Full stack: distinguish between a scalar and a vector of size 1.
There have been GLSL extensions considering this, and HLSL does it. This is a fully backward compatible change that allows this distinction.
This commit is contained in:
@@ -107,7 +107,6 @@ public:
|
||||
void arrayDimMerge(TType& type, const TArraySizes* sizes);
|
||||
bool voidErrorCheck(const TSourceLoc&, const TString&, TBasicType);
|
||||
void boolCheck(const TSourceLoc&, const TIntermTyped*);
|
||||
void boolCheck(const TSourceLoc&, const TPublicType&);
|
||||
void globalQualifierFix(const TSourceLoc&, TQualifier&);
|
||||
bool structQualifierErrorCheck(const TSourceLoc&, const TPublicType& pType);
|
||||
void mergeQualifiers(const TSourceLoc&, TQualifier& dst, const TQualifier& src, bool force);
|
||||
|
||||
Reference in New Issue
Block a user