diff --git a/Test/baseResults/newTexture.frag.out b/Test/baseResults/newTexture.frag.out index 9b090d0b..7ce20f7a 100644 --- a/Test/baseResults/newTexture.frag.out +++ b/Test/baseResults/newTexture.frag.out @@ -3,204 +3,226 @@ Warning, version 430 is not yet complete; most version-specific features are pre Shader version: 430 0:? Sequence -0:34 Function Definition: main( (global void) -0:34 Function Parameters: -0:36 Sequence -0:36 Sequence -0:36 move second child to first child (temp 4-component vector of float) -0:36 'v' (temp 4-component vector of float) -0:36 Function Call: texture(s21;vf2; (global 4-component vector of float) -0:36 's2D' (uniform sampler2D) -0:36 'c2D' (smooth in 2-component vector of float) -0:37 add second child into first child (temp 4-component vector of float) -0:37 'v' (temp 4-component vector of float) -0:37 Function Call: textureProj(s31;vf4; (global 4-component vector of float) -0:37 's3D' (uniform sampler3D) -0:37 'c4D' (smooth in 4-component vector of float) -0:38 add second child into first child (temp 4-component vector of float) -0:38 'v' (temp 4-component vector of float) -0:38 Function Call: textureLod(sA21;vf3;f1; (global 4-component vector of float) -0:38 's2DArray' (uniform sampler2DArray) -0:38 'c3D' (smooth in 3-component vector of float) -0:38 Constant: -0:38 1.200000 -0:39 add second child into first child (temp float) -0:39 direct index (temp float) -0:39 'v' (temp 4-component vector of float) -0:39 Constant: -0:39 1 (const int) -0:39 Function Call: textureOffset(sS21;vf3;vi2;f1; (global float) -0:39 's2DShadow' (uniform sampler2DShadow) -0:39 'c3D' (smooth in 3-component vector of float) -0:39 Constant: -0:39 3 (const int) -0:39 3 (const int) -0:39 'c1D' (smooth in float) +0:36 Function Definition: main( (global void) +0:36 Function Parameters: +0:38 Sequence +0:38 Sequence +0:38 move second child to first child (temp 4-component vector of float) +0:38 'v' (temp 4-component vector of float) +0:38 Function Call: texture(s21;vf2; (global 4-component vector of float) +0:38 's2D' (uniform sampler2D) +0:38 'c2D' (smooth in 2-component vector of float) +0:39 add second child into first child (temp 4-component vector of float) +0:39 'v' (temp 4-component vector of float) +0:39 Function Call: textureProj(s31;vf4; (global 4-component vector of float) +0:39 's3D' (uniform sampler3D) +0:39 'c4D' (smooth in 4-component vector of float) 0:40 add second child into first child (temp 4-component vector of float) 0:40 'v' (temp 4-component vector of float) -0:40 Function Call: texelFetch(s31;vi3;i1; (global 4-component vector of float) -0:40 's3D' (uniform sampler3D) -0:40 'ic3D' (flat in 3-component vector of int) -0:40 'ic1D' (flat in int) -0:41 add second child into first child (temp 4-component vector of float) -0:41 'v' (temp 4-component vector of float) -0:41 Function Call: texelFetchOffset(s21;vi2;i1;vi2; (global 4-component vector of float) -0:41 's2D' (uniform sampler2D) -0:41 'ic2D' (flat in 2-component vector of int) +0:40 Function Call: textureLod(sA21;vf3;f1; (global 4-component vector of float) +0:40 's2DArray' (uniform sampler2DArray) +0:40 'c3D' (smooth in 3-component vector of float) +0:40 Constant: +0:40 1.200000 +0:41 add second child into first child (temp float) +0:41 direct index (temp float) +0:41 'v' (temp 4-component vector of float) 0:41 Constant: -0:41 4 (const int) -0:41 'ic2D' (flat in 2-component vector of int) -0:42 add second child into first child (temp float) -0:42 direct index (temp float) -0:42 'v' (temp 4-component vector of float) -0:42 Constant: -0:42 1 (const int) -0:42 Function Call: textureLodOffset(sS21;vf3;f1;vi2; (global float) -0:42 's2DShadow' (uniform sampler2DShadow) -0:42 'c3D' (smooth in 3-component vector of float) -0:42 'c1D' (smooth in float) -0:42 Constant: -0:42 3 (const int) -0:42 3 (const int) +0:41 1 (const int) +0:41 Function Call: textureOffset(sS21;vf3;vi2;f1; (global float) +0:41 's2DShadow' (uniform sampler2DShadow) +0:41 'c3D' (smooth in 3-component vector of float) +0:41 Constant: +0:41 3 (const int) +0:41 3 (const int) +0:41 'c1D' (smooth in float) +0:42 add second child into first child (temp 4-component vector of float) +0:42 'v' (temp 4-component vector of float) +0:42 Function