SPV: Further refine OpenGL vs. Vulkan differences for SPIR-V.
Includes adding test cases to verify the differences.
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Test/glspv.vert
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20
Test/glspv.vert
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#version 450
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layout(push_constant) uniform Material { int a; } mat; // ERROR, can't use push_constant
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layout(set = 0, binding = 0, std140) uniform Bt1 { int a; } bt1;
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layout(set = 1, binding = 0, std140) uniform Bt2 { int a; } bt2; // ERROR, set has to be 0
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layout(shared) uniform Bt3 { int a; } bt3; // ERROR, no shared
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layout(packed) uniform Bt4 { int a; } bt4; // ERROR, no shared
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void main()
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{
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gl_VertexIndex; // ERROR, not preset
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gl_InstanceIndex; // ERROR, not present
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gl_VertexID;
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gl_InstanceID;
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gl_DepthRangeParameters; // ERROR, not present
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}
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uniform sampler s; // ERROR, no sampler
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