GLSL: Error when using location on an arrayed block.

This implements a recent change to the GLSL specification to enforce
this ill-defined situation.
This commit is contained in:
John Kessenich
2017-06-04 13:05:50 -06:00
parent 99f289d438
commit 8de7e7bf14
6 changed files with 55 additions and 4 deletions

View File

@@ -12,3 +12,12 @@ void main()
{
gl_out[gl_InvocationID].gl_CullDistance[2] = gl_in[1].gl_CullDistance[2];
}
layout(location = 4) out bName1 {
float f;
layout(location = 5) float g;
} bInst1[2];
layout(location = 6) out bName2 {
float f;
layout(location = 7) float g; // ERROR, location on array
} bInst2[2][3];