)
0:13 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-element array of float gl_CullDistance}) 0:13 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-element array of float gl_CullDistance})
0:13 Constant: 0:13 Constant:
0:13 3 (const uint) 0:13 3 (const uint)
0:13 Constant: 0:13 Constant:
0:13 2 (const int) 0:13 2 (const int)
0:13 direct index (float) 0:13 direct index (temp float)
0:13 gl_CullDistance: direct index for structure (in 1-element array of float) 0:13 gl_CullDistance: direct index for structure (in 1-element array of float)
0:13 direct index (block{in 1-element array of float gl_CullDistance}) 0:13 direct index (temp block{in 1-element array of float gl_CullDistance})
0:13 'gl_in' (in 2-element array of block{in 1-element array of float gl_CullDistance}) 0:13 'gl_in' (in 2-element array of block{in 1-element array of float gl_CullDistance})
0:13 Constant: 0:13 Constant:
0:13 1 (const int) 0:13 1 (const int)

View File

@@ -4,13 +4,13 @@ Warning, version 450 is not yet complete; most version-specific features are pre
Shader version: 450 Shader version: 450
vertices = 0 vertices = 0
0:? Sequence 0:? Sequence
0:11 Function Definition: main( (void) 0:11 Function Definition: main( (global void)
0:11 Function Parameters: 0:11 Function Parameters:
0:13 Sequence 0:13 Sequence
0:13 move second child to first child (float) 0:13 move second child to first child (temp float)
0:13 direct index (float) 0:13 direct index (temp float)
0:13 gl_CullDistance: direct index for structure (out implicitly-sized array of float) 0:13 gl_CullDistance: direct index for structure (out implicitly-sized array of float)
0:13 direct index (block{out implicitly-sized array of float gl_CullDistance}) 0:13 direct index (temp block{out implicitly-sized array of float gl_CullDistance})
0:13 'gl_out' (out implicitly-sized array of block{out implicitly-sized array of float gl_CullDistance}) 0:13 'gl_out' (out implicitly-sized array of block{out implicitly-sized array of float gl_CullDistance})
0:13 Constant: 0:13 Constant:
0:13 0 (const int) 0:13 0 (const int)
@@ -18,9 +18,9 @@ vertices = 0
0:13 0 (const int) 0:13 0 (const int)
0:13 Constant: 0:13 Constant:
0:13 2 (const int) 0:13 2 (const int)
0:13 direct index (float) 0:13 direct index (temp float)
0:13 gl_CullDistance: direct index for structure (in implicitly-sized array of float) 0:13 gl_CullDistance: direct index for structure (in implicitly-sized array of float)
0:13 direct index (block{in implicitly-sized array of float gl_CullDistance}) 0:13 direct index (temp block{in implicitly-sized array of float gl_CullDistance})
0:13 'gl_in' (in 32-element array of block{in implicitly-sized array of float gl_CullDistance}) 0:13 'gl_in' (in 32-element array of block{in implicitly-sized array of float gl_CullDistance})
0:13 Constant: 0:13 Constant:
0:13 1 (const int) 0:13 1 (const int)
@@ -40,13 +40,13 @@ ERROR: Linking tessellation control stage: At least one shader must specify an o
Shader version: 450 Shader version: 450
vertices = 0 vertices = 0
0:? Sequence 0:? Sequence
0:11 Function Definition: main( (void) 0:11 Function Definition: main( (global void)
0:11 Function Parameters: 0:11 Function Parameters:
0:13 Sequence 0:13 Sequence
0:13 move second child to first child (float) 0:13 move second child to first child (temp float)
0:13 direct index (float) 0:13 direct index (temp float)
0:13 gl_CullDistance: direct index for structure (out 1-element array of float) 0:13 gl_CullDistance: direct index for structure (out 1-element array of float)
0:13 direct index (block{out 1-element array of float gl_CullDistance}) 0:13 direct index (temp block{out 1-element array of float gl_CullDistance})
0:13 'gl_out' (out 1-element array of block{out 1-element array of float gl_CullDistance}) 0:13 'gl_out' (out 1-element array of block{out 1-element array of float gl_CullDistance})
0:13 Constant: 0:13 Constant:
0:13 0 (const int) 0:13 0 (const int)
@@ -54,9 +54,9 @@ vertices = 0
0:13 0 (const int) 0:13 0 (const int)
0:13 Constant: 0:13 Constant:
0:13 2 (const int) 0:13 2 (const int)
0:13 direct index (float) 0:13 direct index (temp float)
0:13 gl_CullDistance: direct index for structure (in 1-element array of float) 0:13 gl_CullDistance: direct index for structure (in 1-element array of float)
0:13 direct index (block{in 1-element array of float gl_CullDistance}) 0:13 direct index (temp block{in 1-element array of float gl_CullDistance})
0:13 'gl_in' (in 32-element array of block{in 1-element array of float gl_CullDistance}) 0:13 'gl_in' (in 32-element array of block{in 1-element array of float gl_CullDistance})
0:13 Constant: 0:13 Constant:
0:13 1 (const int) 0:13 1 (const int)

View File

@@ -6,20 +6,20 @@ input primitive = none
vertex spacing = none vertex spacing = none
triangle order = none triangle order = none
0:? Sequence 0:? Sequence
0:11 Function Definition: main( (void) 0:11 Function Definition: main( (global void)
0:11 Function Parameters: 0:11 Function Parameters:
0:13 Sequence 0:13 Sequence
0:13 move second child to first child (float) 0:13 move second child to first child (temp float)
0:13 direct index (float) 0:13 direct index (temp float)
0:13 gl_CullDistance: direct index for structure (out implicitly-sized array of float) 0:13 gl_CullDistance: direct index for structure (out implicitly-sized array of float)
0:13 'anon@0' (out block{out implicitly-sized array of float gl_CullDistance}) 0:13 'anon@0' (out block{out implicitly-sized array of float gl_CullDistance})
0:13 Constant: 0:13 Constant:
0:13 3 (const uint) 0:13 3 (const uint)
0:13 Constant: 0:13 Constant:
0:13 2 (const int) 0:13 2 (const int)
0:13 direct index (float) 0:13 direct index (temp float)
0:13 gl_CullDistance: direct index for structure (in implicitly-sized array of float) 0:13 gl_CullDistance: direct index for structure (in implicitly-sized array of float)
0:13 direct index (block{in implicitly-sized array of float gl_CullDistance}) 0:13 direct index (temp block{in implicitly-sized array of float gl_CullDistance})
0:13 'gl_in' (in 32-element array of block{in implicitly-sized array of float gl_CullDistance}) 0:13 'gl_in' (in 32-element array of block{in implicitly-sized array of float gl_CullDistance})
0:13 Constant: 0:13 Constant:
0:13 1 (const int) 0:13 1 (const int)
@@ -41,20 +41,20 @@ input primitive = none
vertex spacing = equal_spacing vertex spacing = equal_spacing
triangle order = ccw triangle order = ccw
0:? Sequence 0:? Sequence
0:11 Function Definition: main( (void) 0:11 Function Definition: main( (global void)
0:11 Function Parameters: 0:11 Function Parameters:
0:13 Sequence 0:13 Sequence
0:13 move second child to first child (float) 0:13 move second child to first child (temp float)
0:13 direct index (float) 0:13 direct index (temp float)
0:13 gl_CullDistance: direct index for structure (out 3-element array of float) 0:13 gl_CullDistance: direct index for structure (out 3-element array of float)
0:13 'anon@0' (out block{out 3-element array of float gl_CullDistance}) 0:13 'anon@0' (out block{out 3-element array of float gl_CullDistance})
0:13 Constant: 0:13 Constant:
0:13 3 (const uint) 0:13 3 (const uint)
0:13 Constant: 0:13 Constant:
0:13 2 (const int) 0:13 2 (const int)
0:13 direct index (float) 0:13 direct index (temp float)
0:13 gl_CullDistance: direct index for structure (in 1-element array of float) 0:13 gl_CullDistance: direct index for structure (in 1-element array of float)
0:13 direct index (block{in 1-element array of float gl_CullDistance}) 0:13 direct index (temp block{in 1-element array of float gl_CullDistance})
0:13 'gl_in' (in 32-element array of block{in 1-element array of float gl_CullDistance}) 0:13 'gl_in' (in 32-element array of block{in 1-element array of float gl_CullDistance})
0:13 Constant: 0:13 Constant:
0:13 1 (const int) 0:13 1 (const int)

View File

@@ -7,11 +7,11 @@ ERROR: 2 compilation errors. No code generated.
Shader version: 450 Shader version: 450
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:7 Function Definition: main( (void) 0:7 Function Definition: main( (global void)
0:7 Function Parameters: 0:7 Function Parameters:
0:9 Sequence 0:9 Sequence
0:9 move second child to first child (float) 0:9 move second child to first child (temp float)
0:9 direct index (float) 0:9 direct index (temp float)
0:9 gl_CullDistance: direct index for structure (out implicitly-sized array of float) 0:9 gl_CullDistance: direct index for structure (out implicitly-sized array of float)
0:9 'anon@0' (out block{out implicitly-sized array of float gl_CullDistance}) 0:9 'anon@0' (out block{out implicitly-sized array of float gl_CullDistance})
0:9 Constant: 0:9 Constant:
@@ -26,11 +26,11 @@ ERROR: node is still EOpNull!
0:? 'outo' (smooth out sampler2D) 0:? 'outo' (smooth out sampler2D)
0:? 'outa' (smooth out 4-element array of float) 0:? 'outa' (smooth out 4-element array of float)
0:? 'outaa' (smooth out 4-element array of float) 0:? 'outaa' (smooth out 4-element array of float)
0:? 'outs' (smooth out structure{float f}) 0:? 'outs' (smooth out structure{global float f})
0:? 'outasa' (smooth out 4-element array of structure{float f}) 0:? 'outasa' (smooth out 4-element array of structure{global float f})
0:? 'outsa' (smooth out 4-element array of structure{float f}) 0:? 'outsa' (smooth out 4-element array of structure{global float f})
0:? 'outSA' (smooth out structure{4-element array of float f}) 0:? 'outSA' (smooth out structure{global 4-element array of float f})
0:? 'outSS' (smooth out structure{float f, structure{float f} s}) 0:? 'outSS' (smooth out structure{global float f, global structure{global float f} s})
0:? 'gl_VertexID' (gl_VertexId int) 0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int) 0:? 'gl_InstanceID' (gl_InstanceId int)
@@ -40,11 +40,11 @@ Linked vertex stage:
Shader version: 450 Shader version: 450
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:7 Function Definition: main( (void) 0:7 Function Definition: main( (global void)
0:7 Function Parameters: 0:7 Function Parameters:
0:9 Sequence 0:9 Sequence
0:9 move second child to first child (float) 0:9 move second child to first child (temp float)
0:9 direct index (float) 0:9 direct index (temp float)
0:9 gl_CullDistance: direct index for structure (out 3-element array of float) 0:9 gl_CullDistance: direct index for structure (out 3-element array of float)
0:9 'anon@0' (out block{out 3-element array of float gl_CullDistance}) 0:9 'anon@0' (out block{out 3-element array of float gl_CullDistance})
0:9 Constant: 0:9 Constant:
@@ -59,11 +59,11 @@ ERROR: node is still EOpNull!
0:? 'outo' (smooth out sampler2D) 0:? 'outo' (smooth out sampler2D)
0:? 'outa' (smooth out 4-element array of float) 0:? 'outa' (smooth out 4-element array of float)
0:? 'outaa' (smooth out 4-element array of float) 0:? 'outaa' (smooth out 4-element array of float)
0:? 'outs' (smooth out structure{float f}) 0:? 'outs' (smooth out structure{global float f})
0:? 'outasa' (smooth out 4-element array of structure{float f}) 0:? 'outasa' (smooth out 4-element array of structure{global float f})
0:? 'outsa' (smooth out 4-element array of structure{float f}) 0:? 'outsa' (smooth out 4-element array of structure{global float f})
0:? 'outSA' (smooth out structure{4-element array of float f}) 0:? 'outSA' (smooth out structure{global 4-element array of float f})
0:? 'outSS' (smooth out structure{float f, structure{float f} s}) 0:? 'outSS' (smooth out structure{global float f, global structure{global float f} s})
0:? 'gl_VertexID' (gl_VertexId int) 0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int) 0:? 'gl_InstanceID' (gl_InstanceId int)

File diff suppressed because it is too large Load Diff

View File

@@ -4,148 +4,148 @@ WARNING: 0:6: varying deprecated in version 130; may be removed in future releas
Shader version: 130 Shader version: 130
0:? Sequence 0:? Sequence
0:23 Function Definition: main( (void) 0:23 Function Definition: main( (global void)
0:23 Function Parameters: 0:23 Function Parameters:
0:? Sequence 0:? Sequence
0:27 move second child to first child (3-element array of structure{int i, float f}) 0:27 move second child to first child (temp 3-element array of structure{global int i, global float f})
0:27 'a' (3-element array of structure{int i, float f}) 0:27 'a' (temp 3-element array of structure{global int i, global float f})
0:27 Construct structure (3-element array of structure{int i, float f}) 0:27 Construct structure (temp 3-element array of structure{global int i, global float f})
0:27 Construct structure (structure{int i, float f}) 0:27 Construct structure (temp structure{global int i, global float f})
0:27 Convert float to int (int) 0:27 Convert float to int (temp int)
0:27 direct index (float) 0:27 direct index (temp float)
0:27 'u' (smooth in 4-component vector of float) 0:27 'u' (smooth in 4-component vector of float)
0:27 Constant: 0:27 Constant:
0:27 0 (const int) 0:27 0 (const int)
0:27 direct index (float) 0:27 direct index (temp float)
0:27 'u' (smooth in 4-component vector of float) 0:27 'u' (smooth in 4-component vector of float)
0:27 Constant: 0:27 Constant:
0:27 1 (const int) 0:27 1 (const int)
0:27 Construct structure (structure{int i, float f}) 0:27 Construct structure (temp structure{global int i, global float f})
0:27 Convert float to int (int) 0:27 Convert float to int (temp int)
0:27 direct index (float) 0:27 direct index (temp float)
0:27 'u' (smooth in 4-component vector of float) 0:27 'u' (smooth in 4-component vector of float)
0:27 Constant: 0:27 Constant:
0:27 2 (const int) 0:27 2 (const int)
0:27 direct index (float) 0:27 direct index (temp float)
0:27 'u' (smooth in 4-component vector of float) 0:27 'u' (smooth in 4-component vector of float)
0:27 Constant: 0:27 Constant:
0:27 3 (const int) 0:27 3 (const int)
0:27 Constant: 0:27 Constant:
0:27 14 (const int) 0:27 14 (const int)
0:27 14.000000 0:27 14.000000
0:28 move second child to first child (3-element array of structure{int i, float f}) 0:28 move second child to first child (temp 3-element array of structure{global int i, global float f})
0:28 'b' (3-element array of structure{int i, float f}) 0:28 'b' (temp 3-element array of structure{global int i, global float f})
0:28 Construct structure (3-element array of structure{int i, float f}) 0:28 Construct structure (temp 3-element array of structure{global int i, global float f})
0:28 Constant: 0:28 Constant:
0:28 17 (const int) 0:28 17 (const int)
0:28 17.000000 0:28 17.000000
0:28 Construct structure (structure{int i, float f}) 0:28 Construct structure (temp structure{global int i, global float f})
0:28 Convert float to int (int) 0:28 Convert float to int (temp int)
0:28 direct index (float) 0:28 direct index (temp float)
0:28 'w' (smooth in 4-component vector of float) 0:28 'w' (smooth in 4-component vector of float)
0:28 Constant: 0:28 Constant:
0:28 0 (const int) 0:28 0 (const int)
0:28 direct index (float) 0:28 direct index (temp float)
0:28 'w' (smooth in 4-component vector of float) 0:28 'w' (smooth in 4-component vector of float)
0:28 Constant: 0:28 Constant:
0:28 1 (const int) 0:28 1 (const int)
0:28 Construct structure (structure{int i, float f}) 0:28 Construct structure (temp structure{global int i, global float f})
0:28 Convert float to int (int) 0:28 Convert float to int (temp int)
0:28 direct index (float) 0:28 direct index (temp float)
0:28 'w' (smooth in 4-component vector of float) 0:28 'w' (smooth in 4-component vector of float)
0:28 Constant: 0:28 Constant:
0:28 2 (const int) 0:28 2 (const int)
0:28 direct index (float) 0:28 direct index (temp float)
0:28 'w' (smooth in 4-component vector of float) 0:28 'w' (smooth in 4-component vector of float)
0:28 Constant: 0:28 Constant:
0:28 3 (const int) 0:28 3 (const int)
0:30 Test condition and select (void) 0:30 Test condition and select (temp void)
0:30 Condition 0:30 Condition
0:30 Compare Equal (bool) 0:30 Compare Equal (temp bool)
0:30 'foo2a' (uniform structure{int i, float f, structure{int i, float f} s1_1}) 0:30 'foo2a' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1})
0:30 'foo2b' (uniform structure{int i, float f, structure{int i, float f} s1_1}) 0:30 'foo2b' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1})
0:30 true case 0:30 true case
0:31 move second child to first child (4-component vector of float) 0:31 move second child to first child (temp 4-component vector of float)
0:31 'v' (4-component vector of float) 0:31 'v' (temp 4-component vector of float)
0:31 Function Call: texture2D(s21;vf2; (4-component vector of float) 0:31 Function Call: texture2D(s21;vf2; (global 4-component vector of float)
0:31 'sampler' (uniform sampler2D) 0:31 'sampler' (uniform sampler2D)
0:31 'coord' (smooth in 2-component vector of float) 0:31 'coord' (smooth in 2-component vector of float)
0:30 false case 0:30 false case
0:33 move second child to first child (4-component vector of float) 0:33 move second child to first child (temp 4-component vector of float)
0:33 'v' (4-component vector of float) 0:33 'v' (temp 4-component vector of float)
0:33 Function Call: texture2D(s21;vf2; (4-component vector of float) 0:33 Function Call: texture2D(s21;vf2; (global 4-component vector of float)
0:33 'sampler' (uniform sampler2D) 0:33 'sampler' (uniform sampler2D)
0:33 vector-scale (2-component vector of float) 0:33 vector-scale (temp 2-component vector of float)
0:33 Constant: 0:33 Constant:
0:33 2.000000 0:33 2.000000
0:33 'coord' (smooth in 2-component vector of float) 0:33 'coord' (smooth in 2-component vector of float)
0:35 Test condition and select (void) 0:35 Test condition and select (temp void)
0:35 Condition 0:35 Condition
0:35 Compare Equal (bool) 0:35 Compare Equal (temp bool)
0:35 'u' (smooth in 4-component vector of float) 0:35 'u' (smooth in 4-component vector of float)
0:35 'v' (4-component vector of float) 0:35 'v' (temp 4-component vector of float)
0:35 true case 0:35 true case
0:36 vector scale second child into first child (4-component vector of float) 0:36 vector scale second child into first child (temp 4-component vector of float)
0:36 'v' (4-component vector of float) 0:36 'v' (temp 4-component vector of float)
0:36 Constant: 0:36 Constant:
0:36 3.000000 0:36 3.000000
0:38 Test condition and select (void) 0:38 Test condition and select (temp void)
0:38 Condition 0:38 Condition
0:38 Compare Not Equal (bool) 0:38 Compare Not Equal (temp bool)
0:38 'u' (smooth in 4-component vector of float) 0:38 'u' (smooth in 4-component vector of float)
0:38 'v' (4-component vector of float) 0:38 'v' (temp 4-component vector of float)
0:38 true case 0:38 true case
0:39 vector scale second child into first child (4-component vector of float) 0:39 vector scale second child into first child (temp 4-component vector of float)
0:39 'v' (4-component vector of float) 0:39 'v' (temp 4-component vector of float)
0:39 Constant: 0:39 Constant:
0:39 4.000000 0:39 4.000000
0:41 Test condition and select (void) 0:41 Test condition and select (temp void)
0:41 Condition 0:41 Condition
0:41 Compare Equal (bool) 0:41 Compare Equal (temp bool)
0:41 'coord' (smooth in 2-component vector of float) 0:41 'coord' (smooth in 2-component vector of float)
0:41 vector swizzle (2-component vector of float) 0:41 vector swizzle (temp 2-component vector of float)
0:41 'v' (4-component vector of float) 0:41 'v' (temp 4-component vector of float)
0:41 Sequence 0:41 Sequence
0:41 Constant: 0:41 Constant:
0:41 1 (const int) 0:41 1 (const int)
0:41 Constant: 0:41 Constant:
0:41 3 (const int) 0:41 3 (const int)
0:41 true case 0:41 true case
0:42 vector scale second child into first child (4-component vector of float) 0:42 vector scale second child into first child (temp 4-component vector of float)
0:42 'v' (4-component vector of float) 0:42 'v' (temp 4-component vector of float)
0:42 Constant: 0:42 Constant:
0:42 5.000000 0:42 5.000000
0:44 Test condition and select (void) 0:44 Test condition and select (temp void)
0:44 Condition 0:44 Condition
0:44 Compare Equal (bool) 0:44 Compare Equal (temp bool)
0:44 'a' (3-element array of structure{int i, float f}) 0:44 'a' (temp 3-element array of structure{global int i, global float f})
0:44 'b' (3-element array of structure{int i, float f}) 0:44 'b' (temp 3-element array of structure{global int i, global float f})
0:44 true case 0:44 true case
0:45 vector scale second child into first child (4-component vector of float) 0:45 vector scale second child into first child (temp 4-component vector of float)
0:45 'v' (4-component vector of float) 0:45 'v' (temp 4-component vector of float)
0:45 Constant: 0:45 Constant:
0:45 6.000000 0:45 6.000000
0:47 Test condition and select (void) 0:47 Test condition and select (temp void)
0:47 Condition 0:47 Condition
0:47 Compare Not Equal (bool) 0:47 Compare Not Equal (temp bool)
0:47 'a' (3-element array of structure{int i, float f}) 0:47 'a' (temp 3-element array of structure{global int i, global float f})
0:47 'b' (3-element array of structure{int i, float f}) 0:47 'b' (temp 3-element array of structure{global int i, global float f})
0:47 true case 0:47 true case
0:48 vector scale second child into first child (4-component vector of float) 0:48 vector scale second child into first child (temp 4-component vector of float)
0:48 'v' (4-component vector of float) 0:48 'v' (temp 4-component vector of float)
0:48 Constant: 0:48 Constant:
0:48 7.000000 0:48 7.000000
0:50 move second child to first child (4-component vector of float) 0:50 move second child to first child (temp 4-component vector of float)
0:50 'gl_FragColor' (fragColor 4-component vector of float) 0:50 'gl_FragColor' (fragColor 4-component vector of float)
0:50 'v' (4-component vector of float) 0:50 'v' (temp 4-component vector of float)
0:? Linker Objects 0:? Linker Objects
0:? 'sampler' (uniform sampler2D) 0:? 'sampler' (uniform sampler2D)
0:? 'coord' (smooth in 2-component vector of float) 0:? 'coord' (smooth in 2-component vector of float)
0:? 'u' (smooth in 4-component vector of float) 0:? 'u' (smooth in 4-component vector of float)
0:? 'w' (smooth in 4-component vector of float) 0:? 'w' (smooth in 4-component vector of float)
0:? 'foo1' (uniform structure{int i, float f}) 0:? 'foo1' (uniform structure{global int i, global float f})
0:? 'foo2a' (uniform structure{int i, float f, structure{int i, float f} s1_1}) 0:? 'foo2a' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1})
0:? 'foo2b' (uniform structure{int i, float f, structure{int i, float f} s1_1}) 0:? 'foo2b' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1})
Linked fragment stage: Linked fragment stage:
@@ -153,146 +153,146 @@ Linked fragment stage:
Shader version: 130 Shader version: 130
0:? Sequence 0:? Sequence
0:23 Function Definition: main( (void) 0:23 Function Definition: main( (global void)
0:23 Function Parameters: 0:23 Function Parameters:
0:? Sequence 0:? Sequence
0:27 move second child to first child (3-element array of structure{int i, float f}) 0:27 move second child to first child (temp 3-element array of structure{global int i, global float f})
0:27 'a' (3-element array of structure{int i, float f}) 0:27 'a' (temp 3-element array of structure{global int i, global float f})
0:27 Construct structure (3-element array of structure{int i, float f}) 0:27 Construct structure (temp 3-element array of structure{global int i, global float f})
0:27 Construct structure (structure{int i, float f}) 0:27 Construct structure (temp structure{global int i, global float f})
0:27 Convert float to int (int) 0:27 Convert float to int (temp int)
0:27 direct index (float) 0:27 direct index (temp float)
0:27 'u' (smooth in 4-component vector of float) 0:27 'u' (smooth in 4-component vector of float)
0:27 Constant: 0:27 Constant:
0:27 0 (const int) 0:27 0 (const int)
0:27 direct index (float) 0:27 direct index (temp float)
0:27 'u' (smooth in 4-component vector of float) 0:27 'u' (smooth in 4-component vector of float)
0:27 Constant: 0:27 Constant:
0:27 1 (const int) 0:27 1 (const int)
0:27 Construct structure (structure{int i, float f}) 0:27 Construct structure (temp structure{global int i, global float f})
0:27 Convert float to int (int) 0:27 Convert float to int (temp int)
0:27 direct index (float) 0:27 direct index (temp float)
0:27 'u' (smooth in 4-component vector of float) 0:27 'u' (smooth in 4-component vector of float)
0:27 Constant: 0:27 Constant:
0:27 2 (const int) 0:27 2 (const int)
0:27 direct index (float) 0:27 direct index (temp float)
0:27 'u' (smooth in 4-component vector of float) 0:27 'u' (smooth in 4-component vector of float)
0:27 Constant: 0:27 Constant:
0:27 3 (const int) 0:27 3 (const int)
0:27 Constant: 0:27 Constant:
0:27 14 (const int) 0:27 14 (const int)
0:27 14.000000 0:27 14.000000
0:28 move second child to first child (3-element array of structure{int i, float f}) 0:28 move second child to first child (temp 3-element array of structure{global int i, global float f})
0:28 'b' (3-element array of structure{int i, float f}) 0:28 'b' (temp 3-element array of structure{global int i, global float f})
0:28 Construct structure (3-element array of structure{int i, float f}) 0:28 Construct structure (temp 3-element array of structure{global int i, global float f})
0:28 Constant: 0:28 Constant:
0:28 17 (const int) 0:28 17 (const int)
0:28 17.000000 0:28 17.000000
0:28 Construct structure (structure{int i, float f}) 0:28 Construct structure (temp structure{global int i, global float f})
0:28 Convert float to int (int) 0:28 Convert float to int (temp int)
0:28 direct index (float) 0:28 direct index (temp float)
0:28 'w' (smooth in 4-component vector of float) 0:28 'w' (smooth in 4-component vector of float)
0:28 Constant: 0:28 Constant:
0:28 0 (const int) 0:28 0 (const int)
0:28 direct index (float) 0:28 direct index (temp float)
0:28 'w' (smooth in 4-component vector of float) 0:28 'w' (smooth in 4-component vector of float)
0:28 Constant: 0:28 Constant:
0:28 1 (const int) 0:28 1 (const int)
0:28 Construct structure (structure{int i, float f}) 0:28 Construct structure (temp structure{global int i, global float f})
0:28 Convert float to int (int) 0:28 Convert float to int (temp int)
0:28 direct index (float) 0:28 direct index (temp float)
0:28 'w' (smooth in 4-component vector of float) 0:28 'w' (smooth in 4-component vector of float)
0:28 Constant: 0:28 Constant:
0:28 2 (const int) 0:28 2 (const int)
0:28 direct index (float) 0:28 direct index (temp float)
0:28 'w' (smooth in 4-component vector of float) 0:28 'w' (smooth in 4-component vector of float)
0:28 Constant: 0:28 Constant:
0:28 3 (const int) 0:28 3 (const int)
0:30 Test condition and select (void) 0:30 Test condition and select (temp void)
0:30 Condition 0:30 Condition
0:30 Compare Equal (bool) 0:30 Compare Equal (temp bool)
0:30 'foo2a' (uniform structure{int i, float f, structure{int i, float f} s1_1}) 0:30 'foo2a' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1})
0:30 'foo2b' (uniform structure{int i, float f, structure{int i, float f} s1_1}) 0:30 'foo2b' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1})
0:30 true case 0:30 true case
0:31 move second child to first child (4-component vector of float) 0:31 move second child to first child (temp 4-component vector of float)
0:31 'v' (4-component vector of float) 0:31 'v' (temp 4-component vector of float)
0:31 Function Call: texture2D(s21;vf2; (4-component vector of float) 0:31 Function Call: texture2D(s21;vf2; (global 4-component vector of float)
0:31 'sampler' (uniform sampler2D) 0:31 'sampler' (uniform sampler2D)
0:31 'coord' (smooth in 2-component vector of float) 0:31 'coord' (smooth in 2-component vector of float)
0:30 false case 0:30 false case
0:33 move second child to first child (4-component vector of float) 0:33 move second child to first child (temp 4-component vector of float)
0:33 'v' (4-component vector of float) 0:33 'v' (temp 4-component vector of float)
0:33 Function Call: texture2D(s21;vf2; (4-component vector of float) 0:33 Function Call: texture2D(s21;vf2; (global 4-component vector of float)
0:33 'sampler' (uniform sampler2D) 0:33 'sampler' (uniform sampler2D)
0:33 vector-scale (2-component vector of float) 0:33 vector-scale (temp 2-component vector of float)
0:33 Constant: 0:33 Constant:
0:33 2.000000 0:33 2.000000
0:33 'coord' (smooth in 2-component vector of float) 0:33 'coord' (smooth in 2-component vector of float)
0:35 Test condition and select (void) 0:35 Test condition and select (temp void)
0:35 Condition 0:35 Condition
0:35 Compare Equal (bool) 0:35 Compare Equal (temp bool)
0:35 'u' (smooth in 4-component vector of float) 0:35 'u' (smooth in 4-component vector of float)
0:35 'v' (4-component vector of float) 0:35 'v' (temp 4-component vector of float)
0:35 true case 0:35 true case
0:36 vector scale second child into first child (4-component vector of float) 0:36 vector scale second child into first child (temp 4-component vector of float)
0:36 'v' (4-component vector of float) 0:36 'v' (temp 4-component vector of float)
0:36 Constant: 0:36 Constant:
0:36 3.000000 0:36 3.000000
0:38 Test condition and select (void) 0:38 Test condition and select (temp void)
0:38 Condition 0:38 Condition
0:38 Compare Not Equal (bool) 0:38 Compare Not Equal (temp bool)
0:38 'u' (smooth in 4-component vector of float) 0:38 'u' (smooth in 4-component vector of float)
0:38 'v' (4-component vector of float) 0:38 'v' (temp 4-component vector of float)
0:38 true case 0:38 true case
0:39 vector scale second child into first child (4-component vector of float) 0:39 vector scale second child into first child (temp 4-component vector of float)
0:39 'v' (4-component vector of float) 0:39 'v' (temp 4-component vector of float)
0:39 Constant: 0:39 Constant:
0:39 4.000000 0:39 4.000000
0:41 Test condition and select (void) 0:41 Test condition and select (temp void)
0:41 Condition 0:41 Condition
0:41 Compare Equal (bool) 0:41 Compare Equal (temp bool)
0:41 'coord' (smooth in 2-component vector of float) 0:41 'coord' (smooth in 2-component vector of float)
0:41 vector swizzle (2-component vector of float) 0:41 vector swizzle (temp 2-component vector of float)
0:41 'v' (4-component vector of float) 0:41 'v' (temp 4-component vector of float)
0:41 Sequence 0:41 Sequence
0:41 Constant: 0:41 Constant:
0:41 1 (const int) 0:41 1 (const int)
0:41 Constant: 0:41 Constant:
0:41 3 (const int) 0:41 3 (const int)
0:41 true case 0:41 true case
0:42 vector scale second child into first child (4-component vector of float) 0:42 vector scale second child into first child (temp 4-component vector of float)
0:42 'v' (4-component vector of float) 0:42 'v' (temp 4-component vector of float)
0:42 Constant: 0:42 Constant:
0:42 5.000000 0:42 5.000000
0:44 Test condition and select (void) 0:44 Test condition and select (temp void)
0:44 Condition 0:44 Condition
0:44 Compare Equal (bool) 0:44 Compare Equal (temp bool)
0:44 'a' (3-element array of structure{int i, float f}) 0:44 'a' (temp 3-element array of structure{global int i, global float f})
0:44 'b' (3-element array of structure{int i, float f}) 0:44 'b' (temp 3-element array of structure{global int i, global float f})
0:44 true case 0:44 true case
0:45 vector scale second child into first child (4-component vector of float) 0:45 vector scale second child into first child (temp 4-component vector of float)
0:45 'v' (4-component vector of float) 0:45 'v' (temp 4-component vector of float)
0:45 Constant: 0:45 Constant:
0:45 6.000000 0:45 6.000000
0:47 Test condition and select (void) 0:47 Test condition and select (temp void)
0:47 Condition 0:47 Condition
0:47 Compare Not Equal (bool) 0:47 Compare Not Equal (temp bool)
0:47 'a' (3-element array of structure{int i, float f}) 0:47 'a' (temp 3-element array of structure{global int i, global float f})
0:47 'b' (3-element array of structure{int i, float f}) 0:47 'b' (temp 3-element array of structure{global int i, global float f})
0:47 true case 0:47 true case
0:48 vector scale second child into first child (4-component vector of float) 0:48 vector scale second child into first child (temp 4-component vector of float)
0:48 'v' (4-component vector of float) 0:48 'v' (temp 4-component vector of float)
0:48 Constant: 0:48 Constant:
0:48 7.000000 0:48 7.000000
0:50 move second child to first child (4-component vector of float) 0:50 move second child to first child (temp 4-component vector of float)
0:50 'gl_FragColor' (fragColor 4-component vector of float) 0:50 'gl_FragColor' (fragColor 4-component vector of float)
0:50 'v' (4-component vector of float) 0:50 'v' (temp 4-component vector of float)
0:? Linker Objects 0:? Linker Objects
0:? 'sampler' (uniform sampler2D) 0:? 'sampler' (uniform sampler2D)
0:? 'coord' (smooth in 2-component vector of float) 0:? 'coord' (smooth in 2-component vector of float)
0:? 'u' (smooth in 4-component vector of float) 0:? 'u' (smooth in 4-component vector of float)
0:? 'w' (smooth in 4-component vector of float) 0:? 'w' (smooth in 4-component vector of float)
0:? 'foo1' (uniform structure{int i, float f}) 0:? 'foo1' (uniform structure{global int i, global float f})
0:? 'foo2a' (uniform structure{int i, float f, structure{int i, float f} s1_1}) 0:? 'foo2a' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1})
0:? 'foo2b' (uniform structure{int i, float f, structure{int i, float f} s1_1}) 0:? 'foo2b' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1})

View File

@@ -2,35 +2,35 @@
Shader version: 110 Shader version: 110
0:? Sequence 0:? Sequence
0:4 Function Definition: main( (void) 0:4 Function Definition: main( (global void)
0:4 Function Parameters: 0:4 Function Parameters:
0:6 Sequence 0:6 Sequence
0:6 Sequence 0:6 Sequence
0:6 move second child to first child (4-component vector of float) 0:6 move second child to first child (temp 4-component vector of float)
0:6 'white' (4-component vector of float) 0:6 'white' (temp 4-component vector of float)
0:6 Constant: 0:6 Constant:
0:6 1.000000 0:6 1.000000
0:6 1.000000 0:6 1.000000
0:6 1.000000 0:6 1.000000
0:6 1.000000 0:6 1.000000
0:7 Sequence 0:7 Sequence
0:7 move second child to first child (4-component vector of float) 0:7 move second child to first child (temp 4-component vector of float)
0:7 'black' (4-component vector of float) 0:7 'black' (temp 4-component vector of float)
0:7 Constant: 0:7 Constant:
0:7 0.200000 0:7 0.200000
0:7 0.200000 0:7 0.200000
0:7 0.200000 0:7 0.200000
0:7 0.200000 0:7 0.200000
0:8 Sequence 0:8 Sequence
0:8 move second child to first child (4-component vector of float) 0:8 move second child to first child (temp 4-component vector of float)
0:8 'color' (4-component vector of float) 0:8 'color' (temp 4-component vector of float)
0:8 'white' (4-component vector of float) 0:8 'white' (temp 4-component vector of float)
0:11 Sequence 0:11 Sequence
0:11 move second child to first child (float) 0:11 move second child to first child (temp float)
0:11 'x' (float) 0:11 'x' (temp float)
0:11 subtract (float) 0:11 subtract (temp float)
0:11 component-wise multiply (float) 0:11 component-wise multiply (temp float)
0:11 direct index (float) 0:11 direct index (temp float)
0:11 'tex_coord' (smooth in 2-component vector of float) 0:11 'tex_coord' (smooth in 2-component vector of float)
0:11 Constant: 0:11 Constant:
0:11 0 (const int) 0:11 0 (const int)
@@ -39,11 +39,11 @@ Shader version: 110
0:11 Constant: 0:11 Constant:
0:11 1.000000 0:11 1.000000
0:12 Sequence 0:12 Sequence
0:12 move second child to first child (float) 0:12 move second child to first child (temp float)
0:12 'y' (float) 0:12 'y' (temp float)
0:12 subtract (float) 0:12 subtract (temp float)
0:12 component-wise multiply (float) 0:12 component-wise multiply (temp float)
0:12 direct index (float) 0:12 direct index (temp float)
0:12 'tex_coord' (smooth in 2-component vector of float) 0:12 'tex_coord' (smooth in 2-component vector of float)
0:12 Constant: 0:12 Constant:
0:12 1 (const int) 0:12 1 (const int)
@@ -52,68 +52,68 @@ Shader version: 110
0:12 Constant: 0:12 Constant:
0:12 1.000000 0:12 1.000000
0:14 Sequence 0:14 Sequence
0:14 move second child to first child (float) 0:14 move second child to first child (temp float)
0:14 'radius' (float) 0:14 'radius' (temp float)
0:14 sqrt (float) 0:14 sqrt (global float)
0:14 add (float) 0:14 add (temp float)
0:14 component-wise multiply (float) 0:14 component-wise multiply (temp float)
0:14 'x' (float) 0:14 'x' (temp float)
0:14 'x' (float) 0:14 'x' (temp float)
0:14 component-wise multiply (float) 0:14 component-wise multiply (temp float)
0:14 'y' (float) 0:14 'y' (temp float)
0:14 'y' (float) 0:14 'y' (temp float)
0:15 Test condition and select (void) 0:15 Test condition and select (temp void)
0:15 Condition 0:15 Condition
0:15 Compare Greater Than (bool) 0:15 Compare Greater Than (temp bool)
0:15 'radius' (float) 0:15 'radius' (temp float)
0:15 Constant: 0:15 Constant:
0:15 1.000000 0:15 1.000000
0:15 true case 0:15 true case
0:16 Sequence 0:16 Sequence
0:16 Test condition and select (void) 0:16 Test condition and select (temp void)
0:16 Condition 0:16 Condition
0:16 Compare Greater Than (bool) 0:16 Compare Greater Than (temp bool)
0:16 'radius' (float) 0:16 'radius' (temp float)
0:16 Constant: 0:16 Constant:
0:16 1.100000 0:16 1.100000
0:16 true case 0:16 true case
0:17 Sequence 0:17 Sequence
0:17 Pre-Increment (4-component vector of float) 0:17 Pre-Increment (temp 4-component vector of float)
0:17 'color' (4-component vector of float) 0:17 'color' (temp 4-component vector of float)
0:20 move second child to first child (4-component vector of float) 0:20 move second child to first child (temp 4-component vector of float)
0:20 'gl_FragColor' (fragColor 4-component vector of float) 0:20 'gl_FragColor' (fragColor 4-component vector of float)
0:20 'color' (4-component vector of float) 0:20 'color' (temp 4-component vector of float)
0:22 Test condition and select (void) 0:22 Test condition and select (temp void)
0:22 Condition 0:22 Condition
0:22 Compare Greater Than (bool) 0:22 Compare Greater Than (temp bool)
0:22 'radius' (float) 0:22 'radius' (temp float)
0:22 Constant: 0:22 Constant:
0:22 1.200000 0:22 1.200000
0:22 true case 0:22 true case
0:23 Sequence 0:23 Sequence
0:23 Pre-Increment (4-component vector of float) 0:23 Pre-Increment (temp 4-component vector of float)
0:23 'color' (4-component vector of float) 0:23 'color' (temp 4-component vector of float)
0:28 Branch: Kill 0:28 Branch: Kill
0:31 Test condition and select (void) 0:31 Test condition and select (temp void)
0:31 Condition 0:31 Condition
0:31 Compare Greater Than or Equal (bool) 0:31 Compare Greater Than or Equal (temp bool)
0:31 'radius' (float) 0:31 'radius' (temp float)
0:31 Constant: 0:31 Constant:
0:31 0.750000 0:31 0.750000
0:31 true case 0:31 true case
0:32 subtract second child into first child (4-component vector of float) 0:32 subtract second child into first child (temp 4-component vector of float)
0:32 'color' (4-component vector of float) 0:32 'color' (temp 4-component vector of float)
0:32 Absolute value (float) 0:32 Absolute value (global float)
0:32 divide (float) 0:32 divide (temp float)
0:32 pow (float) 0:32 pow (global float)
0:32 'radius' (float) 0:32 'radius' (temp float)
0:32 Constant: 0:32 Constant:
0:32 16.000000 0:32 16.000000
0:32 Constant: 0:32 Constant:
0:32 2.000000 0:32 2.000000
0:34 move second child to first child (4-component vector of float) 0:34 move second child to first child (temp 4-component vector of float)
0:34 'gl_FragColor' (fragColor 4-component vector of float) 0:34 'gl_FragColor' (fragColor 4-component vector of float)
0:34 'color' (4-component vector of float) 0:34 'color' (temp 4-component vector of float)
0:? Linker Objects 0:? Linker Objects
0:? 'tex_coord' (smooth in 2-component vector of float) 0:? 'tex_coord' (smooth in 2-component vector of float)
@@ -123,35 +123,35 @@ Linked fragment stage:
Shader version: 110 Shader version: 110
0:? Sequence 0:? Sequence
0:4 Function Definition: main( (void) 0:4 Function Definition: main( (global void)
0:4 Function Parameters: 0:4 Function Parameters:
0:6 Sequence 0:6 Sequence
0:6 Sequence 0:6 Sequence
0:6 move second child to first child (4-component vector of float) 0:6 move second child to first child (temp 4-component vector of float)
0:6 'white' (4-component vector of float) 0:6 'white' (temp 4-component vector of float)
0:6 Constant: 0:6 Constant:
0:6 1.000000 0:6 1.000000
0:6 1.000000 0:6 1.000000
0:6 1.000000 0:6 1.000000
0:6 1.000000 0:6 1.000000
0:7 Sequence 0:7 Sequence
0:7 move second child to first child (4-component vector of float) 0:7 move second child to first child (temp 4-component vector of float)
0:7 'black' (4-component vector of float) 0:7 'black' (temp 4-component vector of float)
0:7 Constant: 0:7 Constant:
0:7 0.200000 0:7 0.200000
0:7 0.200000 0:7 0.200000
0:7 0.200000 0:7 0.200000
0:7 0.200000 0:7 0.200000
0:8 Sequence 0:8 Sequence
0:8 move second child to first child (4-component vector of float) 0:8 move second child to first child (temp 4-component vector of float)
0:8 'color' (4-component vector of float) 0:8 'color' (temp 4-component vector of float)
0:8 'white' (4-component vector of float) 0:8 'white' (temp 4-component vector of float)
0:11 Sequence 0:11 Sequence
0:11 move second child to first child (float) 0:11 move second child to first child (temp float)
0:11 'x' (float) 0:11 'x' (temp float)
0:11 subtract (float) 0:11 subtract (temp float)
0:11 component-wise multiply (float) 0:11 component-wise multiply (temp float)
0:11 direct index (float) 0:11 direct index (temp float)
0:11 'tex_coord' (smooth in 2-component vector of float) 0:11 'tex_coord' (smooth in 2-component vector of float)
0:11 Constant: 0:11 Constant:
0:11 0 (const int) 0:11 0 (const int)
@@ -160,11 +160,11 @@ Shader version: 110
0:11 Constant: 0:11 Constant:
0:11 1.000000 0:11 1.000000
0:12 Sequence 0:12 Sequence
0:12 move second child to first child (float) 0:12 move second child to first child (temp float)
0:12 'y' (float) 0:12 'y' (temp float)
0:12 subtract (float) 0:12 subtract (temp float)
0:12 component-wise multiply (float) 0:12 component-wise multiply (temp float)
0:12 direct index (float) 0:12 direct index (temp float)
0:12 'tex_coord' (smooth in 2-component vector of float) 0:12 'tex_coord' (smooth in 2-component vector of float)
0:12 Constant: 0:12 Constant:
0:12 1 (const int) 0:12 1 (const int)
@@ -173,68 +173,68 @@ Shader version: 110
0:12 Constant: 0:12 Constant:
0:12 1.000000 0:12 1.000000
0:14 Sequence 0:14 Sequence
0:14 move second child to first child (float) 0:14 move second child to first child (temp float)
0:14 'radius' (float) 0:14 'radius' (temp float)
0:14 sqrt (float) 0:14 sqrt (global float)
0:14 add (float) 0:14 add (temp float)
0:14 component-wise multiply (float) 0:14 component-wise multiply (temp float)
0:14 'x' (float) 0:14 'x' (temp float)
0:14 'x' (float) 0:14 'x' (temp float)
0:14 component-wise multiply (float) 0:14 component-wise multiply (temp float)
0:14 'y' (float) 0:14 'y' (temp float)
0:14 'y' (float) 0:14 'y' (temp float)
0:15 Test condition and select (void) 0:15 Test condition and select (temp void)
0:15 Condition 0:15 Condition
0:15 Compare Greater Than (bool) 0:15 Compare Greater Than (temp bool)
0:15 'radius' (float) 0:15 'radius' (temp float)
0:15 Constant: 0:15 Constant:
0:15 1.000000 0:15 1.000000
0:15 true case 0:15 true case
0:16 Sequence 0:16 Sequence
0:16 Test condition and select (void) 0:16 Test condition and select (temp void)
0:16 Condition 0:16 Condition
0:16 Compare Greater Than (bool) 0:16 Compare Greater Than (temp bool)
0:16 'radius' (float) 0:16 'radius' (temp float)
0:16 Constant: 0:16 Constant:
0:16 1.100000 0:16 1.100000
0:16 true case 0:16 true case
0:17 Sequence 0:17 Sequence
0:17 Pre-Increment (4-component vector of float) 0:17 Pre-Increment (temp 4-component vector of float)
0:17 'color' (4-component vector of float) 0:17 'color' (temp 4-component vector of float)
0:20 move second child to first child (4-component vector of float) 0:20 move second child to first child (temp 4-component vector of float)
0:20 'gl_FragColor' (fragColor 4-component vector of float) 0:20 'gl_FragColor' (fragColor 4-component vector of float)
0:20 'color' (4-component vector of float) 0:20 'color' (temp 4-component vector of float)
0:22 Test condition and select (void) 0:22 Test condition and select (temp void)
0:22 Condition 0:22 Condition
0:22 Compare Greater Than (bool) 0:22 Compare Greater Than (temp bool)
0:22 'radius' (float) 0:22 'radius' (temp float)
0:22 Constant: 0:22 Constant:
0:22 1.200000 0:22 1.200000
0:22 true case 0:22 true case
0:23 Sequence 0:23 Sequence
0:23 Pre-Increment (4-component vector of float) 0:23 Pre-Increment (temp 4-component vector of float)
0:23 'color' (4-component vector of float) 0:23 'color' (temp 4-component vector of float)
0:28 Branch: Kill 0:28 Branch: Kill
0:31 Test condition and select (void) 0:31 Test condition and select (temp void)
0:31 Condition 0:31 Condition
0:31 Compare Greater Than or Equal (bool) 0:31 Compare Greater Than or Equal (temp bool)
0:31 'radius' (float) 0:31 'radius' (temp float)
0:31 Constant: 0:31 Constant:
0:31 0.750000 0:31 0.750000
0:31 true case 0:31 true case
0:32 subtract second child into first child (4-component vector of float) 0:32 subtract second child into first child (temp 4-component vector of float)
0:32 'color' (4-component vector of float) 0:32 'color' (temp 4-component vector of float)
0:32 Absolute value (float) 0:32 Absolute value (global float)
0:32 divide (float) 0:32 divide (temp float)
0:32 pow (float) 0:32 pow (global float)
0:32 'radius' (float) 0:32 'radius' (temp float)
0:32 Constant: 0:32 Constant:
0:32 16.000000 0:32 16.000000
0:32 Constant: 0:32 Constant:
0:32 2.000000 0:32 2.000000
0:34 move second child to first child (4-component vector of float) 0:34 move second child to first child (temp 4-component vector of float)
0:34 'gl_FragColor' (fragColor 4-component vector of float) 0:34 'gl_FragColor' (fragColor 4-component vector of float)
0:34 'color' (4-component vector of float) 0:34 'color' (temp 4-component vector of float)
0:? Linker Objects 0:? Linker Objects
0:? 'tex_coord' (smooth in 2-component vector of float) 0:? 'tex_coord' (smooth in 2-component vector of float)

View File

@@ -2,35 +2,35 @@
Shader version: 110 Shader version: 110
0:? Sequence 0:? Sequence
0:4 Function Definition: main( (void) 0:4 Function Definition: main( (global void)
0:4 Function Parameters: 0:4 Function Parameters:
0:6 Sequence 0:6 Sequence
0:6 Sequence 0:6 Sequence
0:6 move second child to first child (4-component vector of float) 0:6 move second child to first child (temp 4-component vector of float)
0:6 'white' (4-component vector of float) 0:6 'white' (temp 4-component vector of float)
0:6 Constant: 0:6 Constant:
0:6 1.000000 0:6 1.000000
0:6 1.000000 0:6 1.000000
0:6 1.000000 0:6 1.000000
0:6 1.000000 0:6 1.000000
0:7 Sequence 0:7 Sequence
0:7 move second child to first child (4-component vector of float) 0:7 move second child to first child (temp 4-component vector of float)
0:7 'black' (4-component vector of float) 0:7 'black' (temp 4-component vector of float)
0:7 Constant: 0:7 Constant:
0:7 0.200000 0:7 0.200000
0:7 0.200000 0:7 0.200000
0:7 0.200000 0:7 0.200000
0:7 0.200000 0:7 0.200000
0:8 Sequence 0:8 Sequence
0:8 move second child to first child (4-component vector of float) 0:8 move second child to first child (temp 4-component vector of float)
0:8 'color' (4-component vector of float) 0:8 'color' (temp 4-component vector of float)
0:8 'white' (4-component vector of float) 0:8 'white' (temp 4-component vector of float)
0:11 Sequence 0:11 Sequence
0:11 move second child to first child (float) 0:11 move second child to first child (temp float)
0:11 'x' (float) 0:11 'x' (temp float)
0:11 subtract (float) 0:11 subtract (temp float)
0:11 component-wise multiply (float) 0:11 component-wise multiply (temp float)
0:11 direct index (float) 0:11 direct index (temp float)
0:11 'tex_coord' (smooth in 2-component vector of float) 0:11 'tex_coord' (smooth in 2-component vector of float)
0:11 Constant: 0:11 Constant:
0:11 0 (const int) 0:11 0 (const int)
@@ -39,11 +39,11 @@ Shader version: 110
0:11 Constant: 0:11 Constant:
0:11 1.000000 0:11 1.000000
0:12 Sequence 0:12 Sequence
0:12 move second child to first child (float) 0:12 move second child to first child (temp float)
0:12 'y' (float) 0:12 'y' (temp float)
0:12 subtract (float) 0:12 subtract (temp float)
0:12 component-wise multiply (float) 0:12 component-wise multiply (temp float)
0:12 direct index (float) 0:12 direct index (temp float)
0:12 'tex_coord' (smooth in 2-component vector of float) 0:12 'tex_coord' (smooth in 2-component vector of float)
0:12 Constant: 0:12 Constant:
0:12 1 (const int) 0:12 1 (const int)
@@ -52,9 +52,9 @@ Shader version: 110
0:12 Constant: 0:12 Constant:
0:12 1.000000 0:12 1.000000
0:14 Branch: Kill 0:14 Branch: Kill
0:17 move second child to first child (4-component vector of float) 0:17 move second child to first child (temp 4-component vector of float)
0:17 'gl_FragColor' (fragColor 4-component vector of float) 0:17 'gl_FragColor' (fragColor 4-component vector of float)
0:17 'color' (4-component vector of float) 0:17 'color' (temp 4-component vector of float)
0:? Linker Objects 0:? Linker Objects
0:? 'tex_coord' (smooth in 2-component vector of float) 0:? 'tex_coord' (smooth in 2-component vector of float)
@@ -64,35 +64,35 @@ Linked fragment stage:
Shader version: 110 Shader version: 110
0:? Sequence 0:? Sequence
0:4 Function Definition: main( (void) 0:4 Function Definition: main( (global void)
0:4 Function Parameters: 0:4 Function Parameters:
0:6 Sequence 0:6 Sequence
0:6 Sequence 0:6 Sequence
0:6 move second child to first child (4-component vector of float) 0:6 move second child to first child (temp 4-component vector of float)
0:6 'white' (4-component vector of float) 0:6 'white' (temp 4-component vector of float)
0:6 Constant: 0:6 Constant:
0:6 1.000000 0:6 1.000000
0:6 1.000000 0:6 1.000000
0:6 1.000000 0:6 1.000000
0:6 1.000000 0:6 1.000000
0:7 Sequence 0:7 Sequence
0:7 move second child to first child (4-component vector of float) 0:7 move second child to first child (temp 4-component vector of float)
0:7 'black' (4-component vector of float) 0:7 'black' (temp 4-component vector of float)
0:7 Constant: 0:7 Constant:
0:7 0.200000 0:7 0.200000
0:7 0.200000 0:7 0.200000
0:7 0.200000 0:7 0.200000
0:7 0.200000 0:7 0.200000
0:8 Sequence 0:8 Sequence
0:8 move second child to first child (4-component vector of float) 0:8 move second child to first child (temp 4-component vector of float)
0:8 'color' (4-component vector of float) 0:8 'color' (temp 4-component vector of float)
0:8 'white' (4-component vector of float) 0:8 'white' (temp 4-component vector of float)
0:11 Sequence 0:11 Sequence
0:11 move second child to first child (float) 0:11 move second child to first child (temp float)
0:11 'x' (float) 0:11 'x' (temp float)
0:11 subtract (float) 0:11 subtract (temp float)
0:11 component-wise multiply (float) 0:11 component-wise multiply (temp float)
0:11 direct index (float) 0:11 direct index (temp float)
0:11 'tex_coord' (smooth in 2-component vector of float) 0:11 'tex_coord' (smooth in 2-component vector of float)
0:11 Constant: 0:11 Constant:
0:11 0 (const int) 0:11 0 (const int)
@@ -101,11 +101,11 @@ Shader version: 110
0:11 Constant: 0:11 Constant:
0:11 1.000000 0:11 1.000000
0:12 Sequence 0:12 Sequence
0:12 move second child to first child (float) 0:12 move second child to first child (temp float)
0:12 'y' (float) 0:12 'y' (temp float)
0:12 subtract (float) 0:12 subtract (temp float)
0:12 component-wise multiply (float) 0:12 component-wise multiply (temp float)
0:12 direct index (float) 0:12 direct index (temp float)
0:12 'tex_coord' (smooth in 2-component vector of float) 0:12 'tex_coord' (smooth in 2-component vector of float)
0:12 Constant: 0:12 Constant:
0:12 1 (const int) 0:12 1 (const int)
@@ -114,9 +114,9 @@ Shader version: 110
0:12 Constant: 0:12 Constant:
0:12 1.000000 0:12 1.000000
0:14 Branch: Kill 0:14 Branch: Kill
0:17 move second child to first child (4-component vector of float) 0:17 move second child to first child (temp 4-component vector of float)
0:17 'gl_FragColor' (fragColor 4-component vector of float) 0:17 'gl_FragColor' (fragColor 4-component vector of float)
0:17 'color' (4-component vector of float) 0:17 'color' (temp 4-component vector of float)
0:? Linker Objects 0:? Linker Objects
0:? 'tex_coord' (smooth in 2-component vector of float) 0:? 'tex_coord' (smooth in 2-component vector of float)

View File

@@ -1,22 +1,22 @@
array.frag array.frag
ERROR: 0:21: '[' : array index out of range '2' ERROR: 0:21: '[' : array index out of range '2'
ERROR: 0:27: '[' : array must be redeclared with a size before being indexed with a variable ERROR: 0:27: '[' : array must be redeclared with a size before being indexed with a variable
ERROR: 0:30: 'assign' : cannot convert from '4-element array of float' to '5-element array of float' ERROR: 0:30: 'assign' : cannot convert from 'global 4-element array of float' to 'global 5-element array of float'
ERROR: 0:31: 'assign' : cannot convert from '4-element array of float' to 'implicitly-sized array of float' ERROR: 0:31: 'assign' : cannot convert from 'global 4-element array of float' to 'global implicitly-sized array of float'
ERROR: 0:33: 'foo' : no matching overloaded function found ERROR: 0:33: 'foo' : no matching overloaded function found
ERROR: 0:42: '[' : array index out of range '5' ERROR: 0:42: '[' : array index out of range '5'
ERROR: 0:45: '[' : array index out of range '1000' ERROR: 0:45: '[' : array index out of range '1000'
ERROR: 0:46: '[' : index out of range '-1' ERROR: 0:46: '[' : index out of range '-1'
ERROR: 0:52: '[' : array index out of range '2' ERROR: 0:52: '[' : array index out of range '2'
ERROR: 0:54: 'const' : non-matching or non-convertible constant type for const initializer ERROR: 0:54: 'const' : non-matching or non-convertible constant type for const initializer
ERROR: 0:56: '=' : cannot convert from 'const 2-element array of int' to '3-element array of int' ERROR: 0:56: '=' : cannot convert from 'const 2-element array of int' to 'temp 3-element array of int'
ERROR: 0:57: '[]' : scalar integer expression required ERROR: 0:57: '[]' : scalar integer expression required
ERROR: 0:57: '[' : index out of range '-858993459' ERROR: 0:57: '[' : index out of range '-858993459'
ERROR: 0:58: '[]' : scalar integer expression required ERROR: 0:58: '[]' : scalar integer expression required
ERROR: 0:61: '' : array size required ERROR: 0:61: '' : array size required
ERROR: 0:62: '' : array size required ERROR: 0:62: '' : array size required
ERROR: 0:63: '' : array size required ERROR: 0:63: '' : array size required
ERROR: 0:66: '=' : cannot convert from '3-component vector of float' to 'float' ERROR: 0:66: '=' : cannot convert from 'temp 3-component vector of float' to 'global float'
ERROR: 0:76: 'bar' : no matching overloaded function found ERROR: 0:76: 'bar' : no matching overloaded function found
ERROR: 0:79: '' : array size required ERROR: 0:79: '' : array size required
ERROR: 0:84: 'return' : type does not match, or is not convertible to, the function's return type ERROR: 0:84: 'return' : type does not match, or is not convertible to, the function's return type
@@ -27,107 +27,107 @@ ERROR: 23 compilation errors. No code generated.
Shader version: 130 Shader version: 130
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:9 Function Definition: foo(f1[5]; (4-element array of float) 0:9 Function Definition: foo(f1[5]; (global 4-element array of float)
0:9 Function Parameters: 0:9 Function Parameters:
0:9 'a' (in 5-element array of float) 0:9 'a' (in 5-element array of float)
0:11 Sequence 0:11 Sequence
0:11 Branch: Return with expression 0:11 Branch: Return with expression
0:11 Construct float (4-element array of float) 0:11 Construct float (temp 4-element array of float)
0:11 direct index (float) 0:11 direct index (temp float)
0:11 'a' (in 5-element array of float) 0:11 'a' (in 5-element array of float)
0:11 Constant: 0:11 Constant:
0:11 0 (const int) 0:11 0 (const int)
0:11 direct index (float) 0:11 direct index (temp float)
0:11 'a' (in 5-element array of float) 0:11 'a' (in 5-element array of float)
0:11 Constant: 0:11 Constant:
0:11 1 (const int) 0:11 1 (const int)
0:11 direct index (float) 0:11 direct index (temp float)
0:11 'a' (in 5-element array of float) 0:11 'a' (in 5-element array of float)
0:11 Constant: 0:11 Constant:
0:11 2 (const int) 0:11 2 (const int)
0:11 direct index (float) 0:11 direct index (temp float)
0:11 'a' (in 5-element array of float) 0:11 'a' (in 5-element array of float)
0:11 Constant: 0:11 Constant:
0:11 3 (const int) 0:11 3 (const int)
0:14 Function Definition: bar(f1[5]; (void) 0:14 Function Definition: bar(f1[5]; (global void)
0:14 Function Parameters: 0:14 Function Parameters:
0:14 '' (in 5-element array of float) 0:14 '' (in 5-element array of float)
0:16 Function Definition: main( (void) 0:16 Function Definition: main( (global void)
0:16 Function Parameters: 0:16 Function Parameters:
0:? Sequence 0:? Sequence
0:? Sequence 0:? Sequence
0:21 move second child to first child (float) 0:21 move second child to first child (temp float)
0:21 direct index (float) 0:21 direct index (temp float)
0:21 'gu' (2-element array of float) 0:21 'gu' (temp 2-element array of float)
0:21 Constant: 0:21 Constant:
0:21 2 (const int) 0:21 2 (const int)
0:21 Constant: 0:21 Constant:
0:21 4.000000 0:21 4.000000
0:24 move second child to first child (float) 0:24 move second child to first child (temp float)
0:24 direct index (float) 0:24 direct index (temp float)
0:24 'gu' (implicitly-sized array of float) 0:24 'gu' (global implicitly-sized array of float)
0:24 Constant: 0:24 Constant:
0:24 2 (const int) 0:24 2 (const int)
0:24 Constant: 0:24 Constant:
0:24 4.000000 0:24 4.000000
0:26 move second child to first child (float) 0:26 move second child to first child (temp float)
0:26 direct index (float) 0:26 direct index (temp float)
0:26 'gu' (implicitly-sized array of float) 0:26 'gu' (global implicitly-sized array of float)
0:26 Constant: 0:26 Constant:
0:26 3 (const int) 0:26 3 (const int)
0:26 Constant: 0:26 Constant:
0:26 3.000000 0:26 3.000000
0:27 move second child to first child (float) 0:27 move second child to first child (temp float)
0:27 indirect index (float) 0:27 indirect index (temp float)
0:27 'gu' (implicitly-sized array of float) 0:27 'gu' (global implicitly-sized array of float)
0:27 'a' (uniform int) 0:27 'a' (uniform int)
0:27 Constant: 0:27 Constant:
0:27 5.000000 0:27 5.000000
0:29 move second child to first child (4-element array of float) 0:29 move second child to first child (temp 4-element array of float)
0:29 'g4' (4-element array of float) 0:29 'g4' (global 4-element array of float)
0:29 Function Call: foo(f1[5]; (4-element array of float) 0:29 Function Call: foo(f1[5]; (global 4-element array of float)
0:29 'g5' (5-element array of float) 0:29 'g5' (global 5-element array of float)
0:30 'g5' (5-element array of float) 0:30 'g5' (global 5-element array of float)
0:31 'gu' (implicitly-sized array of float) 0:31 'gu' (global implicitly-sized array of float)
0:33 Constant: 0:33 Constant:
0:33 0.000000 0:33 0.000000
0:34 Function Call: bar(f1[5]; (void) 0:34 Function Call: bar(f1[5]; (global void)
0:34 'g5' (5-element array of float) 0:34 'g5' (global 5-element array of float)
0:36 Test condition and select (void) 0:36 Test condition and select (temp void)
0:36 Condition 0:36 Condition
0:36 Compare Equal (bool) 0:36 Compare Equal (temp bool)
0:36 Constant: 0:36 Constant:
0:36 1.000000 0:36 1.000000
0:36 2.000000 0:36 2.000000
0:36 3.000000 0:36 3.000000
0:36 4.000000 0:36 4.000000
0:36 'g4' (4-element array of float) 0:36 'g4' (global 4-element array of float)
0:36 true case 0:36 true case
0:37 move second child to first child (float) 0:37 move second child to first child (temp float)
0:37 direct index (float) 0:37 direct index (temp float)
0:37 'gu' (implicitly-sized array of float) 0:37 'gu' (global implicitly-sized array of float)
0:37 Constant: 0:37 Constant:
0:37 0 (const int) 0:37 0 (const int)
0:37 Constant: 0:37 Constant:
0:37 2.000000 0:37 2.000000
0:40 move second child to first child (float) 0:40 move second child to first child (temp float)
0:40 direct index (float) 0:40 direct index (temp float)
0:40 'u' (5-element array of float) 0:40 'u' (temp 5-element array of float)
0:40 Constant: 0:40 Constant:
0:40 2 (const int) 0:40 2 (const int)
0:40 Constant: 0:40 Constant:
0:40 3.000000 0:40 3.000000
0:42 move second child to first child (float) 0:42 move second child to first child (temp float)
0:42 direct index (float) 0:42 direct index (temp float)
0:42 'u' (5-element array of float) 0:42 'u' (temp 5-element array of float)
0:42 Constant: 0:42 Constant:
0:42 5 (const int) 0:42 5 (const int)
0:42 Constant: 0:42 Constant:
0:42 5.000000 0:42 5.000000
0:43 Function Call: foo(f1[5]; (4-element array of float) 0:43 Function Call: foo(f1[5]; (global 4-element array of float)
0:43 'u' (5-element array of float) 0:43 'u' (temp 5-element array of float)
0:45 move second child to first child (4-component vector of float) 0:45 move second child to first child (temp 4-component vector of float)
0:45 direct index (4-component vector of float) 0:45 direct index (temp 4-component vector of float)
0:45 'gl_FragData' (fragColor 32-element array of 4-component vector of float) 0:45 'gl_FragData' (fragColor 32-element array of 4-component vector of float)
0:45 Constant: 0:45 Constant:
0:45 1000 (const int) 0:45 1000 (const int)
@@ -136,8 +136,8 @@ ERROR: node is still EOpNull!
0:45 1.000000 0:45 1.000000
0:45 1.000000 0:45 1.000000
0:45 1.000000 0:45 1.000000
0:46 move second child to first child (4-component vector of float) 0:46 move second child to first child (temp 4-component vector of float)
0:46 direct index (4-component vector of float) 0:46 direct index (temp 4-component vector of float)
0:46 'gl_FragData' (fragColor 32-element array of 4-component vector of float) 0:46 'gl_FragData' (fragColor 32-element array of 4-component vector of float)
0:46 Constant: 0:46 Constant:
0:46 -1 (const int) 0:46 -1 (const int)
@@ -146,8 +146,8 @@ ERROR: node is still EOpNull!
0:46 1.000000 0:46 1.000000
0:46 1.000000 0:46 1.000000
0:46 1.000000 0:46 1.000000
0:47 move second child to first child (4-component vector of float) 0:47 move second child to first child (temp 4-component vector of float)
0:47 direct index (4-component vector of float) 0:47 direct index (temp 4-component vector of float)
0:47 'gl_FragData' (fragColor 32-element array of 4-component vector of float) 0:47 'gl_FragData' (fragColor 32-element array of 4-component vector of float)
0:47 Constant: 0:47 Constant:
0:47 3 (const int) 0:47 3 (const int)
@@ -157,60 +157,60 @@ ERROR: node is still EOpNull!
0:47 1.000000 0:47 1.000000
0:47 1.000000 0:47 1.000000
0:50 Sequence 0:50 Sequence
0:50 move second child to first child (int) 0:50 move second child to first child (temp int)
0:50 'sum' (int) 0:50 'sum' (temp int)
0:50 Constant: 0:50 Constant:
0:50 3 (const int) 0:50 3 (const int)
0:51 add second child into first child (int) 0:51 add second child into first child (temp int)
0:51 'sum' (int) 0:51 'sum' (temp int)
0:51 Constant: 0:51 Constant:
0:51 2 (const int) 0:51 2 (const int)
0:52 add second child into first child (int) 0:52 add second child into first child (temp int)
0:52 'sum' (int) 0:52 'sum' (temp int)
0:52 Constant: 0:52 Constant:
0:52 2 (const int) 0:52 2 (const int)
0:55 Sequence 0:55 Sequence
0:55 move second child to first child (2-element array of int) 0:55 move second child to first child (temp 2-element array of int)
0:55 'ica' (2-element array of int) 0:55 'ica' (temp 2-element array of int)
0:55 Constant: 0:55 Constant:
0:55 3 (const int) 0:55 3 (const int)
0:55 2 (const int) 0:55 2 (const int)
0:57 move second child to first child (int) 0:57 move second child to first child (temp int)
0:57 direct index (int) 0:57 direct index (temp int)
0:57 'ica' (2-element array of int) 0:57 'ica' (temp 2-element array of int)
0:57 Constant: 0:57 Constant:
0:57 3.100000 0:57 3.100000
0:57 Constant: 0:57 Constant:
0:57 3 (const int) 0:57 3 (const int)
0:58 move second child to first child (int) 0:58 move second child to first child (temp int)
0:58 indirect index (int) 0:58 indirect index (temp int)
0:58 'ica' (2-element array of int) 0:58 'ica' (temp 2-element array of int)
0:58 direct index (float) 0:58 direct index (temp float)
0:58 'u' (5-element array of float) 0:58 'u' (temp 5-element array of float)
0:58 Constant: 0:58 Constant:
0:58 1 (const int) 0:58 1 (const int)
0:58 Constant: 0:58 Constant:
0:58 4 (const int) 0:58 4 (const int)
0:68 Function Definition: foo( (void) 0:68 Function Definition: foo( (global void)
0:68 Function Parameters: 0:68 Function Parameters:
0:? Sequence 0:? Sequence
0:71 move second child to first child (int) 0:71 move second child to first child (temp int)
0:71 direct index (int) 0:71 direct index (temp int)
0:71 'uns' (implicitly-sized array of int) 0:71 'uns' (temp implicitly-sized array of int)
0:71 Constant: 0:71 Constant:
0:71 3 (const int) 0:71 3 (const int)
0:71 Constant: 0:71 Constant:
0:71 40 (const int) 0:71 40 (const int)
0:72 move second child to first child (int) 0:72 move second child to first child (temp int)
0:72 direct index (int) 0:72 direct index (temp int)
0:72 'uns' (implicitly-sized array of int) 0:72 'uns' (temp implicitly-sized array of int)
0:72 Constant: 0:72 Constant:
0:72 1 (const int) 0:72 1 (const int)
0:72 Constant: 0:72 Constant:
0:72 30 (const int) 0:72 30 (const int)
0:73 move second child to first child (3-component vector of float) 0:73 move second child to first child (temp 3-component vector of float)
0:73 direct index (3-component vector of float) 0:73 direct index (temp 3-component vector of float)
0:73 'guns' (implicitly-sized array of 3-component vector of float) 0:73 'guns' (global implicitly-sized array of 3-component vector of float)
0:73 Constant: 0:73 Constant:
0:73 2 (const int) 0:73 2 (const int)
0:73 Constant: 0:73 Constant:
@@ -219,19 +219,19 @@ ERROR: node is still EOpNull!
0:73 2.400000 0:73 2.400000
0:76 Constant: 0:76 Constant:
0:76 0.000000 0:76 0.000000
0:79 Function Definition: foo2( (implicitly-sized array of float) 0:79 Function Definition: foo2( (global implicitly-sized array of float)
0:79 Function Parameters: 0:79 Function Parameters:
0:? Sequence 0:? Sequence
0:82 Branch: Return with expression 0:82 Branch: Return with expression
0:82 'f' (implicitly-sized array of float) 0:82 'f' (temp implicitly-sized array of float)
0:84 Branch: Return with expression 0:84 Branch: Return with expression
0:84 'g' (9-element array of float) 0:84 'g' (temp 9-element array of float)
0:89 Function Definition: foo3( (void) 0:89 Function Definition: foo3( (global void)
0:89 Function Parameters: 0:89 Function Parameters:
0:? Sequence 0:? Sequence
0:92 move second child to first child (float) 0:92 move second child to first child (temp float)
0:92 direct index (float) 0:92 direct index (temp float)
0:92 'resize1' (3-element array of float) 0:92 'resize1' (temp 3-element array of float)
0:92 Constant: 0:92 Constant:
0:92 2 (const int) 0:92 2 (const int)
0:92 Constant: 0:92 Constant:
@@ -240,30 +240,30 @@ ERROR: node is still EOpNull!
0:93 1 (const int) 0:93 1 (const int)
0:95 Constant: 0:95 Constant:
0:95 3 (const int) 0:95 3 (const int)
0:98 move second child to first child (float) 0:98 move second child to first child (temp float)
0:98 direct index (float) 0:98 direct index (temp float)
0:98 'resize2' (5-element array of float) 0:98 'resize2' (temp 5-element array of float)
0:98 Constant: 0:98 Constant:
0:98 5 (const int) 0:98 5 (const int)
0:98 Constant: 0:98 Constant:
0:98 4.000000 0:98 4.000000
0:100 Constant: 0:100 Constant:
0:100 5 (const int) 0:100 5 (const int)
0:101 move second child to first child (float) 0:101 move second child to first child (temp float)
0:101 direct index (float) 0:101 direct index (temp float)
0:101 'resize2' (5-element array of float) 0:101 'resize2' (temp 5-element array of float)
0:101 Constant: 0:101 Constant:
0:101 5 (const int) 0:101 5 (const int)
0:101 Constant: 0:101 Constant:
0:101 4.000000 0:101 4.000000
0:? Linker Objects 0:? Linker Objects
0:? 'gu' (implicitly-sized array of float) 0:? 'gu' (global implicitly-sized array of float)
0:? 'g4' (4-element array of float) 0:? 'g4' (global 4-element array of float)
0:? 'g5' (5-element array of float) 0:? 'g5' (global 5-element array of float)
0:? 'a' (uniform int) 0:? 'a' (uniform int)
0:? 'guns' (implicitly-sized array of 3-component vector of float) 0:? 'guns' (global implicitly-sized array of 3-component vector of float)
0:? 'f' (float) 0:? 'f' (global float)
0:? 'gUnusedUnsized' (implicitly-sized array of float) 0:? 'gUnusedUnsized' (global implicitly-sized array of float)
Linked fragment stage: Linked fragment stage:
@@ -271,107 +271,107 @@ Linked fragment stage:
Shader version: 130 Shader version: 130
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:9 Function Definition: foo(f1[5]; (4-element array of float) 0:9 Function Definition: foo(f1[5]; (global 4-element array of float)
0:9 Function Parameters: 0:9 Function Parameters:
0:9 'a' (in 5-element array of float) 0:9 'a' (in 5-element array of float)
0:11 Sequence 0:11 Sequence
0:11 Branch: Return with expression 0:11 Branch: Return with expression
0:11 Construct float (4-element array of float) 0:11 Construct float (temp 4-element array of float)
0:11 direct index (float) 0:11 direct index (temp float)
0:11 'a' (in 5-element array of float) 0:11 'a' (in 5-element array of float)
0:11 Constant: 0:11 Constant:
0:11 0 (const int) 0:11 0 (const int)
0:11 direct index (float) 0:11 direct index (temp float)
0:11 'a' (in 5-element array of float) 0:11 'a' (in 5-element array of float)
0:11 Constant: 0:11 Constant:
0:11 1 (const int) 0:11 1 (const int)
0:11 direct index (float) 0:11 direct index (temp float)
0:11 'a' (in 5-element array of float) 0:11 'a' (in 5-element array of float)
0:11 Constant: 0:11 Constant:
0:11 2 (const int) 0:11 2 (const int)
0:11 direct index (float) 0:11 direct index (temp float)
0:11 'a' (in 5-element array of float) 0:11 'a' (in 5-element array of float)
0:11 Constant: 0:11 Constant:
0:11 3 (const int) 0:11 3 (const int)
0:14 Function Definition: bar(f1[5]; (void) 0:14 Function Definition: bar(f1[5]; (global void)
0:14 Function Parameters: 0:14 Function Parameters:
0:14 '' (in 5-element array of float) 0:14 '' (in 5-element array of float)
0:16 Function Definition: main( (void) 0:16 Function Definition: main( (global void)
0:16 Function Parameters: 0:16 Function Parameters:
0:? Sequence 0:? Sequence
0:? Sequence 0:? Sequence
0:21 move second child to first child (float) 0:21 move second child to first child (temp float)
0:21 direct index (float) 0:21 direct index (temp float)
0:21 'gu' (2-element array of float) 0:21 'gu' (temp 2-element array of float)
0:21 Constant: 0:21 Constant:
0:21 2 (const int) 0:21 2 (const int)
0:21 Constant: 0:21 Constant:
0:21 4.000000 0:21 4.000000
0:24 move second child to first child (float) 0:24 move second child to first child (temp float)
0:24 direct index (float) 0:24 direct index (temp float)
0:24 'gu' (4-element array of float) 0:24 'gu' (global 4-element array of float)
0:24 Constant: 0:24 Constant:
0:24 2 (const int) 0:24 2 (const int)
0:24 Constant: 0:24 Constant:
0:24 4.000000 0:24 4.000000
0:26 move second child to first child (float) 0:26 move second child to first child (temp float)
0:26 direct index (float) 0:26 direct index (temp float)
0:26 'gu' (4-element array of float) 0:26 'gu' (global 4-element array of float)
0:26 Constant: 0:26 Constant:
0:26 3 (const int) 0:26 3 (const int)
0:26 Constant: 0:26 Constant:
0:26 3.000000 0:26 3.000000
0:27 move second child to first child (float) 0:27 move second child to first child (temp float)
0:27 indirect index (float) 0:27 indirect index (temp float)
0:27 'gu' (4-element array of float) 0:27 'gu' (global 4-element array of float)
0:27 'a' (uniform int) 0:27 'a' (uniform int)
0:27 Constant: 0:27 Constant:
0:27 5.000000 0:27 5.000000
0:29 move second child to first child (4-element array of float) 0:29 move second child to first child (temp 4-element array of float)
0:29 'g4' (4-element array of float) 0:29 'g4' (global 4-element array of float)
0:29 Function Call: foo(f1[5]; (4-element array of float) 0:29 Function Call: foo(f1[5]; (global 4-element array of float)
0:29 'g5' (5-element array of float) 0:29 'g5' (global 5-element array of float)
0:30 'g5' (5-element array of float) 0:30 'g5' (global 5-element array of float)
0:31 'gu' (4-element array of float) 0:31 'gu' (global 4-element array of float)
0:33 Constant: 0:33 Constant:
0:33 0.000000 0:33 0.000000
0:34 Function Call: bar(f1[5]; (void) 0:34 Function Call: bar(f1[5]; (global void)
0:34 'g5' (5-element array of float) 0:34 'g5' (global 5-element array of float)
0:36 Test condition and select (void) 0:36 Test condition and select (temp void)
0:36 Condition 0:36 Condition
0:36 Compare Equal (bool) 0:36 Compare Equal (temp bool)
0:36 Constant: 0:36 Constant:
0:36 1.000000 0:36 1.000000
0:36 2.000000 0:36 2.000000
0:36 3.000000 0:36 3.000000
0:36 4.000000 0:36 4.000000
0:36 'g4' (4-element array of float) 0:36 'g4' (global 4-element array of float)
0:36 true case 0:36 true case
0:37 move second child to first child (float) 0:37 move second child to first child (temp float)
0:37 direct index (float) 0:37 direct index (temp float)
0:37 'gu' (4-element array of float) 0:37 'gu' (global 4-element array of float)
0:37 Constant: 0:37 Constant:
0:37 0 (const int) 0:37 0 (const int)
0:37 Constant: 0:37 Constant:
0:37 2.000000 0:37 2.000000
0:40 move second child to first child (float) 0:40 move second child to first child (temp float)
0:40 direct index (float) 0:40 direct index (temp float)
0:40 'u' (5-element array of float) 0:40 'u' (temp 5-element array of float)
0:40 Constant: 0:40 Constant:
0:40 2 (const int) 0:40 2 (const int)
0:40 Constant: 0:40 Constant:
0:40 3.000000 0:40 3.000000
0:42 move second child to first child (float) 0:42 move second child to first child (temp float)
0:42 direct index (float) 0:42 direct index (temp float)
0:42 'u' (5-element array of float) 0:42 'u' (temp 5-element array of float)
0:42 Constant: 0:42 Constant:
0:42 5 (const int) 0:42 5 (const int)
0:42 Constant: 0:42 Constant:
0:42 5.000000 0:42 5.000000
0:43 Function Call: foo(f1[5]; (4-element array of float) 0:43 Function Call: foo(f1[5]; (global 4-element array of float)
0:43 'u' (5-element array of float) 0:43 'u' (temp 5-element array of float)
0:45 move second child to first child (4-component vector of float) 0:45 move second child to first child (temp 4-component vector of float)
0:45 direct index (4-component vector of float) 0:45 direct index (temp 4-component vector of float)
0:45 'gl_FragData' (fragColor 32-element array of 4-component vector of float) 0:45 'gl_FragData' (fragColor 32-element array of 4-component vector of float)
0:45 Constant: 0:45 Constant:
0:45 1000 (const int) 0:45 1000 (const int)
@@ -380,8 +380,8 @@ ERROR: node is still EOpNull!
0:45 1.000000 0:45 1.000000
0:45 1.000000 0:45 1.000000
0:45 1.000000 0:45 1.000000
0:46 move second child to first child (4-component vector of float) 0:46 move second child to first child (temp 4-component vector of float)
0:46 direct index (4-component vector of float) 0:46 direct index (temp 4-component vector of float)
0:46 'gl_FragData' (fragColor 32-element array of 4-component vector of float) 0:46 'gl_FragData' (fragColor 32-element array of 4-component vector of float)
0:46 Constant: 0:46 Constant:
0:46 -1 (const int) 0:46 -1 (const int)
@@ -390,8 +390,8 @@ ERROR: node is still EOpNull!
0:46 1.000000 0:46 1.000000
0:46 1.000000 0:46 1.000000
0:46 1.000000 0:46 1.000000
0:47 move second child to first child (4-component vector of float) 0:47 move second child to first child (temp 4-component vector of float)
0:47 direct index (4-component vector of float) 0:47 direct index (temp 4-component vector of float)
0:47 'gl_FragData' (fragColor 32-element array of 4-component vector of float) 0:47 'gl_FragData' (fragColor 32-element array of 4-component vector of float)
0:47 Constant: 0:47 Constant:
0:47 3 (const int) 0:47 3 (const int)
@@ -401,60 +401,60 @@ ERROR: node is still EOpNull!
0:47 1.000000 0:47 1.000000
0:47 1.000000 0:47 1.000000
0:50 Sequence 0:50 Sequence
0:50 move second child to first child (int) 0:50 move second child to first child (temp int)
0:50 'sum' (int) 0:50 'sum' (temp int)
0:50 Constant: 0:50 Constant:
0:50 3 (const int) 0:50 3 (const int)
0:51 add second child into first child (int) 0:51 add second child into first child (temp int)
0:51 'sum' (int) 0:51 'sum' (temp int)
0:51 Constant: 0:51 Constant:
0:51 2 (const int) 0:51 2 (const int)
0:52 add second child into first child (int) 0:52 add second child into first child (temp int)
0:52 'sum' (int) 0:52 'sum' (temp int)
0:52 Constant: 0:52 Constant:
0:52 2 (const int) 0:52 2 (const int)
0:55 Sequence 0:55 Sequence
0:55 move second child to first child (2-element array of int) 0:55 move second child to first child (temp 2-element array of int)
0:55 'ica' (2-element array of int) 0:55 'ica' (temp 2-element array of int)
0:55 Constant: 0:55 Constant:
0:55 3 (const int) 0:55 3 (const int)
0:55 2 (const int) 0:55 2 (const int)
0:57 move second child to first child (int) 0:57 move second child to first child (temp int)
0:57 direct index (int) 0:57 direct index (temp int)
0:57 'ica' (2-element array of int) 0:57 'ica' (temp 2-element array of int)
0:57 Constant: 0:57 Constant:
0:57 3.100000 0:57 3.100000
0:57 Constant: 0:57 Constant:
0:57 3 (const int) 0:57 3 (const int)
0:58 move second child to first child (int) 0:58 move second child to first child (temp int)
0:58 indirect index (int) 0:58 indirect index (temp int)
0:58 'ica' (2-element array of int) 0:58 'ica' (temp 2-element array of int)
0:58 direct index (float) 0:58 direct index (temp float)
0:58 'u' (5-element array of float) 0:58 'u' (temp 5-element array of float)
0:58 Constant: 0:58 Constant:
0:58 1 (const int) 0:58 1 (const int)
0:58 Constant: 0:58 Constant:
0:58 4 (const int) 0:58 4 (const int)
0:68 Function Definition: foo( (void) 0:68 Function Definition: foo( (global void)
0:68 Function Parameters: 0:68 Function Parameters:
0:? Sequence 0:? Sequence
0:71 move second child to first child (int) 0:71 move second child to first child (temp int)
0:71 direct index (int) 0:71 direct index (temp int)
0:71 'uns' (4-element array of int) 0:71 'uns' (temp 4-element array of int)
0:71 Constant: 0:71 Constant:
0:71 3 (const int) 0:71 3 (const int)
0:71 Constant: 0:71 Constant:
0:71 40 (const int) 0:71 40 (const int)
0:72 move second child to first child (int) 0:72 move second child to first child (temp int)
0:72 direct index (int) 0:72 direct index (temp int)
0:72 'uns' (4-element array of int) 0:72 'uns' (temp 4-element array of int)
0:72 Constant: 0:72 Constant:
0:72 1 (const int) 0:72 1 (const int)
0:72 Constant: 0:72 Constant:
0:72 30 (const int) 0:72 30 (const int)
0:73 move second child to first child (3-component vector of float) 0:73 move second child to first child (temp 3-component vector of float)
0:73 direct index (3-component vector of float) 0:73 direct index (temp 3-component vector of float)
0:73 'guns' (8-element array of 3-component vector of float) 0:73 'guns' (global 8-element array of 3-component vector of float)
0:73 Constant: 0:73 Constant:
0:73 2 (const int) 0:73 2 (const int)
0:73 Constant: 0:73 Constant:
@@ -463,19 +463,19 @@ ERROR: node is still EOpNull!
0:73 2.400000 0:73 2.400000
0:76 Constant: 0:76 Constant:
0:76 0.000000 0:76 0.000000
0:79 Function Definition: foo2( (implicitly-sized array of float) 0:79 Function Definition: foo2( (global implicitly-sized array of float)
0:79 Function Parameters: 0:79 Function Parameters:
0:? Sequence 0:? Sequence
0:82 Branch: Return with expression 0:82 Branch: Return with expression
0:82 'f' (1-element array of float) 0:82 'f' (temp 1-element array of float)
0:84 Branch: Return with expression 0:84 Branch: Return with expression
0:84 'g' (9-element array of float) 0:84 'g' (temp 9-element array of float)
0:89 Function Definition: foo3( (void) 0:89 Function Definition: foo3( (global void)
0:89 Function Parameters: 0:89 Function Parameters:
0:? Sequence 0:? Sequence
0:92 move second child to first child (float) 0:92 move second child to first child (temp float)
0:92 direct index (float) 0:92 direct index (temp float)
0:92 'resize1' (3-element array of float) 0:92 'resize1' (temp 3-element array of float)
0:92 Constant: 0:92 Constant:
0:92 2 (const int) 0:92 2 (const int)
0:92 Constant: 0:92 Constant:
@@ -484,28 +484,28 @@ ERROR: node is still EOpNull!
0:93 1 (const int) 0:93 1 (const int)
0:95 Constant: 0:95 Constant:
0:95 3 (const int) 0:95 3 (const int)
0:98 move second child to first child (float) 0:98 move second child to first child (temp float)
0:98 direct index (float) 0:98 direct index (temp float)
0:98 'resize2' (5-element array of float) 0:98 'resize2' (temp 5-element array of float)
0:98 Constant: 0:98 Constant:
0:98 5 (const int) 0:98 5 (const int)
0:98 Constant: 0:98 Constant:
0:98 4.000000 0:98 4.000000
0:100 Constant: 0:100 Constant:
0:100 5 (const int) 0:100 5 (const int)
0:101 move second child to first child (float) 0:101 move second child to first child (temp float)
0:101 direct index (float) 0:101 direct index (temp float)
0:101 'resize2' (5-element array of float) 0:101 'resize2' (temp 5-element array of float)
0:101 Constant: 0:101 Constant:
0:101 5 (const int) 0:101 5 (const int)
0:101 Constant: 0:101 Constant:
0:101 4.000000 0:101 4.000000
0:? Linker Objects 0:? Linker Objects
0:? 'gu' (4-element array of float) 0:? 'gu' (global 4-element array of float)
0:? 'g4' (4-element array of float) 0:? 'g4' (global 4-element array of float)
0:? 'g5' (5-element array of float) 0:? 'g5' (global 5-element array of float)
0:? 'a' (uniform int) 0:? 'a' (uniform int)
0:? 'guns' (8-element array of 3-component vector of float) 0:? 'guns' (global 8-element array of 3-component vector of float)
0:? 'f' (float) 0:? 'f' (global float)
0:? 'gUnusedUnsized' (1-element array of float) 0:? 'gUnusedUnsized' (global 1-element array of float)

