Linker: Eliminate uncalled functions, because they can be ill-defined.
Fixes issue #610. Also provides a testing option to keep uncalled functions.
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@@ -30,8 +30,6 @@ Linked fragment stage:
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Shader version: 300
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0:? Sequence
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0:3 Function Definition: foo( (global void)
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0:3 Function Parameters:
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0:? Linker Objects
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0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
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0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
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