Add GL_EXT_shader_image_int64 support (#2409)
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@@ -523,6 +523,8 @@ const char* ImageFormatString(int format)
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case 37: return "Rg8ui";
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case 38: return "R16ui";
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case 39: return "R8ui";
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case 40: return "R64ui";
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case 41: return "R64i";
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default:
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return "Bad";
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@@ -958,6 +960,7 @@ const char* CapabilityString(int info)
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case CapabilityDemoteToHelperInvocationEXT: return "DemoteToHelperInvocationEXT";
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case CapabilityShaderClockKHR: return "ShaderClockKHR";
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case CapabilityInt64ImageEXT: return "Int64ImageEXT";
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case CapabilityIntegerFunctions2INTEL: return "CapabilityIntegerFunctions2INTEL";
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