Clean up/resolve a bunch of TODO, which included implementing pixel_center_integer and origin_upper_left and adjusting what versions see legacy texturing names.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23874 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -1,10 +1,15 @@
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Warning, version 400 is not yet complete; some version-specific features are present, but many are missing.
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ERROR: 0:20: 'texture gather component' : must be a constant
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ERROR: 0:21: 'texture gather component' : must be 0, 1, 2, or 3
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ERROR: 0:26: 'location qualifier on input' : not supported for this version or the enabled extensions
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ERROR: 0:34: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions
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ERROR: 4 compilation errors. No code generated.
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ERROR: 0:28: 'location qualifier on input' : not supported for this version or the enabled extensions
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ERROR: 0:36: 'location qualifier on uniform or buffer' : not supported for this version or the enabled extensions
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ERROR: 0:38: 'redeclaration' : cannot apply layout qualifier to gl_Color
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ERROR: 0:39: 'redeclaration' : cannot change qualification of gl_ClipDistance
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ERROR: 0:41: 'gl_FragCoord' : cannot redeclare after use
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ERROR: 7 compilation errors. No code generated.
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gl_FragCoord pixel center is integer
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gl_FragCoord origin is upper left
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ERROR: node is still EOpNull!
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0:10 Function Definition: main( (void)
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0:10 Function Parameters:
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@@ -105,6 +110,10 @@ ERROR: node is still EOpNull!
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0:23 0.100000
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0:23 Construct ivec2 (2-component vector of int)
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0:23 'i' (flat in int)
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0:25 Sequence
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0:25 move second child to first child (4-component vector of float)
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0:25 'c' (4-component vector of float)
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0:25 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
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0:? Linker Objects
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0:? 'c2D' (smooth in 2-component vector of float)
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0:? 'i' (flat in int)
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@@ -112,8 +121,12 @@ ERROR: node is still EOpNull!
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0:? 'arrayedSampler' (uniform 5-element array of sampler2D)
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0:? 'samp2dr' (uniform usampler2DRect)
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0:? 'isamp2DA' (uniform isampler2DArray)
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0:? 'gl_ClipDistance' (smooth in unsized array of float)
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0:? 'gl_ClipDistance' (smooth in 4-element array of float)
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0:? 'vl' (layout(location=4 ) smooth in 4-component vector of float)
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0:? 'vl2' (layout(location=4 ) smooth in 4-component vector of float)
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0:? 'uv3' (layout(location=3 ) uniform 3-component vector of float)
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0:? '__anon__0' (in block{gl_FogFragCoord,gl_TexCoord,gl_Color,gl_SecondaryColor})
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0:? '__anon__0' (in block{gl_FogFragCoord,gl_TexCoord,gl_Color,gl_SecondaryColor})
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
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