glslang ES reference: Don't allow std430 on uniform blocks (bug 14095).
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31484 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -82,7 +82,7 @@ layout(location = 40) out vec4 bigout1; // ERROR, too big
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layout(location = 40) out vec4 bigout2; // ERROR, overlap
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layout(location = -2) out vec4 neg; // ERROR, negative
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layout(std430) uniform b430 {
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layout(std430) buffer b430 {
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int i;
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} b430i;
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