SPIR-V: Aggressively prune unreachable merge, continue target
More aggressively prune unreachable code as follows.
When no control flow edges reach a merge block or continue target:
- delete their contents so that:
- a merge block becomes OpLabel, then OpUnreachable
- a continue target becomes OpLabel, then an OpBranch back to the
loop header
- any basic block which is dominated by such a merge block or continue
target is removed as well.
- decorations targeting the removed instructions are removed.
Enables the SPIR-V builder post-processing step the GLSLANG_WEB case.
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@@ -988,7 +988,7 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
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// Set base bindings
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shader->setShiftBinding(res, baseBinding[res][compUnit.stage]);
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// Set bindings for particular resource sets
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// TODO: use a range based for loop here, when available in all environments.
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for (auto i = baseBindingForSet[res][compUnit.stage].begin();
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