Call: texelFetch(s31;vi3;i1; (global 4-component vector of float) +0:42 's3D' (uniform sampler3D) +0:42 'ic3D' (flat in 3-component vector of int) +0:42 'ic1D' (flat in int) 0:43 add second child into first child (temp 4-component vector of float) 0:43 'v' (temp 4-component vector of float) -0:43 Function Call: textureProjLodOffset(s21;vf3;f1;vi2; (global 4-component vector of float) +0:43 Function Call: texelFetchOffset(s21;vi2;i1;vi2; (global 4-component vector of float) 0:43 's2D' (uniform sampler2D) -0:43 'c3D' (smooth in 3-component vector of float) -0:43 'c1D' (smooth in float) +0:43 'ic2D' (flat in 2-component vector of int) 0:43 Constant: -0:43 3 (const int) -0:43 3 (const int) -0:44 add second child into first child (temp 4-component vector of float) -0:44 'v' (temp 4-component vector of float) -0:44 Function Call: textureGrad(sC1;vf3;vf3;vf3; (global 4-component vector of float) -0:44 'sCube' (uniform samplerCube) +0:43 4 (const int) +0:43 'ic2D' (flat in 2-component vector of int) +0:44 add second child into first child (temp float) +0:44 direct index (temp float) +0:44 'v' (temp 4-component vector of float) +0:44 Constant: +0:44 1 (const int) +0:44 Function Call: textureLodOffset(sS21;vf3;f1;vi2; (global float) +0:44 's2DShadow' (uniform sampler2DShadow) 0:44 'c3D' (smooth in 3-component vector of float) -0:44 'c3D' (smooth in 3-component vector of float) -0:44 'c3D' (smooth in 3-component vector of float) -0:45 add second child into first child (temp float) -0:45 direct index (temp float) -0:45 'v' (temp 4-component vector of float) -0:45 Constant: -0:45 0 (const int) -0:45 Function Call: textureGradOffset(sAS21;vf4;vf2;vf2;vi2; (global float) -0:45 's2DArrayShadow' (uniform sampler2DArrayShadow) -0:45 'c4D' (smooth in 4-component vector of float) -0:45 'c2D' (smooth in 2-component vector of float) -0:45 'c2D' (smooth in 2-component vector of float) +0:44 'c1D' (smooth in float) +0:44 Constant: +0:44 3 (const int) +0:44 3 (const int) +0:45 add second child into first child (temp 4-component vector of float) +0:45 'v' (temp 4-component vector of float) +0:45 Function Call: textureProjLodOffset(s21;vf3;f1;vi2; (global 4-component vector of float) +0:45 's2D' (uniform sampler2D) +0:45 'c3D' (smooth in 3-component vector of float) +0:45 'c1D' (smooth in float) 0:45 Constant: 0:45 3 (const int) 0:45 3 (const int) 0:46 add second child into first child (temp 4-component vector of float) 0:46 'v' (temp 4-component vector of float) -0:46 Function Call: textureProjGrad(s31;vf4;vf3;vf3; (global 4-component vector of float) -0:46 's3D' (uniform sampler3D) -0:46 'c4D' (smooth in 4-component vector of float) +0:46 Function Call: textureGrad(sC1;vf3;vf3;vf3; (global 4-component vector of float) +0:46 'sCube' (uniform samplerCube) 0:46 'c3D' (smooth in 3-component vector of float) 0:46 'c3D' (smooth in 3-component vector of float) -0:47 add second child into first child (temp 4-component vector of float) -0:47 'v' (temp 4-component vector of float) -0:47 Function Call: textureProjGradOffset(s21;vf3;vf2;vf2;vi2; (global 4-component vector of float) -0:47 's2D' (uniform sampler2D) -0:47 'c3D' (smooth in 3-component vector of float) +0:46 'c3D' (smooth in 3-component vector of float) +0:47 add second child into first child (temp float) +0:47 direct index (temp float) +0:47 'v' (temp 4-component vector of float) +0:47 Constant: +0:47 0 (const int) +0:47 Function Call: textureGradOffset(sAS21;vf4;vf2;vf2;vi2; (global float) +0:47 's2DArrayShadow' (uniform sampler2DArrayShadow) +0:47 'c4D' (smooth in 4-component vector of float) 0:47 'c2D' (smooth in 2-component vector of float) 0:47 'c2D' (smooth in 2-component vector of float) 0:47 Constant: 0:47 3 (const int) 0:47 3 (const int) -0:49 Sequence -0:49 move second child to first child (temp 4-component vector of int) -0:49 'iv' (temp 4-component vector of int) -0:49 Function Call: texture(is21;vf2; (global 4-component vector of int) -0:49 'is2D' (uniform isampler2D) -0:49 'c2D' (smooth in 2-component vector of float) -0:50 add second child into first child (temp 4-component vector of float) -0:50 'v' (temp 4-component vector of float) -0:50 Convert int to float (temp 4-component vector of float) -0:50 'iv' (temp 4-component