Add GL_EXT_shader_image_int64 support (#2409)
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@@ -36,5 +36,6 @@ static const char* const E_SPV_EXT_fragment_fully_covered = "SPV_EXT_fragment_fu
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static const char* const E_SPV_EXT_fragment_invocation_density = "SPV_EXT_fragment_invocation_density";
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static const char* const E_SPV_EXT_demote_to_helper_invocation = "SPV_EXT_demote_to_helper_invocation";
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static const char* const E_SPV_EXT_shader_atomic_float_add = "SPV_EXT_shader_atomic_float_add";
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static const char* const E_SPV_EXT_shader_image_int64 = "SPV_EXT_shader_image_int64";
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#endif // #ifndef GLSLextEXT_H
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