View File

@@ -8,9 +8,9 @@ ERROR: 0:11: 'arrayed constructor' : not supported for this version or the enabl
ERROR: 0:21: '[' : array index out of range '2' ERROR: 0:21: '[' : array index out of range '2'
ERROR: 0:24: 'array assignment' : not supported for this version or the enabled extensions ERROR: 0:24: 'array assignment' : not supported for this version or the enabled extensions
ERROR: 0:25: 'array assignment' : not supported for this version or the enabled extensions ERROR: 0:25: 'array assignment' : not supported for this version or the enabled extensions
ERROR: 0:25: 'assign' : cannot convert from '4-element array of mediump float' to '5-element array of mediump float' ERROR: 0:25: 'assign' : cannot convert from 'global 4-element array of mediump float' to 'global 5-element array of mediump float'
ERROR: 0:26: 'array assignment' : not supported for this version or the enabled extensions ERROR: 0:26: 'array assignment' : not supported for this version or the enabled extensions
ERROR: 0:26: 'assign' : cannot convert from '4-element array of mediump float' to 'implicitly-sized array of mediump float' ERROR: 0:26: 'assign' : cannot convert from 'global 4-element array of mediump float' to 'global implicitly-sized array of mediump float'
ERROR: 0:28: 'foo' : no matching overloaded function found ERROR: 0:28: 'foo' : no matching overloaded function found
ERROR: 0:31: 'arrayed constructor' : not supported for this version or the enabled extensions ERROR: 0:31: 'arrayed constructor' : not supported for this version or the enabled extensions
ERROR: 0:31: 'array comparison' : not supported for this version or the enabled extensions ERROR: 0:31: 'array comparison' : not supported for this version or the enabled extensions
@@ -26,80 +26,80 @@ ERROR: 22 compilation errors. No code generated.
Shader version: 100 Shader version: 100
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:9 Function Definition: foo(f1[5]; (4-element array of mediump float) 0:9 Function Definition: foo(f1[5]; (global 4-element array of mediump float)
0:9 Function Parameters: 0:9 Function Parameters:
0:9 'a' (in 5-element array of mediump float) 0:9 'a' (in 5-element array of mediump float)
0:11 Sequence 0:11 Sequence
0:11 Branch: Return with expression 0:11 Branch: Return with expression
0:11 Construct float (4-element array of float) 0:11 Construct float (temp 4-element array of float)
0:11 direct index (mediump float) 0:11 direct index (temp mediump float)
0:11 'a' (in 5-element array of mediump float) 0:11 'a' (in 5-element array of mediump float)
0:11 Constant: 0:11 Constant:
0:11 0 (const int) 0:11 0 (const int)
0:11 direct index (mediump float) 0:11 direct index (temp mediump float)
0:11 'a' (in 5-element array of mediump float) 0:11 'a' (in 5-element array of mediump float)
0:11 Constant: 0:11 Constant:
0:11 1 (const int) 0:11 1 (const int)
0:11 direct index (mediump float) 0:11 direct index (temp mediump float)
0:11 'a' (in 5-element array of mediump float) 0:11 'a' (in 5-element array of mediump float)
0:11 Constant: 0:11 Constant:
0:11 2 (const int) 0:11 2 (const int)
0:11 direct index (mediump float) 0:11 direct index (temp mediump float)
0:11 'a' (in 5-element array of mediump float) 0:11 'a' (in 5-element array of mediump float)
0:11 Constant: 0:11 Constant:
0:11 3 (const int) 0:11 3 (const int)
0:14 Function Definition: bar(f1[5]; (void) 0:14 Function Definition: bar(f1[5]; (global void)
0:14 Function Parameters: 0:14 Function Parameters:
0:14 '' (in 5-element array of mediump float) 0:14 '' (in 5-element array of mediump float)
0:16 Function Definition: main( (void) 0:16 Function Definition: main( (global void)
0:16 Function Parameters: 0:16 Function Parameters:
0:? Sequence 0:? Sequence
0:? Sequence 0:? Sequence
0:21 move second child to first child (mediump float) 0:21 move second child to first child (temp mediump float)
0:21 direct index (mediump float) 0:21 direct index (temp mediump float)
0:21 'gu' (2-element array of mediump float) 0:21 'gu' (temp 2-element array of mediump float)
0:21 Constant: 0:21 Constant:
0:21 2 (const int) 0:21 2 (const int)
0:21 Constant: 0:21 Constant:
0:21 4.000000 0:21 4.000000
0:24 move second child to first child (4-element array of mediump float) 0:24 move second child to first child (temp 4-element array of mediump float)
0:24 'g4' (4-element array of mediump float) 0:24 'g4' (global 4-element array of mediump float)
0:24 Function Call: foo(f1[5]; (4-element array of mediump float) 0:24 Function Call: foo(f1[5]; (global 4-element array of mediump float)
0:24 'g5' (5-element array of mediump float) 0:24 'g5' (global 5-element array of mediump float)
0:25 'g5' (5-element array of mediump float) 0:25 'g5' (global 5-element array of mediump float)
0:26 'gu' (implicitly-sized array of mediump float) 0:26 'gu' (global implicitly-sized array of mediump float)
0:28 Constant: 0:28 Constant:
0:28 0.000000 0:28 0.000000
0:29 Function Call: bar(f1[5]; (void) 0:29 Function Call: bar(f1[5]; (global void)
0:29 'g5' (5-element array of mediump float) 0:29 'g5' (global 5-element array of mediump float)
0:31 Test condition and select (void) 0:31 Test condition and select (temp void)
0:31 Condition 0:31 Condition
0:31 Compare Equal (bool) 0:31 Compare Equal (temp bool)
0:31 Constant: 0:31 Constant:
0:31 1.000000 0:31 1.000000
0:31 2.000000 0:31 2.000000
0:31 3.000000 0:31 3.000000
0:31 4.000000 0:31 4.000000
0:31 'g4' (4-element array of mediump float) 0:31 'g4' (global 4-element array of mediump float)
0:31 true case 0:31 true case
0:32 move second child to first child (mediump float) 0:32 move second child to first child (temp mediump float)
0:32 direct index (mediump float) 0:32 direct index (temp mediump float)
0:32 'gu' (implicitly-sized array of mediump float) 0:32 'gu' (global implicitly-sized array of mediump float)
0:32 Constant: 0:32 Constant:
0:32 0 (const int) 0:32 0 (const int)
0:32 Constant: 0:32 Constant:
0:32 2.000000 0:32 2.000000
0:35 move second child to first child (mediump float) 0:35 move second child to first child (temp mediump float)
0:35 direct index (mediump float) 0:35 direct index (temp mediump float)
0:35 'u' (5-element array of mediump float) 0:35 'u' (temp 5-element array of mediump float)
0:35 Constant: 0:35 Constant:
0:35 5 (const int) 0:35 5 (const int)
0:35 Constant: 0:35 Constant:
0:35 5.000000 0:35 5.000000
0:36 Function Call: foo(f1[5]; (4-element array of mediump float) 0:36 Function Call: foo(f1[5]; (global 4-element array of mediump float)
0:36 'u' (5-element array of mediump float) 0:36 'u' (temp 5-element array of mediump float)
0:38 move second child to first child (mediump 4-component vector of float) 0:38 move second child to first child (temp mediump 4-component vector of float)
0:38 direct index (mediump 4-component vector of float) 0:38 direct index (temp mediump 4-component vector of float)
0:38 'gl_FragData' (fragColor 32-element array of mediump 4-component vector of float) 0:38 'gl_FragData' (fragColor 32-element array of mediump 4-component vector of float)
0:38 Constant: 0:38 Constant:
0:38 1000 (const int) 0:38 1000 (const int)
@@ -108,8 +108,8 @@ ERROR: node is still EOpNull!
0:38 1.000000 0:38 1.000000
0:38 1.000000 0:38 1.000000
0:38 1.000000 0:38 1.000000
0:39 move second child to first child (mediump 4-component vector of float) 0:39 move second child to first child (temp mediump 4-component vector of float)
0:39 direct index (mediump 4-component vector of float) 0:39 direct index (temp mediump 4-component vector of float)
0:39 'gl_FragData' (fragColor 32-element array of mediump 4-component vector of float) 0:39 'gl_FragData' (fragColor 32-element array of mediump 4-component vector of float)
0:39 Constant: 0:39 Constant:
0:39 -1 (const int) 0:39 -1 (const int)
@@ -118,8 +118,8 @@ ERROR: node is still EOpNull!
0:39 1.000000 0:39 1.000000
0:39 1.000000 0:39 1.000000
0:39 1.000000 0:39 1.000000
0:40 move second child to first child (mediump 4-component vector of float) 0:40 move second child to first child (temp mediump 4-component vector of float)
0:40 direct index (mediump 4-component vector of float) 0:40 direct index (temp mediump 4-component vector of float)
0:40 'gl_FragData' (fragColor 32-element array of mediump 4-component vector of float) 0:40 'gl_FragData' (fragColor 32-element array of mediump 4-component vector of float)
0:40 Constant: 0:40 Constant:
0:40 3 (const int) 0:40 3 (const int)
@@ -128,33 +128,33 @@ ERROR: node is still EOpNull!
0:40 1.000000 0:40 1.000000
0:40 1.000000 0:40 1.000000
0:40 1.000000 0:40 1.000000
0:53 Function Definition: bar9( (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) 0:53 Function Definition: bar9( (global structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa})
0:53 Function Parameters: 0:53 Function Parameters:
0:? Sequence 0:? Sequence
0:56 Branch: Return with expression 0:56 Branch: Return with expression
0:56 's' (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) 0:56 's' (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa})
0:59 Function Definition: bar10(struct-SB-vf4-struct-SA-vf3-vf2[4]11; (void) 0:59 Function Definition: bar10(struct-SB-vf4-struct-SA-vf3-vf2[4]11; (global void)
0:59 Function Parameters: 0:59 Function Parameters:
0:59 's' (in structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) 0:59 's' (in structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa})
0:63 Function Definition: bar11( (void) 0:63 Function Definition: bar11( (global void)
0:63 Function Parameters: 0:63 Function Parameters:
0:? Sequence 0:? Sequence
0:66 move second child to first child (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) 0:66 move second child to first child (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa})
0:66 's1' (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) 0:66 's1' (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa})
0:66 's2' (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) 0:66 's2' (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa})
0:67 Function Call: bar10(struct-SB-vf4-struct-SA-vf3-vf2[4]11; (void) 0:67 Function Call: bar10(struct-SB-vf4-struct-SA-vf3-vf2[4]11; (global void)
0:67 's1' (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) 0:67 's1' (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa})
0:68 move second child to first child (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) 0:68 move second child to first child (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa})
0:68 's2' (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) 0:68 's2' (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa})
0:68 Function Call: bar9( (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) 0:68 Function Call: bar9( (global structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa})
0:69 Sequence 0:69 Sequence
0:69 move second child to first child (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) 0:69 move second child to first child (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa})
0:69 'initSb' (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) 0:69 'initSb' (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa})
0:69 's1' (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) 0:69 's1' (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa})
0:? Linker Objects 0:? Linker Objects
0:? 'gu' (implicitly-sized array of mediump float) 0:? 'gu' (global implicitly-sized array of mediump float)
0:? 'g4' (4-element array of mediump float) 0:? 'g4' (global 4-element array of mediump float)
0:? 'g5' (5-element array of mediump float) 0:? 'g5' (global 5-element array of mediump float)
0:? 'a' (uniform mediump int) 0:? 'a' (uniform mediump int)
@@ -163,80 +163,80 @@ Linked fragment stage:
Shader version: 100 Shader version: 100
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:9 Function Definition: foo(f1[5]; (4-element array of mediump float) 0:9 Function Definition: foo(f1[5]; (global 4-element array of mediump float)
0:9 Function Parameters: 0:9 Function Parameters:
0:9 'a' (in 5-element array of mediump float) 0:9 'a' (in 5-element array of mediump float)
0:11 Sequence 0:11 Sequence
0:11 Branch: Return with expression 0:11 Branch: Return with expression
0:11 Construct float (4-element array of float) 0:11 Construct float (temp 4-element array of float)
0:11 direct index (mediump float) 0:11 direct index (temp mediump float)
0:11 'a' (in 5-element array of mediump float) 0:11 'a' (in 5-element array of mediump float)
0:11 Constant: 0:11 Constant:
0:11 0 (const int) 0:11 0 (const int)
0:11 direct index (mediump float) 0:11 direct index (temp mediump float)
0:11 'a' (in 5-element array of mediump float) 0:11 'a' (in 5-element array of mediump float)
0:11 Constant: 0:11 Constant:
0:11 1 (const int) 0:11 1 (const int)
0:11 direct index (mediump float) 0:11 direct index (temp mediump float)
0:11 'a' (in 5-element array of mediump float) 0:11 'a' (in 5-element array of mediump float)
0:11 Constant: 0:11 Constant:
0:11 2 (const int) 0:11 2 (const int)
0:11 direct index (mediump float) 0:11 direct index (temp mediump float)
0:11 'a' (in 5-element array of mediump float) 0:11 'a' (in 5-element array of mediump float)
0:11 Constant: 0:11 Constant:
0:11 3 (const int) 0:11 3 (const int)
0:14 Function Definition: bar(f1[5]; (void) 0:14 Function Definition: bar(f1[5]; (global void)
0:14 Function Parameters: 0:14 Function Parameters:
0:14 '' (in 5-element array of mediump float) 0:14 '' (in 5-element array of mediump float)
0:16 Function Definition: main( (void) 0:16 Function Definition: main( (global void)
0:16 Function Parameters: 0:16 Function Parameters:
0:? Sequence 0:? Sequence
0:? Sequence 0:? Sequence
0:21 move second child to first child (mediump float) 0:21 move second child to first child (temp mediump float)
0:21 direct index (mediump float) 0:21 direct index (temp mediump float)
0:21 'gu' (2-element array of mediump float) 0:21 'gu' (temp 2-element array of mediump float)
0:21 Constant: 0:21 Constant:
0:21 2 (const int) 0:21 2 (const int)
0:21 Constant: 0:21 Constant:
0:21 4.000000 0:21 4.000000
0:24 move second child to first child (4-element array of mediump float) 0:24 move second child to first child (temp 4-element array of mediump float)
0:24 'g4' (4-element array of mediump float) 0:24 'g4' (global 4-element array of mediump float)
0:24 Function Call: foo(f1[5]; (4-element array of mediump float) 0:24 Function Call: foo(f1[5]; (global 4-element array of mediump float)
0:24 'g5' (5-element array of mediump float) 0:24 'g5' (global 5-element array of mediump float)
0:25 'g5' (5-element array of mediump float) 0:25 'g5' (global 5-element array of mediump float)
0:26 'gu' (1-element array of mediump float) 0:26 'gu' (global 1-element array of mediump float)
0:28 Constant: 0:28 Constant:
0:28 0.000000 0:28 0.000000
0:29 Function Call: bar(f1[5]; (void) 0:29 Function Call: bar(f1[5]; (global void)
0:29 'g5' (5-element array of mediump float) 0:29 'g5' (global 5-element array of mediump float)
0:31 Test condition and select (void) 0:31 Test condition and select (temp void)
0:31 Condition 0:31 Condition
0:31 Compare Equal (bool) 0:31 Compare Equal (temp bool)
0:31 Constant: 0:31 Constant:
0:31 1.000000 0:31 1.000000
0:31 2.000000 0:31 2.000000
0:31 3.000000 0:31 3.000000
0:31 4.000000 0:31 4.000000
0:31 'g4' (4-element array of mediump float) 0:31 'g4' (global 4-element array of mediump float)
0:31 true case 0:31 true case
0:32 move second child to first child (mediump float) 0:32 move second child to first child (temp mediump float)
0:32 direct index (mediump float) 0:32 direct index (temp mediump float)
0:32 'gu' (1-element array of mediump float) 0:32 'gu' (global 1-element array of mediump float)
0:32 Constant: 0:32 Constant:
0:32 0 (const int) 0:32 0 (const int)
0:32 Constant: 0:32 Constant:
0:32 2.000000 0:32 2.000000
0:35 move second child to first child (mediump float) 0:35 move second child to first child (temp mediump float)
0:35 direct index (mediump float) 0:35 direct index (temp mediump float)
0:35 'u' (5-element array of mediump float) 0:35 'u' (temp 5-element array of mediump float)
0:35 Constant: 0:35 Constant:
0:35 5 (const int) 0:35 5 (const int)
0:35 Constant: 0:35 Constant:
0:35 5.000000 0:35 5.000000
0:36 Function Call: foo(f1[5]; (4-element array of mediump float) 0:36 Function Call: foo(f1[5]; (global 4-element array of mediump float)
0:36 'u' (5-element array of mediump float) 0:36 'u' (temp 5-element array of mediump float)
0:38 move second child to first child (mediump 4-component vector of float) 0:38 move second child to first child (temp mediump 4-component vector of float)
0:38 direct index (mediump 4-component vector of float) 0:38 direct index (temp mediump 4-component vector of float)
0:38 'gl_FragData' (fragColor 32-element array of mediump 4-component vector of float) 0:38 'gl_FragData' (fragColor 32-element array of mediump 4-component vector of float)
0:38 Constant: 0:38 Constant:
0:38 1000 (const int) 0:38 1000 (const int)
@@ -245,8 +245,8 @@ ERROR: node is still EOpNull!
0:38 1.000000 0:38 1.000000
0:38 1.000000 0:38 1.000000
0:38 1.000000 0:38 1.000000
0:39 move second child to first child (mediump 4-component vector of float) 0:39 move second child to first child (temp mediump 4-component vector of float)
0:39 direct index (mediump 4-component vector of float) 0:39 direct index (temp mediump 4-component vector of float)
0:39 'gl_FragData' (fragColor 32-element array of mediump 4-component vector of float) 0:39 'gl_FragData' (fragColor 32-element array of mediump 4-component vector of float)
0:39 Constant: 0:39 Constant:
0:39 -1 (const int) 0:39 -1 (const int)
@@ -255,8 +255,8 @@ ERROR: node is still EOpNull!
0:39 1.000000 0:39 1.000000
0:39 1.000000 0:39 1.000000
0:39 1.000000 0:39 1.000000
0:40 move second child to first child (mediump 4-component vector of float) 0:40 move second child to first child (temp mediump 4-component vector of float)
0:40 direct index (mediump 4-component vector of float) 0:40 direct index (temp mediump 4-component vector of float)
0:40 'gl_FragData' (fragColor 32-element array of mediump 4-component vector of float) 0:40 'gl_FragData' (fragColor 32-element array of mediump 4-component vector of float)
0:40 Constant: 0:40 Constant:
0:40 3 (const int) 0:40 3 (const int)
@@ -265,32 +265,32 @@ ERROR: node is still EOpNull!
0:40 1.000000 0:40 1.000000
0:40 1.000000 0:40 1.000000
0:40 1.000000 0:40 1.000000
0:53 Function Definition: bar9( (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) 0:53 Function Definition: bar9( (global structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa})
0:53 Function Parameters: 0:53 Function Parameters:
0:? Sequence 0:? Sequence
0:56 Branch: Return with expression 0:56 Branch: Return with expression
0:56 's' (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) 0:56 's' (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa})
0:59 Function Definition: bar10(struct-SB-vf4-struct-SA-vf3-vf2[4]11; (void) 0:59 Function Definition: bar10(struct-SB-vf4-struct-SA-vf3-vf2[4]11; (global void)
0:59 Function Parameters: 0:59 Function Parameters:
0:59 's' (in structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) 0:59 's' (in structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa})
0:63 Function Definition: bar11( (void) 0:63 Function Definition: bar11( (global void)
0:63 Function Parameters: 0:63 Function Parameters:
0:? Sequence 0:? Sequence
0:66 move second child to first child (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) 0:66 move second child to first child (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa})
0:66 's1' (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) 0:66 's1' (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa})
0:66 's2' (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) 0:66 's2' (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa})
0:67 Function Call: bar10(struct-SB-vf4-struct-SA-vf3-vf2[4]11; (void) 0:67 Function Call: bar10(struct-SB-vf4-struct-SA-vf3-vf2[4]11; (global void)
0:67 's1' (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) 0:67 's1' (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa})
0:68 move second child to first child (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) 0:68 move second child to first child (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa})
0:68 's2' (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) 0:68 's2' (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa})
0:68 Function Call: bar9( (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) 0:68 Function Call: bar9( (global structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa})
0:69 Sequence 0:69 Sequence
0:69 move second child to first child (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) 0:69 move second child to first child (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa})
0:69 'initSb' (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) 0:69 'initSb' (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa})
0:69 's1' (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) 0:69 's1' (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa})
0:? Linker Objects 0:? Linker Objects
0:? 'gu' (1-element array of mediump float) 0:? 'gu' (global 1-element array of mediump float)
0:? 'g4' (4-element array of mediump float) 0:? 'g4' (global 4-element array of mediump float)
0:? 'g5' (5-element array of mediump float) 0:? 'g5' (global 5-element array of mediump float)
0:? 'a' (uniform mediump int) 0:? 'a' (uniform mediump int)

View File

@@ -23,45 +23,45 @@ ERROR: 18 compilation errors. No code generated.
Shader version: 420 Shader version: 420
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:5 Function Definition: func(au1; (uint) 0:5 Function Definition: func(au1; (global uint)
0:5 Function Parameters: 0:5 Function Parameters:
0:5 'c' (in atomic_uint) 0:5 'c' (in atomic_uint)
0:7 Sequence 0:7 Sequence
0:7 Branch: Return with expression 0:7 Branch: Return with expression
0:7 Function Call: atomicCounterIncrement(au1; (uint) 0:7 Function Call: atomicCounterIncrement(au1; (global uint)
0:7 'c' (in atomic_uint) 0:7 'c' (in atomic_uint)
0:10 Function Definition: func2(au1; (uint) 0:10 Function Definition: func2(au1; (global uint)
0:10 Function Parameters: 0:10 Function Parameters:
0:10 'c' (out atomic_uint) 0:10 'c' (out atomic_uint)
0:12 Sequence 0:12 Sequence
0:12 Branch: Return with expression 0:12 Branch: Return with expression
0:12 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint) 0:12 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint)
0:13 Branch: Return with expression 0:13 Branch: Return with expression
0:13 Function Call: atomicCounter(au1; (uint) 0:13 Function Call: atomicCounter(au1; (global uint)
0:13 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint) 0:13 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint)
0:16 Function Definition: main( (void) 0:16 Function Definition: main( (global void)
0:16 Function Parameters: 0:16 Function Parameters:
0:? Sequence 0:? Sequence
0:19 Sequence 0:19 Sequence
0:19 move second child to first child (uint) 0:19 move second child to first child (temp uint)
0:19 'val' (uint) 0:19 'val' (temp uint)
0:19 Function Call: atomicCounter(au1; (uint) 0:19 Function Call: atomicCounter(au1; (global uint)
0:19 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint) 0:19 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint)
0:20 Function Call: atomicCounterDecrement(au1; (uint) 0:20 Function Call: atomicCounterDecrement(au1; (global uint)
0:20 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint) 0:20 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint)
0:26 Function Definition: opac( (void) 0:26 Function Definition: opac( (global void)
0:26 Function Parameters: 0:26 Function Parameters:
0:28 Sequence 0:28 Sequence
0:28 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint) 0:28 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint)
0:29 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint) 0:29 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint)
0:31 indirect index (int) 0:31 indirect index (temp int)
0:31 'a' (3-element array of int) 0:31 'a' (temp 3-element array of int)
0:31 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint) 0:31 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint)
0:32 direct index (layout(binding=1 offset=3 ) atomic_uint) 0:32 direct index (layout(binding=1 offset=3 ) temp atomic_uint)
0:32 'countArr' (layout(binding=1 offset=3 ) uniform 4-element array of atomic_uint) 0:32 'countArr' (layout(binding=1 offset=3 ) uniform 4-element array of atomic_uint)
0:32 Constant: 0:32 Constant:
0:32 2 (const int) 0:32 2 (const int)
0:33 indirect index (layout(binding=1 offset=3 ) atomic_uint) 0:33 indirect index (layout(binding=1 offset=3 ) temp atomic_uint)
0:33 'countArr' (layout(binding=1 offset=3 ) uniform 4-element array of atomic_uint) 0:33 'countArr' (layout(binding=1 offset=3 ) uniform 4-element array of atomic_uint)
0:33 'i' (uniform int) 0:33 'i' (uniform int)
0:34 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint) 0:34 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint)
@@ -70,7 +70,7 @@ ERROR: node is still EOpNull!
0:? 'countArr' (layout(binding=1 offset=3 ) uniform 4-element array of atomic_uint) 0:? 'countArr' (layout(binding=1 offset=3 ) uniform 4-element array of atomic_uint)
0:? 'i' (uniform int) 0:? 'i' (uniform int)
0:? 'acin' (smooth in atomic_uint) 0:? 'acin' (smooth in atomic_uint)
0:? 'acg' (atomic_uint) 0:? 'acg' (global atomic_uint)
0:? 'aNoBind' (uniform atomic_uint) 0:? 'aNoBind' (uniform atomic_uint)
0:? 'aOffset' (layout(binding=0 offset=32 ) uniform atomic_uint) 0:? 'aOffset' (layout(binding=0 offset=32 ) uniform atomic_uint)
0:? 'bar3' (layout(binding=0 offset=4 ) uniform atomic_uint) 0:? 'bar3' (layout(binding=0 offset=4 ) uniform atomic_uint)
@@ -86,45 +86,45 @@ Linked fragment stage:
Shader version: 420 Shader version: 420
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:5 Function Definition: func(au1; (uint) 0:5 Function Definition: func(au1; (global uint)
0:5 Function Parameters: 0:5 Function Parameters:
0:5 'c' (in atomic_uint) 0:5 'c' (in atomic_uint)
0:7 Sequence 0:7 Sequence
0:7 Branch: Return with expression 0:7 Branch: Return with expression
0:7 Function Call: atomicCounterIncrement(au1; (uint) 0:7 Function Call: atomicCounterIncrement(au1; (global uint)
0:7 'c' (in atomic_uint) 0:7 'c' (in atomic_uint)
0:10 Function Definition: func2(au1; (uint) 0:10 Function Definition: func2(au1; (global uint)
0:10 Function Parameters: 0:10 Function Parameters:
0:10 'c' (out atomic_uint) 0:10 'c' (out atomic_uint)
0:12 Sequence 0:12 Sequence
0:12 Branch: Return with expression 0:12 Branch: Return with expression
0:12 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint) 0:12 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint)
0:13 Branch: Return with expression 0:13 Branch: Return with expression
0:13 Function Call: atomicCounter(au1; (uint) 0:13 Function Call: atomicCounter(au1; (global uint)
0:13 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint) 0:13 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint)
0:16 Function Definition: main( (void) 0:16 Function Definition: main( (global void)
0:16 Function Parameters: 0:16 Function Parameters:
0:? Sequence 0:? Sequence
0:19 Sequence 0:19 Sequence
0:19 move second child to first child (uint) 0:19 move second child to first child (temp uint)
0:19 'val' (uint) 0:19 'val' (temp uint)
0:19 Function Call: atomicCounter(au1; (uint) 0:19 Function Call: atomicCounter(au1; (global uint)
0:19 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint) 0:19 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint)
0:20 Function Call: atomicCounterDecrement(au1; (uint) 0:20 Function Call: atomicCounterDecrement(au1; (global uint)
0:20 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint) 0:20 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint)
0:26 Function Definition: opac( (void) 0:26 Function Definition: opac( (global void)
0:26 Function Parameters: 0:26 Function Parameters:
0:28 Sequence 0:28 Sequence
0:28 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint) 0:28 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint)
0:29 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint) 0:29 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint)
0:31 indirect index (int) 0:31 indirect index (temp int)
0:31 'a' (3-element array of int) 0:31 'a' (temp 3-element array of int)
0:31 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint) 0:31 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint)
0:32 direct index (layout(binding=1 offset=3 ) atomic_uint) 0:32 direct index (layout(binding=1 offset=3 ) temp atomic_uint)
0:32 'countArr' (layout(binding=1 offset=3 ) uniform 4-element array of atomic_uint) 0:32 'countArr' (layout(binding=1 offset=3 ) uniform 4-element array of atomic_uint)
0:32 Constant: 0:32 Constant:
0:32 2 (const int) 0:32 2 (const int)
0:33 indirect index (layout(binding=1 offset=3 ) atomic_uint) 0:33 indirect index (layout(binding=1 offset=3 ) temp atomic_uint)
0:33 'countArr' (layout(binding=1 offset=3 ) uniform 4-element array of atomic_uint) 0:33 'countArr' (layout(binding=1 offset=3 ) uniform 4-element array of atomic_uint)
0:33 'i' (uniform int) 0:33 'i' (uniform int)
0:34 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint) 0:34 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint)
@@ -133,7 +133,7 @@ ERROR: node is still EOpNull!
0:? 'countArr' (layout(binding=1 offset=3 ) uniform 4-element array of atomic_uint) 0:? 'countArr' (layout(binding=1 offset=3 ) uniform 4-element array of atomic_uint)
0:? 'i' (uniform int) 0:? 'i' (uniform int)
0:? 'acin' (smooth in atomic_uint) 0:? 'acin' (smooth in atomic_uint)
0:? 'acg' (atomic_uint) 0:? 'acg' (global atomic_uint)
0:? 'aNoBind' (uniform atomic_uint) 0:? 'aNoBind' (uniform atomic_uint)
0:? 'aOffset' (layout(binding=0 offset=32 ) uniform atomic_uint) 0:? 'aOffset' (layout(binding=0 offset=32 ) uniform atomic_uint)
0:? 'bar3' (layout(binding=0 offset=4 ) uniform atomic_uint) 0:? 'bar3' (layout(binding=0 offset=4 ) uniform atomic_uint)

View File

@@ -5,7 +5,7 @@ WARNING: 0:12: 'line continuation' : used at end of comment; the following line
Shader version: 430 Shader version: 430
0:? Sequence 0:? Sequence
0:17 Function Definition: main( (void) 0:17 Function Definition: main( (global void)
0:17 Function Parameters: 0:17 Function Parameters:
0:? Linker Objects 0:? Linker Objects
0:? 'v' (smooth in 4-component vector of float) 0:? 'v' (smooth in 4-component vector of float)
@@ -16,7 +16,7 @@ Linked fragment stage:
Shader version: 430 Shader version: 430
0:? Sequence 0:? Sequence
0:17 Function Definition: main( (void) 0:17 Function Definition: main( (global void)
0:17 Function Parameters: 0:17 Function Parameters:
0:? Linker Objects 0:? Linker Objects
0:? 'v' (smooth in 4-component vector of float) 0:? 'v' (smooth in 4-component vector of float)

View File

@@ -2,19 +2,19 @@
Shader version: 110 Shader version: 110
0:? Sequence 0:? Sequence
0:6 Function Definition: main( (void) 0:6 Function Definition: main( (global void)
0:6 Function Parameters: 0:6 Function Parameters:
0:8 Sequence 0:8 Sequence
0:8 Sequence 0:8 Sequence
0:8 move second child to first child (4-component vector of float) 0:8 move second child to first child (temp 4-component vector of float)
0:8 'v' (4-component vector of float) 0:8 'v' (temp 4-component vector of float)
0:8 Function Call: texture2D(s21;vf2; (4-component vector of float) 0:8 Function Call: texture2D(s21;vf2; (global 4-component vector of float)
0:8 'tex' (uniform sampler2D) 0:8 'tex' (uniform sampler2D)
0:8 'coord' (smooth in 2-component vector of float) 0:8 'coord' (smooth in 2-component vector of float)
0:10 Test condition and select (void) 0:10 Test condition and select (temp void)
0:10 Condition 0:10 Condition
0:10 Compare Equal (bool) 0:10 Compare Equal (temp bool)
0:10 'v' (4-component vector of float) 0:10 'v' (temp 4-component vector of float)
0:10 Constant: 0:10 Constant:
0:10 0.100000 0:10 0.100000
0:10 0.200000 0:10 0.200000
@@ -22,9 +22,9 @@ Shader version: 110
0:10 0.400000 0:10 0.400000
0:10 true case 0:10 true case
0:11 Branch: Kill 0:11 Branch: Kill
0:13 move second child to first child (4-component vector of float) 0:13 move second child to first child (temp 4-component vector of float)
0:13 'gl_FragColor' (fragColor 4-component vector of float) 0:13 'gl_FragColor' (fragColor 4-component vector of float)
0:13 'v' (4-component vector of float) 0:13 'v' (temp 4-component vector of float)
0:? Linker Objects 0:? Linker Objects
0:? 'tex' (uniform sampler2D) 0:? 'tex' (uniform sampler2D)
0:? 'coord' (smooth in 2-component vector of float) 0:? 'coord' (smooth in 2-component vector of float)
@@ -35,19 +35,19 @@ Linked fragment stage:
Shader version: 110 Shader version: 110
0:? Sequence 0:? Sequence
0:6 Function Definition: main( (void) 0:6 Function Definition: main( (global void)
0:6 Function Parameters: 0:6 Function Parameters:
0:8 Sequence 0:8 Sequence
0:8 Sequence 0:8 Sequence
0:8 move second child to first child (4-component vector of float) 0:8 move second child to first child (temp 4-component vector of float)
0:8 'v' (4-component vector of float) 0:8 'v' (temp 4-component vector of float)
0:8 Function Call: texture2D(s21;vf2; (4-component vector of float) 0:8 Function Call: texture2D(s21;vf2; (global 4-component vector of float)
0:8 'tex' (uniform sampler2D) 0:8 'tex' (uniform sampler2D)
0:8 'coord' (smooth in 2-component vector of float) 0:8 'coord' (smooth in 2-component vector of float)
0:10 Test condition and select (void) 0:10 Test condition and select (temp void)
0:10 Condition 0:10 Condition
0:10 Compare Equal (bool) 0:10 Compare Equal (temp bool)
0:10 'v' (4-component vector of float) 0:10 'v' (temp 4-component vector of float)
0:10 Constant: 0:10 Constant:
0:10 0.100000 0:10 0.100000
0:10 0.200000 0:10 0.200000
@@ -55,9 +55,9 @@ Shader version: 110
0:10 0.400000 0:10 0.400000
0:10 true case 0:10 true case
0:11 Branch: Kill 0:11 Branch: Kill
0:13 move second child to first child (4-component vector of float) 0:13 move second child to first child (temp 4-component vector of float)
0:13 'gl_FragColor' (fragColor 4-component vector of float) 0:13 'gl_FragColor' (fragColor 4-component vector of float)
0:13 'v' (4-component vector of float) 0:13 'v' (temp 4-component vector of float)
0:? Linker Objects 0:? Linker Objects
0:? 'tex' (uniform sampler2D) 0:? 'tex' (uniform sampler2D)
0:? 'coord' (smooth in 2-component vector of float) 0:? 'coord' (smooth in 2-component vector of float)

View File

@@ -6,18 +6,18 @@ ERROR: 0:18: '' : constant expression required
ERROR: 0:18: '' : array size must be a constant integer expression ERROR: 0:18: '' : array size must be a constant integer expression
ERROR: 0:19: '' : constant expression required ERROR: 0:19: '' : constant expression required
ERROR: 0:19: '' : array size must be a constant integer expression ERROR: 0:19: '' : array size must be a constant integer expression
ERROR: 0:27: '=' : global const initializers must be constant 'const structure{3-component vector of float v3, 2-component vector of int iv2}' ERROR: 0:27: '=' : global const initializers must be constant 'const structure{global 3-component vector of float v3, global 2-component vector of int iv2}'
ERROR: 0:33: '=' : global const initializers must be constant 'const structure{3-component vector of float v3, 2-component vector of int iv2, 2X4 matrix of float m}' ERROR: 0:33: '=' : global const initializers must be constant 'const structure{global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m}'
ERROR: 9 compilation errors. No code generated. ERROR: 9 compilation errors. No code generated.
Shader version: 330 Shader version: 330
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:10 Function Definition: main( (void) 0:10 Function Definition: main( (global void)
0:10 Function Parameters: 0:10 Function Parameters:
0:? Sequence 0:? Sequence
0:14 Sequence 0:14 Sequence
0:14 move second child to first child (int) 0:14 move second child to first child (temp int)
0:14 'a3' (const (read only) int) 0:14 'a3' (const (read only) int)
0:14 'uniformInt' (uniform int) 0:14 'uniformInt' (uniform int)
0:? Linker Objects 0:? Linker Objects
@@ -26,8 +26,8 @@ ERROR: node is still EOpNull!
0:? 'constInt' (const int) 0:? 'constInt' (const int)
0:? 3 (const int) 0:? 3 (const int)
0:? 'uniformInt' (uniform int) 0:? 'uniformInt' (uniform int)
0:? 's' (structure{3-component vector of float v3, 2-component vector of int iv2}) 0:? 's' (temp structure{global 3-component vector of float v3, global 2-component vector of int iv2})
0:? 's2' (structure{3-component vector of float v3, 2-component vector of int iv2, 2X4 matrix of float m}) 0:? 's2' (temp structure{global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m})
0:? 'f' (const float) 0:? 'f' (const float)
0:? 3.000000 0:? 3.000000
@@ -37,11 +37,11 @@ Linked fragment stage:
Shader version: 330 Shader version: 330
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:10 Function Definition: main( (void) 0:10 Function Definition: main( (global void)
0:10 Function Parameters: 0:10 Function Parameters:
0:? Sequence 0:? Sequence
0:14 Sequence 0:14 Sequence
0:14 move second child to first child (int) 0:14 move second child to first child (temp int)
0:14 'a3' (const (read only) int) 0:14 'a3' (const (read only) int)
0:14 'uniformInt' (uniform int) 0:14 'uniformInt' (uniform int)
0:? Linker Objects 0:? Linker Objects
@@ -50,8 +50,8 @@ ERROR: node is still EOpNull!
0:? 'constInt' (const int) 0:? 'constInt' (const int)
0:? 3 (const int) 0:? 3 (const int)
0:? 'uniformInt' (uniform int) 0:? 'uniformInt' (uniform int)
0:? 's' (structure{3-component vector of float v3, 2-component vector of int iv2}) 0:? 's' (temp structure{global 3-component vector of float v3, global 2-component vector of int iv2})
0:? 's2' (structure{3-component vector of float v3, 2-component vector of int iv2, 2X4 matrix of float m}) 0:? 's2' (temp structure{global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m})
0:? 'f' (const float) 0:? 'f' (const float)
0:? 3.000000 0:? 3.000000

View File

@@ -11,165 +11,165 @@ ERROR: 6 compilation errors. No code generated.
Shader version: 430 Shader version: 430
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:28 Function Definition: main( (void) 0:28 Function Definition: main( (global void)
0:28 Function Parameters: 0:28 Function Parameters:
0:30 Sequence 0:30 Sequence
0:30 Sequence 0:30 Sequence
0:30 move second child to first child (4-component vector of float) 0:30 move second child to first child (temp 4-component vector of float)
0:30 'dx' (4-component vector of float) 0:30 'dx' (temp 4-component vector of float)
0:30 dPdx (4-component vector of float) 0:30 dPdx (global 4-component vector of float)
0:30 'inv' (smooth in 4-component vector of float) 0:30 'inv' (smooth in 4-component vector of float)
0:37 move second child to first child (4-component vector of float) 0:37 move second child to first child (temp 4-component vector of float)
0:37 'FragColor' (out 4-component vector of float) 0:37 'FragColor' (out 4-component vector of float)
0:37 Constant: 0:37 Constant:
0:37 2.000000 0:37 2.000000
0:37 6.000000 0:37 6.000000
0:37 3.000000 0:37 3.000000
0:37 171.887339 0:37 171.887339
0:42 move second child to first child (4-component vector of float) 0:42 move second child to first child (temp 4-component vector of float)
0:42 'FragColor' (out 4-component vector of float) 0:42 'FragColor' (out 4-component vector of float)
0:42 Constant: 0:42 Constant:
0:42 3.000000 0:42 3.000000
0:42 2.000000 0:42 2.000000
0:42 0.001593 0:42 0.001593
0:42 -0.999999 0:42 -0.999999
0:43 move second child to first child (2-component vector of float) 0:43 move second child to first child (temp 2-component vector of float)
0:43 'out2' (out 2-component vector of float) 0:43 'out2' (out 2-component vector of float)
0:43 Constant: 0:43 Constant:
0:43 5.600000 0:43 5.600000
0:43 5.800000 0:43 5.800000
0:44 move second child to first child (4-component vector of float) 0:44 move second child to first child (temp 4-component vector of float)
0:44 'out3' (out 4-component vector of float) 0:44 'out3' (out 4-component vector of float)
0:44 Constant: 0:44 Constant:
0:44 20.085537 0:44 20.085537
0:44 2.302585 0:44 2.302585
0:44 16.000000 0:44 16.000000
0:44 8.000000 0:44 8.000000
0:45 move second child to first child (4-component vector of float) 0:45 move second child to first child (temp 4-component vector of float)
0:45 'out4' (out 4-component vector of float) 0:45 'out4' (out 4-component vector of float)
0:45 Constant: 0:45 Constant:
0:45 10.000000 0:45 10.000000
0:45 0.100000 0:45 0.100000
0:45 4.700000 0:45 4.700000
0:45 10.900000 0:45 10.900000
0:46 move second child to first child (4-component vector of int) 0:46 move second child to first child (temp 4-component vector of int)
0:46 'out5' (out 4-component vector of int) 0:46 'out5' (out 4-component vector of int)
0:46 Constant: 0:46 Constant:
0:46 8 (const int) 0:46 8 (const int)
0:46 17 (const int) 0:46 17 (const int)
0:46 -1 (const int) 0:46 -1 (const int)
0:46 1 (const int) 0:46 1 (const int)
0:47 move second child to first child (3-component vector of float) 0:47 move second child to first child (temp 3-component vector of float)
0:47 'out6' (out 3-component vector of float) 0:47 'out6' (out 3-component vector of float)
0:47 Constant: 0:47 Constant:
0:47 -1.000000 0:47 -1.000000
0:47 1.000000 0:47 1.000000
0:47 0.000000 0:47 0.000000
0:48 move second child to first child (4-component vector of float) 0:48 move second child to first child (temp 4-component vector of float)
0:48 'out7' (out 4-component vector of float) 0:48 'out7' (out 4-component vector of float)
0:48 Constant: 0:48 Constant:
0:48 4.000000 0:48 4.000000
0:48 -4.000000 0:48 -4.000000
0:48 5.000000 0:48 5.000000
0:48 -5.000000 0:48 -5.000000
0:49 move second child to first child (4-component vector of float) 0:49 move second child to first child (temp 4-component vector of float)
0:49 'out8' (out 4-component vector of float) 0:49 'out8' (out 4-component vector of float)
0:49 Constant: 0:49 Constant:
0:49 4.000000 0:49 4.000000
0:49 5.000000 0:49 5.000000
0:49 4.000000 0:49 4.000000
0:49 -6.000000 0:49 -6.000000
0:50 move second child to first child (4-component vector of float) 0:50 move second child to first child (temp 4-component vector of float)
0:50 'out9' (out 4-component vector of float) 0:50 'out9' (out 4-component vector of float)
0:50 Constant: 0:50 Constant:
0:50 8.000000 0:50 8.000000
0:50 -4.000000 0:50 -4.000000
0:50 0.345000 0:50 0.345000
0:50 0.400000 0:50 0.400000
0:51 move second child to first child (4-component vector of float) 0:51 move second child to first child (temp 4-component vector of float)
0:51 'out10' (out 4-component vector of float) 0:51 'out10' (out 4-component vector of float)
0:51 Constant: 0:51 Constant:
0:51 1.000000 0:51 1.000000
0:51 1.000000 0:51 1.000000
0:51 0.000000 0:51 0.000000
0:51 0.000000 0:51 0.000000
0:52 move second child to first child (4-component vector of float) 0:52 move second child to first child (temp 4-component vector of float)
0:52 'out11' (out 4-component vector of float) 0:52 'out11' (out 4-component vector of float)
0:52 Constant: 0:52 Constant:
0:52 0.000000 0:52 0.000000
0:52 0.000000 0:52 0.000000
0:52 1.000000 0:52 1.000000
0:52 0.000000 0:52 0.000000
0:53 move second child to first child (4-component vector of float) 0:53 move second child to first child (temp 4-component vector of float)
0:53 'out11' (out 4-component vector of float) 0:53 'out11' (out 4-component vector of float)
0:53 Constant: 0:53 Constant:
0:53 1.029639 0:53 1.029639
0:53 0.799690 0:53 0.799690
0:53 0.674741 0:53 0.674741
0:53 1.570696 0:53 1.570696
0:54 move second child to first child (4-component vector of float) 0:54 move second child to first child (temp 4-component vector of float)
0:54 'out11' (out 4-component vector of float) 0:54 'out11' (out 4-component vector of float)
0:54 Constant: 0:54 Constant:
0:54 0.000000 0:54 0.000000
0:54 0.523599 0:54 0.523599
0:54 1.570796 0:54 1.570796
0:54 1.047198 0:54 1.047198
0:58 move second child to first child (4-component vector of float) 0:58 move second child to first child (temp 4-component vector of float)
0:58 'out11' (out 4-component vector of float) 0:58 'out11' (out 4-component vector of float)
0:58 Constant: 0:58 Constant:
0:58 1.373401 0:58 1.373401
0:58 0.000000 0:58 0.000000
0:58 0.896055 0:58 0.896055
0:58 -0.380506 0:58 -0.380506
0:62 move second child to first child (2-component vector of int) 0:62 move second child to first child (temp 2-component vector of int)
0:62 'out12' (out 2-component vector of int) 0:62 'out12' (out 2-component vector of int)
0:62 Constant: 0:62 Constant:
0:62 15 (const int) 0:62 15 (const int)
0:62 16 (const int) 0:62 16 (const int)
0:63 move second child to first child (2-component vector of int) 0:63 move second child to first child (temp 2-component vector of int)
0:63 'out12' (out 2-component vector of int) 0:63 'out12' (out 2-component vector of int)
0:63 Constant: 0:63 Constant:
0:63 17 (const int) 0:63 17 (const int)
0:63 17 (const int) 0:63 17 (const int)
0:64 move second child to first child (2-component vector of float) 0:64 move second child to first child (temp 2-component vector of float)
0:64 'out2' (out 2-component vector of float) 0:64 'out2' (out 2-component vector of float)
0:64 Constant: 0:64 Constant:
0:64 871.421253 0:64 871.421253
0:64 4913.000000 0:64 4913.000000
0:65 move second child to first child (3-component vector of uint) 0:65 move second child to first child (temp 3-component vector of uint)
0:65 'out13' (out 3-component vector of uint) 0:65 'out13' (out 3-component vector of uint)
0:65 Constant: 0:65 Constant:
0:65 10 (const uint) 0:65 10 (const uint)
0:65 20 (const uint) 0:65 20 (const uint)
0:65 30 (const uint) 0:65 30 (const uint)
0:66 move second child to first child (2-component vector of float) 0:66 move second child to first child (temp 2-component vector of float)
0:66 'out2' (out 2-component vector of float) 0:66 'out2' (out 2-component vector of float)
0:66 Constant: 0:66 Constant:
0:66 3.000000 0:66 3.000000
0:66 6.000000 0:66 6.000000
0:67 move second child to first child (2-component vector of float) 0:67 move second child to first child (temp 2-component vector of float)
0:67 'out2' (out 2-component vector of float) 0:67 'out2' (out 2-component vector of float)
0:67 Constant: 0:67 Constant:
0:67 3.500000 0:67 3.500000
0:67 4.500000 0:67 4.500000
0:68 move second child to first child (2-component vector of float) 0:68 move second child to first child (temp 2-component vector of float)
0:68 'out2' (out 2-component vector of float) 0:68 'out2' (out 2-component vector of float)
0:68 Constant: 0:68 Constant:
0:68 0.000000 0:68 0.000000
0:68 1.000000 0:68 1.000000
0:69 move second child to first child (4-component vector of float) 0:69 move second child to first child (temp 4-component vector of float)
0:69 'out11' (out 4-component vector of float) 0:69 'out11' (out 4-component vector of float)
0:69 Constant: 0:69 Constant:
0:69 0.000000 0:69 0.000000
0:69 0.028000 0:69 0.028000
0:69 0.500000 0:69 0.500000
0:69 1.000000 0:69 1.000000
0:78 Function Definition: foo( (void) 0:78 Function Definition: foo( (global void)
0:78 Function Parameters: 0:78 Function Parameters:
0:? Sequence 0:? Sequence
0:81 move second child to first child (float) 0:81 move second child to first child (temp float)
0:81 direct index (float) 0:81 direct index (temp float)
0:81 'a' (3-element array of float) 0:81 'a' (temp 3-element array of float)
0:81 Constant: 0:81 Constant:
0:81 0 (const int) 0:81 0 (const int)
0:81 Constant: 0:81 Constant:
@@ -188,23 +188,23 @@ ERROR: node is still EOpNull!
0:90 Constant: 0:90 Constant:
0:90 6 (const uint) 0:90 6 (const uint)
0:90 7 (const uint) 0:90 7 (const uint)
0:103 Function Definition: foo2( (void) 0:103 Function Definition: foo2( (global void)
0:103 Function Parameters: 0:103 Function Parameters:
0:105 Sequence 0:105 Sequence
0:105 direct index (float) 0:105 direct index (temp float)
0:105 'a1' (1-element array of float) 0:105 'a1' (global 1-element array of float)
0:105 Constant: 0:105 Constant:
0:105 0 (const int) 0:105 0 (const int)
0:106 direct index (float) 0:106 direct index (temp float)
0:106 'a2' (2-element array of float) 0:106 'a2' (global 2-element array of float)
0:106 Constant: 0:106 Constant:
0:106 0 (const int) 0:106 0 (const int)
0:107 direct index (float) 0:107 direct index (temp float)
0:107 'a3' (4-element array of float) 0:107 'a3' (global 4-element array of float)
0:107 Constant: 0:107 Constant:
0:107 0 (const int) 0:107 0 (const int)
0:108 direct index (float) 0:108 direct index (temp float)
0:108 'a4' (2-element array of float) 0:108 'a4' (global 2-element array of float)
0:108 Constant: 0:108 Constant:
0:108 0 (const int) 0:108 0 (const int)
0:109 Constant: 0:109 Constant:
@@ -219,31 +219,31 @@ ERROR: node is still EOpNull!
0:113 0.000000 0:113 0.000000
0:114 Constant: 0:114 Constant:
0:114 0.000000 0:114 0.000000
0:116 move second child to first child (int) 0:116 move second child to first child (temp int)
0:116 'p' (int) 0:116 'p' (temp int)
0:116 Constant: 0:116 Constant:
0:116 2147483647 (const int) 0:116 2147483647 (const int)
0:117 move second child to first child (int) 0:117 move second child to first child (temp int)
0:117 'p' (int) 0:117 'p' (temp int)
0:117 Constant: 0:117 Constant:
0:117 -2147483648 (const int) 0:117 -2147483648 (const int)
0:118 move second child to first child (int) 0:118 move second child to first child (temp int)
0:118 'p' (int) 0:118 'p' (temp int)
0:118 Constant: 0:118 Constant:
0:118 -2147483647 (const int) 0:118 -2147483647 (const int)
0:119 Sequence 0:119 Sequence
0:119 move second child to first child (float) 0:119 move second child to first child (temp float)
0:119 'f' (float) 0:119 'f' (temp float)
0:119 Constant: 0:119 Constant:
0:119 1.444000 0:119 1.444000
0:120 move second child to first child (float) 0:120 move second child to first child (temp float)
0:120 'f' (float) 0:120 'f' (temp float)
0:120 direct index (float) 0:120 direct index (temp float)
0:120 Construct vec4 (4-component vector of float) 0:120 Construct vec4 (temp 4-component vector of float)
0:120 Test condition and select (float) 0:120 Test condition and select (temp float)
0:120 Condition 0:120 Condition
0:120 Compare Less Than (bool) 0:120 Compare Less Than (temp bool)
0:120 direct index (float) 0:120 direct index (temp float)
0:120 'inv' (smooth in 4-component vector of float) 0:120 'inv' (smooth in 4-component vector of float)
0:120 Constant: 0:120 Constant:
0:120 0 (const int) 0:120 0 (const int)
@@ -289,7 +289,7 @@ ERROR: node is still EOpNull!
0:? 'out11' (out 4-component vector of float) 0:? 'out11' (out 4-component vector of float)
0:? 'out12' (out 2-component vector of int) 0:? 'out12' (out 2-component vector of int)
0:? 'out13' (out 3-component vector of uint) 0:? 'out13' (out 3-component vector of uint)
0:? 's' (const structure{3-component vector of float v3, 2-component vector of int iv2, 2X4 matrix of float m}) 0:? 's' (const structure{global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m})
0:? 3.000000 0:? 3.000000
0:? 3.000000 0:? 3.000000
0:? 3.000000 0:? 3.000000
@@ -320,9 +320,9 @@ ERROR: node is still EOpNull!
0:? 1.000000 0:? 1.000000
0:? 'mc' (const int) 0:? 'mc' (const int)
0:? 1 (const int) 0:? 1 (const int)
0:? 'a1' (1-element array of float) 0:? 'a1' (global 1-element array of float)
0:? 'a2' (2-element array of float) 0:? 'a2' (global 2-element array of float)
0:? 'a3' (4-element array of float) 0:? 'a3' (global 4-element array of float)
0:? 'v2' (const 2-component vector of float) 0:? 'v2' (const 2-component vector of float)
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
@@ -330,7 +330,7 @@ ERROR: node is still EOpNull!
0:? 3.000000 0:? 3.000000
0:? 4.000000 0:? 4.000000
0:? 5.000000 0:? 5.000000
0:? 'a4' (2-element array of float) 0:? 'a4' (global 2-element array of float)
Linked fragment stage: Linked fragment stage:
@@ -338,165 +338,165 @@ Linked fragment stage:
Shader version: 430 Shader version: 430
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:28 Function Definition: main( (void) 0:28 Function Definition: main( (global void)
0:28 Function Parameters: 0:28 Function Parameters:
0:30 Sequence 0:30 Sequence
0:30 Sequence 0:30 Sequence
0:30 move second child to first child (4-component vector of float) 0:30 move second child to first child (temp 4-component vector of float)
0:30 'dx' (4-component vector of float) 0:30 'dx' (temp 4-component vector of float)
0:30 dPdx (4-component vector of float) 0:30 dPdx (global 4-component vector of float)
0:30 'inv' (smooth in 4-component vector of float) 0:30 'inv' (smooth in 4-component vector of float)
0:37 move second child to first child (4-component vector of float) 0:37 move second child to first child (temp 4-component vector of float)
0:37 'FragColor' (out 4-component vector of float) 0:37 'FragColor' (out 4-component vector of float)
0:37 Constant: 0:37 Constant:
0:37 2.000000 0:37 2.000000
0:37 6.000000 0:37 6.000000
0:37 3.000000 0:37 3.000000
0:37 171.887339 0:37 171.887339
0:42 move second child to first child (4-component vector of float) 0:42 move second child to first child (temp 4-component vector of float)
0:42 'FragColor' (out 4-component vector of float) 0:42 'FragColor' (out 4-component vector of float)
0:42 Constant: 0:42 Constant:
0:42 3.000000 0:42 3.000000
0:42 2.000000 0:42 2.000000
0:42 0.001593 0:42 0.001593
0:42 -0.999999 0:42 -0.999999
0:43 move second child to first child (2-component vector of float) 0:43 move second child to first child (temp 2-component vector of float)
0:43 'out2' (out 2-component vector of float) 0:43 'out2' (out 2-component vector of float)
0:43 Constant: 0:43 Constant:
0:43 5.600000 0:43 5.600000
0:43 5.800000 0:43 5.800000
0:44 move second child to first child (4-component vector of float) 0:44 move second child to first child (temp 4-component vector of float)
0:44 'out3' (out 4-component vector of float) 0:44 'out3' (out 4-component vector of float)
0:44 Constant: 0:44 Constant:
0:44 20.085537 0:44 20.085537
0:44 2.302585 0:44 2.302585
0:44 16.000000 0:44 16.000000
0:44 8.000000 0:44 8.000000
0:45 move second child to first child (4-component vector of float) 0:45 move second child to first child (temp 4-component vector of float)
0:45 'out4' (out 4-component vector of float) 0:45 'out4' (out 4-component vector of float)
0:45 Constant: 0:45 Constant:
0:45 10.000000 0:45 10.000000
0:45 0.100000 0:45 0.100000
0:45 4.700000 0:45 4.700000
0:45 10.900000 0:45 10.900000
0:46 move second child to first child (4-component vector of int) 0:46 move second child to first child (temp 4-component vector of int)
0:46 'out5' (out 4-component vector of int) 0:46 'out5' (out 4-component vector of int)
0:46 Constant: 0:46 Constant:
0:46 8 (const int) 0:46 8 (const int)
0:46 17 (const int) 0:46 17 (const int)
0:46 -1 (const int) 0:46 -1 (const int)
0:46 1 (const int) 0:46 1 (const int)
0:47 move second child to first child (3-component vector of float) 0:47 move second child to first child (temp 3-component vector of float)
0:47 'out6' (out 3-component vector of float) 0:47 'out6' (out 3-component vector of float)
0:47 Constant: 0:47 Constant:
0:47 -1.000000 0:47 -1.000000
0:47 1.000000 0:47 1.000000
0:47 0.000000 0:47 0.000000
0:48 move second child to first child (4-component vector of float) 0:48 move second child to first child (temp 4-component vector of float)
0:48 'out7' (out 4-component vector of float) 0:48 'out7' (out 4-component vector of float)
0:48 Constant: 0:48 Constant:
0:48 4.000000 0:48 4.000000
0:48 -4.000000 0:48 -4.000000
0:48 5.000000 0:48 5.000000
0:48 -5.000000 0:48 -5.000000
0:49 move second child to first child (4-component vector of float) 0:49 move second child to first child (temp 4-component vector of float)
0:49 'out8' (out 4-component vector of float) 0:49 'out8' (out 4-component vector of float)
0:49 Constant: 0:49 Constant:
0:49 4.000000 0:49 4.000000
0:49 5.000000 0:49 5.000000
0:49 4.000000 0:49 4.000000
0:49 -6.000000 0:49 -6.000000
0:50 move second child to first child (4-component vector of float) 0:50 move second child to first child (temp 4-component vector of float)
0:50 'out9' (out 4-component vector of float) 0:50 'out9' (out 4-component vector of float)
0:50 Constant: 0:50 Constant:
0:50 8.000000 0:50 8.000000
0:50 -4.000000 0:50 -4.000000
0:50 0.345000 0:50 0.345000
0:50 0.400000 0:50 0.400000
0:51 move second child to first child (4-component vector of float) 0:51 move second child to first child (temp 4-component vector of float)
0:51 'out10' (out 4-component vector of float) 0:51 'out10' (out 4-component vector of float)
0:51 Constant: 0:51 Constant:
0:51 1.000000 0:51 1.000000
0:51 1.000000 0:51 1.000000
0:51 0.000000 0:51 0.000000
0:51 0.000000 0:51 0.000000
0:52 move second child to first child (4-component vector of float) 0:52 move second child to first child (temp 4-component vector of float)
0:52 'out11' (out 4-component vector of float) 0:52 'out11' (out 4-component vector of float)
0:52 Constant: 0:52 Constant:
0:52 0.000000 0:52 0.000000
0:52 0.000000 0:52 0.000000
0:52 1.000000 0:52 1.000000
0:52 0.000000 0:52 0.000000
0:53 move second child to first child (4-component vector of float) 0:53 move second child to first child (temp 4-component vector of float)
0:53 'out11' (out 4-component vector of float) 0:53 'out11' (out 4-component vector of float)
0:53 Constant: 0:53 Constant:
0:53 1.029639 0:53 1.029639
0:53 0.799690 0:53 0.799690
0:53 0.674741 0:53 0.674741
0:53 1.570696 0:53 1.570696
0:54 move second child to first child (4-component vector of float) 0:54 move second child to first child (temp 4-component vector of float)
0:54 'out11' (out 4-component vector of float) 0:54 'out11' (out 4-component vector of float)
0:54 Constant: 0:54 Constant:
0:54 0.000000 0:54 0.000000
0:54 0.523599 0:54 0.523599
0:54 1.570796 0:54 1.570796
0:54 1.047198 0:54 1.047198
0:58 move second child to first child (4-component vector of float) 0:58 move second child to first child (temp 4-component vector of float)
0:58 'out11' (out 4-component vector of float) 0:58 'out11' (out 4-component vector of float)
0:58 Constant: 0:58 Constant:
0:58 1.373401 0:58 1.373401
0:58 0.000000 0:58 0.000000
0:58 0.896055 0:58 0.896055
0:58 -0.380506 0:58 -0.380506
0:62 move second child to first child (2-component vector of int) 0:62 move second child to first child (temp 2-component vector of int)
0:62 'out12' (out 2-component vector of int) 0:62 'out12' (out 2-component vector of int)
0:62 Constant: 0:62 Constant:
0:62 15 (const int) 0:62 15 (const int)
0:62 16 (const int) 0:62 16 (const int)
0:63 move second child to first child (2-component vector of int) 0:63 move second child to first child (temp 2-component vector of int)
0:63 'out12' (out 2-component vector of int) 0:63 'out12' (out 2-component vector of int)
0:63 Constant: 0:63 Constant:
0:63 17 (const int) 0:63 17 (const int)
0:63 17 (const int) 0:63 17 (const int)
0:64 move second child to first child (2-component vector of float) 0:64 move second child to first child (temp 2-component vector of float)
0:64 'out2' (out 2-component vector of float) 0:64 'out2' (out 2-component vector of float)
0:64 Constant: 0:64 Constant:
0:64 871.421253 0:64 871.421253
0:64 4913.000000 0:64 4913.000000
0:65 move second child to first child (3-component vector of uint) 0:65 move second child to first child (temp 3-component vector of uint)
0:65 'out13' (out 3-component vector of uint) 0:65 'out13' (out 3-component vector of uint)
0:65 Constant: 0:65 Constant:
0:65 10 (const uint) 0:65 10 (const uint)
0:65 20 (const uint) 0:65 20 (const uint)
0:65 30 (const uint) 0:65 30 (const uint)
0:66 move second child to first child (2-component vector of float) 0:66 move second child to first child (temp 2-component vector of float)
0:66 'out2' (out 2-component vector of float) 0:66 'out2' (out 2-component vector of float)
0:66 Constant: 0:66 Constant:
0:66 3.000000 0:66 3.000000
0:66 6.000000 0:66 6.000000
0:67 move second child to first child (2-component vector of float) 0:67 move second child to first child (temp 2-component vector of float)
0:67 'out2' (out 2-component vector of float) 0:67 'out2' (out 2-component vector of float)
0:67 Constant: 0:67 Constant:
0:67 3.500000 0:67 3.500000
0:67 4.500000 0:67 4.500000
0:68 move second child to first child (2-component vector of float) 0:68 move second child to first child (temp 2-component vector of float)
0:68 'out2' (out 2-component vector of float) 0:68 'out2' (out 2-component vector of float)
0:68 Constant: 0:68 Constant:
0:68 0.000000 0:68 0.000000
0:68 1.000000 0:68 1.000000
0:69 move second child to first child (4-component vector of float) 0:69 move second child to first child (temp 4-component vector of float)
0:69 'out11' (out 4-component vector of float) 0:69 'out11' (out 4-component vector of float)
0:69 Constant: 0:69 Constant:
0:69 0.000000 0:69 0.000000
0:69 0.028000 0:69 0.028000
0:69 0.500000 0:69 0.500000
0:69 1.000000 0:69 1.000000
0:78 Function Definition: foo( (void) 0:78 Function Definition: foo( (global void)
0:78 Function Parameters: 0:78 Function Parameters:
0:? Sequence 0:? Sequence
0:81 move second child to first child (float) 0:81 move second child to first child (temp float)
0:81 direct index (float) 0:81 direct index (temp float)
0:81 'a' (3-element array of float) 0:81 'a' (temp 3-element array of float)
0:81 Constant: 0:81 Constant:
0:81 0 (const int) 0:81 0 (const int)
0:81 Constant: 0:81 Constant:
@@ -515,23 +515,23 @@ ERROR: node is still EOpNull!
0:90 Constant: 0:90 Constant:
0:90 6 (const uint) 0:90 6 (const uint)
0:90 7 (const uint) 0:90 7 (const uint)
0:103 Function Definition: foo2( (void) 0:103 Function Definition: foo2( (global void)
0:103 Function Parameters: 0:103 Function Parameters:
0:105 Sequence 0:105 Sequence
0:105 direct index (float) 0:105 direct index (temp float)
0:105 'a1' (1-element array of float) 0:105 'a1' (global 1-element array of float)
0:105 Constant: 0:105 Constant:
0:105 0 (const int) 0:105 0 (const int)
0:106 direct index (float) 0:106 direct index (temp float)
0:106 'a2' (2-element array of float) 0:106 'a2' (global 2-element array of float)
0:106 Constant: 0:106 Constant:
0:106 0 (const int) 0:106 0 (const int)
0:107 direct index (float) 0:107 direct index (temp float)
0:107 'a3' (4-element array of float) 0:107 'a3' (global 4-element array of float)
0:107 Constant: 0:107 Constant:
0:107 0 (const int) 0:107 0 (const int)
0:108 direct index (float) 0:108 direct index (temp float)
0:108 'a4' (2-element array of float) 0:108 'a4' (global 2-element array of float)
0:108 Constant: 0:108 Constant:
0:108 0 (const int) 0:108 0 (const int)
0:109 Constant: 0:109 Constant:
@@ -546,31 +546,31 @@ ERROR: node is still EOpNull!
0:113 0.000000 0:113 0.000000
0:114 Constant: 0:114 Constant:
0:114 0.000000 0:114 0.000000
0:116 move second child to first child (int) 0:116 move second child to first child (temp int)
0:116 'p' (int) 0:116 'p' (temp int)
0:116 Constant: 0:116 Constant:
0:116 2147483647 (const int) 0:116 2147483647 (const int)
0:117 move second child to first child (int) 0:117 move second child to first child (temp int)
0:117 'p' (int) 0:117 'p' (temp int)
0:117 Constant: 0:117 Constant:
0:117 -2147483648 (const int) 0:117 -2147483648 (const int)
0:118 move second child to first child (int) 0:118 move second child to first child (temp int)
0:118 'p' (int) 0:118 'p' (temp int)
0:118 Constant: 0:118 Constant:
0:118 -2147483647 (const int) 0:118 -2147483647 (const int)
0:119 Sequence 0:119 Sequence
0:119 move second child to first child (float) 0:119 move second child to first child (temp float)
0:119 'f' (float) 0:119 'f' (temp float)
0:119 Constant: 0:119 Constant:
0:119 1.444000 0:119 1.444000
0:120 move second child to first child (float) 0:120 move second child to first child (temp float)
0:120 'f' (float) 0:120 'f' (temp float)
0:120 direct index (float) 0:120 direct index (temp float)
0:120 Construct vec4 (4-component vector of float) 0:120 Construct vec4 (temp 4-component vector of float)
0:120 Test condition and select (float) 0:120 Test condition and select (temp float)
0:120 Condition 0:120 Condition
0:120 Compare Less Than (bool) 0:120 Compare Less Than (temp bool)
0:120 direct index (float) 0:120 direct index (temp float)
0:120 'inv' (smooth in 4-component vector of float) 0:120 'inv' (smooth in 4-component vector of float)
0:120 Constant: 0:120 Constant:
0:120 0 (const int) 0:120 0 (const int)
@@ -616,7 +616,7 @@ ERROR: node is still EOpNull!
0:? 'out11' (out 4-component vector of float) 0:? 'out11' (out 4-component vector of float)
0:? 'out12' (out 2-component vector of int) 0:? 'out12' (out 2-component vector of int)
0:? 'out13' (out 3-component vector of uint) 0:? 'out13' (out 3-component vector of uint)
0:? 's' (const structure{3-component vector of float v3, 2-component vector of int iv2, 2X4 matrix of float m}) 0:? 's' (const structure{global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m})
0:? 3.000000 0:? 3.000000
0:? 3.000000 0:? 3.000000
0:? 3.000000 0:? 3.000000
@@ -647,9 +647,9 @@ ERROR: node is still EOpNull!
0:? 1.000000 0:? 1.000000
0:? 'mc' (const int) 0:? 'mc' (const int)
0:? 1 (const int) 0:? 1 (const int)
0:? 'a1' (1-element array of float) 0:? 'a1' (global 1-element array of float)
0:? 'a2' (2-element array of float) 0:? 'a2' (global 2-element array of float)
0:? 'a3' (4-element array of float) 0:? 'a3' (global 4-element array of float)
0:? 'v2' (const 2-component vector of float) 0:? 'v2' (const 2-component vector of float)
0:? 1.000000 0:? 1.000000
0:? 2.000000 0:? 2.000000
@@ -657,5 +657,5 @@ ERROR: node is still EOpNull!
0:? 3.000000 0:? 3.000000
0:? 4.000000 0:? 4.000000
0:? 5.000000 0:? 5.000000
0:? 'a4' (2-element array of float) 0:? 'a4' (global 2-element array of float)

