Full stack: distinguish between a scalar and a vector of size 1.

There have been GLSL extensions considering this, and HLSL does it.
This is a fully backward compatible change that allows this distinction.
This commit is contained in:
John Kessenich
2016-05-20 12:06:03 -06:00
parent 823fc65644
commit 8d72f1a2c4
9 changed files with 152 additions and 29 deletions

View File

@@ -107,7 +107,6 @@ public:
void arrayDimMerge(TType& type, const TArraySizes* sizes);
bool voidErrorCheck(const TSourceLoc&, const TString&, TBasicType);
void boolCheck(const TSourceLoc&, const TIntermTyped*);
void boolCheck(const TSourceLoc&, const TPublicType&);
void globalQualifierFix(const TSourceLoc&, TQualifier&);
bool structQualifierErrorCheck(const TSourceLoc&, const TPublicType& pType);
void mergeQualifiers(const TSourceLoc&, TQualifier& dst, const TQualifier& src, bool force);