vector of int) -0:51 move second child to first child (temp 4-component vector of int) -0:51 'iv' (temp 4-component vector of int) -0:51 Function Call: textureProjOffset(is21;vf4;vi2; (global 4-component vector of int) -0:51 'is2D' (uniform isampler2D) -0:51 'c4D' (smooth in 4-component vector of float) -0:51 Constant: -0:51 3 (const int) -0:51 3 (const int) +0:48 add second child into first child (temp 4-component vector of float) +0:48 'v' (temp 4-component vector of float) +0:48 Function Call: textureProjGrad(s31;vf4;vf3;vf3; (global 4-component vector of float) +0:48 's3D' (uniform sampler3D) +0:48 'c4D' (smooth in 4-component vector of float) +0:48 'c3D' (smooth in 3-component vector of float) +0:48 'c3D' (smooth in 3-component vector of float) +0:49 add second child into first child (temp 4-component vector of float) +0:49 'v' (temp 4-component vector of float) +0:49 Function Call: textureProjGradOffset(s21;vf3;vf2;vf2;vi2; (global 4-component vector of float) +0:49 's2D' (uniform sampler2D) +0:49 'c3D' (smooth in 3-component vector of float) +0:49 'c2D' (smooth in 2-component vector of float) +0:49 'c2D' (smooth in 2-component vector of float) +0:49 Constant: +0:49 3 (const int) +0:49 3 (const int) +0:51 Sequence +0:51 move second child to first child (temp 4-component vector of int) +0:51 'iv' (temp 4-component vector of int) +0:51 Function Call: texture(is21;vf2; (global 4-component vector of int) +0:51 'is2D' (uniform isampler2D) +0:51 'c2D' (smooth in 2-component vector of float) 0:52 add second child into first child (temp 4-component vector of float) 0:52 'v' (temp 4-component vector of float) 0:52 Convert int to float (temp 4-component vector of float) 0:52 'iv' (temp 4-component vector of int) 0:53 move second child to first child (temp 4-component vector of int) 0:53 'iv' (temp 4-component vector of int) -0:53 Function Call: textureProjLod(is21;vf3;f1; (global 4-component vector of int) +0:53 Function Call: textureProjOffset(is21;vf4;vi2; (global 4-component vector of int) 0:53 'is2D' (uniform isampler2D) -0:53 'c3D' (smooth in 3-component vector of float) -0:53 'c1D' (smooth in float) +0:53 'c4D' (smooth in 4-component vector of float) +0:53 Constant: +0:53 3 (const int) +0:53 3 (const int) 0:54 add second child into first child (temp 4-component vector of float) 0:54 'v' (temp 4-component vector of float) 0:54 Convert int to float (temp 4-component vector of float) 0:54 'iv' (temp 4-component vector of int) 0:55 move second child to first child (temp 4-component vector of int) 0:55 'iv' (temp 4-component vector of int) -0:55 Function Call: textureProjGrad(is21;vf3;vf2;vf2; (global 4-component vector of int) +0:55 Function Call: textureProjLod(is21;vf3;f1; (global 4-component vector of int) 0:55 'is2D' (uniform isampler2D) 0:55 'c3D' (smooth in 3-component vector of float) -0:55 'c2D' (smooth in 2-component vector of float) -0:55 'c2D' (smooth in 2-component vector of float) +0:55 'c1D' (smooth in float) 0:56 add second child into first child (temp 4-component vector of float) 0:56 'v' (temp 4-component vector of float) 0:56 Convert int to float (temp 4-component vector of float) 0:56 'iv' (temp 4-component vector of int) 0:57 move second child to first child (temp 4-component vector of int) 0:57 'iv' (temp 4-component vector of int) -0:57 Function Call: texture(is31;vf3;f1; (global 4-component vector of int) -0:57 'is3D' (uniform isampler3D) +0:57 Function Call: textureProjGrad(is21;vf3;vf2;vf2; (global 4-component vector of int) +0:57 'is2D' (uniform isampler2D) 0:57 'c3D' (smooth in 3-component vector of float) -0:57 Constant: -0:57 4.200000 +0:57 'c2D' (smooth in 2-component vector of float) +0:57 'c2D' (smooth in 2-component vector of float) 0:58 add second child into first child (temp 4-component vector of float) 0:58 'v' (temp 4-component vector of float) 0:58 Convert int to float (temp 4-component vector of float) 0:58 'iv' (temp 4-component vector of int) 0:59 move second child to first child (temp 4-component vector of int) 0:59 'iv' (temp 4-component vector of int) -0:59 Function Call: textureLod(isC1;vf3;f1; (global 4-component vector of int) -0:59 'isCube' (uniform isamplerCube) +0:59 Function Call: texture(is31;vf3;f1; (global 4-component vector