File diff suppressed because it is too large Load Diff

View File

@@ -49,72 +49,72 @@ ERROR: 44 compilation errors. No code generated.
Shader version: 300 Shader version: 300
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:4 Sequence 0:4 Sequence
0:4 move second child to first child (highp float) 0:4 move second child to first child (temp highp float)
0:4 'sum' (highp float) 0:4 'sum' (global highp float)
0:4 Constant: 0:4 Constant:
0:4 0.000000 0:4 0.000000
0:6 Function Definition: main( (void) 0:6 Function Definition: main( (global void)
0:6 Function Parameters: 0:6 Function Parameters:
0:10 Sequence 0:10 Sequence
0:10 add second child into first child (highp float) 0:10 add second child into first child (temp highp float)
0:10 'sum' (highp float) 0:10 'sum' (global highp float)
0:10 Constant: 0:10 Constant:
0:10 1.000000 0:10 1.000000
0:15 add second child into first child (highp float) 0:15 add second child into first child (temp highp float)
0:15 'sum' (highp float) 0:15 'sum' (global highp float)
0:15 Constant: 0:15 Constant:
0:15 20.000000 0:15 20.000000
0:30 add second child into first child (highp float) 0:30 add second child into first child (temp highp float)
0:30 'sum' (highp float) 0:30 'sum' (global highp float)
0:30 Constant: 0:30 Constant:
0:30 300.000000 0:30 300.000000
0:39 move second child to first child (highp 4-component vector of float) 0:39 move second child to first child (temp highp 4-component vector of float)
0:39 'gl_Position' (gl_Position highp 4-component vector of float) 0:39 'gl_Position' (gl_Position highp 4-component vector of float)
0:39 Construct vec4 (highp 4-component vector of float) 0:39 Construct vec4 (temp highp 4-component vector of float)
0:39 'sum' (highp float) 0:39 'sum' (global highp float)
0:44 Function Definition: foo( (highp float) 0:44 Function Definition: foo( (global highp float)
0:44 Function Parameters: 0:44 Function Parameters:
0:46 Sequence 0:46 Sequence
0:46 Branch: Return with expression 0:46 Branch: Return with expression
0:46 add (highp float) 0:46 add (temp highp float)
0:46 add (highp float) 0:46 add (temp highp float)
0:46 direct index (highp float) 0:46 direct index (temp highp float)
0:46 'gl_Position' (gl_Position highp 4-component vector of float) 0:46 'gl_Position' (gl_Position highp 4-component vector of float)
0:46 Constant: 0:46 Constant:
0:46 0 (const int) 0:46 0 (const int)
0:46 Constant: 0:46 Constant:
0:46 3.000000 0:46 3.000000
0:46 add (highp float) 0:46 add (temp highp float)
0:46 direct index (highp float) 0:46 direct index (temp highp float)
0:46 'gl_Position' (gl_Position highp 4-component vector of float) 0:46 'gl_Position' (gl_Position highp 4-component vector of float)
0:46 Constant: 0:46 Constant:
0:46 0 (const int) 0:46 0 (const int)
0:46 Constant: 0:46 Constant:
0:46 3.000000 0:46 3.000000
0:47 Branch: Return with expression 0:47 Branch: Return with expression
0:47 add (highp float) 0:47 add (temp highp float)
0:47 add (highp float) 0:47 add (temp highp float)
0:47 direct index (highp float) 0:47 direct index (temp highp float)
0:47 'gl_Position' (gl_Position highp 4-component vector of float) 0:47 'gl_Position' (gl_Position highp 4-component vector of float)
0:47 Constant: 0:47 Constant:
0:47 1 (const int) 0:47 1 (const int)
0:47 Constant: 0:47 Constant:
0:47 3.000000 0:47 3.000000
0:47 add (highp float) 0:47 add (temp highp float)
0:47 direct index (highp float) 0:47 direct index (temp highp float)
0:47 'gl_Position' (gl_Position highp 4-component vector of float) 0:47 'gl_Position' (gl_Position highp 4-component vector of float)
0:47 Constant: 0:47 Constant:
0:47 1 (const int) 0:47 1 (const int)
0:47 Constant: 0:47 Constant:
0:47 3.000000 0:47 3.000000
0:97 Sequence 0:97 Sequence
0:97 move second child to first child (highp float) 0:97 move second child to first child (temp highp float)
0:97 'c' (highp float) 0:97 'c' (global highp float)
0:98 Constant: 0:98 Constant:
0:98 3.300000 0:98 3.300000
0:? Linker Objects 0:? Linker Objects
0:? 'sum' (highp float) 0:? 'sum' (global highp float)
0:? 'c' (highp float) 0:? 'c' (global highp float)
0:? 'gl_VertexID' (gl_VertexId highp int) 0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int) 0:? 'gl_InstanceID' (gl_InstanceId highp int)
@@ -125,72 +125,72 @@ Linked vertex stage:
Shader version: 300 Shader version: 300
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:4 Sequence 0:4 Sequence
0:4 move second child to first child (highp float) 0:4 move second child to first child (temp highp float)
0:4 'sum' (highp float) 0:4 'sum' (global highp float)
0:4 Constant: 0:4 Constant:
0:4 0.000000 0:4 0.000000
0:6 Function Definition: main( (void) 0:6 Function Definition: main( (global void)
0:6 Function Parameters: 0:6 Function Parameters:
0:10 Sequence 0:10 Sequence
0:10 add second child into first child (highp float) 0:10 add second child into first child (temp highp float)
0:10 'sum' (highp float) 0:10 'sum' (global highp float)
0:10 Constant: 0:10 Constant:
0:10 1.000000 0:10 1.000000
0:15 add second child into first child (highp float) 0:15 add second child into first child (temp highp float)
0:15 'sum' (highp float) 0:15 'sum' (global highp float)
0:15 Constant: 0:15 Constant:
0:15 20.000000 0:15 20.000000
0:30 add second child into first child (highp float) 0:30 add second child into first child (temp highp float)
0:30 'sum' (highp float) 0:30 'sum' (global highp float)
0:30 Constant: 0:30 Constant:
0:30 300.000000 0:30 300.000000
0:39 move second child to first child (highp 4-component vector of float) 0:39 move second child to first child (temp highp 4-component vector of float)
0:39 'gl_Position' (gl_Position highp 4-component vector of float) 0:39 'gl_Position' (gl_Position highp 4-component vector of float)
0:39 Construct vec4 (highp 4-component vector of float) 0:39 Construct vec4 (temp highp 4-component vector of float)
0:39 'sum' (highp float) 0:39 'sum' (global highp float)
0:44 Function Definition: foo( (highp float) 0:44 Function Definition: foo( (global highp float)
0:44 Function Parameters: 0:44 Function Parameters:
0:46 Sequence 0:46 Sequence
0:46 Branch: Return with expression 0:46 Branch: Return with expression
0:46 add (highp float) 0:46 add (temp highp float)
0:46 add (highp float) 0:46 add (temp highp float)
0:46 direct index (highp float) 0:46 direct index (temp highp float)
0:46 'gl_Position' (gl_Position highp 4-component vector of float) 0:46 'gl_Position' (gl_Position highp 4-component vector of float)
0:46 Constant: 0:46 Constant:
0:46 0 (const int) 0:46 0 (const int)
0:46 Constant: 0:46 Constant:
0:46 3.000000 0:46 3.000000
0:46 add (highp float) 0:46 add (temp highp float)
0:46 direct index (highp float) 0:46 direct index (temp highp float)
0:46 'gl_Position' (gl_Position highp 4-component vector of float) 0:46 'gl_Position' (gl_Position highp 4-component vector of float)
0:46 Constant: 0:46 Constant:
0:46 0 (const int) 0:46 0 (const int)
0:46 Constant: 0:46 Constant:
0:46 3.000000 0:46 3.000000
0:47 Branch: Return with expression 0:47 Branch: Return with expression
0:47 add (highp float) 0:47 add (temp highp float)
0:47 add (highp float) 0:47 add (temp highp float)
0:47 direct index (highp float) 0:47 direct index (temp highp float)
0:47 'gl_Position' (gl_Position highp 4-component vector of float) 0:47 'gl_Position' (gl_Position highp 4-component vector of float)
0:47 Constant: 0:47 Constant:
0:47 1 (const int) 0:47 1 (const int)
0:47 Constant: 0:47 Constant:
0:47 3.000000 0:47 3.000000
0:47 add (highp float) 0:47 add (temp highp float)
0:47 direct index (highp float) 0:47 direct index (temp highp float)
0:47 'gl_Position' (gl_Position highp 4-component vector of float) 0:47 'gl_Position' (gl_Position highp 4-component vector of float)
0:47 Constant: 0:47 Constant:
0:47 1 (const int) 0:47 1 (const int)
0:47 Constant: 0:47 Constant:
0:47 3.000000 0:47 3.000000
0:97 Sequence 0:97 Sequence
0:97 move second child to first child (highp float) 0:97 move second child to first child (temp highp float)
0:97 'c' (highp float) 0:97 'c' (global highp float)
0:98 Constant: 0:98 Constant:
0:98 3.300000 0:98 3.300000
0:? Linker Objects 0:? Linker Objects
0:? 'sum' (highp float) 0:? 'sum' (global highp float)
0:? 'c' (highp float) 0:? 'c' (global highp float)
0:? 'gl_VertexID' (gl_VertexId highp int) 0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int) 0:? 'gl_InstanceID' (gl_InstanceId highp int)

View File

@@ -7,39 +7,39 @@ ERROR: 2 compilation errors. No code generated.
Shader version: 110 Shader version: 110
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:5 Sequence 0:5 Sequence
0:5 move second child to first child (float) 0:5 move second child to first child (temp float)
0:5 'sum' (float) 0:5 'sum' (global float)
0:5 Constant: 0:5 Constant:
0:5 0.000000 0:5 0.000000
0:7 Function Definition: main( (void) 0:7 Function Definition: main( (global void)
0:7 Function Parameters: 0:7 Function Parameters:
0:12 Sequence 0:12 Sequence
0:12 add second child into first child (float) 0:12 add second child into first child (temp float)
0:12 'sum' (float) 0:12 'sum' (global float)
0:12 Constant: 0:12 Constant:
0:12 1.000000 0:12 1.000000
0:22 add second child into first child (float) 0:22 add second child into first child (temp float)
0:22 'sum' (float) 0:22 'sum' (global float)
0:22 Constant: 0:22 Constant:
0:22 300.000000 0:22 300.000000
0:37 add second child into first child (float) 0:37 add second child into first child (temp float)
0:37 'sum' (float) 0:37 'sum' (global float)
0:37 Constant: 0:37 Constant:
0:37 600000.000000 0:37 600000.000000
0:47 add second child into first child (float) 0:47 add second child into first child (temp float)
0:47 'sum' (float) 0:47 'sum' (global float)
0:47 Constant: 0:47 Constant:
0:47 80000000.000000 0:47 80000000.000000
0:52 add second child into first child (float) 0:52 add second child into first child (temp float)
0:52 'sum' (float) 0:52 'sum' (global float)
0:52 Constant: 0:52 Constant:
0:52 900000000.000000 0:52 900000000.000000
0:56 move second child to first child (4-component vector of float) 0:56 move second child to first child (temp 4-component vector of float)
0:56 'gl_Position' (gl_Position 4-component vector of float) 0:56 'gl_Position' (gl_Position 4-component vector of float)
0:56 Construct vec4 (4-component vector of float) 0:56 Construct vec4 (temp 4-component vector of float)
0:56 'sum' (float) 0:56 'sum' (global float)
0:? Linker Objects 0:? Linker Objects
0:? 'sum' (float) 0:? 'sum' (global float)
Linked vertex stage: Linked vertex stage:
@@ -48,37 +48,37 @@ Linked vertex stage:
Shader version: 110 Shader version: 110
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:5 Sequence 0:5 Sequence
0:5 move second child to first child (float) 0:5 move second child to first child (temp float)
0:5 'sum' (float) 0:5 'sum' (global float)
0:5 Constant: 0:5 Constant:
0:5 0.000000 0:5 0.000000
0:7 Function Definition: main( (void) 0:7 Function Definition: main( (global void)
0:7 Function Parameters: 0:7 Function Parameters:
0:12 Sequence 0:12 Sequence
0:12 add second child into first child (float) 0:12 add second child into first child (temp float)
0:12 'sum' (float) 0:12 'sum' (global float)
0:12 Constant: 0:12 Constant:
0:12 1.000000 0:12 1.000000
0:22 add second child into first child (float) 0:22 add second child into first child (temp float)
0:22 'sum' (float) 0:22 'sum' (global float)
0:22 Constant: 0:22 Constant:
0:22 300.000000 0:22 300.000000
0:37 add second child into first child (float) 0:37 add second child into first child (temp float)
0:37 'sum' (float) 0:37 'sum' (global float)
0:37 Constant: 0:37 Constant:
0:37 600000.000000 0:37 600000.000000
0:47 add second child into first child (float) 0:47 add second child into first child (temp float)
0:47 'sum' (float) 0:47 'sum' (global float)
0:47 Constant: 0:47 Constant:
0:47 80000000.000000 0:47 80000000.000000
0:52 add second child into first child (float) 0:52 add second child into first child (temp float)
0:52 'sum' (float) 0:52 'sum' (global float)
0:52 Constant: 0:52 Constant:
0:52 900000000.000000 0:52 900000000.000000
0:56 move second child to first child (4-component vector of float) 0:56 move second child to first child (temp 4-component vector of float)
0:56 'gl_Position' (gl_Position 4-component vector of float) 0:56 'gl_Position' (gl_Position 4-component vector of float)
0:56 Construct vec4 (4-component vector of float) 0:56 Construct vec4 (temp 4-component vector of float)
0:56 'sum' (float) 0:56 'sum' (global float)
0:? Linker Objects 0:? Linker Objects
0:? 'sum' (float) 0:? 'sum' (global float)

View File

@@ -11,72 +11,72 @@ ERROR: 6 compilation errors. No code generated.
Shader version: 110 Shader version: 110
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:5 Sequence 0:5 Sequence
0:5 move second child to first child (float) 0:5 move second child to first child (temp float)
0:5 'sum' (float) 0:5 'sum' (global float)
0:5 Constant: 0:5 Constant:
0:5 0.000000 0:5 0.000000
0:7 Function Definition: main( (void) 0:7 Function Definition: main( (global void)
0:7 Function Parameters: 0:7 Function Parameters:
0:12 Sequence 0:12 Sequence
0:12 add second child into first child (float) 0:12 add second child into first child (temp float)
0:12 'sum' (float) 0:12 'sum' (global float)
0:12 Constant: 0:12 Constant:
0:12 1.000000 0:12 1.000000
0:21 add second child into first child (float) 0:21 add second child into first child (temp float)
0:21 'sum' (float) 0:21 'sum' (global float)
0:21 Constant: 0:21 Constant:
0:21 300.000000 0:21 300.000000
0:61 add second child into first child (float) 0:61 add second child into first child (temp float)
0:61 'sum' (float) 0:61 'sum' (global float)
0:61 Constant: 0:61 Constant:
0:61 600000.000000 0:61 600000.000000
0:65 add second child into first child (float) 0:65 add second child into first child (temp float)
0:65 'sum' (float) 0:65 'sum' (global float)
0:65 Constant: 0:65 Constant:
0:65 80000000.000000 0:65 80000000.000000
0:69 add second child into first child (float) 0:69 add second child into first child (temp float)
0:69 'sum' (float) 0:69 'sum' (global float)
0:69 Constant: 0:69 Constant:
0:69 900000000.000000 0:69 900000000.000000
0:76 add second child into first child (float) 0:76 add second child into first child (temp float)
0:76 'sum' (float) 0:76 'sum' (global float)
0:76 Constant: 0:76 Constant:
0:76 7000000.000000 0:76 7000000.000000
0:86 move second child to first child (4-component vector of float) 0:86 move second child to first child (temp 4-component vector of float)
0:86 'gl_Position' (gl_Position 4-component vector of float) 0:86 'gl_Position' (gl_Position 4-component vector of float)
0:86 Construct vec4 (4-component vector of float) 0:86 Construct vec4 (temp 4-component vector of float)
0:86 'sum' (float) 0:86 'sum' (global float)
0:103 Sequence 0:103 Sequence
0:103 move second child to first child (int) 0:103 move second child to first child (temp int)
0:103 'selected4' (int) 0:103 'selected4' (global int)
0:103 Constant: 0:103 Constant:
0:103 4 (const int) 0:103 4 (const int)
0:115 Sequence 0:115 Sequence
0:115 move second child to first child (int) 0:115 move second child to first child (temp int)
0:115 'selected2' (int) 0:115 'selected2' (global int)
0:115 Constant: 0:115 Constant:
0:115 2 (const int) 0:115 2 (const int)
0:133 Sequence 0:133 Sequence
0:133 move second child to first child (int) 0:133 move second child to first child (temp int)
0:133 'selected3' (int) 0:133 'selected3' (global int)
0:133 Constant: 0:133 Constant:
0:133 3 (const int) 0:133 3 (const int)
0:175 Function Definition: foo985( (void) 0:175 Function Definition: foo985( (global void)
0:175 Function Parameters: 0:175 Function Parameters:
0:175 Sequence 0:175 Sequence
0:175 add (int) 0:175 add (temp int)
0:175 Constant: 0:175 Constant:
0:175 2 (const int) 0:175 2 (const int)
0:175 Comma (int) 0:175 Comma (temp int)
0:175 Constant: 0:175 Constant:
0:175 3 (const int) 0:175 3 (const int)
0:175 Constant: 0:175 Constant:
0:175 4 (const int) 0:175 4 (const int)
0:? Linker Objects 0:? Linker Objects
0:? 'sum' (float) 0:? 'sum' (global float)
0:? 'selected4' (int) 0:? 'selected4' (global int)
0:? 'selected2' (int) 0:? 'selected2' (global int)
0:? 'selected3' (int) 0:? 'selected3' (global int)
Linked vertex stage: Linked vertex stage:
@@ -85,70 +85,70 @@ Linked vertex stage:
Shader version: 110 Shader version: 110
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:5 Sequence 0:5 Sequence
0:5 move second child to first child (float) 0:5 move second child to first child (temp float)
0:5 'sum' (float) 0:5 'sum' (global float)
0:5 Constant: 0:5 Constant:
0:5 0.000000 0:5 0.000000
0:7 Function Definition: main( (void) 0:7 Function Definition: main( (global void)
0:7 Function Parameters: 0:7 Function Parameters:
0:12 Sequence 0:12 Sequence
0:12 add second child into first child (float) 0:12 add second child into first child (temp float)
0:12 'sum' (float) 0:12 'sum' (global float)
0:12 Constant: 0:12 Constant:
0:12 1.000000 0:12 1.000000
0:21 add second child into first child (float) 0:21 add second child into first child (temp float)
0:21 'sum' (float) 0:21 'sum' (global float)
0:21 Constant: 0:21 Constant:
0:21 300.000000 0:21 300.000000
0:61 add second child into first child (float) 0:61 add second child into first child (temp float)
0:61 'sum' (float) 0:61 'sum' (global float)
0:61 Constant: 0:61 Constant:
0:61 600000.000000 0:61 600000.000000
0:65 add second child into first child (float) 0:65 add second child into first child (temp float)
0:65 'sum' (float) 0:65 'sum' (global float)
0:65 Constant: 0:65 Constant:
0:65 80000000.000000 0:65 80000000.000000
0:69 add second child into first child (float) 0:69 add second child into first child (temp float)
0:69 'sum' (float) 0:69 'sum' (global float)
0:69 Constant: 0:69 Constant:
0:69 900000000.000000 0:69 900000000.000000
0:76 add second child into first child (float) 0:76 add second child into first child (temp float)
0:76 'sum' (float) 0:76 'sum' (global float)
0:76 Constant: 0:76 Constant:
0:76 7000000.000000 0:76 7000000.000000
0:86 move second child to first child (4-component vector of float) 0:86 move second child to first child (temp 4-component vector of float)
0:86 'gl_Position' (gl_Position 4-component vector of float) 0:86 'gl_Position' (gl_Position 4-component vector of float)
0:86 Construct vec4 (4-component vector of float) 0:86 Construct vec4 (temp 4-component vector of float)
0:86 'sum' (float) 0:86 'sum' (global float)
0:103 Sequence 0:103 Sequence
0:103 move second child to first child (int) 0:103 move second child to first child (temp int)
0:103 'selected4' (int) 0:103 'selected4' (global int)
0:103 Constant: 0:103 Constant:
0:103 4 (const int) 0:103 4 (const int)
0:115 Sequence 0:115 Sequence
0:115 move second child to first child (int) 0:115 move second child to first child (temp int)
0:115 'selected2' (int) 0:115 'selected2' (global int)
0:115 Constant: 0:115 Constant:
0:115 2 (const int) 0:115 2 (const int)
0:133 Sequence 0:133 Sequence
0:133 move second child to first child (int) 0:133 move second child to first child (temp int)
0:133 'selected3' (int) 0:133 'selected3' (global int)
0:133 Constant: 0:133 Constant:
0:133 3 (const int) 0:133 3 (const int)
0:175 Function Definition: foo985( (void) 0:175 Function Definition: foo985( (global void)
0:175 Function Parameters: 0:175 Function Parameters:
0:175 Sequence 0:175 Sequence
0:175 add (int) 0:175 add (temp int)
0:175 Constant: 0:175 Constant:
0:175 2 (const int) 0:175 2 (const int)
0:175 Comma (int) 0:175 Comma (temp int)
0:175 Constant: 0:175 Constant:
0:175 3 (const int) 0:175 3 (const int)
0:175 Constant: 0:175 Constant:
0:175 4 (const int) 0:175 4 (const int)
0:? Linker Objects 0:? Linker Objects
0:? 'sum' (float) 0:? 'sum' (global float)
0:? 'selected4' (int) 0:? 'selected4' (global int)
0:? 'selected2' (int) 0:? 'selected2' (global int)
0:? 'selected3' (int) 0:? 'selected3' (global int)

View File

@@ -22,7 +22,7 @@ ERROR: 0:122: '#endif' : unexpected tokens following directive
ERROR: 0:135: '""' : string literals not supported ERROR: 0:135: '""' : string literals not supported
ERROR: 0:136: '""' : string literals not supported ERROR: 0:136: '""' : string literals not supported
ERROR: 0:136: 'length' : no matching overloaded function found ERROR: 0:136: 'length' : no matching overloaded function found
ERROR: 0:136: '=' : cannot convert from 'const float' to 'int' ERROR: 0:136: '=' : cannot convert from 'const float' to 'global int'
ERROR: 0:138: ''' : character literals not supported ERROR: 0:138: ''' : character literals not supported
ERROR: 0:138: ''' : character literals not supported ERROR: 0:138: ''' : character literals not supported
ERROR: 0:141: '#define' : names beginning with "GL_" can't be (un)defined: GL_ ERROR: 0:141: '#define' : names beginning with "GL_" can't be (un)defined: GL_
@@ -78,7 +78,7 @@ ERROR: 12:9000: 'preprocessor evaluation' : expected ')'
ERROR: 12:9002: '#if' : unexpected tokens following directive ERROR: 12:9002: '#if' : unexpected tokens following directive
ERROR: 12:9014: 'macro expansion' : expected '(' following FOOOM ERROR: 12:9014: 'macro expansion' : expected '(' following FOOOM
ERROR: 12:9014: 'FOOOM' : undeclared identifier ERROR: 12:9014: 'FOOOM' : undeclared identifier
ERROR: 12:9014: '=' : cannot convert from 'float' to 'int' ERROR: 12:9014: '=' : cannot convert from 'temp float' to 'global int'
ERROR: 12:9015: 'macro expansion' : expected '(' following FOOOM ERROR: 12:9015: 'macro expansion' : expected '(' following FOOOM
ERROR: 12:9016: 'preprocessor evaluation' : can't evaluate expression ERROR: 12:9016: 'preprocessor evaluation' : can't evaluate expression
ERROR: 12:9016: 'preprocessor evaluation' : bad expression ERROR: 12:9016: 'preprocessor evaluation' : bad expression
@@ -89,82 +89,82 @@ ERROR: 79 compilation errors. No code generated.
Shader version: 400 Shader version: 400
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:5 Sequence 0:5 Sequence
0:5 move second child to first child (float) 0:5 move second child to first child (temp float)
0:5 'sum' (float) 0:5 'sum' (global float)
0:5 Constant: 0:5 Constant:
0:5 0.000000 0:5 0.000000
0:7 Function Definition: main( (void) 0:7 Function Definition: main( (global void)
0:7 Function Parameters: 0:7 Function Parameters:
0:12 Sequence 0:12 Sequence
0:12 add second child into first child (float) 0:12 add second child into first child (temp float)
0:12 'sum' (float) 0:12 'sum' (global float)
0:12 Constant: 0:12 Constant:
0:12 1.000000 0:12 1.000000
0:22 add second child into first child (float) 0:22 add second child into first child (temp float)
0:22 'sum' (float) 0:22 'sum' (global float)
0:22 Constant: 0:22 Constant:
0:22 300.000000 0:22 300.000000
0:37 add second child into first child (float) 0:37 add second child into first child (temp float)
0:37 'sum' (float) 0:37 'sum' (global float)
0:37 Constant: 0:37 Constant:
0:37 600000.000000 0:37 600000.000000
0:48 add second child into first child (float) 0:48 add second child into first child (temp float)
0:48 'sum' (float) 0:48 'sum' (global float)
0:48 Constant: 0:48 Constant:
0:48 7000000.000000 0:48 7000000.000000
0:53 add second child into first child (float) 0:53 add second child into first child (temp float)
0:53 'sum' (float) 0:53 'sum' (global float)
0:53 Constant: 0:53 Constant:
0:53 80000000.000000 0:53 80000000.000000
0:58 add second child into first child (float) 0:58 add second child into first child (temp float)
0:58 'sum' (float) 0:58 'sum' (global float)
0:58 Constant: 0:58 Constant:
0:58 900000000.000000 0:58 900000000.000000
0:65 add second child into first child (float) 0:65 add second child into first child (temp float)
0:65 'sum' (float) 0:65 'sum' (global float)
0:65 Constant: 0:65 Constant:
0:65 0.050000 0:65 0.050000
0:69 move second child to first child (4-component vector of float) 0:69 move second child to first child (temp 4-component vector of float)
0:69 gl_Position: direct index for structure (gl_Position 4-component vector of float) 0:69 gl_Position: direct index for structure (gl_Position 4-component vector of float)
0:69 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) 0:69 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:69 Constant: 0:69 Constant:
0:69 0 (const uint) 0:69 0 (const uint)
0:69 Construct vec4 (4-component vector of float) 0:69 Construct vec4 (temp 4-component vector of float)
0:69 'sum' (float) 0:69 'sum' (global float)
0:124 Sequence 0:124 Sequence
0:124 move second child to first child (int) 0:124 move second child to first child (temp int)
0:124 'linenumber' (int) 0:124 'linenumber' (global int)
0:124 Constant: 0:124 Constant:
0:124 124 (const int) 0:124 124 (const int)
0:125 Sequence 0:125 Sequence
0:125 move second child to first child (int) 0:125 move second child to first child (temp int)
0:125 'filenumber' (int) 0:125 'filenumber' (global int)
0:125 Constant: 0:125 Constant:
0:125 0 (const int) 0:125 0 (const int)
0:126 Sequence 0:126 Sequence
0:126 move second child to first child (int) 0:126 move second child to first child (temp int)
0:126 'version' (int) 0:126 'version' (global int)
0:126 Constant: 0:126 Constant:
0:126 400 (const int) 0:126 400 (const int)
0:130 Sequence 0:130 Sequence
0:130 move second child to first child (float) 0:130 move second child to first child (temp float)
0:130 'twoPi' (float) 0:130 'twoPi' (global float)
0:130 Constant: 0:130 Constant:
0:130 6.280000 0:130 6.280000
0:199 Sequence 0:199 Sequence
0:199 move second child to first child (int) 0:199 move second child to first child (temp int)
0:199 'n' (int) 0:199 'n' (global int)
0:199 Constant: 0:199 Constant:
0:199 15 (const int) 0:199 15 (const int)
0:202 Sequence 0:202 Sequence
0:202 move second child to first child (double) 0:202 move second child to first child (temp double)
0:202 'f' (double) 0:202 'f' (global double)
0:202 Constant: 0:202 Constant:
0:202 0.000800 0:202 0.000800
12:20031 Function Definition: foo234( (void) 12:20031 Function Definition: foo234( (global void)
12:20031 Function Parameters: 12:20031 Function Parameters:
12:20033 Sequence 12:20033 Sequence
12:20033 move second child to first child (4-component vector of float) 12:20033 move second child to first child (temp 4-component vector of float)
12:20033 gl_Position: direct index for structure (gl_Position 4-component vector of float) 12:20033 gl_Position: direct index for structure (gl_Position 4-component vector of float)
12:20033 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) 12:20033 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
12:20033 Constant: 12:20033 Constant:
@@ -175,22 +175,22 @@ ERROR: node is still EOpNull!
12:20033 6.000000 12:20033 6.000000
12:20033 6.000000 12:20033 6.000000
12:9011 Sequence 12:9011 Sequence
12:9011 move second child to first child (int) 12:9011 move second child to first child (temp int)
12:9011 'R1' (int) 12:9011 'R1' (global int)
12:9011 'RECURSE' (int) 12:9011 'RECURSE' (global int)
0:? Linker Objects 0:? Linker Objects
0:? 'sum' (float) 0:? 'sum' (global float)
0:? 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) 0:? 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:? 'linenumber' (int) 0:? 'linenumber' (global int)
0:? 'filenumber' (int) 0:? 'filenumber' (global int)
0:? 'version' (int) 0:? 'version' (global int)
0:? 'twoPi' (float) 0:? 'twoPi' (global float)
0:? 'a' (int) 0:? 'a' (global int)
0:? 'n' (int) 0:? 'n' (global int)
0:? 'f' (double) 0:? 'f' (global double)
0:? 'RECURSE' (int) 0:? 'RECURSE' (global int)
0:? 'R1' (int) 0:? 'R1' (global int)
0:? 'aoeua' (int) 0:? 'aoeua' (global int)
0:? 'gl_VertexID' (gl_VertexId int) 0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int) 0:? 'gl_InstanceID' (gl_InstanceId int)
@@ -201,82 +201,82 @@ Linked vertex stage:
Shader version: 400 Shader version: 400
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:5 Sequence 0:5 Sequence
0:5 move second child to first child (float) 0:5 move second child to first child (temp float)
0:5 'sum' (float) 0:5 'sum' (global float)
0:5 Constant: 0:5 Constant:
0:5 0.000000 0:5 0.000000
0:7 Function Definition: main( (void) 0:7 Function Definition: main( (global void)
0:7 Function Parameters: 0:7 Function Parameters:
0:12 Sequence 0:12 Sequence
0:12 add second child into first child (float) 0:12 add second child into first child (temp float)
0:12 'sum' (float) 0:12 'sum' (global float)
0:12 Constant: 0:12 Constant:
0:12 1.000000 0:12 1.000000
0:22 add second child into first child (float) 0:22 add second child into first child (temp float)
0:22 'sum' (float) 0:22 'sum' (global float)
0:22 Constant: 0:22 Constant:
0:22 300.000000 0:22 300.000000
0:37 add second child into first child (float) 0:37 add second child into first child (temp float)
0:37 'sum' (float) 0:37 'sum' (global float)
0:37 Constant: 0:37 Constant:
0:37 600000.000000 0:37 600000.000000
0:48 add second child into first child (float) 0:48 add second child into first child (temp float)
0:48 'sum' (float) 0:48 'sum' (global float)
0:48 Constant: 0:48 Constant:
0:48 7000000.000000 0:48 7000000.000000
0:53 add second child into first child (float) 0:53 add second child into first child (temp float)
0:53 'sum' (float) 0:53 'sum' (global float)
0:53 Constant: 0:53 Constant:
0:53 80000000.000000 0:53 80000000.000000
0:58 add second child into first child (float) 0:58 add second child into first child (temp float)
0:58 'sum' (float) 0:58 'sum' (global float)
0:58 Constant: 0:58 Constant:
0:58 900000000.000000 0:58 900000000.000000
0:65 add second child into first child (float) 0:65 add second child into first child (temp float)
0:65 'sum' (float) 0:65 'sum' (global float)
0:65 Constant: 0:65 Constant:
0:65 0.050000 0:65 0.050000
0:69 move second child to first child (4-component vector of float) 0:69 move second child to first child (temp 4-component vector of float)
0:69 gl_Position: direct index for structure (gl_Position 4-component vector of float) 0:69 gl_Position: direct index for structure (gl_Position 4-component vector of float)
0:69 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 1-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) 0:69 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 1-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:69 Constant: 0:69 Constant:
0:69 0 (const uint) 0:69 0 (const uint)
0:69 Construct vec4 (4-component vector of float) 0:69 Construct vec4 (temp 4-component vector of float)
0:69 'sum' (float) 0:69 'sum' (global float)
0:124 Sequence 0:124 Sequence
0:124 move second child to first child (int) 0:124 move second child to first child (temp int)
0:124 'linenumber' (int) 0:124 'linenumber' (global int)
0:124 Constant: 0:124 Constant:
0:124 124 (const int) 0:124 124 (const int)
0:125 Sequence 0:125 Sequence
0:125 move second child to first child (int) 0:125 move second child to first child (temp int)
0:125 'filenumber' (int) 0:125 'filenumber' (global int)
0:125 Constant: 0:125 Constant:
0:125 0 (const int) 0:125 0 (const int)
0:126 Sequence 0:126 Sequence
0:126 move second child to first child (int) 0:126 move second child to first child (temp int)
0:126 'version' (int) 0:126 'version' (global int)
0:126 Constant: 0:126 Constant:
0:126 400 (const int) 0:126 400 (const int)
0:130 Sequence 0:130 Sequence
0:130 move second child to first child (float) 0:130 move second child to first child (temp float)
0:130 'twoPi' (float) 0:130 'twoPi' (global float)
0:130 Constant: 0:130 Constant:
0:130 6.280000 0:130 6.280000
0:199 Sequence 0:199 Sequence
0:199 move second child to first child (int) 0:199 move second child to first child (temp int)
0:199 'n' (int) 0:199 'n' (global int)
0:199 Constant: 0:199 Constant:
0:199 15 (const int) 0:199 15 (const int)
0:202 Sequence 0:202 Sequence
0:202 move second child to first child (double) 0:202 move second child to first child (temp double)
0:202 'f' (double) 0:202 'f' (global double)
0:202 Constant: 0:202 Constant:
0:202 0.000800 0:202 0.000800
12:20031 Function Definition: foo234( (void) 12:20031 Function Definition: foo234( (global void)
12:20031 Function Parameters: 12:20031 Function Parameters:
12:20033 Sequence 12:20033 Sequence
12:20033 move second child to first child (4-component vector of float) 12:20033 move second child to first child (temp 4-component vector of float)
12:20033 gl_Position: direct index for structure (gl_Position 4-component vector of float) 12:20033 gl_Position: direct index for structure (gl_Position 4-component vector of float)
12:20033 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 1-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) 12:20033 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 1-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
12:20033 Constant: 12:20033 Constant:
@@ -287,22 +287,22 @@ ERROR: node is still EOpNull!
12:20033 6.000000 12:20033 6.000000
12:20033 6.000000 12:20033 6.000000
12:9011 Sequence 12:9011 Sequence
12:9011 move second child to first child (int) 12:9011 move second child to first child (temp int)
12:9011 'R1' (int) 12:9011 'R1' (global int)
12:9011 'RECURSE' (int) 12:9011 'RECURSE' (global int)
0:? Linker Objects 0:? Linker Objects
0:? 'sum' (float) 0:? 'sum' (global float)
0:? 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 1-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) 0:? 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 1-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord})
0:? 'linenumber' (int) 0:? 'linenumber' (global int)
0:? 'filenumber' (int) 0:? 'filenumber' (global int)
0:? 'version' (int) 0:? 'version' (global int)
0:? 'twoPi' (float) 0:? 'twoPi' (global float)
0:? 'a' (int) 0:? 'a' (global int)
0:? 'n' (int) 0:? 'n' (global int)
0:? 'f' (double) 0:? 'f' (global double)
0:? 'RECURSE' (int) 0:? 'RECURSE' (global int)
0:? 'R1' (int) 0:? 'R1' (global int)
0:? 'aoeua' (int) 0:? 'aoeua' (global int)
0:? 'gl_VertexID' (gl_VertexId int) 0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int) 0:? 'gl_InstanceID' (gl_InstanceId int)

View File

@@ -3,11 +3,11 @@ WARNING: 0:3: varying deprecated in version 130; may be removed in future releas
Shader version: 130 Shader version: 130
0:? Sequence 0:? Sequence
0:5 Function Definition: main( (void) 0:5 Function Definition: main( (global void)
0:5 Function Parameters: 0:5 Function Parameters:
0:7 Sequence 0:7 Sequence
0:7 move second child to first child (4-component vector of float) 0:7 move second child to first child (temp 4-component vector of float)
0:7 direct index (4-component vector of float) 0:7 direct index (temp 4-component vector of float)
0:7 'gl_FragData' (fragColor 32-element array of 4-component vector of float) 0:7 'gl_FragData' (fragColor 32-element array of 4-component vector of float)
0:7 Constant: 0:7 Constant:
0:7 1 (const int) 0:7 1 (const int)
@@ -21,11 +21,11 @@ Linked fragment stage:
Shader version: 130 Shader version: 130
0:? Sequence 0:? Sequence
0:5 Function Definition: main( (void) 0:5 Function Definition: main( (global void)
0:5 Function Parameters: 0:5 Function Parameters:
0:7 Sequence 0:7 Sequence
0:7 move second child to first child (4-component vector of float) 0:7 move second child to first child (temp 4-component vector of float)
0:7 direct index (4-component vector of float) 0:7 direct index (temp 4-component vector of float)
0:7 'gl_FragData' (fragColor 32-element array of 4-component vector of float) 0:7 'gl_FragData' (fragColor 32-element array of 4-component vector of float)
0:7 Constant: 0:7 Constant:
0:7 1 (const int) 0:7 1 (const int)

View File

@@ -3,11 +3,11 @@ WARNING: 0:3: varying deprecated in version 130; may be removed in future releas
Shader version: 130 Shader version: 130
0:? Sequence 0:? Sequence
0:7 Function Definition: main( (void) 0:7 Function Definition: main( (global void)
0:7 Function Parameters: 0:7 Function Parameters:
0:9 Sequence 0:9 Sequence
0:9 move second child to first child (4-component vector of float) 0:9 move second child to first child (temp 4-component vector of float)
0:9 indirect index (4-component vector of float) 0:9 indirect index (temp 4-component vector of float)
0:9 'gl_FragData' (fragColor 32-element array of 4-component vector of float) 0:9 'gl_FragData' (fragColor 32-element array of 4-component vector of float)
0:9 'i' (uniform int) 0:9 'i' (uniform int)
0:9 'Color' (smooth in 4-component vector of float) 0:9 'Color' (smooth in 4-component vector of float)
@@ -21,11 +21,11 @@ Linked fragment stage:
Shader version: 130 Shader version: 130
0:? Sequence 0:? Sequence
0:7 Function Definition: main( (void) 0:7 Function Definition: main( (global void)
0:7 Function Parameters: 0:7 Function Parameters:
0:9 Sequence 0:9 Sequence
0:9 move second child to first child (4-component vector of float) 0:9 move second child to first child (temp 4-component vector of float)
0:9 indirect index (4-component vector of float) 0:9 indirect index (temp 4-component vector of float)
0:9 'gl_FragData' (fragColor 32-element array of 4-component vector of float) 0:9 'gl_FragData' (fragColor 32-element array of 4-component vector of float)
0:9 'i' (uniform int) 0:9 'i' (uniform int)
0:9 'Color' (smooth in 4-component vector of float) 0:9 'Color' (smooth in 4-component vector of float)

View File

@@ -4,118 +4,118 @@ Warning, version 400 is not yet complete; most version-specific features are pre
Shader version: 400 Shader version: 400
0:? Sequence 0:? Sequence
0:5 Sequence 0:5 Sequence
0:5 move second child to first child (int) 0:5 move second child to first child (temp int)
0:5 'c' (int) 0:5 'c' (global int)
0:5 Constant: 0:5 Constant:
0:5 0 (const int) 0:5 0 (const int)
0:7 Function Definition: bar( (void) 0:7 Function Definition: bar( (global void)
0:7 Function Parameters: 0:7 Function Parameters:
0:9 Sequence 0:9 Sequence
0:9 Test condition and select (void) 0:9 Test condition and select (temp void)
0:9 Condition 0:9 Condition
0:9 Constant: 0:9 Constant:
0:9 false (const bool) 0:9 false (const bool)
0:9 true case 0:9 true case
0:10 Pre-Increment (int) 0:10 Pre-Increment (temp int)
0:10 'c' (int) 0:10 'c' (global int)
0:9 false case 0:9 false case
0:12 Pre-Increment (int) 0:12 Pre-Increment (temp int)
0:12 'c' (int) 0:12 'c' (global int)
0:14 Test condition and select (int) 0:14 Test condition and select (temp int)
0:14 Condition 0:14 Condition
0:14 Constant: 0:14 Constant:
0:14 false (const bool) 0:14 false (const bool)
0:14 true case 0:14 true case
0:14 Pre-Increment (int) 0:14 Pre-Increment (temp int)
0:14 'c' (int) 0:14 'c' (global int)
0:14 false case 0:14 false case
0:14 Pre-Increment (int) 0:14 Pre-Increment (temp int)
0:14 'c' (int) 0:14 'c' (global int)
0:16 switch 0:16 switch
0:16 condition 0:16 condition
0:16 'c' (int) 0:16 'c' (global int)
0:16 body 0:16 body
0:16 Sequence 0:16 Sequence
0:17 case: with expression 0:17 case: with expression
0:17 Constant: 0:17 Constant:
0:17 1 (const int) 0:17 1 (const int)
0:? Sequence 0:? Sequence
0:18 Pre-Increment (int) 0:18 Pre-Increment (temp int)
0:18 'c' (int) 0:18 'c' (global int)
0:19 Branch: Break 0:19 Branch: Break
0:20 Pre-Increment (int) 0:20 Pre-Increment (temp int)
0:20 'c' (int) 0:20 'c' (global int)
0:21 case: with expression 0:21 case: with expression
0:21 Constant: 0:21 Constant:
0:21 2 (const int) 0:21 2 (const int)
0:? Sequence 0:? Sequence
0:22 Branch: Break 0:22 Branch: Break
0:23 Pre-Increment (int) 0:23 Pre-Increment (temp int)
0:23 'c' (int) 0:23 'c' (global int)
0:24 default: 0:24 default:
0:? Sequence 0:? Sequence
0:25 Branch: Break 0:25 Branch: Break
0:28 Sequence 0:28 Sequence
0:28 Sequence 0:28 Sequence
0:28 move second child to first child (int) 0:28 move second child to first child (temp int)
0:28 'i' (int) 0:28 'i' (temp int)
0:28 Constant: 0:28 Constant:
0:28 0 (const int) 0:28 0 (const int)
0:28 Loop with condition tested first 0:28 Loop with condition tested first
0:28 Loop Condition 0:28 Loop Condition
0:28 Compare Less Than (bool) 0:28 Compare Less Than (temp bool)
0:28 'i' (int) 0:28 'i' (temp int)
0:28 Constant: 0:28 Constant:
0:28 0 (const int) 0:28 0 (const int)
0:28 Loop Body 0:28 Loop Body
0:29 Pre-Increment (int) 0:29 Pre-Increment (temp int)
0:29 'c' (int) 0:29 'c' (global int)
0:28 Loop Terminal Expression 0:28 Loop Terminal Expression
0:28 Pre-Increment (int) 0:28 Pre-Increment (temp int)
0:28 'i' (int) 0:28 'i' (temp int)
0:31 Sequence 0:31 Sequence
0:31 Sequence 0:31 Sequence
0:31 move second child to first child (int) 0:31 move second child to first child (temp int)
0:31 'i' (int) 0:31 'i' (temp int)
0:31 Constant: 0:31 Constant:
0:31 0 (const int) 0:31 0 (const int)
0:31 Loop with condition tested first 0:31 Loop with condition tested first
0:31 Loop Condition 0:31 Loop Condition
0:31 Compare Less Than (bool) 0:31 Compare Less Than (temp bool)
0:31 'i' (int) 0:31 'i' (temp int)
0:31 Constant: 0:31 Constant:
0:31 10 (const int) 0:31 10 (const int)
0:31 Loop Body 0:31 Loop Body
0:32 Sequence 0:32 Sequence
0:32 Test condition and select (void) 0:32 Test condition and select (temp void)
0:32 Condition 0:32 Condition
0:32 Compare Less Than (bool) 0:32 Compare Less Than (temp bool)
0:32 'c' (int) 0:32 'c' (global int)
0:32 Constant: 0:32 Constant:
0:32 3 (const int) 0:32 3 (const int)
0:32 true case 0:32 true case
0:33 Sequence 0:33 Sequence
0:33 Branch: Break 0:33 Branch: Break
0:34 Pre-Increment (int) 0:34 Pre-Increment (temp int)
0:34 'c' (int) 0:34 'c' (global int)
0:32 false case 0:32 false case
0:36 Sequence 0:36 Sequence
0:36 Branch: Continue 0:36 Branch: Continue
0:37 Pre-Increment (int) 0:37 Pre-Increment (temp int)
0:37 'c' (int) 0:37 'c' (global int)
0:31 Loop Terminal Expression 0:31 Loop Terminal Expression
0:31 Pre-Increment (int) 0:31 Pre-Increment (temp int)
0:31 'i' (int) 0:31 'i' (temp int)
0:41 Branch: Return 0:41 Branch: Return
0:43 Pre-Increment (int) 0:43 Pre-Increment (temp int)
0:43 'c' (int) 0:43 'c' (global int)
0:46 Function Definition: foo( (int) 0:46 Function Definition: foo( (global int)
0:46 Function Parameters: 0:46 Function Parameters:
0:48 Sequence 0:48 Sequence
0:48 Test condition and select (void) 0:48 Test condition and select (temp void)
0:48 Condition 0:48 Condition
0:48 Compare Greater Than (bool) 0:48 Compare Greater Than (temp bool)
0:48 'c' (int) 0:48 'c' (global int)
0:48 Constant: 0:48 Constant:
0:48 4 (const int) 0:48 4 (const int)
0:48 true case 0:48 true case
@@ -123,17 +123,17 @@ Shader version: 400
0:49 Branch: Return with expression 0:49 Branch: Return with expression
0:49 Constant: 0:49 Constant:
0:49 4 (const int) 0:49 4 (const int)
0:50 Pre-Increment (int) 0:50 Pre-Increment (temp int)
0:50 'c' (int) 0:50 'c' (global int)
0:53 Branch: Return with expression 0:53 Branch: Return with expression
0:53 Constant: 0:53 Constant:
0:53 5 (const int) 0:53 5 (const int)
0:55 Pre-Increment (int) 0:55 Pre-Increment (temp int)
0:55 'c' (int) 0:55 'c' (global int)
0:? Linker Objects 0:? Linker Objects
0:? 'flag' (const bool) 0:? 'flag' (const bool)
0:? false (const bool) 0:? false (const bool)
0:? 'c' (int) 0:? 'c' (global int)
Linked fragment stage: Linked fragment stage:
@@ -143,118 +143,118 @@ ERROR: Linking fragment stage: Missing entry point: Each stage requires one "voi
Shader version: 400 Shader version: 400
0:? Sequence 0:? Sequence
0:5 Sequence 0:5 Sequence
0:5 move second child to first child (int) 0:5 move second child to first child (temp int)
0:5 'c' (int) 0:5 'c' (global int)
0:5 Constant: 0:5 Constant:
0:5 0 (const int) 0:5 0 (const int)
0:7 Function Definition: bar( (void) 0:7 Function Definition: bar( (global void)
0:7 Function Parameters: 0:7 Function Parameters:
0:9 Sequence 0:9 Sequence
0:9 Test condition and select (void) 0:9 Test condition and select (temp void)
0:9 Condition 0:9 Condition
0:9 Constant: 0:9 Constant:
0:9 false (const bool) 0:9 false (const bool)
0:9 true case 0:9 true case
0:10 Pre-Increment (int) 0:10 Pre-Increment (temp int)
0:10 'c' (int) 0:10 'c' (global int)
0:9 false case 0:9 false case
0:12 Pre-Increment (int) 0:12 Pre-Increment (temp int)
0:12 'c' (int) 0:12 'c' (global int)
0:14 Test condition and select (int) 0:14 Test condition and select (temp int)
0:14 Condition 0:14 Condition
0:14 Constant: 0:14 Constant:
0:14 false (const bool) 0:14 false (const bool)
0:14 true case 0:14 true case
0:14 Pre-Increment (int) 0:14 Pre-Increment (temp int)
0:14 'c' (int) 0:14 'c' (global int)
0:14 false case 0:14 false case
0:14 Pre-Increment (int) 0:14 Pre-Increment (temp int)
0:14 'c' (int) 0:14 'c' (global int)
0:16 switch 0:16 switch
0:16 condition 0:16 condition
0:16 'c' (int) 0:16 'c' (global int)
0:16 body 0:16 body
0:16 Sequence 0:16 Sequence
0:17 case: with expression 0:17 case: with expression
0:17 Constant: 0:17 Constant:
0:17 1 (const int) 0:17 1 (const int)
0:? Sequence 0:? Sequence
0:18 Pre-Increment (int) 0:18 Pre-Increment (temp int)
0:18 'c' (int) 0:18 'c' (global int)
0:19 Branch: Break 0:19 Branch: Break
0:20 Pre-Increment (int) 0:20 Pre-Increment (temp int)
0:20 'c' (int) 0:20 'c' (global int)
0:21 case: with expression 0:21 case: with expression
0:21 Constant: 0:21 Constant:
0:21 2 (const int) 0:21 2 (const int)
0:? Sequence 0:? Sequence
0:22 Branch: Break 0:22 Branch: Break
0:23 Pre-Increment (int) 0:23 Pre-Increment (temp int)
0:23 'c' (int) 0:23 'c' (global int)
0:24 default: 0:24 default:
0:? Sequence 0:? Sequence
0:25 Branch: Break 0:25 Branch: Break
0:28 Sequence 0:28 Sequence
0:28 Sequence 0:28 Sequence
0:28 move second child to first child (int) 0:28 move second child to first child (temp int)
0:28 'i' (int) 0:28 'i' (temp int)
0:28 Constant: 0:28 Constant:
0:28 0 (const int) 0:28 0 (const int)
0:28 Loop with condition tested first 0:28 Loop with condition tested first
0:28 Loop Condition 0:28 Loop Condition
0:28 Compare Less Than (bool) 0:28 Compare Less Than (temp bool)
0:28 'i' (int) 0:28 'i' (temp int)
0:28 Constant: 0:28 Constant:
0:28 0 (const int) 0:28 0 (const int)
0:28 Loop Body 0:28 Loop Body
0:29 Pre-Increment (int) 0:29 Pre-Increment (temp int)
0:29 'c' (int) 0:29 'c' (global int)
0:28 Loop Terminal Expression 0:28 Loop Terminal Expression
0:28 Pre-Increment (int) 0:28 Pre-Increment (temp int)
0:28 'i' (int) 0:28 'i' (temp int)
0:31 Sequence 0:31 Sequence
0:31 Sequence 0:31 Sequence
0:31 move second child to first child (int) 0:31 move second child to first child (temp int)
0:31 'i' (int) 0:31 'i' (temp int)
0:31 Constant: 0:31 Constant:
0:31 0 (const int) 0:31 0 (const int)
0:31 Loop with condition tested first 0:31 Loop with condition tested first
0:31 Loop Condition 0:31 Loop Condition
0:31 Compare Less Than (bool) 0:31 Compare Less Than (temp bool)
0:31 'i' (int) 0:31 'i' (temp int)
0:31 Constant: 0:31 Constant:
0:31 10 (const int) 0:31 10 (const int)
0:31 Loop Body 0:31 Loop Body
0:32 Sequence 0:32 Sequence
0:32 Test condition and select (void) 0:32 Test condition and select (temp void)
0:32 Condition 0:32 Condition
0:32 Compare Less Than (bool) 0:32 Compare Less Than (temp bool)
0:32 'c' (int) 0:32 'c' (global int)
0:32 Constant: 0:32 Constant:
0:32 3 (const int) 0:32 3 (const int)
0:32 true case 0:32 true case
0:33 Sequence 0:33 Sequence
0:33 Branch: Break 0:33 Branch: Break
0:34 Pre-Increment (int) 0:34 Pre-Increment (temp int)
0:34 'c' (int) 0:34 'c' (global int)
0:32 false case 0:32 false case
0:36 Sequence 0:36 Sequence
0:36 Branch: Continue 0:36 Branch: Continue
0:37 Pre-Increment (int) 0:37 Pre-Increment (temp int)
0:37 'c' (int) 0:37 'c' (global int)
0:31 Loop Terminal Expression 0:31 Loop Terminal Expression
0:31 Pre-Increment (int) 0:31 Pre-Increment (temp int)
0:31 'i' (int) 0:31 'i' (temp int)
0:41 Branch: Return 0:41 Branch: Return
0:43 Pre-Increment (int) 0:43 Pre-Increment (temp int)
0:43 'c' (int) 0:43 'c' (global int)
0:46 Function Definition: foo( (int) 0:46 Function Definition: foo( (global int)
0:46 Function Parameters: 0:46 Function Parameters:
0:48 Sequence 0:48 Sequence
0:48 Test condition and select (void) 0:48 Test condition and select (temp void)
0:48 Condition 0:48 Condition
0:48 Compare Greater Than (bool) 0:48 Compare Greater Than (temp bool)
0:48 'c' (int) 0:48 'c' (global int)
0:48 Constant: 0:48 Constant:
0:48 4 (const int) 0:48 4 (const int)
0:48 true case 0:48 true case
@@ -262,15 +262,15 @@ Shader version: 400
0:49 Branch: Return with expression 0:49 Branch: Return with expression
0:49 Constant: 0:49 Constant:
0:49 4 (const int) 0:49 4 (const int)
0:50 Pre-Increment (int) 0:50 Pre-Increment (temp int)
0:50 'c' (int) 0:50 'c' (global int)
0:53 Branch: Return with expression 0:53 Branch: Return with expression
0:53 Constant: 0:53 Constant:
0:53 5 (const int) 0:53 5 (const int)
0:55 Pre-Increment (int) 0:55 Pre-Increment (temp int)
0:55 'c' (int) 0:55 'c' (global int)
0:? Linker Objects 0:? Linker Objects
0:? 'flag' (const bool) 0:? 'flag' (const bool)
0:? false (const bool) 0:? false (const bool)
0:? 'c' (int) 0:? 'c' (global int)

