Add UAV (image) binding offset and HLSL register support
This PR adds: 1. The "u" register class for RW* objects. 2. --shift-image-bindings (== --sib), analogous to --shift-texture-bindings etc. 3. Case insensitive reg classes. 4. Tests for above.
This commit is contained in:
158
Test/baseResults/hlsl.rw.register.frag.out
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158
Test/baseResults/hlsl.rw.register.frag.out
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hlsl.rw.register.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:11 Function Definition: main( (temp structure{temp 4-component vector of float Color})
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0:11 Function Parameters:
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0:? Sequence
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0:12 Sequence
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0:12 move second child to first child (temp float)
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0:12 'r00' (temp float)
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0:12 imageLoad (temp float)
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0:12 'g_tTex1df1' (layout(binding=2 r32f ) uniform image1D)
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0:12 Constant:
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0:12 0 (const int)
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0:13 Sequence
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0:13 move second child to first child (temp uint)
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0:13 'r01' (temp uint)
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0:13 imageLoad (temp uint)
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0:13 'g_tBuf1du1' (layout(binding=3 r32ui ) uniform uimageBuffer)
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0:13 Constant:
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0:13 0 (const int)
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0:16 move second child to first child (temp 4-component vector of float)
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0:16 Color: direct index for structure (temp 4-component vector of float)
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0:16 'psout' (temp structure{temp 4-component vector of float Color})
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0:16 Constant:
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0:16 0 (const int)
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0:16 Constant:
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0:16 1.000000
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0:16 1.000000
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0:16 1.000000
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0:16 1.000000
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0:17 Sequence
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0:17 Sequence
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0:17 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:17 Color: direct index for structure (temp 4-component vector of float)
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0:17 'psout' (temp structure{temp 4-component vector of float Color})
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0:17 Constant:
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0:17 0 (const int)
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0:17 Branch: Return
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0:? Linker Objects
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0:? 'g_tTex1df1' (layout(binding=2 r32f ) uniform image1D)
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0:? 'g_tBuf1du1' (layout(binding=3 r32ui ) uniform uimageBuffer)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:11 Function Definition: main( (temp structure{temp 4-component vector of float Color})
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0:11 Function Parameters:
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0:? Sequence
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0:12 Sequence
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0:12 move second child to first child (temp float)
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0:12 'r00' (temp float)
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0:12 imageLoad (temp float)
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0:12 'g_tTex1df1' (layout(binding=2 r32f ) uniform image1D)
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0:12 Constant:
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0:12 0 (const int)
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0:13 Sequence
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0:13 move second child to first child (temp uint)
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0:13 'r01' (temp uint)
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0:13 imageLoad (temp uint)
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0:13 'g_tBuf1du1' (layout(binding=3 r32ui ) uniform uimageBuffer)
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0:13 Constant:
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0:13 0 (const int)
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0:16 move second child to first child (temp 4-component vector of float)
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0:16 Color: direct index for structure (temp 4-component vector of float)
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0:16 'psout' (temp structure{temp 4-component vector of float Color})
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0:16 Constant:
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0:16 0 (const int)
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0:16 Constant:
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0:16 1.000000
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0:16 1.000000
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0:16 1.000000
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0:16 1.000000
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0:17 Sequence
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0:17 Sequence
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0:17 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:17 Color: direct index for structure (temp 4-component vector of float)
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0:17 'psout' (temp structure{temp 4-component vector of float Color})
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0:17 Constant:
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0:17 0 (const int)
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0:17 Branch: Return
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0:? Linker Objects
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0:? 'g_tTex1df1' (layout(binding=2 r32f ) uniform image1D)
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0:? 'g_tBuf1du1' (layout(binding=3 r32ui ) uniform uimageBuffer)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 37
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Capability Shader
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Capability Sampled1D
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Capability SampledBuffer
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 33
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "r00"
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Name 11 "g_tTex1df1"
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Name 18 "r01"
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Name 21 "g_tBuf1du1"
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Name 25 "PS_OUTPUT"
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MemberName 25(PS_OUTPUT) 0 "Color"
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Name 27 "psout"
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Name 33 "Color"
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Decorate 11(g_tTex1df1) DescriptorSet 0
