HLSL: Handle "." for structure dereference and swizzle.
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@@ -93,6 +93,7 @@ INSTANTIATE_TEST_CASE_P(
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{"hlsl.scope.frag", "PixelShaderFunction"},
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{"hlsl.sin.frag", "PixelShaderFunction"},
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{"hlsl.struct.frag", "PixelShaderFunction"},
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{"hlsl.swizzle.frag", "PixelShaderFunction"},
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{"hlsl.whileLoop.frag", "PixelShaderFunction"},
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{"hlsl.void.frag", "PixelShaderFunction"},
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}),
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