View File

@@ -30,31 +30,31 @@ ERROR: 18 compilation errors. No code generated.
Shader version: 120 Shader version: 120
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:5 Sequence 0:5 Sequence
0:5 move second child to first child (int) 0:5 move second child to first child (temp int)
0:5 'd1' (int) 0:5 'd1' (global int)
0:5 Constant: 0:5 Constant:
0:5 1 (const int) 0:5 1 (const int)
0:6 Sequence 0:6 Sequence
0:6 move second child to first child (int) 0:6 move second child to first child (temp int)
0:6 'e2' (int) 0:6 'e2' (global int)
0:6 Constant: 0:6 Constant:
0:6 2 (const int) 0:6 2 (const int)
0:7 Sequence 0:7 Sequence
0:7 move second child to first child (int) 0:7 move second child to first child (temp int)
0:7 'h3' (int) 0:7 'h3' (global int)
0:7 Constant: 0:7 Constant:
0:7 3 (const int) 0:7 3 (const int)
0:14 Sequence 0:14 Sequence
0:14 move second child to first child (4-element array of int) 0:14 move second child to first child (temp 4-element array of int)
0:14 'ii4' (4-element array of int) 0:14 'ii4' (global 4-element array of int)
0:14 Constant: 0:14 Constant:
0:14 1 (const int) 0:14 1 (const int)
0:14 2 (const int) 0:14 2 (const int)
0:14 3 (const int) 0:14 3 (const int)
0:14 4 (const int) 0:14 4 (const int)
0:15 Sequence 0:15 Sequence
0:15 move second child to first child (5-element array of int) 0:15 move second child to first child (temp 5-element array of int)
0:15 'ik5' (5-element array of int) 0:15 'ik5' (global 5-element array of int)
0:15 Constant: 0:15 Constant:
0:15 5 (const int) 0:15 5 (const int)
0:15 6 (const int) 0:15 6 (const int)
@@ -62,36 +62,36 @@ ERROR: node is still EOpNull!
0:15 8 (const int) 0:15 8 (const int)
0:15 9 (const int) 0:15 9 (const int)
0:16 Sequence 0:16 Sequence
0:16 move second child to first child (2-element array of int) 0:16 move second child to first child (temp 2-element array of int)
0:16 'im2' (2-element array of int) 0:16 'im2' (global 2-element array of int)
0:16 Constant: 0:16 Constant:
0:16 10 (const int) 0:16 10 (const int)
0:16 11 (const int) 0:16 11 (const int)
0:16 move second child to first child (3-element array of int) 0:16 move second child to first child (temp 3-element array of int)
0:16 'im3' (3-element array of int) 0:16 'im3' (global 3-element array of int)
0:16 Constant: 0:16 Constant:
0:16 12 (const int) 0:16 12 (const int)
0:16 13 (const int) 0:16 13 (const int)
0:16 14 (const int) 0:16 14 (const int)
0:17 Sequence 0:17 Sequence
0:17 move second child to first child (4-element array of int) 0:17 move second child to first child (temp 4-element array of int)
0:17 'in8' (4-element array of int) 0:17 'in8' (global 4-element array of int)
0:17 Constant: 0:17 Constant:
0:17 21 (const int) 0:17 21 (const int)
0:17 22 (const int) 0:17 22 (const int)
0:17 23 (const int) 0:17 23 (const int)
0:17 24 (const int) 0:17 24 (const int)
0:34 Sequence 0:34 Sequence
0:34 move second child to first child (4-element array of int) 0:34 move second child to first child (temp 4-element array of int)
0:34 'gl_vi4' (4-element array of int) 0:34 'gl_vi4' (global 4-element array of int)
0:34 Constant: 0:34 Constant:
0:34 1 (const int) 0:34 1 (const int)
0:34 2 (const int) 0:34 2 (const int)
0:34 3 (const int) 0:34 3 (const int)
0:34 4 (const int) 0:34 4 (const int)
0:35 Sequence 0:35 Sequence
0:35 move second child to first child (5-element array of int) 0:35 move second child to first child (temp 5-element array of int)
0:35 'gl_vk5' (5-element array of int) 0:35 'gl_vk5' (global 5-element array of int)
0:35 Constant: 0:35 Constant:
0:35 5 (const int) 0:35 5 (const int)
0:35 6 (const int) 0:35 6 (const int)
@@ -99,61 +99,61 @@ ERROR: node is still EOpNull!
0:35 8 (const int) 0:35 8 (const int)
0:35 9 (const int) 0:35 9 (const int)
0:36 Sequence 0:36 Sequence
0:36 move second child to first child (2-element array of int) 0:36 move second child to first child (temp 2-element array of int)
0:36 'gl_vm2' (2-element array of int) 0:36 'gl_vm2' (global 2-element array of int)
0:36 Constant: 0:36 Constant:
0:36 10 (const int) 0:36 10 (const int)
0:36 11 (const int) 0:36 11 (const int)
0:36 move second child to first child (3-element array of int) 0:36 move second child to first child (temp 3-element array of int)
0:36 'gl_vm3' (3-element array of int) 0:36 'gl_vm3' (global 3-element array of int)
0:36 Constant: 0:36 Constant:
0:36 12 (const int) 0:36 12 (const int)
0:36 13 (const int) 0:36 13 (const int)
0:36 14 (const int) 0:36 14 (const int)
0:37 Sequence 0:37 Sequence
0:37 move second child to first child (4-element array of int) 0:37 move second child to first child (temp 4-element array of int)
0:37 'gl_vn8' (4-element array of int) 0:37 'gl_vn8' (global 4-element array of int)
0:37 Constant: 0:37 Constant:
0:37 21 (const int) 0:37 21 (const int)
0:37 22 (const int) 0:37 22 (const int)
0:37 23 (const int) 0:37 23 (const int)
0:37 24 (const int) 0:37 24 (const int)
0:39 Function Definition: main( (void) 0:39 Function Definition: main( (global void)
0:39 Function Parameters: 0:39 Function Parameters:
0:41 Sequence 0:41 Sequence
0:41 Loop with condition tested first 0:41 Loop with condition tested first
0:41 Loop Condition 0:41 Loop Condition
0:41 move second child to first child (bool) 0:41 move second child to first child (temp bool)
0:41 'cond' (bool) 0:41 'cond' (temp bool)
0:41 Compare Less Than (bool) 0:41 Compare Less Than (temp bool)
0:41 'b' (int) 0:41 'b' (global int)
0:41 'c' (int) 0:41 'c' (global int)
0:41 No loop body 0:41 No loop body
0:42 Loop with condition tested first 0:42 Loop with condition tested first
0:42 Loop Condition 0:42 Loop Condition
0:42 move second child to first child (int) 0:42 move second child to first child (temp int)
0:42 'icond' (int) 0:42 'icond' (temp int)
0:42 'b' (int) 0:42 'b' (global int)
0:42 No loop body 0:42 No loop body
0:43 Loop with condition tested first 0:43 Loop with condition tested first
0:43 Loop Condition 0:43 Loop Condition
0:43 move second child to first child (bool) 0:43 move second child to first child (temp bool)
0:43 'gl_cond' (bool) 0:43 'gl_cond' (temp bool)
0:43 Compare Less Than (bool) 0:43 Compare Less Than (temp bool)
0:43 'b' (int) 0:43 'b' (global int)
0:43 'c' (int) 0:43 'c' (global int)
0:43 No loop body 0:43 No loop body
0:46 Sequence 0:46 Sequence
0:46 move second child to first child (4-element array of int) 0:46 move second child to first child (temp 4-element array of int)
0:46 'foob__vi4' (4-element array of int) 0:46 'foob__vi4' (global 4-element array of int)
0:46 Constant: 0:46 Constant:
0:46 1 (const int) 0:46 1 (const int)
0:46 2 (const int) 0:46 2 (const int)
0:46 3 (const int) 0:46 3 (const int)
0:46 4 (const int) 0:46 4 (const int)
0:47 Sequence 0:47 Sequence
0:47 move second child to first child (5-element array of int) 0:47 move second child to first child (temp 5-element array of int)
0:47 'foob__vk5' (5-element array of int) 0:47 'foob__vk5' (global 5-element array of int)
0:47 Constant: 0:47 Constant:
0:47 5 (const int) 0:47 5 (const int)
0:47 6 (const int) 0:47 6 (const int)
@@ -161,54 +161,54 @@ ERROR: node is still EOpNull!
0:47 8 (const int) 0:47 8 (const int)
0:47 9 (const int) 0:47 9 (const int)
0:48 Sequence 0:48 Sequence
0:48 move second child to first child (2-element array of int) 0:48 move second child to first child (temp 2-element array of int)
0:48 '__foobvm2' (2-element array of int) 0:48 '__foobvm2' (global 2-element array of int)
0:48 Constant: 0:48 Constant:
0:48 10 (const int) 0:48 10 (const int)
0:48 11 (const int) 0:48 11 (const int)
0:48 move second child to first child (3-element array of int) 0:48 move second child to first child (temp 3-element array of int)
0:48 '__foobvm3' (3-element array of int) 0:48 '__foobvm3' (global 3-element array of int)
0:48 Constant: 0:48 Constant:
0:48 12 (const int) 0:48 12 (const int)
0:48 13 (const int) 0:48 13 (const int)
0:48 14 (const int) 0:48 14 (const int)
0:49 Sequence 0:49 Sequence
0:49 move second child to first child (4-element array of int) 0:49 move second child to first child (temp 4-element array of int)
0:49 'foob__vn8' (4-element array of int) 0:49 'foob__vn8' (global 4-element array of int)
0:49 Constant: 0:49 Constant:
0:49 21 (const int) 0:49 21 (const int)
0:49 22 (const int) 0:49 22 (const int)
0:49 23 (const int) 0:49 23 (const int)
0:49 24 (const int) 0:49 24 (const int)
0:? Linker Objects 0:? Linker Objects
0:? 'a' (int) 0:? 'a' (global int)
0:? 'b' (int) 0:? 'b' (global int)
0:? 'c' (int) 0:? 'c' (global int)
0:? 'd1' (int) 0:? 'd1' (global int)
0:? 'e2' (int) 0:? 'e2' (global int)
0:? 'f' (int) 0:? 'f' (global int)
0:? 'g' (int) 0:? 'g' (global int)
0:? 'h3' (int) 0:? 'h3' (global int)
0:? 'i4' (4-element array of int) 0:? 'i4' (global 4-element array of int)
0:? 'j' (int) 0:? 'j' (global int)
0:? 'k5' (5-element array of int) 0:? 'k5' (global 5-element array of int)
0:? 'm6' (6-element array of int) 0:? 'm6' (global 6-element array of int)
0:? 'm7' (7-element array of int) 0:? 'm7' (global 7-element array of int)
0:? 'n8' (8-element array of int) 0:? 'n8' (global 8-element array of int)
0:? 'p' (int) 0:? 'p' (global int)
0:? 'ii4' (4-element array of int) 0:? 'ii4' (global 4-element array of int)
0:? 'ij' (int) 0:? 'ij' (global int)
0:? 'ik5' (5-element array of int) 0:? 'ik5' (global 5-element array of int)
0:? 'im2' (2-element array of int) 0:? 'im2' (global 2-element array of int)
0:? 'im3' (3-element array of int) 0:? 'im3' (global 3-element array of int)
0:? 'in8' (4-element array of int) 0:? 'in8' (global 4-element array of int)
0:? 'ip' (int) 0:? 'ip' (global int)
0:? 'cii4' (const 4-element array of int) 0:? 'cii4' (const 4-element array of int)
0:? 1 (const int) 0:? 1 (const int)
0:? 2 (const int) 0:? 2 (const int)
0:? 3 (const int) 0:? 3 (const int)
0:? 4 (const int) 0:? 4 (const int)
0:? 'cij' (int) 0:? 'cij' (temp int)
0:? 'cik5' (const 5-element array of int) 0:? 'cik5' (const 5-element array of int)
0:? 5 (const int) 0:? 5 (const int)
0:? 6 (const int) 0:? 6 (const int)
@@ -227,7 +227,7 @@ ERROR: node is still EOpNull!
0:? 22 (const int) 0:? 22 (const int)
0:? 23 (const int) 0:? 23 (const int)
0:? 24 (const int) 0:? 24 (const int)
0:? 'cip' (int) 0:? 'cip' (temp int)
0:? 'uii4' (uniform 4-element array of int) 0:? 'uii4' (uniform 4-element array of int)
0:? 1 (const int) 0:? 1 (const int)
0:? 2 (const int) 0:? 2 (const int)
@@ -253,20 +253,20 @@ ERROR: node is still EOpNull!
0:? 23 (const int) 0:? 23 (const int)
0:? 24 (const int) 0:? 24 (const int)
0:? 'uip' (uniform int) 0:? 'uip' (uniform int)
0:? 'gl_vi4' (4-element array of int) 0:? 'gl_vi4' (global 4-element array of int)
0:? 'gl_vj' (int) 0:? 'gl_vj' (global int)
0:? 'gl_vk5' (5-element array of int) 0:? 'gl_vk5' (global 5-element array of int)
0:? 'gl_vm2' (2-element array of int) 0:? 'gl_vm2' (global 2-element array of int)
0:? 'gl_vm3' (3-element array of int) 0:? 'gl_vm3' (global 3-element array of int)
0:? 'gl_vn8' (4-element array of int) 0:? 'gl_vn8' (global 4-element array of int)
0:? 'gl_vp' (int) 0:? 'gl_vp' (global int)
0:? 'foob__vi4' (4-element array of int) 0:? 'foob__vi4' (global 4-element array of int)
0:? 'foob__vj' (int) 0:? 'foob__vj' (global int)
0:? 'foob__vk5' (5-element array of int) 0:? 'foob__vk5' (global 5-element array of int)
0:? '__foobvm2' (2-element array of int) 0:? '__foobvm2' (global 2-element array of int)
0:? '__foobvm3' (3-element array of int) 0:? '__foobvm3' (global 3-element array of int)
0:? 'foob__vn8' (4-element array of int) 0:? 'foob__vn8' (global 4-element array of int)
0:? 'foob__vp' (int) 0:? 'foob__vp' (global int)
Linked fragment stage: Linked fragment stage:
@@ -275,31 +275,31 @@ Linked fragment stage:
Shader version: 120 Shader version: 120
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:5 Sequence 0:5 Sequence
0:5 move second child to first child (int) 0:5 move second child to first child (temp int)
0:5 'd1' (int) 0:5 'd1' (global int)
0:5 Constant: 0:5 Constant:
0:5 1 (const int) 0:5 1 (const int)
0:6 Sequence 0:6 Sequence
0:6 move second child to first child (int) 0:6 move second child to first child (temp int)
0:6 'e2' (int) 0:6 'e2' (global int)
0:6 Constant: 0:6 Constant:
0:6 2 (const int) 0:6 2 (const int)
0:7 Sequence 0:7 Sequence
0:7 move second child to first child (int) 0:7 move second child to first child (temp int)
0:7 'h3' (int) 0:7 'h3' (global int)
0:7 Constant: 0:7 Constant:
0:7 3 (const int) 0:7 3 (const int)
0:14 Sequence 0:14 Sequence
0:14 move second child to first child (4-element array of int) 0:14 move second child to first child (temp 4-element array of int)
0:14 'ii4' (4-element array of int) 0:14 'ii4' (global 4-element array of int)
0:14 Constant: 0:14 Constant:
0:14 1 (const int) 0:14 1 (const int)
0:14 2 (const int) 0:14 2 (const int)
0:14 3 (const int) 0:14 3 (const int)
0:14 4 (const int) 0:14 4 (const int)
0:15 Sequence 0:15 Sequence
0:15 move second child to first child (5-element array of int) 0:15 move second child to first child (temp 5-element array of int)
0:15 'ik5' (5-element array of int) 0:15 'ik5' (global 5-element array of int)
0:15 Constant: 0:15 Constant:
0:15 5 (const int) 0:15 5 (const int)
0:15 6 (const int) 0:15 6 (const int)
@@ -307,36 +307,36 @@ ERROR: node is still EOpNull!
0:15 8 (const int) 0:15 8 (const int)
0:15 9 (const int) 0:15 9 (const int)
0:16 Sequence 0:16 Sequence
0:16 move second child to first child (2-element array of int) 0:16 move second child to first child (temp 2-element array of int)
0:16 'im2' (2-element array of int) 0:16 'im2' (global 2-element array of int)
0:16 Constant: 0:16 Constant:
0:16 10 (const int) 0:16 10 (const int)
0:16 11 (const int) 0:16 11 (const int)
0:16 move second child to first child (3-element array of int) 0:16 move second child to first child (temp 3-element array of int)
0:16 'im3' (3-element array of int) 0:16 'im3' (global 3-element array of int)
0:16 Constant: 0:16 Constant:
0:16 12 (const int) 0:16 12 (const int)
0:16 13 (const int) 0:16 13 (const int)
0:16 14 (const int) 0:16 14 (const int)
0:17 Sequence 0:17 Sequence
0:17 move second child to first child (4-element array of int) 0:17 move second child to first child (temp 4-element array of int)
0:17 'in8' (4-element array of int) 0:17 'in8' (global 4-element array of int)
0:17 Constant: 0:17 Constant:
0:17 21 (const int) 0:17 21 (const int)
0:17 22 (const int) 0:17 22 (const int)
0:17 23 (const int) 0:17 23 (const int)
0:17 24 (const int) 0:17 24 (const int)
0:34 Sequence 0:34 Sequence
0:34 move second child to first child (4-element array of int) 0:34 move second child to first child (temp 4-element array of int)
0:34 'gl_vi4' (4-element array of int) 0:34 'gl_vi4' (global 4-element array of int)
0:34 Constant: 0:34 Constant:
0:34 1 (const int) 0:34 1 (const int)
0:34 2 (const int) 0:34 2 (const int)
0:34 3 (const int) 0:34 3 (const int)
0:34 4 (const int) 0:34 4 (const int)
0:35 Sequence 0:35 Sequence
0:35 move second child to first child (5-element array of int) 0:35 move second child to first child (temp 5-element array of int)
0:35 'gl_vk5' (5-element array of int) 0:35 'gl_vk5' (global 5-element array of int)
0:35 Constant: 0:35 Constant:
0:35 5 (const int) 0:35 5 (const int)
0:35 6 (const int) 0:35 6 (const int)
@@ -344,61 +344,61 @@ ERROR: node is still EOpNull!
0:35 8 (const int) 0:35 8 (const int)
0:35 9 (const int) 0:35 9 (const int)
0:36 Sequence 0:36 Sequence
0:36 move second child to first child (2-element array of int) 0:36 move second child to first child (temp 2-element array of int)
0:36 'gl_vm2' (2-element array of int) 0:36 'gl_vm2' (global 2-element array of int)
0:36 Constant: 0:36 Constant:
0:36 10 (const int) 0:36 10 (const int)
0:36 11 (const int) 0:36 11 (const int)
0:36 move second child to first child (3-element array of int) 0:36 move second child to first child (temp 3-element array of int)
0:36 'gl_vm3' (3-element array of int) 0:36 'gl_vm3' (global 3-element array of int)
0:36 Constant: 0:36 Constant:
0:36 12 (const int) 0:36 12 (const int)
0:36 13 (const int) 0:36 13 (const int)
0:36 14 (const int) 0:36 14 (const int)
0:37 Sequence 0:37 Sequence
0:37 move second child to first child (4-element array of int) 0:37 move second child to first child (temp 4-element array of int)
0:37 'gl_vn8' (4-element array of int) 0:37 'gl_vn8' (global 4-element array of int)
0:37 Constant: 0:37 Constant:
0:37 21 (const int) 0:37 21 (const int)
0:37 22 (const int) 0:37 22 (const int)
0:37 23 (const int) 0:37 23 (const int)
0:37 24 (const int) 0:37 24 (const int)
0:39 Function Definition: main( (void) 0:39 Function Definition: main( (global void)
0:39 Function Parameters: 0:39 Function Parameters:
0:41 Sequence 0:41 Sequence
0:41 Loop with condition tested first 0:41 Loop with condition tested first
0:41 Loop Condition 0:41 Loop Condition
0:41 move second child to first child (bool) 0:41 move second child to first child (temp bool)
0:41 'cond' (bool) 0:41 'cond' (temp bool)
0:41 Compare Less Than (bool) 0:41 Compare Less Than (temp bool)
0:41 'b' (int) 0:41 'b' (global int)
0:41 'c' (int) 0:41 'c' (global int)
0:41 No loop body 0:41 No loop body
0:42 Loop with condition tested first 0:42 Loop with condition tested first
0:42 Loop Condition 0:42 Loop Condition
0:42 move second child to first child (int) 0:42 move second child to first child (temp int)
0:42 'icond' (int) 0:42 'icond' (temp int)
0:42 'b' (int) 0:42 'b' (global int)
0:42 No loop body 0:42 No loop body
0:43 Loop with condition tested first 0:43 Loop with condition tested first
0:43 Loop Condition 0:43 Loop Condition
0:43 move second child to first child (bool) 0:43 move second child to first child (temp bool)
0:43 'gl_cond' (bool) 0:43 'gl_cond' (temp bool)
0:43 Compare Less Than (bool) 0:43 Compare Less Than (temp bool)
0:43 'b' (int) 0:43 'b' (global int)
0:43 'c' (int) 0:43 'c' (global int)
0:43 No loop body 0:43 No loop body
0:46 Sequence 0:46 Sequence
0:46 move second child to first child (4-element array of int) 0:46 move second child to first child (temp 4-element array of int)
0:46 'foob__vi4' (4-element array of int) 0:46 'foob__vi4' (global 4-element array of int)
0:46 Constant: 0:46 Constant:
0:46 1 (const int) 0:46 1 (const int)
0:46 2 (const int) 0:46 2 (const int)
0:46 3 (const int) 0:46 3 (const int)
0:46 4 (const int) 0:46 4 (const int)
0:47 Sequence 0:47 Sequence
0:47 move second child to first child (5-element array of int) 0:47 move second child to first child (temp 5-element array of int)
0:47 'foob__vk5' (5-element array of int) 0:47 'foob__vk5' (global 5-element array of int)
0:47 Constant: 0:47 Constant:
0:47 5 (const int) 0:47 5 (const int)
0:47 6 (const int) 0:47 6 (const int)
@@ -406,54 +406,54 @@ ERROR: node is still EOpNull!
0:47 8 (const int) 0:47 8 (const int)
0:47 9 (const int) 0:47 9 (const int)
0:48 Sequence 0:48 Sequence
0:48 move second child to first child (2-element array of int) 0:48 move second child to first child (temp 2-element array of int)
0:48 '__foobvm2' (2-element array of int) 0:48 '__foobvm2' (global 2-element array of int)
0:48 Constant: 0:48 Constant:
0:48 10 (const int) 0:48 10 (const int)
0:48 11 (const int) 0:48 11 (const int)
0:48 move second child to first child (3-element array of int) 0:48 move second child to first child (temp 3-element array of int)
0:48 '__foobvm3' (3-element array of int) 0:48 '__foobvm3' (global 3-element array of int)
0:48 Constant: 0:48 Constant:
0:48 12 (const int) 0:48 12 (const int)
0:48 13 (const int) 0:48 13 (const int)
0:48 14 (const int) 0:48 14 (const int)
0:49 Sequence 0:49 Sequence
0:49 move second child to first child (4-element array of int) 0:49 move second child to first child (temp 4-element array of int)
0:49 'foob__vn8' (4-element array of int) 0:49 'foob__vn8' (global 4-element array of int)
0:49 Constant: 0:49 Constant:
0:49 21 (const int) 0:49 21 (const int)
0:49 22 (const int) 0:49 22 (const int)
0:49 23 (const int) 0:49 23 (const int)
0:49 24 (const int) 0:49 24 (const int)
0:? Linker Objects 0:? Linker Objects
0:? 'a' (int) 0:? 'a' (global int)
0:? 'b' (int) 0:? 'b' (global int)
0:? 'c' (int) 0:? 'c' (global int)
0:? 'd1' (int) 0:? 'd1' (global int)
0:? 'e2' (int) 0:? 'e2' (global int)
0:? 'f' (int) 0:? 'f' (global int)
0:? 'g' (int) 0:? 'g' (global int)
0:? 'h3' (int) 0:? 'h3' (global int)
0:? 'i4' (4-element array of int) 0:? 'i4' (global 4-element array of int)
0:? 'j' (int) 0:? 'j' (global int)
0:? 'k5' (5-element array of int) 0:? 'k5' (global 5-element array of int)
0:? 'm6' (6-element array of int) 0:? 'm6' (global 6-element array of int)
0:? 'm7' (7-element array of int) 0:? 'm7' (global 7-element array of int)
0:? 'n8' (8-element array of int) 0:? 'n8' (global 8-element array of int)
0:? 'p' (int) 0:? 'p' (global int)
0:? 'ii4' (4-element array of int) 0:? 'ii4' (global 4-element array of int)
0:? 'ij' (int) 0:? 'ij' (global int)
0:? 'ik5' (5-element array of int) 0:? 'ik5' (global 5-element array of int)
0:? 'im2' (2-element array of int) 0:? 'im2' (global 2-element array of int)
0:? 'im3' (3-element array of int) 0:? 'im3' (global 3-element array of int)
0:? 'in8' (4-element array of int) 0:? 'in8' (global 4-element array of int)
0:? 'ip' (int) 0:? 'ip' (global int)
0:? 'cii4' (const 4-element array of int) 0:? 'cii4' (const 4-element array of int)
0:? 1 (const int) 0:? 1 (const int)
0:? 2 (const int) 0:? 2 (const int)
0:? 3 (const int) 0:? 3 (const int)
0:? 4 (const int) 0:? 4 (const int)
0:? 'cij' (int) 0:? 'cij' (temp int)
0:? 'cik5' (const 5-element array of int) 0:? 'cik5' (const 5-element array of int)
0:? 5 (const int) 0:? 5 (const int)
0:? 6 (const int) 0:? 6 (const int)
@@ -472,7 +472,7 @@ ERROR: node is still EOpNull!
0:? 22 (const int) 0:? 22 (const int)
0:? 23 (const int) 0:? 23 (const int)
0:? 24 (const int) 0:? 24 (const int)
0:? 'cip' (int) 0:? 'cip' (temp int)
0:? 'uii4' (uniform 4-element array of int) 0:? 'uii4' (uniform 4-element array of int)
0:? 1 (const int) 0:? 1 (const int)
0:? 2 (const int) 0:? 2 (const int)
@@ -498,18 +498,18 @@ ERROR: node is still EOpNull!
0:? 23 (const int) 0:? 23 (const int)
0:? 24 (const int) 0:? 24 (const int)
0:? 'uip' (uniform int) 0:? 'uip' (uniform int)
0:? 'gl_vi4' (4-element array of int) 0:? 'gl_vi4' (global 4-element array of int)
0:? 'gl_vj' (int) 0:? 'gl_vj' (global int)
0:? 'gl_vk5' (5-element array of int) 0:? 'gl_vk5' (global 5-element array of int)
0:? 'gl_vm2' (2-element array of int) 0:? 'gl_vm2' (global 2-element array of int)
0:? 'gl_vm3' (3-element array of int) 0:? 'gl_vm3' (global 3-element array of int)
0:? 'gl_vn8' (4-element array of int) 0:? 'gl_vn8' (global 4-element array of int)
0:? 'gl_vp' (int) 0:? 'gl_vp' (global int)
0:? 'foob__vi4' (4-element array of int) 0:? 'foob__vi4' (global 4-element array of int)
0:? 'foob__vj' (int) 0:? 'foob__vj' (global int)
0:? 'foob__vk5' (5-element array of int) 0:? 'foob__vk5' (global 5-element array of int)
0:? '__foobvm2' (2-element array of int) 0:? '__foobvm2' (global 2-element array of int)
0:? '__foobvm3' (3-element array of int) 0:? '__foobvm3' (global 3-element array of int)
0:? 'foob__vn8' (4-element array of int) 0:? 'foob__vn8' (global 4-element array of int)
0:? 'foob__vp' (int) 0:? 'foob__vp' (global int)

View File

@@ -3,114 +3,114 @@
Shader version: 120 Shader version: 120
0:? Sequence 0:? Sequence
0:5 Sequence 0:5 Sequence
0:5 move second child to first child (4-component vector of float) 0:5 move second child to first child (temp 4-component vector of float)
0:5 'v1' (4-component vector of float) 0:5 'v1' (global 4-component vector of float)
0:5 Constant: 0:5 Constant:
0:5 2.000000 0:5 2.000000
0:5 3.000000 0:5 3.000000
0:5 5.000000 0:5 5.000000
0:5 7.000000 0:5 7.000000
0:6 Sequence 0:6 Sequence
0:6 move second child to first child (4-component vector of float) 0:6 move second child to first child (temp 4-component vector of float)
0:6 'v2' (4-component vector of float) 0:6 'v2' (global 4-component vector of float)
0:6 Constant: 0:6 Constant:
0:6 11.000000 0:6 11.000000
0:6 13.000000 0:6 13.000000
0:6 17.000000 0:6 17.000000
0:6 19.000000 0:6 19.000000
0:7 Sequence 0:7 Sequence
0:7 move second child to first child (4-component vector of float) 0:7 move second child to first child (temp 4-component vector of float)
0:7 'v3' (4-component vector of float) 0:7 'v3' (global 4-component vector of float)
0:7 Constant: 0:7 Constant:
0:7 23.000000 0:7 23.000000
0:7 29.000000 0:7 29.000000
0:7 31.000000 0:7 31.000000
0:7 37.000000 0:7 37.000000
0:8 Sequence 0:8 Sequence
0:8 move second child to first child (4-component vector of float) 0:8 move second child to first child (temp 4-component vector of float)
0:8 'v4' (4-component vector of float) 0:8 'v4' (global 4-component vector of float)
0:8 Constant: 0:8 Constant:
0:8 41.000000 0:8 41.000000
0:8 43.000000 0:8 43.000000
0:8 47.000000 0:8 47.000000
0:8 53.000000 0:8 53.000000
0:16 Function Definition: main( (void) 0:16 Function Definition: main( (global void)
0:16 Function Parameters: 0:16 Function Parameters:
0:18 Sequence 0:18 Sequence
0:18 Sequence 0:18 Sequence
0:18 move second child to first child (4X4 matrix of float) 0:18 move second child to first child (temp 4X4 matrix of float)
0:18 'm' (4X4 matrix of float) 0:18 'm' (temp 4X4 matrix of float)
0:18 Construct mat4 (4X4 matrix of float) 0:18 Construct mat4 (temp 4X4 matrix of float)
0:18 'v1' (4-component vector of float) 0:18 'v1' (global 4-component vector of float)
0:18 'v2' (4-component vector of float) 0:18 'v2' (global 4-component vector of float)
0:18 'v3' (4-component vector of float) 0:18 'v3' (global 4-component vector of float)
0:18 'v4' (4-component vector of float) 0:18 'v4' (global 4-component vector of float)
0:20 Sequence 0:20 Sequence
0:20 move second child to first child (4X4 matrix of float) 0:20 move second child to first child (temp 4X4 matrix of float)
0:20 'mm' (4X4 matrix of float) 0:20 'mm' (temp 4X4 matrix of float)
0:20 component-wise multiply (4X4 matrix of float) 0:20 component-wise multiply (global 4X4 matrix of float)
0:20 'm' (4X4 matrix of float) 0:20 'm' (temp 4X4 matrix of float)
0:20 'm' (4X4 matrix of float) 0:20 'm' (temp 4X4 matrix of float)
0:21 Sequence 0:21 Sequence
0:21 move second child to first child (float) 0:21 move second child to first child (temp float)
0:21 'f' (float) 0:21 'f' (temp float)
0:21 direct index (float) 0:21 direct index (temp float)
0:21 direct index (4-component vector of float) 0:21 direct index (temp 4-component vector of float)
0:21 'mm' (4X4 matrix of float) 0:21 'mm' (temp 4X4 matrix of float)
0:21 Constant: 0:21 Constant:
0:21 1 (const int) 0:21 1 (const int)
0:21 Constant: 0:21 Constant:
0:21 3 (const int) 0:21 3 (const int)
0:24 Sequence 0:24 Sequence
0:24 move second child to first child (float) 0:24 move second child to first child (temp float)
0:24 'g' (float) 0:24 'g' (temp float)
0:24 direct index (float) 0:24 direct index (temp float)
0:24 direct index (4-component vector of float) 0:24 direct index (temp 4-component vector of float)
0:24 component-wise multiply (4X4 matrix of float) 0:24 component-wise multiply (global 4X4 matrix of float)
0:24 'm' (4X4 matrix of float) 0:24 'm' (temp 4X4 matrix of float)
0:24 'm' (4X4 matrix of float) 0:24 'm' (temp 4X4 matrix of float)
0:24 Constant: 0:24 Constant:
0:24 2 (const int) 0:24 2 (const int)
0:24 Constant: 0:24 Constant:
0:24 1 (const int) 0:24 1 (const int)
0:26 Sequence 0:26 Sequence
0:26 move second child to first child (float) 0:26 move second child to first child (temp float)
0:26 'h' (float) 0:26 'h' (temp float)
0:26 Constant: 0:26 Constant:
0:26 5.000000 0:26 5.000000
0:28 Sequence 0:28 Sequence
0:28 move second child to first child (float) 0:28 move second child to first child (temp float)
0:28 'i' (float) 0:28 'i' (temp float)
0:28 direct index (float) 0:28 direct index (temp float)
0:28 Function Call: texture2D(s21;vf2; (4-component vector of float) 0:28 Function Call: texture2D(s21;vf2; (global 4-component vector of float)
0:28 'sampler' (uniform sampler2D) 0:28 'sampler' (uniform sampler2D)
0:28 Constant: 0:28 Constant:
0:28 0.500000 0:28 0.500000
0:28 0.500000 0:28 0.500000
0:28 Constant: 0:28 Constant:
0:28 1 (const int) 0:28 1 (const int)
0:30 add second child into first child (float) 0:30 add second child into first child (temp float)
0:30 'i' (float) 0:30 'i' (temp float)
0:30 direct index (float) 0:30 direct index (temp float)
0:30 Test condition and select (4-component vector of float) 0:30 Test condition and select (temp 4-component vector of float)
0:30 Condition 0:30 Condition
0:30 Compare Greater Than (bool) 0:30 Compare Greater Than (temp bool)
0:30 'i' (float) 0:30 'i' (temp float)
0:30 Constant: 0:30 Constant:
0:30 0.100000 0:30 0.100000
0:30 true case 0:30 true case
0:30 'v1' (4-component vector of float) 0:30 'v1' (global 4-component vector of float)
0:30 false case 0:30 false case
0:30 'v2' (4-component vector of float) 0:30 'v2' (global 4-component vector of float)
0:30 Constant: 0:30 Constant:
0:30 3 (const int) 0:30 3 (const int)
0:33 add second child into first child (float) 0:33 add second child into first child (temp float)
0:33 'i' (float) 0:33 'i' (temp float)
0:33 direct index (float) 0:33 direct index (temp float)
0:33 direct index (2-component vector of float) 0:33 direct index (temp 2-component vector of float)
0:33 b: direct index for structure (3-element array of 2-component vector of float) 0:33 b: direct index for structure (global 3-element array of 2-component vector of float)
0:33 move second child to first child (structure{int a, 3-element array of 2-component vector of float b, bool c}) 0:33 move second child to first child (temp structure{global int a, global 3-element array of 2-component vector of float b, global bool c})
0:33 't' (structure{int a, 3-element array of 2-component vector of float b, bool c}) 0:33 't' (temp structure{global int a, global 3-element array of 2-component vector of float b, global bool c})
0:33 Constant: 0:33 Constant:
0:33 1 (const int) 0:33 1 (const int)
0:33 2.000000 0:33 2.000000
@@ -126,19 +126,19 @@ Shader version: 120
0:33 2 (const int) 0:33 2 (const int)
0:33 Constant: 0:33 Constant:
0:33 1 (const int) 0:33 1 (const int)
0:35 move second child to first child (4-component vector of float) 0:35 move second child to first child (temp 4-component vector of float)
0:35 'gl_FragColor' (fragColor 4-component vector of float) 0:35 'gl_FragColor' (fragColor 4-component vector of float)
0:35 Construct vec4 (4-component vector of float) 0:35 Construct vec4 (temp 4-component vector of float)
0:35 'f' (float) 0:35 'f' (temp float)
0:35 'g' (float) 0:35 'g' (temp float)
0:35 'h' (float) 0:35 'h' (temp float)
0:35 'i' (float) 0:35 'i' (temp float)
0:? Linker Objects 0:? Linker Objects
0:? 'sampler' (uniform sampler2D) 0:? 'sampler' (uniform sampler2D)
0:? 'v1' (4-component vector of float) 0:? 'v1' (global 4-component vector of float)
0:? 'v2' (4-component vector of float) 0:? 'v2' (global 4-component vector of float)
0:? 'v3' (4-component vector of float) 0:? 'v3' (global 4-component vector of float)
0:? 'v4' (4-component vector of float) 0:? 'v4' (global 4-component vector of float)
Linked fragment stage: Linked fragment stage:
@@ -147,114 +147,114 @@ Linked fragment stage:
Shader version: 120 Shader version: 120
0:? Sequence 0:? Sequence
0:5 Sequence 0:5 Sequence
0:5 move second child to first child (4-component vector of float) 0:5 move second child to first child (temp 4-component vector of float)
0:5 'v1' (4-component vector of float) 0:5 'v1' (global 4-component vector of float)
0:5 Constant: 0:5 Constant:
0:5 2.000000 0:5 2.000000
0:5 3.000000 0:5 3.000000
0:5 5.000000 0:5 5.000000
0:5 7.000000 0:5 7.000000
0:6 Sequence 0:6 Sequence
0:6 move second child to first child (4-component vector of float) 0:6 move second child to first child (temp 4-component vector of float)
0:6 'v2' (4-component vector of float) 0:6 'v2' (global 4-component vector of float)
0:6 Constant: 0:6 Constant:
0:6 11.000000 0:6 11.000000
0:6 13.000000 0:6 13.000000
0:6 17.000000 0:6 17.000000
0:6 19.000000 0:6 19.000000
0:7 Sequence 0:7 Sequence
0:7 move second child to first child (4-component vector of float) 0:7 move second child to first child (temp 4-component vector of float)
0:7 'v3' (4-component vector of float) 0:7 'v3' (global 4-component vector of float)
0:7 Constant: 0:7 Constant:
0:7 23.000000 0:7 23.000000
0:7 29.000000 0:7 29.000000
0:7 31.000000 0:7 31.000000
0:7 37.000000 0:7 37.000000
0:8 Sequence 0:8 Sequence
0:8 move second child to first child (4-component vector of float) 0:8 move second child to first child (temp 4-component vector of float)
0:8 'v4' (4-component vector of float) 0:8 'v4' (global 4-component vector of float)
0:8 Constant: 0:8 Constant:
0:8 41.000000 0:8 41.000000
0:8 43.000000 0:8 43.000000
0:8 47.000000 0:8 47.000000
0:8 53.000000 0:8 53.000000
0:16 Function Definition: main( (void) 0:16 Function Definition: main( (global void)
0:16 Function Parameters: 0:16 Function Parameters:
0:18 Sequence 0:18 Sequence
0:18 Sequence 0:18 Sequence
0:18 move second child to first child (4X4 matrix of float) 0:18 move second child to first child (temp 4X4 matrix of float)
0:18 'm' (4X4 matrix of float) 0:18 'm' (temp 4X4 matrix of float)
0:18 Construct mat4 (4X4 matrix of float) 0:18 Construct mat4 (temp 4X4 matrix of float)
0:18 'v1' (4-component vector of float) 0:18 'v1' (global 4-component vector of float)
0:18 'v2' (4-component vector of float) 0:18 'v2' (global 4-component vector of float)
0:18 'v3' (4-component vector of float) 0:18 'v3' (global 4-component vector of float)
0:18 'v4' (4-component vector of float) 0:18 'v4' (global 4-component vector of float)
0:20 Sequence 0:20 Sequence
0:20 move second child to first child (4X4 matrix of float) 0:20 move second child to first child (temp 4X4 matrix of float)
0:20 'mm' (4X4 matrix of float) 0:20 'mm' (temp 4X4 matrix of float)
0:20 component-wise multiply (4X4 matrix of float) 0:20 component-wise multiply (global 4X4 matrix of float)
0:20 'm' (4X4 matrix of float) 0:20 'm' (temp 4X4 matrix of float)
0:20 'm' (4X4 matrix of float) 0:20 'm' (temp 4X4 matrix of float)
0:21 Sequence 0:21 Sequence
0:21 move second child to first child (float) 0:21 move second child to first child (temp float)
0:21 'f' (float) 0:21 'f' (temp float)
0:21 direct index (float) 0:21 direct index (temp float)
0:21 direct index (4-component vector of float) 0:21 direct index (temp 4-component vector of float)
0:21 'mm' (4X4 matrix of float) 0:21 'mm' (temp 4X4 matrix of float)
0:21 Constant: 0:21 Constant:
0:21 1 (const int) 0:21 1 (const int)
0:21 Constant: 0:21 Constant:
0:21 3 (const int) 0:21 3 (const int)
0:24 Sequence 0:24 Sequence
0:24 move second child to first child (float) 0:24 move second child to first child (temp float)
0:24 'g' (float) 0:24 'g' (temp float)
0:24 direct index (float) 0:24 direct index (temp float)
0:24 direct index (4-component vector of float) 0:24 direct index (temp 4-component vector of float)
0:24 component-wise multiply (4X4 matrix of float) 0:24 component-wise multiply (global 4X4 matrix of float)
0:24 'm' (4X4 matrix of float) 0:24 'm' (temp 4X4 matrix of float)
0:24 'm' (4X4 matrix of float) 0:24 'm' (temp 4X4 matrix of float)
0:24 Constant: 0:24 Constant:
0:24 2 (const int) 0:24 2 (const int)
0:24 Constant: 0:24 Constant:
0:24 1 (const int) 0:24 1 (const int)
0:26 Sequence 0:26 Sequence
0:26 move second child to first child (float) 0:26 move second child to first child (temp float)
0:26 'h' (float) 0:26 'h' (temp float)
0:26 Constant: 0:26 Constant:
0:26 5.000000 0:26 5.000000
0:28 Sequence 0:28 Sequence
0:28 move second child to first child (float) 0:28 move second child to first child (temp float)
0:28 'i' (float) 0:28 'i' (temp float)
0:28 direct index (float) 0:28 direct index (temp float)
0:28 Function Call: texture2D(s21;vf2; (4-component vector of float) 0:28 Function Call: texture2D(s21;vf2; (global 4-component vector of float)
0:28 'sampler' (uniform sampler2D) 0:28 'sampler' (uniform sampler2D)
0:28 Constant: 0:28 Constant:
0:28 0.500000 0:28 0.500000
0:28 0.500000 0:28 0.500000
0:28 Constant: 0:28 Constant:
0:28 1 (const int) 0:28 1 (const int)
0:30 add second child into first child (float) 0:30 add second child into first child (temp float)
0:30 'i' (float) 0:30 'i' (temp float)
0:30 direct index (float) 0:30 direct index (temp float)
0:30 Test condition and select (4-component vector of float) 0:30 Test condition and select (temp 4-component vector of float)
0:30 Condition 0:30 Condition
0:30 Compare Greater Than (bool) 0:30 Compare Greater Than (temp bool)
0:30 'i' (float) 0:30 'i' (temp float)
0:30 Constant: 0:30 Constant:
0:30 0.100000 0:30 0.100000
0:30 true case 0:30 true case
0:30 'v1' (4-component vector of float) 0:30 'v1' (global 4-component vector of float)
0:30 false case 0:30 false case
0:30 'v2' (4-component vector of float) 0:30 'v2' (global 4-component vector of float)
0:30 Constant: 0:30 Constant:
0:30 3 (const int) 0:30 3 (const int)
0:33 add second child into first child (float) 0:33 add second child into first child (temp float)
0:33 'i' (float) 0:33 'i' (temp float)
0:33 direct index (float) 0:33 direct index (temp float)
0:33 direct index (2-component vector of float) 0:33 direct index (temp 2-component vector of float)
0:33 b: direct index for structure (3-element array of 2-component vector of float) 0:33 b: direct index for structure (global 3-element array of 2-component vector of float)
0:33 move second child to first child (structure{int a, 3-element array of 2-component vector of float b, bool c}) 0:33 move second child to first child (temp structure{global int a, global 3-element array of 2-component vector of float b, global bool c})
0:33 't' (structure{int a, 3-element array of 2-component vector of float b, bool c}) 0:33 't' (temp structure{global int a, global 3-element array of 2-component vector of float b, global bool c})
0:33 Constant: 0:33 Constant:
0:33 1 (const int) 0:33 1 (const int)
0:33 2.000000 0:33 2.000000
@@ -270,17 +270,17 @@ Shader version: 120
0:33 2 (const int) 0:33 2 (const int)
0:33 Constant: 0:33 Constant:
0:33 1 (const int) 0:33 1 (const int)
0:35 move second child to first child (4-component vector of float) 0:35 move second child to first child (temp 4-component vector of float)
0:35 'gl_FragColor' (fragColor 4-component vector of float) 0:35 'gl_FragColor' (fragColor 4-component vector of float)
0:35 Construct vec4 (4-component vector of float) 0:35 Construct vec4 (temp 4-component vector of float)
0:35 'f' (float) 0:35 'f' (temp float)
0:35 'g' (float) 0:35 'g' (temp float)
0:35 'h' (float) 0:35 'h' (temp float)
0:35 'i' (float) 0:35 'i' (temp float)
0:? Linker Objects 0:? Linker Objects
0:? 'sampler' (uniform sampler2D) 0:? 'sampler' (uniform sampler2D)
0:? 'v1' (4-component vector of float) 0:? 'v1' (global 4-component vector of float)
0:? 'v2' (4-component vector of float) 0:? 'v2' (global 4-component vector of float)
0:? 'v3' (4-component vector of float) 0:? 'v3' (global 4-component vector of float)
0:? 'v4' (4-component vector of float) 0:? 'v4' (global 4-component vector of float)

View File

@@ -4,13 +4,13 @@ WARNING: 0:4: varying deprecated in version 130; may be removed in future releas
Shader version: 130 Shader version: 130
0:? Sequence 0:? Sequence
0:6 Function Definition: main( (void) 0:6 Function Definition: main( (global void)
0:6 Function Parameters: 0:6 Function Parameters:
0:8 Sequence 0:8 Sequence
0:8 move second child to first child (float) 0:8 move second child to first child (temp float)
0:8 'gl_FragDepth' (gl_FragDepth float) 0:8 'gl_FragDepth' (gl_FragDepth float)
0:8 'Depth' (smooth in float) 0:8 'Depth' (smooth in float)
0:9 move second child to first child (4-component vector of float) 0:9 move second child to first child (temp 4-component vector of float)
0:9 'gl_FragColor' (fragColor 4-component vector of float) 0:9 'gl_FragColor' (fragColor 4-component vector of float)
0:9 'Color' (smooth in 4-component vector of float) 0:9 'Color' (smooth in 4-component vector of float)
0:? Linker Objects 0:? Linker Objects
@@ -23,13 +23,13 @@ Linked fragment stage:
Shader version: 130 Shader version: 130
0:? Sequence 0:? Sequence
0:6 Function Definition: main( (void) 0:6 Function Definition: main( (global void)
0:6 Function Parameters: 0:6 Function Parameters:
0:8 Sequence 0:8 Sequence
0:8 move second child to first child (float) 0:8 move second child to first child (temp float)
0:8 'gl_FragDepth' (gl_FragDepth float) 0:8 'gl_FragDepth' (gl_FragDepth float)
0:8 'Depth' (smooth in float) 0:8 'Depth' (smooth in float)
0:9 move second child to first child (4-component vector of float) 0:9 move second child to first child (temp 4-component vector of float)
0:9 'gl_FragColor' (fragColor 4-component vector of float) 0:9 'gl_FragColor' (fragColor 4-component vector of float)
0:9 'Color' (smooth in 4-component vector of float) 0:9 'Color' (smooth in 4-component vector of float)
0:? Linker Objects 0:? Linker Objects

View File

@@ -2,35 +2,35 @@
Shader version: 110 Shader version: 110
0:? Sequence 0:? Sequence
0:4 Function Definition: main( (void) 0:4 Function Definition: main( (global void)
0:4 Function Parameters: 0:4 Function Parameters:
0:6 Sequence 0:6 Sequence
0:6 Sequence 0:6 Sequence
0:6 move second child to first child (4-component vector of float) 0:6 move second child to first child (temp 4-component vector of float)
0:6 'white' (4-component vector of float) 0:6 'white' (temp 4-component vector of float)
0:6 Constant: 0:6 Constant:
0:6 1.000000 0:6 1.000000
0:6 1.000000 0:6 1.000000
0:6 1.000000 0:6 1.000000
0:6 1.000000 0:6 1.000000
0:7 Sequence 0:7 Sequence
0:7 move second child to first child (4-component vector of float) 0:7 move second child to first child (temp 4-component vector of float)
0:7 'black' (4-component vector of float) 0:7 'black' (temp 4-component vector of float)
0:7 Constant: 0:7 Constant:
0:7 0.200000 0:7 0.200000
0:7 0.200000 0:7 0.200000
0:7 0.200000 0:7 0.200000
0:7 0.200000 0:7 0.200000
0:8 Sequence 0:8 Sequence
0:8 move second child to first child (4-component vector of float) 0:8 move second child to first child (temp 4-component vector of float)
0:8 'color' (4-component vector of float) 0:8 'color' (temp 4-component vector of float)
0:8 'white' (4-component vector of float) 0:8 'white' (temp 4-component vector of float)
0:11 Sequence 0:11 Sequence
0:11 move second child to first child (float) 0:11 move second child to first child (temp float)
0:11 'x' (float) 0:11 'x' (temp float)
0:11 subtract (float) 0:11 subtract (temp float)
0:11 component-wise multiply (float) 0:11 component-wise multiply (temp float)
0:11 direct index (float) 0:11 direct index (temp float)
0:11 'tex_coord' (smooth in 2-component vector of float) 0:11 'tex_coord' (smooth in 2-component vector of float)
0:11 Constant: 0:11 Constant:
0:11 0 (const int) 0:11 0 (const int)
@@ -39,11 +39,11 @@ Shader version: 110
0:11 Constant: 0:11 Constant:
0:11 1.000000 0:11 1.000000
0:12 Sequence 0:12 Sequence
0:12 move second child to first child (float) 0:12 move second child to first child (temp float)
0:12 'y' (float) 0:12 'y' (temp float)
0:12 subtract (float) 0:12 subtract (temp float)
0:12 component-wise multiply (float) 0:12 component-wise multiply (temp float)
0:12 direct index (float) 0:12 direct index (temp float)
0:12 'tex_coord' (smooth in 2-component vector of float) 0:12 'tex_coord' (smooth in 2-component vector of float)
0:12 Constant: 0:12 Constant:
0:12 1 (const int) 0:12 1 (const int)
@@ -52,68 +52,68 @@ Shader version: 110
0:12 Constant: 0:12 Constant:
0:12 1.000000 0:12 1.000000
0:14 Sequence 0:14 Sequence
0:14 move second child to first child (float) 0:14 move second child to first child (temp float)
0:14 'radius' (float) 0:14 'radius' (temp float)
0:14 sqrt (float) 0:14 sqrt (global float)
0:14 add (float) 0:14 add (temp float)
0:14 component-wise multiply (float) 0:14 component-wise multiply (temp float)
0:14 'x' (float) 0:14 'x' (temp float)
0:14 'x' (float) 0:14 'x' (temp float)
0:14 component-wise multiply (float) 0:14 component-wise multiply (temp float)
0:14 'y' (float) 0:14 'y' (temp float)
0:14 'y' (float) 0:14 'y' (temp float)
0:15 Test condition and select (void) 0:15 Test condition and select (temp void)
0:15 Condition 0:15 Condition
0:15 Compare Greater Than (bool) 0:15 Compare Greater Than (temp bool)
0:15 'radius' (float) 0:15 'radius' (temp float)
0:15 Constant: 0:15 Constant:
0:15 1.000000 0:15 1.000000
0:15 true case 0:15 true case
0:16 Sequence 0:16 Sequence
0:16 Test condition and select (void) 0:16 Test condition and select (temp void)
0:16 Condition 0:16 Condition
0:16 Compare Greater Than (bool) 0:16 Compare Greater Than (temp bool)
0:16 'radius' (float) 0:16 'radius' (temp float)
0:16 Constant: 0:16 Constant:
0:16 1.100000 0:16 1.100000
0:16 true case 0:16 true case
0:17 Sequence 0:17 Sequence
0:17 Pre-Increment (4-component vector of float) 0:17 Pre-Increment (temp 4-component vector of float)
0:17 'color' (4-component vector of float) 0:17 'color' (temp 4-component vector of float)
0:20 move second child to first child (4-component vector of float) 0:20 move second child to first child (temp 4-component vector of float)
0:20 'gl_FragColor' (fragColor 4-component vector of float) 0:20 'gl_FragColor' (fragColor 4-component vector of float)
0:20 'color' (4-component vector of float) 0:20 'color' (temp 4-component vector of float)
0:22 Test condition and select (void) 0:22 Test condition and select (temp void)
0:22 Condition 0:22 Condition
0:22 Compare Greater Than (bool) 0:22 Compare Greater Than (temp bool)
0:22 'radius' (float) 0:22 'radius' (temp float)
0:22 Constant: 0:22 Constant:
0:22 1.200000 0:22 1.200000
0:22 true case 0:22 true case
0:23 Sequence 0:23 Sequence
0:23 Pre-Increment (4-component vector of float) 0:23 Pre-Increment (temp 4-component vector of float)
0:23 'color' (4-component vector of float) 0:23 'color' (temp 4-component vector of float)
0:26 Branch: Kill 0:26 Branch: Kill
0:30 Test condition and select (void) 0:30 Test condition and select (temp void)
0:30 Condition 0:30 Condition
0:30 Compare Greater Than or Equal (bool) 0:30 Compare Greater Than or Equal (temp bool)
0:30 'radius' (float) 0:30 'radius' (temp float)
0:30 Constant: 0:30 Constant:
0:30 0.750000 0:30 0.750000
0:30 true case 0:30 true case
0:31 subtract second child into first child (4-component vector of float) 0:31 subtract second child into first child (temp 4-component vector of float)
0:31 'color' (4-component vector of float) 0:31 'color' (temp 4-component vector of float)
0:31 Absolute value (float) 0:31 Absolute value (global float)
0:31 divide (float) 0:31 divide (temp float)
0:31 pow (float) 0:31 pow (global float)
0:31 'radius' (float) 0:31 'radius' (temp float)
0:31 Constant: 0:31 Constant:
0:31 16.000000 0:31 16.000000
0:31 Constant: 0:31 Constant:
0:31 2.000000 0:31 2.000000
0:33 move second child to first child (4-component vector of float) 0:33 move second child to first child (temp 4-component vector of float)
0:33 'gl_FragColor' (fragColor 4-component vector of float) 0:33 'gl_FragColor' (fragColor 4-component vector of float)
0:33 'color' (4-component vector of float) 0:33 'color' (temp 4-component vector of float)
0:? Linker Objects 0:? Linker Objects
0:? 'tex_coord' (smooth in 2-component vector of float) 0:? 'tex_coord' (smooth in 2-component vector of float)
@@ -123,35 +123,35 @@ Linked fragment stage:
Shader version: 110 Shader version: 110
0:? Sequence 0:? Sequence
0:4 Function Definition: main( (void) 0:4 Function Definition: main( (global void)
0:4 Function Parameters: 0:4 Function Parameters:
0:6 Sequence 0:6 Sequence
0:6 Sequence 0:6 Sequence
0:6 move second child to first child (4-component vector of float) 0:6 move second child to first child (temp 4-component vector of float)
0:6 'white' (4-component vector of float) 0:6 'white' (temp 4-component vector of float)
0:6 Constant: 0:6 Constant:
0:6 1.000000 0:6 1.000000
0:6 1.000000 0:6 1.000000
0:6 1.000000 0:6 1.000000
0:6 1.000000 0:6 1.000000
0:7 Sequence 0:7 Sequence
0:7 move second child to first child (4-component vector of float) 0:7 move second child to first child (temp 4-component vector of float)
0:7 'black' (4-component vector of float) 0:7 'black' (temp 4-component vector of float)
0:7 Constant: 0:7 Constant:
0:7 0.200000 0:7 0.200000
0:7 0.200000 0:7 0.200000
0:7 0.200000 0:7 0.200000
0:7 0.200000 0:7 0.200000
0:8 Sequence 0:8 Sequence
0:8 move second child to first child (4-component vector of float) 0:8 move second child to first child (temp 4-component vector of float)
0:8 'color' (4-component vector of float) 0:8 'color' (temp 4-component vector of float)
0:8 'white' (4-component vector of float) 0:8 'white' (temp 4-component vector of float)
0:11 Sequence 0:11 Sequence
0:11 move second child to first child (float) 0:11 move second child to first child (temp float)
0:11 'x' (float) 0:11 'x' (temp float)
0:11 subtract (float) 0:11 subtract (temp float)
0:11 component-wise multiply (float) 0:11 component-wise multiply (temp float)
0:11 direct index (float) 0:11 direct index (temp float)
0:11 'tex_coord' (smooth in 2-component vector of float) 0:11 'tex_coord' (smooth in 2-component vector of float)
0:11 Constant: 0:11 Constant:
0:11 0 (const int) 0:11 0 (const int)
@@ -160,11 +160,11 @@ Shader version: 110
0:11 Constant: 0:11 Constant:
0:11 1.000000 0:11 1.000000
0:12 Sequence 0:12 Sequence
0:12 move second child to first child (float) 0:12 move second child to first child (temp float)
0:12 'y' (float) 0:12 'y' (temp float)
0:12 subtract (float) 0:12 subtract (temp float)
0:12 component-wise multiply (float) 0:12 component-wise multiply (temp float)
0:12 direct index (float) 0:12 direct index (temp float)
0:12 'tex_coord' (smooth in 2-component vector of float) 0:12 'tex_coord' (smooth in 2-component vector of float)
0:12 Constant: 0:12 Constant:
0:12 1 (const int) 0:12 1 (const int)
@@ -173,68 +173,68 @@ Shader version: 110
0:12 Constant: 0:12 Constant:
0:12 1.000000 0:12 1.000000
0:14 Sequence 0:14 Sequence
0:14 move second child to first child (float) 0:14 move second child to first child (temp float)
0:14 'radius' (float) 0:14 'radius' (temp float)
0:14 sqrt (float) 0:14 sqrt (global float)
0:14 add (float) 0:14 add (temp float)
0:14 component-wise multiply (float) 0:14 component-wise multiply (temp float)
0:14 'x' (float) 0:14 'x' (temp float)
0:14 'x' (float) 0:14 'x' (temp float)
0:14 component-wise multiply (float) 0:14 component-wise multiply (temp float)
0:14 'y' (float) 0:14 'y' (temp float)
0:14 'y' (float) 0:14 'y' (temp float)
0:15 Test condition and select (void) 0:15 Test condition and select (temp void)
0:15 Condition 0:15 Condition
0:15 Compare Greater Than (bool) 0:15 Compare Greater Than (temp bool)
0:15 'radius' (float) 0:15 'radius' (temp float)
0:15 Constant: 0:15 Constant:
0:15 1.000000 0:15 1.000000
0:15 true case 0:15 true case
0:16 Sequence 0:16 Sequence
0:16 Test condition and select (void) 0:16 Test condition and select (temp void)
0:16 Condition 0:16 Condition
0:16 Compare Greater Than (bool) 0:16 Compare Greater Than (temp bool)
0:16 'radius' (float) 0:16 'radius' (temp float)
0:16 Constant: 0:16 Constant:
0:16 1.100000 0:16 1.100000
0:16 true case 0:16 true case
0:17 Sequence 0:17 Sequence
0:17 Pre-Increment (4-component vector of float) 0:17 Pre-Increment (temp 4-component vector of float)
0:17 'color' (4-component vector of float) 0:17 'color' (temp 4-component vector of float)
0:20 move second child to first child (4-component vector of float) 0:20 move second child to first child (temp 4-component vector of float)
0:20 'gl_FragColor' (fragColor 4-component vector of float) 0:20 'gl_FragColor' (fragColor 4-component vector of float)
0:20 'color' (4-component vector of float) 0:20 'color' (temp 4-component vector of float)
0:22 Test condition and select (void) 0:22 Test condition and select (temp void)
0:22 Condition 0:22 Condition
0:22 Compare Greater Than (bool) 0:22 Compare Greater Than (temp bool)
0:22 'radius' (float) 0:22 'radius' (temp float)
0:22 Constant: 0:22 Constant:
0:22 1.200000 0:22 1.200000
0:22 true case 0:22 true case
0:23 Sequence 0:23 Sequence
0:23 Pre-Increment (4-component vector of float) 0:23 Pre-Increment (temp 4-component vector of float)
0:23 'color' (4-component vector of float) 0:23 'color' (temp 4-component vector of float)
0:26 Branch: Kill 0:26 Branch: Kill
0:30 Test condition and select (void) 0:30 Test condition and select (temp void)
0:30 Condition 0:30 Condition
0:30 Compare Greater Than or Equal (bool) 0:30 Compare Greater Than or Equal (temp bool)
0:30 'radius' (float) 0:30 'radius' (temp float)
0:30 Constant: 0:30 Constant:
0:30 0.750000 0:30 0.750000
0:30 true case 0:30 true case
0:31 subtract second child into first child (4-component vector of float) 0:31 subtract second child into first child (temp 4-component vector of float)
0:31 'color' (4-component vector of float) 0:31 'color' (temp 4-component vector of float)
0:31 Absolute value (float) 0:31 Absolute value (global float)
0:31 divide (float) 0:31 divide (temp float)
0:31 pow (float) 0:31 pow (global float)
0:31 'radius' (float) 0:31 'radius' (temp float)
0:31 Constant: 0:31 Constant:
0:31 16.000000 0:31 16.000000
0:31 Constant: 0:31 Constant:
0:31 2.000000 0:31 2.000000
0:33 move second child to first child (4-component vector of float) 0:33 move second child to first child (temp 4-component vector of float)
0:33 'gl_FragColor' (fragColor 4-component vector of float) 0:33 'gl_FragColor' (fragColor 4-component vector of float)
0:33 'color' (4-component vector of float) 0:33 'color' (temp 4-component vector of float)
0:? Linker Objects 0:? Linker Objects
0:? 'tex_coord' (smooth in 2-component vector of float) 0:? 'tex_coord' (smooth in 2-component vector of float)

View File

@@ -2,29 +2,29 @@
Shader version: 110 Shader version: 110
0:? Sequence 0:? Sequence
0:7 Function Definition: main( (void) 0:7 Function Definition: main( (global void)
0:7 Function Parameters: 0:7 Function Parameters:
0:9 Sequence 0:9 Sequence
0:9 Sequence 0:9 Sequence
0:9 move second child to first child (4-component vector of float) 0:9 move second child to first child (temp 4-component vector of float)
0:9 'color' (4-component vector of float) 0:9 'color' (temp 4-component vector of float)
0:9 'BaseColor' (smooth in 4-component vector of float) 0:9 'BaseColor' (smooth in 4-component vector of float)
0:13 Loop with condition not tested first 0:13 Loop with condition not tested first
0:13 Loop Condition 0:13 Loop Condition
0:13 Compare Less Than (bool) 0:13 Compare Less Than (temp bool)
0:13 direct index (float) 0:13 direct index (temp float)
0:13 'color' (4-component vector of float) 0:13 'color' (temp 4-component vector of float)
0:13 Constant: 0:13 Constant:
0:13 0 (const int) 0:13 0 (const int)
0:13 'd' (uniform float) 0:13 'd' (uniform float)
0:13 Loop Body 0:13 Loop Body
0:12 Sequence 0:12 Sequence
0:12 add second child into first child (4-component vector of float) 0:12 add second child into first child (temp 4-component vector of float)
0:12 'color' (4-component vector of float) 0:12 'color' (temp 4-component vector of float)
0:12 'bigColor' (uniform 4-component vector of float) 0:12 'bigColor' (uniform 4-component vector of float)
0:15 move second child to first child (4-component vector of float) 0:15 move second child to first child (temp 4-component vector of float)
0:15 'gl_FragColor' (fragColor 4-component vector of float) 0:15 'gl_FragColor' (fragColor 4-component vector of float)
0:15 'color' (4-component vector of float) 0:15 'color' (temp 4-component vector of float)
0:? Linker Objects 0:? Linker Objects
0:? 'bigColor' (uniform 4-component vector of float) 0:? 'bigColor' (uniform 4-component vector of float)
0:? 'BaseColor' (smooth in 4-component vector of float) 0:? 'BaseColor' (smooth in 4-component vector of float)
@@ -36,29 +36,29 @@ Linked fragment stage:
Shader version: 110 Shader version: 110
0:? Sequence 0:? Sequence
0:7 Function Definition: main( (void) 0:7 Function Definition: main( (global void)
0:7 Function Parameters: 0:7 Function Parameters:
0:9 Sequence 0:9 Sequence
0:9 Sequence 0:9 Sequence
0:9 move second child to first child (4-component vector of float) 0:9 move second child to first child (temp 4-component vector of float)
0:9 'color' (4-component vector of float) 0:9 'color' (temp 4-component vector of float)
0:9 'BaseColor' (smooth in 4-component vector of float) 0:9 'BaseColor' (smooth in 4-component vector of float)
0:13 Loop with condition not tested first 0:13 Loop with condition not tested first
0:13 Loop Condition 0:13 Loop Condition
0:13 Compare Less Than (bool) 0:13 Compare Less Than (temp bool)
0:13 direct index (float) 0:13 direct index (temp float)
0:13 'color' (4-component vector of float) 0:13 'color' (temp 4-component vector of float)
0:13 Constant: 0:13 Constant:
0:13 0 (const int) 0:13 0 (const int)
0:13 'd' (uniform float) 0:13 'd' (uniform float)
0:13 Loop Body 0:13 Loop Body
0:12 Sequence 0:12 Sequence
0:12 add second child into first child (4-component vector of float) 0:12 add second child into first child (temp 4-component vector of float)
0:12 'color' (4-component vector of float) 0:12 'color' (temp 4-component vector of float)
0:12 'bigColor' (uniform 4-component vector of float) 0:12 'bigColor' (uniform 4-component vector of float)
0:15 move second child to first child (4-component vector of float) 0:15 move second child to first child (temp 4-component vector of float)
0:15 'gl_FragColor' (fragColor 4-component vector of float) 0:15 'gl_FragColor' (fragColor 4-component vector of float)
0:15 'color' (4-component vector of float) 0:15 'color' (temp 4-component vector of float)
0:? Linker Objects 0:? Linker Objects
0:? 'bigColor' (uniform 4-component vector of float) 0:? 'bigColor' (uniform 4-component vector of float)
0:? 'BaseColor' (smooth in 4-component vector of float) 0:? 'BaseColor' (smooth in 4-component vector of float)

View File

@@ -2,93 +2,93 @@
Shader version: 110 Shader version: 110
0:? Sequence 0:? Sequence
0:19 Function Definition: main( (void) 0:19 Function Definition: main( (global void)
0:19 Function Parameters: 0:19 Function Parameters:
0:21 Sequence 0:21 Sequence
0:21 Sequence 0:21 Sequence
0:21 move second child to first child (4-component vector of float) 0:21 move second child to first child (temp 4-component vector of float)
0:21 'color' (4-component vector of float) 0:21 'color' (temp 4-component vector of float)
0:21 'BaseColor' (smooth in 4-component vector of float) 0:21 'BaseColor' (smooth in 4-component vector of float)
0:24 move second child to first child (4-component vector of float) 0:24 move second child to first child (temp 4-component vector of float)
0:24 'color2' (4-component vector of float) 0:24 'color2' (temp 4-component vector of float)
0:24 'otherColor' (uniform 4-component vector of float) 0:24 'otherColor' (uniform 4-component vector of float)
0:26 Test condition and select (void) 0:26 Test condition and select (temp void)
0:26 Condition 0:26 Condition
0:26 Compare Greater Than (bool) 0:26 Compare Greater Than (temp bool)
0:26 'c' (smooth in float) 0:26 'c' (smooth in float)
0:26 'd' (uniform float) 0:26 'd' (uniform float)
0:26 true case 0:26 true case
0:27 add second child into first child (4-component vector of float) 0:27 add second child into first child (temp 4-component vector of float)
0:27 'color' (4-component vector of float) 0:27 'color' (temp 4-component vector of float)
0:27 'bigColor' (uniform 4-component vector of float) 0:27 'bigColor' (uniform 4-component vector of float)
0:26 false case 0:26 false case
0:29 add second child into first child (4-component vector of float) 0:29 add second child into first child (temp 4-component vector of float)
0:29 'color' (4-component vector of float) 0:29 'color' (temp 4-component vector of float)
0:29 'smallColor' (uniform 4-component vector of float) 0:29 'smallColor' (uniform 4-component vector of float)
0:31 Test condition and select (void) 0:31 Test condition and select (temp void)
0:31 Condition 0:31 Condition
0:31 Compare Less Than (bool) 0:31 Compare Less Than (temp bool)
0:31 direct index (float) 0:31 direct index (temp float)
0:31 'color' (4-component vector of float) 0:31 'color' (temp 4-component vector of float)
0:31 Constant: 0:31 Constant:
0:31 2 (const int) 0:31 2 (const int)
0:31 'minimum' (uniform float) 0:31 'minimum' (uniform float)
0:31 true case 0:31 true case
0:32 Branch: Return 0:32 Branch: Return
0:34 Post-Increment (float) 0:34 Post-Increment (temp float)
0:34 direct index (float) 0:34 direct index (temp float)
0:34 'color' (4-component vector of float) 0:34 'color' (temp 4-component vector of float)
0:34 Constant: 0:34 Constant:
0:34 2 (const int) 0:34 2 (const int)
0:36 Test condition and select (void) 0:36 Test condition and select (temp void)
0:36 Condition 0:36 Condition
0:36 Compare Greater Than (bool) 0:36 Compare Greater Than (temp bool)
0:36 direct index (float) 0:36 direct index (temp float)
0:36 'color' (4-component vector of float) 0:36 'color' (temp 4-component vector of float)
0:36 Constant: 0:36 Constant:
0:36 2 (const int) 0:36 2 (const int)
0:36 'threshhold' (uniform float) 0:36 'threshhold' (uniform float)
0:36 true case 0:36 true case
0:37 Branch: Kill 0:37 Branch: Kill
0:39 Post-Increment (4-component vector of float) 0:39 Post-Increment (temp 4-component vector of float)
0:39 'color' (4-component vector of float) 0:39 'color' (temp 4-component vector of float)
0:42 Test condition and select (void) 0:42 Test condition and select (temp void)
0:42 Condition 0:42 Condition
0:42 Compare Greater Than (bool) 0:42 Compare Greater Than (temp bool)
0:42 direct index (float) 0:42 direct index (temp float)
0:42 'color' (4-component vector of float) 0:42 'color' (temp 4-component vector of float)
0:42 Constant: 0:42 Constant:
0:42 3 (const int) 0:42 3 (const int)
0:42 'threshhold2' (uniform float) 0:42 'threshhold2' (uniform float)
0:42 true case 0:42 true case
0:43 Sequence 0:43 Sequence
0:43 Test condition and select (void) 0:43 Test condition and select (temp void)
0:43 Condition 0:43 Condition
0:43 Compare Greater Than (bool) 0:43 Compare Greater Than (temp bool)
0:43 direct index (float) 0:43 direct index (temp float)
0:43 'color' (4-component vector of float) 0:43 'color' (temp 4-component vector of float)
0:43 Constant: 0:43 Constant:
0:43 2 (const int) 0:43 2 (const int)
0:43 'threshhold2' (uniform float) 0:43 'threshhold2' (uniform float)
0:43 true case 0:43 true case
0:44 Branch: Return 0:44 Branch: Return
0:43 false case 0:43 false case
0:45 Test condition and select (void) 0:45 Test condition and select (temp void)
0:45 Condition 0:45 Condition
0:45 'b' (uniform bool) 0:45 'b' (uniform bool)
0:45 true case 0:45 true case
0:46 Post-Increment (float) 0:46 Post-Increment (temp float)
0:46 direct index (float) 0:46 direct index (temp float)
0:46 'color' (4-component vector of float) 0:46 'color' (temp 4-component vector of float)
0:46 Constant: 0:46 Constant:
0:46 2 (const int) 0:46 2 (const int)
0:45 false case 0:45 false case
0:48 Sequence 0:48 Sequence
0:48 Test condition and select (void) 0:48 Test condition and select (temp void)
0:48 Condition 0:48 Condition
0:48 Compare Less Than (bool) 0:48 Compare Less Than (temp bool)
0:48 direct index (float) 0:48 direct index (temp float)
0:48 'color' (4-component vector of float) 0:48 'color' (temp 4-component vector of float)
0:48 Constant: 0:48 Constant:
0:48 0 (const int) 0:48 0 (const int)
0:48 'minimum' (uniform float) 0:48 'minimum' (uniform float)
@@ -97,22 +97,22 @@ Shader version: 110
0:49 Branch: Kill 0:49 Branch: Kill
0:48 false case 0:48 false case
0:51 Sequence 0:51 Sequence
0:51 Post-Increment (4-component vector of float) 0:51 Post-Increment (temp 4-component vector of float)
0:51 'color' (4-component vector of float) 0:51 'color' (temp 4-component vector of float)
0:42 false case 0:42 false case
0:55 Sequence 0:55 Sequence
0:55 Test condition and select (void) 0:55 Test condition and select (temp void)
0:55 Condition 0:55 Condition
0:55 'b' (uniform bool) 0:55 'b' (uniform bool)
0:55 true case 0:55 true case
0:56 Branch: Kill 0:56 Branch: Kill
0:55 false case 0:55 false case
0:58 Branch: Return 0:58 Branch: Return
0:101 move second child to first child (4-component vector of float) 0:101 move second child to first child (temp 4-component vector of float)
0:101 'gl_FragColor' (fragColor 4-component vector of float) 0:101 'gl_FragColor' (fragColor 4-component vector of float)
0:101 component-wise multiply (4-component vector of float) 0:101 component-wise multiply (temp 4-component vector of float)
0:101 'color' (4-component vector of float) 0:101 'color' (temp 4-component vector of float)
0:101 'color2' (4-component vector of float) 0:101 'color2' (temp 4-component vector of float)
0:? Linker Objects 0:? Linker Objects
0:? 'd' (uniform float) 0:? 'd' (uniform float)
0:? 'bigColor' (uniform 4-component vector of float) 0:? 'bigColor' (uniform 4-component vector of float)
@@ -132,93 +132,93 @@ Linked fragment stage:
Shader version: 110 Shader version: 110
0:? Sequence 0:? Sequence
0:19 Function Definition: main( (void) 0:19 Function Definition: main( (global void)
0:19 Function Parameters: 0:19 Function Parameters:
0:21 Sequence 0:21 Sequence
0:21 Sequence 0:21 Sequence
0:21 move second child to first child (4-component vector of float) 0:21 move second child to first child (temp 4-component vector of float)
0:21 'color' (4-component vector of float) 0:21 'color' (temp 4-component vector of float)
0:21 'BaseColor' (smooth in 4-component vector of float) 0:21 'BaseColor' (smooth in 4-component vector of float)
0:24 move second child to first child (4-component vector of float) 0:24 move second child to first child (temp 4-component vector of float)
0:24 'color2' (4-component vector of float) 0:24 'color2' (temp 4-component vector of float)
0:24 'otherColor' (uniform 4-component vector of float) 0:24 'otherColor' (uniform 4-component vector of float)
0:26 Test condition and select (void) 0:26 Test condition and select (temp void)
0:26 Condition 0:26 Condition
0:26 Compare Greater Than (bool) 0:26 Compare Greater Than (temp bool)
0:26 'c' (smooth in float) 0:26 'c' (smooth in float)
0:26 'd' (uniform float) 0:26 'd' (uniform float)
0:26 true case 0:26 true case
0:27 add second child into first child (4-component vector of float) 0:27 add second child into first child (temp 4-component vector of float)
0:27 'color' (4-component vector of float) 0:27 'color' (temp 4-component vector of float)
0:27 'bigColor' (uniform 4-component vector of float) 0:27 'bigColor' (uniform 4-component vector of float)
0:26 false case 0:26 false case
0:29 add second child into first child (4-component vector of float) 0:29 add second child into first child (temp 4-component vector of float)
0:29 'color' (4-component vector of float) 0:29 'color' (temp 4-component vector of float)
0:29 'smallColor' (uniform 4-component vector of float) 0:29 'smallColor' (uniform 4-component vector of float)
0:31 Test condition and select (void) 0:31 Test condition and select (temp void)
0:31 Condition 0:31 Condition
0:31 Compare Less Than (bool) 0:31 Compare Less Than (temp bool)
0:31 direct index (float) 0:31 direct index (temp float)
0:31 'color' (4-component vector of float) 0:31 'color' (temp 4-component vector of float)
0:31 Constant: 0:31 Constant:
0:31 2 (const int) 0:31 2 (const int)
0:31 'minimum' (uniform float) 0:31 'minimum' (uniform float)
0:31 true case 0:31 true case
0:32 Branch: Return 0:32 Branch: Return
0:34 Post-Increment (float) 0:34 Post-Increment (temp float)
0:34 direct index (float) 0:34 direct index (temp float)
0:34 'color' (4-component vector of float) 0:34 'color' (temp 4-component vector of float)
0:34 Constant: 0:34 Constant:
0:34 2 (const int) 0:34 2 (const int)
0:36 Test condition and select (void) 0:36 Test condition and select (temp void)
0:36 Condition 0:36 Condition
0:36 Compare Greater Than (bool) 0:36 Compare Greater Than (temp bool)
0:36 direct index (float) 0:36 direct index (temp float)
0:36 'color' (4-component vector of float) 0:36 'color' (temp 4-component vector of float)
0:36 Constant: 0:36 Constant:
0:36 2 (const int) 0:36 2 (const int)
0:36 'threshhold' (uniform float) 0:36 'threshhold' (uniform float)
0:36 true case 0:36 true case
0:37 Branch: Kill 0:37 Branch: Kill
0:39 Post-Increment (4-component vector of float) 0:39 Post-Increment (temp 4-component vector of float)
0:39 'color' (4-component vector of float) 0:39 'color' (temp 4-component vector of float)
0:42 Test condition and select (void) 0:42 Test condition and select (temp void)
0:42 Condition 0:42 Condition
0:42 Compare Greater Than (bool) 0:42 Compare Greater Than (temp bool)
0:42 direct index (float) 0:42 direct index (temp float)
0:42 'color' (4-component vector of float) 0:42 'color' (temp 4-component vector of float)
0:42 Constant: 0:42 Constant:
0:42 3 (const int) 0:42 3 (const int)
0:42 'threshhold2' (uniform float) 0:42 'threshhold2' (uniform float)
0:42 true case 0:42 true case
0:43 Sequence 0:43 Sequence
0:43 Test condition and select (void) 0:43 Test condition and select (temp void)
0:43 Condition 0:43 Condition
0:43 Compare Greater Than (bool) 0:43 Compare Greater Than (temp bool)
0:43 direct index (float) 0:43 direct index (temp float)
0:43 'color' (4-component vector of float) 0:43 'color' (temp 4-component vector of float)
0:43 Constant: 0:43 Constant:
0:43 2 (const int) 0:43 2 (const int)
0:43 'threshhold2' (uniform float) 0:43 'threshhold2' (uniform float)
0:43 true case 0:43 true case
0:44 Branch: Return 0:44 Branch: Return
0:43 false case 0:43 false case
0:45 Test condition and select (void) 0:45 Test condition and select (temp void)
0:45 Condition 0:45 Condition
0:45 'b' (uniform bool) 0:45 'b' (uniform bool)
0:45 true case 0:45 true case
0:46 Post-Increment (float) 0:46 Post-Increment (temp float)
0:46 direct index (float) 0:46 direct index (temp float)
0:46 'color' (4-component vector of float) 0:46 'color' (temp 4-component vector of float)
0:46 Constant: 0:46 Constant:
0:46 2 (const int) 0:46 2 (const int)
0:45 false case 0:45 false case
0:48 Sequence 0:48 Sequence
0:48 Test condition and select (void) 0:48 Test condition and select (temp void)
0:48 Condition 0:48 Condition
0:48 Compare Less Than (bool) 0:48 Compare Less Than (temp bool)
0:48 direct index (float) 0:48 direct index (temp float)
0:48 'color' (4-component vector of float) 0:48 'color' (temp 4-component vector of float)
0:48 Constant: 0:48 Constant:
0:48 0 (const int) 0:48 0 (const int)
0:48 'minimum' (uniform float) 0:48 'minimum' (uniform float)
@@ -227,22 +227,22 @@ Shader version: 110
0:49 Branch: Kill 0:49 Branch: Kill
0:48 false case 0:48 false case
0:51 Sequence 0:51 Sequence
0:51 Post-Increment (4-component vector of float) 0:51 Post-Increment (temp 4-component vector of float)
0:51 'color' (4-component vector of float) 0:51 'color' (temp 4-component vector of float)
0:42 false case 0:42 false case
0:55 Sequence 0:55 Sequence
0:55 Test condition and select (void) 0:55 Test condition and select (temp void)
0:55 Condition 0:55 Condition
0:55 'b' (uniform bool) 0:55 'b' (uniform bool)
0:55 true case 0:55 true case
0:56 Branch: Kill 0:56 Branch: Kill
0:55 false case 0:55 false case
0:58 Branch: Return 0:58 Branch: Return
0:101 move second child to first child (4-component vector of float) 0:101 move second child to first child (temp 4-component vector of float)
0:101 'gl_FragColor' (fragColor 4-component vector of float) 0:101 'gl_FragColor' (fragColor 4-component vector of float)
0:101 component-wise multiply (4-component vector of float) 0:101 component-wise multiply (temp 4-component vector of float)
0:101 'color' (4-component vector of float) 0:101 'color' (temp 4-component vector of float)
0:101 'color2' (4-component vector of float) 0:101 'color2' (temp 4-component vector of float)
0:? Linker Objects 0:? Linker Objects
0:? 'd' (uniform float) 0:? 'd' (uniform float)
0:? 'bigColor' (uniform 4-component vector of float) 0:? 'bigColor' (uniform 4-component vector of float)

View File

@@ -6,7 +6,7 @@ ERROR: 2 compilation errors. No code generated.
Shader version: 100 Shader version: 100
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:1 Function Definition: main(i1; (mediump int) 0:1 Function Definition: main(i1; (global mediump int)
0:1 Function Parameters: 0:1 Function Parameters:
0:1 'foo' (in mediump int) 0:1 'foo' (in mediump int)
0:3 Sequence 0:3 Sequence
@@ -21,7 +21,7 @@ Linked fragment stage:
Shader version: 100 Shader version: 100
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:1 Function Definition: main(i1; (mediump int) 0:1 Function Definition: main(i1; (global mediump int)
0:1 Function Parameters: 0:1 Function Parameters:
0:1 'foo' (in mediump int) 0:1 'foo' (in mediump int)
0:3 Sequence 0:3 Sequence

View File

@@ -2,34 +2,34 @@
Shader version: 120 Shader version: 120
0:? Sequence 0:? Sequence
0:10 Function Definition: main( (void) 0:10 Function Definition: main( (global void)
0:10 Function Parameters: 0:10 Function Parameters:
0:12 Sequence 0:12 Sequence
0:12 Sequence 0:12 Sequence
0:12 move second child to first child (4-component vector of float) 0:12 move second child to first child (temp 4-component vector of float)
0:12 'color' (4-component vector of float) 0:12 'color' (temp 4-component vector of float)
0:12 'BaseColor' (smooth in 4-component vector of float) 0:12 'BaseColor' (smooth in 4-component vector of float)
0:15 move second child to first child (4-component vector of float) 0:15 move second child to first child (temp 4-component vector of float)
0:15 'color2' (4-component vector of float) 0:15 'color2' (temp 4-component vector of float)
0:15 'otherColor' (uniform 4-component vector of float) 0:15 'otherColor' (uniform 4-component vector of float)
0:17 Test condition and select (void) 0:17 Test condition and select (temp void)
0:17 Condition 0:17 Condition
0:17 Compare Greater Than (bool) 0:17 Compare Greater Than (temp bool)
0:17 'c' (smooth in float) 0:17 'c' (smooth in float)
0:17 'd' (uniform float) 0:17 'd' (uniform float)
0:17 true case 0:17 true case
0:18 add second child into first child (4-component vector of float) 0:18 add second child into first child (temp 4-component vector of float)
0:18 'color' (4-component vector of float) 0:18 'color' (temp 4-component vector of float)
0:18 'bigColor' (uniform 4-component vector of float) 0:18 'bigColor' (uniform 4-component vector of float)
0:17 false case 0:17 false case
0:20 add second child into first child (4-component vector of float) 0:20 add second child into first child (temp 4-component vector of float)
0:20 'color' (4-component vector of float) 0:20 'color' (temp 4-component vector of float)
0:20 'smallColor' (uniform 4-component vector of float) 0:20 'smallColor' (uniform 4-component vector of float)
0:22 move second child to first child (4-component vector of float) 0:22 move second child to first child (temp 4-component vector of float)
0:22 'gl_FragColor' (fragColor 4-component vector of float) 0:22 'gl_FragColor' (fragColor 4-component vector of float)
0:22 component-wise multiply (4-component vector of float) 0:22 component-wise multiply (temp 4-component vector of float)
0:22 'color' (4-component vector of float) 0:22 'color' (temp 4-component vector of float)
0:22 'color2' (4-component vector of float) 0:22 'color2' (temp 4-component vector of float)
0:? Linker Objects 0:? Linker Objects
0:? 'd' (uniform float) 0:? 'd' (uniform float)
0:? 'bigColor' (uniform 4-component vector of float) 0:? 'bigColor' (uniform 4-component vector of float)
@@ -44,34 +44,34 @@ Linked fragment stage:
Shader version: 120 Shader version: 120
0:? Sequence 0:? Sequence
0:10 Function Definition: main( (void) 0:10 Function Definition: main( (global void)
0:10 Function Parameters: 0:10 Function Parameters:
0:12 Sequence 0:12 Sequence
0:12 Sequence 0:12 Sequence
0:12 move second child to first child (4-component vector of float) 0:12 move second child to first child (temp 4-component vector of float)
0:12 'color' (4-component vector of float) 0:12 'color' (temp 4-component vector of float)
0:12 'BaseColor' (smooth in 4-component vector of float) 0:12 'BaseColor' (smooth in 4-component vector of float)
0:15 move second child to first child (4-component vector of float) 0:15 move second child to first child (temp 4-component vector of float)
0:15 'color2' (4-component vector of float) 0:15 'color2' (temp 4-component vector of float)
0:15 'otherColor' (uniform 4-component vector of float) 0:15 'otherColor' (uniform 4-component vector of float)
0:17 Test condition and select (void) 0:17 Test condition and select (temp void)
0:17 Condition 0:17 Condition
0:17 Compare Greater Than (bool) 0:17 Compare Greater Than (temp bool)
0:17 'c' (smooth in float) 0:17 'c' (smooth in float)
0:17 'd' (uniform float) 0:17 'd' (uniform float)
0:17 true case 0:17 true case
0:18 add second child into first child (4-component vector of float) 0:18 add second child into first child (temp 4-component vector of float)
0:18 'color' (4-component vector of float) 0:18 'color' (temp 4-component vector of float)
0:18 'bigColor' (uniform 4-component vector of float) 0:18 'bigColor' (uniform 4-component vector of float)
0:17 false case 0:17 false case
0:20 add second child into first child (4-component vector of float) 0:20 add second child into first child (temp 4-component vector of float)
0:20 'color' (4-component vector of float) 0:20 'color' (temp 4-component vector of float)
0:20 'smallColor' (uniform 4-component vector of float) 0:20 'smallColor' (uniform 4-component vector of float)
0:22 move second child to first child (4-component vector of float) 0:22 move second child to first child (temp 4-component vector of float)
0:22 'gl_FragColor' (fragColor 4-component vector of float) 0:22 'gl_FragColor' (fragColor 4-component vector of float)
0:22 component-wise multiply (4-component vector of float) 0:22 component-wise multiply (temp 4-component vector of float)
0:22 'color' (4-component vector of float) 0:22 'color' (temp 4-component vector of float)
0:22 'color2' (4-component vector of float) 0:22 'color2' (temp 4-component vector of float)
0:? Linker Objects 0:? Linker Objects
0:? 'd' (uniform float) 0:? 'd' (uniform float)
0:? 'bigColor' (uniform 4-component vector of float) 0:? 'bigColor' (uniform 4-component vector of float)