of int) +0:59 'is3D' (uniform isampler3D) 0:59 'c3D' (smooth in 3-component vector of float) -0:59 'c1D' (smooth in float) +0:59 Constant: +0:59 4.200000 0:60 add second child into first child (temp 4-component vector of float) 0:60 'v' (temp 4-component vector of float) 0:60 Convert int to float (temp 4-component vector of float) 0:60 'iv' (temp 4-component vector of int) 0:61 move second child to first child (temp 4-component vector of int) 0:61 'iv' (temp 4-component vector of int) -0:61 Function Call: texelFetch(isA21;vi3;i1; (global 4-component vector of int) -0:61 'is2DArray' (uniform isampler2DArray) -0:61 'ic3D' (flat in 3-component vector of int) -0:61 'ic1D' (flat in int) +0:61 Function Call: textureLod(isC1;vf3;f1; (global 4-component vector of int) +0:61 'isCube' (uniform isamplerCube) +0:61 'c3D' (smooth in 3-component vector of float) +0:61 'c1D' (smooth in float) 0:62 add second child into first child (temp 4-component vector of float) 0:62 'v' (temp 4-component vector of float) 0:62 Convert int to float (temp 4-component vector of float) 0:62 'iv' (temp 4-component vector of int) -0:64 Sequence -0:64 move second child to first child (temp 2-component vector of int) -0:64 'iv2' (temp 2-component vector of int) -0:64 Function Call: textureSize(sSC1;i1; (global 2-component vector of int) -0:64 'sCubeShadow' (uniform samplerCubeShadow) -0:64 Constant: -0:64 2 (const int) -0:67 move second child to first child (temp 4-component vector of float) -0:67 'FragData' (out 4-component vector of float) -0:67 add (temp 4-component vector of float) -0:67 'v' (temp 4-component vector of float) -0:67 Construct vec4 (temp 4-component vector of float) -0:67 Convert int to float (temp 2-component vector of float) -0:67 'iv2' (temp 2-component vector of int) -0:67 Constant: -0:67 0.000000 -0:67 Constant: -0:67 0.000000 +0:63 move second child to first child (temp 4-component vector of int) +0:63 'iv' (temp 4-component vector of int) +0:63 Function Call: texelFetch(isA21;vi3;i1; (global 4-component vector of int) +0:63 'is2DArray' (uniform isampler2DArray) +0:63 'ic3D' (flat in 3-component vector of int) +0:63 'ic1D' (flat in int) +0:64 add second child into first child (temp 4-component vector of float) +0:64 'v' (temp 4-component vector of float) +0:64 Convert int to float (temp 4-component vector of float) +0:64 'iv' (temp 4-component vector of int) +0:66 add second child into first child (temp 4-component vector of int) +0:66 'iv' (temp 4-component vector of int) +0:66 Function Call: texelFetch(is21;vi2;i1; (global 4-component vector of int) +0:66 'is2Dms' (uniform isampler2DMS) +0:66 'ic2D' (flat in 2-component vector of int) +0:66 'ic1D' (flat in int) +0:67 add second child into first child (temp 4-component vector of float) +0:67 'v' (temp 4-component vector of float) +0:67 Convert int to float (temp 4-component vector of float) +0:67 'iv' (temp 4-component vector of int) +0:68 add second child into first child (temp 4-component vector of float) +0:68 'v' (temp 4-component vector of float) +0:68 Function Call: texelFetch(sB1;i1; (global 4-component vector of float) +0:68 'sb' (uniform samplerBuffer) +0:68 'ic1D' (flat in int) +0:69 add second child into first child (temp 4-component vector of float) +0:69 'v' (temp 4-component vector of float) +0:69 Function Call: texelFetch(sR21;vi2; (global 4-component vector of float) +0:69 'sr' (uniform sampler2DRect) +0:69 'ic2D' (flat in 2-component vector of int) +0:71 Sequence +0:71 move second child to first child (temp 2-component vector of int) +0:71 'iv2' (temp 2-component vector of int) +0:71 Function Call: textureSize(sSC1;i1; (global 2-component vector of int) +0:71 'sCubeShadow' (uniform samplerCubeShadow) +0:71 Constant: +0:71 2 (const int) +0:74 move second child to first child (temp 4-component vector of float) +0:74 'FragData' (out 4-component vector of float) +0:74 add (temp 4-component vector of float) +0:74 'v' (temp 4-component vector of float) +0:74 Construct vec4 (temp 4-component vector of float) +0:74 Convert int to float (temp 2-component vector of float) +0:74 'iv2' (temp 2-component vector of int) +0:74 Constant: +0:74 0.000000 +0:74 Constant: +0:74 0.000000 0:? Linker Objects +0:? 'sb' (uniform samplerBuffer) +0:? 