GLSL 4.6: Implement shader group vote.
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@@ -362,6 +362,7 @@ INSTANTIATE_TEST_CASE_P(
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::testing::ValuesIn(std::vector<std::string>({
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"spv.460.frag",
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"spv.460.vert",
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"spv.460.comp",
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"spv.atomic.comp",
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"spv.glFragColor.frag",
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"spv.specConst.vert",
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