View File

@@ -2,98 +2,98 @@
Shader version: 130 Shader version: 130
0:? Sequence 0:? Sequence
0:10 Function Definition: main( (void) 0:10 Function Definition: main( (global void)
0:10 Function Parameters: 0:10 Function Parameters:
0:12 Sequence 0:12 Sequence
0:12 Sequence 0:12 Sequence
0:12 move second child to first child (4-component vector of float) 0:12 move second child to first child (temp 4-component vector of float)
0:12 'color' (4-component vector of float) 0:12 'color' (temp 4-component vector of float)
0:12 'BaseColor' (smooth in 4-component vector of float) 0:12 'BaseColor' (smooth in 4-component vector of float)
0:14 Sequence 0:14 Sequence
0:14 Sequence 0:14 Sequence
0:14 move second child to first child (int) 0:14 move second child to first child (temp int)
0:14 'i' (int) 0:14 'i' (temp int)
0:14 Constant: 0:14 Constant:
0:14 0 (const int) 0:14 0 (const int)
0:14 Loop with condition tested first 0:14 Loop with condition tested first
0:14 Loop Condition 0:14 Loop Condition
0:14 Compare Less Than (bool) 0:14 Compare Less Than (temp bool)
0:14 'i' (int) 0:14 'i' (temp int)
0:14 'Count' (uniform int) 0:14 'Count' (uniform int)
0:14 Loop Body 0:14 Loop Body
0:15 Sequence 0:15 Sequence
0:15 add second child into first child (4-component vector of float) 0:15 add second child into first child (temp 4-component vector of float)
0:15 'color' (4-component vector of float) 0:15 'color' (temp 4-component vector of float)
0:15 'bigColor' (uniform 4-component vector of float) 0:15 'bigColor' (uniform 4-component vector of float)
0:14 Loop Terminal Expression 0:14 Loop Terminal Expression
0:14 Pre-Increment (int) 0:14 Pre-Increment (temp int)
0:14 'i' (int) 0:14 'i' (temp int)
0:18 move second child to first child (4-component vector of float) 0:18 move second child to first child (temp 4-component vector of float)
0:18 'gl_FragColor' (fragColor 4-component vector of float) 0:18 'gl_FragColor' (fragColor 4-component vector of float)
0:18 'color' (4-component vector of float) 0:18 'color' (temp 4-component vector of float)
0:20 Sequence 0:20 Sequence
0:20 move second child to first child (float) 0:20 move second child to first child (temp float)
0:20 'sum' (float) 0:20 'sum' (temp float)
0:20 Constant: 0:20 Constant:
0:20 0.000000 0:20 0.000000
0:21 Sequence 0:21 Sequence
0:21 Sequence 0:21 Sequence
0:21 move second child to first child (int) 0:21 move second child to first child (temp int)
0:21 'i' (int) 0:21 'i' (temp int)
0:21 Constant: 0:21 Constant:
0:21 0 (const int) 0:21 0 (const int)
0:21 Loop with condition tested first 0:21 Loop with condition tested first
0:21 Loop Condition 0:21 Loop Condition
0:21 Compare Less Than (bool) 0:21 Compare Less Than (temp bool)
0:21 'i' (int) 0:21 'i' (temp int)
0:21 Constant: 0:21 Constant:
0:21 4 (const int) 0:21 4 (const int)
0:21 Loop Body 0:21 Loop Body
0:22 add second child into first child (float) 0:22 add second child into first child (temp float)
0:22 'sum' (float) 0:22 'sum' (temp float)
0:22 Convert uint to float (float) 0:22 Convert uint to float (temp float)
0:22 indirect index (uint) 0:22 indirect index (temp uint)
0:22 'v4' (uniform 4-component vector of uint) 0:22 'v4' (uniform 4-component vector of uint)
0:22 'i' (int) 0:22 'i' (temp int)
0:21 Loop Terminal Expression 0:21 Loop Terminal Expression
0:21 Pre-Increment (int) 0:21 Pre-Increment (temp int)
0:21 'i' (int) 0:21 'i' (temp int)
0:26 Sequence 0:26 Sequence
0:26 Sequence 0:26 Sequence
0:26 move second child to first child (int) 0:26 move second child to first child (temp int)
0:26 'i' (int) 0:26 'i' (temp int)
0:26 Constant: 0:26 Constant:
0:26 0 (const int) 0:26 0 (const int)
0:26 Loop with condition tested first 0:26 Loop with condition tested first
0:26 Loop Condition 0:26 Loop Condition
0:26 Compare Less Than (bool) 0:26 Compare Less Than (temp bool)
0:26 'i' (int) 0:26 'i' (temp int)
0:26 Constant: 0:26 Constant:
0:26 4 (const int) 0:26 4 (const int)
0:26 Loop Body 0:26 Loop Body
0:27 move second child to first child (float) 0:27 move second child to first child (temp float)
0:27 indirect index (float) 0:27 indirect index (temp float)
0:27 'tv4' (4-component vector of float) 0:27 'tv4' (temp 4-component vector of float)
0:27 'i' (int) 0:27 'i' (temp int)
0:27 Convert uint to float (float) 0:27 Convert uint to float (temp float)
0:27 component-wise multiply (uint) 0:27 component-wise multiply (temp uint)
0:27 indirect index (uint) 0:27 indirect index (temp uint)
0:27 'v4' (uniform 4-component vector of uint) 0:27 'v4' (uniform 4-component vector of uint)
0:27 'i' (int) 0:27 'i' (temp int)
0:27 Constant: 0:27 Constant:
0:27 4 (const uint) 0:27 4 (const uint)
0:26 Loop Terminal Expression 0:26 Loop Terminal Expression
0:26 Pre-Increment (int) 0:26 Pre-Increment (temp int)
0:26 'i' (int) 0:26 'i' (temp int)
0:29 add second child into first child (4-component vector of float) 0:29 add second child into first child (temp 4-component vector of float)
0:29 'gl_FragColor' (fragColor 4-component vector of float) 0:29 'gl_FragColor' (fragColor 4-component vector of float)
0:29 add (4-component vector of float) 0:29 add (temp 4-component vector of float)
0:29 Construct vec4 (4-component vector of float) 0:29 Construct vec4 (temp 4-component vector of float)
0:29 'sum' (float) 0:29 'sum' (temp float)
0:29 'tv4' (4-component vector of float) 0:29 'tv4' (temp 4-component vector of float)
0:32 move second child to first child (3-component vector of float) 0:32 move second child to first child (temp 3-component vector of float)
0:32 vector swizzle (3-component vector of float) 0:32 vector swizzle (temp 3-component vector of float)
0:32 'r' (4-component vector of float) 0:32 'r' (temp 4-component vector of float)
0:32 Sequence 0:32 Sequence
0:32 Constant: 0:32 Constant:
0:32 0 (const int) 0:32 0 (const int)
@@ -101,7 +101,7 @@ Shader version: 130
0:32 1 (const int) 0:32 1 (const int)
0:32 Constant: 0:32 Constant:
0:32 2 (const int) 0:32 2 (const int)
0:32 vector swizzle (3-component vector of float) 0:32 vector swizzle (temp 3-component vector of float)
0:32 'BaseColor' (smooth in 4-component vector of float) 0:32 'BaseColor' (smooth in 4-component vector of float)
0:32 Sequence 0:32 Sequence
0:32 Constant: 0:32 Constant:
@@ -112,27 +112,27 @@ Shader version: 130
0:32 2 (const int) 0:32 2 (const int)
0:34 Sequence 0:34 Sequence
0:34 Sequence 0:34 Sequence
0:34 move second child to first child (int) 0:34 move second child to first child (temp int)
0:34 'i' (int) 0:34 'i' (temp int)
0:34 Constant: 0:34 Constant:
0:34 0 (const int) 0:34 0 (const int)
0:34 Loop with condition tested first 0:34 Loop with condition tested first
0:34 Loop Condition 0:34 Loop Condition
0:34 Compare Less Than (bool) 0:34 Compare Less Than (temp bool)
0:34 'i' (int) 0:34 'i' (temp int)
0:34 'Count' (uniform int) 0:34 'Count' (uniform int)
0:34 Loop Body 0:34 Loop Body
0:35 move second child to first child (float) 0:35 move second child to first child (temp float)
0:35 direct index (float) 0:35 direct index (temp float)
0:35 'r' (4-component vector of float) 0:35 'r' (temp 4-component vector of float)
0:35 Constant: 0:35 Constant:
0:35 3 (const int) 0:35 3 (const int)
0:35 'f' (smooth in float) 0:35 'f' (smooth in float)
0:34 Loop Terminal Expression 0:34 Loop Terminal Expression
0:34 Pre-Increment (int) 0:34 Pre-Increment (temp int)
0:34 'i' (int) 0:34 'i' (temp int)
0:37 add second child into first child (3-component vector of float) 0:37 add second child into first child (temp 3-component vector of float)
0:37 vector swizzle (3-component vector of float) 0:37 vector swizzle (temp 3-component vector of float)
0:37 'gl_FragColor' (fragColor 4-component vector of float) 0:37 'gl_FragColor' (fragColor 4-component vector of float)
0:37 Sequence 0:37 Sequence
0:37 Constant: 0:37 Constant:
@@ -141,8 +141,8 @@ Shader version: 130
0:37 1 (const int) 0:37 1 (const int)
0:37 Constant: 0:37 Constant:
0:37 2 (const int) 0:37 2 (const int)
0:37 vector swizzle (3-component vector of float) 0:37 vector swizzle (temp 3-component vector of float)
0:37 'r' (4-component vector of float) 0:37 'r' (temp 4-component vector of float)
0:37 Sequence 0:37 Sequence
0:37 Constant: 0:37 Constant:
0:37 0 (const int) 0:37 0 (const int)
@@ -152,23 +152,23 @@ Shader version: 130
0:37 2 (const int) 0:37 2 (const int)
0:39 Sequence 0:39 Sequence
0:39 Sequence 0:39 Sequence
0:39 move second child to first child (int) 0:39 move second child to first child (temp int)
0:39 'i' (int) 0:39 'i' (temp int)
0:39 Constant: 0:39 Constant:
0:39 0 (const int) 0:39 0 (const int)
0:39 Loop with condition tested first 0:39 Loop with condition tested first
0:39 Loop Condition 0:39 Loop Condition
0:39 Compare Less Than (bool) 0:39 Compare Less Than (temp bool)
0:39 'i' (int) 0:39 'i' (temp int)
0:39 Constant: 0:39 Constant:
0:39 16 (const int) 0:39 16 (const int)
0:39 Loop Body 0:39 Loop Body
0:40 vector scale second child into first child (4-component vector of float) 0:40 vector scale second child into first child (temp 4-component vector of float)
0:40 'gl_FragColor' (fragColor 4-component vector of float) 0:40 'gl_FragColor' (fragColor 4-component vector of float)
0:40 'f' (smooth in float) 0:40 'f' (smooth in float)
0:39 Loop Terminal Expression 0:39 Loop Terminal Expression
0:39 add second child into first child (int) 0:39 add second child into first child (temp int)
0:39 'i' (int) 0:39 'i' (temp int)
0:39 Constant: 0:39 Constant:
0:39 4 (const int) 0:39 4 (const int)
0:? Linker Objects 0:? Linker Objects
@@ -184,98 +184,98 @@ Linked fragment stage:
Shader version: 130 Shader version: 130
0:? Sequence 0:? Sequence
0:10 Function Definition: main( (void) 0:10 Function Definition: main( (global void)
0:10 Function Parameters: 0:10 Function Parameters:
0:12 Sequence 0:12 Sequence
0:12 Sequence 0:12 Sequence
0:12 move second child to first child (4-component vector of float) 0:12 move second child to first child (temp 4-component vector of float)
0:12 'color' (4-component vector of float) 0:12 'color' (temp 4-component vector of float)
0:12 'BaseColor' (smooth in 4-component vector of float) 0:12 'BaseColor' (smooth in 4-component vector of float)
0:14 Sequence 0:14 Sequence
0:14 Sequence 0:14 Sequence
0:14 move second child to first child (int) 0:14 move second child to first child (temp int)
0:14 'i' (int) 0:14 'i' (temp int)
0:14 Constant: 0:14 Constant:
0:14 0 (const int) 0:14 0 (const int)
0:14 Loop with condition tested first 0:14 Loop with condition tested first
0:14 Loop Condition 0:14 Loop Condition
0:14 Compare Less Than (bool) 0:14 Compare Less Than (temp bool)
0:14 'i' (int) 0:14 'i' (temp int)
0:14 'Count' (uniform int) 0:14 'Count' (uniform int)
0:14 Loop Body 0:14 Loop Body
0:15 Sequence 0:15 Sequence
0:15 add second child into first child (4-component vector of float) 0:15 add second child into first child (temp 4-component vector of float)
0:15 'color' (4-component vector of float) 0:15 'color' (temp 4-component vector of float)
0:15 'bigColor' (uniform 4-component vector of float) 0:15 'bigColor' (uniform 4-component vector of float)
0:14 Loop Terminal Expression 0:14 Loop Terminal Expression
0:14 Pre-Increment (int) 0:14 Pre-Increment (temp int)
0:14 'i' (int) 0:14 'i' (temp int)
0:18 move second child to first child (4-component vector of float) 0:18 move second child to first child (temp 4-component vector of float)
0:18 'gl_FragColor' (fragColor 4-component vector of float) 0:18 'gl_FragColor' (fragColor 4-component vector of float)
0:18 'color' (4-component vector of float) 0:18 'color' (temp 4-component vector of float)
0:20 Sequence 0:20 Sequence
0:20 move second child to first child (float) 0:20 move second child to first child (temp float)
0:20 'sum' (float) 0:20 'sum' (temp float)
0:20 Constant: 0:20 Constant:
0:20 0.000000 0:20 0.000000
0:21 Sequence 0:21 Sequence
0:21 Sequence 0:21 Sequence
0:21 move second child to first child (int) 0:21 move second child to first child (temp int)
0:21 'i' (int) 0:21 'i' (temp int)
0:21 Constant: 0:21 Constant:
0:21 0 (const int) 0:21 0 (const int)
0:21 Loop with condition tested first 0:21 Loop with condition tested first
0:21 Loop Condition 0:21 Loop Condition
0:21 Compare Less Than (bool) 0:21 Compare Less Than (temp bool)
0:21 'i' (int) 0:21 'i' (temp int)
0:21 Constant: 0:21 Constant:
0:21 4 (const int) 0:21 4 (const int)
0:21 Loop Body 0:21 Loop Body
0:22 add second child into first child (float) 0:22 add second child into first child (temp float)
0:22 'sum' (float) 0:22 'sum' (temp float)
0:22 Convert uint to float (float) 0:22 Convert uint to float (temp float)
0:22 indirect index (uint) 0:22 indirect index (temp uint)
0:22 'v4' (uniform 4-component vector of uint) 0:22 'v4' (uniform 4-component vector of uint)
0:22 'i' (int) 0:22 'i' (temp int)
0:21 Loop Terminal Expression 0:21 Loop Terminal Expression
0:21 Pre-Increment (int) 0:21 Pre-Increment (temp int)
0:21 'i' (int) 0:21 'i' (temp int)
0:26 Sequence 0:26 Sequence
0:26 Sequence 0:26 Sequence
0:26 move second child to first child (int) 0:26 move second child to first child (temp int)
0:26 'i' (int) 0:26 'i' (temp int)
0:26 Constant: 0:26 Constant:
0:26 0 (const int) 0:26 0 (const int)
0:26 Loop with condition tested first 0:26 Loop with condition tested first
0:26 Loop Condition 0:26 Loop Condition
0:26 Compare Less Than (bool) 0:26 Compare Less Than (temp bool)
0:26 'i' (int) 0:26 'i' (temp int)
0:26 Constant: 0:26 Constant:
0:26 4 (const int) 0:26 4 (const int)
0:26 Loop Body 0:26 Loop Body
0:27 move second child to first child (float) 0:27 move second child to first child (temp float)
0:27 indirect index (float) 0:27 indirect index (temp float)
0:27 'tv4' (4-component vector of float) 0:27 'tv4' (temp 4-component vector of float)
0:27 'i' (int) 0:27 'i' (temp int)
0:27 Convert uint to float (float) 0:27 Convert uint to float (temp float)
0:27 component-wise multiply (uint) 0:27 component-wise multiply (temp uint)
0:27 indirect index (uint) 0:27 indirect index (temp uint)
0:27 'v4' (uniform 4-component vector of uint) 0:27 'v4' (uniform 4-component vector of uint)
0:27 'i' (int) 0:27 'i' (temp int)
0:27 Constant: 0:27 Constant:
0:27 4 (const uint) 0:27 4 (const uint)
0:26 Loop Terminal Expression 0:26 Loop Terminal Expression
0:26 Pre-Increment (int) 0:26 Pre-Increment (temp int)
0:26 'i' (int) 0:26 'i' (temp int)
0:29 add second child into first child (4-component vector of float) 0:29 add second child into first child (temp 4-component vector of float)
0:29 'gl_FragColor' (fragColor 4-component vector of float) 0:29 'gl_FragColor' (fragColor 4-component vector of float)
0:29 add (4-component vector of float) 0:29 add (temp 4-component vector of float)
0:29 Construct vec4 (4-component vector of float) 0:29 Construct vec4 (temp 4-component vector of float)
0:29 'sum' (float) 0:29 'sum' (temp float)
0:29 'tv4' (4-component vector of float) 0:29 'tv4' (temp 4-component vector of float)
0:32 move second child to first child (3-component vector of float) 0:32 move second child to first child (temp 3-component vector of float)
0:32 vector swizzle (3-component vector of float) 0:32 vector swizzle (temp 3-component vector of float)
0:32 'r' (4-component vector of float) 0:32 'r' (temp 4-component vector of float)
0:32 Sequence 0:32 Sequence
0:32 Constant: 0:32 Constant:
0:32 0 (const int) 0:32 0 (const int)
@@ -283,7 +283,7 @@ Shader version: 130
0:32 1 (const int) 0:32 1 (const int)
0:32 Constant: 0:32 Constant:
0:32 2 (const int) 0:32 2 (const int)
0:32 vector swizzle (3-component vector of float) 0:32 vector swizzle (temp 3-component vector of float)
0:32 'BaseColor' (smooth in 4-component vector of float) 0:32 'BaseColor' (smooth in 4-component vector of float)
0:32 Sequence 0:32 Sequence
0:32 Constant: 0:32 Constant:
@@ -294,27 +294,27 @@ Shader version: 130
0:32 2 (const int) 0:32 2 (const int)
0:34 Sequence 0:34 Sequence
0:34 Sequence 0:34 Sequence
0:34 move second child to first child (int) 0:34 move second child to first child (temp int)
0:34 'i' (int) 0:34 'i' (temp int)
0:34 Constant: 0:34 Constant:
0:34 0 (const int) 0:34 0 (const int)
0:34 Loop with condition tested first 0:34 Loop with condition tested first
0:34 Loop Condition 0:34 Loop Condition
0:34 Compare Less Than (bool) 0:34 Compare Less Than (temp bool)
0:34 'i' (int) 0:34 'i' (temp int)
0:34 'Count' (uniform int) 0:34 'Count' (uniform int)
0:34 Loop Body 0:34 Loop Body
0:35 move second child to first child (float) 0:35 move second child to first child (temp float)
0:35 direct index (float) 0:35 direct index (temp float)
0:35 'r' (4-component vector of float) 0:35 'r' (temp 4-component vector of float)
0:35 Constant: 0:35 Constant:
0:35 3 (const int) 0:35 3 (const int)
0:35 'f' (smooth in float) 0:35 'f' (smooth in float)
0:34 Loop Terminal Expression 0:34 Loop Terminal Expression
0:34 Pre-Increment (int) 0:34 Pre-Increment (temp int)
0:34 'i' (int) 0:34 'i' (temp int)
0:37 add second child into first child (3-component vector of float) 0:37 add second child into first child (temp 3-component vector of float)
0:37 vector swizzle (3-component vector of float) 0:37 vector swizzle (temp 3-component vector of float)
0:37 'gl_FragColor' (fragColor 4-component vector of float) 0:37 'gl_FragColor' (fragColor 4-component vector of float)
0:37 Sequence 0:37 Sequence
0:37 Constant: 0:37 Constant:
@@ -323,8 +323,8 @@ Shader version: 130
0:37 1 (const int) 0:37 1 (const int)
0:37 Constant: 0:37 Constant:
0:37 2 (const int) 0:37 2 (const int)
0:37 vector swizzle (3-component vector of float) 0:37 vector swizzle (temp 3-component vector of float)
0:37 'r' (4-component vector of float) 0:37 'r' (temp 4-component vector of float)
0:37 Sequence 0:37 Sequence
0:37 Constant: 0:37 Constant:
0:37 0 (const int) 0:37 0 (const int)
@@ -334,23 +334,23 @@ Shader version: 130
0:37 2 (const int) 0:37 2 (const int)
0:39 Sequence 0:39 Sequence
0:39 Sequence 0:39 Sequence
0:39 move second child to first child (int) 0:39 move second child to first child (temp int)
0:39 'i' (int) 0:39 'i' (temp int)
0:39 Constant: 0:39 Constant:
0:39 0 (const int) 0:39 0 (const int)
0:39 Loop with condition tested first 0:39 Loop with condition tested first
0:39 Loop Condition 0:39 Loop Condition
0:39 Compare Less Than (bool) 0:39 Compare Less Than (temp bool)
0:39 'i' (int) 0:39 'i' (temp int)
0:39 Constant: 0:39 Constant:
0:39 16 (const int) 0:39 16 (const int)
0:39 Loop Body 0:39 Loop Body
0:40 vector scale second child into first child (4-component vector of float) 0:40 vector scale second child into first child (temp 4-component vector of float)
0:40 'gl_FragColor' (fragColor 4-component vector of float) 0:40 'gl_FragColor' (fragColor 4-component vector of float)
0:40 'f' (smooth in float) 0:40 'f' (smooth in float)
0:39 Loop Terminal Expression 0:39 Loop Terminal Expression
0:39 add second child into first child (int) 0:39 add second child into first child (temp int)
0:39 'i' (int) 0:39 'i' (temp int)
0:39 Constant: 0:39 Constant:
0:39 4 (const int) 0:39 4 (const int)
0:? Linker Objects 0:? Linker Objects

View File

@@ -2,34 +2,34 @@ forwardRef.frag
Shader version: 110 Shader version: 110
0:? Sequence 0:? Sequence
0:11 Function Definition: main( (void) 0:11 Function Definition: main( (global void)
0:11 Function Parameters: 0:11 Function Parameters:
0:13 Sequence 0:13 Sequence
0:13 Sequence 0:13 Sequence
0:13 move second child to first child (4-component vector of float) 0:13 move second child to first child (temp 4-component vector of float)
0:13 'color' (4-component vector of float) 0:13 'color' (temp 4-component vector of float)
0:13 Construct vec4 (4-component vector of float) 0:13 Construct vec4 (temp 4-component vector of float)
0:13 Function Call: foo(vf4; (float) 0:13 Function Call: foo(vf4; (global float)
0:13 'BaseColor' (smooth in 4-component vector of float) 0:13 'BaseColor' (smooth in 4-component vector of float)
0:15 Function Call: bar( (void) 0:15 Function Call: bar( (global void)
0:16 Sequence 0:16 Sequence
0:16 move second child to first child (float) 0:16 move second child to first child (temp float)
0:16 'f' (float) 0:16 'f' (temp float)
0:16 Function Call: unreachableReturn( (float) 0:16 Function Call: unreachableReturn( (global float)
0:18 move second child to first child (4-component vector of float) 0:18 move second child to first child (temp 4-component vector of float)
0:18 'gl_FragColor' (fragColor 4-component vector of float) 0:18 'gl_FragColor' (fragColor 4-component vector of float)
0:18 vector-scale (4-component vector of float) 0:18 vector-scale (temp 4-component vector of float)
0:18 'color' (4-component vector of float) 0:18 'color' (temp 4-component vector of float)
0:18 'f' (float) 0:18 'f' (temp float)
0:21 Function Definition: bar( (void) 0:21 Function Definition: bar( (global void)
0:21 Function Parameters: 0:21 Function Parameters:
0:25 Function Definition: unreachableReturn( (float) 0:25 Function Definition: unreachableReturn( (global float)
0:25 Function Parameters: 0:25 Function Parameters:
0:27 Sequence 0:27 Sequence
0:27 Function Call: bar( (void) 0:27 Function Call: bar( (global void)
0:28 Test condition and select (void) 0:28 Test condition and select (temp void)
0:28 Condition 0:28 Condition
0:28 Compare Less Than (bool) 0:28 Compare Less Than (temp bool)
0:28 'd' (uniform float) 0:28 'd' (uniform float)
0:28 Constant: 0:28 Constant:
0:28 4.200000 0:28 4.200000
@@ -41,17 +41,17 @@ Shader version: 110
0:31 Branch: Return with expression 0:31 Branch: Return with expression
0:31 Constant: 0:31 Constant:
0:31 4.500000 0:31 4.500000
0:34 Function Definition: foo(vf4; (float) 0:34 Function Definition: foo(vf4; (global float)
0:34 Function Parameters: 0:34 Function Parameters:
0:34 'bar' (in 4-component vector of float) 0:34 'bar' (in 4-component vector of float)
0:36 Sequence 0:36 Sequence
0:36 Branch: Return with expression 0:36 Branch: Return with expression
0:36 add (float) 0:36 add (temp float)
0:36 direct index (float) 0:36 direct index (temp float)
0:36 'bar' (in 4-component vector of float) 0:36 'bar' (in 4-component vector of float)
0:36 Constant: 0:36 Constant:
0:36 0 (const int) 0:36 0 (const int)
0:36 direct index (float) 0:36 direct index (temp float)
0:36 'bar' (in 4-component vector of float) 0:36 'bar' (in 4-component vector of float)
0:36 Constant: 0:36 Constant:
0:36 1 (const int) 0:36 1 (const int)
@@ -66,34 +66,34 @@ Linked fragment stage:
Shader version: 110 Shader version: 110
0:? Sequence 0:? Sequence
0:11 Function Definition: main( (void) 0:11 Function Definition: main( (global void)
0:11 Function Parameters: 0:11 Function Parameters:
0:13 Sequence 0:13 Sequence
0:13 Sequence 0:13 Sequence
0:13 move second child to first child (4-component vector of float) 0:13 move second child to first child (temp 4-component vector of float)
0:13 'color' (4-component vector of float) 0:13 'color' (temp 4-component vector of float)
0:13 Construct vec4 (4-component vector of float) 0:13 Construct vec4 (temp 4-component vector of float)
0:13 Function Call: foo(vf4; (float) 0:13 Function Call: foo(vf4; (global float)
0:13 'BaseColor' (smooth in 4-component vector of float) 0:13 'BaseColor' (smooth in 4-component vector of float)
0:15 Function Call: bar( (void) 0:15 Function Call: bar( (global void)
0:16 Sequence 0:16 Sequence
0:16 move second child to first child (float) 0:16 move second child to first child (temp float)
0:16 'f' (float) 0:16 'f' (temp float)
0:16 Function Call: unreachableReturn( (float) 0:16 Function Call: unreachableReturn( (global float)
0:18 move second child to first child (4-component vector of float) 0:18 move second child to first child (temp 4-component vector of float)
0:18 'gl_FragColor' (fragColor 4-component vector of float) 0:18 'gl_FragColor' (fragColor 4-component vector of float)
0:18 vector-scale (4-component vector of float) 0:18 vector-scale (temp 4-component vector of float)
0:18 'color' (4-component vector of float) 0:18 'color' (temp 4-component vector of float)
0:18 'f' (float) 0:18 'f' (temp float)
0:21 Function Definition: bar( (void) 0:21 Function Definition: bar( (global void)
0:21 Function Parameters: 0:21 Function Parameters:
0:25 Function Definition: unreachableReturn( (float) 0:25 Function Definition: unreachableReturn( (global float)
0:25 Function Parameters: 0:25 Function Parameters:
0:27 Sequence 0:27 Sequence
0:27 Function Call: bar( (void) 0:27 Function Call: bar( (global void)
0:28 Test condition and select (void) 0:28 Test condition and select (temp void)
0:28 Condition 0:28 Condition
0:28 Compare Less Than (bool) 0:28 Compare Less Than (temp bool)
0:28 'd' (uniform float) 0:28 'd' (uniform float)
0:28 Constant: 0:28 Constant:
0:28 4.200000 0:28 4.200000
@@ -105,17 +105,17 @@ Shader version: 110
0:31 Branch: Return with expression 0:31 Branch: Return with expression
0:31 Constant: 0:31 Constant:
0:31 4.500000 0:31 4.500000
0:34 Function Definition: foo(vf4; (float) 0:34 Function Definition: foo(vf4; (global float)
0:34 Function Parameters: 0:34 Function Parameters:
0:34 'bar' (in 4-component vector of float) 0:34 'bar' (in 4-component vector of float)
0:36 Sequence 0:36 Sequence
0:36 Branch: Return with expression 0:36 Branch: Return with expression
0:36 add (float) 0:36 add (temp float)
0:36 direct index (float) 0:36 direct index (temp float)
0:36 'bar' (in 4-component vector of float) 0:36 'bar' (in 4-component vector of float)
0:36 Constant: 0:36 Constant:
0:36 0 (const int) 0:36 0 (const int)
0:36 direct index (float) 0:36 direct index (temp float)
0:36 'bar' (in 4-component vector of float) 0:36 'bar' (in 4-component vector of float)
0:36 Constant: 0:36 Constant:
0:36 1 (const int) 0:36 1 (const int)

View File

@@ -4,32 +4,32 @@ WARNING: 0:4: varying deprecated in version 130; may be removed in future releas
Shader version: 130 Shader version: 130
0:? Sequence 0:? Sequence
0:7 Sequence 0:7 Sequence
0:7 move second child to first child (float) 0:7 move second child to first child (temp float)
0:7 'h' (float) 0:7 'h' (global float)
0:7 Constant: 0:7 Constant:
0:7 0.000000 0:7 0.000000
0:9 Function Definition: foo(vf4; (float) 0:9 Function Definition: foo(vf4; (global float)
0:9 Function Parameters: 0:9 Function Parameters:
0:9 'bar' (in 4-component vector of float) 0:9 'bar' (in 4-component vector of float)
0:11 Sequence 0:11 Sequence
0:11 Branch: Return with expression 0:11 Branch: Return with expression
0:11 add (float) 0:11 add (temp float)
0:11 direct index (float) 0:11 direct index (temp float)
0:11 'bar' (in 4-component vector of float) 0:11 'bar' (in 4-component vector of float)
0:11 Constant: 0:11 Constant:
0:11 0 (const int) 0:11 0 (const int)
0:11 direct index (float) 0:11 direct index (temp float)
0:11 'bar' (in 4-component vector of float) 0:11 'bar' (in 4-component vector of float)
0:11 Constant: 0:11 Constant:
0:11 1 (const int) 0:11 1 (const int)
0:14 Function Definition: bar( (void) 0:14 Function Definition: bar( (global void)
0:14 Function Parameters: 0:14 Function Parameters:
0:18 Function Definition: unreachableReturn( (float) 0:18 Function Definition: unreachableReturn( (global float)
0:18 Function Parameters: 0:18 Function Parameters:
0:20 Sequence 0:20 Sequence
0:20 Test condition and select (void) 0:20 Test condition and select (temp void)
0:20 Condition 0:20 Condition
0:20 Compare Less Than (bool) 0:20 Compare Less Than (temp bool)
0:20 'd' (uniform float) 0:20 'd' (uniform float)
0:20 Constant: 0:20 Constant:
0:20 4.200000 0:20 4.200000
@@ -41,53 +41,53 @@ Shader version: 130
0:23 Branch: Return with expression 0:23 Branch: Return with expression
0:23 Constant: 0:23 Constant:
0:23 4.500000 0:23 4.500000
0:27 Function Definition: missingReturn( (float) 0:27 Function Definition: missingReturn( (global float)
0:27 Function Parameters: 0:27 Function Parameters:
0:29 Sequence 0:29 Sequence
0:29 Test condition and select (void) 0:29 Test condition and select (temp void)
0:29 Condition 0:29 Condition
0:29 Compare Less Than (bool) 0:29 Compare Less Than (temp bool)
0:29 'd' (uniform float) 0:29 'd' (uniform float)
0:29 Constant: 0:29 Constant:
0:29 4.500000 0:29 4.500000
0:29 true case 0:29 true case
0:30 Sequence 0:30 Sequence
0:30 move second child to first child (float) 0:30 move second child to first child (temp float)
0:30 'h' (float) 0:30 'h' (global float)
0:30 'd' (uniform float) 0:30 'd' (uniform float)
0:31 Branch: Return with expression 0:31 Branch: Return with expression
0:31 Constant: 0:31 Constant:
0:31 3.900000 0:31 3.900000
0:35 Function Definition: main( (void) 0:35 Function Definition: main( (global void)
0:35 Function Parameters: 0:35 Function Parameters:
0:37 Sequence 0:37 Sequence
0:37 Sequence 0:37 Sequence
0:37 move second child to first child (4-component vector of float) 0:37 move second child to first child (temp 4-component vector of float)
0:37 'color' (4-component vector of float) 0:37 'color' (temp 4-component vector of float)
0:37 Construct vec4 (4-component vector of float) 0:37 Construct vec4 (temp 4-component vector of float)
0:37 Function Call: foo(vf4; (float) 0:37 Function Call: foo(vf4; (global float)
0:37 'BaseColor' (smooth in 4-component vector of float) 0:37 'BaseColor' (smooth in 4-component vector of float)
0:39 Function Call: bar( (void) 0:39 Function Call: bar( (global void)
0:40 Sequence 0:40 Sequence
0:40 move second child to first child (float) 0:40 move second child to first child (temp float)
0:40 'f' (float) 0:40 'f' (temp float)
0:40 Function Call: unreachableReturn( (float) 0:40 Function Call: unreachableReturn( (global float)
0:41 Sequence 0:41 Sequence
0:41 move second child to first child (float) 0:41 move second child to first child (temp float)
0:41 'g' (float) 0:41 'g' (temp float)
0:41 Function Call: missingReturn( (float) 0:41 Function Call: missingReturn( (global float)
0:43 move second child to first child (4-component vector of float) 0:43 move second child to first child (temp 4-component vector of float)
0:43 'gl_FragColor' (fragColor 4-component vector of float) 0:43 'gl_FragColor' (fragColor 4-component vector of float)
0:43 vector-scale (4-component vector of float) 0:43 vector-scale (temp 4-component vector of float)
0:43 vector-scale (4-component vector of float) 0:43 vector-scale (temp 4-component vector of float)
0:43 'color' (4-component vector of float) 0:43 'color' (temp 4-component vector of float)
0:43 'f' (float) 0:43 'f' (temp float)
0:43 'h' (float) 0:43 'h' (global float)
0:? Linker Objects 0:? Linker Objects
0:? 'bigColor' (uniform 4-component vector of float) 0:? 'bigColor' (uniform 4-component vector of float)
0:? 'BaseColor' (smooth in 4-component vector of float) 0:? 'BaseColor' (smooth in 4-component vector of float)
0:? 'd' (uniform float) 0:? 'd' (uniform float)
0:? 'h' (float) 0:? 'h' (global float)
Linked fragment stage: Linked fragment stage:
@@ -96,32 +96,32 @@ Linked fragment stage:
Shader version: 130 Shader version: 130
0:? Sequence 0:? Sequence
0:7 Sequence 0:7 Sequence
0:7 move second child to first child (float) 0:7 move second child to first child (temp float)
0:7 'h' (float) 0:7 'h' (global float)
0:7 Constant: 0:7 Constant:
0:7 0.000000 0:7 0.000000
0:9 Function Definition: foo(vf4; (float) 0:9 Function Definition: foo(vf4; (global float)
0:9 Function Parameters: 0:9 Function Parameters:
0:9 'bar' (in 4-component vector of float) 0:9 'bar' (in 4-component vector of float)
0:11 Sequence 0:11 Sequence
0:11 Branch: Return with expression 0:11 Branch: Return with expression
0:11 add (float) 0:11 add (temp float)
0:11 direct index (float) 0:11 direct index (temp float)
0:11 'bar' (in 4-component vector of float) 0:11 'bar' (in 4-component vector of float)
0:11 Constant: 0:11 Constant:
0:11 0 (const int) 0:11 0 (const int)
0:11 direct index (float) 0:11 direct index (temp float)
0:11 'bar' (in 4-component vector of float) 0:11 'bar' (in 4-component vector of float)
0:11 Constant: 0:11 Constant:
0:11 1 (const int) 0:11 1 (const int)
0:14 Function Definition: bar( (void) 0:14 Function Definition: bar( (global void)
0:14 Function Parameters: 0:14 Function Parameters:
0:18 Function Definition: unreachableReturn( (float) 0:18 Function Definition: unreachableReturn( (global float)
0:18 Function Parameters: 0:18 Function Parameters:
0:20 Sequence 0:20 Sequence
0:20 Test condition and select (void) 0:20 Test condition and select (temp void)
0:20 Condition 0:20 Condition
0:20 Compare Less Than (bool) 0:20 Compare Less Than (temp bool)
0:20 'd' (uniform float) 0:20 'd' (uniform float)
0:20 Constant: 0:20 Constant:
0:20 4.200000 0:20 4.200000
@@ -133,51 +133,51 @@ Shader version: 130
0:23 Branch: Return with expression 0:23 Branch: Return with expression
0:23 Constant: 0:23 Constant:
0:23 4.500000 0:23 4.500000
0:27 Function Definition: missingReturn( (float) 0:27 Function Definition: missingReturn( (global float)
0:27 Function Parameters: 0:27 Function Parameters:
0:29 Sequence 0:29 Sequence
0:29 Test condition and select (void) 0:29 Test condition and select (temp void)
0:29 Condition 0:29 Condition
0:29 Compare Less Than (bool) 0:29 Compare Less Than (temp bool)
0:29 'd' (uniform float) 0:29 'd' (uniform float)
0:29 Constant: 0:29 Constant:
0:29 4.500000 0:29 4.500000
0:29 true case 0:29 true case
0:30 Sequence 0:30 Sequence
0:30 move second child to first child (float) 0:30 move second child to first child (temp float)
0:30 'h' (float) 0:30 'h' (global float)
0:30 'd' (uniform float) 0:30 'd' (uniform float)
0:31 Branch: Return with expression 0:31 Branch: Return with expression
0:31 Constant: 0:31 Constant:
0:31 3.900000 0:31 3.900000
0:35 Function Definition: main( (void) 0:35 Function Definition: main( (global void)
0:35 Function Parameters: 0:35 Function Parameters:
0:37 Sequence 0:37 Sequence
0:37 Sequence 0:37 Sequence
0:37 move second child to first child (4-component vector of float) 0:37 move second child to first child (temp 4-component vector of float)
0:37 'color' (4-component vector of float) 0:37 'color' (temp 4-component vector of float)
0:37 Construct vec4 (4-component vector of float) 0:37 Construct vec4 (temp 4-component vector of float)
0:37 Function Call: foo(vf4; (float) 0:37 Function Call: foo(vf4; (global float)
0:37 'BaseColor' (smooth in 4-component vector of float) 0:37 'BaseColor' (smooth in 4-component vector of float)
0:39 Function Call: bar( (void) 0:39 Function Call: bar( (global void)
0:40 Sequence 0:40 Sequence
0:40 move second child to first child (float) 0:40 move second child to first child (temp float)
0:40 'f' (float) 0:40 'f' (temp float)
0:40 Function Call: unreachableReturn( (float) 0:40 Function Call: unreachableReturn( (global float)
0:41 Sequence 0:41 Sequence
0:41 move second child to first child (float) 0:41 move second child to first child (temp float)
0:41 'g' (float) 0:41 'g' (temp float)
0:41 Function Call: missingReturn( (float) 0:41 Function Call: missingReturn( (global float)
0:43 move second child to first child (4-component vector of float) 0:43 move second child to first child (temp 4-component vector of float)
0:43 'gl_FragColor' (fragColor 4-component vector of float) 0:43 'gl_FragColor' (fragColor 4-component vector of float)
0:43 vector-scale (4-component vector of float) 0:43 vector-scale (temp 4-component vector of float)
0:43 vector-scale (4-component vector of float) 0:43 vector-scale (temp 4-component vector of float)
0:43 'color' (4-component vector of float) 0:43 'color' (temp 4-component vector of float)
0:43 'f' (float) 0:43 'f' (temp float)
0:43 'h' (float) 0:43 'h' (global float)
0:? Linker Objects 0:? Linker Objects
0:? 'bigColor' (uniform 4-component vector of float) 0:? 'bigColor' (uniform 4-component vector of float)
0:? 'BaseColor' (smooth in 4-component vector of float) 0:? 'BaseColor' (smooth in 4-component vector of float)
0:? 'd' (uniform float) 0:? 'd' (uniform float)
0:? 'h' (float) 0:? 'h' (global float)

View File

@@ -3,7 +3,7 @@ Warning, version 400 is not yet complete; most version-specific features are pre
Shader version: 400 Shader version: 400
0:? Sequence 0:? Sequence
0:5 Function Definition: foo(i1;i1;i1;i1;i1;i1; (int) 0:5 Function Definition: foo(i1;i1;i1;i1;i1;i1; (global int)
0:5 Function Parameters: 0:5 Function Parameters:
0:5 'a' (in int) 0:5 'a' (in int)
0:5 'b' (const (read only) int) 0:5 'b' (const (read only) int)
@@ -13,82 +13,82 @@ Shader version: 400
0:5 'f' (inout int) 0:5 'f' (inout int)
0:7 Sequence 0:7 Sequence
0:7 Sequence 0:7 Sequence
0:7 move second child to first child (int) 0:7 move second child to first child (temp int)
0:7 'sum' (int) 0:7 'sum' (temp int)
0:7 add (int) 0:7 add (temp int)
0:7 add (int) 0:7 add (temp int)
0:7 add (int) 0:7 add (temp int)
0:7 add (int) 0:7 add (temp int)
0:7 'a' (in int) 0:7 'a' (in int)
0:7 'b' (const (read only) int) 0:7 'b' (const (read only) int)
0:7 'c' (in int) 0:7 'c' (in int)
0:7 'd' (const (read only) int) 0:7 'd' (const (read only) int)
0:7 'f' (inout int) 0:7 'f' (inout int)
0:10 multiply second child into first child (int) 0:10 multiply second child into first child (temp int)
0:10 'a' (in int) 0:10 'a' (in int)
0:10 Constant: 0:10 Constant:
0:10 64 (const int) 0:10 64 (const int)
0:12 multiply second child into first child (int) 0:12 multiply second child into first child (temp int)
0:12 'c' (in int) 0:12 'c' (in int)
0:12 Constant: 0:12 Constant:
0:12 64 (const int) 0:12 64 (const int)
0:14 move second child to first child (int) 0:14 move second child to first child (temp int)
0:14 'e' (out int) 0:14 'e' (out int)
0:14 Constant: 0:14 Constant:
0:14 1024 (const int) 0:14 1024 (const int)
0:15 multiply second child into first child (int) 0:15 multiply second child into first child (temp int)
0:15 'f' (inout int) 0:15 'f' (inout int)
0:15 Constant: 0:15 Constant:
0:15 64 (const int) 0:15 64 (const int)
0:17 add second child into first child (int) 0:17 add second child into first child (temp int)
0:17 'sum' (int) 0:17 'sum' (temp int)
0:17 add (int) 0:17 add (temp int)
0:17 add (int) 0:17 add (temp int)
0:17 add (int) 0:17 add (temp int)
0:17 add (int) 0:17 add (temp int)
0:17 add (int) 0:17 add (temp int)
0:17 'a' (in int) 0:17 'a' (in int)
0:17 component-wise multiply (int) 0:17 component-wise multiply (temp int)
0:17 Constant: 0:17 Constant:
0:17 64 (const int) 0:17 64 (const int)
0:17 'b' (const (read only) int) 0:17 'b' (const (read only) int)
0:17 'c' (in int) 0:17 'c' (in int)
0:17 component-wise multiply (int) 0:17 component-wise multiply (temp int)
0:17 Constant: 0:17 Constant:
0:17 64 (const int) 0:17 64 (const int)
0:17 'd' (const (read only) int) 0:17 'd' (const (read only) int)
0:17 'e' (out int) 0:17 'e' (out int)
0:17 'f' (inout int) 0:17 'f' (inout int)
0:20 Branch: Return with expression 0:20 Branch: Return with expression
0:20 'sum' (int) 0:20 'sum' (temp int)
0:23 Function Definition: foo2(f1;vf3;i1; (int) 0:23 Function Definition: foo2(f1;vf3;i1; (global int)
0:23 Function Parameters: 0:23 Function Parameters:
0:23 'a' (in float) 0:23 'a' (in float)
0:23 'b' (in 3-component vector of float) 0:23 'b' (in 3-component vector of float)
0:23 'r' (out int) 0:23 'r' (out int)
0:25 Sequence 0:25 Sequence
0:25 move second child to first child (int) 0:25 move second child to first child (temp int)
0:25 'r' (out int) 0:25 'r' (out int)
0:25 Convert float to int (int) 0:25 Convert float to int (temp int)
0:25 component-wise multiply (float) 0:25 component-wise multiply (temp float)
0:25 Constant: 0:25 Constant:
0:25 3.000000 0:25 3.000000
0:25 'a' (in float) 0:25 'a' (in float)
0:26 Branch: Return with expression 0:26 Branch: Return with expression
0:26 Convert float to int (int) 0:26 Convert float to int (temp int)
0:26 component-wise multiply (float) 0:26 component-wise multiply (temp float)
0:26 Constant: 0:26 Constant:
0:26 5.000000 0:26 5.000000
0:26 direct index (float) 0:26 direct index (temp float)
0:26 'b' (in 3-component vector of float) 0:26 'b' (in 3-component vector of float)
0:26 Constant: 0:26 Constant:
0:26 1 (const int) 0:26 1 (const int)
0:29 Function Definition: foo3( (int) 0:29 Function Definition: foo3( (global int)
0:29 Function Parameters: 0:29 Function Parameters:
0:31 Sequence 0:31 Sequence
0:31 Test condition and select (void) 0:31 Test condition and select (temp void)
0:31 Condition 0:31 Condition
0:31 Compare Greater Than (bool) 0:31 Compare Greater Than (temp bool)
0:31 'u' (uniform float) 0:31 'u' (uniform float)
0:31 Constant: 0:31 Constant:
0:31 3.200000 0:31 3.200000
@@ -101,18 +101,18 @@ Shader version: 400
0:36 Branch: Return with expression 0:36 Branch: Return with expression
0:36 Constant: 0:36 Constant:
0:36 2000000 (const int) 0:36 2000000 (const int)
0:39 Function Definition: main( (void) 0:39 Function Definition: main( (global void)
0:39 Function Parameters: 0:39 Function Parameters:
0:? Sequence 0:? Sequence
0:42 Sequence 0:42 Sequence
0:42 move second child to first child (int) 0:42 move second child to first child (temp int)
0:42 't' (int) 0:42 't' (temp int)
0:42 Constant: 0:42 Constant:
0:42 2 (const int) 0:42 2 (const int)
0:46 move second child to first child (int) 0:46 move second child to first child (temp int)
0:46 direct index (int) 0:46 direct index (temp int)
0:46 t: direct index for structure (4-component vector of int) 0:46 t: direct index for structure (temp 4-component vector of int)
0:46 'f' (structure{4-component vector of int t}) 0:46 'f' (temp structure{temp 4-component vector of int t})
0:46 Constant: 0:46 Constant:
0:46 0 (const int) 0:46 0 (const int)
0:46 Constant: 0:46 Constant:
@@ -120,73 +120,73 @@ Shader version: 400
0:46 Constant: 0:46 Constant:
0:46 32 (const int) 0:46 32 (const int)
0:49 Sequence 0:49 Sequence
0:49 move second child to first child (int) 0:49 move second child to first child (temp int)
0:49 'color' (int) 0:49 'color' (temp int)
0:49 Function Call: foo(i1;i1;i1;i1;i1;i1; (int) 0:49 Function Call: foo(i1;i1;i1;i1;i1;i1; (global int)
0:49 Constant: 0:49 Constant:
0:49 1 (const int) 0:49 1 (const int)
0:49 Constant: 0:49 Constant:
0:49 2 (const int) 0:49 2 (const int)
0:49 add (int) 0:49 add (temp int)
0:49 't' (int) 0:49 't' (temp int)
0:49 't' (int) 0:49 't' (temp int)
0:49 Constant: 0:49 Constant:
0:49 8 (const int) 0:49 8 (const int)
0:49 'e' (int) 0:49 'e' (temp int)
0:49 direct index (int) 0:49 direct index (temp int)
0:49 t: direct index for structure (4-component vector of int) 0:49 t: direct index for structure (temp 4-component vector of int)
0:49 'f' (structure{4-component vector of int t}) 0:49 'f' (temp structure{temp 4-component vector of int t})
0:49 Constant: 0:49 Constant:
0:49 0 (const int) 0:49 0 (const int)
0:49 Constant: 0:49 Constant:
0:49 1 (const int) 0:49 1 (const int)
0:51 add second child into first child (int) 0:51 add second child into first child (temp int)
0:51 'color' (int) 0:51 'color' (temp int)
0:51 component-wise multiply (int) 0:51 component-wise multiply (temp int)
0:51 Constant: 0:51 Constant:
0:51 128 (const int) 0:51 128 (const int)
0:51 add (int) 0:51 add (temp int)
0:51 'e' (int) 0:51 'e' (temp int)
0:51 direct index (int) 0:51 direct index (temp int)
0:51 t: direct index for structure (4-component vector of int) 0:51 t: direct index for structure (temp 4-component vector of int)
0:51 'f' (structure{4-component vector of int t}) 0:51 'f' (temp structure{temp 4-component vector of int t})
0:51 Constant: 0:51 Constant:
0:51 0 (const int) 0:51 0 (const int)
0:51 Constant: 0:51 Constant:
0:51 1 (const int) 0:51 1 (const int)
0:57 move second child to first child (float) 0:57 move second child to first child (temp float)
0:57 'ret' (float) 0:57 'ret' (temp float)
0:57 Convert int to float (float) 0:57 Convert int to float (temp float)
0:57 Comma (int) 0:57 Comma (global int)
0:57 move second child to first child (int) 0:57 move second child to first child (temp int)
0:57 'tempReturn' (int) 0:57 'tempReturn' (global int)
0:57 Function Call: foo2(f1;vf3;i1; (int) 0:57 Function Call: foo2(f1;vf3;i1; (global int)
0:57 Constant: 0:57 Constant:
0:57 4.000000 0:57 4.000000
0:57 Constant: 0:57 Constant:
0:57 1.000000 0:57 1.000000
0:57 2.000000 0:57 2.000000
0:57 3.000000 0:57 3.000000
0:57 'tempArg' (int) 0:57 'tempArg' (temp int)
0:57 move second child to first child (float) 0:57 move second child to first child (temp float)
0:57 'arg' (float) 0:57 'arg' (temp float)
0:57 Convert int to float (float) 0:57 Convert int to float (temp float)
0:57 'tempArg' (int) 0:57 'tempArg' (temp int)
0:57 'tempReturn' (int) 0:57 'tempReturn' (global int)
0:58 add second child into first child (int) 0:58 add second child into first child (temp int)
0:58 'color' (int) 0:58 'color' (temp int)
0:58 Convert float to int (int) 0:58 Convert float to int (temp int)
0:58 add (float) 0:58 add (temp float)
0:58 'ret' (float) 0:58 'ret' (temp float)
0:58 'arg' (float) 0:58 'arg' (temp float)
0:60 add second child into first child (int) 0:60 add second child into first child (temp int)
0:60 'color' (int) 0:60 'color' (temp int)
0:60 Function Call: foo3( (int) 0:60 Function Call: foo3( (global int)
0:62 move second child to first child (4-component vector of float) 0:62 move second child to first child (temp 4-component vector of float)
0:62 'gl_FragColor' (fragColor 4-component vector of float) 0:62 'gl_FragColor' (fragColor 4-component vector of float)
0:62 Construct vec4 (4-component vector of float) 0:62 Construct vec4 (temp 4-component vector of float)
0:62 Convert int to float (float) 0:62 Convert int to float (temp float)
0:62 'color' (int) 0:62 'color' (temp int)
0:? Linker Objects 0:? Linker Objects
0:? 'u' (uniform float) 0:? 'u' (uniform float)
@@ -196,7 +196,7 @@ Linked fragment stage:
Shader version: 400 Shader version: 400
0:? Sequence 0:? Sequence
0:5 Function Definition: foo(i1;i1;i1;i1;i1;i1; (int) 0:5 Function Definition: foo(i1;i1;i1;i1;i1;i1; (global int)
0:5 Function Parameters: 0:5 Function Parameters:
0:5 'a' (in int) 0:5 'a' (in int)
0:5 'b' (const (read only) int) 0:5 'b' (const (read only) int)
@@ -206,82 +206,82 @@ Shader version: 400
0:5 'f' (inout int) 0:5 'f' (inout int)
0:7 Sequence 0:7 Sequence
0:7 Sequence 0:7 Sequence
0:7 move second child to first child (int) 0:7 move second child to first child (temp int)
0:7 'sum' (int) 0:7 'sum' (temp int)
0:7 add (int) 0:7 add (temp int)
0:7 add (int) 0:7 add (temp int)
0:7 add (int) 0:7 add (temp int)
0:7 add (int) 0:7 add (temp int)
0:7 'a' (in int) 0:7 'a' (in int)
0:7 'b' (const (read only) int) 0:7 'b' (const (read only) int)
0:7 'c' (in int) 0:7 'c' (in int)
0:7 'd' (const (read only) int) 0:7 'd' (const (read only) int)
0:7 'f' (inout int) 0:7 'f' (inout int)
0:10 multiply second child into first child (int) 0:10 multiply second child into first child (temp int)
0:10 'a' (in int) 0:10 'a' (in int)
0:10 Constant: 0:10 Constant:
0:10 64 (const int) 0:10 64 (const int)
0:12 multiply second child into first child (int) 0:12 multiply second child into first child (temp int)
0:12 'c' (in int) 0:12 'c' (in int)
0:12 Constant: 0:12 Constant:
0:12 64 (const int) 0:12 64 (const int)
0:14 move second child to first child (int) 0:14 move second child to first child (temp int)
0:14 'e' (out int) 0:14 'e' (out int)
0:14 Constant: 0:14 Constant:
0:14 1024 (const int) 0:14 1024 (const int)
0:15 multiply second child into first child (int) 0:15 multiply second child into first child (temp int)
0:15 'f' (inout int) 0:15 'f' (inout int)
0:15 Constant: 0:15 Constant:
0:15 64 (const int) 0:15 64 (const int)
0:17 add second child into first child (int) 0:17 add second child into first child (temp int)
0:17 'sum' (int) 0:17 'sum' (temp int)
0:17 add (int) 0:17 add (temp int)
0:17 add (int) 0:17 add (temp int)
0:17 add (int) 0:17 add (temp int)
0:17 add (int) 0:17 add (temp int)
0:17 add (int) 0:17 add (temp int)
0:17 'a' (in int) 0:17 'a' (in int)
0:17 component-wise multiply (int) 0:17 component-wise multiply (temp int)
0:17 Constant: 0:17 Constant:
0:17 64 (const int) 0:17 64 (const int)
0:17 'b' (const (read only) int) 0:17 'b' (const (read only) int)
0:17 'c' (in int) 0:17 'c' (in int)
0:17 component-wise multiply (int) 0:17 component-wise multiply (temp int)
0:17 Constant: 0:17 Constant:
0:17 64 (const int) 0:17 64 (const int)
0:17 'd' (const (read only) int) 0:17 'd' (const (read only) int)
0:17 'e' (out int) 0:17 'e' (out int)
0:17 'f' (inout int) 0:17 'f' (inout int)
0:20 Branch: Return with expression 0:20 Branch: Return with expression
0:20 'sum' (int) 0:20 'sum' (temp int)
0:23 Function Definition: foo2(f1;vf3;i1; (int) 0:23 Function Definition: foo2(f1;vf3;i1; (global int)
0:23 Function Parameters: 0:23 Function Parameters:
0:23 'a' (in float) 0:23 'a' (in float)
0:23 'b' (in 3-component vector of float) 0:23 'b' (in 3-component vector of float)
0:23 'r' (out int) 0:23 'r' (out int)
0:25 Sequence 0:25 Sequence
0:25 move second child to first child (int) 0:25 move second child to first child (temp int)
0:25 'r' (out int) 0:25 'r' (out int)
0:25 Convert float to int (int) 0:25 Convert float to int (temp int)
0:25 component-wise multiply (float) 0:25 component-wise multiply (temp float)
0:25 Constant: 0:25 Constant:
0:25 3.000000 0:25 3.000000
0:25 'a' (in float) 0:25 'a' (in float)
0:26 Branch: Return with expression 0:26 Branch: Return with expression
0:26 Convert float to int (int) 0:26 Convert float to int (temp int)
0:26 component-wise multiply (float) 0:26 component-wise multiply (temp float)
0:26 Constant: 0:26 Constant:
0:26 5.000000 0:26 5.000000
0:26 direct index (float) 0:26 direct index (temp float)
0:26 'b' (in 3-component vector of float) 0:26 'b' (in 3-component vector of float)
0:26 Constant: 0:26 Constant:
0:26 1 (const int) 0:26 1 (const int)
0:29 Function Definition: foo3( (int) 0:29 Function Definition: foo3( (global int)
0:29 Function Parameters: 0:29 Function Parameters:
0:31 Sequence 0:31 Sequence
0:31 Test condition and select (void) 0:31 Test condition and select (temp void)
0:31 Condition 0:31 Condition
0:31 Compare Greater Than (bool) 0:31 Compare Greater Than (temp bool)
0:31 'u' (uniform float) 0:31 'u' (uniform float)
0:31 Constant: 0:31 Constant:
0:31 3.200000 0:31 3.200000
@@ -294,18 +294,18 @@ Shader version: 400
0:36 Branch: Return with expression 0:36 Branch: Return with expression
0:36 Constant: 0:36 Constant:
0:36 2000000 (const int) 0:36 2000000 (const int)
0:39 Function Definition: main( (void) 0:39 Function Definition: main( (global void)
0:39 Function Parameters: 0:39 Function Parameters:
0:? Sequence 0:? Sequence
0:42 Sequence 0:42 Sequence
0:42 move second child to first child (int) 0:42 move second child to first child (temp int)
0:42 't' (int) 0:42 't' (temp int)
0:42 Constant: 0:42 Constant:
0:42 2 (const int) 0:42 2 (const int)
0:46 move second child to first child (int) 0:46 move second child to first child (temp int)
0:46 direct index (int) 0:46 direct index (temp int)
0:46 t: direct index for structure (4-component vector of int) 0:46 t: direct index for structure (temp 4-component vector of int)
0:46 'f' (structure{4-component vector of int t}) 0:46 'f' (temp structure{temp 4-component vector of int t})
0:46 Constant: 0:46 Constant:
0:46 0 (const int) 0:46 0 (const int)
0:46 Constant: 0:46 Constant:
@@ -313,73 +313,73 @@ Shader version: 400
0:46 Constant: 0:46 Constant:
0:46 32 (const int) 0:46 32 (const int)
0:49 Sequence 0:49 Sequence
0:49 move second child to first child (int) 0:49 move second child to first child (temp int)
0:49 'color' (int) 0:49 'color' (temp int)
0:49 Function Call: foo(i1;i1;i1;i1;i1;i1; (int) 0:49 Function Call: foo(i1;i1;i1;i1;i1;i1; (global int)
0:49 Constant: 0:49 Constant:
0:49 1 (const int) 0:49 1 (const int)
0:49 Constant: 0:49 Constant:
0:49 2 (const int) 0:49 2 (const int)
0:49 add (int) 0:49 add (temp int)
0:49 't' (int) 0:49 't' (temp int)
0:49 't' (int) 0:49 't' (temp int)
0:49 Constant: 0:49 Constant:
0:49 8 (const int) 0:49 8 (const int)
0:49 'e' (int) 0:49 'e' (temp int)
0:49 direct index (int) 0:49 direct index (temp int)
0:49 t: direct index for structure (4-component vector of int) 0:49 t: direct index for structure (temp 4-component vector of int)
0:49 'f' (structure{4-component vector of int t}) 0:49 'f' (temp structure{temp 4-component vector of int t})
0:49 Constant: 0:49 Constant:
0:49 0 (const int) 0:49 0 (const int)
0:49 Constant: 0:49 Constant:
0:49 1 (const int) 0:49 1 (const int)
0:51 add second child into first child (int) 0:51 add second child into first child (temp int)
0:51 'color' (int) 0:51 'color' (temp int)
0:51 component-wise multiply (int) 0:51 component-wise multiply (temp int)
0:51 Constant: 0:51 Constant:
0:51 128 (const int) 0:51 128 (const int)
0:51 add (int) 0:51 add (temp int)
0:51 'e' (int) 0:51 'e' (temp int)
0:51 direct index (int) 0:51 direct index (temp int)
0:51 t: direct index for structure (4-component vector of int) 0:51 t: direct index for structure (temp 4-component vector of int)
0:51 'f' (structure{4-component vector of int t}) 0:51 'f' (temp structure{temp 4-component vector of int t})
0:51 Constant: 0:51 Constant:
0:51 0 (const int) 0:51 0 (const int)
0:51 Constant: 0:51 Constant:
0:51 1 (const int) 0:51 1 (const int)
0:57 move second child to first child (float) 0:57 move second child to first child (temp float)
0:57 'ret' (float) 0:57 'ret' (temp float)
0:57 Convert int to float (float) 0:57 Convert int to float (temp float)
0:57 Comma (int) 0:57 Comma (global int)
0:57 move second child to first child (int) 0:57 move second child to first child (temp int)
0:57 'tempReturn' (int) 0:57 'tempReturn' (global int)
0:57 Function Call: foo2(f1;vf3;i1; (int) 0:57 Function Call: foo2(f1;vf3;i1; (global int)
0:57 Constant: 0:57 Constant:
0:57 4.000000 0:57 4.000000
0:57 Constant: 0:57 Constant:
0:57 1.000000 0:57 1.000000
0:57 2.000000 0:57 2.000000
0:57 3.000000 0:57 3.000000
0:57 'tempArg' (int) 0:57 'tempArg' (temp int)
0:57 move second child to first child (float) 0:57 move second child to first child (temp float)
0:57 'arg' (float) 0:57 'arg' (temp float)
0:57 Convert int to float (float) 0:57 Convert int to float (temp float)
0:57 'tempArg' (int) 0:57 'tempArg' (temp int)
0:57 'tempReturn' (int) 0:57 'tempReturn' (global int)
0:58 add second child into first child (int) 0:58 add second child into first child (temp int)
0:58 'color' (int) 0:58 'color' (temp int)
0:58 Convert float to int (int) 0:58 Convert float to int (temp int)
0:58 add (float) 0:58 add (temp float)
0:58 'ret' (float) 0:58 'ret' (temp float)
0:58 'arg' (float) 0:58 'arg' (temp float)
0:60 add second child into first child (int) 0:60 add second child into first child (temp int)
0:60 'color' (int) 0:60 'color' (temp int)
0:60 Function Call: foo3( (int) 0:60 Function Call: foo3( (global int)
0:62 move second child to first child (4-component vector of float) 0:62 move second child to first child (temp 4-component vector of float)
0:62 'gl_FragColor' (fragColor 4-component vector of float) 0:62 'gl_FragColor' (fragColor 4-component vector of float)
0:62 Construct vec4 (4-component vector of float) 0:62 Construct vec4 (temp 4-component vector of float)
0:62 Convert int to float (float) 0:62 Convert int to float (temp float)
0:62 'color' (int) 0:62 'color' (temp int)
0:? Linker Objects 0:? Linker Objects
0:? 'u' (uniform float) 0:? 'u' (uniform float)

View File

@@ -2,22 +2,22 @@
Shader version: 120 Shader version: 120
0:? Sequence 0:? Sequence
0:11 Function Definition: main( (void) 0:11 Function Definition: main( (global void)
0:11 Function Parameters: 0:11 Function Parameters:
0:? Sequence 0:? Sequence
0:15 Sequence 0:15 Sequence
0:15 move second child to first child (2-component vector of float) 0:15 move second child to first child (temp 2-component vector of float)
0:15 't' (2-component vector of float) 0:15 't' (temp 2-component vector of float)
0:15 add (2-component vector of float) 0:15 add (temp 2-component vector of float)
0:15 direct index (smooth 2-component vector of float) 0:15 direct index (smooth temp 2-component vector of float)
0:15 'v' (smooth in 2-element array of 2-component vector of float) 0:15 'v' (smooth in 2-element array of 2-component vector of float)
0:15 Constant: 0:15 Constant:
0:15 0 (const int) 0:15 0 (const int)
0:15 direct index (smooth 2-component vector of float) 0:15 direct index (smooth temp 2-component vector of float)
0:15 'v' (smooth in 2-element array of 2-component vector of float) 0:15 'v' (smooth in 2-element array of 2-component vector of float)
0:15 Constant: 0:15 Constant:
0:15 1 (const int) 0:15 1 (const int)
0:17 move second child to first child (4-component vector of float) 0:17 move second child to first child (temp 4-component vector of float)
0:17 'gl_FragColor' (fragColor 4-component vector of float) 0:17 'gl_FragColor' (fragColor 4-component vector of float)
0:17 Constant: 0:17 Constant:
0:17 30.000000 0:17 30.000000
@@ -34,22 +34,22 @@ Linked fragment stage:
Shader version: 120 Shader version: 120
0:? Sequence 0:? Sequence
0:11 Function Definition: main( (void) 0:11 Function Definition: main( (global void)
0:11 Function Parameters: 0:11 Function Parameters:
0:? Sequence 0:? Sequence
0:15 Sequence 0:15 Sequence
0:15 move second child to first child (2-component vector of float) 0:15 move second child to first child (temp 2-component vector of float)
0:15 't' (2-component vector of float) 0:15 't' (temp 2-component vector of float)
0:15 add (2-component vector of float) 0:15 add (temp 2-component vector of float)
0:15 direct index (smooth 2-component vector of float) 0:15 direct index (smooth temp 2-component vector of float)
0:15 'v' (smooth in 2-element array of 2-component vector of float) 0:15 'v' (smooth in 2-element array of 2-component vector of float)
0:15 Constant: 0:15 Constant:
0:15 0 (const int) 0:15 0 (const int)
0:15 direct index (smooth 2-component vector of float) 0:15 direct index (smooth temp 2-component vector of float)
0:15 'v' (smooth in 2-element array of 2-component vector of float) 0:15 'v' (smooth in 2-element array of 2-component vector of float)
0:15 Constant: 0:15 Constant:
0:15 1 (const int) 0:15 1 (const int)
0:17 move second child to first child (4-component vector of float) 0:17 move second child to first child (temp 4-component vector of float)
0:17 'gl_FragColor' (fragColor 4-component vector of float) 0:17 'gl_FragColor' (fragColor 4-component vector of float)
0:17 Constant: 0:17 Constant:
0:17 30.000000 0:17 30.000000

