GLSL: Error when using location on an arrayed block.
This implements a recent change to the GLSL specification to enforce this ill-defined situation.
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@@ -54,3 +54,12 @@ float cull(int i)
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{
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return (i >= 6) ? gl_CullDistance[5] : gl_CullDistance[i];
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}
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layout(location = 6) in bName1 {
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float f;
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layout(location = 7) float g;
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} bInst1;
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layout(location = 8) in bName2 {
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float f;
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layout(location = 9) float g; // ERROR, location on array
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} bInst2[3];
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@@ -12,3 +12,12 @@ void main()
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{
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gl_out[gl_InvocationID].gl_CullDistance[2] = gl_in[1].gl_CullDistance[2];
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}
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layout(location = 4) out bName1 {
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float f;
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layout(location = 5) float g;
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} bInst1[2];
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layout(location = 6) out bName2 {
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float f;
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layout(location = 7) float g; // ERROR, location on array
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} bInst2[2][3];
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@@ -1,8 +1,11 @@
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450.frag
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Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
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ERROR: 0:62: 'location' : cannot use in a block array where new locations are needed for each block element
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ERROR: 1 compilation errors. No code generated.
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Shader version: 450
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0:? Sequence
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ERROR: node is still EOpNull!
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0:8 Function Definition: main( ( global void)
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0:8 Function Parameters:
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0:10 Sequence
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@@ -160,13 +163,15 @@ Shader version: 450
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0:? 'us2dmsa' ( uniform usampler2DMSArray)
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0:? 'ii2dms' (layout( rgba32i) uniform iimage2DMS)
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0:? 'i2dmsa' (layout( rgba32f) uniform image2DMSArray)
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0:? 'bInst1' ( in block{layout( location=6 component=0) in float f, layout( location=7) in float g})
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0:? 'bInst2' ( in 3-element array of block{layout( location=8 component=0) in float f, layout( location=9) in float g})
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Linked fragment stage:
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Shader version: 450
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0:? Sequence
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ERROR: node is still EOpNull!
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0:8 Function Definition: main( ( global void)
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0:8 Function Parameters:
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0:10 Sequence
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@@ -273,4 +278,6 @@ Shader version: 450
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0:? 'us2dmsa' ( uniform usampler2DMSArray)
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0:? 'ii2dms' (layout( rgba32i) uniform iimage2DMS)
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0:? 'i2dmsa' (layout( rgba32f) uniform image2DMSArray)
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0:? 'bInst1' ( in block{layout( location=6 component=0) in float f, layout( location=7) in float g})
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0:? 'bInst2' ( in 3-element array of block{layout( location=8 component=0) in float f, layout( location=9) in float g})
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@@ -1,9 +1,12 @@
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450.tesc
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Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
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ERROR: 0:20: 'location' : cannot use in a block array where new locations are needed for each block element
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ERROR: 1 compilation errors. No code generated.
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Shader version: 450
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vertices = -1
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0:? Sequence
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ERROR: node is still EOpNull!
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0:11 Function Definition: main( ( global void)
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0:11 Function Parameters:
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0:13 Sequence
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@@ -30,6 +33,8 @@ vertices = -1
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0:? Linker Objects
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0:? 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
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0:? 'gl_out' ( out 4-element array of block{ out 3-element array of float CullDistance gl_CullDistance})
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0:? 'bInst1' ( out 2-element array of block{layout( location=4 component=0) out float f, layout( location=5) out float g})
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0:? 'bInst2' ( out 2-element array of 3-element array of block{layout( location=6 component=0) out float f, layout( location=7) out float g})
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Linked tessellation control stage:
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@@ -38,7 +43,7 @@ ERROR: Linking tessellation control stage: At least one shader must specify an o
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Shader version: 450
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vertices = -1
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0:? Sequence
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ERROR: node is still EOpNull!
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0:11 Function Definition: main( ( global void)
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0:11 Function Parameters:
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0:13 Sequence
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@@ -65,4 +70,6 @@ vertices = -1
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0:? Linker Objects
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0:? 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
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0:? 'gl_out' ( out 4-element array of block{ out 3-element array of float CullDistance gl_CullDistance})
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0:? 'bInst1' ( out 2-element array of block{layout( location=4 component=0) out float f, layout( location=5) out float g})
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0:? 'bInst2' ( out 2-element array of 3-element array of block{layout( location=6 component=0) out float f, layout( location=7) out float g})
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