'sr' (uniform sampler2DRect) 0:? 's2D' (uniform sampler2D) 0:? 's3D' (uniform sampler3D) 0:? 'sCube' (uniform samplerCube) @@ -233,204 +255,226 @@ Linked fragment stage: Shader version: 430 0:? Sequence -0:34 Function Definition: main( (global void) -0:34 Function Parameters: -0:36 Sequence -0:36 Sequence -0:36 move second child to first child (temp 4-component vector of float) -0:36 'v' (temp 4-component vector of float) -0:36 Function Call: texture(s21;vf2; (global 4-component vector of float) -0:36 's2D' (uniform sampler2D) -0:36 'c2D' (smooth in 2-component vector of float) -0:37 add second child into first child (temp 4-component vector of float) -0:37 'v' (temp 4-component vector of float) -0:37 Function Call: textureProj(s31;vf4; (global 4-component vector of float) -0:37 's3D' (uniform sampler3D) -0:37 'c4D' (smooth in 4-component vector of float) -0:38 add second child into first child (temp 4-component vector of float) -0:38 'v' (temp 4-component vector of float) -0:38 Function Call: textureLod(sA21;vf3;f1; (global 4-component vector of float) -0:38 's2DArray' (uniform sampler2DArray) -0:38 'c3D' (smooth in 3-component vector of float) -0:38 Constant: -0:38 1.200000 -0:39 add second child into first child (temp float) -0:39 direct index (temp float) -0:39 'v' (temp 4-component vector of float) -0:39 Constant: -0:39 1 (const int) -0:39 Function Call: textureOffset(sS21;vf3;vi2;f1; (global float) -0:39 's2DShadow' (uniform sampler2DShadow) -0:39 'c3D' (smooth in 3-component vector of float) -0:39 Constant: -0:39 3 (const int) -0:39 3 (const int) -0:39 'c1D' (smooth in float) +0:36 Function Definition: main( (global void) +0:36 Function Parameters: +0:38 Sequence +0:38 Sequence +0:38 move second child to first child (temp 4-component vector of float) +0:38 'v' (temp 4-component vector of float) +0:38 Function Call: texture(s21;vf2; (global 4-component vector of float) +0:38 's2D' (uniform sampler2D) +0:38 'c2D' (smooth in 2-component vector of float) +0:39 add second child into first child (temp 4-component vector of float) +0:39 'v' (temp 4-component vector of float) +0:39 Function Call: textureProj(s31;vf4; (global 4-component vector of float) +0:39 's3D' (uniform sampler3D) +0:39 'c4D' (smooth in 4-component vector of float) 0:40 add second child into first child (temp 4-component vector of float) 0:40 'v' (temp 4-component vector of float) -0:40 Function Call: texelFetch(s31;vi3;i1; (global 4-component vector of float) -0:40 's3D' (uniform sampler3D) -0:40 'ic3D' (flat in 3-component vector of int) -0:40 'ic1D' (flat in int) -0:41 add second child into first child (temp 4-component vector of float) -0:41 'v' (temp 4-component vector of float) -0:41 Function Call: texelFetchOffset(s21;vi2;i1;vi2; (global 4-component vector of float) -0:41 's2D' (uniform sampler2D) -0:41 'ic2D' (flat in 2-component vector of int) +0:40 Function Call: textureLod(sA21;vf3;f1; (global 4-component vector of float) +0:40 's2DArray' (uniform sampler2DArray) +0:40 'c3D' (smooth in 3-component vector of float) +0:40 Constant: +0:40 1.200000 +0:41 add second child into first child (temp float) +0:41 direct index (temp float) +0:41 'v' (temp 4-component vector of float) 0:41 Constant: -0:41 4 (const int) -0:41 'ic2D' (flat in 2-component vector of int) -0:42 add second child into first child (temp float) -0:42 direct index (temp float) -0:42 'v' (temp 4-component vector of float) -0:42 Constant: -0:42 1 (const int) -0:42 Function Call: textureLodOffset(sS21;vf3;f1;vi2; (global float) -0:42 's2DShadow' (uniform sampler2DShadow) -0:42 'c3D' (smooth in 3-component vector of float) -0:42 'c1D' (smooth in float) -0:42 Constant: -0:42 3 (const int) -0:42 3 (const int) +0:41 1 (const int) +0:41 Function Call: textureOffset(sS21;vf3;vi2;f1; (global float) +0:41 's2DShadow' (uniform sampler2DShadow) +0:41 'c3D' (smooth in 3-component vector of float) +0:41 Constant: +0:41 3 (const int) +0:41 3 (const int) +0:41 'c1D' (smooth in float) +0:42 add second child into first child (temp 4-component vector of float) +0:42 'v' (temp 4-component vector of float) +0:42 Function Call: texelFetch(s31;vi3;i1; (global 4-component vector of float) +0:42 's3D' (uniform sampler3D) +0:42 'ic3D' (flat in 3-component