SPIR-V: Aggressively prune unreachable merge, continue target

More aggressively prune unreachable code as follows.
When no control flow edges reach a merge block or continue target:
- delete their contents so that:
  - a merge block becomes OpLabel, then OpUnreachable
  - a continue target becomes OpLabel, then an OpBranch back to the
    loop header
- any basic block which is dominated by such a merge block or continue
  target is removed as well.
- decorations targeting the removed instructions are removed.

Enables the SPIR-V builder post-processing step the GLSLANG_WEB case.
This commit is contained in:
David Neto
2019-10-21 14:50:31 -04:00
parent b131630e7c
commit 8c3d5b4b6c
44 changed files with 2398 additions and 1423 deletions

View File

@@ -988,7 +988,7 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
// Set base bindings
shader->setShiftBinding(res, baseBinding[res][compUnit.stage]);
// Set bindings for particular resource sets
// TODO: use a range based for loop here, when available in all environments.
for (auto i = baseBindingForSet[res][compUnit.stage].begin();