Clean up/resolve a bunch of TODO, which included implementing pixel_center_integer and origin_upper_left and adjusting what versions see legacy texturing names.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23874 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -17,9 +17,10 @@ ERROR: 0:102: 'arrays of arrays' : not supported with this profile: es
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ERROR: 0:102: 'arrays of arrays' : not supported with this profile: es
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ERROR: 0:103: 'arrays of arrays' : not supported with this profile: es
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ERROR: 0:100: 'arrays of arrays' : not supported with this profile: es
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ERROR: 0:106: 'imageBuffer' : Reserved word.
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ERROR: 0:106: '' : syntax error
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ERROR: 21 compilation errors. No code generated.
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ERROR: 0:111: 'variable indexing fragment shader ouput array' : not supported with this profile: es
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ERROR: 0:114: 'imageBuffer' : Reserved word.
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ERROR: 0:114: '' : syntax error
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ERROR: 22 compilation errors. No code generated.
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ERROR: node is still EOpNull!
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0:53 Function Definition: main( (void)
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@@ -208,6 +209,20 @@ ERROR: node is still EOpNull!
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0:96 'c4D' (smooth lowp 4-component vector of float)
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0:97 arc hyp. tangent (lowp 3-component vector of float)
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0:97 'c3D' (smooth in lowp 3-component vector of float)
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0:108 Function Definition: foo( (void)
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0:108 Function Parameters:
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0:110 Sequence
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0:110 move second child to first child (lowp 4-component vector of float)
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0:110 direct index (lowp 4-component vector of float)
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0:110 'colors' (out 4-element array of lowp 4-component vector of float)
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0:110 Constant:
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0:110 2 (const int)
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0:110 'c4D' (smooth lowp 4-component vector of float)
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0:111 move second child to first child (lowp 4-component vector of float)
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0:111 indirect index (lowp 4-component vector of float)
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0:111 'colors' (out 4-element array of lowp 4-component vector of float)
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0:111 'ic1D' (flat in mediump int)
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0:111 'c4D' (smooth lowp 4-component vector of float)
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0:? Linker Objects
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0:? 's2D' (uniform lowp sampler2D)
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0:? 's3D' (uniform lowp sampler3D)
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@@ -240,4 +255,5 @@ ERROR: node is still EOpNull!
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0:? 'sf' (out lowp float)
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0:? 'arrayedSampler' (uniform 5-element array of lowp sampler2D)
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0:? 'multiInst' (layout(column_major shared ) uniform 2-element array of block{a,b,c})
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0:? 'colors' (out 4-element array of lowp 4-component vector of float)
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