View File

@@ -25,163 +25,163 @@ ERROR: 19 compilation errors. No code generated.
Shader version: 300 Shader version: 300
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:20 Function Definition: main( (void) 0:20 Function Definition: main( (global void)
0:20 Function Parameters: 0:20 Function Parameters:
0:20 Sequence 0:20 Sequence
0:20 move second child to first child (highp 4-component vector of float) 0:20 move second child to first child (temp highp 4-component vector of float)
0:20 'gl_Position' (gl_Position highp 4-component vector of float) 0:20 'gl_Position' (gl_Position highp 4-component vector of float)
0:20 Construct vec4 (highp 4-component vector of float) 0:20 Construct vec4 (temp highp 4-component vector of float)
0:20 'foo' (highp float) 0:20 'foo' (global highp float)
0:22 Function Definition: foo2(vf4; (highp 4-component vector of float) 0:22 Function Definition: foo2(vf4; (global highp 4-component vector of float)
0:22 Function Parameters: 0:22 Function Parameters:
0:22 'a' (in highp 4-component vector of float) 0:22 'a' (in highp 4-component vector of float)
0:24 Sequence 0:24 Sequence
0:24 Sequence 0:24 Sequence
0:24 move second child to first child (highp 4-component vector of float) 0:24 move second child to first child (temp highp 4-component vector of float)
0:24 'b' (highp 4-component vector of float) 0:24 'b' (temp highp 4-component vector of float)
0:24 'a' (in highp 4-component vector of float) 0:24 'a' (in highp 4-component vector of float)
0:25 Branch: Return with expression 0:25 Branch: Return with expression
0:25 'b' (highp 4-component vector of float) 0:25 'b' (temp highp 4-component vector of float)
0:42 Sequence 0:42 Sequence
0:42 move second child to first child (highp int) 0:42 move second child to first child (temp highp int)
0:42 'a1' (highp int) 0:42 'a1' (global highp int)
0:42 Constant: 0:42 Constant:
0:42 4 (const int) 0:42 4 (const int)
0:43 Sequence 0:43 Sequence
0:43 move second child to first child (highp int) 0:43 move second child to first child (temp highp int)
0:43 'a2' (highp int) 0:43 'a2' (global highp int)
0:43 Constant: 0:43 Constant:
0:43 3 (const int) 0:43 3 (const int)
0:44 Sequence 0:44 Sequence
0:44 move second child to first child (highp int) 0:44 move second child to first child (temp highp int)
0:44 'a3' (highp int) 0:44 'a3' (global highp int)
0:44 Constant: 0:44 Constant:
0:44 4 (const int) 0:44 4 (const int)
0:45 Sequence 0:45 Sequence
0:45 move second child to first child (highp int) 0:45 move second child to first child (temp highp int)
0:45 'a4' (highp int) 0:45 'a4' (global highp int)
0:45 'a2' (highp int) 0:45 'a2' (global highp int)
0:47 Sequence 0:47 Sequence
0:47 move second child to first child (highp int) 0:47 move second child to first child (temp highp int)
0:47 'q1' (highp int) 0:47 'q1' (global highp int)
0:47 Constant: 0:47 Constant:
0:47 1 (const int) 0:47 1 (const int)
0:48 Sequence 0:48 Sequence
0:48 move second child to first child (highp int) 0:48 move second child to first child (temp highp int)
0:48 'q2' (highp int) 0:48 'q2' (global highp int)
0:48 Constant: 0:48 Constant:
0:48 1 (const int) 0:48 1 (const int)
0:49 Sequence 0:49 Sequence
0:49 move second child to first child (highp int) 0:49 move second child to first child (temp highp int)
0:49 'q3' (highp int) 0:49 'q3' (global highp int)
0:49 Constant: 0:49 Constant:
0:49 1 (const int) 0:49 1 (const int)
0:50 Sequence 0:50 Sequence
0:50 move second child to first child (highp int) 0:50 move second child to first child (temp highp int)
0:50 'q4' (highp int) 0:50 'q4' (global highp int)
0:50 Constant: 0:50 Constant:
0:50 1 (const int) 0:50 1 (const int)
0:65 Sequence 0:65 Sequence
0:65 move second child to first child (highp int) 0:65 move second child to first child (temp highp int)
0:65 'abdece' (highp int) 0:65 'abdece' (global highp int)
0:65 Constant: 0:65 Constant:
0:65 10 (const int) 0:65 10 (const int)
0:66 Sequence 0:66 Sequence
0:66 move second child to first child (highp int) 0:66 move second child to first child (temp highp int)
0:66 'aoeuntaoehu' (highp int) 0:66 'aoeuntaoehu' (global highp int)
0:66 'abdece' (highp int) 0:66 'abdece' (global highp int)
0:74 Sequence 0:74 Sequence
0:74 move second child to first child (highp float) 0:74 move second child to first child (temp highp float)
0:74 'funkyf' (highp float) 0:74 'funkyf' (global highp float)
0:75 Constant: 0:75 Constant:
0:75 12300000000000000.000000 0:75 12300000000000000.000000
0:85 Sequence 0:85 Sequence
0:84 move second child to first child (highp int) 0:84 move second child to first child (temp highp int)
0:84 'funkyh' (highp int) 0:84 'funkyh' (global highp int)
0:86 Constant: 0:86 Constant:
0:86 244 (const int) 0:86 244 (const int)
0:91 Sequence 0:91 Sequence
0:91 move second child to first child (highp int) 0:91 move second child to first child (temp highp int)
0:91 'funkyo' (highp int) 0:91 'funkyo' (global highp int)
0:92 Constant: 0:92 Constant:
0:92 34 (const int) 0:92 34 (const int)
0:96 Sequence 0:96 Sequence
0:96 move second child to first child (highp int) 0:96 move second child to first child (temp highp int)
0:96 'c' (highp int) 0:96 'c' (global highp int)
0:97 Constant: 0:97 Constant:
0:97 11 (const int) 0:97 11 (const int)
0:98 Sequence 0:98 Sequence
0:98 move second child to first child (highp int) 0:98 move second child to first child (temp highp int)
0:98 'd' (highp int) 0:98 'd' (global highp int)
0:98 Constant: 0:98 Constant:
0:98 12 (const int) 0:98 12 (const int)
0:107 Sequence 0:107 Sequence
0:107 move second child to first child (highp int) 0:107 move second child to first child (temp highp int)
0:107 'bar103' (highp int) 0:107 'bar103' (global highp int)
0:107 Constant: 0:107 Constant:
0:107 17 (const int) 0:107 17 (const int)
0:113 Sequence 0:113 Sequence
0:113 move second child to first child (highp int) 0:113 move second child to first child (temp highp int)
0:113 'bar104' (highp int) 0:113 'bar104' (global highp int)
0:113 Constant: 0:113 Constant:
0:113 19 (const int) 0:113 19 (const int)
0:119 Sequence 0:119 Sequence
0:119 move second child to first child (highp int) 0:119 move second child to first child (temp highp int)
0:119 'bar105' (highp int) 0:119 'bar105' (global highp int)
0:119 Constant: 0:119 Constant:
0:119 19 (const int) 0:119 19 (const int)
0:122 Sequence 0:122 Sequence
0:122 move second child to first child (highp int) 0:122 move second child to first child (temp highp int)
0:122 'bar106' (highp int) 0:122 'bar106' (global highp int)
0:122 Constant: 0:122 Constant:
0:122 12 (const int) 0:122 12 (const int)
0:123 Sequence 0:123 Sequence
0:123 move second child to first child (highp int) 0:123 move second child to first child (temp highp int)
0:123 'bar107' (highp int) 0:123 'bar107' (global highp int)
0:128 Constant: 0:128 Constant:
0:128 5 (const int) 0:128 5 (const int)
0:131 Function Definition: foo203209409( (void) 0:131 Function Definition: foo203209409( (global void)
0:131 Function Parameters: 0:131 Function Parameters:
0:134 Sequence 0:134 Sequence
0:134 add second child into first child (highp int) 0:134 add second child into first child (temp highp int)
0:133 'bar107' (highp int) 0:133 'bar107' (global highp int)
0:134 Constant: 0:134 Constant:
0:134 37 (const int) 0:134 37 (const int)
0:135 multiply second child into first child (highp int) 0:135 multiply second child into first child (temp highp int)
0:135 'bar107' (highp int) 0:135 'bar107' (global highp int)
0:136 Constant: 0:136 Constant:
0:136 38 (const int) 0:136 38 (const int)
0:137 divide second child into first child (highp int) 0:137 divide second child into first child (temp highp int)
0:137 'bar107' (highp int) 0:137 'bar107' (global highp int)
0:138 Constant: 0:138 Constant:
0:138 39 (const int) 0:138 39 (const int)
0:139 add (highp int) 0:139 add (temp highp int)
0:139 'bar107' (highp int) 0:139 'bar107' (global highp int)
0:140 Constant: 0:140 Constant:
0:140 41 (const int) 0:140 41 (const int)
0:? Linker Objects 0:? Linker Objects
0:? 'foo' (highp float) 0:? 'foo' (global highp float)
0:? 'goodDecl' (highp int) 0:? 'goodDecl' (global highp int)
0:? 'a1' (highp int) 0:? 'a1' (global highp int)
0:? 'a2' (highp int) 0:? 'a2' (global highp int)
0:? 'a3' (highp int) 0:? 'a3' (global highp int)
0:? 'a4' (highp int) 0:? 'a4' (global highp int)
0:? 'q1' (highp int) 0:? 'q1' (global highp int)
0:? 'q2' (highp int) 0:? 'q2' (global highp int)
0:? 'q3' (highp int) 0:? 'q3' (global highp int)
0:? 'q4' (highp int) 0:? 'q4' (global highp int)
0:? 'abdece' (highp int) 0:? 'abdece' (global highp int)
0:? 'aoeuntaoehu' (highp int) 0:? 'aoeuntaoehu' (global highp int)
0:? 'funkyf' (highp float) 0:? 'funkyf' (global highp float)
0:? 'funkyh' (highp int) 0:? 'funkyh' (global highp int)
0:? 'funkyo' (highp int) 0:? 'funkyo' (global highp int)
0:? 'c' (highp int) 0:? 'c' (global highp int)
0:? 'd' (highp int) 0:? 'd' (global highp int)
0:? 'bar103' (highp int) 0:? 'bar103' (global highp int)
0:? 'bar104' (highp int) 0:? 'bar104' (global highp int)
0:? 'bar105' (highp int) 0:? 'bar105' (global highp int)
0:? 'bar106' (highp int) 0:? 'bar106' (global highp int)
0:? 'bar107' (highp int) 0:? 'bar107' (global highp int)
0:? 'gl_VertexID' (gl_VertexId highp int) 0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int) 0:? 'gl_InstanceID' (gl_InstanceId highp int)
@@ -191,163 +191,163 @@ Linked vertex stage:
Shader version: 300 Shader version: 300
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:20 Function Definition: main( (void) 0:20 Function Definition: main( (global void)
0:20 Function Parameters: 0:20 Function Parameters:
0:20 Sequence 0:20 Sequence
0:20 move second child to first child (highp 4-component vector of float) 0:20 move second child to first child (temp highp 4-component vector of float)
0:20 'gl_Position' (gl_Position highp 4-component vector of float) 0:20 'gl_Position' (gl_Position highp 4-component vector of float)
0:20 Construct vec4 (highp 4-component vector of float) 0:20 Construct vec4 (temp highp 4-component vector of float)
0:20 'foo' (highp float) 0:20 'foo' (global highp float)
0:22 Function Definition: foo2(vf4; (highp 4-component vector of float) 0:22 Function Definition: foo2(vf4; (global highp 4-component vector of float)
0:22 Function Parameters: 0:22 Function Parameters:
0:22 'a' (in highp 4-component vector of float) 0:22 'a' (in highp 4-component vector of float)
0:24 Sequence 0:24 Sequence
0:24 Sequence 0:24 Sequence
0:24 move second child to first child (highp 4-component vector of float) 0:24 move second child to first child (temp highp 4-component vector of float)
0:24 'b' (highp 4-component vector of float) 0:24 'b' (temp highp 4-component vector of float)
0:24 'a' (in highp 4-component vector of float) 0:24 'a' (in highp 4-component vector of float)
0:25 Branch: Return with expression 0:25 Branch: Return with expression
0:25 'b' (highp 4-component vector of float) 0:25 'b' (temp highp 4-component vector of float)
0:42 Sequence 0:42 Sequence
0:42 move second child to first child (highp int) 0:42 move second child to first child (temp highp int)
0:42 'a1' (highp int) 0:42 'a1' (global highp int)
0:42 Constant: 0:42 Constant:
0:42 4 (const int) 0:42 4 (const int)
0:43 Sequence 0:43 Sequence
0:43 move second child to first child (highp int) 0:43 move second child to first child (temp highp int)
0:43 'a2' (highp int) 0:43 'a2' (global highp int)
0:43 Constant: 0:43 Constant:
0:43 3 (const int) 0:43 3 (const int)
0:44 Sequence 0:44 Sequence
0:44 move second child to first child (highp int) 0:44 move second child to first child (temp highp int)
0:44 'a3' (highp int) 0:44 'a3' (global highp int)
0:44 Constant: 0:44 Constant:
0:44 4 (const int) 0:44 4 (const int)
0:45 Sequence 0:45 Sequence
0:45 move second child to first child (highp int) 0:45 move second child to first child (temp highp int)
0:45 'a4' (highp int) 0:45 'a4' (global highp int)
0:45 'a2' (highp int) 0:45 'a2' (global highp int)
0:47 Sequence 0:47 Sequence
0:47 move second child to first child (highp int) 0:47 move second child to first child (temp highp int)
0:47 'q1' (highp int) 0:47 'q1' (global highp int)
0:47 Constant: 0:47 Constant:
0:47 1 (const int) 0:47 1 (const int)
0:48 Sequence 0:48 Sequence
0:48 move second child to first child (highp int) 0:48 move second child to first child (temp highp int)
0:48 'q2' (highp int) 0:48 'q2' (global highp int)
0:48 Constant: 0:48 Constant:
0:48 1 (const int) 0:48 1 (const int)
0:49 Sequence 0:49 Sequence
0:49 move second child to first child (highp int) 0:49 move second child to first child (temp highp int)
0:49 'q3' (highp int) 0:49 'q3' (global highp int)
0:49 Constant: 0:49 Constant:
0:49 1 (const int) 0:49 1 (const int)
0:50 Sequence 0:50 Sequence
0:50 move second child to first child (highp int) 0:50 move second child to first child (temp highp int)
0:50 'q4' (highp int) 0:50 'q4' (global highp int)
0:50 Constant: 0:50 Constant:
0:50 1 (const int) 0:50 1 (const int)
0:65 Sequence 0:65 Sequence
0:65 move second child to first child (highp int) 0:65 move second child to first child (temp highp int)
0:65 'abdece' (highp int) 0:65 'abdece' (global highp int)
0:65 Constant: 0:65 Constant:
0:65 10 (const int) 0:65 10 (const int)
0:66 Sequence 0:66 Sequence
0:66 move second child to first child (highp int) 0:66 move second child to first child (temp highp int)
0:66 'aoeuntaoehu' (highp int) 0:66 'aoeuntaoehu' (global highp int)
0:66 'abdece' (highp int) 0:66 'abdece' (global highp int)
0:74 Sequence 0:74 Sequence
0:74 move second child to first child (highp float) 0:74 move second child to first child (temp highp float)
0:74 'funkyf' (highp float) 0:74 'funkyf' (global highp float)
0:75 Constant: 0:75 Constant:
0:75 12300000000000000.000000 0:75 12300000000000000.000000
0:85 Sequence 0:85 Sequence
0:84 move second child to first child (highp int) 0:84 move second child to first child (temp highp int)
0:84 'funkyh' (highp int) 0:84 'funkyh' (global highp int)
0:86 Constant: 0:86 Constant:
0:86 244 (const int) 0:86 244 (const int)
0:91 Sequence 0:91 Sequence
0:91 move second child to first child (highp int) 0:91 move second child to first child (temp highp int)
0:91 'funkyo' (highp int) 0:91 'funkyo' (global highp int)
0:92 Constant: 0:92 Constant:
0:92 34 (const int) 0:92 34 (const int)
0:96 Sequence 0:96 Sequence
0:96 move second child to first child (highp int) 0:96 move second child to first child (temp highp int)
0:96 'c' (highp int) 0:96 'c' (global highp int)
0:97 Constant: 0:97 Constant:
0:97 11 (const int) 0:97 11 (const int)
0:98 Sequence 0:98 Sequence
0:98 move second child to first child (highp int) 0:98 move second child to first child (temp highp int)
0:98 'd' (highp int) 0:98 'd' (global highp int)
0:98 Constant: 0:98 Constant:
0:98 12 (const int) 0:98 12 (const int)
0:107 Sequence 0:107 Sequence
0:107 move second child to first child (highp int) 0:107 move second child to first child (temp highp int)
0:107 'bar103' (highp int) 0:107 'bar103' (global highp int)
0:107 Constant: 0:107 Constant:
0:107 17 (const int) 0:107 17 (const int)
0:113 Sequence 0:113 Sequence
0:113 move second child to first child (highp int) 0:113 move second child to first child (temp highp int)
0:113 'bar104' (highp int) 0:113 'bar104' (global highp int)
0:113 Constant: 0:113 Constant:
0:113 19 (const int) 0:113 19 (const int)
0:119 Sequence 0:119 Sequence
0:119 move second child to first child (highp int) 0:119 move second child to first child (temp highp int)
0:119 'bar105' (highp int) 0:119 'bar105' (global highp int)
0:119 Constant: 0:119 Constant:
0:119 19 (const int) 0:119 19 (const int)
0:122 Sequence 0:122 Sequence
0:122 move second child to first child (highp int) 0:122 move second child to first child (temp highp int)
0:122 'bar106' (highp int) 0:122 'bar106' (global highp int)
0:122 Constant: 0:122 Constant:
0:122 12 (const int) 0:122 12 (const int)
0:123 Sequence 0:123 Sequence
0:123 move second child to first child (highp int) 0:123 move second child to first child (temp highp int)
0:123 'bar107' (highp int) 0:123 'bar107' (global highp int)
0:128 Constant: 0:128 Constant:
0:128 5 (const int) 0:128 5 (const int)
0:131 Function Definition: foo203209409( (void) 0:131 Function Definition: foo203209409( (global void)
0:131 Function Parameters: 0:131 Function Parameters:
0:134 Sequence 0:134 Sequence
0:134 add second child into first child (highp int) 0:134 add second child into first child (temp highp int)
0:133 'bar107' (highp int) 0:133 'bar107' (global highp int)
0:134 Constant: 0:134 Constant:
0:134 37 (const int) 0:134 37 (const int)
0:135 multiply second child into first child (highp int) 0:135 multiply second child into first child (temp highp int)
0:135 'bar107' (highp int) 0:135 'bar107' (global highp int)
0:136 Constant: 0:136 Constant:
0:136 38 (const int) 0:136 38 (const int)
0:137 divide second child into first child (highp int) 0:137 divide second child into first child (temp highp int)
0:137 'bar107' (highp int) 0:137 'bar107' (global highp int)
0:138 Constant: 0:138 Constant:
0:138 39 (const int) 0:138 39 (const int)
0:139 add (highp int) 0:139 add (temp highp int)
0:139 'bar107' (highp int) 0:139 'bar107' (global highp int)
0:140 Constant: 0:140 Constant:
0:140 41 (const int) 0:140 41 (const int)
0:? Linker Objects 0:? Linker Objects
0:? 'foo' (highp float) 0:? 'foo' (global highp float)
0:? 'goodDecl' (highp int) 0:? 'goodDecl' (global highp int)
0:? 'a1' (highp int) 0:? 'a1' (global highp int)
0:? 'a2' (highp int) 0:? 'a2' (global highp int)
0:? 'a3' (highp int) 0:? 'a3' (global highp int)
0:? 'a4' (highp int) 0:? 'a4' (global highp int)
0:? 'q1' (highp int) 0:? 'q1' (global highp int)
0:? 'q2' (highp int) 0:? 'q2' (global highp int)
0:? 'q3' (highp int) 0:? 'q3' (global highp int)
0:? 'q4' (highp int) 0:? 'q4' (global highp int)
0:? 'abdece' (highp int) 0:? 'abdece' (global highp int)
0:? 'aoeuntaoehu' (highp int) 0:? 'aoeuntaoehu' (global highp int)
0:? 'funkyf' (highp float) 0:? 'funkyf' (global highp float)
0:? 'funkyh' (highp int) 0:? 'funkyh' (global highp int)
0:? 'funkyo' (highp int) 0:? 'funkyo' (global highp int)
0:? 'c' (highp int) 0:? 'c' (global highp int)
0:? 'd' (highp int) 0:? 'd' (global highp int)
0:? 'bar103' (highp int) 0:? 'bar103' (global highp int)
0:? 'bar104' (highp int) 0:? 'bar104' (global highp int)
0:? 'bar105' (highp int) 0:? 'bar105' (global highp int)
0:? 'bar106' (highp int) 0:? 'bar106' (global highp int)
0:? 'bar107' (highp int) 0:? 'bar107' (global highp int)
0:? 'gl_VertexID' (gl_VertexId highp int) 0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int) 0:? 'gl_InstanceID' (gl_InstanceId highp int)

View File

@@ -25,72 +25,72 @@ ERROR: 20 compilation errors. No code generated.
Shader version: 100 Shader version: 100
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:20 Function Definition: main( (void) 0:20 Function Definition: main( (global void)
0:20 Function Parameters: 0:20 Function Parameters:
0:20 Sequence 0:20 Sequence
0:20 move second child to first child (highp 4-component vector of float) 0:20 move second child to first child (temp highp 4-component vector of float)
0:20 'gl_Position' (gl_Position highp 4-component vector of float) 0:20 'gl_Position' (gl_Position highp 4-component vector of float)
0:20 Construct vec4 (highp 4-component vector of float) 0:20 Construct vec4 (temp highp 4-component vector of float)
0:20 'foo' (highp float) 0:20 'foo' (global highp float)
0:22 Function Definition: foo2(vf4; (highp 4-component vector of float) 0:22 Function Definition: foo2(vf4; (global highp 4-component vector of float)
0:22 Function Parameters: 0:22 Function Parameters:
0:22 'a' (in highp 4-component vector of float) 0:22 'a' (in highp 4-component vector of float)
0:24 Sequence 0:24 Sequence
0:24 Sequence 0:24 Sequence
0:24 move second child to first child (highp 4-component vector of float) 0:24 move second child to first child (temp highp 4-component vector of float)
0:24 'b' (highp 4-component vector of float) 0:24 'b' (temp highp 4-component vector of float)
0:24 'a' (in highp 4-component vector of float) 0:24 'a' (in highp 4-component vector of float)
0:25 Branch: Return with expression 0:25 Branch: Return with expression
0:25 'b' (highp 4-component vector of float) 0:25 'b' (temp highp 4-component vector of float)
0:40 Sequence 0:40 Sequence
0:40 move second child to first child (highp int) 0:40 move second child to first child (temp highp int)
0:40 'a1' (highp int) 0:40 'a1' (global highp int)
0:40 Constant: 0:40 Constant:
0:40 4 (const int) 0:40 4 (const int)
0:41 Sequence 0:41 Sequence
0:41 move second child to first child (highp int) 0:41 move second child to first child (temp highp int)
0:41 'a2' (highp int) 0:41 'a2' (global highp int)
0:41 Constant: 0:41 Constant:
0:41 3 (const int) 0:41 3 (const int)
0:42 Sequence 0:42 Sequence
0:42 move second child to first child (highp int) 0:42 move second child to first child (temp highp int)
0:42 'a3' (highp int) 0:42 'a3' (global highp int)
0:42 Constant: 0:42 Constant:
0:42 4 (const int) 0:42 4 (const int)
0:43 Sequence 0:43 Sequence
0:43 move second child to first child (highp int) 0:43 move second child to first child (temp highp int)
0:43 'a4' (highp int) 0:43 'a4' (global highp int)
0:43 'a2' (highp int) 0:43 'a2' (global highp int)
0:45 Sequence 0:45 Sequence
0:45 move second child to first child (highp int) 0:45 move second child to first child (temp highp int)
0:45 'q1' (highp int) 0:45 'q1' (global highp int)
0:45 Constant: 0:45 Constant:
0:45 1 (const int) 0:45 1 (const int)
0:46 Sequence 0:46 Sequence
0:46 move second child to first child (highp int) 0:46 move second child to first child (temp highp int)
0:46 'q2' (highp int) 0:46 'q2' (global highp int)
0:46 Constant: 0:46 Constant:
0:46 1 (const int) 0:46 1 (const int)
0:47 Sequence 0:47 Sequence
0:47 move second child to first child (highp int) 0:47 move second child to first child (temp highp int)
0:47 'q3' (highp int) 0:47 'q3' (global highp int)
0:47 Constant: 0:47 Constant:
0:47 1 (const int) 0:47 1 (const int)
0:48 Sequence 0:48 Sequence
0:48 move second child to first child (highp int) 0:48 move second child to first child (temp highp int)
0:48 'q4' (highp int) 0:48 'q4' (global highp int)
0:48 Constant: 0:48 Constant:
0:48 1 (const int) 0:48 1 (const int)
0:? Linker Objects 0:? Linker Objects
0:? 'foo' (highp float) 0:? 'foo' (global highp float)
0:? 'a1' (highp int) 0:? 'a1' (global highp int)
0:? 'a2' (highp int) 0:? 'a2' (global highp int)
0:? 'a3' (highp int) 0:? 'a3' (global highp int)
0:? 'a4' (highp int) 0:? 'a4' (global highp int)
0:? 'q1' (highp int) 0:? 'q1' (global highp int)
0:? 'q2' (highp int) 0:? 'q2' (global highp int)
0:? 'q3' (highp int) 0:? 'q3' (global highp int)
0:? 'q4' (highp int) 0:? 'q4' (global highp int)
Linked vertex stage: Linked vertex stage:
@@ -98,70 +98,70 @@ Linked vertex stage:
Shader version: 100 Shader version: 100
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:20 Function Definition: main( (void) 0:20 Function Definition: main( (global void)
0:20 Function Parameters: 0:20 Function Parameters:
0:20 Sequence 0:20 Sequence
0:20 move second child to first child (highp 4-component vector of float) 0:20 move second child to first child (temp highp 4-component vector of float)
0:20 'gl_Position' (gl_Position highp 4-component vector of float) 0:20 'gl_Position' (gl_Position highp 4-component vector of float)
0:20 Construct vec4 (highp 4-component vector of float) 0:20 Construct vec4 (temp highp 4-component vector of float)
0:20 'foo' (highp float) 0:20 'foo' (global highp float)
0:22 Function Definition: foo2(vf4; (highp 4-component vector of float) 0:22 Function Definition: foo2(vf4; (global highp 4-component vector of float)
0:22 Function Parameters: 0:22 Function Parameters:
0:22 'a' (in highp 4-component vector of float) 0:22 'a' (in highp 4-component vector of float)
0:24 Sequence 0:24 Sequence
0:24 Sequence 0:24 Sequence
0:24 move second child to first child (highp 4-component vector of float) 0:24 move second child to first child (temp highp 4-component vector of float)
0:24 'b' (highp 4-component vector of float) 0:24 'b' (temp highp 4-component vector of float)
0:24 'a' (in highp 4-component vector of float) 0:24 'a' (in highp 4-component vector of float)
0:25 Branch: Return with expression 0:25 Branch: Return with expression
0:25 'b' (highp 4-component vector of float) 0:25 'b' (temp highp 4-component vector of float)
0:40 Sequence 0:40 Sequence
0:40 move second child to first child (highp int) 0:40 move second child to first child (temp highp int)
0:40 'a1' (highp int) 0:40 'a1' (global highp int)
0:40 Constant: 0:40 Constant:
0:40 4 (const int) 0:40 4 (const int)
0:41 Sequence 0:41 Sequence
0:41 move second child to first child (highp int) 0:41 move second child to first child (temp highp int)
0:41 'a2' (highp int) 0:41 'a2' (global highp int)
0:41 Constant: 0:41 Constant:
0:41 3 (const int) 0:41 3 (const int)
0:42 Sequence 0:42 Sequence
0:42 move second child to first child (highp int) 0:42 move second child to first child (temp highp int)
0:42 'a3' (highp int) 0:42 'a3' (global highp int)
0:42 Constant: 0:42 Constant:
0:42 4 (const int) 0:42 4 (const int)
0:43 Sequence 0:43 Sequence
0:43 move second child to first child (highp int) 0:43 move second child to first child (temp highp int)
0:43 'a4' (highp int) 0:43 'a4' (global highp int)
0:43 'a2' (highp int) 0:43 'a2' (global highp int)
0:45 Sequence 0:45 Sequence
0:45 move second child to first child (highp int) 0:45 move second child to first child (temp highp int)
0:45 'q1' (highp int) 0:45 'q1' (global highp int)
0:45 Constant: 0:45 Constant:
0:45 1 (const int) 0:45 1 (const int)
0:46 Sequence 0:46 Sequence
0:46 move second child to first child (highp int) 0:46 move second child to first child (temp highp int)
0:46 'q2' (highp int) 0:46 'q2' (global highp int)
0:46 Constant: 0:46 Constant:
0:46 1 (const int) 0:46 1 (const int)
0:47 Sequence 0:47 Sequence
0:47 move second child to first child (highp int) 0:47 move second child to first child (temp highp int)
0:47 'q3' (highp int) 0:47 'q3' (global highp int)
0:47 Constant: 0:47 Constant:
0:47 1 (const int) 0:47 1 (const int)
0:48 Sequence 0:48 Sequence
0:48 move second child to first child (highp int) 0:48 move second child to first child (temp highp int)
0:48 'q4' (highp int) 0:48 'q4' (global highp int)
0:48 Constant: 0:48 Constant:
0:48 1 (const int) 0:48 1 (const int)
0:? Linker Objects 0:? Linker Objects
0:? 'foo' (highp float) 0:? 'foo' (global highp float)
0:? 'a1' (highp int) 0:? 'a1' (global highp int)
0:? 'a2' (highp int) 0:? 'a2' (global highp int)
0:? 'a3' (highp int) 0:? 'a3' (global highp int)
0:? 'a4' (highp int) 0:? 'a4' (global highp int)
0:? 'q1' (highp int) 0:? 'q1' (global highp int)
0:? 'q2' (highp int) 0:? 'q2' (global highp int)
0:? 'q3' (highp int) 0:? 'q3' (global highp int)
0:? 'q4' (highp int) 0:? 'q4' (global highp int)

View File

@@ -3,47 +3,47 @@ link1.frag
Shader version: 130 Shader version: 130
0:? Sequence 0:? Sequence
0:8 Sequence 0:8 Sequence
0:8 move second child to first child (4-component vector of float) 0:8 move second child to first child (temp 4-component vector of float)
0:8 'a' (4-component vector of float) 0:8 'a' (global 4-component vector of float)
0:8 vector-scale (4-component vector of float) 0:8 vector-scale (temp 4-component vector of float)
0:8 Constant: 0:8 Constant:
0:8 8.000000 0:8 8.000000
0:8 'uv4' (uniform 4-component vector of float) 0:8 'uv4' (uniform 4-component vector of float)
0:13 Function Definition: main( (void) 0:13 Function Definition: main( (global void)
0:13 Function Parameters: 0:13 Function Parameters:
0:17 Sequence 0:17 Sequence
0:17 move second child to first child (4-component vector of float) 0:17 move second child to first child (temp 4-component vector of float)
0:17 'b' (4-component vector of float) 0:17 'b' (global 4-component vector of float)
0:17 vector-scale (4-component vector of float) 0:17 vector-scale (temp 4-component vector of float)
0:17 Constant: 0:17 Constant:
0:17 8.000000 0:17 8.000000
0:17 'a' (4-component vector of float) 0:17 'a' (global 4-component vector of float)
0:19 Function Definition: foo(mf22; (2-component vector of int) 0:19 Function Definition: foo(mf22; (global 2-component vector of int)
0:19 Function Parameters: 0:19 Function Parameters:
0:19 'm' (in 2X2 matrix of float) 0:19 'm' (in 2X2 matrix of float)
0:21 Sequence 0:21 Sequence
0:21 Branch: Return with expression 0:21 Branch: Return with expression
0:21 Convert float to int (2-component vector of int) 0:21 Convert float to int (temp 2-component vector of int)
0:21 direct index (2-component vector of float) 0:21 direct index (temp 2-component vector of float)
0:21 'm' (in 2X2 matrix of float) 0:21 'm' (in 2X2 matrix of float)
0:21 Constant: 0:21 Constant:
0:21 0 (const int) 0:21 0 (const int)
0:24 Sequence 0:24 Sequence
0:24 move second child to first child (4-component vector of float) 0:24 move second child to first child (temp 4-component vector of float)
0:24 'c' (4-component vector of float) 0:24 'c' (global 4-component vector of float)
0:24 component-wise multiply (4-component vector of float) 0:24 component-wise multiply (temp 4-component vector of float)
0:24 'b' (4-component vector of float) 0:24 'b' (global 4-component vector of float)
0:24 'b' (4-component vector of float) 0:24 'b' (global 4-component vector of float)
0:? Linker Objects 0:? Linker Objects
0:? 'uv4' (uniform 4-component vector of float) 0:? 'uv4' (uniform 4-component vector of float)
0:? 'glass' (uniform 3-component vector of float) 0:? 'glass' (uniform 3-component vector of float)
0:? 'ci' (const int) 0:? 'ci' (const int)
0:? 8 (const int) 0:? 8 (const int)
0:? 'a' (4-component vector of float) 0:? 'a' (global 4-component vector of float)
0:? 'iv3' (smooth in 3-component vector of float) 0:? 'iv3' (smooth in 3-component vector of float)
0:? 'cup' (smooth in 4-component vector of float) 0:? 'cup' (smooth in 4-component vector of float)
0:? 'b' (4-component vector of float) 0:? 'b' (global 4-component vector of float)
0:? 'c' (4-component vector of float) 0:? 'c' (global 4-component vector of float)
0:? 'cv3' (const 3-component vector of float) 0:? 'cv3' (const 3-component vector of float)
0:? 43.000000 0:? 43.000000
0:? 0.340000 0:? 0.340000
@@ -71,11 +71,11 @@ Shader version: 130
0:? 0.000000 0:? 0.000000
0:? 0.000000 0:? 0.000000
0:? 4.000000 0:? 4.000000
0:? 's' (uniform structure{int a, float b}) 0:? 's' (uniform structure{global int a, global float b})
0:? 82 (const int) 0:? 82 (const int)
0:? 3.900000 0:? 3.900000
0:? 'sn' (uniform structure{int a, float b}) 0:? 'sn' (uniform structure{global int a, global float b})
0:? 'se' (uniform structure{int a, float b}) 0:? 'se' (uniform structure{global int a, global float b})
0:? 82 (const int) 0:? 82 (const int)
0:? 3.900000 0:? 3.900000
@@ -86,20 +86,20 @@ Requested GL_OES_standard_derivatives
Requested GL_OES_texture_3D Requested GL_OES_texture_3D
0:? Sequence 0:? Sequence
0:8 Sequence 0:8 Sequence
0:8 move second child to first child (4-component vector of float) 0:8 move second child to first child (temp 4-component vector of float)
0:8 'd' (4-component vector of float) 0:8 'd' (global 4-component vector of float)
0:8 vector-scale (4-component vector of float) 0:8 vector-scale (temp 4-component vector of float)
0:8 Constant: 0:8 Constant:
0:8 8.000000 0:8 8.000000
0:8 'uv4' (uniform 4-component vector of float) 0:8 'uv4' (uniform 4-component vector of float)
0:13 Sequence 0:13 Sequence
0:13 move second child to first child (4-component vector of float) 0:13 move second child to first child (temp 4-component vector of float)
0:13 'e' (4-component vector of float) 0:13 'e' (global 4-component vector of float)
0:13 vector-scale (4-component vector of float) 0:13 vector-scale (temp 4-component vector of float)
0:13 Constant: 0:13 Constant:
0:13 8.000000 0:13 8.000000
0:13 'd' (4-component vector of float) 0:13 'd' (global 4-component vector of float)
0:15 Function Definition: foo( (2-component vector of int) 0:15 Function Definition: foo( (global 2-component vector of int)
0:15 Function Parameters: 0:15 Function Parameters:
0:17 Sequence 0:17 Sequence
0:17 Branch: Return with expression 0:17 Branch: Return with expression
@@ -107,21 +107,21 @@ Requested GL_OES_texture_3D
0:17 2 (const int) 0:17 2 (const int)
0:17 2 (const int) 0:17 2 (const int)
0:20 Sequence 0:20 Sequence
0:20 move second child to first child (4-component vector of float) 0:20 move second child to first child (temp 4-component vector of float)
0:20 'f' (4-component vector of float) 0:20 'f' (global 4-component vector of float)
0:20 component-wise multiply (4-component vector of float) 0:20 component-wise multiply (temp 4-component vector of float)
0:20 'e' (4-component vector of float) 0:20 'e' (global 4-component vector of float)
0:20 'e' (4-component vector of float) 0:20 'e' (global 4-component vector of float)
0:? Linker Objects 0:? Linker Objects
0:? 'uv4' (uniform 4-component vector of float) 0:? 'uv4' (uniform 4-component vector of float)
0:? 'glass' (uniform 2-component vector of float) 0:? 'glass' (uniform 2-component vector of float)
0:? 'ci' (const int) 0:? 'ci' (const int)
0:? 8 (const int) 0:? 8 (const int)
0:? 'd' (4-component vector of float) 0:? 'd' (global 4-component vector of float)
0:? 'iv3' (smooth in 3-component vector of float) 0:? 'iv3' (smooth in 3-component vector of float)
0:? 'cup' (flat in 4-component vector of float) 0:? 'cup' (flat in 4-component vector of float)
0:? 'e' (4-component vector of float) 0:? 'e' (global 4-component vector of float)
0:? 'f' (4-component vector of float) 0:? 'f' (global 4-component vector of float)
0:? 'cv3' (const 3-component vector of float) 0:? 'cv3' (const 3-component vector of float)
0:? 43.000000 0:? 43.000000
0:? 0.340000 0:? 0.340000
@@ -141,13 +141,13 @@ Requested GL_OES_texture_3D
0:? 0.000000 0:? 0.000000
0:? 0.000000 0:? 0.000000
0:? 3.000000 0:? 3.000000
0:? 's' (uniform structure{int a, float b}) 0:? 's' (uniform structure{global int a, global float b})
0:? 82 (const int) 0:? 82 (const int)
0:? 3.900000 0:? 3.900000
0:? 'sn' (uniform structure{int a, float b}) 0:? 'sn' (uniform structure{global int a, global float b})
0:? 82 (const int) 0:? 82 (const int)
0:? 3.900000 0:? 3.900000
0:? 'se' (uniform structure{int a, float b}) 0:? 'se' (uniform structure{global int a, global float b})
0:? 81 (const int) 0:? 81 (const int)
0:? 3.900000 0:? 3.900000
@@ -186,52 +186,52 @@ Requested GL_OES_standard_derivatives
Requested GL_OES_texture_3D Requested GL_OES_texture_3D
0:? Sequence 0:? Sequence
0:8 Sequence 0:8 Sequence
0:8 move second child to first child (4-component vector of float) 0:8 move second child to first child (temp 4-component vector of float)
0:8 'a' (4-component vector of float) 0:8 'a' (global 4-component vector of float)
0:8 vector-scale (4-component vector of float) 0:8 vector-scale (temp 4-component vector of float)
0:8 Constant: 0:8 Constant:
0:8 8.000000 0:8 8.000000
0:8 'uv4' (uniform 4-component vector of float) 0:8 'uv4' (uniform 4-component vector of float)
0:13 Function Definition: main( (void) 0:13 Function Definition: main( (global void)
0:13 Function Parameters: 0:13 Function Parameters:
0:17 Sequence 0:17 Sequence
0:17 move second child to first child (4-component vector of float) 0:17 move second child to first child (temp 4-component vector of float)
0:17 'b' (4-component vector of float) 0:17 'b' (global 4-component vector of float)
0:17 vector-scale (4-component vector of float) 0:17 vector-scale (temp 4-component vector of float)
0:17 Constant: 0:17 Constant:
0:17 8.000000 0:17 8.000000
0:17 'a' (4-component vector of float) 0:17 'a' (global 4-component vector of float)
0:19 Function Definition: foo(mf22; (2-component vector of int) 0:19 Function Definition: foo(mf22; (global 2-component vector of int)
0:19 Function Parameters: 0:19 Function Parameters:
0:19 'm' (in 2X2 matrix of float) 0:19 'm' (in 2X2 matrix of float)
0:21 Sequence 0:21 Sequence
0:21 Branch: Return with expression 0:21 Branch: Return with expression
0:21 Convert float to int (2-component vector of int) 0:21 Convert float to int (temp 2-component vector of int)
0:21 direct index (2-component vector of float) 0:21 direct index (temp 2-component vector of float)
0:21 'm' (in 2X2 matrix of float) 0:21 'm' (in 2X2 matrix of float)
0:21 Constant: 0:21 Constant:
0:21 0 (const int) 0:21 0 (const int)
0:24 Sequence 0:24 Sequence
0:24 move second child to first child (4-component vector of float) 0:24 move second child to first child (temp 4-component vector of float)
0:24 'c' (4-component vector of float) 0:24 'c' (global 4-component vector of float)
0:24 component-wise multiply (4-component vector of float) 0:24 component-wise multiply (temp 4-component vector of float)
0:24 'b' (4-component vector of float) 0:24 'b' (global 4-component vector of float)
0:24 'b' (4-component vector of float) 0:24 'b' (global 4-component vector of float)
0:8 Sequence 0:8 Sequence
0:8 move second child to first child (4-component vector of float) 0:8 move second child to first child (temp 4-component vector of float)
0:8 'd' (4-component vector of float) 0:8 'd' (global 4-component vector of float)
0:8 vector-scale (4-component vector of float) 0:8 vector-scale (temp 4-component vector of float)
0:8 Constant: 0:8 Constant:
0:8 8.000000 0:8 8.000000
0:8 'uv4' (uniform 4-component vector of float) 0:8 'uv4' (uniform 4-component vector of float)
0:13 Sequence 0:13 Sequence
0:13 move second child to first child (4-component vector of float) 0:13 move second child to first child (temp 4-component vector of float)
0:13 'e' (4-component vector of float) 0:13 'e' (global 4-component vector of float)
0:13 vector-scale (4-component vector of float) 0:13 vector-scale (temp 4-component vector of float)
0:13 Constant: 0:13 Constant:
0:13 8.000000 0:13 8.000000
0:13 'd' (4-component vector of float) 0:13 'd' (global 4-component vector of float)
0:15 Function Definition: foo( (2-component vector of int) 0:15 Function Definition: foo( (global 2-component vector of int)
0:15 Function Parameters: 0:15 Function Parameters:
0:17 Sequence 0:17 Sequence
0:17 Branch: Return with expression 0:17 Branch: Return with expression
@@ -239,21 +239,21 @@ Requested GL_OES_texture_3D
0:17 2 (const int) 0:17 2 (const int)
0:17 2 (const int) 0:17 2 (const int)
0:20 Sequence 0:20 Sequence
0:20 move second child to first child (4-component vector of float) 0:20 move second child to first child (temp 4-component vector of float)
0:20 'f' (4-component vector of float) 0:20 'f' (global 4-component vector of float)
0:20 component-wise multiply (4-component vector of float) 0:20 component-wise multiply (temp 4-component vector of float)
0:20 'e' (4-component vector of float) 0:20 'e' (global 4-component vector of float)
0:20 'e' (4-component vector of float) 0:20 'e' (global 4-component vector of float)
0:? Linker Objects 0:? Linker Objects
0:? 'uv4' (uniform 4-component vector of float) 0:? 'uv4' (uniform 4-component vector of float)
0:? 'glass' (uniform 3-component vector of float) 0:? 'glass' (uniform 3-component vector of float)
0:? 'ci' (const int) 0:? 'ci' (const int)
0:? 8 (const int) 0:? 8 (const int)
0:? 'a' (4-component vector of float) 0:? 'a' (global 4-component vector of float)
0:? 'iv3' (smooth in 3-component vector of float) 0:? 'iv3' (smooth in 3-component vector of float)
0:? 'cup' (smooth in 4-component vector of float) 0:? 'cup' (smooth in 4-component vector of float)
0:? 'b' (4-component vector of float) 0:? 'b' (global 4-component vector of float)
0:? 'c' (4-component vector of float) 0:? 'c' (global 4-component vector of float)
0:? 'cv3' (const 3-component vector of float) 0:? 'cv3' (const 3-component vector of float)
0:? 43.000000 0:? 43.000000
0:? 0.340000 0:? 0.340000
@@ -281,16 +281,16 @@ Requested GL_OES_texture_3D
0:? 0.000000 0:? 0.000000
0:? 0.000000 0:? 0.000000
0:? 4.000000 0:? 4.000000
0:? 's' (uniform structure{int a, float b}) 0:? 's' (uniform structure{global int a, global float b})
0:? 82 (const int) 0:? 82 (const int)
0:? 3.900000 0:? 3.900000
0:? 'sn' (uniform structure{int a, float b}) 0:? 'sn' (uniform structure{global int a, global float b})
0:? 82 (const int) 0:? 82 (const int)
0:? 3.900000 0:? 3.900000
0:? 'se' (uniform structure{int a, float b}) 0:? 'se' (uniform structure{global int a, global float b})
0:? 82 (const int) 0:? 82 (const int)
0:? 3.900000 0:? 3.900000
0:? 'd' (4-component vector of float) 0:? 'd' (global 4-component vector of float)
0:? 'e' (4-component vector of float) 0:? 'e' (global 4-component vector of float)
0:? 'f' (4-component vector of float) 0:? 'f' (global 4-component vector of float)

View File

@@ -4,21 +4,21 @@ WARNING: 0:5: varying deprecated in version 130; may be removed in future releas
Shader version: 130 Shader version: 130
0:? Sequence 0:? Sequence
0:34 Function Definition: main( (void) 0:34 Function Definition: main( (global void)
0:34 Function Parameters: 0:34 Function Parameters:
0:? Sequence 0:? Sequence
0:41 move second child to first child (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:41 move second child to first child (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
0:41 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:41 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
0:41 s2_1: direct index for structure (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:41 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
0:41 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh} s2_1, int i, float f, structure{int i, float f} s1_1}) 0:41 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
0:41 Constant: 0:41 Constant:
0:41 0 (const int) 0:41 0 (const int)
0:43 Test condition and select (void) 0:43 Test condition and select (temp void)
0:43 Condition 0:43 Condition
0:43 Compare Greater Than (bool) 0:43 Compare Greater Than (temp bool)
0:43 i: direct index for structure (int) 0:43 i: direct index for structure (global int)
0:43 s2_1: direct index for structure (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:43 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
0:43 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh} s2_1, int i, float f, structure{int i, float f} s1_1}) 0:43 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
0:43 Constant: 0:43 Constant:
0:43 0 (const int) 0:43 0 (const int)
0:43 Constant: 0:43 Constant:
@@ -27,181 +27,181 @@ Shader version: 130
0:43 0 (const int) 0:43 0 (const int)
0:43 true case 0:43 true case
0:44 Sequence 0:44 Sequence
0:44 move second child to first child (float) 0:44 move second child to first child (temp float)
0:44 f: direct index for structure (float) 0:44 f: direct index for structure (global float)
0:44 s1_1: direct index for structure (structure{int i, float f}) 0:44 s1_1: direct index for structure (global structure{global int i, global float f})
0:44 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:44 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
0:44 Constant: 0:44 Constant:
0:44 2 (const int) 0:44 2 (const int)
0:44 Constant: 0:44 Constant:
0:44 1 (const int) 0:44 1 (const int)
0:44 Constant: 0:44 Constant:
0:44 1.000000 0:44 1.000000
0:45 move second child to first child (float) 0:45 move second child to first child (temp float)
0:45 direct index (float) 0:45 direct index (temp float)
0:45 'localFArray' (16-element array of float) 0:45 'localFArray' (temp 16-element array of float)
0:45 Constant: 0:45 Constant:
0:45 4 (const int) 0:45 4 (const int)
0:45 direct index (float) 0:45 direct index (temp float)
0:45 'coord' (smooth in 2-component vector of float) 0:45 'coord' (smooth in 2-component vector of float)
0:45 Constant: 0:45 Constant:
0:45 0 (const int) 0:45 0 (const int)
0:46 move second child to first child (int) 0:46 move second child to first child (temp int)
0:46 direct index (int) 0:46 direct index (temp int)
0:46 'localIArray' (8-element array of int) 0:46 'localIArray' (temp 8-element array of int)
0:46 Constant: 0:46 Constant:
0:46 2 (const int) 0:46 2 (const int)
0:46 i: direct index for structure (int) 0:46 i: direct index for structure (global int)
0:46 s2_1: direct index for structure (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:46 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
0:46 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh} s2_1, int i, float f, structure{int i, float f} s1_1}) 0:46 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
0:46 Constant: 0:46 Constant:
0:46 0 (const int) 0:46 0 (const int)
0:46 Constant: 0:46 Constant:
0:46 0 (const int) 0:46 0 (const int)
0:43 false case 0:43 false case
0:48 Sequence 0:48 Sequence
0:48 move second child to first child (float) 0:48 move second child to first child (temp float)
0:48 f: direct index for structure (float) 0:48 f: direct index for structure (global float)
0:48 s1_1: direct index for structure (structure{int i, float f}) 0:48 s1_1: direct index for structure (global structure{global int i, global float f})
0:48 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:48 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
0:48 Constant: 0:48 Constant:
0:48 2 (const int) 0:48 2 (const int)
0:48 Constant: 0:48 Constant:
0:48 1 (const int) 0:48 1 (const int)
0:48 direct index (float) 0:48 direct index (temp float)
0:48 'coord' (smooth in 2-component vector of float) 0:48 'coord' (smooth in 2-component vector of float)
0:48 Constant: 0:48 Constant:
0:48 0 (const int) 0:48 0 (const int)
0:49 move second child to first child (float) 0:49 move second child to first child (temp float)
0:49 direct index (float) 0:49 direct index (temp float)
0:49 'localFArray' (16-element array of float) 0:49 'localFArray' (temp 16-element array of float)
0:49 Constant: 0:49 Constant:
0:49 4 (const int) 0:49 4 (const int)
0:49 Constant: 0:49 Constant:
0:49 1.000000 0:49 1.000000
0:50 move second child to first child (int) 0:50 move second child to first child (temp int)
0:50 direct index (int) 0:50 direct index (temp int)
0:50 'localIArray' (8-element array of int) 0:50 'localIArray' (temp 8-element array of int)
0:50 Constant: 0:50 Constant:
0:50 2 (const int) 0:50 2 (const int)
0:50 Constant: 0:50 Constant:
0:50 0 (const int) 0:50 0 (const int)
0:53 Test condition and select (void) 0:53 Test condition and select (temp void)
0:53 Condition 0:53 Condition
0:53 Compare Equal (bool) 0:53 Compare Equal (temp bool)
0:53 direct index (int) 0:53 direct index (temp int)
0:53 'localIArray' (8-element array of int) 0:53 'localIArray' (temp 8-element array of int)
0:53 Constant: 0:53 Constant:
0:53 2 (const int) 0:53 2 (const int)
0:53 Constant: 0:53 Constant:
0:53 0 (const int) 0:53 0 (const int)
0:53 true case 0:53 true case
0:54 Pre-Increment (float) 0:54 Pre-Increment (temp float)
0:54 direct index (float) 0:54 direct index (temp float)
0:54 'localFArray' (16-element array of float) 0:54 'localFArray' (temp 16-element array of float)
0:54 Constant: 0:54 Constant:
0:54 4 (const int) 0:54 4 (const int)
0:57 Sequence 0:57 Sequence
0:57 move second child to first child (int) 0:57 move second child to first child (temp int)
0:57 'x' (int) 0:57 'x' (temp int)
0:57 Constant: 0:57 Constant:
0:57 5 (const int) 0:57 5 (const int)
0:58 move second child to first child (float) 0:58 move second child to first child (temp float)
0:58 indirect index (float) 0:58 indirect index (temp float)
0:58 'localArray' (16-element array of float) 0:58 'localArray' (temp 16-element array of float)
0:58 'x' (int) 0:58 'x' (temp int)
0:58 direct index (float) 0:58 direct index (temp float)
0:58 'coord' (smooth in 2-component vector of float) 0:58 'coord' (smooth in 2-component vector of float)
0:58 Constant: 0:58 Constant:
0:58 0 (const int) 0:58 0 (const int)
0:62 Sequence 0:62 Sequence
0:62 Sequence 0:62 Sequence
0:62 move second child to first child (int) 0:62 move second child to first child (temp int)
0:62 'i' (int) 0:62 'i' (temp int)
0:62 Constant: 0:62 Constant:
0:62 0 (const int) 0:62 0 (const int)
0:62 Loop with condition tested first 0:62 Loop with condition tested first
0:62 Loop Condition 0:62 Loop Condition
0:62 Compare Less Than (bool) 0:62 Compare Less Than (temp bool)
0:62 'i' (int) 0:62 'i' (temp int)
0:62 Constant: 0:62 Constant:
0:62 16 (const int) 0:62 16 (const int)
0:62 Loop Body 0:62 Loop Body
0:63 move second child to first child (float) 0:63 move second child to first child (temp float)
0:63 indirect index (float) 0:63 indirect index (temp float)
0:63 'a' (16-element array of float) 0:63 'a' (temp 16-element array of float)
0:63 'i' (int) 0:63 'i' (temp int)
0:63 Constant: 0:63 Constant:
0:63 0.000000 0:63 0.000000
0:62 Loop Terminal Expression 0:62 Loop Terminal Expression
0:62 Post-Increment (int) 0:62 Post-Increment (temp int)
0:62 'i' (int) 0:62 'i' (temp int)
0:65 Test condition and select (void) 0:65 Test condition and select (temp void)
0:65 Condition 0:65 Condition
0:65 Compare Equal (bool) 0:65 Compare Equal (temp bool)
0:65 'condition' (uniform int) 0:65 'condition' (uniform int)
0:65 Constant: 0:65 Constant:
0:65 1 (const int) 0:65 1 (const int)
0:65 true case 0:65 true case
0:66 move second child to first child (16-element array of float) 0:66 move second child to first child (temp 16-element array of float)
0:66 'a' (16-element array of float) 0:66 'a' (temp 16-element array of float)
0:66 'localArray' (16-element array of float) 0:66 'localArray' (temp 16-element array of float)
0:68 move second child to first child (4-component vector of float) 0:68 move second child to first child (temp 4-component vector of float)
0:68 bleh: direct index for structure (4-component vector of float) 0:68 bleh: direct index for structure (global 4-component vector of float)
0:68 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:68 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
0:68 Constant: 0:68 Constant:
0:68 3 (const int) 0:68 3 (const int)
0:68 'color' (smooth in 4-component vector of float) 0:68 'color' (smooth in 4-component vector of float)
0:69 move second child to first child (float) 0:69 move second child to first child (temp float)
0:69 direct index (float) 0:69 direct index (temp float)
0:69 bleh: direct index for structure (4-component vector of float) 0:69 bleh: direct index for structure (global 4-component vector of float)
0:69 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:69 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
0:69 Constant: 0:69 Constant:
0:69 3 (const int) 0:69 3 (const int)
0:69 Constant: 0:69 Constant:
0:69 2 (const int) 0:69 2 (const int)
0:69 direct index (float) 0:69 direct index (temp float)
0:69 'coord' (smooth in 2-component vector of float) 0:69 'coord' (smooth in 2-component vector of float)
0:69 Constant: 0:69 Constant:
0:69 1 (const int) 0:69 1 (const int)
0:71 move second child to first child (4-component vector of float) 0:71 move second child to first child (temp 4-component vector of float)
0:71 'gl_FragColor' (fragColor 4-component vector of float) 0:71 'gl_FragColor' (fragColor 4-component vector of float)
0:71 component-wise multiply (4-component vector of float) 0:71 component-wise multiply (temp 4-component vector of float)
0:71 vector-scale (4-component vector of float) 0:71 vector-scale (temp 4-component vector of float)
0:71 bleh: direct index for structure (4-component vector of float) 0:71 bleh: direct index for structure (global 4-component vector of float)
0:71 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:71 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
0:71 Constant: 0:71 Constant:
0:71 3 (const int) 0:71 3 (const int)
0:71 add (float) 0:71 add (temp float)
0:71 add (float) 0:71 add (temp float)
0:71 add (float) 0:71 add (temp float)
0:71 direct index (float) 0:71 direct index (temp float)
0:71 'localFArray' (16-element array of float) 0:71 'localFArray' (temp 16-element array of float)
0:71 Constant: 0:71 Constant:
0:71 4 (const int) 0:71 4 (const int)
0:71 f: direct index for structure (float) 0:71 f: direct index for structure (global float)
0:71 s1_1: direct index for structure (structure{int i, float f}) 0:71 s1_1: direct index for structure (global structure{global int i, global float f})
0:71 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:71 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
0:71 Constant: 0:71 Constant:
0:71 2 (const int) 0:71 2 (const int)
0:71 Constant: 0:71 Constant:
0:71 1 (const int) 0:71 1 (const int)
0:71 indirect index (float) 0:71 indirect index (temp float)
0:71 'localArray' (16-element array of float) 0:71 'localArray' (temp 16-element array of float)
0:71 'x' (int) 0:71 'x' (temp int)
0:71 indirect index (float) 0:71 indirect index (temp float)
0:71 'a' (16-element array of float) 0:71 'a' (temp 16-element array of float)
0:71 'x' (int) 0:71 'x' (temp int)
0:71 Function Call: texture2D(s21;vf2; (4-component vector of float) 0:71 Function Call: texture2D(s21;vf2; (global 4-component vector of float)
0:71 'sampler' (uniform sampler2D) 0:71 'sampler' (uniform sampler2D)
0:71 'coord' (smooth in 2-component vector of float) 0:71 'coord' (smooth in 2-component vector of float)
0:? Linker Objects 0:? Linker Objects
0:? 'sampler' (uniform sampler2D) 0:? 'sampler' (uniform sampler2D)
0:? 'coord' (smooth in 2-component vector of float) 0:? 'coord' (smooth in 2-component vector of float)
0:? 'color' (smooth in 4-component vector of float) 0:? 'color' (smooth in 4-component vector of float)
0:? 'foo' (uniform structure{int i, float f}) 0:? 'foo' (uniform structure{global int i, global float f})
0:? 'foo2' (uniform structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:? 'foo2' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
0:? 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh} s2_1, int i, float f, structure{int i, float f} s1_1}) 0:? 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
0:? 'uFloatArray' (uniform 16-element array of float) 0:? 'uFloatArray' (uniform 16-element array of float)
0:? 'condition' (uniform int) 0:? 'condition' (uniform int)
@@ -211,21 +211,21 @@ Linked fragment stage:
Shader version: 130 Shader version: 130
0:? Sequence 0:? Sequence
0:34 Function Definition: main( (void) 0:34 Function Definition: main( (global void)
0:34 Function Parameters: 0:34 Function Parameters:
0:? Sequence 0:? Sequence
0:41 move second child to first child (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:41 move second child to first child (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
0:41 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:41 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
0:41 s2_1: direct index for structure (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:41 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
0:41 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh} s2_1, int i, float f, structure{int i, float f} s1_1}) 0:41 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
0:41 Constant: 0:41 Constant:
0:41 0 (const int) 0:41 0 (const int)
0:43 Test condition and select (void) 0:43 Test condition and select (temp void)
0:43 Condition 0:43 Condition
0:43 Compare Greater Than (bool) 0:43 Compare Greater Than (temp bool)
0:43 i: direct index for structure (int) 0:43 i: direct index for structure (global int)
0:43 s2_1: direct index for structure (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:43 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
0:43 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh} s2_1, int i, float f, structure{int i, float f} s1_1}) 0:43 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
0:43 Constant: 0:43 Constant:
0:43 0 (const int) 0:43 0 (const int)
0:43 Constant: 0:43 Constant:
@@ -234,181 +234,181 @@ Shader version: 130
0:43 0 (const int) 0:43 0 (const int)
0:43 true case 0:43 true case
0:44 Sequence 0:44 Sequence
0:44 move second child to first child (float) 0:44 move second child to first child (temp float)
0:44 f: direct index for structure (float) 0:44 f: direct index for structure (global float)
0:44 s1_1: direct index for structure (structure{int i, float f}) 0:44 s1_1: direct index for structure (global structure{global int i, global float f})
0:44 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:44 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
0:44 Constant: 0:44 Constant:
0:44 2 (const int) 0:44 2 (const int)
0:44 Constant: 0:44 Constant:
0:44 1 (const int) 0:44 1 (const int)
0:44 Constant: 0:44 Constant:
0:44 1.000000 0:44 1.000000
0:45 move second child to first child (float) 0:45 move second child to first child (temp float)
0:45 direct index (float) 0:45 direct index (temp float)
0:45 'localFArray' (16-element array of float) 0:45 'localFArray' (temp 16-element array of float)
0:45 Constant: 0:45 Constant:
0:45 4 (const int) 0:45 4 (const int)
0:45 direct index (float) 0:45 direct index (temp float)
0:45 'coord' (smooth in 2-component vector of float) 0:45 'coord' (smooth in 2-component vector of float)
0:45 Constant: 0:45 Constant:
0:45 0 (const int) 0:45 0 (const int)
0:46 move second child to first child (int) 0:46 move second child to first child (temp int)
0:46 direct index (int) 0:46 direct index (temp int)
0:46 'localIArray' (8-element array of int) 0:46 'localIArray' (temp 8-element array of int)
0:46 Constant: 0:46 Constant:
0:46 2 (const int) 0:46 2 (const int)
0:46 i: direct index for structure (int) 0:46 i: direct index for structure (global int)
0:46 s2_1: direct index for structure (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:46 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
0:46 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh} s2_1, int i, float f, structure{int i, float f} s1_1}) 0:46 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
0:46 Constant: 0:46 Constant:
0:46 0 (const int) 0:46 0 (const int)
0:46 Constant: 0:46 Constant:
0:46 0 (const int) 0:46 0 (const int)
0:43 false case 0:43 false case
0:48 Sequence 0:48 Sequence
0:48 move second child to first child (float) 0:48 move second child to first child (temp float)
0:48 f: direct index for structure (float) 0:48 f: direct index for structure (global float)
0:48 s1_1: direct index for structure (structure{int i, float f}) 0:48 s1_1: direct index for structure (global structure{global int i, global float f})
0:48 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:48 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
0:48 Constant: 0:48 Constant:
0:48 2 (const int) 0:48 2 (const int)
0:48 Constant: 0:48 Constant:
0:48 1 (const int) 0:48 1 (const int)
0:48 direct index (float) 0:48 direct index (temp float)
0:48 'coord' (smooth in 2-component vector of float) 0:48 'coord' (smooth in 2-component vector of float)
0:48 Constant: 0:48 Constant:
0:48 0 (const int) 0:48 0 (const int)
0:49 move second child to first child (float) 0:49 move second child to first child (temp float)
0:49 direct index (float) 0:49 direct index (temp float)
0:49 'localFArray' (16-element array of float) 0:49 'localFArray' (temp 16-element array of float)
0:49 Constant: 0:49 Constant:
0:49 4 (const int) 0:49 4 (const int)
0:49 Constant: 0:49 Constant:
0:49 1.000000 0:49 1.000000
0:50 move second child to first child (int) 0:50 move second child to first child (temp int)
0:50 direct index (int) 0:50 direct index (temp int)
0:50 'localIArray' (8-element array of int) 0:50 'localIArray' (temp 8-element array of int)
0:50 Constant: 0:50 Constant:
0:50 2 (const int) 0:50 2 (const int)
0:50 Constant: 0:50 Constant:
0:50 0 (const int) 0:50 0 (const int)
0:53 Test condition and select (void) 0:53 Test condition and select (temp void)
0:53 Condition 0:53 Condition
0:53 Compare Equal (bool) 0:53 Compare Equal (temp bool)
0:53 direct index (int) 0:53 direct index (temp int)
0:53 'localIArray' (8-element array of int) 0:53 'localIArray' (temp 8-element array of int)
0:53 Constant: 0:53 Constant:
0:53 2 (const int) 0:53 2 (const int)
0:53 Constant: 0:53 Constant:
0:53 0 (const int) 0:53 0 (const int)
0:53 true case 0:53 true case
0:54 Pre-Increment (float) 0:54 Pre-Increment (temp float)
0:54 direct index (float) 0:54 direct index (temp float)
0:54 'localFArray' (16-element array of float) 0:54 'localFArray' (temp 16-element array of float)
0:54 Constant: 0:54 Constant:
0:54 4 (const int) 0:54 4 (const int)
0:57 Sequence 0:57 Sequence
0:57 move second child to first child (int) 0:57 move second child to first child (temp int)
0:57 'x' (int) 0:57 'x' (temp int)
0:57 Constant: 0:57 Constant:
0:57 5 (const int) 0:57 5 (const int)
0:58 move second child to first child (float) 0:58 move second child to first child (temp float)
0:58 indirect index (float) 0:58 indirect index (temp float)
0:58 'localArray' (16-element array of float) 0:58 'localArray' (temp 16-element array of float)
0:58 'x' (int) 0:58 'x' (temp int)
0:58 direct index (float) 0:58 direct index (temp float)
0:58 'coord' (smooth in 2-component vector of float) 0:58 'coord' (smooth in 2-component vector of float)
0:58 Constant: 0:58 Constant:
0:58 0 (const int) 0:58 0 (const int)
0:62 Sequence 0:62 Sequence
0:62 Sequence 0:62 Sequence
0:62 move second child to first child (int) 0:62 move second child to first child (temp int)
0:62 'i' (int) 0:62 'i' (temp int)
0:62 Constant: 0:62 Constant:
0:62 0 (const int) 0:62 0 (const int)
0:62 Loop with condition tested first 0:62 Loop with condition tested first
0:62 Loop Condition 0:62 Loop Condition
0:62 Compare Less Than (bool) 0:62 Compare Less Than (temp bool)
0:62 'i' (int) 0:62 'i' (temp int)
0:62 Constant: 0:62 Constant:
0:62 16 (const int) 0:62 16 (const int)
0:62 Loop Body 0:62 Loop Body
0:63 move second child to first child (float) 0:63 move second child to first child (temp float)
0:63 indirect index (float) 0:63 indirect index (temp float)
0:63 'a' (16-element array of float) 0:63 'a' (temp 16-element array of float)
0:63 'i' (int) 0:63 'i' (temp int)
0:63 Constant: 0:63 Constant:
0:63 0.000000 0:63 0.000000
0:62 Loop Terminal Expression 0:62 Loop Terminal Expression
0:62 Post-Increment (int) 0:62 Post-Increment (temp int)
0:62 'i' (int) 0:62 'i' (temp int)
0:65 Test condition and select (void) 0:65 Test condition and select (temp void)
0:65 Condition 0:65 Condition
0:65 Compare Equal (bool) 0:65 Compare Equal (temp bool)
0:65 'condition' (uniform int) 0:65 'condition' (uniform int)
0:65 Constant: 0:65 Constant:
0:65 1 (const int) 0:65 1 (const int)
0:65 true case 0:65 true case
0:66 move second child to first child (16-element array of float) 0:66 move second child to first child (temp 16-element array of float)
0:66 'a' (16-element array of float) 0:66 'a' (temp 16-element array of float)
0:66 'localArray' (16-element array of float) 0:66 'localArray' (temp 16-element array of float)
0:68 move second child to first child (4-component vector of float) 0:68 move second child to first child (temp 4-component vector of float)
0:68 bleh: direct index for structure (4-component vector of float) 0:68 bleh: direct index for structure (global 4-component vector of float)
0:68 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:68 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
0:68 Constant: 0:68 Constant:
0:68 3 (const int) 0:68 3 (const int)
0:68 'color' (smooth in 4-component vector of float) 0:68 'color' (smooth in 4-component vector of float)
0:69 move second child to first child (float) 0:69 move second child to first child (temp float)
0:69 direct index (float) 0:69 direct index (temp float)
0:69 bleh: direct index for structure (4-component vector of float) 0:69 bleh: direct index for structure (global 4-component vector of float)
0:69 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:69 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
0:69 Constant: 0:69 Constant:
0:69 3 (const int) 0:69 3 (const int)
0:69 Constant: 0:69 Constant:
0:69 2 (const int) 0:69 2 (const int)
0:69 direct index (float) 0:69 direct index (temp float)
0:69 'coord' (smooth in 2-component vector of float) 0:69 'coord' (smooth in 2-component vector of float)
0:69 Constant: 0:69 Constant:
0:69 1 (const int) 0:69 1 (const int)
0:71 move second child to first child (4-component vector of float) 0:71 move second child to first child (temp 4-component vector of float)
0:71 'gl_FragColor' (fragColor 4-component vector of float) 0:71 'gl_FragColor' (fragColor 4-component vector of float)
0:71 component-wise multiply (4-component vector of float) 0:71 component-wise multiply (temp 4-component vector of float)
0:71 vector-scale (4-component vector of float) 0:71 vector-scale (temp 4-component vector of float)
0:71 bleh: direct index for structure (4-component vector of float) 0:71 bleh: direct index for structure (global 4-component vector of float)
0:71 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:71 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
0:71 Constant: 0:71 Constant:
0:71 3 (const int) 0:71 3 (const int)
0:71 add (float) 0:71 add (temp float)
0:71 add (float) 0:71 add (temp float)
0:71 add (float) 0:71 add (temp float)
0:71 direct index (float) 0:71 direct index (temp float)
0:71 'localFArray' (16-element array of float) 0:71 'localFArray' (temp 16-element array of float)
0:71 Constant: 0:71 Constant:
0:71 4 (const int) 0:71 4 (const int)
0:71 f: direct index for structure (float) 0:71 f: direct index for structure (global float)
0:71 s1_1: direct index for structure (structure{int i, float f}) 0:71 s1_1: direct index for structure (global structure{global int i, global float f})
0:71 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:71 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
0:71 Constant: 0:71 Constant:
0:71 2 (const int) 0:71 2 (const int)
0:71 Constant: 0:71 Constant:
0:71 1 (const int) 0:71 1 (const int)
0:71 indirect index (float) 0:71 indirect index (temp float)
0:71 'localArray' (16-element array of float) 0:71 'localArray' (temp 16-element array of float)
0:71 'x' (int) 0:71 'x' (temp int)
0:71 indirect index (float) 0:71 indirect index (temp float)
0:71 'a' (16-element array of float) 0:71 'a' (temp 16-element array of float)
0:71 'x' (int) 0:71 'x' (temp int)
0:71 Function Call: texture2D(s21;vf2; (4-component vector of float) 0:71 Function Call: texture2D(s21;vf2; (global 4-component vector of float)
0:71 'sampler' (uniform sampler2D) 0:71 'sampler' (uniform sampler2D)
0:71 'coord' (smooth in 2-component vector of float) 0:71 'coord' (smooth in 2-component vector of float)
0:? Linker Objects 0:? Linker Objects
0:? 'sampler' (uniform sampler2D) 0:? 'sampler' (uniform sampler2D)
0:? 'coord' (smooth in 2-component vector of float) 0:? 'coord' (smooth in 2-component vector of float)
0:? 'color' (smooth in 4-component vector of float) 0:? 'color' (smooth in 4-component vector of float)
0:? 'foo' (uniform structure{int i, float f}) 0:? 'foo' (uniform structure{global int i, global float f})
0:? 'foo2' (uniform structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) 0:? 'foo2' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh})
0:? 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh} s2_1, int i, float f, structure{int i, float f} s1_1}) 0:? 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
0:? 'uFloatArray' (uniform 16-element array of float) 0:? 'uFloatArray' (uniform 16-element array of float)
0:? 'condition' (uniform int) 0:? 'condition' (uniform int)

