GLSL 4.6: Implement shader group vote.
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@@ -39,5 +39,10 @@ void foo()
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atomicCounterCompSwap(aui, ui, ui); // ERROR, need 4.6
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int a = gl_BaseVertex + gl_BaseInstance + gl_DrawID; // ERROR, need 4.6
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bool b1;
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anyInvocation(b1); // ERROR, need 4.6
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allInvocations(b1); // ERROR, need 4.6
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allInvocationsEqual(b1); // ERROR, need 4.6
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}
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; // ERROR: no extraneous semicolons
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