HLSL: Handle "." for structure dereference and swizzle.
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@ -2,15 +2,24 @@ hlsl.struct.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:39 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:40 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:31 Function Parameters:
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0:31 'input' (in 4-component vector of float)
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0:? Sequence
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0:36 Compare Equal (temp bool)
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0:36 's3' (temp structure{temp 3-component vector of bool b3})
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0:36 's3' (temp structure{temp 3-component vector of bool b3})
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0:38 Branch: Return with expression
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0:38 'input' (in 4-component vector of float)
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0:37 move second child to first child (temp 4-component vector of float)
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0:37 i: direct index for structure (temp 4-component vector of float)
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0:37 's2' (temp structure{temp 4-component vector of float i})
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0:37 Constant:
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0:37 0 (const int)
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0:37 ff4: direct index for structure (temp 4-component vector of float FragCoord)
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0:37 's4' (temp structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
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0:37 Constant:
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0:37 7 (const int)
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0:39 Branch: Return with expression
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0:39 'input' (in 4-component vector of float)
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0:? Linker Objects
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0:? 's1' (temp structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d})
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0:? 's2' (temp structure{temp 4-component vector of float i})
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@ -23,15 +32,24 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:39 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:40 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:31 Function Parameters:
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0:31 'input' (in 4-component vector of float)
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0:? Sequence
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0:36 Compare Equal (temp bool)
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0:36 's3' (temp structure{temp 3-component vector of bool b3})
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0:36 's3' (temp structure{temp 3-component vector of bool b3})
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0:38 Branch: Return with expression
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0:38 'input' (in 4-component vector of float)
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0:37 move second child to first child (temp 4-component vector of float)
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0:37 i: direct index for structure (temp 4-component vector of float)
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0:37 's2' (temp structure{temp 4-component vector of float i})
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0:37 Constant:
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0:37 0 (const int)
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0:37 ff4: direct index for structure (temp 4-component vector of float FragCoord)
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0:37 's4' (temp structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, temp bool ff2, temp bool ff3, temp 4-component vector of float FragCoord ff4})
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0:37 Constant:
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0:37 7 (const int)
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0:39 Branch: Return with expression
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0:39 'input' (in 4-component vector of float)
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0:? Linker Objects
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0:? 's1' (temp structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d})
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0:? 's2' (temp structure{temp 4-component vector of float i})
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@ -39,40 +57,40 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 33
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// Id's are bound by 40
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 20
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EntryPoint Fragment 4 "PixelShaderFunction" 34
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 450
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Name 4 "PixelShaderFunction"
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Name 8 "FS"
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MemberName 8(FS) 0 "b3"
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Name 10 "s3"
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Name 20 "input"
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Name 23 "myS"
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MemberName 23(myS) 0 "b"
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MemberName 23(myS) 1 "c"
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MemberName 23(myS) 2 "a"
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MemberName 23(myS) 3 "d"
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Name 25 "s1"
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Name 26 ""
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MemberName 26 0 "i"
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Name 28 "s2"
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Name 30 ""
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MemberName 30 0 "a"
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MemberName 30 1 "b"
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MemberName 30 2 "c"
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MemberName 30 3 "d"
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MemberName 30 4 "ff1"
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MemberName 30 5 "ff2"
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MemberName 30 6 "ff3"
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MemberName 30 7 "ff4"
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Name 32 "s4"
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MemberDecorate 30 4 BuiltIn FrontFacing
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MemberDecorate 30 7 BuiltIn FragCoord
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Name 19 ""
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MemberName 19 0 "i"
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Name 21 "s2"
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Name 25 ""
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MemberName 25 0 "a"
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MemberName 25 1 "b"
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MemberName 25 2 "c"
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MemberName 25 3 "d"
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MemberName 25 4 "ff1"
