Merge pull request #2302 from KhronosGroup/fix-texture-precision

SPV: RelaxedPrecision: use the result precision for texture sampling.
This commit is contained in:
John Kessenich
2020-06-30 12:41:15 -06:00
committed by GitHub
5 changed files with 147 additions and 2 deletions

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@@ -4736,7 +4736,7 @@ spv::Id TGlslangToSpvTraverser::createImageTextureFunctionCall(glslang::TIntermO
translateArguments(*node->getAsAggregate(), arguments, lvalueCoherentFlags);
else
translateArguments(*node->getAsUnaryNode(), arguments);
spv::Decoration precision = TranslatePrecisionDecoration(node->getOperationPrecision());
spv::Decoration precision = TranslatePrecisionDecoration(node->getType());
spv::Builder::TextureParameters params = { };
params.sampler = arguments[0];