WIP: HLSL: structuredbuffer counter functionality
This is WIP, heavy on the IP part. There's not yet enough to use in real workloads. Currently present: * Creation of separate counter buffers for structured buffer types needing them. * IncrementCounter / DecrementCounter methods * Postprocess to remove unused counter buffers from linkage * Associated counter buffers are given @count suffix (invalid as a user identifier) Not yet present: * reflection queries to obtain bindings for counter buffers * Append/Consume buffers * Ability to use SB references passed as fn parameters
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@@ -146,6 +146,7 @@ public:
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TIntermTyped* constructAggregate(TIntermNode*, const TType&, int, const TSourceLoc&);
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TIntermTyped* constructBuiltIn(const TType&, TOperator, TIntermTyped*, const TSourceLoc&, bool subset);
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void declareBlock(const TSourceLoc&, TType&, const TString* instanceName = 0, TArraySizes* arraySizes = 0);
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void declareStructBufferCounter(const TSourceLoc& loc, const TType& bufferType, const TString& name);
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void fixBlockLocations(const TSourceLoc&, TQualifier&, TTypeList&, bool memberWithLocation, bool memberWithoutLocation);
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void fixBlockXfbOffsets(TQualifier&, TTypeList&);
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void fixBlockUniformOffsets(const TQualifier&, TTypeList&);
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@@ -274,11 +275,19 @@ protected:
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TType* getStructBufferContentType(const TType& type) const;
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bool isStructBufferType(const TType& type) const { return getStructBufferContentType(type) != nullptr; }
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TIntermTyped* indexStructBufferContent(const TSourceLoc& loc, TIntermTyped* buffer) const;
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TIntermTyped* getStructBufferCounter(const TSourceLoc& loc, TIntermTyped* buffer);
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// Return true if this type is a reference. This is not currently a type method in case that's
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// a language specific answer.
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bool isReference(const TType& type) const { return isStructBufferType(type); }
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// Return true if this a buffer type that has an associated counter buffer.
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bool hasStructBuffCounter(const TString& name) const;
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// Finalization step: remove unused buffer blocks from linkage (we don't know until the
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// shader is entirely compiled)
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void removeUnusedStructBufferCounters();
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// Pass through to base class after remembering builtin mappings.
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using TParseContextBase::trackLinkage;
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void trackLinkage(TSymbol& variable) override;
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@@ -366,6 +375,9 @@ protected:
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// Structuredbuffer shared types. Typically there are only a few.
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TVector<TType*> structBufferTypes;
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TMap<TString, TBuiltInVariable> structBufferBuiltIn;
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TMap<TString, bool> structBufferCounter;
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// The builtin interstage IO map considers e.g, EvqPosition on input and output separately, so that we
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// can build the linkage correctly if position appears on both sides. Otherwise, multiple positions
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