Fix issue #382: Detect implicitly-sized atomic_uint arrays.

This commit is contained in:
John Kessenich
2016-07-19 15:50:58 -06:00
parent f2cfe27021
commit 934855a642
3 changed files with 17 additions and 2 deletions

View File

@@ -3,6 +3,7 @@ Warning, version 420 is not yet complete; most version-specific features are pre
ERROR: 0:4: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth
ERROR: 0:11: 'layout qualifier' : can only apply depth layout to gl_FragDepth
ERROR: 0:12: 'gl_FragDepth' : cannot redeclare after use
WARNING: 0:14: 'atomic_uint' : implicitly sized atomic_uint array treated as having one element for tracking the default offset
ERROR: 3 compilation errors. No code generated.
@@ -20,6 +21,7 @@ ERROR: node is still EOpNull!
0:? 'gl_FragDepth' (gl_FragDepth float FragDepth)
0:? 'gl_FragDepth' (gl_FragDepth float FragDepth)
0:? 'depth' (smooth in float)
0:? 'a' (layout(binding=0 offset=0 ) uniform implicitly-sized array of atomic_uint)
Linked fragment stage:
@@ -39,4 +41,5 @@ ERROR: node is still EOpNull!
0:? 'gl_FragDepth' (gl_FragDepth float FragDepth)
0:? 'gl_FragDepth' (gl_FragDepth float FragDepth)
0:? 'depth' (smooth in float)
0:? 'a' (layout(binding=0 offset=0 ) uniform 1-element array of atomic_uint)