vector of int) +0:42 'ic1D' (flat in int) 0:43 add second child into first child (temp 4-component vector of float) 0:43 'v' (temp 4-component vector of float) -0:43 Function Call: textureProjLodOffset(s21;vf3;f1;vi2; (global 4-component vector of float) +0:43 Function Call: texelFetchOffset(s21;vi2;i1;vi2; (global 4-component vector of float) 0:43 's2D' (uniform sampler2D) -0:43 'c3D' (smooth in 3-component vector of float) -0:43 'c1D' (smooth in float) +0:43 'ic2D' (flat in 2-component vector of int) 0:43 Constant: -0:43 3 (const int) -0:43 3 (const int) -0:44 add second child into first child (temp 4-component vector of float) -0:44 'v' (temp 4-component vector of float) -0:44 Function Call: textureGrad(sC1;vf3;vf3;vf3; (global 4-component vector of float) -0:44 'sCube' (uniform samplerCube) +0:43 4 (const int) +0:43 'ic2D' (flat in 2-component vector of int) +0:44 add second child into first child (temp float) +0:44 direct index (temp float) +0:44 'v' (temp 4-component vector of float) +0:44 Constant: +0:44 1 (const int) +0:44 Function Call: textureLodOffset(sS21;vf3;f1;vi2; (global float) +0:44 's2DShadow' (uniform sampler2DShadow) 0:44 'c3D' (smooth in 3-component vector of float) -0:44 'c3D' (smooth in 3-component vector of float) -0:44 'c3D' (smooth in 3-component vector of float) -0:45 add second child into first child (temp float) -0:45 direct index (temp float) -0:45 'v' (temp 4-component vector of float) -0:45 Constant: -0:45 0 (const int) -0:45 Function Call: textureGradOffset(sAS21;vf4;vf2;vf2;vi2; (global float) -0:45 's2DArrayShadow' (uniform sampler2DArrayShadow) -0:45 'c4D' (smooth in 4-component vector of float) -0:45 'c2D' (smooth in 2-component vector of float) -0:45 'c2D' (smooth in 2-component vector of float) +0:44 'c1D' (smooth in float) +0:44 Constant: +0:44 3 (const int) +0:44 3 (const int) +0:45 add second child into first child (temp 4-component vector of float) +0:45 'v' (temp 4-component vector of float) +0:45 Function Call: textureProjLodOffset(s21;vf3;f1;vi2; (global 4-component vector of float) +0:45 's2D' (uniform sampler2D) +0:45 'c3D' (smooth in 3-component vector of float) +0:45 'c1D' (smooth in float) 0:45 Constant: 0:45 3 (const int) 0:45 3 (const int) 0:46 add second child into first child (temp 4-component vector of float) 0:46 'v' (temp 4-component vector of float) -0:46 Function Call: textureProjGrad(s31;vf4;vf3;vf3; (global 4-component vector of float) -0:46 's3D' (uniform sampler3D) -0:46 'c4D' (smooth in 4-component vector of float) +0:46 Function Call: textureGrad(sC1;vf3;vf3;vf3; (global 4-component vector of float) +0:46 'sCube' (uniform samplerCube) 0:46 'c3D' (smooth in 3-component vector of float) 0:46 'c3D' (smooth in 3-component vector of float) -0:47 add second child into first child (temp 4-component vector of float) -0:47 'v' (temp 4-component vector of float) -0:47 Function Call: textureProjGradOffset(s21;vf3;vf2;vf2;vi2; (global 4-component vector of float) -0:47 's2D' (uniform sampler2D) -0:47 'c3D' (smooth in 3-component vector of float) +0:46 'c3D' (smooth in 3-component vector of float) +0:47 add second child into first child (temp float) +0:47 direct index (temp float) +0:47 'v' (temp 4-component vector of float) +0:47 Constant: +0:47 0 (const int) +0:47 Function Call: textureGradOffset(sAS21;vf4;vf2;vf2;vi2; (global float) +0:47 's2DArrayShadow' (uniform sampler2DArrayShadow) +0:47 'c4D' (smooth in 4-component vector of float) 0:47 'c2D' (smooth in 2-component vector of float) 0:47 'c2D' (smooth in 2-component vector of float) 0:47 Constant: 0:47 3 (const int) 0:47 3 (const int) -0:49 Sequence -0:49 move second child to first child (temp 4-component vector of int) -0:49 'iv' (temp 4-component vector of int) -0:49 Function Call: texture(is21;vf2; (global 4-component vector of int) -0:49 'is2D' (uniform isampler2D) -0:49 'c2D' (smooth in 2-component vector of float) -0:50 add second child into first child (temp 4-component vector of float) -0:50 'v' (temp 4-component vector of float) -0:50 Convert int to float (temp 4-component vector of float) -0:50 'iv' (temp 4-component vector of int) -0:51 move second child to first child (temp 4-component vector of int) -0:51 'iv' (temp 4-component vector of int) -0:51 