HLSL: add in/out/inout qualifiers.

This commit is contained in:
LoopDawg
2016-07-12 20:44:32 -06:00
parent f02bea288f
commit 9249c709b0
6 changed files with 264 additions and 0 deletions

25
Test/hlsl.inoutquals.frag Normal file
View File

@@ -0,0 +1,25 @@
struct PS_OUTPUT
{
float4 Color : SV_Target0;
float Depth : SV_Depth;
};
void MyFunc(in float x, out float y, inout float z)
{
y = x;
z = y;
x = -1; // no effect since x = in param
}
PS_OUTPUT main(noperspective in float4 inpos : SV_Position)
{
PS_OUTPUT psout;
float x = 7, y, z = 3;
MyFunc(x, y, z);
psout.Color = float4(x, y, z, 1);
psout.Depth = inpos.w;
return psout;
}