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MemberName 25 5 "ff2"
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MemberName 25 6 "ff3"
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MemberName 25 7 "ff4"
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Name 27 "s4"
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Name 34 "input"
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Name 37 "myS"
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MemberName 37(myS) 0 "b"
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MemberName 37(myS) 1 "c"
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MemberName 37(myS) 2 "a"
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MemberName 37(myS) 3 "d"
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Name 39 "s1"
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MemberDecorate 25 4 BuiltIn FrontFacing
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MemberDecorate 25 7 BuiltIn FragCoord
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2: TypeVoid
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3: TypeFunction 2
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6: TypeBool
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@ -81,27 +99,35 @@ gl_FragCoord origin is upper left
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9: TypePointer Function 8(FS)
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17: TypeFloat 32
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18: TypeVector 17(float) 4
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19: TypePointer Input 18(fvec4)
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20(input): 19(ptr) Variable Input
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23(myS): TypeStruct 6(bool) 6(bool) 18(fvec4) 18(fvec4)
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24: TypePointer Function 23(myS)
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26: TypeStruct 18(fvec4)
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27: TypePointer Function 26(struct)
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29: TypeVector 17(float) 2
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30: TypeStruct 18(fvec4) 6(bool) 17(float) 29(fvec2) 6(bool) 6(bool) 6(bool) 18(fvec4)
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31: TypePointer Function 30(struct)
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19: TypeStruct 18(fvec4)
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20: TypePointer Function 19(struct)
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22: TypeInt 32 1
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23: 22(int) Constant 0
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24: TypeVector 17(float) 2
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25: TypeStruct 18(fvec4) 6(bool) 17(float) 24(fvec2) 6(bool) 6(bool) 6(bool) 18(fvec4)
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26: TypePointer Function 25(struct)
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28: 22(int) Constant 7
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29: TypePointer Function 18(fvec4)
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33: TypePointer Input 18(fvec4)
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34(input): 33(ptr) Variable Input
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37(myS): TypeStruct 6(bool) 6(bool) 18(fvec4) 18(fvec4)
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38: TypePointer Function 37(myS)
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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10(s3): 9(ptr) Variable Function
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25(s1): 24(ptr) Variable Function
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28(s2): 27(ptr) Variable Function
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32(s4): 31(ptr) Variable Function
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21(s2): 20(ptr) Variable Function
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27(s4): 26(ptr) Variable Function
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39(s1): 38(ptr) Variable Function
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11: 8(FS) Load 10(s3)
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12: 8(FS) Load 10(s3)
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13: 7(bvec3) CompositeExtract 11 0
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14: 7(bvec3) CompositeExtract 12 0
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15: 7(bvec3) LogicalEqual 13 14
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16: 6(bool) All 15
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21: 18(fvec4) Load 20(input)
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ReturnValue 21
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30: 29(ptr) AccessChain 27(s4) 28
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31: 18(fvec4) Load 30
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32: 29(ptr) AccessChain 21(s2) 23
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Store 32 31
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35: 18(fvec4) Load 34(input)
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ReturnValue 35
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FunctionEnd
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113
Test/baseResults/hlsl.swizzle.frag.out
Executable file
113
Test/baseResults/hlsl.swizzle.frag.out
Executable file
@ -0,0 +1,113 @@
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hlsl.swizzle.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:1 move second child to first child (temp 4-component vector of float)
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0:1 'AmbientColor' (temp 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 0.500000
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0:? 0.000000
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0:? 1.000000
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0:7 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
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0:4 Function Parameters:
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0:4 'input' (in 4-component vector of float)
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0:? Sequence
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0:5 Branch: Return with expression
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0:5 component-wise multiply (temp 4-component vector of float)
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0:5 vector swizzle (temp 4-component vector of float)
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0:5 'input' (in 4-component vector of float)
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0:5 Sequence
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0:5 Constant:
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0:5 3 (const int)
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0:5 Constant:
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0:5 3 (const int)
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0:5 Constant:
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0:5 1 (const int)
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0:5 Constant:
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0:5 0 (const int)
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0:5 Construct vec4 (temp 4-component vector of float)
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0:5 direct index (temp float)
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0:5 'AmbientColor' (temp 4-component vector of float)
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0:5 Constant:
