Front-end Arrays of arrays: Add ES-specific checks and tests. AoA should be quite close to done now.
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@@ -129,7 +129,8 @@ ERROR: 0:426: 'blend equation' : can only apply to a standalone qualifier
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ERROR: 0:427: 'blend equation' : can only apply to a standalone qualifier
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ERROR: 0:428: 'blend equation' : can only apply to a standalone qualifier
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ERROR: 0:429: 'blend_support' : unknown blend equation
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ERROR: 121 compilation errors. No code generated.
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ERROR: 0:431: 'fragment-shader array-of-array output' : not supported with this profile: es
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ERROR: 122 compilation errors. No code generated.
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Shader version: 310
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@@ -1006,6 +1007,7 @@ ERROR: node is still EOpNull!
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0:? 'colorfsi' (flat sample in mediump 4-component vector of float)
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0:? 'sampInArray' (smooth sample in 4-element array of mediump 3-component vector of float)
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0:? 'badout' (out mediump 4-component vector of float)
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0:? 'outAA' (out 2-element array of 2-element array of mediump 4-component vector of float)
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Linked fragment stage:
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@@ -1886,4 +1888,5 @@ ERROR: node is still EOpNull!
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0:? 'colorfsi' (flat sample in mediump 4-component vector of float)
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0:? 'sampInArray' (smooth sample in 4-element array of mediump 3-component vector of float)
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0:? 'badout' (out mediump 4-component vector of float)
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0:? 'outAA' (out 2-element array of 2-element array of mediump 4-component vector of float)
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