Function Call: textureProjOffset(is21;vf4;vi2; (global 4-component vector of int) -0:51 'is2D' (uniform isampler2D) -0:51 'c4D' (smooth in 4-component vector of float) -0:51 Constant: -0:51 3 (const int) -0:51 3 (const int) +0:48 add second child into first child (temp 4-component vector of float) +0:48 'v' (temp 4-component vector of float) +0:48 Function Call: textureProjGrad(s31;vf4;vf3;vf3; (global 4-component vector of float) +0:48 's3D' (uniform sampler3D) +0:48 'c4D' (smooth in 4-component vector of float) +0:48 'c3D' (smooth in 3-component vector of float) +0:48 'c3D' (smooth in 3-component vector of float) +0:49 add second child into first child (temp 4-component vector of float) +0:49 'v' (temp 4-component vector of float) +0:49 Function Call: textureProjGradOffset(s21;vf3;vf2;vf2;vi2; (global 4-component vector of float) +0:49 's2D' (uniform sampler2D) +0:49 'c3D' (smooth in 3-component vector of float) +0:49 'c2D' (smooth in 2-component vector of float) +0:49 'c2D' (smooth in 2-component vector of float) +0:49 Constant: +0:49 3 (const int) +0:49 3 (const int) +0:51 Sequence +0:51 move second child to first child (temp 4-component vector of int) +0:51 'iv' (temp 4-component vector of int) +0:51 Function Call: texture(is21;vf2; (global 4-component vector of int) +0:51 'is2D' (uniform isampler2D) +0:51 'c2D' (smooth in 2-component vector of float) 0:52 add second child into first child (temp 4-component vector of float) 0:52 'v' (temp 4-component vector of float) 0:52 Convert int to float (temp 4-component vector of float) 0:52 'iv' (temp 4-component vector of int) 0:53 move second child to first child (temp 4-component vector of int) 0:53 'iv' (temp 4-component vector of int) -0:53 Function Call: textureProjLod(is21;vf3;f1; (global 4-component vector of int) +0:53 Function Call: textureProjOffset(is21;vf4;vi2; (global 4-component vector of int) 0:53 'is2D' (uniform isampler2D) -0:53 'c3D' (smooth in 3-component vector of float) -0:53 'c1D' (smooth in float) +0:53 'c4D' (smooth in 4-component vector of float) +0:53 Constant: +0:53 3 (const int) +0:53 3 (const int) 0:54 add second child into first child (temp 4-component vector of float) 0:54 'v' (temp 4-component vector of float) 0:54 Convert int to float (temp 4-component vector of float) 0:54 'iv' (temp 4-component vector of int) 0:55 move second child to first child (temp 4-component vector of int) 0:55 'iv' (temp 4-component vector of int) -0:55 Function Call: textureProjGrad(is21;vf3;vf2;vf2; (global 4-component vector of int) +0:55 Function Call: textureProjLod(is21;vf3;f1; (global 4-component vector of int) 0:55 'is2D' (uniform isampler2D) 0:55 'c3D' (smooth in 3-component vector of float) -0:55 'c2D' (smooth in 2-component vector of float) -0:55 'c2D' (smooth in 2-component vector of float) +0:55 'c1D' (smooth in float) 0:56 add second child into first child (temp 4-component vector of float) 0:56 'v' (temp 4-component vector of float) 0:56 Convert int to float (temp 4-component vector of float) 0:56 'iv' (temp 4-component vector of int) 0:57 move second child to first child (temp 4-component vector of int) 0:57 'iv' (temp 4-component vector of int) -0:57 Function Call: texture(is31;vf3;f1; (global 4-component vector of int) -0:57 'is3D' (uniform isampler3D) +0:57 Function Call: textureProjGrad(is21;vf3;vf2;vf2; (global 4-component vector of int) +0:57 'is2D' (uniform isampler2D) 0:57 'c3D' (smooth in 3-component vector of float) -0:57 Constant: -0:57 4.200000 +0:57 'c2D' (smooth in 2-component vector of float) +0:57 'c2D' (smooth in 2-component vector of float) 0:58 add second child into first child (temp 4-component vector of float) 0:58 'v' (temp 4-component vector of float) 0:58 Convert int to float (temp 4-component vector of float) 0:58 'iv' (temp 4-component vector of int) 0:59 move second child to first child (temp 4-component vector of int) 0:59 'iv' (temp 4-component vector of int) -0:59 Function Call: textureLod(isC1;vf3;f1; (global 4-component vector of int) -0:59 'isCube' (uniform isamplerCube) +0:59 Function Call: texture(is31;vf3;f1; (global 4-component vector of int) +0:59 'is3D' (uniform isampler3D) 0:59 'c3D' (smooth in 3-component vector of float) -0:59 'c1D' (smooth in float) +0:59 