Perform update_precision on constructors and converts

Fixes #2740
This commit is contained in:
Greg Fischer
2021-09-02 10:49:46 -06:00
parent 2fb89a0072
commit 8ef6a4cb4d
24 changed files with 120 additions and 73 deletions

View File

@@ -270,7 +270,7 @@ ERROR: node is still EOpNull!
0:42 Constant:
0:42 0.000000
0:42 0.000000
0:42 Convert float to int ( temp highp 2-component vector of int)
0:42 Convert float to int ( temp mediump 2-component vector of int)
0:42 'c2D' ( smooth in mediump 2-component vector of float)
0:43 textureProjGradOffset ( global highp 4-component vector of uint)
0:43 'usamp2d' ( uniform highp usampler2D)
@@ -471,7 +471,7 @@ ERROR: node is still EOpNull!
0:211 Constant:
0:211 0.100000
0:211 0.100000
0:211 Convert float to int ( temp highp 2-component vector of int)
0:211 Convert float to int ( temp mediump 2-component vector of int)
0:211 'inf' ( smooth in mediump 2-component vector of float)
0:212 textureGatherOffsets ( global highp 4-component vector of float)
0:212 direct index ( temp highp sampler2D)
@@ -507,7 +507,7 @@ ERROR: node is still EOpNull!
0:221 Constant:
0:221 0.100000
0:221 0.100000
0:221 Convert float to int ( temp highp 2-component vector of int)
0:221 Convert float to int ( temp mediump 2-component vector of int)
0:221 'inf' ( smooth in mediump 2-component vector of float)
0:222 textureGatherOffsets ( global highp 4-component vector of float)
0:222 direct index ( temp highp sampler2D)