HLSL: add offset Sample() form and arrayed texture support

This commit is contained in:
LoopDawg
2016-07-12 14:45:05 -06:00
parent f02bea288f
commit 92aff54632
9 changed files with 1566 additions and 60 deletions

View File

@@ -93,7 +93,10 @@ INSTANTIATE_TEST_CASE_P(
{"hlsl.intrinsics.negative.comp", "ComputeShaderFunction"},
{"hlsl.intrinsics.negative.frag", "PixelShaderFunction"},
{"hlsl.intrinsics.negative.vert", "VertexShaderFunction"},
{"hlsl.sample.basicarraydx10.frag", "main"},
{"hlsl.sample.basicdx10.frag", "main"},
{"hlsl.sample.offsetdx10.frag", "main"},
{"hlsl.sample.offsetarraydx10.frag", "main"},
{"hlsl.intrinsics.vert", "VertexShaderFunction"},
{"hlsl.matType.frag", "PixelShaderFunction"},
{"hlsl.max.frag", "PixelShaderFunction"},