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0:5 2 (const int)
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0:? Linker Objects
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0:? 'AmbientColor' (temp 4-component vector of float)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:1 move second child to first child (temp 4-component vector of float)
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0:1 'AmbientColor' (temp 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 0.500000
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0:? 0.000000
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0:? 1.000000
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0:7 Function Definition: ShaderFunction(vf4; (temp 4-component vector of float)
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0:4 Function Parameters:
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0:4 'input' (in 4-component vector of float)
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0:? Sequence
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0:5 Branch: Return with expression
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0:5 component-wise multiply (temp 4-component vector of float)
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0:5 vector swizzle (temp 4-component vector of float)
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0:5 'input' (in 4-component vector of float)
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0:5 Sequence
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0:5 Constant:
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0:5 3 (const int)
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0:5 Constant:
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0:5 3 (const int)
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0:5 Constant:
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0:5 1 (const int)
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0:5 Constant:
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0:5 0 (const int)
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0:5 Construct vec4 (temp 4-component vector of float)
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0:5 direct index (temp float)
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0:5 'AmbientColor' (temp 4-component vector of float)
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0:5 Constant:
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0:5 2 (const int)
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0:? Linker Objects
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0:? 'AmbientColor' (temp 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 25
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction"
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 450
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Name 4 "PixelShaderFunction"
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Name 11 "ShaderFunction(vf4;"
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Name 10 "input"
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Name 15 "AmbientColor"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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9: TypeFunction 7(fvec4) 8(ptr)
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16: TypeInt 32 0
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17: 16(int) Constant 2
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18: TypePointer Function 6(float)
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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FunctionEnd
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11(ShaderFunction(vf4;): 7(fvec4) Function None 9
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10(input): 8(ptr) FunctionParameter
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12: Label
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15(AmbientColor): 8(ptr) Variable Function
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13: 7(fvec4) Load 10(input)
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14: 7(fvec4) VectorShuffle 13 13 3 3 1 0
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19: 18(ptr) AccessChain 15(AmbientColor) 17
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20: 6(float) Load 19
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21: 7(fvec4) CompositeConstruct 20 20 20 20
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22: 7(fvec4) FMul 14 21
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ReturnValue 22
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FunctionEnd
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@ -34,6 +34,7 @@ float4 PixelShaderFunction(float4 input) : COLOR0
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} s3;
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s3 == s3;
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s2.i = s4.ff4;
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return input;
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}
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6
Test/hlsl.swizzle.frag
Normal file
6
Test/hlsl.swizzle.frag
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@ -0,0 +1,6 @@
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float4 AmbientColor = float4(1, 0.5, 0, 1);
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float4 ShaderFunction(float4 input) : COLOR0
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{
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return input.wwyx * float4(AmbientColor.z);
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}
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@ -93,6 +93,7 @@ INSTANTIATE_TEST_CASE_P(
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{"hlsl.scope.frag", "PixelShaderFunction"},
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{"hlsl.sin.frag", "PixelShaderFunction"},
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{"hlsl.struct.frag", "PixelShaderFunction"},
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{"hlsl.swizzle.frag", "PixelShaderFunction"},
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{"hlsl.whileLoop.frag", "PixelShaderFunction"},
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{"hlsl.void.frag", "PixelShaderFunction"},
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}),
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@ -1097,8 +1097,16 @@ bool HlslGrammar::acceptPostfixExpression(TIntermTyped*& node)
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// We have a valid post-unary operator, process it.
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switch (postOp) {
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case EOpIndexDirectStruct:
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// todo
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{
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// includes swizzles
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HlslToken field;
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if (! acceptIdentifier(field)) {
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expected("swizzle or member");
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return false;
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}
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node = parseContext.handleDotDereference(field.loc, node, *field.string);
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break;
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}
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case EOpIndexIndirect:
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{
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TIntermTyped* indexNode = nullptr;
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