HLSL: add offset Sample() form and arrayed texture support
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@@ -93,7 +93,10 @@ INSTANTIATE_TEST_CASE_P(
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{"hlsl.intrinsics.negative.comp", "ComputeShaderFunction"},
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{"hlsl.intrinsics.negative.frag", "PixelShaderFunction"},
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{"hlsl.intrinsics.negative.vert", "VertexShaderFunction"},
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{"hlsl.sample.basicarraydx10.frag", "main"},
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{"hlsl.sample.basicdx10.frag", "main"},
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{"hlsl.sample.offsetdx10.frag", "main"},
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{"hlsl.sample.offsetarraydx10.frag", "main"},
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{"hlsl.intrinsics.vert", "VertexShaderFunction"},
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{"hlsl.matType.frag", "PixelShaderFunction"},
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{"hlsl.max.frag", "PixelShaderFunction"},
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