Fix issue #382: Detect implicitly-sized atomic_uint arrays.

This commit is contained in:
John Kessenich
2016-07-19 15:50:58 -06:00
parent f2cfe27021
commit 934855a642
3 changed files with 17 additions and 2 deletions

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@@ -10,3 +10,5 @@ void main()
layout(depth_less) in float depth; // ERROR: depth_less only applies to gl_FragDepth
layout(depth_any) out float gl_FragDepth; // ERROR, done after use
layout(binding=0) uniform atomic_uint a[];