GLSL: Error when using location on an arrayed block.

This implements a recent change to the GLSL specification to enforce
this ill-defined situation.
This commit is contained in:
John Kessenich
2017-06-04 13:05:50 -06:00
parent 99f289d438
commit 8de7e7bf14
6 changed files with 55 additions and 4 deletions

View File

@@ -54,3 +54,12 @@ float cull(int i)
{
return (i >= 6) ? gl_CullDistance[5] : gl_CullDistance[i];
}
layout(location = 6) in bName1 {
float f;
layout(location = 7) float g;
} bInst1;
layout(location = 8) in bName2 {
float f;
layout(location = 9) float g; // ERROR, location on array
} bInst2[3];