Constant: +0:59 4.200000 0:60 add second child into first child (temp 4-component vector of float) 0:60 'v' (temp 4-component vector of float) 0:60 Convert int to float (temp 4-component vector of float) 0:60 'iv' (temp 4-component vector of int) 0:61 move second child to first child (temp 4-component vector of int) 0:61 'iv' (temp 4-component vector of int) -0:61 Function Call: texelFetch(isA21;vi3;i1; (global 4-component vector of int) -0:61 'is2DArray' (uniform isampler2DArray) -0:61 'ic3D' (flat in 3-component vector of int) -0:61 'ic1D' (flat in int) +0:61 Function Call: textureLod(isC1;vf3;f1; (global 4-component vector of int) +0:61 'isCube' (uniform isamplerCube) +0:61 'c3D' (smooth in 3-component vector of float) +0:61 'c1D' (smooth in float) 0:62 add second child into first child (temp 4-component vector of float) 0:62 'v' (temp 4-component vector of float) 0:62 Convert int to float (temp 4-component vector of float) 0:62 'iv' (temp 4-component vector of int) -0:64 Sequence -0:64 move second child to first child (temp 2-component vector of int) -0:64 'iv2' (temp 2-component vector of int) -0:64 Function Call: textureSize(sSC1;i1; (global 2-component vector of int) -0:64 'sCubeShadow' (uniform samplerCubeShadow) -0:64 Constant: -0:64 2 (const int) -0:67 move second child to first child (temp 4-component vector of float) -0:67 'FragData' (out 4-component vector of float) -0:67 add (temp 4-component vector of float) -0:67 'v' (temp 4-component vector of float) -0:67 Construct vec4 (temp 4-component vector of float) -0:67 Convert int to float (temp 2-component vector of float) -0:67 'iv2' (temp 2-component vector of int) -0:67 Constant: -0:67 0.000000 -0:67 Constant: -0:67 0.000000 +0:63 move second child to first child (temp 4-component vector of int) +0:63 'iv' (temp 4-component vector of int) +0:63 Function Call: texelFetch(isA21;vi3;i1; (global 4-component vector of int) +0:63 'is2DArray' (uniform isampler2DArray) +0:63 'ic3D' (flat in 3-component vector of int) +0:63 'ic1D' (flat in int) +0:64 add second child into first child (temp 4-component vector of float) +0:64 'v' (temp 4-component vector of float) +0:64 Convert int to float (temp 4-component vector of float) +0:64 'iv' (temp 4-component vector of int) +0:66 add second child into first child (temp 4-component vector of int) +0:66 'iv' (temp 4-component vector of int) +0:66 Function Call: texelFetch(is21;vi2;i1; (global 4-component vector of int) +0:66 'is2Dms' (uniform isampler2DMS) +0:66 'ic2D' (flat in 2-component vector of int) +0:66 'ic1D' (flat in int) +0:67 add second child into first child (temp 4-component vector of float) +0:67 'v' (temp 4-component vector of float) +0:67 Convert int to float (temp 4-component vector of float) +0:67 'iv' (temp 4-component vector of int) +0:68 add second child into first child (temp 4-component vector of float) +0:68 'v' (temp 4-component vector of float) +0:68 Function Call: texelFetch(sB1;i1; (global 4-component vector of float) +0:68 'sb' (uniform samplerBuffer) +0:68 'ic1D' (flat in int) +0:69 add second child into first child (temp 4-component vector of float) +0:69 'v' (temp 4-component vector of float) +0:69 Function Call: texelFetch(sR21;vi2; (global 4-component vector of float) +0:69 'sr' (uniform sampler2DRect) +0:69 'ic2D' (flat in 2-component vector of int) +0:71 Sequence +0:71 move second child to first child (temp 2-component vector of int) +0:71 'iv2' (temp 2-component vector of int) +0:71 Function Call: textureSize(sSC1;i1; (global 2-component vector of int) +0:71 'sCubeShadow' (uniform samplerCubeShadow) +0:71 Constant: +0:71 2 (const int) +0:74 move second child to first child (temp 4-component vector of float) +0:74 'FragData' (out 4-component vector of float) +0:74 add (temp 4-component vector of float) +0:74 'v' (temp 4-component vector of float) +0:74 Construct vec4 (temp 4-component vector of float) +0:74 Convert int to float (temp 2-component vector of float) +0:74 'iv2' (temp 2-component vector of int) +0:74 Constant: +0:74 0.000000 +0:74 Constant: +0:74 0.000000 0:? Linker Objects +0:? 'sb' (uniform samplerBuffer) +0:? 'sr' (uniform sampler2DRect) 0:? 's2D' (uniform sampler2D) 0:? 's3D' (uniform sampler3D) 0:? 'sCube' (uniform samplerCube)