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Decorate 11(g_tTex1df1) Binding 2
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Decorate 21(g_tBuf1du1) DescriptorSet 0
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Decorate 21(g_tBuf1du1) Binding 3
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Decorate 33(Color) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Function 6(float)
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9: TypeImage 6(float) 1D nonsampled format:R32f
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10: TypePointer UniformConstant 9
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11(g_tTex1df1): 10(ptr) Variable UniformConstant
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13: TypeInt 32 1
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14: 13(int) Constant 0
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16: TypeInt 32 0
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17: TypePointer Function 16(int)
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19: TypeImage 16(int) Buffer nonsampled format:R32ui
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20: TypePointer UniformConstant 19
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21(g_tBuf1du1): 20(ptr) Variable UniformConstant
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24: TypeVector 6(float) 4
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25(PS_OUTPUT): TypeStruct 24(fvec4)
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26: TypePointer Function 25(PS_OUTPUT)
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28: 6(float) Constant 1065353216
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29: 24(fvec4) ConstantComposite 28 28 28 28
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30: TypePointer Function 24(fvec4)
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32: TypePointer Output 24(fvec4)
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33(Color): 32(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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8(r00): 7(ptr) Variable Function
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18(r01): 17(ptr) Variable Function
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27(psout): 26(ptr) Variable Function
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12: 9 Load 11(g_tTex1df1)
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15: 6(float) ImageRead 12 14
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Store 8(r00) 15
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22: 19 Load 21(g_tBuf1du1)
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23: 16(int) ImageRead 22 14
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Store 18(r01) 23
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31: 30(ptr) AccessChain 27(psout) 14
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Store 31 29
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34: 30(ptr) AccessChain 27(psout) 14
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35: 24(fvec4) Load 34
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Store 33(Color) 35
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Return
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FunctionEnd
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70
Test/baseResults/spv.rw.autoassign.frag.out
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70
Test/baseResults/spv.rw.autoassign.frag.out
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spv.rw.autoassign.frag
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Linked fragment stage:
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 37
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Capability Shader
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Capability Sampled1D
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Capability SampledBuffer
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 33
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "r00"
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Name 11 "g_tTex1df1"
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Name 18 "r01"
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Name 21 "g_tBuf1du1"
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Name 25 "PS_OUTPUT"
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MemberName 25(PS_OUTPUT) 0 "Color"
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Name 27 "psout"
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Name 33 "Color"
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Decorate 11(g_tTex1df1) DescriptorSet 0
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Decorate 11(g_tTex1df1) Binding 20
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Decorate 21(g_tBuf1du1) DescriptorSet 0
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Decorate 21(g_tBuf1du1) Binding 21
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Decorate 33(Color) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Function 6(float)
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9: TypeImage 6(float) 1D nonsampled format:R32f
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10: TypePointer UniformConstant 9
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11(g_tTex1df1): 10(ptr) Variable UniformConstant
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13: TypeInt 32 1
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14: 13(int) Constant 0
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16: TypeInt 32 0
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17: TypePointer Function 16(int)
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19: TypeImage 16(int) Buffer nonsampled format:R32ui
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20: TypePointer UniformConstant 19
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21(g_tBuf1du1): 20(ptr) Variable UniformConstant
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24: TypeVector 6(float) 4
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25(PS_OUTPUT): TypeStruct 24(fvec4)
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26: TypePointer Function 25(PS_OUTPUT)
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28: 6(float) Constant 0
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29: 24(fvec4) ConstantComposite 28 28 28 28
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30: TypePointer Function 24(fvec4)
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32: TypePointer Output 24(fvec4)
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33(Color): 32(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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8(r00): 7(ptr) Variable Function
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18(r01): 17(ptr) Variable Function
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27(psout): 26(ptr) Variable Function
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12: 9 Load 11(g_tTex1df1)
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15: 6(float) ImageRead 12 14
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Store 8(r00) 15
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22: 19 Load 21(g_tBuf1du1)
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23: 16(int) ImageRead 22 14
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Store 18(r01) 23
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31: 30(ptr) AccessChain 27(psout) 14
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Store 31 29
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34: 30(ptr) AccessChain 27(psout) 14
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35: 24(fvec4) Load 34
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Store 33(Color) 35
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Return
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FunctionEnd
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