GLSL 4.6: Implement shader group vote.
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@@ -3,6 +3,19 @@ Shader version: 460
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0:? Sequence
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0:7 Function Definition: main( ( global void)
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0:7 Function Parameters:
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0:? Sequence
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0:10 move second child to first child ( temp bool)
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0:10 'b1' ( temp bool)
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0:10 anyInvocation ( global bool)
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0:10 'b1' ( temp bool)
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0:11 move second child to first child ( temp bool)
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0:11 'b1' ( temp bool)
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0:11 allInvocations ( global bool)
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0:11 'b1' ( temp bool)
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0:12 move second child to first child ( temp bool)
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0:12 'b1' ( temp bool)
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0:12 allInvocationsEqual ( global bool)
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0:12 'b1' ( temp bool)
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0:? Linker Objects
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0:? 'i' ( global int)
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0:? 'f' ( global float)
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@@ -17,6 +30,19 @@ Shader version: 460
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0:? Sequence
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0:7 Function Definition: main( ( global void)
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0:7 Function Parameters:
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0:? Sequence
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0:10 move second child to first child ( temp bool)
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0:10 'b1' ( temp bool)
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0:10 anyInvocation ( global bool)
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0:10 'b1' ( temp bool)
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0:11 move second child to first child ( temp bool)
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0:11 'b1' ( temp bool)
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0:11 allInvocations ( global bool)
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0:11 'b1' ( temp bool)
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0:12 move second child to first child ( temp bool)
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0:12 'b1' ( temp bool)
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0:12 allInvocationsEqual ( global bool)
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0:12 'b1' ( temp bool)
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0:? Linker Objects
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0:? 'i' ( global int)
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0:? 'f' ( global float)
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