Issue #28: Correctly handle a single input argument conversion when the input argument is an aggregate.
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@@ -61,3 +61,10 @@ void main()
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gl_FragColor = vec4(color);
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}
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vec3 m(vec2);
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void aggCall()
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{
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float F;
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m(ivec2(F)); // test input conversion of single argument that's an aggregate; other function tests in 120.vert
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}
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