Linker: Eliminate uncalled functions, because they can be ill-defined.

Fixes issue #610. Also provides a testing option to keep uncalled functions.
This commit is contained in:
John Kessenich
2016-12-09 19:22:20 -07:00
parent bf6d7f43fd
commit 906cc21816
68 changed files with 101 additions and 7783 deletions

View File

@@ -126,35 +126,6 @@ ERROR: Linking fragment stage: Missing entry point: Each stage requires one entr
Shader version: 440
ERROR: node is still EOpNull!
0:144 Function Definition: interp( (global void)
0:144 Function Parameters:
0:146 Sequence
0:146 interpolateAtCentroid (global 2-component vector of float)
0:146 vector swizzle (temp 2-component vector of float)
0:146 direct index (smooth sample temp 3-component vector of float)
0:146 'sampInArray' (smooth sample in 4-element array of 3-component vector of float)
0:146 Constant:
0:146 2 (const int)
0:146 Sequence
0:146 Constant:
0:146 0 (const int)
0:146 Constant:
0:146 1 (const int)
0:147 interpolateAtSample (global float)
0:147 direct index (temp float)
0:147 direct index (smooth sample temp 3-component vector of float)
0:147 'sampInArray' (smooth sample in 4-element array of 3-component vector of float)
0:147 Constant:
0:147 2 (const int)
0:147 Constant:
0:147 0 (const int)
0:147 Constant:
0:147 2 (const int)
0:150 Function Definition: layer( (global int)
0:150 Function Parameters:
0:152 Sequence
0:152 Branch: Return with expression
0:152 'gl_Layer' (flat in int Layer)
0:? Linker Objects
0:? 'a' (layout(location=4 component=2 ) smooth in 2-component vector of float)
0:? 'b' (layout(location=4 component=1 ) smooth in float)