Add GL_EXT_shader_image_int64 support (#2409)

This commit is contained in:
Tobski
2020-11-04 16:24:23 +00:00
committed by GitHub
parent 478b232952
commit 8c1a3a06b8
19 changed files with 5349 additions and 3697 deletions

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@@ -36,5 +36,6 @@ static const char* const E_SPV_EXT_fragment_fully_covered = "SPV_EXT_fragment_fu
static const char* const E_SPV_EXT_fragment_invocation_density = "SPV_EXT_fragment_invocation_density";
static const char* const E_SPV_EXT_demote_to_helper_invocation = "SPV_EXT_demote_to_helper_invocation";
static const char* const E_SPV_EXT_shader_atomic_float_add = "SPV_EXT_shader_atomic_float_add";
static const char* const E_SPV_EXT_shader_image_int64 = "SPV_EXT_shader_image_int64";
#endif // #ifndef GLSLextEXT_H

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@@ -1088,6 +1088,10 @@ spv::ImageFormat TGlslangToSpvTraverser::TranslateImageFormat(const glslang::TTy
builder.addCapability(spv::CapabilityStorageImageExtendedFormats);
break;
case glslang::ElfR64ui:
case glslang::ElfR64i:
builder.addExtension(spv::E_SPV_EXT_shader_image_int64);
builder.addCapability(spv::CapabilityInt64ImageEXT);
default:
break;
}
@@ -1134,6 +1138,8 @@ spv::ImageFormat TGlslangToSpvTraverser::TranslateImageFormat(const glslang::TTy
case glslang::ElfRg8ui: return spv::ImageFormatRg8ui;
case glslang::ElfR16ui: return spv::ImageFormatR16ui;
case glslang::ElfR8ui: return spv::ImageFormatR8ui;
case glslang::ElfR64ui: return spv::ImageFormatR64ui;
case glslang::ElfR64i: return spv::ImageFormatR64i;
default: return spv::ImageFormatMax;
}
}
@@ -3594,6 +3600,12 @@ spv::Id TGlslangToSpvTraverser::getSampledType(const glslang::TSampler& sampler)
builder.addExtension(spv::E_SPV_AMD_gpu_shader_half_float_fetch);
builder.addCapability(spv::CapabilityFloat16ImageAMD);
return builder.makeFloatType(16);
case glslang::EbtInt64: return builder.makeIntType(64);
builder.addExtension(spv::E_SPV_EXT_shader_image_int64);
builder.addCapability(spv::CapabilityFloat16ImageAMD);
case glslang::EbtUint64: return builder.makeUintType(64);
builder.addExtension(spv::E_SPV_EXT_shader_image_int64);
builder.addCapability(spv::CapabilityFloat16ImageAMD);
#endif
default:
assert(0);

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@@ -523,6 +523,8 @@ const char* ImageFormatString(int format)
case 37: return "Rg8ui";
case 38: return "R16ui";
case 39: return "R8ui";
case 40: return "R64ui";
case 41: return "R64i";
default:
return "Bad";
@@ -958,6 +960,7 @@ const char* CapabilityString(int info)
case CapabilityDemoteToHelperInvocationEXT: return "DemoteToHelperInvocationEXT";
case CapabilityShaderClockKHR: return "ShaderClockKHR";
case CapabilityInt64ImageEXT: return "Int64ImageEXT";
case CapabilityIntegerFunctions2INTEL: return "CapabilityIntegerFunctions2INTEL";