accelerationStructureEXT - issue #2152
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@@ -1,7 +1,7 @@
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#version 460
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#extension GL_NV_ray_tracing : enable
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#extension GL_EXT_ray_query : enable
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layout(binding = 0, set = 0) uniform accelerationStructureNV accNV0;
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layout(binding = 0, set = 0) uniform accelerationStructureEXT acc0;
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layout(shaderRecordNV) buffer block
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{
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@@ -15,7 +15,7 @@ void main()
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uint rayFlags = gl_RayFlagsOpaqueEXT | gl_RayFlagsSkipClosestHitShaderEXT;
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float tMin = 0.f;
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float tMax = 1000.f;
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rayQueryInitializeEXT(localRayQuery, accNV0, rayFlags, 0xFF , origin, tMin, dir, tMax);
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rayQueryInitializeEXT(localRayQuery, acc0, rayFlags, 0xFF , origin, tMin, dir, tMax);
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if (!rayQueryProceedEXT(localRayQuery))
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{
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rayQueryTerminateEXT(localRayQuery);
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