GLSL 4.6: Implement shader group vote.
This commit is contained in:
@@ -15,8 +15,11 @@ ERROR: 0:41: 'gl_BaseVertex' : undeclared identifier
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ERROR: 0:41: 'gl_BaseInstance' : undeclared identifier
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ERROR: 0:41: 'gl_DrawID' : undeclared identifier
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ERROR: 0:41: '=' : cannot convert from ' temp float' to ' temp int'
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ERROR: 0:43: 'extraneous semicolon' : not supported for this version or the enabled extensions
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ERROR: 17 compilation errors. No code generated.
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ERROR: 0:44: 'anyInvocation' : no matching overloaded function found
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ERROR: 0:45: 'allInvocations' : no matching overloaded function found
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ERROR: 0:46: 'allInvocationsEqual' : no matching overloaded function found
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ERROR: 0:48: 'extraneous semicolon' : not supported for this version or the enabled extensions
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ERROR: 20 compilation errors. No code generated.
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Shader version: 450
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@@ -55,6 +58,12 @@ ERROR: node is still EOpNull!
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0:38 0.000000
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0:39 Constant:
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0:39 0.000000
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0:44 Constant:
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0:44 0.000000
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0:45 Constant:
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0:45 0.000000
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0:46 Constant:
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0:46 0.000000
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0:? Linker Objects
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0:? 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
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0:? 'outb' ( smooth out bool)
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@@ -9,6 +9,18 @@ Shader version: 460
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0:12 's' ( smooth in structure{ global float f, global 4-component vector of float v})
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0:12 Constant:
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0:12 1 (const int)
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0:14 move second child to first child ( temp bool)
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0:14 'b1' ( temp bool)
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0:14 anyInvocation ( global bool)
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0:14 'b1' ( temp bool)
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0:15 move second child to first child ( temp bool)
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0:15 'b1' ( temp bool)
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0:15 allInvocations ( global bool)
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0:15 'b1' ( temp bool)
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0:16 move second child to first child ( temp bool)
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0:16 'b1' ( temp bool)
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0:16 allInvocationsEqual ( global bool)
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0:16 'b1' ( temp bool)
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0:? Linker Objects
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0:? 's' ( smooth in structure{ global float f, global 4-component vector of float v})
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@@ -26,6 +38,18 @@ Shader version: 460
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0:12 's' ( smooth in structure{ global float f, global 4-component vector of float v})
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0:12 Constant:
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0:12 1 (const int)
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0:14 move second child to first child ( temp bool)
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0:14 'b1' ( temp bool)
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0:14 anyInvocation ( global bool)
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0:14 'b1' ( temp bool)
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0:15 move second child to first child ( temp bool)
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0:15 'b1' ( temp bool)
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0:15 allInvocations ( global bool)
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0:15 'b1' ( temp bool)
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0:16 move second child to first child ( temp bool)
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0:16 'b1' ( temp bool)
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0:16 allInvocationsEqual ( global bool)
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0:16 'b1' ( temp bool)
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0:? Linker Objects
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0:? 's' ( smooth in structure{ global float f, global 4-component vector of float v})
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@@ -3,6 +3,19 @@ Shader version: 460
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0:? Sequence
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0:7 Function Definition: main( ( global void)
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0:7 Function Parameters:
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0:? Sequence
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0:10 move second child to first child ( temp bool)
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0:10 'b1' ( temp bool)
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0:10 anyInvocation ( global bool)
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0:10 'b1' ( temp bool)
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0:11 move second child to first child ( temp bool)
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0:11 'b1' ( temp bool)
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0:11 allInvocations ( global bool)
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0:11 'b1' ( temp bool)
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0:12 move second child to first child ( temp bool)
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0:12 'b1' ( temp bool)
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0:12 allInvocationsEqual ( global bool)
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0:12 'b1' ( temp bool)
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0:? Linker Objects
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0:? 'i' ( global int)
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0:? 'f' ( global float)
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@@ -17,6 +30,19 @@ Shader version: 460
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0:? Sequence
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0:7 Function Definition: main( ( global void)
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0:7 Function Parameters:
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0:? Sequence
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0:10 move second child to first child ( temp bool)
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0:10 'b1' ( temp bool)
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0:10 anyInvocation ( global bool)
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0:10 'b1' ( temp bool)
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0:11 move second child to first child ( temp bool)
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0:11 'b1' ( temp bool)
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0:11 allInvocations ( global bool)
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0:11 'b1' ( temp bool)
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0:12 move second child to first child ( temp bool)
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0:12 'b1' ( temp bool)
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0:12 allInvocationsEqual ( global bool)
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0:12 'b1' ( temp bool)
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0:? Linker Objects
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0:? 'i' ( global int)
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0:? 'f' ( global float)
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33
Test/baseResults/spv.460.comp.out
Executable file
33
Test/baseResults/spv.460.comp.out
Executable file
@@ -0,0 +1,33 @@
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spv.460.comp
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 15
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Capability Shader
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Capability SubgroupVoteKHR
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Extension "SPV_KHR_subgroup_vote"
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint GLCompute 4 "main"
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ExecutionMode 4 LocalSize 1 1 1
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Source GLSL 460
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Name 4 "main"
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Name 8 "b1"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeBool
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7: TypePointer Function 6(bool)
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4(main): 2 Function None 3
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5: Label
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8(b1): 7(ptr) Variable Function
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9: 6(bool) Load 8(b1)
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10: 6(bool) SubgroupAnyKHR 9
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Store 8(b1) 10
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11: 6(bool) Load 8(b1)
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12: 6(bool) SubgroupAllKHR 11
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Store 8(b1) 12
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13: 6(bool) Load 8(b1)
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14: 6(bool) SubgroupAllEqualKHR 13
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Store 8(b1) 14
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Return
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FunctionEnd
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