Implement the extension GL_ARB_gpu_shader_int64
- Add new keyword int64_t/uint64_t/i64vec/u64vec. - Support 64-bit integer literals (dec/hex/oct). - Support built-in operators for 64-bit integer type. - Add implicit and explicit type conversion for 64-bit integer type. - Add new built-in functions defined in this extension.
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@@ -188,6 +188,8 @@ public:
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Id makeBoolConstant(bool b, bool specConstant = false);
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Id makeIntConstant(int i, bool specConstant = false) { return makeIntConstant(makeIntType(32), (unsigned)i, specConstant); }
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Id makeUintConstant(unsigned u, bool specConstant = false) { return makeIntConstant(makeUintType(32), u, specConstant); }
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Id makeInt64Constant(long long i, bool specConstant = false) { return makeInt64Constant(makeIntType(64), (unsigned long long)i, specConstant); }
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Id makeUint64Constant(unsigned long long u, bool specConstant = false) { return makeInt64Constant(makeUintType(64), u, specConstant); }
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Id makeFloatConstant(float f, bool specConstant = false);
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Id makeDoubleConstant(double d, bool specConstant = false);
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@@ -533,6 +535,7 @@ public:
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protected:
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Id makeIntConstant(Id typeId, unsigned value, bool specConstant);
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Id makeInt64Constant(Id typeId, unsigned long long value, bool specConstant);
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Id findScalarConstant(Op typeClass, Op opcode, Id typeId, unsigned value) const;
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Id findScalarConstant(Op typeClass, Op opcode, Id typeId, unsigned v1, unsigned v2) const;
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Id findCompositeConstant(Op typeClass, std::vector<Id>& comps) const;
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