File diff suppressed because it is too large Load Diff

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@@ -3,168 +3,168 @@ WARNING: 0:14: varying deprecated in version 130; may be removed in future relea
Shader version: 130 Shader version: 130
0:? Sequence 0:? Sequence
0:53 Function Definition: main( (void) 0:53 Function Definition: main( (global void)
0:53 Function Parameters: 0:53 Function Parameters:
0:55 Sequence 0:55 Sequence
0:55 Sequence 0:55 Sequence
0:55 move second child to first child (4-component vector of float) 0:55 move second child to first child (temp 4-component vector of float)
0:55 'color' (4-component vector of float) 0:55 'color' (temp 4-component vector of float)
0:55 'BaseColor' (smooth in 4-component vector of float) 0:55 'BaseColor' (smooth in 4-component vector of float)
0:71 Loop with condition not tested first 0:71 Loop with condition not tested first
0:71 Loop Condition 0:71 Loop Condition
0:71 Compare Less Than (bool) 0:71 Compare Less Than (temp bool)
0:71 direct index (float) 0:71 direct index (temp float)
0:71 'color' (4-component vector of float) 0:71 'color' (temp 4-component vector of float)
0:71 Constant: 0:71 Constant:
0:71 2 (const int) 0:71 2 (const int)
0:71 'd4' (uniform float) 0:71 'd4' (uniform float)
0:71 Loop Body 0:71 Loop Body
0:59 Sequence 0:59 Sequence
0:59 add second child into first child (4-component vector of float) 0:59 add second child into first child (temp 4-component vector of float)
0:59 'color' (4-component vector of float) 0:59 'color' (temp 4-component vector of float)
0:59 'bigColor4' (uniform 4-component vector of float) 0:59 'bigColor4' (uniform 4-component vector of float)
0:60 Test condition and select (void) 0:60 Test condition and select (temp void)
0:60 Condition 0:60 Condition
0:60 Compare Less Than (bool) 0:60 Compare Less Than (temp bool)
0:60 direct index (float) 0:60 direct index (temp float)
0:60 'color' (4-component vector of float) 0:60 'color' (temp 4-component vector of float)
0:60 Constant: 0:60 Constant:
0:60 0 (const int) 0:60 0 (const int)
0:60 'd4' (uniform float) 0:60 'd4' (uniform float)
0:60 true case 0:60 true case
0:61 Sequence 0:61 Sequence
0:61 add second child into first child (float) 0:61 add second child into first child (temp float)
0:61 direct index (float) 0:61 direct index (temp float)
0:61 'color' (4-component vector of float) 0:61 'color' (temp 4-component vector of float)
0:61 Constant: 0:61 Constant:
0:61 2 (const int) 0:61 2 (const int)
0:61 Constant: 0:61 Constant:
0:61 2.000000 0:61 2.000000
0:62 Test condition and select (void) 0:62 Test condition and select (temp void)
0:62 Condition 0:62 Condition
0:62 Compare Less Than (bool) 0:62 Compare Less Than (temp bool)
0:62 direct index (float) 0:62 direct index (temp float)
0:62 'color' (4-component vector of float) 0:62 'color' (temp 4-component vector of float)
0:62 Constant: 0:62 Constant:
0:62 2 (const int) 0:62 2 (const int)
0:62 'd4' (uniform float) 0:62 'd4' (uniform float)
0:62 true case 0:62 true case
0:63 Sequence 0:63 Sequence
0:63 Post-Increment (float) 0:63 Post-Increment (temp float)
0:63 direct index (float) 0:63 direct index (temp float)
0:63 'color' (4-component vector of float) 0:63 'color' (temp 4-component vector of float)
0:63 Constant: 0:63 Constant:
0:63 0 (const int) 0:63 0 (const int)
0:64 Branch: Continue 0:64 Branch: Continue
0:67 Test condition and select (void) 0:67 Test condition and select (temp void)
0:67 Condition 0:67 Condition
0:67 Compare Less Than (bool) 0:67 Compare Less Than (temp bool)
0:67 direct index (float) 0:67 direct index (temp float)
0:67 'color' (4-component vector of float) 0:67 'color' (temp 4-component vector of float)
0:67 Constant: 0:67 Constant:
0:67 1 (const int) 0:67 1 (const int)
0:67 'd4' (uniform float) 0:67 'd4' (uniform float)
0:67 true case 0:67 true case
0:68 add second child into first child (float) 0:68 add second child into first child (temp float)
0:68 direct index (float) 0:68 direct index (temp float)
0:68 'color' (4-component vector of float) 0:68 'color' (temp 4-component vector of float)
0:68 Constant: 0:68 Constant:
0:68 1 (const int) 0:68 1 (const int)
0:68 'd4' (uniform float) 0:68 'd4' (uniform float)
0:67 false case 0:67 false case
0:70 add second child into first child (float) 0:70 add second child into first child (temp float)
0:70 direct index (float) 0:70 direct index (temp float)
0:70 'color' (4-component vector of float) 0:70 'color' (temp 4-component vector of float)
0:70 Constant: 0:70 Constant:
0:70 0 (const int) 0:70 0 (const int)
0:70 'd4' (uniform float) 0:70 'd4' (uniform float)
0:74 Loop with condition tested first 0:74 Loop with condition tested first
0:74 Loop Condition 0:74 Loop Condition
0:74 Compare Less Than (bool) 0:74 Compare Less Than (temp bool)
0:74 direct index (float) 0:74 direct index (temp float)
0:74 'color' (4-component vector of float) 0:74 'color' (temp 4-component vector of float)
0:74 Constant: 0:74 Constant:
0:74 3 (const int) 0:74 3 (const int)
0:74 'd13' (uniform float) 0:74 'd13' (uniform float)
0:74 Loop Body 0:74 Loop Body
0:75 Sequence 0:75 Sequence
0:75 Test condition and select (void) 0:75 Test condition and select (temp void)
0:75 Condition 0:75 Condition
0:75 Compare Less Than (bool) 0:75 Compare Less Than (temp bool)
0:75 direct index (float) 0:75 direct index (temp float)
0:75 'color' (4-component vector of float) 0:75 'color' (temp 4-component vector of float)
0:75 Constant: 0:75 Constant:
0:75 2 (const int) 0:75 2 (const int)
0:75 'd13' (uniform float) 0:75 'd13' (uniform float)
0:75 true case 0:75 true case
0:76 Post-Increment (4-component vector of float) 0:76 Post-Increment (temp 4-component vector of float)
0:76 'color' (4-component vector of float) 0:76 'color' (temp 4-component vector of float)
0:75 false case 0:75 false case
0:78 Post-Decrement (4-component vector of float) 0:78 Post-Decrement (temp 4-component vector of float)
0:78 'color' (4-component vector of float) 0:78 'color' (temp 4-component vector of float)
0:80 add second child into first child (4-component vector of float) 0:80 add second child into first child (temp 4-component vector of float)
0:80 'color' (4-component vector of float) 0:80 'color' (temp 4-component vector of float)
0:80 'bigColor4' (uniform 4-component vector of float) 0:80 'bigColor4' (uniform 4-component vector of float)
0:81 Test condition and select (void) 0:81 Test condition and select (temp void)
0:81 Condition 0:81 Condition
0:81 Compare Less Than (bool) 0:81 Compare Less Than (temp bool)
0:81 direct index (float) 0:81 direct index (temp float)
0:81 'color' (4-component vector of float) 0:81 'color' (temp 4-component vector of float)
0:81 Constant: 0:81 Constant:
0:81 0 (const int) 0:81 0 (const int)
0:81 'd4' (uniform float) 0:81 'd4' (uniform float)
0:81 true case 0:81 true case
0:82 Sequence 0:82 Sequence
0:82 add second child into first child (float) 0:82 add second child into first child (temp float)
0:82 direct index (float) 0:82 direct index (temp float)
0:82 'color' (4-component vector of float) 0:82 'color' (temp 4-component vector of float)
0:82 Constant: 0:82 Constant:
0:82 2 (const int) 0:82 2 (const int)
0:82 Constant: 0:82 Constant:
0:82 2.000000 0:82 2.000000
0:83 Test condition and select (void) 0:83 Test condition and select (temp void)
0:83 Condition 0:83 Condition
0:83 Compare Less Than (bool) 0:83 Compare Less Than (temp bool)
0:83 direct index (float) 0:83 direct index (temp float)
0:83 'color' (4-component vector of float) 0:83 'color' (temp 4-component vector of float)
0:83 Constant: 0:83 Constant:
0:83 2 (const int) 0:83 2 (const int)
0:83 'd4' (uniform float) 0:83 'd4' (uniform float)
0:83 true case 0:83 true case
0:84 Sequence 0:84 Sequence
0:84 Post-Increment (float) 0:84 Post-Increment (temp float)
0:84 direct index (float) 0:84 direct index (temp float)
0:84 'color' (4-component vector of float) 0:84 'color' (temp 4-component vector of float)
0:84 Constant: 0:84 Constant:
0:84 0 (const int) 0:84 0 (const int)
0:85 Branch: Continue 0:85 Branch: Continue
0:88 Test condition and select (void) 0:88 Test condition and select (temp void)
0:88 Condition 0:88 Condition
0:88 Compare Less Than (bool) 0:88 Compare Less Than (temp bool)
0:88 direct index (float) 0:88 direct index (temp float)
0:88 'color' (4-component vector of float) 0:88 'color' (temp 4-component vector of float)
0:88 Constant: 0:88 Constant:
0:88 1 (const int) 0:88 1 (const int)
0:88 'd4' (uniform float) 0:88 'd4' (uniform float)
0:88 true case 0:88 true case
0:89 add second child into first child (float) 0:89 add second child into first child (temp float)
0:89 direct index (float) 0:89 direct index (temp float)
0:89 'color' (4-component vector of float) 0:89 'color' (temp 4-component vector of float)
0:89 Constant: 0:89 Constant:
0:89 1 (const int) 0:89 1 (const int)
0:89 'd4' (uniform float) 0:89 'd4' (uniform float)
0:88 false case 0:88 false case
0:91 add second child into first child (float) 0:91 add second child into first child (temp float)
0:91 direct index (float) 0:91 direct index (temp float)
0:91 'color' (4-component vector of float) 0:91 'color' (temp 4-component vector of float)
0:91 Constant: 0:91 Constant:
0:91 0 (const int) 0:91 0 (const int)
0:91 'd4' (uniform float) 0:91 'd4' (uniform float)
0:94 Post-Increment (4-component vector of float) 0:94 Post-Increment (temp 4-component vector of float)
0:94 'color' (4-component vector of float) 0:94 'color' (temp 4-component vector of float)
0:95 move second child to first child (4-component vector of float) 0:95 move second child to first child (temp 4-component vector of float)
0:95 'gl_FragColor' (fragColor 4-component vector of float) 0:95 'gl_FragColor' (fragColor 4-component vector of float)
0:95 'color' (4-component vector of float) 0:95 'color' (temp 4-component vector of float)
0:? Linker Objects 0:? Linker Objects
0:? 'bigColor' (uniform 4-component vector of float) 0:? 'bigColor' (uniform 4-component vector of float)
0:? 'bigColor1_1' (uniform 4-component vector of float) 0:? 'bigColor1_1' (uniform 4-component vector of float)
@@ -220,168 +220,168 @@ Linked fragment stage:
Shader version: 130 Shader version: 130
0:? Sequence 0:? Sequence
0:53 Function Definition: main( (void) 0:53 Function Definition: main( (global void)
0:53 Function Parameters: 0:53 Function Parameters:
0:55 Sequence 0:55 Sequence
0:55 Sequence 0:55 Sequence
0:55 move second child to first child (4-component vector of float) 0:55 move second child to first child (temp 4-component vector of float)
0:55 'color' (4-component vector of float) 0:55 'color' (temp 4-component vector of float)
0:55 'BaseColor' (smooth in 4-component vector of float) 0:55 'BaseColor' (smooth in 4-component vector of float)
0:71 Loop with condition not tested first 0:71 Loop with condition not tested first
0:71 Loop Condition 0:71 Loop Condition
0:71 Compare Less Than (bool) 0:71 Compare Less Than (temp bool)
0:71 direct index (float) 0:71 direct index (temp float)
0:71 'color' (4-component vector of float) 0:71 'color' (temp 4-component vector of float)
0:71 Constant: 0:71 Constant:
0:71 2 (const int) 0:71 2 (const int)
0:71 'd4' (uniform float) 0:71 'd4' (uniform float)
0:71 Loop Body 0:71 Loop Body
0:59 Sequence 0:59 Sequence
0:59 add second child into first child (4-component vector of float) 0:59 add second child into first child (temp 4-component vector of float)
0:59 'color' (4-component vector of float) 0:59 'color' (temp 4-component vector of float)
0:59 'bigColor4' (uniform 4-component vector of float) 0:59 'bigColor4' (uniform 4-component vector of float)
0:60 Test condition and select (void) 0:60 Test condition and select (temp void)
0:60 Condition 0:60 Condition
0:60 Compare Less Than (bool) 0:60 Compare Less Than (temp bool)
0:60 direct index (float) 0:60 direct index (temp float)
0:60 'color' (4-component vector of float) 0:60 'color' (temp 4-component vector of float)
0:60 Constant: 0:60 Constant:
0:60 0 (const int) 0:60 0 (const int)
0:60 'd4' (uniform float) 0:60 'd4' (uniform float)
0:60 true case 0:60 true case
0:61 Sequence 0:61 Sequence
0:61 add second child into first child (float) 0:61 add second child into first child (temp float)
0:61 direct index (float) 0:61 direct index (temp float)
0:61 'color' (4-component vector of float) 0:61 'color' (temp 4-component vector of float)
0:61 Constant: 0:61 Constant:
0:61 2 (const int) 0:61 2 (const int)
0:61 Constant: 0:61 Constant:
0:61 2.000000 0:61 2.000000
0:62 Test condition and select (void) 0:62 Test condition and select (temp void)
0:62 Condition 0:62 Condition
0:62 Compare Less Than (bool) 0:62 Compare Less Than (temp bool)
0:62 direct index (float) 0:62 direct index (temp float)
0:62 'color' (4-component vector of float) 0:62 'color' (temp 4-component vector of float)
0:62 Constant: 0:62 Constant:
0:62 2 (const int) 0:62 2 (const int)
0:62 'd4' (uniform float) 0:62 'd4' (uniform float)
0:62 true case 0:62 true case
0:63 Sequence 0:63 Sequence
0:63 Post-Increment (float) 0:63 Post-Increment (temp float)
0:63 direct index (float) 0:63 direct index (temp float)
0:63 'color' (4-component vector of float) 0:63 'color' (temp 4-component vector of float)
0:63 Constant: 0:63 Constant:
0:63 0 (const int) 0:63 0 (const int)
0:64 Branch: Continue 0:64 Branch: Continue
0:67 Test condition and select (void) 0:67 Test condition and select (temp void)
0:67 Condition 0:67 Condition
0:67 Compare Less Than (bool) 0:67 Compare Less Than (temp bool)
0:67 direct index (float) 0:67 direct index (temp float)
0:67 'color' (4-component vector of float) 0:67 'color' (temp 4-component vector of float)
0:67 Constant: 0:67 Constant:
0:67 1 (const int) 0:67 1 (const int)
0:67 'd4' (uniform float) 0:67 'd4' (uniform float)
0:67 true case 0:67 true case
0:68 add second child into first child (float) 0:68 add second child into first child (temp float)
0:68 direct index (float) 0:68 direct index (temp float)
0:68 'color' (4-component vector of float) 0:68 'color' (temp 4-component vector of float)
0:68 Constant: 0:68 Constant:
0:68 1 (const int) 0:68 1 (const int)
0:68 'd4' (uniform float) 0:68 'd4' (uniform float)
0:67 false case 0:67 false case
0:70 add second child into first child (float) 0:70 add second child into first child (temp float)
0:70 direct index (float) 0:70 direct index (temp float)
0:70 'color' (4-component vector of float) 0:70 'color' (temp 4-component vector of float)
0:70 Constant: 0:70 Constant:
0:70 0 (const int) 0:70 0 (const int)
0:70 'd4' (uniform float) 0:70 'd4' (uniform float)
0:74 Loop with condition tested first 0:74 Loop with condition tested first
0:74 Loop Condition 0:74 Loop Condition
0:74 Compare Less Than (bool) 0:74 Compare Less Than (temp bool)
0:74 direct index (float) 0:74 direct index (temp float)
0:74 'color' (4-component vector of float) 0:74 'color' (temp 4-component vector of float)
0:74 Constant: 0:74 Constant:
0:74 3 (const int) 0:74 3 (const int)
0:74 'd13' (uniform float) 0:74 'd13' (uniform float)
0:74 Loop Body 0:74 Loop Body
0:75 Sequence 0:75 Sequence
0:75 Test condition and select (void) 0:75 Test condition and select (temp void)
0:75 Condition 0:75 Condition
0:75 Compare Less Than (bool) 0:75 Compare Less Than (temp bool)
0:75 direct index (float) 0:75 direct index (temp float)
0:75 'color' (4-component vector of float) 0:75 'color' (temp 4-component vector of float)
0:75 Constant: 0:75 Constant:
0:75 2 (const int) 0:75 2 (const int)
0:75 'd13' (uniform float) 0:75 'd13' (uniform float)
0:75 true case 0:75 true case
0:76 Post-Increment (4-component vector of float) 0:76 Post-Increment (temp 4-component vector of float)
0:76 'color' (4-component vector of float) 0:76 'color' (temp 4-component vector of float)
0:75 false case 0:75 false case
0:78 Post-Decrement (4-component vector of float) 0:78 Post-Decrement (temp 4-component vector of float)
0:78 'color' (4-component vector of float) 0:78 'color' (temp 4-component vector of float)
0:80 add second child into first child (4-component vector of float) 0:80 add second child into first child (temp 4-component vector of float)
0:80 'color' (4-component vector of float) 0:80 'color' (temp 4-component vector of float)
0:80 'bigColor4' (uniform 4-component vector of float) 0:80 'bigColor4' (uniform 4-component vector of float)
0:81 Test condition and select (void) 0:81 Test condition and select (temp void)
0:81 Condition 0:81 Condition
0:81 Compare Less Than (bool) 0:81 Compare Less Than (temp bool)
0:81 direct index (float) 0:81 direct index (temp float)
0:81 'color' (4-component vector of float) 0:81 'color' (temp 4-component vector of float)
0:81 Constant: 0:81 Constant:
0:81 0 (const int) 0:81 0 (const int)
0:81 'd4' (uniform float) 0:81 'd4' (uniform float)
0:81 true case 0:81 true case
0:82 Sequence 0:82 Sequence
0:82 add second child into first child (float) 0:82 add second child into first child (temp float)
0:82 direct index (float) 0:82 direct index (temp float)
0:82 'color' (4-component vector of float) 0:82 'color' (temp 4-component vector of float)
0:82 Constant: 0:82 Constant:
0:82 2 (const int) 0:82 2 (const int)
0:82 Constant: 0:82 Constant:
0:82 2.000000 0:82 2.000000
0:83 Test condition and select (void) 0:83 Test condition and select (temp void)
0:83 Condition 0:83 Condition
0:83 Compare Less Than (bool) 0:83 Compare Less Than (temp bool)
0:83 direct index (float) 0:83 direct index (temp float)
0:83 'color' (4-component vector of float) 0:83 'color' (temp 4-component vector of float)
0:83 Constant: 0:83 Constant:
0:83 2 (const int) 0:83 2 (const int)
0:83 'd4' (uniform float) 0:83 'd4' (uniform float)
0:83 true case 0:83 true case
0:84 Sequence 0:84 Sequence
0:84 Post-Increment (float) 0:84 Post-Increment (temp float)
0:84 direct index (float) 0:84 direct index (temp float)
0:84 'color' (4-component vector of float) 0:84 'color' (temp 4-component vector of float)
0:84 Constant: 0:84 Constant:
0:84 0 (const int) 0:84 0 (const int)
0:85 Branch: Continue 0:85 Branch: Continue
0:88 Test condition and select (void) 0:88 Test condition and select (temp void)
0:88 Condition 0:88 Condition
0:88 Compare Less Than (bool) 0:88 Compare Less Than (temp bool)
0:88 direct index (float) 0:88 direct index (temp float)
0:88 'color' (4-component vector of float) 0:88 'color' (temp 4-component vector of float)
0:88 Constant: 0:88 Constant:
0:88 1 (const int) 0:88 1 (const int)
0:88 'd4' (uniform float) 0:88 'd4' (uniform float)
0:88 true case 0:88 true case
0:89 add second child into first child (float) 0:89 add second child into first child (temp float)
0:89 direct index (float) 0:89 direct index (temp float)
0:89 'color' (4-component vector of float) 0:89 'color' (temp 4-component vector of float)
0:89 Constant: 0:89 Constant:
0:89 1 (const int) 0:89 1 (const int)
0:89 'd4' (uniform float) 0:89 'd4' (uniform float)
0:88 false case 0:88 false case
0:91 add second child into first child (float) 0:91 add second child into first child (temp float)
0:91 direct index (float) 0:91 direct index (temp float)
0:91 'color' (4-component vector of float) 0:91 'color' (temp 4-component vector of float)
0:91 Constant: 0:91 Constant:
0:91 0 (const int) 0:91 0 (const int)
0:91 'd4' (uniform float) 0:91 'd4' (uniform float)
0:94 Post-Increment (4-component vector of float) 0:94 Post-Increment (temp 4-component vector of float)
0:94 'color' (4-component vector of float) 0:94 'color' (temp 4-component vector of float)
0:95 move second child to first child (4-component vector of float) 0:95 move second child to first child (temp 4-component vector of float)
0:95 'gl_FragColor' (fragColor 4-component vector of float) 0:95 'gl_FragColor' (fragColor 4-component vector of float)
0:95 'color' (4-component vector of float) 0:95 'color' (temp 4-component vector of float)
0:? Linker Objects 0:? Linker Objects
0:? 'bigColor' (uniform 4-component vector of float) 0:? 'bigColor' (uniform 4-component vector of float)
0:? 'bigColor1_1' (uniform 4-component vector of float) 0:? 'bigColor1_1' (uniform 4-component vector of float)

View File

@@ -2,7 +2,7 @@ mains1.frag
Shader version: 110 Shader version: 110
0:? Sequence 0:? Sequence
0:3 Function Definition: main( (void) 0:3 Function Definition: main( (global void)
0:3 Function Parameters: 0:3 Function Parameters:
0:? Linker Objects 0:? Linker Objects
@@ -10,7 +10,7 @@ mains2.frag
Shader version: 110 Shader version: 110
0:? Sequence 0:? Sequence
0:3 Function Definition: main( (void) 0:3 Function Definition: main( (global void)
0:3 Function Parameters: 0:3 Function Parameters:
0:? Linker Objects 0:? Linker Objects
@@ -25,7 +25,7 @@ max_vertices = 0
input primitive = none input primitive = none
output primitive = points output primitive = points
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:3 Function Definition: foo( (void) 0:3 Function Definition: foo( (global void)
0:3 Function Parameters: 0:3 Function Parameters:
0:? Linker Objects 0:? Linker Objects
@@ -37,7 +37,7 @@ max_vertices = 0
input primitive = none input primitive = none
output primitive = line_strip output primitive = line_strip
0:? Sequence 0:? Sequence
0:3 Function Definition: bar( (void) 0:3 Function Definition: bar( (global void)
0:3 Function Parameters: 0:3 Function Parameters:
0:? Linker Objects 0:? Linker Objects
@@ -60,16 +60,16 @@ max_vertices = 0
input primitive = none input primitive = none
output primitive = points output primitive = points
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:3 Function Definition: foo( (void) 0:3 Function Definition: foo( (global void)
0:3 Function Parameters: 0:3 Function Parameters:
0:3 Function Definition: bar( (void) 0:3 Function Definition: bar( (global void)
0:3 Function Parameters: 0:3 Function Parameters:
0:? Linker Objects 0:? Linker Objects
Shader version: 110 Shader version: 110
0:? Sequence 0:? Sequence
0:3 Function Definition: main( (void) 0:3 Function Definition: main( (global void)
0:3 Function Parameters: 0:3 Function Parameters:
0:3 Function Definition: main( (void) 0:3 Function Definition: main( (global void)
0:3 Function Parameters: 0:3 Function Parameters:
0:? Linker Objects 0:? Linker Objects

View File

@@ -5,240 +5,240 @@ WARNING: 0:22: varying deprecated in version 130; may be removed in future relea
Shader version: 130 Shader version: 130
0:? Sequence 0:? Sequence
0:25 Function Definition: main( (void) 0:25 Function Definition: main( (global void)
0:25 Function Parameters: 0:25 Function Parameters:
0:27 Sequence 0:27 Sequence
0:27 move second child to first child (4-component vector of float) 0:27 move second child to first child (temp 4-component vector of float)
0:27 'gl_FragColor' (fragColor 4-component vector of float) 0:27 'gl_FragColor' (fragColor 4-component vector of float)
0:27 Construct vec4 (4-component vector of float) 0:27 Construct vec4 (temp 4-component vector of float)
0:27 direct index (4-component vector of float) 0:27 direct index (temp 4-component vector of float)
0:27 'un34' (uniform 4X4 matrix of float) 0:27 'un34' (uniform 4X4 matrix of float)
0:27 Constant: 0:27 Constant:
0:27 1 (const int) 0:27 1 (const int)
0:28 add second child into first child (4-component vector of float) 0:28 add second child into first child (temp 4-component vector of float)
0:28 'gl_FragColor' (fragColor 4-component vector of float) 0:28 'gl_FragColor' (fragColor 4-component vector of float)
0:28 Construct vec4 (4-component vector of float) 0:28 Construct vec4 (temp 4-component vector of float)
0:28 vector-times-matrix (3-component vector of float) 0:28 vector-times-matrix (temp 3-component vector of float)
0:28 'Color' (smooth in 3-component vector of float) 0:28 'Color' (smooth in 3-component vector of float)
0:28 'colorTransform' (uniform 3X3 matrix of float) 0:28 'colorTransform' (uniform 3X3 matrix of float)
0:28 Constant: 0:28 Constant:
0:28 1.000000 0:28 1.000000
0:30 Test condition and select (void) 0:30 Test condition and select (temp void)
0:30 Condition 0:30 Condition
0:30 Compare Not Equal (bool) 0:30 Compare Not Equal (temp bool)
0:30 'm' (uniform 4X4 matrix of float) 0:30 'm' (uniform 4X4 matrix of float)
0:30 'n' (uniform 4X4 matrix of float) 0:30 'n' (uniform 4X4 matrix of float)
0:30 true case 0:30 true case
0:31 add second child into first child (4-component vector of float) 0:31 add second child into first child (temp 4-component vector of float)
0:31 'gl_FragColor' (fragColor 4-component vector of float) 0:31 'gl_FragColor' (fragColor 4-component vector of float)
0:31 'v' (smooth in 4-component vector of float) 0:31 'v' (smooth in 4-component vector of float)
0:30 false case 0:30 false case
0:33 Sequence 0:33 Sequence
0:33 add second child into first child (4-component vector of float) 0:33 add second child into first child (temp 4-component vector of float)
0:33 'gl_FragColor' (fragColor 4-component vector of float) 0:33 'gl_FragColor' (fragColor 4-component vector of float)
0:33 matrix-times-vector (4-component vector of float) 0:33 matrix-times-vector (temp 4-component vector of float)
0:33 'm' (uniform 4X4 matrix of float) 0:33 'm' (uniform 4X4 matrix of float)
0:33 'v' (smooth in 4-component vector of float) 0:33 'v' (smooth in 4-component vector of float)
0:34 add second child into first child (4-component vector of float) 0:34 add second child into first child (temp 4-component vector of float)
0:34 'gl_FragColor' (fragColor 4-component vector of float) 0:34 'gl_FragColor' (fragColor 4-component vector of float)
0:34 vector-times-matrix (4-component vector of float) 0:34 vector-times-matrix (temp 4-component vector of float)
0:34 'v' (smooth in 4-component vector of float) 0:34 'v' (smooth in 4-component vector of float)
0:34 subtract (4X4 matrix of float) 0:34 subtract (temp 4X4 matrix of float)
0:34 'm' (uniform 4X4 matrix of float) 0:34 'm' (uniform 4X4 matrix of float)
0:34 'n' (uniform 4X4 matrix of float) 0:34 'n' (uniform 4X4 matrix of float)
0:42 Sequence 0:42 Sequence
0:42 move second child to first child (4X4 matrix of float) 0:42 move second child to first child (temp 4X4 matrix of float)
0:42 'm34' (4X4 matrix of float) 0:42 'm34' (temp 4X4 matrix of float)
0:45 Construct mat4 (4X4 matrix of float) 0:45 Construct mat4 (temp 4X4 matrix of float)
0:42 component-wise multiply (float) 0:42 component-wise multiply (temp float)
0:42 direct index (float) 0:42 direct index (temp float)
0:42 'v' (smooth in 4-component vector of float) 0:42 'v' (smooth in 4-component vector of float)
0:42 Constant: 0:42 Constant:
0:42 0 (const int) 0:42 0 (const int)
0:42 direct index (float) 0:42 direct index (temp float)
0:42 'u' (smooth in 4-component vector of float) 0:42 'u' (smooth in 4-component vector of float)
0:42 Constant: 0:42 Constant:
0:42 0 (const int) 0:42 0 (const int)
0:42 component-wise multiply (float) 0:42 component-wise multiply (temp float)
0:42 direct index (float) 0:42 direct index (temp float)
0:42 'v' (smooth in 4-component vector of float) 0:42 'v' (smooth in 4-component vector of float)
0:42 Constant: 0:42 Constant:
0:42 0 (const int) 0:42 0 (const int)
0:42 direct index (float) 0:42 direct index (temp float)
0:42 'u' (smooth in 4-component vector of float) 0:42 'u' (smooth in 4-component vector of float)
0:42 Constant: 0:42 Constant:
0:42 1 (const int) 0:42 1 (const int)
0:42 component-wise multiply (float) 0:42 component-wise multiply (temp float)
0:42 direct index (float) 0:42 direct index (temp float)
0:42 'v' (smooth in 4-component vector of float) 0:42 'v' (smooth in 4-component vector of float)
0:42 Constant: 0:42 Constant:
0:42 0 (const int) 0:42 0 (const int)
0:42 direct index (float) 0:42 direct index (temp float)
0:42 'u' (smooth in 4-component vector of float) 0:42 'u' (smooth in 4-component vector of float)
0:42 Constant: 0:42 Constant:
0:42 2 (const int) 0:42 2 (const int)
0:42 component-wise multiply (float) 0:42 component-wise multiply (temp float)
0:42 direct index (float) 0:42 direct index (temp float)
0:42 'v' (smooth in 4-component vector of float) 0:42 'v' (smooth in 4-component vector of float)
0:42 Constant: 0:42 Constant:
0:42 0 (const int) 0:42 0 (const int)
0:42 direct index (float) 0:42 direct index (temp float)
0:42 'u' (smooth in 4-component vector of float) 0:42 'u' (smooth in 4-component vector of float)
0:42 Constant: 0:42 Constant:
0:42 3 (const int) 0:42 3 (const int)
0:43 component-wise multiply (float) 0:43 component-wise multiply (temp float)
0:43 direct index (float) 0:43 direct index (temp float)
0:43 'v' (smooth in 4-component vector of float) 0:43 'v' (smooth in 4-component vector of float)
0:43 Constant: 0:43 Constant:
0:43 1 (const int) 0:43 1 (const int)
0:43 direct index (float) 0:43 direct index (temp float)
0:43 'u' (smooth in 4-component vector of float) 0:43 'u' (smooth in 4-component vector of float)
0:43 Constant: 0:43 Constant:
0:43 0 (const int) 0:43 0 (const int)
0:43 component-wise multiply (float) 0:43 component-wise multiply (temp float)
0:43 direct index (float) 0:43 direct index (temp float)
0:43 'v' (smooth in 4-component vector of float) 0:43 'v' (smooth in 4-component vector of float)
0:43 Constant: 0:43 Constant:
0:43 1 (const int) 0:43 1 (const int)
0:43 direct index (float) 0:43 direct index (temp float)
0:43 'u' (smooth in 4-component vector of float) 0:43 'u' (smooth in 4-component vector of float)
0:43 Constant: 0:43 Constant:
0:43 1 (const int) 0:43 1 (const int)
0:43 component-wise multiply (float) 0:43 component-wise multiply (temp float)
0:43 direct index (float) 0:43 direct index (temp float)
0:43 'v' (smooth in 4-component vector of float) 0:43 'v' (smooth in 4-component vector of float)
0:43 Constant: 0:43 Constant:
0:43 1 (const int) 0:43 1 (const int)
0:43 direct index (float) 0:43 direct index (temp float)
0:43 'u' (smooth in 4-component vector of float) 0:43 'u' (smooth in 4-component vector of float)
0:43 Constant: 0:43 Constant:
0:43 2 (const int) 0:43 2 (const int)
0:43 component-wise multiply (float) 0:43 component-wise multiply (temp float)
0:43 direct index (float) 0:43 direct index (temp float)
0:43 'v' (smooth in 4-component vector of float) 0:43 'v' (smooth in 4-component vector of float)
0:43 Constant: 0:43 Constant:
0:43 1 (const int) 0:43 1 (const int)
0:43 direct index (float) 0:43 direct index (temp float)
0:43 'u' (smooth in 4-component vector of float) 0:43 'u' (smooth in 4-component vector of float)
0:43 Constant: 0:43 Constant:
0:43 3 (const int) 0:43 3 (const int)
0:44 component-wise multiply (float) 0:44 component-wise multiply (temp float)
0:44 direct index (float) 0:44 direct index (temp float)
0:44 'v' (smooth in 4-component vector of float) 0:44 'v' (smooth in 4-component vector of float)
0:44 Constant: 0:44 Constant:
0:44 2 (const int) 0:44 2 (const int)
0:44 direct index (float) 0:44 direct index (temp float)
0:44 'u' (smooth in 4-component vector of float) 0:44 'u' (smooth in 4-component vector of float)
0:44 Constant: 0:44 Constant:
0:44 0 (const int) 0:44 0 (const int)
0:44 component-wise multiply (float) 0:44 component-wise multiply (temp float)
0:44 direct index (float) 0:44 direct index (temp float)
0:44 'v' (smooth in 4-component vector of float) 0:44 'v' (smooth in 4-component vector of float)
0:44 Constant: 0:44 Constant:
0:44 2 (const int) 0:44 2 (const int)
0:44 direct index (float) 0:44 direct index (temp float)
0:44 'u' (smooth in 4-component vector of float) 0:44 'u' (smooth in 4-component vector of float)
0:44 Constant: 0:44 Constant:
0:44 1 (const int) 0:44 1 (const int)
0:44 component-wise multiply (float) 0:44 component-wise multiply (temp float)
0:44 direct index (float) 0:44 direct index (temp float)
0:44 'v' (smooth in 4-component vector of float) 0:44 'v' (smooth in 4-component vector of float)
0:44 Constant: 0:44 Constant:
0:44 2 (const int) 0:44 2 (const int)
0:44 direct index (float) 0:44 direct index (temp float)
0:44 'u' (smooth in 4-component vector of float) 0:44 'u' (smooth in 4-component vector of float)
0:44 Constant: 0:44 Constant:
0:44 2 (const int) 0:44 2 (const int)
0:44 component-wise multiply (float) 0:44 component-wise multiply (temp float)
0:44 direct index (float) 0:44 direct index (temp float)
0:44 'v' (smooth in 4-component vector of float) 0:44 'v' (smooth in 4-component vector of float)
0:44 Constant: 0:44 Constant:
0:44 2 (const int) 0:44 2 (const int)
0:44 direct index (float) 0:44 direct index (temp float)
0:44 'u' (smooth in 4-component vector of float) 0:44 'u' (smooth in 4-component vector of float)
0:44 Constant: 0:44 Constant:
0:44 3 (const int) 0:44 3 (const int)
0:45 component-wise multiply (float) 0:45 component-wise multiply (temp float)
0:45 direct index (float) 0:45 direct index (temp float)
0:45 'v' (smooth in 4-component vector of float) 0:45 'v' (smooth in 4-component vector of float)
0:45 Constant: 0:45 Constant:
0:45 3 (const int) 0:45 3 (const int)
0:45 direct index (float) 0:45 direct index (temp float)
0:45 'u' (smooth in 4-component vector of float) 0:45 'u' (smooth in 4-component vector of float)
0:45 Constant: 0:45 Constant:
0:45 0 (const int) 0:45 0 (const int)
0:45 component-wise multiply (float) 0:45 component-wise multiply (temp float)
0:45 direct index (float) 0:45 direct index (temp float)
0:45 'v' (smooth in 4-component vector of float) 0:45 'v' (smooth in 4-component vector of float)
0:45 Constant: 0:45 Constant:
0:45 3 (const int) 0:45 3 (const int)
0:45 direct index (float) 0:45 direct index (temp float)
0:45 'u' (smooth in 4-component vector of float) 0:45 'u' (smooth in 4-component vector of float)
0:45 Constant: 0:45 Constant:
0:45 1 (const int) 0:45 1 (const int)
0:45 component-wise multiply (float) 0:45 component-wise multiply (temp float)
0:45 direct index (float) 0:45 direct index (temp float)
0:45 'v' (smooth in 4-component vector of float) 0:45 'v' (smooth in 4-component vector of float)
0:45 Constant: 0:45 Constant:
0:45 3 (const int) 0:45 3 (const int)
0:45 direct index (float) 0:45 direct index (temp float)
0:45 'u' (smooth in 4-component vector of float) 0:45 'u' (smooth in 4-component vector of float)
0:45 Constant: 0:45 Constant:
0:45 2 (const int) 0:45 2 (const int)
0:45 component-wise multiply (float) 0:45 component-wise multiply (temp float)
0:45 direct index (float) 0:45 direct index (temp float)
0:45 'v' (smooth in 4-component vector of float) 0:45 'v' (smooth in 4-component vector of float)
0:45 Constant: 0:45 Constant:
0:45 3 (const int) 0:45 3 (const int)
0:45 direct index (float) 0:45 direct index (temp float)
0:45 'u' (smooth in 4-component vector of float) 0:45 'u' (smooth in 4-component vector of float)
0:45 Constant: 0:45 Constant:
0:45 3 (const int) 0:45 3 (const int)
0:46 add second child into first child (4X4 matrix of float) 0:46 add second child into first child (temp 4X4 matrix of float)
0:46 'm34' (4X4 matrix of float) 0:46 'm34' (temp 4X4 matrix of float)
0:46 Construct mat4 (4X4 matrix of float) 0:46 Construct mat4 (temp 4X4 matrix of float)
0:46 direct index (float) 0:46 direct index (temp float)
0:46 'v' (smooth in 4-component vector of float) 0:46 'v' (smooth in 4-component vector of float)
0:46 Constant: 0:46 Constant:
0:46 0 (const int) 0:46 0 (const int)
0:47 add second child into first child (4X4 matrix of float) 0:47 add second child into first child (temp 4X4 matrix of float)
0:47 'm34' (4X4 matrix of float) 0:47 'm34' (temp 4X4 matrix of float)
0:47 Construct mat4 (4X4 matrix of float) 0:47 Construct mat4 (temp 4X4 matrix of float)
0:47 'u' (smooth in 4-component vector of float) 0:47 'u' (smooth in 4-component vector of float)
0:47 direct index (float) 0:47 direct index (temp float)
0:47 'u' (smooth in 4-component vector of float) 0:47 'u' (smooth in 4-component vector of float)
0:47 Constant: 0:47 Constant:
0:47 0 (const int) 0:47 0 (const int)
0:47 'u' (smooth in 4-component vector of float) 0:47 'u' (smooth in 4-component vector of float)
0:47 direct index (float) 0:47 direct index (temp float)
0:47 'u' (smooth in 4-component vector of float) 0:47 'u' (smooth in 4-component vector of float)
0:47 Constant: 0:47 Constant:
0:47 0 (const int) 0:47 0 (const int)
0:47 'u' (smooth in 4-component vector of float) 0:47 'u' (smooth in 4-component vector of float)
0:47 direct index (float) 0:47 direct index (temp float)
0:47 'u' (smooth in 4-component vector of float) 0:47 'u' (smooth in 4-component vector of float)
0:47 Constant: 0:47 Constant:
0:47 0 (const int) 0:47 0 (const int)
0:47 direct index (float) 0:47 direct index (temp float)
0:47 'u' (smooth in 4-component vector of float) 0:47 'u' (smooth in 4-component vector of float)
0:47 Constant: 0:47 Constant:
0:47 0 (const int) 0:47 0 (const int)
0:51 Test condition and select (void) 0:51 Test condition and select (temp void)
0:51 Condition 0:51 Condition
0:51 Compare Equal (bool) 0:51 Compare Equal (temp bool)
0:51 'm34' (4X4 matrix of float) 0:51 'm34' (temp 4X4 matrix of float)
0:51 'un34' (uniform 4X4 matrix of float) 0:51 'un34' (uniform 4X4 matrix of float)
0:51 true case 0:51 true case
0:52 add second child into first child (4-component vector of float) 0:52 add second child into first child (temp 4-component vector of float)
0:52 'gl_FragColor' (fragColor 4-component vector of float) 0:52 'gl_FragColor' (fragColor 4-component vector of float)
0:52 matrix-times-vector (4-component vector of float) 0:52 matrix-times-vector (temp 4-component vector of float)
0:52 'm34' (4X4 matrix of float) 0:52 'm34' (temp 4X4 matrix of float)
0:52 'u' (smooth in 4-component vector of float) 0:52 'u' (smooth in 4-component vector of float)
0:51 false case 0:51 false case
0:54 add second child into first child (4-component vector of float) 0:54 add second child into first child (temp 4-component vector of float)
0:54 'gl_FragColor' (fragColor 4-component vector of float) 0:54 'gl_FragColor' (fragColor 4-component vector of float)
0:54 matrix-times-vector (4-component vector of float) 0:54 matrix-times-vector (temp 4-component vector of float)
0:54 matrix-multiply (4X4 matrix of float) 0:54 matrix-multiply (temp 4X4 matrix of float)
0:54 'un34' (uniform 4X4 matrix of float) 0:54 'un34' (uniform 4X4 matrix of float)
0:54 'um43' (uniform 4X4 matrix of float) 0:54 'um43' (uniform 4X4 matrix of float)
0:54 'v' (smooth in 4-component vector of float) 0:54 'v' (smooth in 4-component vector of float)
@@ -258,240 +258,240 @@ Linked fragment stage:
Shader version: 130 Shader version: 130
0:? Sequence 0:? Sequence
0:25 Function Definition: main( (void) 0:25 Function Definition: main( (global void)
0:25 Function Parameters: 0:25 Function Parameters:
0:27 Sequence 0:27 Sequence
0:27 move second child to first child (4-component vector of float) 0:27 move second child to first child (temp 4-component vector of float)
0:27 'gl_FragColor' (fragColor 4-component vector of float) 0:27 'gl_FragColor' (fragColor 4-component vector of float)
0:27 Construct vec4 (4-component vector of float) 0:27 Construct vec4 (temp 4-component vector of float)
0:27 direct index (4-component vector of float) 0:27 direct index (temp 4-component vector of float)
0:27 'un34' (uniform 4X4 matrix of float) 0:27 'un34' (uniform 4X4 matrix of float)
0:27 Constant: 0:27 Constant:
0:27 1 (const int) 0:27 1 (const int)
0:28 add second child into first child (4-component vector of float) 0:28 add second child into first child (temp 4-component vector of float)
0:28 'gl_FragColor' (fragColor 4-component vector of float) 0:28 'gl_FragColor' (fragColor 4-component vector of float)
0:28 Construct vec4 (4-component vector of float) 0:28 Construct vec4 (temp 4-component vector of float)
0:28 vector-times-matrix (3-component vector of float) 0:28 vector-times-matrix (temp 3-component vector of float)
0:28 'Color' (smooth in 3-component vector of float) 0:28 'Color' (smooth in 3-component vector of float)
0:28 'colorTransform' (uniform 3X3 matrix of float) 0:28 'colorTransform' (uniform 3X3 matrix of float)
0:28 Constant: 0:28 Constant:
0:28 1.000000 0:28 1.000000
0:30 Test condition and select (void) 0:30 Test condition and select (temp void)
0:30 Condition 0:30 Condition
0:30 Compare Not Equal (bool) 0:30 Compare Not Equal (temp bool)
0:30 'm' (uniform 4X4 matrix of float) 0:30 'm' (uniform 4X4 matrix of float)
0:30 'n' (uniform 4X4 matrix of float) 0:30 'n' (uniform 4X4 matrix of float)
0:30 true case 0:30 true case
0:31 add second child into first child (4-component vector of float) 0:31 add second child into first child (temp 4-component vector of float)
0:31 'gl_FragColor' (fragColor 4-component vector of float) 0:31 'gl_FragColor' (fragColor 4-component vector of float)
0:31 'v' (smooth in 4-component vector of float) 0:31 'v' (smooth in 4-component vector of float)
0:30 false case 0:30 false case
0:33 Sequence 0:33 Sequence
0:33 add second child into first child (4-component vector of float) 0:33 add second child into first child (temp 4-component vector of float)
0:33 'gl_FragColor' (fragColor 4-component vector of float) 0:33 'gl_FragColor' (fragColor 4-component vector of float)
0:33 matrix-times-vector (4-component vector of float) 0:33 matrix-times-vector (temp 4-component vector of float)
0:33 'm' (uniform 4X4 matrix of float) 0:33 'm' (uniform 4X4 matrix of float)
0:33 'v' (smooth in 4-component vector of float) 0:33 'v' (smooth in 4-component vector of float)
0:34 add second child into first child (4-component vector of float) 0:34 add second child into first child (temp 4-component vector of float)
0:34 'gl_FragColor' (fragColor 4-component vector of float) 0:34 'gl_FragColor' (fragColor 4-component vector of float)
0:34 vector-times-matrix (4-component vector of float) 0:34 vector-times-matrix (temp 4-component vector of float)
0:34 'v' (smooth in 4-component vector of float) 0:34 'v' (smooth in 4-component vector of float)
0:34 subtract (4X4 matrix of float) 0:34 subtract (temp 4X4 matrix of float)
0:34 'm' (uniform 4X4 matrix of float) 0:34 'm' (uniform 4X4 matrix of float)
0:34 'n' (uniform 4X4 matrix of float) 0:34 'n' (uniform 4X4 matrix of float)
0:42 Sequence 0:42 Sequence
0:42 move second child to first child (4X4 matrix of float) 0:42 move second child to first child (temp 4X4 matrix of float)
0:42 'm34' (4X4 matrix of float) 0:42 'm34' (temp 4X4 matrix of float)
0:45 Construct mat4 (4X4 matrix of float) 0:45 Construct mat4 (temp 4X4 matrix of float)
0:42 component-wise multiply (float) 0:42 component-wise multiply (temp float)
0:42 direct index (float) 0:42 direct index (temp float)
0:42 'v' (smooth in 4-component vector of float) 0:42 'v' (smooth in 4-component vector of float)
0:42 Constant: 0:42 Constant:
0:42 0 (const int) 0:42 0 (const int)
0:42 direct index (float) 0:42 direct index (temp float)
0:42 'u' (smooth in 4-component vector of float) 0:42 'u' (smooth in 4-component vector of float)
0:42 Constant: 0:42 Constant:
0:42 0 (const int) 0:42 0 (const int)
0:42 component-wise multiply (float) 0:42 component-wise multiply (temp float)
0:42 direct index (float) 0:42 direct index (temp float)
0:42 'v' (smooth in 4-component vector of float) 0:42 'v' (smooth in 4-component vector of float)
0:42 Constant: 0:42 Constant:
0:42 0 (const int) 0:42 0 (const int)
0:42 direct index (float) 0:42 direct index (temp float)
0:42 'u' (smooth in 4-component vector of float) 0:42 'u' (smooth in 4-component vector of float)
0:42 Constant: 0:42 Constant:
0:42 1 (const int) 0:42 1 (const int)
0:42 component-wise multiply (float) 0:42 component-wise multiply (temp float)
0:42 direct index (float) 0:42 direct index (temp float)
0:42 'v' (smooth in 4-component vector of float) 0:42 'v' (smooth in 4-component vector of float)
0:42 Constant: 0:42 Constant:
0:42 0 (const int) 0:42 0 (const int)
0:42 direct index (float) 0:42 direct index (temp float)
0:42 'u' (smooth in 4-component vector of float) 0:42 'u' (smooth in 4-component vector of float)
0:42 Constant: 0:42 Constant:
0:42 2 (const int) 0:42 2 (const int)
0:42 component-wise multiply (float) 0:42 component-wise multiply (temp float)
0:42 direct index (float) 0:42 direct index (temp float)
0:42 'v' (smooth in 4-component vector of float) 0:42 'v' (smooth in 4-component vector of float)
0:42 Constant: 0:42 Constant:
0:42 0 (const int) 0:42 0 (const int)
0:42 direct index (float) 0:42 direct index (temp float)
0:42 'u' (smooth in 4-component vector of float) 0:42 'u' (smooth in 4-component vector of float)
0:42 Constant: 0:42 Constant:
0:42 3 (const int) 0:42 3 (const int)
0:43 component-wise multiply (float) 0:43 component-wise multiply (temp float)
0:43 direct index (float) 0:43 direct index (temp float)
0:43 'v' (smooth in 4-component vector of float) 0:43 'v' (smooth in 4-component vector of float)
0:43 Constant: 0:43 Constant:
0:43 1 (const int) 0:43 1 (const int)
0:43 direct index (float) 0:43 direct index (temp float)
0:43 'u' (smooth in 4-component vector of float) 0:43 'u' (smooth in 4-component vector of float)
0:43 Constant: 0:43 Constant:
0:43 0 (const int) 0:43 0 (const int)
0:43 component-wise multiply (float) 0:43 component-wise multiply (temp float)
0:43 direct index (float) 0:43 direct index (temp float)
0:43 'v' (smooth in 4-component vector of float) 0:43 'v' (smooth in 4-component vector of float)
0:43 Constant: 0:43 Constant:
0:43 1 (const int) 0:43 1 (const int)
0:43 direct index (float) 0:43 direct index (temp float)
0:43 'u' (smooth in 4-component vector of float) 0:43 'u' (smooth in 4-component vector of float)
0:43 Constant: 0:43 Constant:
0:43 1 (const int) 0:43 1 (const int)
0:43 component-wise multiply (float) 0:43 component-wise multiply (temp float)
0:43 direct index (float) 0:43 direct index (temp float)
0:43 'v' (smooth in 4-component vector of float) 0:43 'v' (smooth in 4-component vector of float)
0:43 Constant: 0:43 Constant:
0:43 1 (const int) 0:43 1 (const int)
0:43 direct index (float) 0:43 direct index (temp float)
0:43 'u' (smooth in 4-component vector of float) 0:43 'u' (smooth in 4-component vector of float)
0:43 Constant: 0:43 Constant:
0:43 2 (const int) 0:43 2 (const int)
0:43 component-wise multiply (float) 0:43 component-wise multiply (temp float)
0:43 direct index (float) 0:43 direct index (temp float)
0:43 'v' (smooth in 4-component vector of float) 0:43 'v' (smooth in 4-component vector of float)
0:43 Constant: 0:43 Constant:
0:43 1 (const int) 0:43 1 (const int)
0:43 direct index (float) 0:43 direct index (temp float)
0:43 'u' (smooth in 4-component vector of float) 0:43 'u' (smooth in 4-component vector of float)
0:43 Constant: 0:43 Constant:
0:43 3 (const int) 0:43 3 (const int)
0:44 component-wise multiply (float) 0:44 component-wise multiply (temp float)
0:44 direct index (float) 0:44 direct index (temp float)
0:44 'v' (smooth in 4-component vector of float) 0:44 'v' (smooth in 4-component vector of float)
0:44 Constant: 0:44 Constant:
0:44 2 (const int) 0:44 2 (const int)
0:44 direct index (float) 0:44 direct index (temp float)
0:44 'u' (smooth in 4-component vector of float) 0:44 'u' (smooth in 4-component vector of float)
0:44 Constant: 0:44 Constant:
0:44 0 (const int) 0:44 0 (const int)
0:44 component-wise multiply (float) 0:44 component-wise multiply (temp float)
0:44 direct index (float) 0:44 direct index (temp float)
0:44 'v' (smooth in 4-component vector of float) 0:44 'v' (smooth in 4-component vector of float)
0:44 Constant: 0:44 Constant:
0:44 2 (const int) 0:44 2 (const int)
0:44 direct index (float) 0:44 direct index (temp float)
0:44 'u' (smooth in 4-component vector of float) 0:44 'u' (smooth in 4-component vector of float)
0:44 Constant: 0:44 Constant:
0:44 1 (const int) 0:44 1 (const int)
0:44 component-wise multiply (float) 0:44 component-wise multiply (temp float)
0:44 direct index (float) 0:44 direct index (temp float)
0:44 'v' (smooth in 4-component vector of float) 0:44 'v' (smooth in 4-component vector of float)
0:44 Constant: 0:44 Constant:
0:44 2 (const int) 0:44 2 (const int)
0:44 direct index (float) 0:44 direct index (temp float)
0:44 'u' (smooth in 4-component vector of float) 0:44 'u' (smooth in 4-component vector of float)
0:44 Constant: 0:44 Constant:
0:44 2 (const int) 0:44 2 (const int)
0:44 component-wise multiply (float) 0:44 component-wise multiply (temp float)
0:44 direct index (float) 0:44 direct index (temp float)
0:44 'v' (smooth in 4-component vector of float) 0:44 'v' (smooth in 4-component vector of float)
0:44 Constant: 0:44 Constant:
0:44 2 (const int) 0:44 2 (const int)
0:44 direct index (float) 0:44 direct index (temp float)
0:44 'u' (smooth in 4-component vector of float) 0:44 'u' (smooth in 4-component vector of float)
0:44 Constant: 0:44 Constant:
0:44 3 (const int) 0:44 3 (const int)
0:45 component-wise multiply (float) 0:45 component-wise multiply (temp float)
0:45 direct index (float) 0:45 direct index (temp float)
0:45 'v' (smooth in 4-component vector of float) 0:45 'v' (smooth in 4-component vector of float)
0:45 Constant: 0:45 Constant:
0:45 3 (const int) 0:45 3 (const int)
0:45 direct index (float) 0:45 direct index (temp float)
0:45 'u' (smooth in 4-component vector of float) 0:45 'u' (smooth in 4-component vector of float)
0:45 Constant: 0:45 Constant:
0:45 0 (const int) 0:45 0 (const int)
0:45 component-wise multiply (float) 0:45 component-wise multiply (temp float)
0:45 direct index (float) 0:45 direct index (temp float)
0:45 'v' (smooth in 4-component vector of float) 0:45 'v' (smooth in 4-component vector of float)
0:45 Constant: 0:45 Constant:
0:45 3 (const int) 0:45 3 (const int)
0:45 direct index (float) 0:45 direct index (temp float)
0:45 'u' (smooth in 4-component vector of float) 0:45 'u' (smooth in 4-component vector of float)
0:45 Constant: 0:45 Constant:
0:45 1 (const int) 0:45 1 (const int)
0:45 component-wise multiply (float) 0:45 component-wise multiply (temp float)
0:45 direct index (float) 0:45 direct index (temp float)
0:45 'v' (smooth in 4-component vector of float) 0:45 'v' (smooth in 4-component vector of float)
0:45 Constant: 0:45 Constant:
0:45 3 (const int) 0:45 3 (const int)
0:45 direct index (float) 0:45 direct index (temp float)
0:45 'u' (smooth in 4-component vector of float) 0:45 'u' (smooth in 4-component vector of float)
0:45 Constant: 0:45 Constant:
0:45 2 (const int) 0:45 2 (const int)
0:45 component-wise multiply (float) 0:45 component-wise multiply (temp float)
0:45 direct index (float) 0:45 direct index (temp float)
0:45 'v' (smooth in 4-component vector of float) 0:45 'v' (smooth in 4-component vector of float)
0:45 Constant: 0:45 Constant:
0:45 3 (const int) 0:45 3 (const int)
0:45 direct index (float) 0:45 direct index (temp float)
0:45 'u' (smooth in 4-component vector of float) 0:45 'u' (smooth in 4-component vector of float)
0:45 Constant: 0:45 Constant:
0:45 3 (const int) 0:45 3 (const int)
0:46 add second child into first child (4X4 matrix of float) 0:46 add second child into first child (temp 4X4 matrix of float)
0:46 'm34' (4X4 matrix of float) 0:46 'm34' (temp 4X4 matrix of float)
0:46 Construct mat4 (4X4 matrix of float) 0:46 Construct mat4 (temp 4X4 matrix of float)
0:46 direct index (float) 0:46 direct index (temp float)
0:46 'v' (smooth in 4-component vector of float) 0:46 'v' (smooth in 4-component vector of float)
0:46 Constant: 0:46 Constant:
0:46 0 (const int) 0:46 0 (const int)
0:47 add second child into first child (4X4 matrix of float) 0:47 add second child into first child (temp 4X4 matrix of float)
0:47 'm34' (4X4 matrix of float) 0:47 'm34' (temp 4X4 matrix of float)
0:47 Construct mat4 (4X4 matrix of float) 0:47 Construct mat4 (temp 4X4 matrix of float)
0:47 'u' (smooth in 4-component vector of float) 0:47 'u' (smooth in 4-component vector of float)
0:47 direct index (float) 0:47 direct index (temp float)
0:47 'u' (smooth in 4-component vector of float) 0:47 'u' (smooth in 4-component vector of float)
0:47 Constant: 0:47 Constant:
0:47 0 (const int) 0:47 0 (const int)
0:47 'u' (smooth in 4-component vector of float) 0:47 'u' (smooth in 4-component vector of float)
0:47 direct index (float) 0:47 direct index (temp float)
0:47 'u' (smooth in 4-component vector of float) 0:47 'u' (smooth in 4-component vector of float)
0:47 Constant: 0:47 Constant:
0:47 0 (const int) 0:47 0 (const int)
0:47 'u' (smooth in 4-component vector of float) 0:47 'u' (smooth in 4-component vector of float)
0:47 direct index (float) 0:47 direct index (temp float)
0:47 'u' (smooth in 4-component vector of float) 0:47 'u' (smooth in 4-component vector of float)
0:47 Constant: 0:47 Constant:
0:47 0 (const int) 0:47 0 (const int)
0:47 direct index (float) 0:47 direct index (temp float)
0:47 'u' (smooth in 4-component vector of float) 0:47 'u' (smooth in 4-component vector of float)
0:47 Constant: 0:47 Constant:
0:47 0 (const int) 0:47 0 (const int)
0:51 Test condition and select (void) 0:51 Test condition and select (temp void)
0:51 Condition 0:51 Condition
0:51 Compare Equal (bool) 0:51 Compare Equal (temp bool)
0:51 'm34' (4X4 matrix of float) 0:51 'm34' (temp 4X4 matrix of float)
0:51 'un34' (uniform 4X4 matrix of float) 0:51 'un34' (uniform 4X4 matrix of float)
0:51 true case 0:51 true case
0:52 add second child into first child (4-component vector of float) 0:52 add second child into first child (temp 4-component vector of float)
0:52 'gl_FragColor' (fragColor 4-component vector of float) 0:52 'gl_FragColor' (fragColor 4-component vector of float)
0:52 matrix-times-vector (4-component vector of float) 0:52 matrix-times-vector (temp 4-component vector of float)
0:52 'm34' (4X4 matrix of float) 0:52 'm34' (temp 4X4 matrix of float)
0:52 'u' (smooth in 4-component vector of float) 0:52 'u' (smooth in 4-component vector of float)
0:51 false case 0:51 false case
0:54 add second child into first child (4-component vector of float) 0:54 add second child into first child (temp 4-component vector of float)
0:54 'gl_FragColor' (fragColor 4-component vector of float) 0:54 'gl_FragColor' (fragColor 4-component vector of float)
0:54 matrix-times-vector (4-component vector of float) 0:54 matrix-times-vector (temp 4-component vector of float)
0:54 matrix-multiply (4X4 matrix of float) 0:54 matrix-multiply (temp 4X4 matrix of float)
0:54 'un34' (uniform 4X4 matrix of float) 0:54 'un34' (uniform 4X4 matrix of float)
0:54 'um43' (uniform 4X4 matrix of float) 0:54 'um43' (uniform 4X4 matrix of float)
0:54 'v' (smooth in 4-component vector of float) 0:54 'v' (smooth in 4-component vector of float)

View File

@@ -5,17 +5,17 @@ WARNING: 0:15: varying deprecated in version 130; may be removed in future relea
Shader version: 150 Shader version: 150
0:? Sequence 0:? Sequence
0:19 Function Definition: main( (void) 0:19 Function Definition: main( (global void)
0:19 Function Parameters: 0:19 Function Parameters:
0:21 Sequence 0:21 Sequence
0:21 Sequence 0:21 Sequence
0:21 move second child to first child (3X4 matrix of float) 0:21 move second child to first child (temp 3X4 matrix of float)
0:21 'm34' (3X4 matrix of float) 0:21 'm34' (temp 3X4 matrix of float)
0:21 outer product (3X4 matrix of float) 0:21 outer product (global 3X4 matrix of float)
0:21 'v' (smooth in 4-component vector of float) 0:21 'v' (smooth in 4-component vector of float)
0:21 'u' (smooth in 3-component vector of float) 0:21 'u' (smooth in 3-component vector of float)
0:23 add second child into first child (3X4 matrix of float) 0:23 add second child into first child (temp 3X4 matrix of float)
0:23 'm34' (3X4 matrix of float) 0:23 'm34' (temp 3X4 matrix of float)
0:23 Constant: 0:23 Constant:
0:23 4.300000 0:23 4.300000
0:23 0.000000 0:23 0.000000
@@ -29,132 +29,132 @@ Shader version: 150
0:23 0.000000 0:23 0.000000
0:23 4.300000 0:23 4.300000
0:23 0.000000 0:23 0.000000
0:25 move second child to first child (4-component vector of float) 0:25 move second child to first child (temp 4-component vector of float)
0:25 'FragColor' (out 4-component vector of float) 0:25 'FragColor' (out 4-component vector of float)
0:25 Construct vec4 (4-component vector of float) 0:25 Construct vec4 (temp 4-component vector of float)
0:25 'Color' (smooth in 3-component vector of float) 0:25 'Color' (smooth in 3-component vector of float)
0:25 Constant: 0:25 Constant:
0:25 1.000000 0:25 1.000000
0:26 multiply second child into first child (4-component vector of float) 0:26 multiply second child into first child (temp 4-component vector of float)
0:26 'FragColor' (out 4-component vector of float) 0:26 'FragColor' (out 4-component vector of float)
0:26 Construct vec4 (4-component vector of float) 0:26 Construct vec4 (temp 4-component vector of float)
0:26 vector-times-matrix (3-component vector of float) 0:26 vector-times-matrix (temp 3-component vector of float)
0:26 'FragColor' (out 4-component vector of float) 0:26 'FragColor' (out 4-component vector of float)
0:26 'm34' (3X4 matrix of float) 0:26 'm34' (temp 3X4 matrix of float)
0:26 Constant: 0:26 Constant:
0:26 1.000000 0:26 1.000000
0:28 matrix scale second child into first child (3X4 matrix of float) 0:28 matrix scale second child into first child (temp 3X4 matrix of float)
0:28 'm34' (3X4 matrix of float) 0:28 'm34' (temp 3X4 matrix of float)
0:28 direct index (float) 0:28 direct index (temp float)
0:28 'v' (smooth in 4-component vector of float) 0:28 'v' (smooth in 4-component vector of float)
0:28 Constant: 0:28 Constant:
0:28 0 (const int) 0:28 0 (const int)
0:30 Sequence 0:30 Sequence
0:30 move second child to first child (4X4 matrix of float) 0:30 move second child to first child (temp 4X4 matrix of float)
0:30 'm44' (4X4 matrix of float) 0:30 'm44' (temp 4X4 matrix of float)
0:30 Construct mat4 (4X4 matrix of float) 0:30 Construct mat4 (temp 4X4 matrix of float)
0:30 'un34' (uniform 3X4 matrix of float) 0:30 'un34' (uniform 3X4 matrix of float)
0:32 add second child into first child (4X4 matrix of float) 0:32 add second child into first child (temp 4X4 matrix of float)
0:32 'm44' (4X4 matrix of float) 0:32 'm44' (temp 4X4 matrix of float)
0:32 matrix-multiply (4X4 matrix of float) 0:32 matrix-multiply (temp 4X4 matrix of float)
0:32 'm34' (3X4 matrix of float) 0:32 'm34' (temp 3X4 matrix of float)
0:32 'um43' (uniform 4X3 matrix of float) 0:32 'um43' (uniform 4X3 matrix of float)
0:34 add second child into first child (4-component vector of float) 0:34 add second child into first child (temp 4-component vector of float)
0:34 'FragColor' (out 4-component vector of float) 0:34 'FragColor' (out 4-component vector of float)
0:34 matrix-times-vector (4-component vector of float) 0:34 matrix-times-vector (temp 4-component vector of float)
0:34 Negate value (4X4 matrix of float) 0:34 Negate value (temp 4X4 matrix of float)
0:34 'm44' (4X4 matrix of float) 0:34 'm44' (temp 4X4 matrix of float)
0:34 'v' (smooth in 4-component vector of float) 0:34 'v' (smooth in 4-component vector of float)
0:36 matrix mult second child into first child (4-component vector of float) 0:36 matrix mult second child into first child (temp 4-component vector of float)
0:36 'FragColor' (out 4-component vector of float) 0:36 'FragColor' (out 4-component vector of float)
0:36 component-wise multiply (4X4 matrix of float) 0:36 component-wise multiply (global 4X4 matrix of float)
0:36 'm44' (4X4 matrix of float) 0:36 'm44' (temp 4X4 matrix of float)
0:36 'm44' (4X4 matrix of float) 0:36 'm44' (temp 4X4 matrix of float)
0:38 move second child to first child (3X4 matrix of float) 0:38 move second child to first child (temp 3X4 matrix of float)
0:38 'm34' (3X4 matrix of float) 0:38 'm34' (temp 3X4 matrix of float)
0:38 transpose (3X4 matrix of float) 0:38 transpose (global 3X4 matrix of float)
0:38 'um43' (uniform 4X3 matrix of float) 0:38 'um43' (uniform 4X3 matrix of float)
0:39 multiply second child into first child (4-component vector of float) 0:39 multiply second child into first child (temp 4-component vector of float)
0:39 'FragColor' (out 4-component vector of float) 0:39 'FragColor' (out 4-component vector of float)
0:39 Construct vec4 (4-component vector of float) 0:39 Construct vec4 (temp 4-component vector of float)
0:39 vector-times-matrix (3-component vector of float) 0:39 vector-times-matrix (temp 3-component vector of float)
0:39 'FragColor' (out 4-component vector of float) 0:39 'FragColor' (out 4-component vector of float)
0:39 'm34' (3X4 matrix of float) 0:39 'm34' (temp 3X4 matrix of float)
0:39 Constant: 0:39 Constant:
0:39 1.000000 0:39 1.000000
0:40 multiply second child into first child (4-component vector of float) 0:40 multiply second child into first child (temp 4-component vector of float)
0:40 'FragColor' (out 4-component vector of float) 0:40 'FragColor' (out 4-component vector of float)
0:40 Construct vec4 (4-component vector of float) 0:40 Construct vec4 (temp 4-component vector of float)
0:40 determinant (float) 0:40 determinant (global float)
0:40 'um4' (uniform 4X4 matrix of float) 0:40 'um4' (uniform 4X4 matrix of float)
0:41 Sequence 0:41 Sequence
0:41 move second child to first child (2X2 matrix of float) 0:41 move second child to first child (temp 2X2 matrix of float)
0:41 'inv' (2X2 matrix of float) 0:41 'inv' (temp 2X2 matrix of float)
0:41 inverse (2X2 matrix of float) 0:41 inverse (global 2X2 matrix of float)
0:41 'um2' (uniform 2X2 matrix of float) 0:41 'um2' (uniform 2X2 matrix of float)
0:42 multiply second child into first child (4-component vector of float) 0:42 multiply second child into first child (temp 4-component vector of float)
0:42 'FragColor' (out 4-component vector of float) 0:42 'FragColor' (out 4-component vector of float)
0:42 Construct vec4 (4-component vector of float) 0:42 Construct vec4 (temp 4-component vector of float)
0:42 direct index (float) 0:42 direct index (temp float)
0:42 direct index (2-component vector of float) 0:42 direct index (temp 2-component vector of float)
0:42 'inv' (2X2 matrix of float) 0:42 'inv' (temp 2X2 matrix of float)
0:42 Constant: 0:42 Constant:
0:42 0 (const int) 0:42 0 (const int)
0:42 Constant: 0:42 Constant:
0:42 0 (const int) 0:42 0 (const int)
0:42 direct index (float) 0:42 direct index (temp float)
0:42 direct index (2-component vector of float) 0:42 direct index (temp 2-component vector of float)
0:42 'inv' (2X2 matrix of float) 0:42 'inv' (temp 2X2 matrix of float)
0:42 Constant: 0:42 Constant:
0:42 1 (const int) 0:42 1 (const int)
0:42 Constant: 0:42 Constant:
0:42 0 (const int) 0:42 0 (const int)
0:42 direct index (float) 0:42 direct index (temp float)
0:42 direct index (2-component vector of float) 0:42 direct index (temp 2-component vector of float)
0:42 'inv' (2X2 matrix of float) 0:42 'inv' (temp 2X2 matrix of float)
0:42 Constant: 0:42 Constant:
0:42 0 (const int) 0:42 0 (const int)
0:42 Constant: 0:42 Constant:
0:42 1 (const int) 0:42 1 (const int)
0:42 direct index (float) 0:42 direct index (temp float)
0:42 direct index (2-component vector of float) 0:42 direct index (temp 2-component vector of float)
0:42 'inv' (2X2 matrix of float) 0:42 'inv' (temp 2X2 matrix of float)
0:42 Constant: 0:42 Constant:
0:42 1 (const int) 0:42 1 (const int)
0:42 Constant: 0:42 Constant:
0:42 1 (const int) 0:42 1 (const int)
0:43 Sequence 0:43 Sequence
0:43 move second child to first child (3X3 matrix of float) 0:43 move second child to first child (temp 3X3 matrix of float)
0:43 'inv3' (3X3 matrix of float) 0:43 'inv3' (temp 3X3 matrix of float)
0:43 inverse (3X3 matrix of float) 0:43 inverse (global 3X3 matrix of float)
0:43 'um3' (uniform 3X3 matrix of float) 0:43 'um3' (uniform 3X3 matrix of float)
0:44 multiply second child into first child (4-component vector of float) 0:44 multiply second child into first child (temp 4-component vector of float)
0:44 'FragColor' (out 4-component vector of float) 0:44 'FragColor' (out 4-component vector of float)
0:44 Construct vec4 (4-component vector of float) 0:44 Construct vec4 (temp 4-component vector of float)
0:44 direct index (float) 0:44 direct index (temp float)
0:44 direct index (3-component vector of float) 0:44 direct index (temp 3-component vector of float)
0:44 'inv3' (3X3 matrix of float) 0:44 'inv3' (temp 3X3 matrix of float)
0:44 Constant: 0:44 Constant:
0:44 2 (const int) 0:44 2 (const int)
0:44 Constant: 0:44 Constant:
0:44 1 (const int) 0:44 1 (const int)
0:46 Sequence 0:46 Sequence
0:46 move second child to first child (4X4 matrix of float) 0:46 move second child to first child (temp 4X4 matrix of float)
0:46 'inv4' (4X4 matrix of float) 0:46 'inv4' (temp 4X4 matrix of float)
0:46 inverse (4X4 matrix of float) 0:46 inverse (global 4X4 matrix of float)
0:46 'um4' (uniform 4X4 matrix of float) 0:46 'um4' (uniform 4X4 matrix of float)
0:47 matrix mult second child into first child (4-component vector of float) 0:47 matrix mult second child into first child (temp 4-component vector of float)
0:47 'FragColor' (out 4-component vector of float) 0:47 'FragColor' (out 4-component vector of float)
0:47 'inv4' (4X4 matrix of float) 0:47 'inv4' (temp 4X4 matrix of float)
0:49 move second child to first child (4-component vector of float) 0:49 move second child to first child (temp 4-component vector of float)
0:49 'FragColor' (out 4-component vector of float) 0:49 'FragColor' (out 4-component vector of float)
0:49 Construct vec4 (4-component vector of float) 0:49 Construct vec4 (temp 4-component vector of float)
0:49 vector-times-matrix (3-component vector of float) 0:49 vector-times-matrix (temp 3-component vector of float)
0:49 'FragColor' (out 4-component vector of float) 0:49 'FragColor' (out 4-component vector of float)
0:49 component-wise multiply (3X4 matrix of float) 0:49 component-wise multiply (global 3X4 matrix of float)
0:49 'un34' (uniform 3X4 matrix of float) 0:49 'un34' (uniform 3X4 matrix of float)
0:49 'un34' (uniform 3X4 matrix of float) 0:49 'un34' (uniform 3X4 matrix of float)
0:49 direct index (float) 0:49 direct index (temp float)
0:49 'FragColor' (out 4-component vector of float) 0:49 'FragColor' (out 4-component vector of float)
0:49 Constant: 0:49 Constant:
0:49 3 (const int) 0:49 3 (const int)
@@ -178,17 +178,17 @@ Linked fragment stage:
Shader version: 150 Shader version: 150
0:? Sequence 0:? Sequence
0:19 Function Definition: main( (void) 0:19 Function Definition: main( (global void)
0:19 Function Parameters: 0:19 Function Parameters:
0:21 Sequence 0:21 Sequence
0:21 Sequence 0:21 Sequence
0:21 move second child to first child (3X4 matrix of float) 0:21 move second child to first child (temp 3X4 matrix of float)
0:21 'm34' (3X4 matrix of float) 0:21 'm34' (temp 3X4 matrix of float)
0:21 outer product (3X4 matrix of float) 0:21 outer product (global 3X4 matrix of float)
0:21 'v' (smooth in 4-component vector of float) 0:21 'v' (smooth in 4-component vector of float)
0:21 'u' (smooth in 3-component vector of float) 0:21 'u' (smooth in 3-component vector of float)
0:23 add second child into first child (3X4 matrix of float) 0:23 add second child into first child (temp 3X4 matrix of float)
0:23 'm34' (3X4 matrix of float) 0:23 'm34' (temp 3X4 matrix of float)
0:23 Constant: 0:23 Constant:
0:23 4.300000 0:23 4.300000
0:23 0.000000 0:23 0.000000
@@ -202,132 +202,132 @@ Shader version: 150
0:23 0.000000 0:23 0.000000
0:23 4.300000 0:23 4.300000
0:23 0.000000 0:23 0.000000
0:25 move second child to first child (4-component vector of float) 0:25 move second child to first child (temp 4-component vector of float)
0:25 'FragColor' (out 4-component vector of float) 0:25 'FragColor' (out 4-component vector of float)
0:25 Construct vec4 (4-component vector of float) 0:25 Construct vec4 (temp 4-component vector of float)
0:25 'Color' (smooth in 3-component vector of float) 0:25 'Color' (smooth in 3-component vector of float)
0:25 Constant: 0:25 Constant:
0:25 1.000000 0:25 1.000000
0:26 multiply second child into first child (4-component vector of float) 0:26 multiply second child into first child (temp 4-component vector of float)
0:26 'FragColor' (out 4-component vector of float) 0:26 'FragColor' (out 4-component vector of float)
0:26 Construct vec4 (4-component vector of float) 0:26 Construct vec4 (temp 4-component vector of float)
0:26 vector-times-matrix (3-component vector of float) 0:26 vector-times-matrix (temp 3-component vector of float)
0:26 'FragColor' (out 4-component vector of float) 0:26 'FragColor' (out 4-component vector of float)
0:26 'm34' (3X4 matrix of float) 0:26 'm34' (temp 3X4 matrix of float)
0:26 Constant: 0:26 Constant:
0:26 1.000000 0:26 1.000000
0:28 matrix scale second child into first child (3X4 matrix of float) 0:28 matrix scale second child into first child (temp 3X4 matrix of float)
0:28 'm34' (3X4 matrix of float) 0:28 'm34' (temp 3X4 matrix of float)
0:28 direct index (float) 0:28 direct index (temp float)
0:28 'v' (smooth in 4-component vector of float) 0:28 'v' (smooth in 4-component vector of float)
0:28 Constant: 0:28 Constant:
0:28 0 (const int) 0:28 0 (const int)
0:30 Sequence 0:30 Sequence
0:30 move second child to first child (4X4 matrix of float) 0:30 move second child to first child (temp 4X4 matrix of float)
0:30 'm44' (4X4 matrix of float) 0:30 'm44' (temp 4X4 matrix of float)
0:30 Construct mat4 (4X4 matrix of float) 0:30 Construct mat4 (temp 4X4 matrix of float)
0:30 'un34' (uniform 3X4 matrix of float) 0:30 'un34' (uniform 3X4 matrix of float)
0:32 add second child into first child (4X4 matrix of float) 0:32 add second child into first child (temp 4X4 matrix of float)
0:32 'm44' (4X4 matrix of float) 0:32 'm44' (temp 4X4 matrix of float)
0:32 matrix-multiply (4X4 matrix of float) 0:32 matrix-multiply (temp 4X4 matrix of float)
0:32 'm34' (3X4 matrix of float) 0:32 'm34' (temp 3X4 matrix of float)
0:32 'um43' (uniform 4X3 matrix of float) 0:32 'um43' (uniform 4X3 matrix of float)
0:34 add second child into first child (4-component vector of float) 0:34 add second child into first child (temp 4-component vector of float)
0:34 'FragColor' (out 4-component vector of float) 0:34 'FragColor' (out 4-component vector of float)
0:34 matrix-times-vector (4-component vector of float) 0:34 matrix-times-vector (temp 4-component vector of float)
0:34 Negate value (4X4 matrix of float) 0:34 Negate value (temp 4X4 matrix of float)
0:34 'm44' (4X4 matrix of float) 0:34 'm44' (temp 4X4 matrix of float)
0:34 'v' (smooth in 4-component vector of float) 0:34 'v' (smooth in 4-component vector of float)
0:36 matrix mult second child into first child (4-component vector of float) 0:36 matrix mult second child into first child (temp 4-component vector of float)
0:36 'FragColor' (out 4-component vector of float) 0:36 'FragColor' (out 4-component vector of float)
0:36 component-wise multiply (4X4 matrix of float) 0:36 component-wise multiply (global 4X4 matrix of float)
0:36 'm44' (4X4 matrix of float) 0:36 'm44' (temp 4X4 matrix of float)
0:36 'm44' (4X4 matrix of float) 0:36 'm44' (temp 4X4 matrix of float)
0:38 move second child to first child (3X4 matrix of float) 0:38 move second child to first child (temp 3X4 matrix of float)
0:38 'm34' (3X4 matrix of float) 0:38 'm34' (temp 3X4 matrix of float)
0:38 transpose (3X4 matrix of float) 0:38 transpose (global 3X4 matrix of float)
0:38 'um43' (uniform 4X3 matrix of float) 0:38 'um43' (uniform 4X3 matrix of float)
0:39 multiply second child into first child (4-component vector of float) 0:39 multiply second child into first child (temp 4-component vector of float)
0:39 'FragColor' (out 4-component vector of float) 0:39 'FragColor' (out 4-component vector of float)
0:39 Construct vec4 (4-component vector of float) 0:39 Construct vec4 (temp 4-component vector of float)
0:39 vector-times-matrix (3-component vector of float) 0:39 vector-times-matrix (temp 3-component vector of float)
0:39 'FragColor' (out 4-component vector of float) 0:39 'FragColor' (out 4-component vector of float)
0:39 'm34' (3X4 matrix of float) 0:39 'm34' (temp 3X4 matrix of float)
0:39 Constant: 0:39 Constant:
0:39 1.000000 0:39 1.000000
0:40 multiply second child into first child (4-component vector of float) 0:40 multiply second child into first child (temp 4-component vector of float)
0:40 'FragColor' (out 4-component vector of float) 0:40 'FragColor' (out 4-component vector of float)
0:40 Construct vec4 (4-component vector of float) 0:40 Construct vec4 (temp 4-component vector of float)
0:40 determinant (float) 0:40 determinant (global float)
0:40 'um4' (uniform 4X4 matrix of float) 0:40 'um4' (uniform 4X4 matrix of float)
0:41 Sequence 0:41 Sequence
0:41 move second child to first child (2X2 matrix of float) 0:41 move second child to first child (temp 2X2 matrix of float)
0:41 'inv' (2X2 matrix of float) 0:41 'inv' (temp 2X2 matrix of float)
0:41 inverse (2X2 matrix of float) 0:41 inverse (global 2X2 matrix of float)
0:41 'um2' (uniform 2X2 matrix of float) 0:41 'um2' (uniform 2X2 matrix of float)
0:42 multiply second child into first child (4-component vector of float) 0:42 multiply second child into first child (temp 4-component vector of float)
0:42 'FragColor' (out 4-component vector of float) 0:42 'FragColor' (out 4-component vector of float)
0:42 Construct vec4 (4-component vector of float) 0:42 Construct vec4 (temp 4-component vector of float)
0:42 direct index (float) 0:42 direct index (temp float)
0:42 direct index (2-component vector of float) 0:42 direct index (temp 2-component vector of float)
0:42 'inv' (2X2 matrix of float) 0:42 'inv' (temp 2X2 matrix of float)
0:42 Constant: 0:42 Constant:
0:42 0 (const int) 0:42 0 (const int)
0:42 Constant: 0:42 Constant:
0:42 0 (const int) 0:42 0 (const int)
0:42 direct index (float) 0:42 direct index (temp float)
0:42 direct index (2-component vector of float) 0:42 direct index (temp 2-component vector of float)
0:42 'inv' (2X2 matrix of float) 0:42 'inv' (temp 2X2 matrix of float)
0:42 Constant: 0:42 Constant:
0:42 1 (const int) 0:42 1 (const int)
0:42 Constant: 0:42 Constant:
0:42 0 (const int) 0:42 0 (const int)
0:42 direct index (float) 0:42 direct index (temp float)
0:42 direct index (2-component vector of float) 0:42 direct index (temp 2-component vector of float)
0:42 'inv' (2X2 matrix of float) 0:42 'inv' (temp 2X2 matrix of float)
0:42 Constant: 0:42 Constant:
0:42 0 (const int) 0:42 0 (const int)
0:42 Constant: 0:42 Constant:
0:42 1 (const int) 0:42 1 (const int)
0:42 direct index (float) 0:42 direct index (temp float)
0:42 direct index (2-component vector of float) 0:42 direct index (temp 2-component vector of float)
0:42 'inv' (2X2 matrix of float) 0:42 'inv' (temp 2X2 matrix of float)
0:42 Constant: 0:42 Constant:
0:42 1 (const int) 0:42 1 (const int)
0:42 Constant: 0:42 Constant:
0:42 1 (const int) 0:42 1 (const int)
0:43 Sequence 0:43 Sequence
0:43 move second child to first child (3X3 matrix of float) 0:43 move second child to first child (temp 3X3 matrix of float)
0:43 'inv3' (3X3 matrix of float) 0:43 'inv3' (temp 3X3 matrix of float)
0:43 inverse (3X3 matrix of float) 0:43 inverse (global 3X3 matrix of float)
0:43 'um3' (uniform 3X3 matrix of float) 0:43 'um3' (uniform 3X3 matrix of float)
0:44 multiply second child into first child (4-component vector of float) 0:44 multiply second child into first child (temp 4-component vector of float)
0:44 'FragColor' (out 4-component vector of float) 0:44 'FragColor' (out 4-component vector of float)
0:44 Construct vec4 (4-component vector of float) 0:44 Construct vec4 (temp 4-component vector of float)
0:44 direct index (float) 0:44 direct index (temp float)
0:44 direct index (3-component vector of float) 0:44 direct index (temp 3-component vector of float)
0:44 'inv3' (3X3 matrix of float) 0:44 'inv3' (temp 3X3 matrix of float)
0:44 Constant: 0:44 Constant:
0:44 2 (const int) 0:44 2 (const int)
0:44 Constant: 0:44 Constant:
0:44 1 (const int) 0:44 1 (const int)
0:46 Sequence 0:46 Sequence
0:46 move second child to first child (4X4 matrix of float) 0:46 move second child to first child (temp 4X4 matrix of float)
0:46 'inv4' (4X4 matrix of float) 0:46 'inv4' (temp 4X4 matrix of float)
0:46 inverse (4X4 matrix of float) 0:46 inverse (global 4X4 matrix of float)
0:46 'um4' (uniform 4X4 matrix of float) 0:46 'um4' (uniform 4X4 matrix of float)
0:47 matrix mult second child into first child (4-component vector of float) 0:47 matrix mult second child into first child (temp 4-component vector of float)
0:47 'FragColor' (out 4-component vector of float) 0:47 'FragColor' (out 4-component vector of float)
0:47 'inv4' (4X4 matrix of float) 0:47 'inv4' (temp 4X4 matrix of float)
0:49 move second child to first child (4-component vector of float) 0:49 move second child to first child (temp 4-component vector of float)
0:49 'FragColor' (out 4-component vector of float) 0:49 'FragColor' (out 4-component vector of float)
0:49 Construct vec4 (4-component vector of float) 0:49 Construct vec4 (temp 4-component vector of float)
0:49 vector-times-matrix (3-component vector of float) 0:49 vector-times-matrix (temp 3-component vector of float)
0:49 'FragColor' (out 4-component vector of float) 0:49 'FragColor' (out 4-component vector of float)
0:49 component-wise multiply (3X4 matrix of float) 0:49 component-wise multiply (global 3X4 matrix of float)
0:49 'un34' (uniform 3X4 matrix of float) 0:49 'un34' (uniform 3X4 matrix of float)
0:49 'un34' (uniform 3X4 matrix of float) 0:49 'un34' (uniform 3X4 matrix of float)
0:49 direct index (float) 0:49 direct index (temp float)
0:49 'FragColor' (out 4-component vector of float) 0:49 'FragColor' (out 4-component vector of float)
0:49 Constant: 0:49 Constant:
0:49 3 (const int) 0:49 3 (const int)

