Add geometry shader input array sizing/checking WRT declared input primitive layout.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23698 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -12,3 +12,40 @@ void main()
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layout(invocations = 3) out outbn { int a; }; // ERROR, not on a block
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layout(max_vertices = 127, invocations = 4) out;
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#extension GL_ARB_separate_shader_objects : enable
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in gl_PerVertex { // testing input arrays with a block redeclaration, see 420.geom for without
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vec4 gl_Position;
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} gl_in[];
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void foo()
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{
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gl_in.length(); // ERROR
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gl_in[1].gl_Position;
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}
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in vec4 color[];
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in vec4 color2[];
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in vec4 colorS[3];
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in vec4 colorBad[4];
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void foo2()
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{
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color.length(); // ERROR
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colorS.length();
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}
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layout(triangles) in; // give ERROR just for colorBad
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in vec4 color[3];
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in vec4 color2[3];
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in vec4 colorbad2[2]; // ERROR
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void foo3()
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{
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gl_in.length();
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color.length();
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color2.length();
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colorS.length();
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}
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