Full stack: distinguish between a scalar and a vector of size 1.

There have been GLSL extensions considering this, and HLSL does it.
This is a fully backward compatible change that allows this distinction.
This commit is contained in:
John Kessenich
2016-05-20 12:06:03 -06:00
parent 823fc65644
commit 8d72f1a2c4
9 changed files with 152 additions and 29 deletions

7
Test/hlsl.float1.frag Normal file
View File

@@ -0,0 +1,7 @@
float1 f1 = float1(1.0);
float scalar = 2.0;
float1 ShaderFunction(float1 inFloat1, float inScalar) : COLOR0
{
return f1 * scalar + inFloat1 * inScalar;
}