View File

@@ -1,9 +1,9 @@
matrixError.vert matrixError.vert
ERROR: 0:10: 'constructor' : too many arguments ERROR: 0:10: 'constructor' : too many arguments
ERROR: 0:7: 'const' : non-matching or non-convertible constant type for const initializer ERROR: 0:7: 'const' : non-matching or non-convertible constant type for const initializer
ERROR: 0:17: 'assign' : cannot convert from '2-component vector of float' to '3-component vector of float' ERROR: 0:17: 'assign' : cannot convert from 'temp 2-component vector of float' to 'temp 3-component vector of float'
ERROR: 0:18: 'assign' : cannot convert from '2-component vector of float' to '3-component vector of float' ERROR: 0:18: 'assign' : cannot convert from 'temp 2-component vector of float' to 'temp 3-component vector of float'
ERROR: 0:19: 'xy' : does not apply to this type: 2X3 matrix of float ERROR: 0:19: 'xy' : does not apply to this type: temp 2X3 matrix of float
ERROR: 0:21: '[' : matrix index out of range '2' ERROR: 0:21: '[' : matrix index out of range '2'
ERROR: 0:21: '[' : vector index out of range '4' ERROR: 0:21: '[' : vector index out of range '4'
ERROR: 7 compilation errors. No code generated. ERROR: 7 compilation errors. No code generated.
@@ -11,23 +11,23 @@ ERROR: 7 compilation errors. No code generated.
Shader version: 120 Shader version: 120
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:12 Function Definition: main( (void) 0:12 Function Definition: main( (global void)
0:12 Function Parameters: 0:12 Function Parameters:
0:? Sequence 0:? Sequence
0:17 'a' (3-component vector of float) 0:17 'a' (temp 3-component vector of float)
0:18 'b' (3-component vector of float) 0:18 'b' (temp 3-component vector of float)
0:19 'm23' (2X3 matrix of float) 0:19 'm23' (temp 2X3 matrix of float)
0:21 move second child to first child (4-component vector of float) 0:21 move second child to first child (temp 4-component vector of float)
0:21 'gl_Position' (gl_Position 4-component vector of float) 0:21 'gl_Position' (gl_Position 4-component vector of float)
0:21 Construct vec4 (4-component vector of float) 0:21 Construct vec4 (temp 4-component vector of float)
0:21 matrix-times-vector (3-component vector of float) 0:21 matrix-times-vector (temp 3-component vector of float)
0:21 matrix-multiply (3X3 matrix of float) 0:21 matrix-multiply (temp 3X3 matrix of float)
0:21 'm23' (2X3 matrix of float) 0:21 'm23' (temp 2X3 matrix of float)
0:21 'm32' (uniform 3X2 matrix of float) 0:21 'm32' (uniform 3X2 matrix of float)
0:21 'v3' (in 3-component vector of float) 0:21 'v3' (in 3-component vector of float)
0:21 direct index (float) 0:21 direct index (temp float)
0:21 direct index (4-component vector of float) 0:21 direct index (temp 4-component vector of float)
0:21 'm24' (2X4 matrix of float) 0:21 'm24' (temp 2X4 matrix of float)
0:21 Constant: 0:21 Constant:
0:21 2 (const int) 0:21 2 (const int)
0:21 Constant: 0:21 Constant:
@@ -35,7 +35,7 @@ ERROR: node is still EOpNull!
0:? Linker Objects 0:? Linker Objects
0:? 'v3' (in 3-component vector of float) 0:? 'v3' (in 3-component vector of float)
0:? 'm32' (uniform 3X2 matrix of float) 0:? 'm32' (uniform 3X2 matrix of float)
0:? 'm24' (2X4 matrix of float) 0:? 'm24' (temp 2X4 matrix of float)
Linked vertex stage: Linked vertex stage:
@@ -43,23 +43,23 @@ Linked vertex stage:
Shader version: 120 Shader version: 120
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:12 Function Definition: main( (void) 0:12 Function Definition: main( (global void)
0:12 Function Parameters: 0:12 Function Parameters:
0:? Sequence 0:? Sequence
0:17 'a' (3-component vector of float) 0:17 'a' (temp 3-component vector of float)
0:18 'b' (3-component vector of float) 0:18 'b' (temp 3-component vector of float)
0:19 'm23' (2X3 matrix of float) 0:19 'm23' (temp 2X3 matrix of float)
0:21 move second child to first child (4-component vector of float) 0:21 move second child to first child (temp 4-component vector of float)
0:21 'gl_Position' (gl_Position 4-component vector of float) 0:21 'gl_Position' (gl_Position 4-component vector of float)
0:21 Construct vec4 (4-component vector of float) 0:21 Construct vec4 (temp 4-component vector of float)
0:21 matrix-times-vector (3-component vector of float) 0:21 matrix-times-vector (temp 3-component vector of float)
0:21 matrix-multiply (3X3 matrix of float) 0:21 matrix-multiply (temp 3X3 matrix of float)
0:21 'm23' (2X3 matrix of float) 0:21 'm23' (temp 2X3 matrix of float)
0:21 'm32' (uniform 3X2 matrix of float) 0:21 'm32' (uniform 3X2 matrix of float)
0:21 'v3' (in 3-component vector of float) 0:21 'v3' (in 3-component vector of float)
0:21 direct index (float) 0:21 direct index (temp float)
0:21 direct index (4-component vector of float) 0:21 direct index (temp 4-component vector of float)
0:21 'm24' (2X4 matrix of float) 0:21 'm24' (temp 2X4 matrix of float)
0:21 Constant: 0:21 Constant:
0:21 2 (const int) 0:21 2 (const int)
0:21 Constant: 0:21 Constant:
@@ -67,5 +67,5 @@ ERROR: node is still EOpNull!
0:? Linker Objects 0:? Linker Objects
0:? 'v3' (in 3-component vector of float) 0:? 'v3' (in 3-component vector of float)
0:? 'm32' (uniform 3X2 matrix of float) 0:? 'm32' (uniform 3X2 matrix of float)
0:? 'm24' (2X4 matrix of float) 0:? 'm24' (temp 2X4 matrix of float)

View File

@@ -3,87 +3,87 @@ Warning, version 430 is not yet complete; most version-specific features are pre
Shader version: 430 Shader version: 430
0:? Sequence 0:? Sequence
0:34 Function Definition: main( (void) 0:34 Function Definition: main( (global void)
0:34 Function Parameters: 0:34 Function Parameters:
0:36 Sequence 0:36 Sequence
0:36 Sequence 0:36 Sequence
0:36 move second child to first child (4-component vector of float) 0:36 move second child to first child (temp 4-component vector of float)
0:36 'v' (4-component vector of float) 0:36 'v' (temp 4-component vector of float)
0:36 Function Call: texture(s21;vf2; (4-component vector of float) 0:36 Function Call: texture(s21;vf2; (global 4-component vector of float)
0:36 's2D' (uniform sampler2D) 0:36 's2D' (uniform sampler2D)
0:36 'c2D' (smooth in 2-component vector of float) 0:36 'c2D' (smooth in 2-component vector of float)
0:37 add second child into first child (4-component vector of float) 0:37 add second child into first child (temp 4-component vector of float)
0:37 'v' (4-component vector of float) 0:37 'v' (temp 4-component vector of float)
0:37 Function Call: textureProj(s31;vf4; (4-component vector of float) 0:37 Function Call: textureProj(s31;vf4; (global 4-component vector of float)
0:37 's3D' (uniform sampler3D) 0:37 's3D' (uniform sampler3D)
0:37 'c4D' (smooth in 4-component vector of float) 0:37 'c4D' (smooth in 4-component vector of float)
0:38 add second child into first child (4-component vector of float) 0:38 add second child into first child (temp 4-component vector of float)
0:38 'v' (4-component vector of float) 0:38 'v' (temp 4-component vector of float)
0:38 Function Call: textureLod(sA21;vf3;f1; (4-component vector of float) 0:38 Function Call: textureLod(sA21;vf3;f1; (global 4-component vector of float)
0:38 's2DArray' (uniform sampler2DArray) 0:38 's2DArray' (uniform sampler2DArray)
0:38 'c3D' (smooth in 3-component vector of float) 0:38 'c3D' (smooth in 3-component vector of float)
0:38 Constant: 0:38 Constant:
0:38 1.200000 0:38 1.200000
0:39 add second child into first child (float) 0:39 add second child into first child (temp float)
0:39 direct index (float) 0:39 direct index (temp float)
0:39 'v' (4-component vector of float) 0:39 'v' (temp 4-component vector of float)
0:39 Constant: 0:39 Constant:
0:39 1 (const int) 0:39 1 (const int)
0:39 Function Call: textureOffset(sS21;vf3;vi2;f1; (float) 0:39 Function Call: textureOffset(sS21;vf3;vi2;f1; (global float)
0:39 's2DShadow' (uniform sampler2DShadow) 0:39 's2DShadow' (uniform sampler2DShadow)
0:39 'c3D' (smooth in 3-component vector of float) 0:39 'c3D' (smooth in 3-component vector of float)
0:39 Constant: 0:39 Constant:
0:39 3 (const int) 0:39 3 (const int)
0:39 3 (const int) 0:39 3 (const int)
0:39 'c1D' (smooth in float) 0:39 'c1D' (smooth in float)
0:40 add second child into first child (4-component vector of float) 0:40 add second child into first child (temp 4-component vector of float)
0:40 'v' (4-component vector of float) 0:40 'v' (temp 4-component vector of float)
0:40 Function Call: texelFetch(s31;vi3;i1; (4-component vector of float) 0:40 Function Call: texelFetch(s31;vi3;i1; (global 4-component vector of float)
0:40 's3D' (uniform sampler3D) 0:40 's3D' (uniform sampler3D)
0:40 'ic3D' (flat in 3-component vector of int) 0:40 'ic3D' (flat in 3-component vector of int)
0:40 'ic1D' (flat in int) 0:40 'ic1D' (flat in int)
0:41 add second child into first child (4-component vector of float) 0:41 add second child into first child (temp 4-component vector of float)
0:41 'v' (4-component vector of float) 0:41 'v' (temp 4-component vector of float)
0:41 Function Call: texelFetchOffset(s21;vi2;i1;vi2; (4-component vector of float) 0:41 Function Call: texelFetchOffset(s21;vi2;i1;vi2; (global 4-component vector of float)
0:41 's2D' (uniform sampler2D) 0:41 's2D' (uniform sampler2D)
0:41 'ic2D' (flat in 2-component vector of int) 0:41 'ic2D' (flat in 2-component vector of int)
0:41 Constant: 0:41 Constant:
0:41 4 (const int) 0:41 4 (const int)
0:41 'ic2D' (flat in 2-component vector of int) 0:41 'ic2D' (flat in 2-component vector of int)
0:42 add second child into first child (float) 0:42 add second child into first child (temp float)
0:42 direct index (float) 0:42 direct index (temp float)
0:42 'v' (4-component vector of float) 0:42 'v' (temp 4-component vector of float)
0:42 Constant: 0:42 Constant:
0:42 1 (const int) 0:42 1 (const int)
0:42 Function Call: textureLodOffset(sS21;vf3;f1;vi2; (float) 0:42 Function Call: textureLodOffset(sS21;vf3;f1;vi2; (global float)
0:42 's2DShadow' (uniform sampler2DShadow) 0:42 's2DShadow' (uniform sampler2DShadow)
0:42 'c3D' (smooth in 3-component vector of float) 0:42 'c3D' (smooth in 3-component vector of float)
0:42 'c1D' (smooth in float) 0:42 'c1D' (smooth in float)
0:42 Constant: 0:42 Constant:
0:42 3 (const int) 0:42 3 (const int)
0:42 3 (const int) 0:42 3 (const int)
0:43 add second child into first child (4-component vector of float) 0:43 add second child into first child (temp 4-component vector of float)
0:43 'v' (4-component vector of float) 0:43 'v' (temp 4-component vector of float)
0:43 Function Call: textureProjLodOffset(s21;vf3;f1;vi2; (4-component vector of float) 0:43 Function Call: textureProjLodOffset(s21;vf3;f1;vi2; (global 4-component vector of float)
0:43 's2D' (uniform sampler2D) 0:43 's2D' (uniform sampler2D)
0:43 'c3D' (smooth in 3-component vector of float) 0:43 'c3D' (smooth in 3-component vector of float)
0:43 'c1D' (smooth in float) 0:43 'c1D' (smooth in float)
0:43 Constant: 0:43 Constant:
0:43 3 (const int) 0:43 3 (const int)
0:43 3 (const int) 0:43 3 (const int)
0:44 add second child into first child (4-component vector of float) 0:44 add second child into first child (temp 4-component vector of float)
0:44 'v' (4-component vector of float) 0:44 'v' (temp 4-component vector of float)
0:44 Function Call: textureGrad(sC1;vf3;vf3;vf3; (4-component vector of float) 0:44 Function Call: textureGrad(sC1;vf3;vf3;vf3; (global 4-component vector of float)
0:44 'sCube' (uniform samplerCube) 0:44 'sCube' (uniform samplerCube)
0:44 'c3D' (smooth in 3-component vector of float) 0:44 'c3D' (smooth in 3-component vector of float)
0:44 'c3D' (smooth in 3-component vector of float) 0:44 'c3D' (smooth in 3-component vector of float)
0:44 'c3D' (smooth in 3-component vector of float) 0:44 'c3D' (smooth in 3-component vector of float)
0:45 add second child into first child (float) 0:45 add second child into first child (temp float)
0:45 direct index (float) 0:45 direct index (temp float)
0:45 'v' (4-component vector of float) 0:45 'v' (temp 4-component vector of float)
0:45 Constant: 0:45 Constant:
0:45 0 (const int) 0:45 0 (const int)
0:45 Function Call: textureGradOffset(sAS21;vf4;vf2;vf2;vi2; (float) 0:45 Function Call: textureGradOffset(sAS21;vf4;vf2;vf2;vi2; (global float)
0:45 's2DArrayShadow' (uniform sampler2DArrayShadow) 0:45 's2DArrayShadow' (uniform sampler2DArrayShadow)
0:45 'c4D' (smooth in 4-component vector of float) 0:45 'c4D' (smooth in 4-component vector of float)
0:45 'c2D' (smooth in 2-component vector of float) 0:45 'c2D' (smooth in 2-component vector of float)
@@ -91,16 +91,16 @@ Shader version: 430
0:45 Constant: 0:45 Constant:
0:45 3 (const int) 0:45 3 (const int)
0:45 3 (const int) 0:45 3 (const int)
0:46 add second child into first child (4-component vector of float) 0:46 add second child into first child (temp 4-component vector of float)
0:46 'v' (4-component vector of float) 0:46 'v' (temp 4-component vector of float)
0:46 Function Call: textureProjGrad(s31;vf4;vf3;vf3; (4-component vector of float) 0:46 Function Call: textureProjGrad(s31;vf4;vf3;vf3; (global 4-component vector of float)
0:46 's3D' (uniform sampler3D) 0:46 's3D' (uniform sampler3D)
0:46 'c4D' (smooth in 4-component vector of float) 0:46 'c4D' (smooth in 4-component vector of float)
0:46 'c3D' (smooth in 3-component vector of float) 0:46 'c3D' (smooth in 3-component vector of float)
0:46 'c3D' (smooth in 3-component vector of float) 0:46 'c3D' (smooth in 3-component vector of float)
0:47 add second child into first child (4-component vector of float) 0:47 add second child into first child (temp 4-component vector of float)
0:47 'v' (4-component vector of float) 0:47 'v' (temp 4-component vector of float)
0:47 Function Call: textureProjGradOffset(s21;vf3;vf2;vf2;vi2; (4-component vector of float) 0:47 Function Call: textureProjGradOffset(s21;vf3;vf2;vf2;vi2; (global 4-component vector of float)
0:47 's2D' (uniform sampler2D) 0:47 's2D' (uniform sampler2D)
0:47 'c3D' (smooth in 3-component vector of float) 0:47 'c3D' (smooth in 3-component vector of float)
0:47 'c2D' (smooth in 2-component vector of float) 0:47 'c2D' (smooth in 2-component vector of float)
@@ -109,93 +109,93 @@ Shader version: 430
0:47 3 (const int) 0:47 3 (const int)
0:47 3 (const int) 0:47 3 (const int)
0:49 Sequence 0:49 Sequence
0:49 move second child to first child (4-component vector of int) 0:49 move second child to first child (temp 4-component vector of int)
0:49 'iv' (4-component vector of int) 0:49 'iv' (temp 4-component vector of int)
0:49 Function Call: texture(is21;vf2; (4-component vector of int) 0:49 Function Call: texture(is21;vf2; (global 4-component vector of int)
0:49 'is2D' (uniform isampler2D) 0:49 'is2D' (uniform isampler2D)
0:49 'c2D' (smooth in 2-component vector of float) 0:49 'c2D' (smooth in 2-component vector of float)
0:50 add second child into first child (4-component vector of float) 0:50 add second child into first child (temp 4-component vector of float)
0:50 'v' (4-component vector of float) 0:50 'v' (temp 4-component vector of float)
0:50 Convert int to float (4-component vector of float) 0:50 Convert int to float (temp 4-component vector of float)
0:50 'iv' (4-component vector of int) 0:50 'iv' (temp 4-component vector of int)
0:51 move second child to first child (4-component vector of int) 0:51 move second child to first child (temp 4-component vector of int)
0:51 'iv' (4-component vector of int) 0:51 'iv' (temp 4-component vector of int)
0:51 Function Call: textureProjOffset(is21;vf4;vi2; (4-component vector of int) 0:51 Function Call: textureProjOffset(is21;vf4;vi2; (global 4-component vector of int)
0:51 'is2D' (uniform isampler2D) 0:51 'is2D' (uniform isampler2D)
0:51 'c4D' (smooth in 4-component vector of float) 0:51 'c4D' (smooth in 4-component vector of float)
0:51 Constant: 0:51 Constant:
0:51 3 (const int) 0:51 3 (const int)
0:51 3 (const int) 0:51 3 (const int)
0:52 add second child into first child (4-component vector of float) 0:52 add second child into first child (temp 4-component vector of float)
0:52 'v' (4-component vector of float) 0:52 'v' (temp 4-component vector of float)
0:52 Convert int to float (4-component vector of float) 0:52 Convert int to float (temp 4-component vector of float)
0:52 'iv' (4-component vector of int) 0:52 'iv' (temp 4-component vector of int)
0:53 move second child to first child (4-component vector of int) 0:53 move second child to first child (temp 4-component vector of int)
0:53 'iv' (4-component vector of int) 0:53 'iv' (temp 4-component vector of int)
0:53 Function Call: textureProjLod(is21;vf3;f1; (4-component vector of int) 0:53 Function Call: textureProjLod(is21;vf3;f1; (global 4-component vector of int)
0:53 'is2D' (uniform isampler2D) 0:53 'is2D' (uniform isampler2D)
0:53 'c3D' (smooth in 3-component vector of float) 0:53 'c3D' (smooth in 3-component vector of float)
0:53 'c1D' (smooth in float) 0:53 'c1D' (smooth in float)
0:54 add second child into first child (4-component vector of float) 0:54 add second child into first child (temp 4-component vector of float)
0:54 'v' (4-component vector of float) 0:54 'v' (temp 4-component vector of float)
0:54 Convert int to float (4-component vector of float) 0:54 Convert int to float (temp 4-component vector of float)
0:54 'iv' (4-component vector of int) 0:54 'iv' (temp 4-component vector of int)
0:55 move second child to first child (4-component vector of int) 0:55 move second child to first child (temp 4-component vector of int)
0:55 'iv' (4-component vector of int) 0:55 'iv' (temp 4-component vector of int)
0:55 Function Call: textureProjGrad(is21;vf3;vf2;vf2; (4-component vector of int) 0:55 Function Call: textureProjGrad(is21;vf3;vf2;vf2; (global 4-component vector of int)
0:55 'is2D' (uniform isampler2D) 0:55 'is2D' (uniform isampler2D)
0:55 'c3D' (smooth in 3-component vector of float) 0:55 'c3D' (smooth in 3-component vector of float)
0:55 'c2D' (smooth in 2-component vector of float) 0:55 'c2D' (smooth in 2-component vector of float)
0:55 'c2D' (smooth in 2-component vector of float) 0:55 'c2D' (smooth in 2-component vector of float)
0:56 add second child into first child (4-component vector of float) 0:56 add second child into first child (temp 4-component vector of float)
0:56 'v' (4-component vector of float) 0:56 'v' (temp 4-component vector of float)
0:56 Convert int to float (4-component vector of float) 0:56 Convert int to float (temp 4-component vector of float)
0:56 'iv' (4-component vector of int) 0:56 'iv' (temp 4-component vector of int)
0:57 move second child to first child (4-component vector of int) 0:57 move second child to first child (temp 4-component vector of int)
0:57 'iv' (4-component vector of int) 0:57 'iv' (temp 4-component vector of int)
0:57 Function Call: texture(is31;vf3;f1; (4-component vector of int) 0:57 Function Call: texture(is31;vf3;f1; (global 4-component vector of int)
0:57 'is3D' (uniform isampler3D) 0:57 'is3D' (uniform isampler3D)
0:57 'c3D' (smooth in 3-component vector of float) 0:57 'c3D' (smooth in 3-component vector of float)
0:57 Constant: 0:57 Constant:
0:57 4.200000 0:57 4.200000
0:58 add second child into first child (4-component vector of float) 0:58 add second child into first child (temp 4-component vector of float)
0:58 'v' (4-component vector of float) 0:58 'v' (temp 4-component vector of float)
0:58 Convert int to float (4-component vector of float) 0:58 Convert int to float (temp 4-component vector of float)
0:58 'iv' (4-component vector of int) 0:58 'iv' (temp 4-component vector of int)
0:59 move second child to first child (4-component vector of int) 0:59 move second child to first child (temp 4-component vector of int)
0:59 'iv' (4-component vector of int) 0:59 'iv' (temp 4-component vector of int)
0:59 Function Call: textureLod(isC1;vf3;f1; (4-component vector of int) 0:59 Function Call: textureLod(isC1;vf3;f1; (global 4-component vector of int)
0:59 'isCube' (uniform isamplerCube) 0:59 'isCube' (uniform isamplerCube)
0:59 'c3D' (smooth in 3-component vector of float) 0:59 'c3D' (smooth in 3-component vector of float)
0:59 'c1D' (smooth in float) 0:59 'c1D' (smooth in float)
0:60 add second child into first child (4-component vector of float) 0:60 add second child into first child (temp 4-component vector of float)
0:60 'v' (4-component vector of float) 0:60 'v' (temp 4-component vector of float)
0:60 Convert int to float (4-component vector of float) 0:60 Convert int to float (temp 4-component vector of float)
0:60 'iv' (4-component vector of int) 0:60 'iv' (temp 4-component vector of int)
0:61 move second child to first child (4-component vector of int) 0:61 move second child to first child (temp 4-component vector of int)
0:61 'iv' (4-component vector of int) 0:61 'iv' (temp 4-component vector of int)
0:61 Function Call: texelFetch(isA21;vi3;i1; (4-component vector of int) 0:61 Function Call: texelFetch(isA21;vi3;i1; (global 4-component vector of int)
0:61 'is2DArray' (uniform isampler2DArray) 0:61 'is2DArray' (uniform isampler2DArray)
0:61 'ic3D' (flat in 3-component vector of int) 0:61 'ic3D' (flat in 3-component vector of int)
0:61 'ic1D' (flat in int) 0:61 'ic1D' (flat in int)
0:62 add second child into first child (4-component vector of float) 0:62 add second child into first child (temp 4-component vector of float)
0:62 'v' (4-component vector of float) 0:62 'v' (temp 4-component vector of float)
0:62 Convert int to float (4-component vector of float) 0:62 Convert int to float (temp 4-component vector of float)
0:62 'iv' (4-component vector of int) 0:62 'iv' (temp 4-component vector of int)
0:64 Sequence 0:64 Sequence
0:64 move second child to first child (2-component vector of int) 0:64 move second child to first child (temp 2-component vector of int)
0:64 'iv2' (2-component vector of int) 0:64 'iv2' (temp 2-component vector of int)
0:64 Function Call: textureSize(sSC1;i1; (2-component vector of int) 0:64 Function Call: textureSize(sSC1;i1; (global 2-component vector of int)
0:64 'sCubeShadow' (uniform samplerCubeShadow) 0:64 'sCubeShadow' (uniform samplerCubeShadow)
0:64 Constant: 0:64 Constant:
0:64 2 (const int) 0:64 2 (const int)
0:67 move second child to first child (4-component vector of float) 0:67 move second child to first child (temp 4-component vector of float)
0:67 'FragData' (out 4-component vector of float) 0:67 'FragData' (out 4-component vector of float)
0:67 add (4-component vector of float) 0:67 add (temp 4-component vector of float)
0:67 'v' (4-component vector of float) 0:67 'v' (temp 4-component vector of float)
0:67 Construct vec4 (4-component vector of float) 0:67 Construct vec4 (temp 4-component vector of float)
0:67 Convert int to float (2-component vector of float) 0:67 Convert int to float (temp 2-component vector of float)
0:67 'iv2' (2-component vector of int) 0:67 'iv2' (temp 2-component vector of int)
0:67 Constant: 0:67 Constant:
0:67 0.000000 0:67 0.000000
0:67 Constant: 0:67 Constant:
@@ -233,87 +233,87 @@ Linked fragment stage:
Shader version: 430 Shader version: 430
0:? Sequence 0:? Sequence
0:34 Function Definition: main( (void) 0:34 Function Definition: main( (global void)
0:34 Function Parameters: 0:34 Function Parameters:
0:36 Sequence 0:36 Sequence
0:36 Sequence 0:36 Sequence
0:36 move second child to first child (4-component vector of float) 0:36 move second child to first child (temp 4-component vector of float)
0:36 'v' (4-component vector of float) 0:36 'v' (temp 4-component vector of float)
0:36 Function Call: texture(s21;vf2; (4-component vector of float) 0:36 Function Call: texture(s21;vf2; (global 4-component vector of float)
0:36 's2D' (uniform sampler2D) 0:36 's2D' (uniform sampler2D)
0:36 'c2D' (smooth in 2-component vector of float) 0:36 'c2D' (smooth in 2-component vector of float)
0:37 add second child into first child (4-component vector of float) 0:37 add second child into first child (temp 4-component vector of float)
0:37 'v' (4-component vector of float) 0:37 'v' (temp 4-component vector of float)
0:37 Function Call: textureProj(s31;vf4; (4-component vector of float) 0:37 Function Call: textureProj(s31;vf4; (global 4-component vector of float)
0:37 's3D' (uniform sampler3D) 0:37 's3D' (uniform sampler3D)
0:37 'c4D' (smooth in 4-component vector of float) 0:37 'c4D' (smooth in 4-component vector of float)
0:38 add second child into first child (4-component vector of float) 0:38 add second child into first child (temp 4-component vector of float)
0:38 'v' (4-component vector of float) 0:38 'v' (temp 4-component vector of float)
0:38 Function Call: textureLod(sA21;vf3;f1; (4-component vector of float) 0:38 Function Call: textureLod(sA21;vf3;f1; (global 4-component vector of float)
0:38 's2DArray' (uniform sampler2DArray) 0:38 's2DArray' (uniform sampler2DArray)
0:38 'c3D' (smooth in 3-component vector of float) 0:38 'c3D' (smooth in 3-component vector of float)
0:38 Constant: 0:38 Constant:
0:38 1.200000 0:38 1.200000
0:39 add second child into first child (float) 0:39 add second child into first child (temp float)
0:39 direct index (float) 0:39 direct index (temp float)
0:39 'v' (4-component vector of float) 0:39 'v' (temp 4-component vector of float)
0:39 Constant: 0:39 Constant:
0:39 1 (const int) 0:39 1 (const int)
0:39 Function Call: textureOffset(sS21;vf3;vi2;f1; (float) 0:39 Function Call: textureOffset(sS21;vf3;vi2;f1; (global float)
0:39 's2DShadow' (uniform sampler2DShadow) 0:39 's2DShadow' (uniform sampler2DShadow)
0:39 'c3D' (smooth in 3-component vector of float) 0:39 'c3D' (smooth in 3-component vector of float)
0:39 Constant: 0:39 Constant:
0:39 3 (const int) 0:39 3 (const int)
0:39 3 (const int) 0:39 3 (const int)
0:39 'c1D' (smooth in float) 0:39 'c1D' (smooth in float)
0:40 add second child into first child (4-component vector of float) 0:40 add second child into first child (temp 4-component vector of float)
0:40 'v' (4-component vector of float) 0:40 'v' (temp 4-component vector of float)
0:40 Function Call: texelFetch(s31;vi3;i1; (4-component vector of float) 0:40 Function Call: texelFetch(s31;vi3;i1; (global 4-component vector of float)
0:40 's3D' (uniform sampler3D) 0:40 's3D' (uniform sampler3D)
0:40 'ic3D' (flat in 3-component vector of int) 0:40 'ic3D' (flat in 3-component vector of int)
0:40 'ic1D' (flat in int) 0:40 'ic1D' (flat in int)
0:41 add second child into first child (4-component vector of float) 0:41 add second child into first child (temp 4-component vector of float)
0:41 'v' (4-component vector of float) 0:41 'v' (temp 4-component vector of float)
0:41 Function Call: texelFetchOffset(s21;vi2;i1;vi2; (4-component vector of float) 0:41 Function Call: texelFetchOffset(s21;vi2;i1;vi2; (global 4-component vector of float)
0:41 's2D' (uniform sampler2D) 0:41 's2D' (uniform sampler2D)
0:41 'ic2D' (flat in 2-component vector of int) 0:41 'ic2D' (flat in 2-component vector of int)
0:41 Constant: 0:41 Constant:
0:41 4 (const int) 0:41 4 (const int)
0:41 'ic2D' (flat in 2-component vector of int) 0:41 'ic2D' (flat in 2-component vector of int)
0:42 add second child into first child (float) 0:42 add second child into first child (temp float)
0:42 direct index (float) 0:42 direct index (temp float)
0:42 'v' (4-component vector of float) 0:42 'v' (temp 4-component vector of float)
0:42 Constant: 0:42 Constant:
0:42 1 (const int) 0:42 1 (const int)
0:42 Function Call: textureLodOffset(sS21;vf3;f1;vi2; (float) 0:42 Function Call: textureLodOffset(sS21;vf3;f1;vi2; (global float)
0:42 's2DShadow' (uniform sampler2DShadow) 0:42 's2DShadow' (uniform sampler2DShadow)
0:42 'c3D' (smooth in 3-component vector of float) 0:42 'c3D' (smooth in 3-component vector of float)
0:42 'c1D' (smooth in float) 0:42 'c1D' (smooth in float)
0:42 Constant: 0:42 Constant:
0:42 3 (const int) 0:42 3 (const int)
0:42 3 (const int) 0:42 3 (const int)
0:43 add second child into first child (4-component vector of float) 0:43 add second child into first child (temp 4-component vector of float)
0:43 'v' (4-component vector of float) 0:43 'v' (temp 4-component vector of float)
0:43 Function Call: textureProjLodOffset(s21;vf3;f1;vi2; (4-component vector of float) 0:43 Function Call: textureProjLodOffset(s21;vf3;f1;vi2; (global 4-component vector of float)
0:43 's2D' (uniform sampler2D) 0:43 's2D' (uniform sampler2D)
0:43 'c3D' (smooth in 3-component vector of float) 0:43 'c3D' (smooth in 3-component vector of float)
0:43 'c1D' (smooth in float) 0:43 'c1D' (smooth in float)
0:43 Constant: 0:43 Constant:
0:43 3 (const int) 0:43 3 (const int)
0:43 3 (const int) 0:43 3 (const int)
0:44 add second child into first child (4-component vector of float) 0:44 add second child into first child (temp 4-component vector of float)
0:44 'v' (4-component vector of float) 0:44 'v' (temp 4-component vector of float)
0:44 Function Call: textureGrad(sC1;vf3;vf3;vf3; (4-component vector of float) 0:44 Function Call: textureGrad(sC1;vf3;vf3;vf3; (global 4-component vector of float)
0:44 'sCube' (uniform samplerCube) 0:44 'sCube' (uniform samplerCube)
0:44 'c3D' (smooth in 3-component vector of float) 0:44 'c3D' (smooth in 3-component vector of float)
0:44 'c3D' (smooth in 3-component vector of float) 0:44 'c3D' (smooth in 3-component vector of float)
0:44 'c3D' (smooth in 3-component vector of float) 0:44 'c3D' (smooth in 3-component vector of float)
0:45 add second child into first child (float) 0:45 add second child into first child (temp float)
0:45 direct index (float) 0:45 direct index (temp float)
0:45 'v' (4-component vector of float) 0:45 'v' (temp 4-component vector of float)
0:45 Constant: 0:45 Constant:
0:45 0 (const int) 0:45 0 (const int)
0:45 Function Call: textureGradOffset(sAS21;vf4;vf2;vf2;vi2; (float) 0:45 Function Call: textureGradOffset(sAS21;vf4;vf2;vf2;vi2; (global float)
0:45 's2DArrayShadow' (uniform sampler2DArrayShadow) 0:45 's2DArrayShadow' (uniform sampler2DArrayShadow)
0:45 'c4D' (smooth in 4-component vector of float) 0:45 'c4D' (smooth in 4-component vector of float)
0:45 'c2D' (smooth in 2-component vector of float) 0:45 'c2D' (smooth in 2-component vector of float)
@@ -321,16 +321,16 @@ Shader version: 430
0:45 Constant: 0:45 Constant:
0:45 3 (const int) 0:45 3 (const int)
0:45 3 (const int) 0:45 3 (const int)
0:46 add second child into first child (4-component vector of float) 0:46 add second child into first child (temp 4-component vector of float)
0:46 'v' (4-component vector of float) 0:46 'v' (temp 4-component vector of float)
0:46 Function Call: textureProjGrad(s31;vf4;vf3;vf3; (4-component vector of float) 0:46 Function Call: textureProjGrad(s31;vf4;vf3;vf3; (global 4-component vector of float)
0:46 's3D' (uniform sampler3D) 0:46 's3D' (uniform sampler3D)
0:46 'c4D' (smooth in 4-component vector of float) 0:46 'c4D' (smooth in 4-component vector of float)
0:46 'c3D' (smooth in 3-component vector of float) 0:46 'c3D' (smooth in 3-component vector of float)
0:46 'c3D' (smooth in 3-component vector of float) 0:46 'c3D' (smooth in 3-component vector of float)
0:47 add second child into first child (4-component vector of float) 0:47 add second child into first child (temp 4-component vector of float)
0:47 'v' (4-component vector of float) 0:47 'v' (temp 4-component vector of float)
0:47 Function Call: textureProjGradOffset(s21;vf3;vf2;vf2;vi2; (4-component vector of float) 0:47 Function Call: textureProjGradOffset(s21;vf3;vf2;vf2;vi2; (global 4-component vector of float)
0:47 's2D' (uniform sampler2D) 0:47 's2D' (uniform sampler2D)
0:47 'c3D' (smooth in 3-component vector of float) 0:47 'c3D' (smooth in 3-component vector of float)
0:47 'c2D' (smooth in 2-component vector of float) 0:47 'c2D' (smooth in 2-component vector of float)
@@ -339,93 +339,93 @@ Shader version: 430
0:47 3 (const int) 0:47 3 (const int)
0:47 3 (const int) 0:47 3 (const int)
0:49 Sequence 0:49 Sequence
0:49 move second child to first child (4-component vector of int) 0:49 move second child to first child (temp 4-component vector of int)
0:49 'iv' (4-component vector of int) 0:49 'iv' (temp 4-component vector of int)
0:49 Function Call: texture(is21;vf2; (4-component vector of int) 0:49 Function Call: texture(is21;vf2; (global 4-component vector of int)
0:49 'is2D' (uniform isampler2D) 0:49 'is2D' (uniform isampler2D)
0:49 'c2D' (smooth in 2-component vector of float) 0:49 'c2D' (smooth in 2-component vector of float)
0:50 add second child into first child (4-component vector of float) 0:50 add second child into first child (temp 4-component vector of float)
0:50 'v' (4-component vector of float) 0:50 'v' (temp 4-component vector of float)
0:50 Convert int to float (4-component vector of float) 0:50 Convert int to float (temp 4-component vector of float)
0:50 'iv' (4-component vector of int) 0:50 'iv' (temp 4-component vector of int)
0:51 move second child to first child (4-component vector of int) 0:51 move second child to first child (temp 4-component vector of int)
0:51 'iv' (4-component vector of int) 0:51 'iv' (temp 4-component vector of int)
0:51 Function Call: textureProjOffset(is21;vf4;vi2; (4-component vector of int) 0:51 Function Call: textureProjOffset(is21;vf4;vi2; (global 4-component vector of int)
0:51 'is2D' (uniform isampler2D) 0:51 'is2D' (uniform isampler2D)
0:51 'c4D' (smooth in 4-component vector of float) 0:51 'c4D' (smooth in 4-component vector of float)
0:51 Constant: 0:51 Constant:
0:51 3 (const int) 0:51 3 (const int)
0:51 3 (const int) 0:51 3 (const int)
0:52 add second child into first child (4-component vector of float) 0:52 add second child into first child (temp 4-component vector of float)
0:52 'v' (4-component vector of float) 0:52 'v' (temp 4-component vector of float)
0:52 Convert int to float (4-component vector of float) 0:52 Convert int to float (temp 4-component vector of float)
0:52 'iv' (4-component vector of int) 0:52 'iv' (temp 4-component vector of int)
0:53 move second child to first child (4-component vector of int) 0:53 move second child to first child (temp 4-component vector of int)
0:53 'iv' (4-component vector of int) 0:53 'iv' (temp 4-component vector of int)
0:53 Function Call: textureProjLod(is21;vf3;f1; (4-component vector of int) 0:53 Function Call: textureProjLod(is21;vf3;f1; (global 4-component vector of int)
0:53 'is2D' (uniform isampler2D) 0:53 'is2D' (uniform isampler2D)
0:53 'c3D' (smooth in 3-component vector of float) 0:53 'c3D' (smooth in 3-component vector of float)
0:53 'c1D' (smooth in float) 0:53 'c1D' (smooth in float)
0:54 add second child into first child (4-component vector of float) 0:54 add second child into first child (temp 4-component vector of float)
0:54 'v' (4-component vector of float) 0:54 'v' (temp 4-component vector of float)
0:54 Convert int to float (4-component vector of float) 0:54 Convert int to float (temp 4-component vector of float)
0:54 'iv' (4-component vector of int) 0:54 'iv' (temp 4-component vector of int)
0:55 move second child to first child (4-component vector of int) 0:55 move second child to first child (temp 4-component vector of int)
0:55 'iv' (4-component vector of int) 0:55 'iv' (temp 4-component vector of int)
0:55 Function Call: textureProjGrad(is21;vf3;vf2;vf2; (4-component vector of int) 0:55 Function Call: textureProjGrad(is21;vf3;vf2;vf2; (global 4-component vector of int)
0:55 'is2D' (uniform isampler2D) 0:55 'is2D' (uniform isampler2D)
0:55 'c3D' (smooth in 3-component vector of float) 0:55 'c3D' (smooth in 3-component vector of float)
0:55 'c2D' (smooth in 2-component vector of float) 0:55 'c2D' (smooth in 2-component vector of float)
0:55 'c2D' (smooth in 2-component vector of float) 0:55 'c2D' (smooth in 2-component vector of float)
0:56 add second child into first child (4-component vector of float) 0:56 add second child into first child (temp 4-component vector of float)
0:56 'v' (4-component vector of float) 0:56 'v' (temp 4-component vector of float)
0:56 Convert int to float (4-component vector of float) 0:56 Convert int to float (temp 4-component vector of float)
0:56 'iv' (4-component vector of int) 0:56 'iv' (temp 4-component vector of int)
0:57 move second child to first child (4-component vector of int) 0:57 move second child to first child (temp 4-component vector of int)
0:57 'iv' (4-component vector of int) 0:57 'iv' (temp 4-component vector of int)
0:57 Function Call: texture(is31;vf3;f1; (4-component vector of int) 0:57 Function Call: texture(is31;vf3;f1; (global 4-component vector of int)
0:57 'is3D' (uniform isampler3D) 0:57 'is3D' (uniform isampler3D)
0:57 'c3D' (smooth in 3-component vector of float) 0:57 'c3D' (smooth in 3-component vector of float)
0:57 Constant: 0:57 Constant:
0:57 4.200000 0:57 4.200000
0:58 add second child into first child (4-component vector of float) 0:58 add second child into first child (temp 4-component vector of float)
0:58 'v' (4-component vector of float) 0:58 'v' (temp 4-component vector of float)
0:58 Convert int to float (4-component vector of float) 0:58 Convert int to float (temp 4-component vector of float)
0:58 'iv' (4-component vector of int) 0:58 'iv' (temp 4-component vector of int)
0:59 move second child to first child (4-component vector of int) 0:59 move second child to first child (temp 4-component vector of int)
0:59 'iv' (4-component vector of int) 0:59 'iv' (temp 4-component vector of int)
0:59 Function Call: textureLod(isC1;vf3;f1; (4-component vector of int) 0:59 Function Call: textureLod(isC1;vf3;f1; (global 4-component vector of int)
0:59 'isCube' (uniform isamplerCube) 0:59 'isCube' (uniform isamplerCube)
0:59 'c3D' (smooth in 3-component vector of float) 0:59 'c3D' (smooth in 3-component vector of float)
0:59 'c1D' (smooth in float) 0:59 'c1D' (smooth in float)
0:60 add second child into first child (4-component vector of float) 0:60 add second child into first child (temp 4-component vector of float)
0:60 'v' (4-component vector of float) 0:60 'v' (temp 4-component vector of float)
0:60 Convert int to float (4-component vector of float) 0:60 Convert int to float (temp 4-component vector of float)
0:60 'iv' (4-component vector of int) 0:60 'iv' (temp 4-component vector of int)
0:61 move second child to first child (4-component vector of int) 0:61 move second child to first child (temp 4-component vector of int)
0:61 'iv' (4-component vector of int) 0:61 'iv' (temp 4-component vector of int)
0:61 Function Call: texelFetch(isA21;vi3;i1; (4-component vector of int) 0:61 Function Call: texelFetch(isA21;vi3;i1; (global 4-component vector of int)
0:61 'is2DArray' (uniform isampler2DArray) 0:61 'is2DArray' (uniform isampler2DArray)
0:61 'ic3D' (flat in 3-component vector of int) 0:61 'ic3D' (flat in 3-component vector of int)
0:61 'ic1D' (flat in int) 0:61 'ic1D' (flat in int)
0:62 add second child into first child (4-component vector of float) 0:62 add second child into first child (temp 4-component vector of float)
0:62 'v' (4-component vector of float) 0:62 'v' (temp 4-component vector of float)
0:62 Convert int to float (4-component vector of float) 0:62 Convert int to float (temp 4-component vector of float)
0:62 'iv' (4-component vector of int) 0:62 'iv' (temp 4-component vector of int)
0:64 Sequence 0:64 Sequence
0:64 move second child to first child (2-component vector of int) 0:64 move second child to first child (temp 2-component vector of int)
0:64 'iv2' (2-component vector of int) 0:64 'iv2' (temp 2-component vector of int)
0:64 Function Call: textureSize(sSC1;i1; (2-component vector of int) 0:64 Function Call: textureSize(sSC1;i1; (global 2-component vector of int)
0:64 'sCubeShadow' (uniform samplerCubeShadow) 0:64 'sCubeShadow' (uniform samplerCubeShadow)
0:64 Constant: 0:64 Constant:
0:64 2 (const int) 0:64 2 (const int)
0:67 move second child to first child (4-component vector of float) 0:67 move second child to first child (temp 4-component vector of float)
0:67 'FragData' (out 4-component vector of float) 0:67 'FragData' (out 4-component vector of float)
0:67 add (4-component vector of float) 0:67 add (temp 4-component vector of float)
0:67 'v' (4-component vector of float) 0:67 'v' (temp 4-component vector of float)
0:67 Construct vec4 (4-component vector of float) 0:67 Construct vec4 (temp 4-component vector of float)
0:67 Convert int to float (2-component vector of float) 0:67 Convert int to float (temp 2-component vector of float)
0:67 'iv2' (2-component vector of int) 0:67 'iv2' (temp 2-component vector of int)
0:67 Constant: 0:67 Constant:
0:67 0.000000 0:67 0.000000
0:67 Constant: 0:67 Constant:

View File

@@ -2,7 +2,7 @@ noMain.vert
Shader version: 300 Shader version: 300
0:? Sequence 0:? Sequence
0:3 Function Definition: foo( (void) 0:3 Function Definition: foo( (global void)
0:3 Function Parameters: 0:3 Function Parameters:
0:? Linker Objects 0:? Linker Objects
0:? 'gl_VertexID' (gl_VertexId highp int) 0:? 'gl_VertexID' (gl_VertexId highp int)
@@ -15,9 +15,9 @@ ERROR: 1 compilation errors. No code generated.
Shader version: 300 Shader version: 300
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:3 Function Definition: main( (void) 0:3 Function Definition: main( (global void)
0:3 Function Parameters: 0:3 Function Parameters:
0:7 Function Definition: main( (void) 0:7 Function Definition: main( (global void)
0:7 Function Parameters: 0:7 Function Parameters:
0:? Linker Objects 0:? Linker Objects
@@ -31,16 +31,16 @@ Linked fragment stage:
Shader version: 300 Shader version: 300
0:? Sequence 0:? Sequence
0:3 Function Definition: foo( (void) 0:3 Function Definition: foo( (global void)
0:3 Function Parameters: 0:3 Function Parameters:
0:? Linker Objects 0:? Linker Objects
0:? 'gl_VertexID' (gl_VertexId highp int) 0:? 'gl_VertexID' (gl_VertexId highp int)
0:? 'gl_InstanceID' (gl_InstanceId highp int) 0:? 'gl_InstanceID' (gl_InstanceId highp int)
Shader version: 300 Shader version: 300
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:3 Function Definition: main( (void) 0:3 Function Definition: main( (global void)
0:3 Function Parameters: 0:3 Function Parameters:
0:7 Function Definition: main( (void) 0:7 Function Definition: main( (global void)
0:7 Function Parameters: 0:7 Function Parameters:
0:? Linker Objects 0:? Linker Objects

View File

@@ -2,34 +2,34 @@ nonSquare.vert
Shader version: 120 Shader version: 120
0:? Sequence 0:? Sequence
0:15 Function Definition: main( (void) 0:15 Function Definition: main( (global void)
0:15 Function Parameters: 0:15 Function Parameters:
0:? Sequence 0:? Sequence
0:20 move second child to first child (2-component vector of float) 0:20 move second child to first child (temp 2-component vector of float)
0:20 'a' (2-component vector of float) 0:20 'a' (temp 2-component vector of float)
0:20 vector-times-matrix (2-component vector of float) 0:20 vector-times-matrix (temp 2-component vector of float)
0:20 'v3' (in 3-component vector of float) 0:20 'v3' (in 3-component vector of float)
0:20 'm23' (2X3 matrix of float) 0:20 'm23' (temp 2X3 matrix of float)
0:21 move second child to first child (2-component vector of float) 0:21 move second child to first child (temp 2-component vector of float)
0:21 'b' (2-component vector of float) 0:21 'b' (temp 2-component vector of float)
0:21 matrix-times-vector (2-component vector of float) 0:21 matrix-times-vector (temp 2-component vector of float)
0:21 'm32' (uniform 3X2 matrix of float) 0:21 'm32' (uniform 3X2 matrix of float)
0:21 'v3' (in 3-component vector of float) 0:21 'v3' (in 3-component vector of float)
0:23 move second child to first child (4-component vector of float) 0:23 move second child to first child (temp 4-component vector of float)
0:23 'gl_Position' (gl_Position 4-component vector of float) 0:23 'gl_Position' (gl_Position 4-component vector of float)
0:24 add (4-component vector of float) 0:24 add (temp 4-component vector of float)
0:24 add (4-component vector of float) 0:24 add (temp 4-component vector of float)
0:24 add (4-component vector of float) 0:24 add (temp 4-component vector of float)
0:23 add (4-component vector of float) 0:23 add (temp 4-component vector of float)
0:23 Construct vec4 (4-component vector of float) 0:23 Construct vec4 (temp 4-component vector of float)
0:23 matrix-times-vector (3-component vector of float) 0:23 matrix-times-vector (temp 3-component vector of float)
0:23 matrix-multiply (3X3 matrix of float) 0:23 matrix-multiply (temp 3X3 matrix of float)
0:23 'm23' (2X3 matrix of float) 0:23 'm23' (temp 2X3 matrix of float)
0:23 'm32' (uniform 3X2 matrix of float) 0:23 'm32' (uniform 3X2 matrix of float)
0:23 'v3' (in 3-component vector of float) 0:23 'v3' (in 3-component vector of float)
0:23 Constant: 0:23 Constant:
0:23 0.000000 0:23 0.000000
0:24 matrix-times-vector (4-component vector of float) 0:24 matrix-times-vector (temp 4-component vector of float)
0:24 Constant: 0:24 Constant:
0:24 3.000000 0:24 3.000000
0:24 6.000000 0:24 6.000000
@@ -95,34 +95,34 @@ Linked vertex stage:
Shader version: 120 Shader version: 120
0:? Sequence 0:? Sequence
0:15 Function Definition: main( (void) 0:15 Function Definition: main( (global void)
0:15 Function Parameters: 0:15 Function Parameters:
0:? Sequence 0:? Sequence
0:20 move second child to first child (2-component vector of float) 0:20 move second child to first child (temp 2-component vector of float)
0:20 'a' (2-component vector of float) 0:20 'a' (temp 2-component vector of float)
0:20 vector-times-matrix (2-component vector of float) 0:20 vector-times-matrix (temp 2-component vector of float)
0:20 'v3' (in 3-component vector of float) 0:20 'v3' (in 3-component vector of float)
0:20 'm23' (2X3 matrix of float) 0:20 'm23' (temp 2X3 matrix of float)
0:21 move second child to first child (2-component vector of float) 0:21 move second child to first child (temp 2-component vector of float)
0:21 'b' (2-component vector of float) 0:21 'b' (temp 2-component vector of float)
0:21 matrix-times-vector (2-component vector of float) 0:21 matrix-times-vector (temp 2-component vector of float)
0:21 'm32' (uniform 3X2 matrix of float) 0:21 'm32' (uniform 3X2 matrix of float)
0:21 'v3' (in 3-component vector of float) 0:21 'v3' (in 3-component vector of float)
0:23 move second child to first child (4-component vector of float) 0:23 move second child to first child (temp 4-component vector of float)
0:23 'gl_Position' (gl_Position 4-component vector of float) 0:23 'gl_Position' (gl_Position 4-component vector of float)
0:24 add (4-component vector of float) 0:24 add (temp 4-component vector of float)
0:24 add (4-component vector of float) 0:24 add (temp 4-component vector of float)
0:24 add (4-component vector of float) 0:24 add (temp 4-component vector of float)
0:23 add (4-component vector of float) 0:23 add (temp 4-component vector of float)
0:23 Construct vec4 (4-component vector of float) 0:23 Construct vec4 (temp 4-component vector of float)
0:23 matrix-times-vector (3-component vector of float) 0:23 matrix-times-vector (temp 3-component vector of float)
0:23 matrix-multiply (3X3 matrix of float) 0:23 matrix-multiply (temp 3X3 matrix of float)
0:23 'm23' (2X3 matrix of float) 0:23 'm23' (temp 2X3 matrix of float)
0:23 'm32' (uniform 3X2 matrix of float) 0:23 'm32' (uniform 3X2 matrix of float)
0:23 'v3' (in 3-component vector of float) 0:23 'v3' (in 3-component vector of float)
0:23 Constant: 0:23 Constant:
0:23 0.000000 0:23 0.000000
0:24 matrix-times-vector (4-component vector of float) 0:24 matrix-times-vector (temp 4-component vector of float)
0:24 Constant: 0:24 Constant:
0:24 3.000000 0:24 3.000000
0:24 6.000000 0:24 6.000000

File diff suppressed because it is too large Load Diff

View File

@@ -2,33 +2,33 @@ pointCoord.frag
Shader version: 100 Shader version: 100
0:? Sequence 0:? Sequence
0:5 Function Definition: main( (void) 0:5 Function Definition: main( (global void)
0:5 Function Parameters: 0:5 Function Parameters:
0:? Sequence 0:? Sequence
0:9 Test condition and select (void) 0:9 Test condition and select (temp void)
0:9 Condition 0:9 Condition
0:9 Compare Less Than (bool) 0:9 Compare Less Than (temp bool)
0:9 length (mediump float) 0:9 length (global mediump float)
0:9 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float) 0:9 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float)
0:9 Constant: 0:9 Constant:
0:9 0.300000 0:9 0.300000
0:9 true case 0:9 true case
0:10 move second child to first child (highp 4-component vector of float) 0:10 move second child to first child (temp highp 4-component vector of float)
0:10 'color' (highp 4-component vector of float) 0:10 'color' (temp highp 4-component vector of float)
0:10 Function Call: texture2D(s21;vf2; (lowp 4-component vector of float) 0:10 Function Call: texture2D(s21;vf2; (global lowp 4-component vector of float)
0:10 'sampler' (uniform lowp sampler2D) 0:10 'sampler' (uniform lowp sampler2D)
0:10 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float) 0:10 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float)
0:9 false case 0:9 false case
0:12 move second child to first child (highp 4-component vector of float) 0:12 move second child to first child (temp highp 4-component vector of float)
0:12 'color' (highp 4-component vector of float) 0:12 'color' (temp highp 4-component vector of float)
0:12 Constant: 0:12 Constant:
0:12 0.000000 0:12 0.000000
0:12 0.000000 0:12 0.000000
0:12 0.000000 0:12 0.000000
0:12 0.000000 0:12 0.000000
0:14 move second child to first child (highp 4-component vector of float) 0:14 move second child to first child (temp highp 4-component vector of float)
0:14 'gl_FragColor' (fragColor mediump 4-component vector of float) 0:14 'gl_FragColor' (fragColor mediump 4-component vector of float)
0:14 'color' (highp 4-component vector of float) 0:14 'color' (temp highp 4-component vector of float)
0:? Linker Objects 0:? Linker Objects
0:? 'sampler' (uniform lowp sampler2D) 0:? 'sampler' (uniform lowp sampler2D)
@@ -38,33 +38,33 @@ Linked fragment stage:
Shader version: 100 Shader version: 100
0:? Sequence 0:? Sequence
0:5 Function Definition: main( (void) 0:5 Function Definition: main( (global void)
0:5 Function Parameters: 0:5 Function Parameters:
0:? Sequence 0:? Sequence
0:9 Test condition and select (void) 0:9 Test condition and select (temp void)
0:9 Condition 0:9 Condition
0:9 Compare Less Than (bool) 0:9 Compare Less Than (temp bool)
0:9 length (mediump float) 0:9 length (global mediump float)
0:9 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float) 0:9 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float)
0:9 Constant: 0:9 Constant:
0:9 0.300000 0:9 0.300000
0:9 true case 0:9 true case
0:10 move second child to first child (highp 4-component vector of float) 0:10 move second child to first child (temp highp 4-component vector of float)
0:10 'color' (highp 4-component vector of float) 0:10 'color' (temp highp 4-component vector of float)
0:10 Function Call: texture2D(s21;vf2; (lowp 4-component vector of float) 0:10 Function Call: texture2D(s21;vf2; (global lowp 4-component vector of float)
0:10 'sampler' (uniform lowp sampler2D) 0:10 'sampler' (uniform lowp sampler2D)
0:10 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float) 0:10 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float)
0:9 false case 0:9 false case
0:12 move second child to first child (highp 4-component vector of float) 0:12 move second child to first child (temp highp 4-component vector of float)
0:12 'color' (highp 4-component vector of float) 0:12 'color' (temp highp 4-component vector of float)
0:12 Constant: 0:12 Constant:
0:12 0.000000 0:12 0.000000
0:12 0.000000 0:12 0.000000
0:12 0.000000 0:12 0.000000
0:12 0.000000 0:12 0.000000
0:14 move second child to first child (highp 4-component vector of float) 0:14 move second child to first child (temp highp 4-component vector of float)
0:14 'gl_FragColor' (fragColor mediump 4-component vector of float) 0:14 'gl_FragColor' (fragColor mediump 4-component vector of float)
0:14 'color' (highp 4-component vector of float) 0:14 'color' (temp highp 4-component vector of float)
0:? Linker Objects 0:? Linker Objects
0:? 'sampler' (uniform lowp sampler2D) 0:? 'sampler' (uniform lowp sampler2D)

View File

@@ -11,118 +11,118 @@ ERROR: 7 compilation errors. No code generated.
Shader version: 100 Shader version: 100
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:5 Function Definition: foo(vf3; (lowp 2-component vector of float) 0:5 Function Definition: foo(vf3; (temp lowp 2-component vector of float)
0:5 Function Parameters: 0:5 Function Parameters:
0:5 'mv3' (in mediump 3-component vector of float) 0:5 'mv3' (in mediump 3-component vector of float)
0:? Sequence 0:? Sequence
0:8 Branch: Return with expression 0:8 Branch: Return with expression
0:8 vector swizzle (highp 2-component vector of float) 0:8 vector swizzle (temp highp 2-component vector of float)
0:8 'hv4' (highp 4-component vector of float) 0:8 'hv4' (temp highp 4-component vector of float)
0:8 Sequence 0:8 Sequence
0:8 Constant: 0:8 Constant:
0:8 0 (const int) 0:8 0 (const int)
0:8 Constant: 0:8 Constant:
0:8 1 (const int) 0:8 1 (const int)
0:25 Function Definition: main( (void) 0:25 Function Definition: main( (global void)
0:25 Function Parameters: 0:25 Function Parameters:
0:27 Sequence 0:27 Sequence
0:27 Sequence 0:27 Sequence
0:27 move second child to first child (highp int) 0:27 move second child to first child (temp highp int)
0:27 'sum' (lowp int) 0:27 'sum' (temp lowp int)
0:27 add (highp int) 0:27 add (temp highp int)
0:27 'global_medium' (mediump int) 0:27 'global_medium' (global mediump int)
0:27 'global_high' (highp int) 0:27 'global_high' (global highp int)
0:29 move second child to first child (mediump 4-component vector of float) 0:29 move second child to first child (temp mediump 4-component vector of float)
0:29 'gl_FragColor' (fragColor mediump 4-component vector of float) 0:29 'gl_FragColor' (fragColor mediump 4-component vector of float)
0:29 Construct vec4 (mediump 4-component vector of float) 0:29 Construct vec4 (temp mediump 4-component vector of float)
0:29 'color' (smooth in mediump 3-component vector of float) 0:29 'color' (smooth in mediump 3-component vector of float)
0:29 Constant: 0:29 Constant:
0:29 1.000000 0:29 1.000000
0:32 add second child into first child (highp int) 0:32 add second child into first child (temp highp int)
0:32 'sum' (lowp int) 0:32 'sum' (temp lowp int)
0:32 'level1_high' (highp int) 0:32 'level1_high' (temp highp int)
0:36 add second child into first child (lowp int) 0:36 add second child into first child (temp lowp int)
0:36 'sum' (lowp int) 0:36 'sum' (temp lowp int)
0:36 'level1_low' (lowp int) 0:36 'level1_low' (temp lowp int)
0:41 Sequence 0:41 Sequence
0:41 move second child to first child (mediump float) 0:41 move second child to first child (temp mediump float)
0:41 'd' (lowp float) 0:41 'd' (temp lowp float)
0:41 distance (mediump float) 0:41 distance (global mediump float)
0:41 'arg1' (lowp float) 0:41 'arg1' (temp lowp float)
0:41 'arg2' (mediump float) 0:41 'arg2' (temp mediump float)
0:? Sequence 0:? Sequence
0:45 add second child into first child (lowp int) 0:45 add second child into first child (temp lowp int)
0:45 'sum' (lowp int) 0:45 'sum' (temp lowp int)
0:45 'level2_low' (lowp int) 0:45 'level2_low' (temp lowp int)
0:49 add second child into first child (highp int) 0:49 add second child into first child (temp highp int)
0:49 'sum' (lowp int) 0:49 'sum' (temp lowp int)
0:49 'level2_high' (highp int) 0:49 'level2_high' (temp highp int)
0:58 Loop with condition not tested first 0:58 Loop with condition not tested first
0:58 Loop Condition 0:58 Loop Condition
0:58 Constant: 0:58 Constant:
0:58 true (const bool) 0:58 true (const bool)
0:58 Loop Body 0:58 Loop Body
0:51 Sequence 0:51 Sequence
0:51 Test condition and select (void) 0:51 Test condition and select (temp void)
0:51 Condition 0:51 Condition
0:51 Constant: 0:51 Constant:
0:51 true (const bool) 0:51 true (const bool)
0:51 true case 0:51 true case
0:? Sequence 0:? Sequence
0:54 add second child into first child (mediump int) 0:54 add second child into first child (temp mediump int)
0:54 'sum' (lowp int) 0:54 'sum' (temp lowp int)
0:54 'level4_medium' (mediump int) 0:54 'level4_medium' (temp mediump int)
0:57 add second child into first child (highp int) 0:57 add second child into first child (temp highp int)
0:57 'sum' (lowp int) 0:57 'sum' (temp lowp int)
0:57 'level3_high' (highp int) 0:57 'level3_high' (temp highp int)
0:60 add second child into first child (highp int) 0:60 add second child into first child (temp highp int)
0:60 'sum' (lowp int) 0:60 'sum' (temp lowp int)
0:60 'level2_high2' (highp int) 0:60 'level2_high2' (temp highp int)
0:63 add second child into first child (lowp int) 0:63 add second child into first child (temp lowp int)
0:63 'sum' (lowp int) 0:63 'sum' (temp lowp int)
0:63 'level1_low3' (lowp int) 0:63 'level1_low3' (temp lowp int)
0:65 add second child into first child (lowp int) 0:65 add second child into first child (temp lowp int)
0:65 'sum' (lowp int) 0:65 'sum' (temp lowp int)
0:65 add (lowp int) 0:65 add (temp lowp int)
0:65 Constant: 0:65 Constant:
0:65 4 (const int) 0:65 4 (const int)
0:65 direct index (lowp int) 0:65 direct index (temp lowp int)
0:65 add (lowp 2-component vector of int) 0:65 add (temp lowp 2-component vector of int)
0:65 component-wise multiply (lowp 2-component vector of int) 0:65 component-wise multiply (temp lowp 2-component vector of int)
0:65 Construct ivec2 (lowp 2-component vector of int) 0:65 Construct ivec2 (temp lowp 2-component vector of int)
0:65 'level1_low3' (lowp int) 0:65 'level1_low3' (temp lowp int)
0:65 Construct ivec2 (lowp 2-component vector of int) 0:65 Construct ivec2 (temp lowp 2-component vector of int)
0:65 'level1_high' (highp int) 0:65 'level1_high' (temp highp int)
0:65 Construct ivec2 (lowp 2-component vector of int) 0:65 Construct ivec2 (temp lowp 2-component vector of int)
0:65 Comma (highp int) 0:65 Comma (temp highp int)
0:65 'level1_low3' (lowp int) 0:65 'level1_low3' (temp lowp int)
0:65 'level1_high' (highp int) 0:65 'level1_high' (temp highp int)
0:65 Constant: 0:65 Constant:
0:65 0 (const int) 0:65 0 (const int)
0:67 Function Call: texture2D(s21;vf2; (lowp 4-component vector of float) 0:67 Function Call: texture2D(s21;vf2; (global lowp 4-component vector of float)
0:67 'samplerLow' (uniform lowp sampler2D) 0:67 'samplerLow' (uniform lowp sampler2D)
0:67 Constant: 0:67 Constant:
0:67 0.100000 0:67 0.100000
0:67 0.200000 0:67 0.200000
0:68 Function Call: texture2D(s21;vf2; (mediump 4-component vector of float) 0:68 Function Call: texture2D(s21;vf2; (global mediump 4-component vector of float)
0:68 'samplerMed' (uniform mediump sampler2D) 0:68 'samplerMed' (uniform mediump sampler2D)
0:68 Constant: 0:68 Constant:
0:68 0.100000 0:68 0.100000
0:68 0.200000 0:68 0.200000
0:69 Function Call: texture2D(s21;vf2; (highp 4-component vector of float) 0:69 Function Call: texture2D(s21;vf2; (global highp 4-component vector of float)
0:69 'samplerHigh' (uniform highp sampler2D) 0:69 'samplerHigh' (uniform highp sampler2D)
0:69 Constant: 0:69 Constant:
0:69 0.100000 0:69 0.100000
0:69 0.200000 0:69 0.200000
0:? Linker Objects 0:? Linker Objects
0:? 'color' (smooth in mediump 3-component vector of float) 0:? 'color' (smooth in mediump 3-component vector of float)
0:? 'global_medium' (mediump int) 0:? 'global_medium' (global mediump int)
0:? 'samplerLow' (uniform lowp sampler2D) 0:? 'samplerLow' (uniform lowp sampler2D)
0:? 'samplerMed' (uniform mediump sampler2D) 0:? 'samplerMed' (uniform mediump sampler2D)
0:? 'samplerHigh' (uniform highp sampler2D) 0:? 'samplerHigh' (uniform highp sampler2D)
0:? 'uint' (mediump 4-component vector of float) 0:? 'uint' (global mediump 4-component vector of float)
0:? 'global_high' (highp int) 0:? 'global_high' (global highp int)
0:? 'b2' (mediump 2-component vector of bool) 0:? 'b2' (temp mediump 2-component vector of bool)
Linked fragment stage: Linked fragment stage:
@@ -130,116 +130,116 @@ Linked fragment stage:
Shader version: 100 Shader version: 100
ERROR: node is still EOpNull! ERROR: node is still EOpNull!
0:5 Function Definition: foo(vf3; (lowp 2-component vector of float) 0:5 Function Definition: foo(vf3; (temp lowp 2-component vector of float)
0:5 Function Parameters: 0:5 Function Parameters:
0:5 'mv3' (in mediump 3-component vector of float) 0:5 'mv3' (in mediump 3-component vector of float)
0:? Sequence 0:? Sequence
0:8 Branch: Return with expression 0:8 Branch: Return with expression
0:8 vector swizzle (highp 2-component vector of float) 0:8 vector swizzle (temp highp 2-component vector of float)
0:8 'hv4' (highp 4-component vector of float) 0:8 'hv4' (temp highp 4-component vector of float)
0:8 Sequence 0:8 Sequence
0:8 Constant: 0:8 Constant:
0:8 0 (const int) 0:8 0 (const int)
0:8 Constant: 0:8 Constant:
0:8 1 (const int) 0:8 1 (const int)
0:25 Function Definition: main( (void) 0:25 Function Definition: main( (global void)
0:25 Function Parameters: 0:25 Function Parameters:
0:27 Sequence 0:27 Sequence
0:27 Sequence 0:27 Sequence
0:27 move second child to first child (highp int) 0:27 move second child to first child (temp highp int)
0:27 'sum' (lowp int) 0:27 'sum' (temp lowp int)
0:27 add (highp int) 0:27 add (temp highp int)
0:27 'global_medium' (mediump int) 0:27 'global_medium' (global mediump int)
0:27 'global_high' (highp int) 0:27 'global_high' (global highp int)
0:29 move second child to first child (mediump 4-component vector of float) 0:29 move second child to first child (temp mediump 4-component vector of float)
0:29 'gl_FragColor' (fragColor mediump 4-component vector of float) 0:29 'gl_FragColor' (fragColor mediump 4-component vector of float)
0:29 Construct vec4 (mediump 4-component vector of float) 0:29 Construct vec4 (temp mediump 4-component vector of float)
0:29 'color' (smooth in mediump 3-component vector of float) 0:29 'color' (smooth in mediump 3-component vector of float)
0:29 Constant: 0:29 Constant:
0:29 1.000000 0:29 1.000000
0:32 add second child into first child (highp int) 0:32 add second child into first child (temp highp int)
0:32 'sum' (lowp int) 0:32 'sum' (temp lowp int)
0:32 'level1_high' (highp int) 0:32 'level1_high' (temp highp int)
0:36 add second child into first child (lowp int) 0:36 add second child into first child (temp lowp int)
0:36 'sum' (lowp int) 0:36 'sum' (temp lowp int)
0:36 'level1_low' (lowp int) 0:36 'level1_low' (temp lowp int)
0:41 Sequence 0:41 Sequence
0:41 move second child to first child (mediump float) 0:41 move second child to first child (temp mediump float)
0:41 'd' (lowp float) 0:41 'd' (temp lowp float)
0:41 distance (mediump float) 0:41 distance (global mediump float)
0:41 'arg1' (lowp float) 0:41 'arg1' (temp lowp float)
0:41 'arg2' (mediump float) 0:41 'arg2' (temp mediump float)
0:? Sequence 0:? Sequence
0:45 add second child into first child (lowp int) 0:45 add second child into first child (temp lowp int)
0:45 'sum' (lowp int) 0:45 'sum' (temp lowp int)
0:45 'level2_low' (lowp int) 0:45 'level2_low' (temp lowp int)
0:49 add second child into first child (highp int) 0:49 add second child into first child (temp highp int)
0:49 'sum' (lowp int) 0:49 'sum' (temp lowp int)
0:49 'level2_high' (highp int) 0:49 'level2_high' (temp highp int)
0:58 Loop with condition not tested first 0:58 Loop with condition not tested first
0:58 Loop Condition 0:58 Loop Condition
0:58 Constant: 0:58 Constant:
0:58 true (const bool) 0:58 true (const bool)
0:58 Loop Body 0:58 Loop Body
0:51 Sequence 0:51 Sequence
0:51 Test condition and select (void) 0:51 Test condition and select (temp void)
0:51 Condition 0:51 Condition
0:51 Constant: 0:51 Constant:
0:51 true (const bool) 0:51 true (const bool)
0:51 true case 0:51 true case
0:? Sequence 0:? Sequence
0:54 add second child into first child (mediump int) 0:54 add second child into first child (temp mediump int)
0:54 'sum' (lowp int) 0:54 'sum' (temp lowp int)
0:54 'level4_medium' (mediump int) 0:54 'level4_medium' (temp mediump int)
0:57 add second child into first child (highp int) 0:57 add second child into first child (temp highp int)
0:57 'sum' (lowp int) 0:57 'sum' (temp lowp int)
0:57 'level3_high' (highp int) 0:57 'level3_high' (temp highp int)
0:60 add second child into first child (highp int) 0:60 add second child into first child (temp highp int)
0:60 'sum' (lowp int) 0:60 'sum' (temp lowp int)
0:60 'level2_high2' (highp int) 0:60 'level2_high2' (temp highp int)
0:63 add second child into first child (lowp int) 0:63 add second child into first child (temp lowp int)
0:63 'sum' (lowp int) 0:63 'sum' (temp lowp int)
0:63 'level1_low3' (lowp int) 0:63 'level1_low3' (temp lowp int)
0:65 add second child into first child (lowp int) 0:65 add second child into first child (temp lowp int)
0:65 'sum' (lowp int) 0:65 'sum' (temp lowp int)
0:65 add (lowp int) 0:65 add (temp lowp int)
0:65 Constant: 0:65 Constant:
0:65 4 (const int) 0:65 4 (const int)
0:65 direct index (lowp int) 0:65 direct index (temp lowp int)
0:65 add (lowp 2-component vector of int) 0:65 add (temp lowp 2-component vector of int)
0:65 component-wise multiply (lowp 2-component vector of int) 0:65 component-wise multiply (temp lowp 2-component vector of int)
0:65 Construct ivec2 (lowp 2-component vector of int) 0:65 Construct ivec2 (temp lowp 2-component vector of int)
0:65 'level1_low3' (lowp int) 0:65 'level1_low3' (temp lowp int)
0:65 Construct ivec2 (lowp 2-component vector of int) 0:65 Construct ivec2 (temp lowp 2-component vector of int)
0:65 'level1_high' (highp int) 0:65 'level1_high' (temp highp int)
0:65 Construct ivec2 (lowp 2-component vector of int) 0:65 Construct ivec2 (temp lowp 2-component vector of int)
0:65 Comma (highp int) 0:65 Comma (temp highp int)
0:65 'level1_low3' (lowp int) 0:65 'level1_low3' (temp lowp int)
0:65 'level1_high' (highp int) 0:65 'level1_high' (temp highp int)
0:65 Constant: 0:65 Constant:
0:65 0 (const int) 0:65 0 (const int)
0:67 Function Call: texture2D(s21;vf2; (lowp 4-component vector of float) 0:67 Function Call: texture2D(s21;vf2; (global lowp 4-component vector of float)
0:67 'samplerLow' (uniform lowp sampler2D) 0:67 'samplerLow' (uniform lowp sampler2D)
0:67 Constant: 0:67 Constant:
0:67 0.100000 0:67 0.100000
0:67 0.200000 0:67 0.200000
0:68 Function Call: texture2D(s21;vf2; (mediump 4-component vector of float) 0:68 Function Call: texture2D(s21;vf2; (global mediump 4-component vector of float)
0:68 'samplerMed' (uniform mediump sampler2D) 0:68 'samplerMed' (uniform mediump sampler2D)
0:68 Constant: 0:68 Constant:
0:68 0.100000 0:68 0.100000
0:68 0.200000 0:68 0.200000
0:69 Function Call: texture2D(s21;vf2; (highp 4-component vector of float) 0:69 Function Call: texture2D(s21;vf2; (global highp 4-component vector of float)
0:69 'samplerHigh' (uniform highp sampler2D) 0:69 'samplerHigh' (uniform highp sampler2D)
0:69 Constant: 0:69 Constant:
0:69 0.100000 0:69 0.100000
0:69 0.200000 0:69 0.200000
0:? Linker Objects 0:? Linker Objects
0:? 'color' (smooth in mediump 3-component vector of float) 0:? 'color' (smooth in mediump 3-component vector of float)
0:? 'global_medium' (mediump int) 0:? 'global_medium' (global mediump int)
0:? 'samplerLow' (uniform lowp sampler2D) 0:? 'samplerLow' (uniform lowp sampler2D)
0:? 'samplerMed' (uniform mediump sampler2D) 0:? 'samplerMed' (uniform mediump sampler2D)
0:? 'samplerHigh' (uniform highp sampler2D) 0:? 'samplerHigh' (uniform highp sampler2D)
0:? 'uint' (mediump 4-component vector of float) 0:? 'uint' (global mediump 4-component vector of float)
0:? 'global_high' (highp int) 0:? 'global_high' (global highp int)
0:? 'b2' (mediump 2-component vector of bool) 0:? 'b2' (temp mediump 2-component vector of bool)

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